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Lever
Lever.png
Powered Lever.png
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0.5

Hardness

0.5

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

No

A lever is a non-solid block that can provide switchable redstone power.

Occurrence[]

Natural generation[]

Three levers are generated naturally in each jungle temple. They also generate in woodland mansions and ancient cities.

Obtaining[]

Breaking[]

A lever can be mined using any tool, or without a tool, and always drops itself as an item.

Block Lever
Hardness 0.5
Breaking time (secs)
Default 0.75

A lever is also removed and drops as an item if:

  • its attachment block is moved, removed, or destroyed
  • water or lava flows into its space, in Java Edition
  • a piston tries to push it or moves a block into its space

Crafting[]

Ingredients Crafting recipe
Stick +
Cobblestone

Usage[]

Five of the eight possible orientations, levers off.

A lever can be used as a player-switchable redstone power source.

Placement[]

A lever can be attached to the top, side, or bottom of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the top of an upside-down slab or upside-down stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.

In Bedrock Edition, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater.

When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east.

Activation[]

To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.

Mobs cannot turn a lever on or off.

Behavior[]

While active, a lever:

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
??BlocksOnce the block has brokendig.wood?1.00.8?
??BlocksFalling on the block with fall damagefall.wood?0.41.0?
??BlocksWhile the block is in the process of being brokenhit.wood?0.230.5?
??BlocksJumping from the blockjump.wood?0.121.0?
??BlocksFalling on the block without fall damageland.wood?0.181.0?
??BlocksWalking on the blockstep.wood?0.31.0?
??BlocksWhen the block is placeduse.wood?1.00.8?

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Lever clicksBlocksActivating the block[sound 1]block.lever.clicksubtitles.block.lever.click0.30.616
Lever clicksBlocksDeactivating the block[sound 1]block.lever.clicksubtitles.block.lever.click0.30.516
  1. a b The lever uses the same sound event for both turning on and off. This has been reported on mojira: MC-177454.

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
LeverleverBlock & Itemblock.minecraft.lever

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Leverlever69Block & Giveable Item[i 2]Identical[i 3]tile.lever.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id with the block.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block the lever placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction the lever is facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the lever is currently activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
open_bit0x8falsefalse
true
0
1
If the lever is currently activated.
lever_direction0x1
0x2
0x4
down_east_west down_east_west0Lever on block bottom points east when off
east1Lever on block side facing east
west2Lever on block side facing west
south3Lever on block side facing south
north4Lever on block side facing north
up_north_south5Lever on block top points south when off.
up_east_west6Lever on block top points east when off.
down_north_south7Lever on block bottom points south when off.

Video[]

History[]

For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history

Java Edition Classic
May 21, 2009Notch shows interest in adding levers.
Java Edition Alpha
v1.0.1Wall Lever (S) JE1.png Powered Wall Lever (S) JE1.png Added levers.
Ceiling Lever (N) JE1.png Powered Ceiling Lever (N) JE1.png The data values which would in future be used for ceiling levers had a large cobblestone cuboid in the middle, and floor and "ceiling" levers only existed in north- and west-facing forms.
Java Edition Beta
1.7Wall Lever (S) JE2.png Powered Wall Lever (S) JE2.png Due to the change of the cobblestone texture, the texture of levers has been updated.
Java Edition
1.3.112w22aLevers now generate in jungle temples.
12w24aCeiling Lever (N) JE3.png Ceiling Lever (W) JE3.png Powered Ceiling Lever (N) JE3.png Powered Ceiling Lever (W) JE3.png Levers can now be placed upside down (on the underside of a block), changing those data values of levers accordingly.
1.513w03aLever orientation is no longer random.
1.814w10aWall Lever (S) JE3.png Powered Wall Lever (S) JE3.png Lever models have changed - the UV is now different.
1.1116w39aLevers now generate in woodland mansions.
1.1317w47aFloor Lever (E) JE1.png Floor Lever (S) JE1.png Ceiling Lever (E) JE1.png Ceiling Lever (S) JE1.png Powered Floor Lever (E) JE1.png Powered Floor Lever (S) JE1.png Powered Ceiling Lever (E) JE1.png Powered Ceiling Lever (S) JE1.png Floor and ceiling levers can now be placed facing east or south. This changes the texture rotation.
Flicking a lever on now displays redstone particles.
Levers can no longer be placed on top of pistons.
Prior to The Flattening, this block's numeral ID was 69.
1.1418w43aWall Lever (S) JE4.png Powered Wall Lever (S) JE4.png The textures used by levers have changed.
18w50aWall Lever (S) JE5 BE2.png Powered Wall Lever (S) JE5 BE2.png The cobblestone texture has changed, changing levers as well.
19w03cLevers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted.
1.1922w13aLevers now generate in ancient cities.
Pocket Edition Alpha
v0.13.0build 1Lever JE2 BE1.png[verify] Added levers.
v0.15.0build 1Levers now generate in jungle temples.
Pocket Edition
1.1.0alpha 1.1.0.0Levers now generate in woodland mansions.
Bedrock Edition
1.10.0beta 1.10.0.3Lever JE5 BE2.png[verify] The texture of levers has been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Lever JE2 BE1.png[verify] Added levers.
TU14 1.04 Levers can now be placed upside down (on the underside of a block).
1.90 Lever JE5 BE2.png[verify] The texture of levers has been changed.
New Nintendo 3DS Edition
0.1.0Lever JE2 BE1.png[verify] Added levers.

Issues[]

Issues relating to "Lever" are maintained on the bug tracker. Report issues there.

References[]


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