A llama is a tamable neutral mob used to transport large shipments of items using caravans.
A trader llama is a special variant that follows wandering traders.
Spawning[]
A llama spawns at a light level 7 or above on grass blocks in savanna plateau, savanna[BE only][1] or windswept savanna[BE only] biomes in herds of 4 llamas and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray. A wandering traders spawns with two leashed trader llamas. In Bedrock Edition, trader llamas always spawn with a wandering trader.
10% of llamas spawn as baby llamas.
Trader llamas often despawn one tick before their trader does, because a trader llama has its DespawnDelay
set to 47999 ticks. This value is decremented each tick that the llama is untamed, unleashed, and not being ridden by a player, and is reset to one less than the trader's own DespawnDelay
if leashed to a trader. The llama despawns if the value reaches zero.
Drops[]
An adult llamas drops when killed:
- 0 to 2 leathers or up to 0-5 with Looting 3.
- Any equipped carpets and chest.
- All items in their inventory.
- 1–3 experience orbs if killed by a tamed wolf or the player. Upon successful breeding, 1–7 is dropped.
Like other baby animals, killing a baby llama yields no item or experience.
Caravans[]
Llamas do not accept saddles, so the player cannot control its movement, even when tamed. Leads are the best way to move llamas. Leashing a llama actually signals all other llamas not already in a caravan nearby (up to nine) to follow each other, forming a caravan of up to ten llamas. Leashing a second llama forms a caravan of ten more llamas and there is no limit on the number of llamas following a player.
A llama can be equipped with a chest by right clicking a chest on it once tamed, giving it 3, 6, 9, 12 or 15 slots of inventory space, scaling directly with its Strength
NBT (see § Data values below). Once equipped, the chest cannot be retrieved without killing the llama and can be accessed by shift + right clicking the llama. A llama's potential carry capacity is a number of item slots equal to 3*Strength
, with a maximum of 15 spaces.
Strength distribution in wild llamas | ||||
---|---|---|---|---|
1 | 2 | 3 | 4 | 5 |
32.8% | 32.8% | 32.8% | 0.8% | 0.8% |
Llamas can be equipped with carpets in their carpet slot (). Each carpet color shows as a different patterned rug on the llama's back. This can be useful for color-coding their storage, similar to dyed shulker boxes.
For the purposes of the /item
command, a llama carries its carpet in the horse.armor
slot. Trader llamas that do not have a carpet wear a unique blue rug design. It can be replaced with a carpet but not removed. When given carpets, both types of llama look the same. A llama's carpet decoration remains visible when the llama is under the effect of Invisibility.
Behavior[]
The llama floats when in water deeper than two blocks.
Llamas are neutral, but if a player or mob attacks one, it spits at the attacker once to deal 1 damage. Sometimes their spit can miss their target and hit another llama, starting a fight within a group of llamas. Additionally, a wandering trader's llamas spit at mobs or players who attack the wandering trader.
Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away.[2] Wolves flee from weaker llamas less often.
Trader llamas are hostile toward illagers[Java Edition only] and all zombie variants, defending both themselves and their wandering trader.
Llama Spit[]
Despite the spitting being a projectile, dying from llama spit still shows the death message "<player> was slain by trader llama/llama."
The spit entity must belong to an entity to do damage, meaning that a spit entity summoned by commands does no damage unless its Owner
NBT attribute matches the UUID of an entity in loaded chunks.
The llama spit can be deflected if hit by the player.[Bedrock Edition only]
Llama spit cannot pass through any blocks including non-solid blocks (e.g. Signs, open Fence Gates, & Sugar Cane) this even includes water. The spitting animation will still show the trajectory, but the spit entity that does damage will terminate on the non-solid block.
Llama spit can be blocked by a shield.
Breeding[]
Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
When two trader llamas are bred, the offspring wears a rug.
Stronger parent's strength |
Offspring's strength | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 | 97% | 3% | |||
2 | 48.5% | 50% | 1.5% | ||
3 | 32.33% | 33.33% | 33.33% | 1% | |
4 | 24.25% | 25% | 25% | 25% | 0.75% |
5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15 to 30 hitpoints) is calculated based on that of its parents, in the same way as a horse's.
Taming[]
Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.
Taming success depends on the llama's Temper
NBT. Temper
is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper
value of 0 and a maximum of 100. When a player rides an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the Temper
value, otherwise, the Temper
is increased by 5 and the player is bucked off. Temper
can also be increased by feeding the llama.
Tamed llamas can still retaliate at players should the player hit them. If a player kills a wandering trader and stays away from the trader llamas for a while, the llamas are tame when the player rides it and the player can place carpets on the llama.
Naturally spawned trader llamas are untamed and cannot be ridden while being led by their wandering trader. If unleashed, they become tamable[Java Edition only] or tamed.[Bedrock Edition only]
A death message is displayed to a tamed llama's owner if it is killed. Tamed trader llamas will not despawn.
Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama.
Feeding a llama food can alter its behavior, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
To feed a llama, hold a valid food item and press use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
Food | Heals | Speeds growth by | Increases temper by | Notes |
---|---|---|---|---|
Wheat | 2 | 10 sec | +3 | |
Hay Bale | 10 | 1:30 minutes | +6 | Activates love mode in tamed llamas. |
Sounds[]
Java Edition:
Llamas, trader llamas, and llama spit use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Llama bleats | Friendly Creatures | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Llama bleats angrily | Friendly Creatures | When a player is bucked off a llama or fails to interact with an untamed llama | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Llama Chest equips | Friendly Creatures | When a llama equips a chest | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Llama dies | Friendly Creatures | When a llama dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Llama eats | Friendly Creatures | When a llama eats an item | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Llama hurts | Friendly Creatures | When a llama is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Llama spits | Friendly Creatures | When a llama spits at something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Llama steps Footsteps | Friendly Creatures | While a llama is walking | entity | subtitles [sound 1]subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
Llama is decorated | Friendly Creatures | When a llama equips a carpet | entity | subtitles | 0.5 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Friendly Creatures | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a player is bucked off a llama | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a llama equips a chest | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | When a llama dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a llama eats an item | mob | 0.5-1.5 | 0.8-1.2 | |
Friendly Creatures | When a llama is damaged | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a llama spits at something | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a llama is walking | mob | 0.15 | 1.0 | |
Friendly Creatures | When a llama equips a carpet | mob | 0.5 | 1.0 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Llama | llama | entity.minecraft.llama |
Trader Llama | trader_llama | entity.minecraft.trader_llama |
Llama Spit | llama_spit | entity.minecraft.llama_spit |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Llama | llama | 29 | entity.llama.name |
Trader Llama | trader_llama | 157 | entity.trader_llama.name |
Llama Spit | llama_spit | 102 | entity.llama_spit.name |
Entity data[]
Llamas have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
- ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
- DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.
- Tags common to all items
- DespawnDelay: A timer for trader llamas to despawn, present only in
trader_llama
. The trader llama despawns when this value reaches 0. - EatingHaystack: 1 or 0 (true/false) - true if grazing.
- Items: List of items. Exists only if
ChestedHorse
is true.- An item, including the Slot tag.
- Tags common to all items
- An item, including the Slot tag.
- Owner: The UUID of the player that tamed the llama, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
- Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
- Tame: 1 or 0 (true/false) - true if the llama is tamed.
- Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
Llama spit have entity data associated with them that contain various properties.
- Entity data
- Tags common to all entities
- Tags common to all projectiles
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Not Today, Thank You | Deflect a projectile with a Shield | Suit Up | Block any projectile with a shield. | story/deflect_arrow
| |
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
| |
Best Friends Forever | Tame an animal | Husbandry | Tame one of these 8 tameable mobs: | husbandry/tame_an_animal
| |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History[]
July 26, 2016 | Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%. | ||||
---|---|---|---|---|---|
Java Edition | |||||
1.11 | 16w39a | Added llamas. | |||
Added baby llamas. | |||||
16w39b | The drops of llamas are now affected by the Looting enchantment. | ||||
16w41a | The spawn rate of llamas has been drastically reduced. | ||||
Llama spit now has an entity id: llama_spit . | |||||
1.14 | 18w43a | The textures of llamas have been changed. | |||
The textures of baby llamas have been changed. | |||||
19w05a | Added trader llamas, which spawn with wandering traders. | ||||
1.16 | 20w15a | Dispensers can now put carpets and chests on tamed llamas. | |||
1.17 | 21w20a | Llamas no longer spit at players in peaceful mode. | |||
1.18 | experimental snapshot 6 | Llamas now follow players that are holding hay bales. | |||
1.19 | 22w17a | Changed all variants' chest texture, to use the chest texture since the texture update. | |||
1.19.4 | 23w07a | The health of a baby is now a variation of the average of the parents' attributes, rather than being biased towards the average possible value. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Added llamas. | |||
Added baby llamas. | |||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of llamas have been changed. | |||
The textures of baby llamas have been changed. | |||||
Added trader llamas, which spawn with wandering traders. | |||||
1.11.0 | beta 1.11.0.3 | Trader llamas are now hostile to mobs that attack wandering traders. | |||
Trader llamas now always spawn as adult llamas. | |||||
Trader llamas can no longer breed. | |||||
1.19.10 | beta 1.19.10.20 | Trader llamas are now separate from a normal llama. | |||
Trader llamas now have their own spawn egg. | |||||
1.20.10 | beta 1.20.10.20 | Llamas now can be fed with hay bales. | |||
Llamas now follow players that are holding hay bales. | |||||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added llamas. |
Added baby llamas. | |||||
New Nintendo 3DS Edition | |||||
1.9.19 | Added llamas. | ||||
Added baby llamas. |
Issues[]
Issues relating to "Llama" or "Trader Llama" are maintained on the bug tracker. Report issues there.
Trivia[]
- The achievement title refers to the 1980 comedy movie Caddyshack, where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the line "So I got that going for me".
- Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
- A llama can kill another llama. When the player hits a llama and hides behind another, the spit will hurt the llama the player is hiding behind, leading to a battle. Both llamas will not stop spitting at one another until one dies.
- The llama was Agnes Larsson's first mob she designed for Minecraft.
- Its LEGO BrickHeadz figure is notable for being the 200th produced,[3] and is included in several retail sets as the "Trader Lama".
Gallery[]
Screenshots[]
A llama getting attacked by bees.
Development images[]
An image showing a sketch of a llama by Agnes Larsson then a model with a 3d bushy tail then the final llama model.[4]
Renders[]
In other media[]
“Something is not right here…”[5]
A Llama in promotional artwork for the Exploration Update.
Trader Llamas in promotional artwork for the first Caves & Cliffs update.
A giant llama statue erected by the protagonists of the game.[6]
Lluna, a llama from Minecraft Story Mode.
The Jolly Llama, a unique variation of the llama featured in Minecraft Earth.
Llama, a hero from Minecraft Dungeons dressed like an actual llama.
A Trader Llama, as depicted in Minecraft Dungeons.
A llama as depicted in Minecraft Legends.
Lego Minecraft Trader Llama.
References[]
- ↑ MC-159092 — "Llamas do not spawn in regular savanna biome" — resolved as "Works As Intended".
- ↑ MC-107643
- ↑ https://twitter.com/Minecraft/status/1646916167649353746?s=20
- ↑ "The first thing I worked on when I joined Mojang (except fixing bugs) was the llama. I found some old images and it made me so nostalgic! ☺️" – @_LadyAgnes (Agnes Larsson) on X, March 22, 2022
- ↑ https://twitter.com/CornerHardMC/status/1618339743972089862?s=20
- ↑ https://youtu.be/oXKVfLTrdBM
External Links[]
- Meet the Llama – Minecraft.net on April 18, 2017