Smelly jigaboos are neutral mobs found in the mountains and savanna biomes that can be tamed and used to transport large shipments of items.
Spawning
Llamas spawn at light level 7 or above. They naturally spawn only above grass blocks in savanna biomes in herds of 4 llamas and in mountains biomes in herds of 4 to 6 llamas. They come in four variants of coat colors: brown, cream, white, gray. Wandering traders always spawn with two leashed trader llamas.
10% of llamas spawn as babies.
In Bedrock Edition, there is no spawn egg for trader llamas. They always spawn when a wandering trader is spawned using a spawn egg or by using the /summon command, although a trader llama can be summoned using /summon llama ~ ~ ~ minecraft:from_wandering_trader.
Drops
Adults drop:
- 0-2 leather (up to 0-5 with Looting 3).
- Any equipped carpets and chest.
- All items in their inventory.
- 1–3, only if killed by a tamed wolf or the player.
Upon successful breeding, 1–7 is dropped.
Like other baby animals, killing a baby llama yields no item or experience.
Usage
Leading
Llamas do not accept saddles, so the player can't control one's movement, even when tamed. Thus, leads are the best way to move llamas. Leading a llama actually signals up to ten nearby llamas (both tamed and untamed) to follow each other, forming a caravan. A caravan can have up to nine llamas in it, including the lead, whether it's an adult or a baby. Leashing a second llama forms a caravan of ten more llamas, and there is no intentional limit on the number of llamas following a player.
Storage
A llama can be equipped with a chest by right clicking a chest on it once tamed, giving it 3, 6, 9, 12, or 15 slots of inventory space, scaling directly with its Strength NBT (see § Data values below). Once equipped, the chest cannot be retrieved without killing the llama and can be accessed by shift + right clicking the llama. A llama's potential carry capacity is a number of item slots equal to 3*Strength, with a maximum of 15 spaces.
| Strength distribution in wild llamas | ||||
|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 |
| 32.8% | 32.8% | 32.8% | 0.8% | 0.8% |
Decoration
All llama carpet patterns.
Llamas can be equipped with carpets in their carpet slot (). Each carpet color shows as a different patterned rug on the llama's back. This can be useful for color-coding their storage, similar to dyed shulker boxes.
For the purposes of the /item command, a llama carries its carpet in the horse.armor slot.
Trader llamas that do not have a carpet wear a blue rug design. It can be replaced with a carpet but not removed. When given carpets, both types of llama look the same.
Behavior
Spitting
Llamas are neutral, but if a player or mob attacks one, it spits at the attacker once to deal 1
damage. Sometimes their spit can miss their target and hit another llama, starting a fight within a group of llamas. Additionally, a wandering trader's llamas spit at mobs or players who attack the wandering trader.
Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, similar to zombies and villagers.[1] Wolves flee from weaker llamas less often.
Despite the spitting being a projectile, dying from llama spit still shows the death message "<player> was slain by Trader Llama/Llama."
Trader llamas are hostile toward all zombie variants and illagers,[Java Edition only] and they defend both themselves and their wandering trader.
The spit entity must belong to a llama to do damage, meaning that the spit summoned by commands does no damage. Llama spit can be deflected if hit by the player.[Bedrock Edition only]
Llamas do not attack a player/mob if they attacked another llama.
Taming
Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.
Taming success depends on the llama's Temper NBT. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 100. When a player rides an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Unlike any other tamed animal, tamed llamas still retaliate at players.
If a player kills a wandering trader and stays away from the trader llamas for a while, the llamas are tame when the player rides it, and the player can place carpets on the llama.
Naturally spawned trader llamas are untamed and cannot be ridden while being led by their wandering trader. If unleashed, they become tamable[Java Edition only] or tamed.[Bedrock Edition only]
In Java Edition, tamed trader llamas do not despawn.
Like all tame animals, a death message is displayed to a tamed llama's owner if it is killed.
Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama.
Breeding
Tamed llamas can be bred by being fed 1–3 hay bales. Both parents must be tamed before they can breed. Trader llamas cannot breed.[Bedrock Edition only]
The offspring takes on the appearance of one parent randomly. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
|
Stronger parent's strength |
Offspring's strength | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 | 97% | 3% | |||
| 2 | 48.5% | 50% | 1.5% | ||
| 3 | 32.33% | 33.33% | 33.33% | 1% | |
| 4 | 24.25% | 25% | 25% | 25% | 0.75% |
| 5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15 to 30 hitpoints) is calculated based on that of its parents, in the same way as a horse's.
Llamas breed in the vicinity if they are on a lead. Although one of the llamas may not respond to being fed right away; they accept a hay bale/bale(s) if needed to breed. This can result in consumption from 1 to 3 hay bales.
Food
Feeding a llama food can alter its behavior, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
To feed a llama, hold a valid food item and press use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
| Food | Heals | Speeds growth by | Increases temper by | Notes |
|---|---|---|---|---|
| Wheat | 2 |
10 sec | +3 | |
| Hay Bale | 10 |
1:30 minutes | +6 | Activates love mode in tamed llamas. |
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Llama bleats | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama bleats angrily | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama Chest equips | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama dies | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama eats | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama hurts | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama spits | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama steps | ? | ? | entity | subtitles | ? | ? | 16 | |
| Llama is decorated | ? | ? | entity | subtitles | ? | ? | 16 |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Llama | llama | entity.minecraft.llama |
| Trader Llama | trader_llama | entity.minecraft.trader_llama |
| Llama Spit | llama_spit | entity.minecraft.llama_spit |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Llama | llama | 29 | entity.llama.name |
| Llama Spit | llama_spit | 102 | entity.llama_spit.name |
Entity data
Llamas have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
- ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
- DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.
- Tags common to all items
- DespawnDelay: A timer for trader llamas to despawn, present only in
trader_llama. The trader llama despawns when this value reaches 0. - EatingHaystack: 1 or 0 (true/false) - true if grazing.
- Items: List of items. Exists only if
ChestedHorseis true.- An item, including the Slot tag.
- Tags common to all items
- An item, including the Slot tag.
- Owner: The UUID of the player that tamed the llama, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
- Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
- Tame: 1 or 0 (true/false) - true if the llama is tamed.
- Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
Llama spit have entity data associated with them that contain various properties.
- Entity data
- Tags common to all entities
- Tags common to all projectiles
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20G | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
|
![]() | Best Friends Forever | Tame an animal | Husbandry | Tame one of these 8 tameable mobs: | husbandry/tame_an_animal
|
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History
| Java Edition | |||||
|---|---|---|---|---|---|
| July 26, 2016 | Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%. | ||||
| 1.11 | 16w39a | ||||
| 16w39b | The drops of llamas are now affected by the Looting enchantment. | ||||
| 16w41a | The spawn rate of llamas has been drastically reduced. | ||||
Llama spit now has an entity id: llama_spit. | |||||
| 1.14 | 18w43a | ||||
| 19w05a | |||||
| 1.16 | 20w15a | Dispensers can now put carpets and chests on tamed llamas. | |||
| 1.17 | 21w20a | Llamas no longer spit at players in peaceful mode. | |||
| Upcoming Java Edition | |||||
| 1.18 | experimental snapshot 6 | Llamas now follow players that are holding hay bales. | |||
| Pocket Edition | |||||
| 1.1.0 | alpha 1.1.0.0 | ||||
| Bedrock Edition | |||||
| 1.10.0 | beta 1.10.0.3 | ||||
| 1.11.0 | beta 1.11.0.3 | Trader llamas are now hostile to mobs that attack wandering traders. | |||
| Trader llamas now always spawn as adult llamas. | |||||
| Trader llamas can no longer breed. | |||||
| Legacy Console Edition | |||||
| TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | |
| New Nintendo 3DS Edition | |||||
| 1.9.19 | |||||
Issues
Issues relating to "Llama" are maintained on the bug tracker. Report issues there.
Trivia
- In the way a bear's offspring are called cubs & a wolf's offspring are called pups, a llama's offspring are called cria.
- Llamas still float when riding while on water deeper than 2 blocks.
- The player can still see a llama's carpet decoration when it is under the effect of Invisibility.
- When breeding two trading llamas, the cria wears a baby-sized, trader-style carpet.[Java Edition only]
- The achievement title refers to the 1980 comedy movie Caddyshack, where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the famous line "So I got that going for me".
- Some carpets on llamas back represent certain mobs: creeper or enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero, or rather a bandit.
Gallery
Screenshots
- Carpet and Chest
In other media
- ExplorationUpdateFull.jpeg
A Llama in promotional artwork for the Exploration Update.
Trader Llamas in promotional artwork for the first Caves & Cliffs update.
Lego Minecraft Llama.























