Minecraft Wiki
Advertisement
This article is about the invisible light-producing block. For light producing blocks in general, see Light § Light level.
Light Block
Light 0 JE3.pngLight 1 JE3.pngLight 2 JE3.pngLight 3 JE3.pngLight 4 JE3.pngLight 5 JE3.pngLight 6 JE3.pngLight 7 JE3.pngLight 8 JE3.pngLight 9 JE3.pngLight 10 JE3.pngLight 11 JE3.pngLight 12 JE3.pngLight 13 JE3.pngLight 14 JE3.pngLight 15 JE3.png
Light 0 BE.pngLight 1 BE.pngLight 2 BE.pngLight 3 BE.pngLight 4 BE.pngLight 5 BE.pngLight 6 BE.pngLight 7 BE.pngLight 8 BE.pngLight 9 BE.pngLight 10 BE.pngLight 11 BE.pngLight 12 BE.pngLight 13 BE.pngLight 14 BE.pngLight 15 BE.png
Renewable

No

Stackable

Yes (64)

Tool

None

Blast resistance

3600000.8

Hardness

-1

Luminant

See § Usage

Transparent

Yes

Flammable

No

Catches fire from lava

No

Light blocks (in Bedrock Edition) or lights (in Java Edition) are invisible blocks, primarily intended for map makers, that can produce any light level from 0 to 15. The light block is also the only light-emitting block capable of producing light level 8.

Obtaining[]

Light blocks cannot be mined, similar to air, and can be targeted only if the player is holding a Light item in the main hand. Light blocks with a light level of 0 are functionally identical to air.

They do not attach to any block, meaning that breaking an adjacent block does not remove the light block. However, they can be broken by replacing them with another block. The exception is water (including, in Bedrock Edition, flowing water), which can occupy the same space as a light block. See Waterlogging for more information.

Light blocks are not in the player's Creative inventory. They can be obtained using commands such as /give. In Bedrock Edition, specifying the data value from 0 to 15 determines the block's light level; if the data value is not specified, the light block emits a light level of 0. The command is: /give <target> light_block [amount: int] [data: int (0 - 15)] [components: json]. In Java Edition, using /give <target> minecraft:light{BlockStateTag: {level:"<int>"}} can give a light block with a specific light level and corresponding model. If the level is below 0, the non-bulb texture is used, and above 15 the level 15 texture. If the block state is not specified or not between 0 and 15, the light block emits a light level of 15.

Usage[]

A Light block with a light level of 9.

A light block is intended for use in adventure maps.

Each light block (as a block or as an item) has an associated light level, which can be anything from 0 to 15. In the player's inventory, light blocks display their light level in the top-left corner and appear "brighter" at higher light levels.

In Bedrock Edition, light blocks appear to be slippery, much like ice. This can be seen by walking over the top of one with the help of another block.

Light blocks have a hitbox only when a light block is selected in the main hand; the particle appears only when selected in the main hand, and in creative mode.

When pressing use on a light block while a light block is held in the main hand, the light level of the light block increases by one, if the light level is already 15, it resets to 0.

Light blocks are detected by observers and can be waterlogged. It can be pushed and pulled by pistons.‌[Bedrock Edition only]

Light source[]

Light blocks produce their associated light level.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8
BlocksFalling on the block with fall damagefall.stone0.41.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
?BlocksJumping from the blockjump.stone0.121.0
?BlocksFalling on the block without fall damageland.stone0.221.0
BlocksWalking on the blockstep.stone0.31.0
BlocksWhen the block is placeduse.stone1.00.8

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsTranslation key
LightlightBlock & Itemdragon_transparent
wither_immune
block.minecraft.light

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Light Blocklight_block470Block & Giveable Item[i 2]Identical[i 3]tile.light_block.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id with the block.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
waterloggedfalsetrue
false
Whether or not there's water in the same place as this light block.
level150
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The amount of light this block outputs.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
block_light_level0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The amount of light this block outputs.

History[]

Java Edition
1.1721w13aLight 0 JE1.png Light 1 JE1.png Light 2 JE1.png Light 3 JE1.png Light 4 JE1.png Light 5 JE1.png Light 6 JE1.png Light 7 JE1.png Light 8 JE1.png Light 9 JE1.png Light 10 JE1.png Light 11 JE1.png Light 12 JE1.png Light 13 JE1.png Light 14 JE1.png Light 15 JE1.png Added lights, with the same textures as in Bedrock Edition. However, due to a bug, they were rendered opaque in-game instead of transparent as in Bedrock Edition.[1]
Light (held) JE1.png Unlike in Bedrock Edition, while a player is holding the item, a particle is displayed similar to a barrier.
21w18aLight 0 JE2.png Light 1 JE2.png Light 2 JE2.png Light 3 JE2.png Light 4 JE2.png Light 5 JE2.png Light 6 JE2.png Light 7 JE2.png Light 8 JE2.png Light 9 JE2.png Light 10 JE2.png Light 11 JE2.png Light 12 JE2.png Light 13 JE2.png Light 14 JE2.png Light 15 JE2.png Textures of lights have been changed.
21w20aLight (shown) JE1.png Lights are now revealed by save-mode structure blocks.[2]
Light 0 JE3.png Light 1 JE3.png Light 2 JE3.png Light 3 JE3.png Light 4 JE3.png Light 5 JE3.png Light 6 JE3.png Light 7 JE3.png Light 8 JE3.png Light 9 JE3.png Light 10 JE3.png Light 11 JE3.png Light 12 JE3.png Light 13 JE3.png Light 14 JE3.png Light 15 JE3.png The textures of lights have been changed once again.
1.1821w42aThe respective item texture of lights is now used as the particle instead of four yellow stars, matching Bedrock Edition. However the texture for the four stars still exists.
1.1922w11aWithers and ender dragons can no longer break light blocks.
Bedrock Edition
1.13.0beta 1.13.0.4Added textures for Light Blocks.
beta 1.13.0.9Light 0 BE1.png Light 1 BE1.png Light 2 BE1.png Light 3 BE1.png Light 4 BE1.png Light 5 BE1.png Light 6 BE1.png Light 7 BE1.png Light 8 BE1.png Light 9 BE1.png Light 10 BE1.png Light 11 BE1.png Light 12 BE1.png Light 13 BE1.png Light 14 BE1.png Light 15 BE1.png Added Light Blocks.
1.17.30beta 1.17.20.22Light Blocks now reveal a particle when the player is holding the item. Unlike in Java Edition, the respective item texture is used as the particle instead of four yellow stars.
beta 1.17.30.20Right-clicking a light block with another now changes its light level by 1.
Left-clicking a Light Block while holding a light block now removes it.
1.18.0beta 1.18.0.22Light blocks are now invulnerable to explosions.

Issues[]

Issues relating to "Light Block" are maintained on the bug tracker. Report issues there.

Trivia[]

  • In Java Edition, light blocks were the only item to have a high-definition texture (32×32 instead of 16×16) until they were given new textures in 21w18a.[3]

References[]

  1. MC-222013 – "Light blocks have transparent textures, but don't allow transparency" – resolved as "Fixed"
  2. MC-221833 – "Light blocks are not shown within structure block bounds with Show Invisible Blocks on" – resolved as "Fixed"
  3. MC-221617
Advertisement