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Levitation
Levitation JE2 BE2.png
Sources

See #Causes

Particle

#CEFFFF (sky blue)

Type

Negative

Levitation is a status effect that causes entities to levitate. Entities shot by shulkers get levitated.

Effect[]

Levitation causes the affected entity to float upwards at a rate of 0.9×level blocks per second. This does not affect swimming or flying. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity; level 0 (amplifier 255) makes falling, jumping and ascending stairs impossible. When damaged by a projectile or anything, this makes the player go higher in the air on level 255.

An affected entity does not take fall damage until the effect wears off, after which the entity falls and takes damage as usual from falling.

Levitation has no effect on players riding entities. It also has no effect on entities that are in water or lava.‌[Java Edition only][1][2]

Causes[]

Cause Potency Length Notes
Shulker I 0:10 9 blocks‌[Java Edition only]
Shulker II 0:10 18 blocks‌[Bedrock Edition only]

Immune mobs[]

Only boss mobs and shulkers are immune to the effect.

Notes[]

Mobs tied with balloons[Education and Bedrock editions only] exhibit behavior similar to if they had a high level of levitation. However, this mechanic does not use the levitation effect.

If the player is touching water or lava while affected by levitation, the debuff is completely negated.‌[Java Edition only][3]

In Bedrock Edition, blocking a shulker projectile with a shield still gives the player levitation. It is unknown if this is a glitch.

If a player is given a levitation level over 127, they instead fall down at a fast or slow rate, depending on the value.‌[Java Edition only]

Data values[]

ID[]

Java Edition:

NameNamespaced IDNumeric ID Translation key
Levitationlevitation25effect.minecraft.levitation

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Levitationlevitation24potion.levitation

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 26 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects
Advancement-fancy-raw.pngGreat View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of whether it is caused by the effect.end/levitate

History[]

Java Edition
1.915w31aLevitation JE1 BE1.png Added Levitation.
1.1418w43aLevitation JE2 BE2.png The effect icon texture of Levitation has been changed.
Pocket Edition
1.0.0alpha 0.17.0.1Levitation JE1 BE1.png Added Levitation.
Bedrock Edition
1.11.0beta 1.11.0.1Levitation JE2 BE2.png The effect icon texture of Levitation has been changed.
1.13.0?The effect now works in water and lava.[4]
Legacy Console Edition
TU46CU36 1.38 Patch 151.0.1Levitation JE1 BE1.png Added Levitation.
1.90 Levitation JE2 BE2.png The effect icon texture of Levitation has been changed.

Issues[]

Issues relating to "Levitation" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The Levitation status effect normally raises the entity into the air, unless the entity is in water.
  • The player can walk/run while having the Levitation effect, especially on level 254.
  • Using /effect <player> minecraft:levitation <time in seconds> 255 makes the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground causes the player to shoot into the air, resulting in a likely death.

References[]

  1. MCPE-76143 Resolved as Works As Intended
  2. MC-83369
  3. MCPE-76143
  4. MCPE-76143 Resolved as Works As Intended