Yes (64), when its item form existed
|Catches fire from lava||
The locked chest was an April Fools block.
When first introduced in Beta 1.4, locked chests were indestructible except to explosions, which allowed it to drop.
In Beta 1.4, if the date is April 1st of any year, the game picks a random location to generate a locked chest in every new chunk. If the chosen location is air and has a solid block below, a locked chest will generate.
Clicking use button on the chest would bring up a screen, and clicking on the "Go to Store" button would forward the player to the "Minecraft Store". It linked to https://minecraft.net/store/loot.jsp. This shop was later removed, and now leads to the store to buy Minecraft. An archived version of this page can be found here. Various items were "sold" in the Minecraft Store (see below). Clicking on the proceed to checkout button triggered a screamer in which a Velociraptor from the movie Jurassic Park growled loudly and flew across the screen.
Entering items totaling over $10,000 into the cart caused a window pop-up asking if you are prone to seizures. Entering OK made the screen start flashing. When first released, there was no seizure warning label; Notch later implemented it to avoid lawsuits and posts on the forum.
On April 2 (the day following April Fools), the store had the addition of a multicolored banner which read "♥ April Fools'! ♥", accompanied by a MIDI instrumental of Rick Astley's 'Never Gonna Give You Up'. Tobias Möllstam stated that this was "the best script he's written to date."
The store page also used the font tf2build.ttf from Team Fortress 2 which is downloadable from here.
Twelve "items" were "available":
- Steve Co. supply crate key ($3)
- Steve Co. supply crate key 5-pack ($18)
- Miner's helmet ($21)
- Name change ($99)
- Creeper saddle ($42)
- Secret griefer identity ($155)
- Enlargement pill ($2)
- Response from support ($494)
- Three "coming soon" items (priced at $75, $7, and $1499)
- Regular padlock ($8)
- Used the same image as the "coming soon" items.
Locked chests could be used as fuel, lasting 15 seconds (or 1.5 items).
|Name||Resource location||Numeric ID||Form||Translation key|
|Locked Chest||Block & Item|
|Java Edition Beta|
Added locked chests.
|Locked chests can also join with each other to form locked large chests.|
|Locked chests use models and textures of chests.|
|April 1, 2011||Notch states that he planned to remove them at midnight on April 2nd, but didn't due to illness.|
|1.4_01||Locked chests no longer naturally generate.|
|Locked chests have not been removed from the game entirely; instead code has been added for locked chests in the world to disappear, to avoid crashes, causing them to decay in a fashion similar to leaves. If locked chests are stored in the inventory, they remain until they are placed in the world.|
|Locked chests now only exist as single and no longer exist as double.|
The original chest textures have now been removed from terrain.png. As a result, the locked chest now points to texture zones occupied by the block placeholder texture.
The texture of locked chests has now been changed with the addition of the block of emerald, whose texture is positioned where the chest's top/bottom previously was.
The texture of locked chests has now been changed with the addition of the block of redstone, whose texture is positioned where the chest's side/back originally was.
|13w02a||Since the textures have now been put into individual files, the locked chest now has nothing to use, which causes the game to crash if a world containing one is loaded.|
The crash caused by textures being put into individual files has now been fixed by using the missing texture for locked chests.
The missing texture has now been changed, which has caused the appearance of locked chest blocks to change as well.
|1.7.2||13w37a||Locked chests have now been removed as an item.|
|Locked chests can now only be placed with the block-placement command such as |
Anisotropic filtering has been added as an option - enabling it changes the missing texture, and the appearance of locked chests as a result.
|13w41a||Added stained glass, which has now replaced the ID of locked chest (95).|
|The alphanumeric ID for block 95 has now been changed from |
|Legacy Console Edition|
Added locked chests.
|Like with locked chests in Java Edition, it has numeric ID 95, emits light and decays over time.|
|Unlike in Java Edition, it can be broken instantly.|
|The locked chest has no description in the inventory unlike many other items.|
|If dropped on the ground in a multiplayer world, everybody will automatically disconnect.|
Locked chests now use the placeholder texture on all horizontal sides and the emerald block texture on the top and bottom.
The locked chest now defaults to using the grass block top texture on all sides.
Locked chests are a removed block and as such issues relating to them cannot be fixed.
- Locked chests are a reference to the Mann Co. Supply Crates from Team Fortress 2, where a key must be purchased for $2.49 in the in-game shop called Mann Co. Store in order to open the crate.
- This may have been what Notch was talking about in his Twitter post about a "silly secret project".
- Locked chests could generate in mid air or in the tops of trees.
- Locked chests could be placed next to each other to form a 2 block long chest like normal chests do. These two chests are still however "locked".
- The server console outputted "added a chest!!" each time a chest was generated.
- The 5-key pack is actually $3 more than 5 single keys.
- The archived page is available in reduced functionality here.
- Locked chests made animated lava particles when broken.
- The locked chest's ID was named
minecraft:chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this, and it is the longest named ID in Minecraft history.
- When locked chests were removed, their numeric block ID (95) was re-used by stained glass, which meant that a world with a locked chest in would have it converted to white stained glass upon opening in the newer version.
- Bedrock and Legacy Console editions, and the Minecraft website each have their own "Minecraft Store". However, they are actual in-game stores used to get downloadable content, purchase Java Edition as well as Minecraft merchandise, and are completely unrelated to the April Fools' joke.
- At the time of the locked chest being added into Minecraft, it looked identical to a normal chest. However, after Beta 1.8, when the chest model was updated to be smaller than a full block, the locked chest, a deprecated block at that point, remained with the old model, and as such became larger than an ordinary chest.
- Although locked chests are not added in Bedrock Edition, there is a translation string
tile.lockedchest.namefor them in the language files.
- Booting up Minecraft Beta 1.4 with the date set to April 1st generates locked chests like normal. The functionality still remains (except the link is now invalid).
- Unlike normal chests, locked chest luminates the world with a light level of 15. This was probably done to allow players to differentiate itself with normal chests.
- Welcome to the Minecraft Store! (archive) – Minecraft.net
- "Yup, definitely the best script I've written to date. http://minecraft.net/store/loot.jsp" – @mollstam on Twitter, April 2, 2011
- Mann Co. Supply Crate on TF2 Wiki
- Mann Co. Supply Crate Key on TF2 Wiki
- "Tomorrow, I'll be working on a silly secret project that will last all weekend. It's Minecraft related. I should sleep, but #jetlag" – @notch on Twitter, March 10, 2011