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This article is about throwable potions that leave a lingering area of effect. For the throwable potions without a lingering effect, see Splash Potion. For the drinkable potions, see Potion.


Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.

Obtaining[]

Brewing[]

Main article: Brewing
Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion



Usage[]

Creating area effect clouds[]

Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 12 block immediately, reducing the cloud's lifespan by 5 seconds.

For effects with duration, the duration applied by the cloud is 14 that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is 12 that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20♥ × 10 health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of dispensers like splash potions.

Lingering water bottle[]

Like the splash water bottle, a lingering water bottle puts out fire and damages endermen and blazes by 1♥. It creates no effect cloud.

Mud[]

Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.

Crafting ingredient[]

Name Ingredients Crafting recipe Description
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Arrows of Luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.

Filling cauldrons[]

In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable lingering potion[]

In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:lingering_potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Lingering Potion

Custom effects[]

In Java Edition, lingering potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sounds[]

Java Edition:
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
File:Glass dig1.oggFile:Glass dig2.oggFile:Glass dig3.oggBottle smashesFriendly CreaturesWhen a lingering potion impacts somethingentity.splash_potion.breaksubtitles.entity.potion.splash1.00.9-1.016
File:Bow shoot.oggBottle thrownFriendly CreaturesWhen a lingering potion is thrown by a playerentity.lingering_potion.throwsubtitles.entity.potion.throw0.513-0.516
Dispensed itemBlocksWhen a lingering potion is dispensed by a dispenserblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
File:Glass dig1.oggFile:Glass dig2.oggFile:Glass dig3.oggBlocksWhen a splash potion impacts somethingrandom.glass1.01.0
File:Bow shoot.oggPlayersWhen a splash potion is thrown by a playerrandom.bow0.50.33-0.5
PlayersWhen a splash potion is dispensed from a dispenserrandom.bow1.00.83-1.25

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
Lingering Potionlingering_potionItemitem.minecraft.lingering_potion
item.minecraft.lingering_potion.effect.empty
item.minecraft.lingering_potion.effect.water
item.minecraft.lingering_potion.effect.mundane
item.minecraft.lingering_potion.effect.thick
item.minecraft.lingering_potion.effect.awkward
item.minecraft.lingering_potion.effect.night_vision
item.minecraft.lingering_potion.effect.invisibility
item.minecraft.lingering_potion.effect.leaping
item.minecraft.lingering_potion.effect.fire_resistance
item.minecraft.lingering_potion.effect.swiftness
item.minecraft.lingering_potion.effect.slowness
item.minecraft.lingering_potion.effect.water_breathing
item.minecraft.lingering_potion.effect.healing
item.minecraft.lingering_potion.effect.harming
item.minecraft.lingering_potion.effect.poison
item.minecraft.lingering_potion.effect.regeneration
item.minecraft.lingering_potion.effect.strength
item.minecraft.lingering_potion.effect.weakness
item.minecraft.lingering_potion.effect.levitation
item.minecraft.lingering_potion.effect.luck
item.minecraft.lingering_potion.effect.turtle_master
item.minecraft.lingering_potion.effect.slow_falling

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Lingering Potionlingering_potion562Itempotion.emptyPotion.linger.name
potion.mundane.linger.name
potion.mundane.extended.linger.name
potion.thick.linger.name
potion.awkward.linger.name
potion.nightVision.linger.name
potion.invisibility.linger.name
potion.jump.linger.name
potion.fireResistance.linger.name
potion.moveSpeed.linger.name
potion.moveSlowdown.linger.name
potion.heal.linger.name
potion.harm.linger.name
potion.poison.linger.name
potion.regeneration.linger.name
potion.damageBoost.linger.name
potion.weakness.linger.name
potion.wither.linger.name
potion.turtleMaster.linger.name
potion.slowFalling.linger.name

Item data[]

  •  tag: The item's tag tag.
    •  custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  id: The resource location of the effect.
        •  amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
        •  show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
        •  show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Thrown potion[]

ID[]

Java Edition:

NameIdentifierTranslation key
Lingering Potionpotionentity.minecraft.potion

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Lingering Potionlingering_potion101entity.lingering_potion.name

Entity Data[]

Lingering potions when thrown have entity data that define various properties of the entity.

  • Entity data
    • Tags common to all entities
    • Tags common to all projectiles
    •  Item: The item that was thrown. The entity renders as a lingering potion if the id is lingering_potion, otherwise it renders as a splash potion.
      • Tags common to all potion items

Area Effect Cloud[]

ID[]

Java Edition:

NameIdentifierTranslation key
Area Effect Cloudarea_effect_cloudentity.minecraft.area_effect_cloud

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Area Effect Cloudarea_effect_cloud95entity.area_effect_cloud.name

Entity data[]

See also: Chunk format

The cloud that is created when: lingering potions are thrown; creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity.

  • Entity data
    • Tags common to all entities
    •  Age: Age of the field. Increases by 1 every tick. When this is bigger than Duration + WaitTime the area effect cloud dissipates.
    •  Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.
    •  Duration: The maximum age of the field after WaitTime.
    •  DurationOnUse: The amount the duration of the field changes upon applying the effect.
    •  Effects: A list of the applied effects.
      • An individual effect.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Id: The numeric ID of the effect.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
    •  Owner: The UUID of the entity who created the cloud, stored as four ints.
    •  Particle: The particle displayed by the field. This is the exact same as used in the /particle command, including additional parameters used for particles, for example dust 1 0 0 1.
    •  Potion: The name of the default potion effect. See potion data values for valid IDs.
    •  Radius: The field's radius.
    •  RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
    •  RadiusPerTick: The amount the radius changes per tick. Normally negative.
    •  ReapplicationDelay: The number of ticks before reapplying the effect.
    •  WaitTime: The time before deploying the field. The Radius is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, until Age hits this number.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-rawA Furious Cocktail
Have every potion effect applied at the same time Local BreweryHave all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 33 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-fancy-rawBullseye
Hit the bullseye of a Target block from at least 30 meters away Take AimBe at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player.adventure/bullseye

History[]

This section is missing information about Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.915w33aLingering Potion of Night Vision JE1 BE1 Lingering Potion of Invisibility JE1 BE1 Lingering Potion of Leaping JE1 BE1 Lingering Potion of Fire Resistance JE1 BE1 Lingering Potion of Swiftness JE1 BE1 Lingering Potion of Slowness JE1 BE1 Lingering Potion of Water Breathing JE1 BE1 Lingering Potion of Healing JE1 BE1 Lingering Potion of Harming JE1 BE1 Lingering Potion of Poison JE1 BE1 Lingering Potion of Regeneration JE1 BE1 Lingering Potion of Strength JE1 BE1 Lingering Potion of Weakness JE1 BE1 Lingering Potion of Luck JE1 Added lingering potions.
Lingering Water Bottle JE1 BE1 Lingering Water Bottle JE1 BE1 Lingering Water Bottle JE1 BE1 Lingering Water Bottle JE1 BE1 Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.
15w33cThe bug where the player could not place splash potions in the brewing stand has been fixed. This now allows for easier creation of lingering potions.
16w06aLingering potions can now be used to craft tipped arrows.
1.1116w32aThe entity ID has been changed from AreaEffectCloud to area_effect_cloud.
1.1317w47aPrior to The Flattening, this item's numeral ID was 441.
18w07aLingering Potion of the Turtle Master JE1 BE1 Added the lingering potions of the Turtle Master.
18w14aLingering Potion of Slow Falling JE1 BE1 Added lingering potions of Slow Falling.
1.1418w43aLingering Water Bottle JE2 BE2 Lingering Potion of Night Vision JE2 BE2 Lingering Potion of Invisibility JE2 BE2 Lingering Potion of Leaping JE2 BE2 Lingering Potion of Fire Resistance JE2 BE2 Lingering Potion of Swiftness JE2 BE2 Lingering Potion of Slowness JE2 BE2 Lingering Potion of the Turtle Master JE2 BE2 Lingering Potion of Water Breathing JE2 BE2 Lingering Potion of Healing JE2 BE2 Lingering Potion of Harming JE2 BE2 Lingering Potion of Poison JE2 BE2 Lingering Potion of Regeneration JE2 BE2 Lingering Potion of Strength JE2 BE2 Lingering Potion of Weakness JE2 BE2 Lingering Potion of Luck JE2 Lingering Potion of Slow Falling JE2 BE2 The textures of lingering potions have been changed.
1.1922w11aLingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.
1.19.322w43aLingering water bottles can now extinguish burning entities.[1]
1.19.4Pre-release 1Lingering potions no longer have an enchantment glint.
Pre-release 3Lingering Potion of Night Vision JE3 Lingering Potion of Invisibility JE3 Lingering Potion of Leaping JE3 Lingering Potion of Fire Resistance JE3 Lingering Potion of Swiftness JE3 Lingering Potion of Slowness JE3 Lingering Potion of the Turtle Master JE3 Lingering Potion of Water Breathing JE3 Lingering Potion of Harming JE3 Lingering Potion of Poison JE3 Lingering Potion of Strength JE3 Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.
1.2023w12aWither effect particle colors have been adjusted to make them more distinguishable.
The lingering potion of Slow Falling has had its color tweaked to make it more distinguishable from the lingering potion of Invisibility.
Pocket Edition
1.0.0alpha 0.17.0.1Lingering Water Bottle JE1 BE1 Lingering Potion of Night Vision JE1 BE1 Lingering Potion of Invisibility JE1 BE1 Lingering Potion of Leaping JE1 BE1 Lingering Potion of Fire Resistance JE1 BE1 Lingering Potion of Swiftness JE1 BE1 Lingering Potion of Slowness JE1 BE1 Lingering Potion of Water Breathing JE1 BE1 Lingering Potion of Healing JE1 BE1 Lingering Potion of Harming JE1 BE1 Lingering Potion of Poison JE1 BE1 Lingering Potion of Regeneration JE1 BE1 Lingering Potion of Strength JE1 BE1 Lingering Potion of Weakness JE1 BE1 Lingering Potion of Decay BE1 Added lingering potions.
Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.
Bedrock Edition
1.5.0beta 1.5.0.4Lingering Potion of the Turtle Master JE1 BE1 Added lingering potions of the Turtle Master.
1.6.0beta 1.6.0.5Lingering Potion of Slow Falling JE1 BE1 Added lingering potions of Slow Falling.
1.10.0beta 1.10.0.3Lingering Water Bottle JE2 BE2 Lingering Potion of Night Vision JE2 BE2 Lingering Potion of Invisibility JE2 BE2 Lingering Potion of Leaping JE2 BE2 Lingering Potion of Fire Resistance JE2 BE2 Lingering Potion of Swiftness JE2 BE2 Lingering Potion of Slowness JE2 BE2 Lingering Potion of Water Breathing JE2 BE2 Lingering Potion of Healing JE2 BE2 Lingering Potion of Harming JE2 BE2 Lingering Potion of Poison JE2 BE2 Lingering Potion of Regeneration JE2 BE2 Lingering Potion of Strength JE2 BE2 Lingering Potion of Weakness JE2 BE2 Lingering Potion of Decay BE2 Lingering Potion of the Turtle Master JE2 BE2 Lingering Potion of Slow Falling JE2 BE2 The textures of lingering potions have been changed.
1.19.80beta 1.19.80.21Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
Removed enchantment glint from lingering potions.
Legacy Console Edition
TU46CU36 1.38 Patch 151.0.1Lingering Water Bottle JE1 BE1 Lingering Potion of Night Vision JE1 BE1 Lingering Potion of Invisibility JE1 BE1 Lingering Potion of Leaping JE1 BE1 Lingering Potion of Fire Resistance JE1 BE1 Lingering Potion of Swiftness JE1 BE1 Lingering Potion of Slowness JE1 BE1 Lingering Potion of Water Breathing JE1 BE1 Lingering Potion of Healing JE1 BE1 Lingering Potion of Harming JE1 BE1 Lingering Potion of Poison JE1 BE1 Lingering Potion of Regeneration JE1 BE1 Lingering Potion of Strength JE1 BE1 Lingering Potion of Weakness JE1 BE1 Lingering Potion of Luck JE1 Added lingering potions.
TU69 1.76 Patch 38Lingering Potion of Decay BE1 Lingering Potion of the Turtle Master JE1 BE1 Lingering Potion of Slow Falling JE1 BE1 Added lingering potions of the Decay, Slow Falling, and Turtle Master.
1.90 Lingering Water Bottle JE2 BE2 Lingering Potion of Night Vision JE2 BE2 Lingering Potion of Invisibility JE2 BE2 Lingering Potion of Leaping JE2 BE2 Lingering Potion of Fire Resistance JE2 BE2 Lingering Potion of Swiftness JE2 BE2 Lingering Potion of Slowness JE2 BE2 Lingering Potion of Water Breathing JE2 BE2 Lingering Potion of Healing JE2 BE2 Lingering Potion of Harming JE2 BE2 Lingering Potion of Poison JE2 BE2 Lingering Potion of Regeneration JE2 BE2 Lingering Potion of Strength JE2 BE2 Lingering Potion of Weakness JE2 BE2 Lingering Potion of Luck JE2 Lingering Potion of Decay BE2 Lingering Potion of the Turtle Master JE2 BE2 Lingering Potion of Slow Falling JE2 BE2 The textures of lingering potions have been changed.
New Nintendo 3DS Edition
1.7.10Lingering Water Bottle JE1 BE1 Lingering Potion of Night Vision JE1 BE1 Lingering Potion of Invisibility JE1 BE1 Lingering Potion of Leaping JE1 BE1 Lingering Potion of Fire Resistance JE1 BE1 Lingering Potion of Swiftness JE1 BE1 Lingering Potion of Slowness JE1 BE1 Lingering Potion of Water Breathing JE1 BE1 Lingering Potion of Healing JE1 BE1 Lingering Potion of Harming JE1 BE1 Lingering Potion of Poison JE1 BE1 Lingering Potion of Regeneration JE1 BE1 Lingering Potion of Strength JE1 BE1 Lingering Potion of Weakness JE1 BE1 Lingering Potion of Decay BE1 Added lingering potions.
Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.

Issues[]

Issues relating to "Lingering Potion" are maintained on the bug tracker. Report issues there.

Trivia[]

  • A thrown lingering potion faces toward the player in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable items (ender pearls, eggs, snowballs, and all throwable potions).

Gallery[]

Screenshots[]

See also[]

  1. MC-189911 — resolved as "Fixed".
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