Yes (64), when its item form existed
|Catches fire from lava||
When first introduced in Beta 1.4, locked chests were indestructible except to explosions, which allowed it to drop.
In Beta 1.4, if the date is April 1st of any year, the game picks a random location to generate a locked chest in every new chunk. If the chosen location is air and has a solid block below, a locked chest will generate.
The locked chest's initial purpose was to direct players to the Minecraft Store. Clicking use button would result in the dialog box to the left being displayed.
This functionality was exclusive to Beta 1.4; all later versions did not trigger this.
Locked chests could be used as fuel, lasting 15 seconds (or 1.5 items).
|Name||Identifier||Numeric ID||Form||Translation key|
|Locked chest||Block & Item|
|Java Edition Beta|
|1.4||Added locked chests.|
|Locked chests can also join with each other to form locked large chests.|
|Locked chests use the models and textures of chests.|
|Locked chests will randomly spawn in worlds if the date is set to April 1, 2011.|
|They would even generate in strange locations such as on top of trees or in midair.|
|The server console outputted "added a chest!!" each time a chest was generated.|
|April 1, 2011||Notch states that he planned to remove them at midnight on April 2nd, but didn't due to illness.|
|1.4_01||Locked chests no longer naturally generate.|
|Locked chests have not been removed from the game entirely; instead code has been added for locked chests in the world to disappear, to avoid crashes, causing them to decay in a fashion similar to leaves. If locked chests are stored in the inventory, they remain until they are placed in the world.|
|Locked chests now only exist as single and no longer exist as double.|
|1.3.1||12w21a||The original chest textures have now been removed from terrain.png. As a result, the locked chest now points to texture zones occupied by the block placeholder texture. This is also the texture its particles use.|
|12w22a||The texture of locked chests has now been changed with the addition of the block of emerald, whose texture is positioned where the chest's top/bottom previously was. This is also the texture its particles use.|
|1.5||13w01a||The texture of locked chests has now been changed with the addition of the block of redstone, whose texture is positioned where the chest's side/back originally was.|
|13w02a||Since the textures have now been put into individual files, the locked chest now has nothing to use, which causes the game to crash if a world containing one is loaded.|
|13w03a||The crash caused by textures being put into individual files has now been fixed by using the missing texture for locked chests.|
|No particle texture is defined for the locked chest. As such, it defaults to using the texture at (0,0) on the atlas. Coincidentally, in the default textures, this is also the missing texture.|
|1.6.1||13w18a||The missing texture has now been changed, which has caused the appearance of locked chest blocks to change as well.|
|As the missing texture is no longer 64x64, the texture atlas arrangement has shifted as a result. The texture at (0,0) is now flowing lava, and as such this is the particle locked chests use.|
|1.7.2||13w37a||Locked chests have now been removed as an item.|
|Locked chests can now only be placed with the block-placement command such as |
|13w38a||Anisotropic filtering has been added as an option - enabling it changes the missing texture, and the appearance of locked chests as a result.|
|13w41a||The locked chest has been effectively removed and replaced with stained glass. See #Data history for more information.|
|Legacy Console Edition|
|?||Added locked chests.|
|1.66.0033.0||Locked chests exist as of this version.|
|Like with locked chests in Java Edition, it emits light and decays over time.|
|Unlike in Java Edition, it can be broken instantly.|
|The locked chest has no description in the inventory unlike many other items.|
|If dropped on the ground in a multiplayer world, everybody will automatically disconnect.|
|?||Locked chests now use the placeholder texture on all horizontal sides and the emerald block texture on the top and bottom.|
|TU12||?||?||?||?||When placed, the locked chest now defaults to using the grass block top texture on all sides.|
|1.7.2||13w37a||Locked chests have been given a dedicated namespaced alphanumeric ID: |
|13w41a||Added stained glass, which has now replaced the ID of locked chest (95). As such, any existing locked chests would seamlessly convert over to stained glass upon updating to this version.|
|The alphanumeric ID for block 95 has now been changed from |
|Pocket Edition Alpha|
|?||Locked chests have never existed in this edition. Their numeric ID, 95, is instead used by invisible bedrock.|
|?||Locked chests, however, have a dedicated translation string: |
|Legacy Console Edition|
|1.66.0033.0||The locked chest has numeric ID 95.|
Locked chest is a removed block and as such issues relating to it cannot be fixed.
- Steve Co. Supply Crate is a reference to the Mann Co. Supply Crate from Team Fortress 2, where a key must be purchased for $2.49 in the in-game shop called Mann Co. Store in order to open the crate.
- This may have been what Notch was talking about in his Twitter post about a "silly secret project".
- At the time of the locked chest being added into Minecraft, it looked identical to a normal chest. However, after Beta 1.8, when the chest model was updated to be smaller than a full block, the locked chest, a deprecated block at that point, remained with the old model, and as such became larger than an ordinary chest.
- Unlike normal chests, locked chest luminates the world with a light level of 15. This was probably done to allow players to differentiate itself with normal chests.
- Mann Co. Supply Crate on TF2 Wiki
- Mann Co. Supply Crate Key on TF2 Wiki
- "Tomorrow, I'll be working on a silly secret project that will last all weekend. It's Minecraft related. I should sleep, but #jetlag" – @notch (Markus Persson) on Twitter, March 10, 2011
|3D Shareware v1.34||