Light Block
This content already exists in Bedrock Edition.
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
None |
Blast resistance |
3,600,000.8 |
Hardness |
-1 |
Luminant |
See § Usage |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Light blocks[a] are invisible blocks, primarily intended for map makers, that can produce any light level from 0 to 15.
Contents
Obtaining[edit]
Light blocks cannot be mined or targeted, similar to air. Light blocks with a light level of 0 are generally functionally identical to air. They do not attach to any block, meaning that breaking an adjacent block does not remove the light block. However, they can be broken by replacing them with another block. The exception is water (including, in Bedrock Edition, flowing water) which can occupy the same space as a light block. See Waterlogging for more information.
Light blocks are not in the player's Creative inventory. They can only be obtained using commands such as /give
. In Bedrock Edition, specifying the data value from 0 to 15 determines the block's light level; if the data value is not specified, the light block emits a light level of 0. In Java Edition, using /give <target> minecraft:light{BlockStateTag: {level:"<int>"}}
can give a light block with a specific light level and corresponding model. If the level is below 0, the non-bulb texture is used, and above 15 the level 15 texture. If the block state is not specified or not between 0 and 15, the light block emits a light level of 15.
Usage[edit]
A light block is intended for use in adventure maps.
Each light block (as a block or as an item) has an associated light level, which can be anything from 0 to 15. In the player's inventory, light blocks display their light level in the top-left corner and appear "brighter" at higher light levels.
In Bedrock Edition, when placed as blocks, light blocks are non-solid and completely invisible. Unlike barriers and structure void, they do not reappear when the player is holding another light block.
In Java Edition, light blocks only have a hitbox when a light block is selected in the main hand; the particle will only appear when selected in the main hand, and in creative mode.
Light blocks are detected by observers can be waterlogged and in Bedrock Edition, can be pushed and pulled by pistons.
Light source[edit]
Light blocks produce their associated light level.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Form | Translation key |
---|---|---|---|
Light | light | Block & Item | block.minecraft.light |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Block | light_block | 470 | Block | tile.light_block.name |
Item | light_block | 514 | Item | item.light_block.name |
Metadata[edit]
Each light block has a data value from 0 to 15, which determines its light level.
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | false | true false | Whether this block is waterlogged. |
level | 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
Name | Default value | Allowed values | Description |
---|---|---|---|
block_light_level | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
History[edit]
Upcoming Java Edition | |||||
---|---|---|---|---|---|
1.17 | 21w13a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() | |||||
Bedrock Edition | |||||
1.13.0 | beta 1.13.0.4 | Added textures for Light Blocks. | |||
beta 1.13.0.9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "Light Block" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Light Blocks are the only item in vanilla Minecraft to have an HD (32x32 instead of 16x16) texture.[1]
Notes[edit]
- ↑ Known as Light in Java Edition and Light Block in Bedrock Edition.