| This article contains content about features that are outdated or have been removed from the game.|
These features may only exist in older versions of Minecraft, or were possibly never even implemented.
Minecraft has had many features removed from the game files since its release in 2009. This article details some of the features which are no longer available in game.
Horse Saddles were items added in snapshot 13w16a. They worked like regular saddles, but used for horses instead of pigs. They were later removed from the game, and the same saddles used for pigs are now used for horses.
- Main article: Flowers
- Main article: Flowers
- Main article: Crystallized Honey
Crystallized Honey is an unused item in Java Edition. It was accidentally added to the files of snapshot 19w34a on August 22nd, 2019 but was confirmed to be removed. It was removed from the game files in 1.15.
Similarly to flowers, over time some mobs have been exchanged for others, had their behavior change, or simply been removed.
When villagers were added in Beta 1.9 pre-1 the name "Testificate" appeared above their heads. This was removed in Beta 1.9 pre-2. Early villagers were very different to the villagers of modern Minecraft:
- Not all the villager models were used, the green Nitwit model would not be implemented until release 1.11 and the Steve-villager hybrid was never implemented at all. The hybrid could've been a retexturing mistake.
- Preceding villagers, pigmen were going to inhabit villages but this was never implemented.
- When spawn eggs were added, spawning a baby villager caused that baby to always be a farmer villager.
- The original villagers had no sounds and could not open doors.
- They would not be attacked by hostile mobs.
- When the zombie functionality was added to attack the villagers, they did not create zombie villagers but rather died.
Zombie Pigman (Pocket Edition Alpha Version)
When Zombie Pigmen were added to Pocket Edition Alpha 0.5.0, they were very different from the Java Edition, having these differences:
- A bug caused the skin to not display properly, causing the whole skull of the mob to show.
- They did not have the same animations as the Java edition, the animation instead only consisting of small arm and leg movements.
- They burned in sunlight, but could not die because of this. This was presumably a feature that remained from the zombies that zombie pigmen were based on.
- They were always hostile.
- As the Nether had not yet been implemented into Pocket Edition, they spawned in the Nether Spire.
- In their first incarnations they would attempt to attack the player even if they were in creative mode.
From 0.11.0 the PE Zombie Pigmen began to have the same characteristics as their Java edition counterparts.
- Main article: Red Dragon
Notch had planned to implement a red dragon into the game. However, this never happened and there appears to be no plans to implement it in future updates.
In Indev 0.31, the player could encounter Steve, Black Steve, Rana, and Beast Boy as mobs. These mobs were created by Dock and they were removed from the game when he left Mojang. These mobs used MD3 models as opposed to the normal minecraft models and appeared in-game without any animations, resulting in them appearing to glide around.
Gray Tabby Cat
- Main article: Human
Humans were non-playable characters taking the form of clones of a player with the default skin. They spawned when was pressed while playing in Classic mode, but this function was later removed in Survival Test. If a player has a custom skin, any humans created will still use default skin and will not assume the look of a player. Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid blocks, but strangely not liquids, walking through them as if they were air.
- Main article: Ruby
Ruby ore was planned for the game but emerald ore was chosen in favor of it. Rubies were to be used in villager trades and for armor and weapon crafting however this idea was abandoned before the implementation of emeralds. This was due to a Mojang member being colorblind.
- Main article: Dirt Slab
Dirt Slabs were added in Survival Test 0.26_04 in an attempt to make nicer hills, but they instead made hill generation mess up. Notch decided to remove them rather than attempt to fix the issues they caused.
- Main article: Crying Obsidian
Crying Obsidian was a block that served to define the spawning point at the given location. The block was added in Beta 1.3 (including the demo version of PC Gamer) and removed in Beta 1.5. This block has also been in Pocket Edition Alpha since 0.1.0 (it is not known if this block was also in the Pre-release) and removed in 0.8.0 presumably having the same function. The block was added back in 1.16. The programmer art resource pack includes the original texture.
Nether Reactor Core
- Main article: Nether Reactor Core
The Nether Reactor Core was a block that was added in Pocket Edition Alpha 0.5.0 and left unused in 0.12.0 build 1, its function was to generate Nether Spires as the Nether was not in Pocket Edition at that time. If the Reactor was activated a message saying "Active" would appear and all other blocks of the Nether Reactor would be transformed into Glowing Obsidian. The Reactor would change texture and would generate Obsidian (in earlier versions) or Netherrack (later versions), forming a Nether Spire inside which Zombie Pigmen spawned. Before the Nether was added into PE this was the only way to obtain netherrack in survival mode.
Unused Sandstone Variants
In Java Edition 1.2.1, two textures of sandstone were added into the
terrain.png file. These textures were replaced by cut sandstone and chiseled sandstone.
- Main article: Wax Block
On August 22nd 2019, a snapshot for Java Edition 1.15 included pictures of multiple unknown blocks in which it included bees, beehives and more. On October 13th 2019, it was confirmed that the wax block was accidentally added to the game files and will be removed. It was removed along with crystallized honey in snapshot 19w42a.
- Main article: Cog
The Cog (also known as the Gear) was a block that was leaked and was supposed to be added to the Indev version of Minecraft.
Dimensions and World Generation
In Beta 1.6 and 1.7 mods can be used to access a planned sky dimension. Notch mentioned plans to potentially make it a "dream world" which the player could have a random chance of accessing by sleeping in-game. This concept later became the End, and sky islands reminiscent of this dimension can be seen in Amplified worlds.
Customized World Type
Customized was a world type that gave control over settings that affected terrain generation, including ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was added in 1.8 and removed in 1.13, being replaced by Buffet Mode.
Deep Warm Ocean
Similar to warm ocean biomes, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges.
Similar to the jungle edge sub-biome, this sub-biome generates exclusively at the edge of mountains biomes (or any variant).
- Main article: Brick Pyramid
For a brief time, brick pyramids were large structures that generated far away from the spawn point. These pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that if one dug under it, a layer of dirt and stone extended under the pyramid. This suggests it spawned right on top of the terrain instead of being a complete pyramid with the bottom underground (such as Desert Pyramid). Pyramids were removed in later versions of Infdev. The pyramid's base was usually 64 × 64 blocks and was 64 blocks high. Whenever it spawned on top of a large body of water, it would usually add to the amount of bases. The pyramids were described as a generation bug that had involved bricks, although in truth, they were introduced in earlier versions because bricks were unobtainable in any other way.
The Indev House
- Main article: The Indev House
The Indev House was added in Indev. When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps: the type, the shape, the size and the theme. The map would then be created and spawn them in an "Indev House". An Indev house was a 7×7×4 structure with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around a player's spawn point. An Indev house began made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and chests filled with TNT, a full stack (99 at the time) of every type of block and every type of item. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later still, the design of the house was changed. The floor was made stone and the walls and roof were made of oak planks.
Cauldron Potion Making
Before potion stands were implemented, potion brewing required an empty bottle, your choice of ingredient, and a cauldron with water in it. You would throw the ingredient in the Cauldron and it would turn to another color then you would right click with the bottle and that would create the potion.
- Main article: Achievements
Achievements were replaced by Advancements in Java Edition 1.12. They were used to gradually guide new players by giving them challenging quest to complete. Achievements are still available in the Bedrock, Legacy Console, and New Nintendo 3DS Editions.
In Infdev, an image called
Fluff.png was added to the files. It was used for clouds but was later removed during the beginning of Alpha.