Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
6 |
Hardness |
3 |
Luminant |
No |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
A lightning rod is a block used to divert lightning strikes.
Contents
Obtaining[]
Breaking[]
A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing.
Block | Lightning Rod | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 15 | |
Wooden | 7.5 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 1.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Copper Ingot |
Usage[]
Lightning rods can be oriented in different directions. Lightning rods redirect lightning strikes within a spherical volume having a radius of 128 blocks in Java Edition and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. Lightning rods do not divert the lightning created by a trident enchanted with Channeling thrown at an entity during a thunderstorm, or the lightning summoned by commands.
Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.
Diverted lightning strikes cannot summon skeleton trap horses.
A lightning rod emits a redstone signal for 8 game ticks when struck by lightning. A trident with Channeling can be thrown at a lightning rod to create lightning, which also emits a redstone signal. It is recommended to enchant your trident with Loyalty first, because if not, you will not get your trident back.
Lightning diverted by a lightning rod can still start fires on flammable blocks and inflict lightning damage on mobs within a 5×5 horizontal area centred on the lightning rod. The lightning rod must be mounted on a flammable block for adjacent blocks to ignite.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.copper.break | subtitles.block.generic.break | ? | ? | ? | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.copper.fall | None[sound 1] | ? | ? | ? | |
Block breaking | Blocks | While the block is in the process of being broken | block.copper.hit | subtitles.block.generic.hit | ? | ? | ? | |
Block placed | Blocks | When the block is placed | block.copper.place | subtitles.block.generic.place | ? | ? | ? | |
Footsteps | Blocks | Walking on the block | block.copper.step | subtitles.block.generic.footsteps | ? | ? | ? |
Bedrock Edition:[more information needed]
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Lightning Rod | lightning_rod | Block & Item | block.minecraft.lightning_rod |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Lightning Rod | lightning_rod | 567 | Block & Giveable Item[i 2] | Identical[i 3] | tile.lightning_rod.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | up down north south east west | The direction that the lightning rod is facing, determined by its anchoring. |
powered | false | false true | Whether or not the lightning rod is powered. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the lightning rod faces.
|
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | Surge Protector | Protect a villager from an undesired shock without starting a fire | Adventure | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. | adventure/lightning_rod_with_villager_no_fire
|
History[]
October 3, 2020 | ![]() | ||||
---|---|---|---|---|---|
![]() | |||||
October 20, 2020 | ![]() | ||||
Java Edition | |||||
1.17 | 20w45a | ![]() ![]() ![]() ![]() ![]() ![]() | |||
20w46a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||
The range of lightning rods has been increased from 16 blocks to 32 blocks. | |||||
21w05a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||
21w10a | Changelog states they can now be waterlogged, though this is not the case. | ||||
21w11a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Lightning rods can now be waterlogged. | |||||
Lightning emits particles during thunderstorms as an indicator. | |||||
21w13a | ![]() ![]() ![]() | ||||
Bedrock Edition | |||||
Caves & Cliffs (experimental) | beta 1.16.210.57 | ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() | |||||
beta 1.16.220.52 | Lightning rods can now be waterlogged. | ||||
Now emits particles when in contact with rain. | |||||
1.17.0 | beta 1.17.0.50 | Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning. | |||
beta 1.17.0.52 | Lightning Rods are no longer available only through Experimental Gameplay. |
Gallery[]
Issues[]
Issues relating to "Lightning Rod" are maintained on the bug tracker. Report issues there.
Trivia[]
- According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his wooden house.[2]
- In Minecraft Dungeons, there are lightning rod blocks as well. These generate on the roof of the Woodland Mansion Ancient Hunt to charge creepers.
- If
/item replace
is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.[Java Edition only]
References[]
- ↑ MC-204446 - fixed in 21w05a despite that being an affects version; see comments
- ↑ "Minecraft Live: Caves & Cliffs - First Look @ 29:53" – Minecraft on YouTube, October 3, 2020