| “ |
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„ | |
| — Tom Stone[1] |
Llamas are omnivore mobs which can be tamed and used to transport large shipments of items.
Spawning
Llamas spawn naturally in savanna biomes (plateau variant) in herds of up to four and in mountains biomes in herds up to six animals.
Drops
Adult llamas will drop when they die:
- 0-2 leather.
- Anything equipped, such as a carpets or chest.
- All items in their inventory.
- 1–3 experience orbs, only if killed by a tamed wolf or the player.
Usage
Leading
Even when tamed, the player can't control the movement of llamas when riding them. A lead can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) will follow, making a caravan. A caravan can have up to ten llamas in it, including babies. Even though only ten llamas can be in a caravan, leashing a second llama forms a second caravan. Using this feature, a player can lead as many llamas as they want.
Storage
Llamas can be equipped with chests, giving it 3, 6, 9, 12, or 15 slots of inventory space, according to the NBT-tag "Strength" (see '#Data values' below). The storage available is 3*(Strength).
Decoration
All llama carpet patterns.
They can also be equipped with carpets in
their carpet slot. Each carpet color yields a different pattern. This can be useful for color-coding items, similar to a dyed Shulker box.
For the purposes of the /replaceitem command, a llama carries its carpet in the slot.horse.armor slot.
Behavior
Spitting
Llamas are neutral, and if a player or mob attacks one, it will spit at the attacker once, dealing 1
damage. They are hostile to untamed wolves, and will spit at them without provocation. Sometimes when they spit at a wolf or player they can start a fight within a group of llamas by accidentally hitting each other.
Llamas will tend to repel wolves with their spitting, depending on their strength value. For llamas with strength 4 and 5, wolves will always run away,[2] and for weaker llamas, wolves will run away correspondingly less often.
Llamas won't attack tamed wolves (dogs) unless provoked.
Taming
Llamas can be tamed by right-clicking on the llama until it shows hearts.
Taming depends on the llama's Temper nbt value. Despite its name, a higher Temper value will make it more likely for a llama to become tamed. Llamas begin with a Temper value of 0, with a maximum of 100. When a player is riding an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Breeding
Tamed llamas can be bred using hay bales. Both llamas must be tamed before they can breed.
The children will take on the appearance of one of the parents as if by a coin flip. The strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it's still capped at 5. For quick reference, consult the following table.
| Wild | 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|---|
| 1 | 32.8% | 97% | 48.5% | 32.33% | 24.25% | 19.4% |
| 2 | 32.8% | 3% | 50% | 33.33% | 25% | 20% |
| 3 | 32.8% | 1.5% | 33.33% | 25% | 20% | |
| 4 | 0.8% | 1% | 25% | 20% | ||
| 5 | 0.8% | 0.75% | 20.6% |
Select a column based on the stronger parent. Wild means there are no parents, e.g. a llama spawned by world generation or a spawn egg. Select a row to find the probability of the resulting llama having a specific strength.
Llamas will breed in the vicinity if they are on a lead. Although one of llamas may not respond to being fed right away; they will take a hay bale/bale(s) if needed to breed. This can result in the consumption from 1 to 3 hay bales.
Food
Feeding a llama food can alter its behavior, cause it to grow (if it is not yet an adult; babies normally take 20 minutes to fully mature if not fed), and restore its health. The table below lists the effects of the 2 food items llamas will take.
To feed a llama, hold a valid food item and right click on the llama. If the food is invalid, the player will simply mount the llama. Llamas can only be fed when feeding would have an effect, similar to other animals.
| Food | Heals | Speeds growth by | Increases temper | Notes |
|---|---|---|---|---|
| Wheat | 2 |
10 sec | +3 | |
| Hay Bale | 10 |
1.5 min | +6 | Activates love mode in tamed llamas. |
Data values
Llamas have entity data associated with them that contains various properties of the mob. Their entity ID is llama.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
- ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
- DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.
- Tags common to all items
- DespawnDelay: A timer for trader llamas to despawn, present only in
trader_llama. The trader llama despawns when this value reaches 0. - EatingHaystack: 1 or 0 (true/false) - true if grazing.
- Items: List of items. Exists only if
ChestedHorseis true.- An item, including the Slot tag.
- Tags common to all items
- An item, including the Slot tag.
- Owner: The UUID of the player that tamed the llama, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
- Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
- Tame: 1 or 0 (true/false) - true if the llama is tamed.
- Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
Spit
Llama spit has entity data associated with it that contain various properties of the spit entity. Its entity ID is llama_spit. It produces spit particles when summoned, and obeys gravity. The spit entity must belong to a llama to deal damage, meaning that the spit summoned by commands deals no damage.
- Entity data
- Tags common to all entities
- Tags common to all projectiles
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20G | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
|
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 26 July, 2016 | Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%. | ||||
| 1.11 | 16w39a | Added llamas. | |||
| 16w39b | Llamas' drops are now affected by the looting enchantment. | ||||
| 16w41a | The spawn rate of Llamas has been drastically reduced. | ||||
Llama spit now has an entity id: llama_spit. | |||||
| Pocket Edition | |||||
| 1.1 | alpha 1.1.0.0 | Added llamas. | |||
| Legacy Console Edition | |||||
| TU54 | CU44 | 1.52 | Patch 24 | Patch 4 | Added llamas. |
Issues
Issues relating to "Llama" are maintained on the bug tracker. Report issues there.
Trivia
- The player can still see a llama's carpet decoration when it is under the effect of Invisibility.
- The achievement title refers to the 1980 comedy movie "Caddyshack", where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he will receive total consciousness, thus uttering the famous line "So I got that going for me".
- Llamas are the only mob that can directly inflict damage to players in Peaceful difficulty.[Java and Legacy Console editions only]



