A screenshot from Legend of the Chambered.
Legend of the Chambered (LoC) is a raycaster styled game created by Notch where the player must explore winding stone chambers, fight monsters, and reach the end of the dungeon. There are multiple different versions of LoC, including one where the player is unable to fight monsters, and another one where they are. Notch later lost interest on this game and gave up on it (as he said on his now deleted project page).[1] Along with other Chambered games, it was based on games like Dungeon Master and Eye of the Beholder. It was released at an unknown date before May 27, 2008.
Legend of the Chambered is significant to Minecraft history because Notch reused many of this game’s item textures as textures for items in Minecraft, those being the textures for leather armor, iron swords, apples, and quivers.
Despite quitting the original game, Notch made a prelude, Prelude of the Chambered, for the Ludum Dare 21 game jam in August 2011.
Controls
Note: Add Prelude controls
Legend of the Chambered
- W, A, S, and D keys to move
- W + Shift to sprint (drains energy, hunger, and thurst)
- Left click to pick up and equip items
- Right click to "use" an item (red apple on a character to feed them and sword to attack)
Prelude of the Chambered
Story
Legend of the Chambered
Legend of the Chambered begins in winding stone chambers that need to be explored. The players soon finds a small side-room in the hall with a pile of equipment on the floor, enough for the entire team. A little further on, there are two slots in the wall with some text in the middle of them saying "Niches". There are other niches scattered throughout the dungeon, but none of them have anything in them. The player will find an intersection, going left the player will find another, going left again there is a square loop in which there is a niche in one of the walls. Going the other way there is a roofless room with an automatic wood door to it, and some text on the wall next to it saying "(dancing)". Inside are two apple trees and two monsters.
Going right from the first intersection is a room with a pentagonal stone slab in the middle, and a stair well behind it (the player can't go up these stairs because of an invisible barrier). There is also another automatic door inside the room which leads to the woods (another roofless room with a maze of trees) as is suggested by some text saying "woods" on a wall somewhere inside it. The players can find their way into another tree-filled room that contains two words, "Win" and "Yay", on opposite walls, and a niche in the middle wall.
Prelude of the Chambered
Prelude of the Chambered starts in The Prison and the player must smash through cracked walls to find a ladder. Going down the ladder leads to The Dungeon and after exploring a little, the player finds a power glove which lets the player push boulders and fight monsters. After fighting some bats and solving a boulder puzzle, doors open into a room filled with bats and The Golden Bat Boss.
After that, the player must go back to The Prison and push two boulders into some holes. This lets them cross to another ladder which leads up to The Island, which has yet another ladder that takes the player down to The Frost Cave. Here they must fight eyes, and find the skates. Players can also find a green healing potion here too. The skates allow them to move on the ice without sliding, allowing them to get to The Golden Eye Boss.
Players can then go to The Island to obtain Cutters. Going back to the Frost Cave, players can use the cutters on some bars to obtain a pistol. Going back to the prison, they can find more ammo and healing potions in the cells. On The Island, there is a fence of bars that the player must cut in order to get to The Crypt. In The Crypt, there are flippers and Ogres that spit acid. The flippers help the player in the water so they can get to The Golden Ogre Boss.
Going back to The Island, the player must trap a ghost in a white box to enter The Temple. The player must lead ghosts and trap them in some more white boxes in order to cut the bars and push buttons to open the door. Pushing a boulder through the hallway and into a hole lets the player pass into a room with another white box in it. Going into the door behind the white box is a room with a maze made out of ghosts.
After finding The Golden Ghost Boss, the player must lead it back through the maze to the white box at the begging in order to get the last key. After that, the player can go back up to The Island and open up the door. The text "YOU WIN", the number of trinkets found (trophies), and the time show up on screen.
Items and Inventory
Legend of the Chambered
A pile of items and the inventory screen.
Items are objects that can be picked up and put into a character's inventory, though they are unstackable. Each character's inventory consists of 18 item slots and 12 equipment slots (4 slots for armor, 2 for weapons, 2 for rings, 2 for food and shields, a quiver slot and an amulet slot), totaling up to 30 inventory slots.
The textures for armor such as Leather chain/Studded, Chainmail, and Iron armor can be found in the Indev 0.31 items.png file. Considering that said file uses a lot of textures from LoC, it may be that the armor sets were included in some version(s) of the game.
A comparison between the sprites from Legend of the Chambered and Minecraft.
| Name | Item | Floor |
|---|---|---|
| Leather helment | ||
| Leather shirt | ||
| Leather pants | ||
| Leather boots | ||
| Sword | ||
| Apple | ||
| Quiver | ||
| Iron shield | ||
| Gold amulet | ||
| Gold ring | ||
| Gold coin |
The items.png file from Legend of the Chambered.
Prelude of the Chambered
The ghost maze from PoC, with all of the items visible in the hotbar.
The inventory consists of a hotbar with 8 slots, in which collected items are shown. Unlike in the main game, certain items are stackable such as Health Potions and Pistol Bullets.
| Name | Icon | Description | Properties |
|---|---|---|---|
| Power Glove | Smaaaash! | Allows the user to push boulders or attack enemies when selected. | |
| Health Potion | Healthy! | Increases player health by 6 points when used.[verify] | |
| Pistol | Pew, pew, pew! | Launches bullet projectiles that move at a moderate speed, dealing damage upon hitting an enemy. | |
| Skates | Sharp! | Allows the player to walk freely on ice when selected. | |
| Cutters | Snip, snip! | Allows the player to cut bars when selected. | |
| Flippers | Splish splash! | Allows the player to swim in water when selected. | |
| Key(Unused) | Unknown, presumably to unlock something, but may just be an unused texture. |
Characters and creatures
Characters
A screenshot of all the characters in Legend of the Chambered.
- Diana - A female mage with red hair, green eyes, and a purple top. She has 46 HP, 26 Power, 8 Attack, and 7 Defense.
- Green - A male ranger with black hair, blue eyes, a light green top similar to Alex, and a green jacket or sweatshirt. He has 86 HP, 55 Power, 13 Attack, and 14 Defense.
- Shera - A young female warrior with brown eyes, brown hair, a gray sleeveless top, and a sword. She has 107 HP, 46 Power, 17 Attack, and 15 Defense.
- Teron - An old bald priest with brown eyes, a purple robe, and a light purple top. He has 31 HP, 34 Power, 5 Attack, and 9 Defense.
Characters taken from Eye of the Beholder
Another one of Notch's unfinished LoC games. The characters are taken from Eye of the Beholder. All players do in this one is walk around, bump into walls, and tip bottles over. Notice how the stones are 3D unlike the other ones. Players can still play it on a Mojang.com archive.
- Taghor - A male dwarf with a white beard, a dwarf helmet, and a brown top.
- Keirgar - A male wizard with a white beard and a blue robe.
- Alyssa - A female thief with a green hood and scarf, and black hair.
- Largo - A male wizard with purple aesthetic.
- Mat - A male wizard with red aesthetic.
- Chriss - A male dwarf with blond hair and beard, and a white sleeveless top.
Creatures
LoC only has monsters in it, while the prelude has all of the other creatures.
- Monsters - They resemble goblins with green skin, messy dark green hair, red eyes, tusks, rust top, tan pants, and dark blue shoes. Their movement resembles dancing and they wander around aimlessly even when the player is near. If one bumps into the player, it raises its arms and deals 1-5 damage. When killed, they explode into giblets of blood and drop coins.
- Bats - Creatures found in The Prison, Dungeon, and Crypt. They fly around aimlessly until they bump into you, dealing damage.
- Eyes - Fully blue and fly around aimlessly on The Island and Frost Cave. Some may notice that eyes of ender from Minecraft are also somewhat fully blue, with the exception of the green iris.
- Ogres - Green humanoid creatures that are found in The Crypt. They have a ranged attack of spitting acid at the player.
- Ghosts - Ghosts are neutral creatures that attack only if provoked and are found in The Temple. Ghosts are the only monster that follows the player. The player has to defeat them by luring them to white boxes.
- Purple Blobs - During a Ludum Dare, Notch had planned on making another LoC game. One of the screenshots of this game showed purple blob-like creatures. It is unknown what they did.
Bosses
There is a stronger, golden variant of every creature in the prelude, each of which drops a key. The ogre spits two streams of acid at the player. The ghost spits acid and also has a speed boost, and must be lured through a maze of ghosts in order for it to be trapped.
Trivia
- The button textures of Bedrock Edition appear to be recolored versions of Legend of the Chambered's buttons.
- The textures in Minecraft were the same at first to the Legend of the Chambered textures, but with time some modifications were made, and some items were completely removed.
- Notch had other games under the same name or similar to it. All of them seem to be at night.
- Notch had planned on adding stats to Minecraft similar to the ones he had in these games.[2]
- There used to be a list of games on mojang.com that listed Legend of the Chambered as well as others.
- In some posts Notch made during a Ludum Dare competition, he had some screenshots of a game that was labeled LoC (Legend of the Chambered). This one however used mainly billboarded sprites.
- There are green creatures in both Prelude of the Chambered and Legend of the Chambered. The ones in PoC are called Ogres, while in LoC they are called Monsters. There are also green creatures in another one of his games, MetaGun, called Gremlins.
- Other notable unfinished games Notch made that he took sprites from for Minecraft were RubyDung (grass and cobblestone) and Zombie Town[3] (the Human/Steve texture and possibly the zombie texture.)
- The Power Glove in Prelude of the Chambered also appears in another one of Notch's game's, Minicraft.
- A game similar to these that Notch made was Dungeon4k, as part of his 4k series (See also: Minecraft 4k).[4] There are specked red stones called power stones in the game that the player uses to charge power fields. They are similar to the redstone from Minecraft.
- The game Doomgeon took inspiration from Prelude of the Chambered.[5]
- On Notch's old youtube channel, Nizzotch, there was a video on him making Prelude of the Chambered. The video has been deleted, but there are archives of it.[6]
- Notch made another LoC game for a ludum dare in December 2010, though he didn't finish it.[7] At the end of the month, he began working on it again,[8] released a playtest,[9] and eventually released a version for android devices.[10]
External links
- Original webpage, archived here.
- Original webpage for another version of the game, archived here.
- Original webpage for a third version of the game, archived here.
- A download link of Legend of the Chambered.
- A download link of the android version of Legend of the Chambered.
- A second download link of the android version of Legend of the Chambered.
- Original Ludum Dare page for Prelude of the Chambered (archived).
Gallery
References
- ↑ https://web.archive.org/web/20140708041450/http://www.mojang.com/notch/
- ↑ Java Edition removed features#Player stats
- ↑ "Zombie Town" by Notch – Archive.org, October 30, 2009.
- ↑ https://web.archive.org/web/20071012045000/http://mojang.com:80/j4k/dungeon4k/
- ↑ "As many of you notice, #Doomgeon took inspiration from #Doom and #Diablo, but also, believe it or not, the main idea is from "prelude of the chambered" a small game for ludum dare from @notch" – @OkaeriStudio on X, February 19, 2019
- ↑ https://www.youtube.com/watch?v=IoR-G8Ud0JM&list=PLYvbqe7pJsoP9Z2AisjV8jcRPZzV93j7i&index=39&t=0s
- ↑ "Current state of my LD19 entry: http://mojang.com/notch/ld19/ ! I go sleep now. More tomorrow." – @Notch on X, December 18, 2010
- ↑ "Two hours left on 2010, and I'm coding! I decided to try to make something out of my failed LD19 entry. http://i.imgur.com/FuMOP.png" – @Notch on X, December 31, 2010
- ↑ "I stole a puzzle idea from @increpare, here's a playtest of LoC_LD19: http://mojang.com/notch/ld19/2/" – @Notch on X, January 1, 2011
- ↑ "If you absolutely know what you're doing, check out mojang.com/m/LoC_android.apk and let me know how it performs and where." – @Notch on X, January 9, 2011
See also
- RubyDung, another game preluding Minecraft.
- Zombie Town, another game preluding Minecraft.







































