Legend of the Chambered (LoC) is a raycaster styled game created by Notch where the player must explore winding stone chambers, fight monsters, and reach the end of the dungeon. There are two versions of LoC, one where player is unable to fight monsters, and one where they are. Notch later lost interest on this game and gave up on it (as he said on his now deleted project page.) Along with other Chambered games, it was based on games like Dungeon Master, and Eye of the Beholder. It was released at an unknown date before May 27, 2008. Despite quitting the original game, Notch made a prelude for the Ludum Dare 48 game jam (even though it was nowhere near that number and was still on its twenty-first jam).
- 1 Story
- 2 Items and Inventory
- 3 Characters and creatures
- 4 Trivia
- 5 External links
- 6 Gallery
- 7 References
Legend of the Chambered
The game begins in winding stone chambers that need to be explored. The players soon find a small side-room in the hall with a pile of equipment on the floor, enough for the entire team. A little further on there are two slots in the wall with some text in the middle of them saying "Niches". There are other niches scatter throughout the dungeon, but none of them have anything in it. The player will find an intersection, going left the player will find another, going left again there is a 3x3 donut circle in which there is a niche in one of the walls. Going the other way there is a roofless room with an automatic wood door to it, and some text on the wall next to it saying "(dancing)". Inside are two apple trees and two monsters.
Going right from the first intersection is a room with a pentagonal stone slab in the middle, and a stair well behind it(the player can't go up these stairs because of an invisible barrier). There is also another automatic door inside the room which leads to the woods(another roofless room with a maze of trees) as is suggested by some text saying "woods" on a wall somewhere inside it. The players can find their way into another tree-filled room that contains two words "Win" and "Yay" on opposite walls, and a niche in the middle wall.
Prelude of the Chambered
Prelude of the Chambered starts in The Prison and the player must smash through cracked walls to find a ladder. Going down the ladder leads to The Dungeon and after exploring a little, the player finds a power glove which lets the player push boulders and fight monsters. After fighting some bats and solving a boulder puzzle, doors open into a room filled with bats and The Golden Bat Boss.
After that, the player must go back to The Prison and push two boulders into some holes. This lets them cross to another ladder which leads up to The Island which has yet another ladder that takes the player down to The Frost Cave. Here they must fight eyes, and find the skates. Players can also find a green healing potion here too. The skates allow them to move on the ice without sliding, allowing them to get to The Golden Eye Boss.
Players can then go to The Island to obtain Cutters. Going back to the Frost Cave, players can use the cutters on some bars to obtain a pistol. Going back to the prison, they can find more ammo and healing potions in the cells. On The Island, there is a fence of bars that the player must cut in order to get to The Crypt. In The Crypt, there are flippers and Ogres that spit acid. The flippers help the player in the water so they can get to The Golden Ogre Boss.
Going back to The Island, the player must trap a ghost in a white box to enter The Temple. The player must lead ghosts and trap them in some more white boxes in order to cut the bars and push buttons to open the door. Pushing a boulder through the hallway and into a hole lets the player pass into a room with another white box in it. Going into the door behind the white box, is a room with a maze made out of ghosts.
After finding The Golden Ghost Boss, the player must lead it back through the maze to the white box at the begging in order to get the last key. After that, the player can go back up to The Island and open up the door. "YOU WIN", the number of trinkets found (trophies,) and the time show up on screen.
Items and Inventory
Legend of the Chambered
Items are non-stackable.
The inventory consists of 27 item slots and 12 equipment slots, 4 slots to put armor, 2 for weapons and rings, 1 for quiver and amulet and food, totaling up to 39 inventory slots.
- Studded armor consisting of cap, chestplate, leggings and boots (their textures were included in the Indev 0.31 items.png file)
- The Chainmail armor textures were from an unreleased version of the game.
- Leather helmet
- Leather shirt
- Leather pants
- Leather boots
- Red apple
- Iron shield
- Gold amulet
- Gold ring
- Gold coin
Prelude of the Chambered
The inventory consists of a hotbar with 8 slots, in which collected items are shown.
Characters and creatures
A female mage with red hair, green eyes, and a purple top. She has 46 HP, 26 Power, 8 Attack, and 7 Defense.
A male ranger with black hair, blue eyes, a light green top similar to Alex, and a green jacket or sweatshirt. He has 86 HP, 55 Power, 13 Attack, and 14 Defense.
A young female warrior with brown eyes, brown hair, a gray sleeveless top, and a sword. She has 107 HP, 46 Power, 17 Attack, and 15 Defense.
An old bald priest with brown eyes, a purple robe, and a light purple top. He has 31 HP, 34 Power, 5 Attack, and 9 Defense.
Characters taken from Eye of the Beholder
A male dwarf with a white beard, a dwarf helmet, and a brown top.
A male wizard with a white beard and a blue robe.
A female thief with a green hood and scarf, and black hair.
A male wizard with purple aesthetic.
A male wizard with red aesthetic.
A male dwarf with blond hair and beard, and a white sleeveless top.
LoC only has monsters in it, while the prelude has all of the other creatures.
They resemble goblins with green skin, messy dark green hair, red eyes, tusks, rust top, tan pants, and dark blue shoes. There movement resembles dancing and wander around aimlessly even when the player is near. If one bumps into the player, it raises its arms and deals 1-5 damage.
Creatures found in The Prison, Dungeon, and Crypt. They fly around aimlessly until they bump into you dealing damage.
Fully blue and fly around aimlessly on The Island and Frost Cave. Some may notice that eyes of ender from Minecraft are also somewhat fully blue, with the exception of the green iris.
Green humanoid creatures that are found in The Crypt. They have a ranged attack of spitting acid at the player.
Ghosts are neutral creatures that attack only if provoked and are found in The Temple. Ghosts are the only monster that follows the player. The player has to defeat them by luring them to white boxes.
In a Ludum Dare, Notch had planned on making another LoC game. In this one of the screenshots it showed a purple blob-like creature. It is unknown what it did.
There is a stronger, golden variant of every creature in the prelude, each of which drops a key. The ogre spits two streams of acid at the player. The ghost spits acid like a normal goblin, but also has a speed boost, and must be lured through a maze of ghosts in order for it to be trapped.
- The button textures of Bedrock Edition are recolored versions of Legend of the Chambered's buttons.
- The textures in Minecraft were the same at first to the Legend of the Chambered textures but with time some modifications were made, and some items were completely removed.
- Notch had other games under the same name or similar to it. All of them seem to be at night.
- Notch had planned on adding stats to Minecraft similar to the ones he had in these games.
- There used to be a list of games on mojang.com that listed Legend of the Chambered as well as others.
- In some posts Notch made in a Ludum Dare competition, he had some screenshots of a game that was labeled LoC (Legend of the Chamberd). This one however used mainly billboarded sprites.
- There are green creatures in both Prelude of the Chambered and Legend of the Chambered. The ones in PoC are called Ogres, while in LoC they are called Monsters. There are also green creatures in Meta Gun, called Gremlins.
- Other notable unfinished games Notch made that he took sprites from for Minecraft were RubyDung (grass and cobblestone) and Zombie Town (the Human/Steve texture and possibly the zombie texture.)
- The Power Glove in Prelude of the Chambered also appears in another one of Notch's game's, Minicraft.
- A game similar to these that Notch made, was Dungeon4k as part of is 4k series (See also: Minecraft 4k.) There are specked red stones called power stones, in the game, that the player use to charge power fields. They are similar to redstone from Minecraft.
- The game Doomgeon took inspiration from Prelude of the Chambered.
- On Notch's old youtube channel, Nizzotch, there was a video on him making Prelude of the Chambered. The video has been deleted, but there are archives of it.
Another one of Notch's unfinished LoC games. The characters are taken from Eye of the Beholder. All players do in this one is walk around, bump into walls, and tip bottles over. Notice how the stones are 3D unlike most of the other ones. Players can still play it on a Mojang.com archive.
- Java Edition removed features#Player stats