Light Block

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This article is about the invisible light-producing block. For light producing blocks in general, see Light § Light level.
Crafting Table JE4.png
This article describes content that may be included in Java Edition. 
This content has appeared in Java Edition 1.17 development versions, but the full update containing it has not been released yet.
This content already exists in Bedrock Edition.
Light Block
Blank.pngLight (held) JE1.png
Light 0 BE1.pngLight 1 BE1.pngLight 2 BE1.pngLight 3 BE1.pngLight 4 BE1.pngLight 5 BE1.pngLight 6 BE1.pngLight 7 BE1.pngLight 8 BE1.pngLight 9 BE1.pngLight 10 BE1.pngLight 11 BE1.pngLight 12 BE1.pngLight 13 BE1.pngLight 14 BE1.pngLight 15 BE1.png
Renewable

No

Stackable

Yes (64)

Tool

None

Blast resistance

3,600,000.8

Hardness

-1

Luminant

See § Usage

Transparent

Yes

Flammable

No

Catches fire from lava

No

Light blocks[a] are invisible blocks, primarily intended for map makers, that can produce any light level from 0 to 15.

Obtaining[edit]

Light blocks cannot be mined or targeted, similar to air. Light blocks with a light level of 0 are generally functionally identical to air. They do not attach to any block, meaning that breaking an adjacent block does not remove the light block. However, they can be broken by replacing them with another block. The exception is water (including, in Bedrock Edition, flowing water) which can occupy the same space as a light block. See Waterlogging for more information.

Light blocks are not in the player's Creative inventory. They can only be obtained using commands such as /give. In Bedrock Edition, specifying the data value from 0 to 15 determines the block's light level; if the data value is not specified, the light block emits a light level of 0. In Java Edition, using /give <target> minecraft:light{BlockStateTag: {level:"<int>"}} can give a light block with a specific light level and corresponding model. If the level is below 0, the non-bulb texture is used, and above 15 the level 15 texture. If the block state is not specified or not between 0 and 15, the light block emits a light level of 15.

Usage[edit]

A light block is intended for use in adventure maps.

Each light block (as a block or as an item) has an associated light level, which can be anything from 0 to 15. In the player's inventory, light blocks display their light level in the top-left corner and appear "brighter" at higher light levels.

In Bedrock Edition, when placed as blocks, light blocks are non-solid and completely invisible. Unlike barriers and structure void, they do not reappear when the player is holding another light block.

In Java Edition, light blocks only have a hitbox when a light block is selected in the main hand; the particle will only appear when selected in the main hand, and in creative mode.

Light blocks are detected by observers can be waterlogged and in Bedrock Edition, can be pushed and pulled by pistons.

Light source[edit]

Light blocks produce their associated light level.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
BlocksOnce the block has brokendig.stone1.00.8
BlocksFalling on the block with fall damagefall.stone0.41.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
?BlocksJumping from the blockjump.stone0.121.0
?BlocksFalling on the block without fall damageland.stone0.221.0
BlocksWalking on the blockstep.stone0.31.0
BlocksWhen the block is placeduse.stone1.00.8

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDFormTranslation key
LightlightBlock & Itemblock.minecraft.light

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Blocklight_block470Blocktile.light_block.name
Itemlight_block514Itemitem.light_block.name

Metadata[edit]

See also: Data values

Each light block has a data value from 0 to 15, which determines its light level.

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
waterloggedfalsetrue
false
Whether this block is waterlogged.
level150
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The amount of light this block outputs.

Bedrock Edition:

Name Default value Allowed values Description
block_light_level00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The amount of light this block outputs.

History[edit]

Upcoming Java Edition
1.1721w13aLight 0 JE1.png Light 1 JE1.png Light 2 JE1.png Light 3 JE1.png Light 4 JE1.png Light 5 JE1.png Light 6 JE1.png Light 7 JE1.png Light 8 JE1.png Light 9 JE1.png Light 10 JE1.png Light 11 JE1.png Light 12 JE1.png Light 13 JE1.png Light 14 JE1.png Light 15 JE1.png Added lights.
Light (held) JE1.png Unlike in Bedrock Edition, while a player is holding the item, a particle is displayed similar to a barrier.
Bedrock Edition
1.13.0beta 1.13.0.4Added textures for Light Blocks.
beta 1.13.0.9Light 0 BE1.png Light 1 BE1.png Light 2 BE1.png Light 3 BE1.png Light 4 BE1.png Light 5 BE1.png Light 6 BE1.png Light 7 BE1.png Light 8 BE1.png Light 9 BE1.png Light 10 BE1.png Light 11 BE1.png Light 12 BE1.png Light 13 BE1.png Light 14 BE1.png Light 15 BE1.png Added Light Blocks.

Issues[edit]

Issues relating to "Light Block" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Light Blocks are the only item in vanilla Minecraft to have an HD (32x32 instead of 16x16) texture.[1]

Notes[edit]

  1. Known as Light in Java Edition and Light Block in Bedrock Edition.

References[edit]