The following list is organized by the release version and cycle equivalent to the PC version. A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs are listed here.
Note:
TU stands for Title Update used for Xbox 360
CU stands for Content Update used for Xbox One
Patch used for PS3, PS4, PS Vita (can add features)
Fixed a crash when approaching villages, desert temples and jungle temples if the save that was loaded had a partially discovered Village/Temple in it. (excludes Xbox 360)
Fixed an issue with wolves not taking damage properly.
Fixed an issue with disabling weather cycle and saving causing other host options to be wrongly set. (PS3 and PS4 only)
MCCE-68 - The crafting recipe for dispensers accepts damaged bows.
MCCE-69 - The crafting recipe for carrot on a stick accepts damaged fishing rods.
MCCE-154 - Players without privileges can make your pet stand up.
MCCE-318 - Leads stay on fences when the animal is killed.
Added custom superflat UI, allowing players to customize superflat world generation
Added new in-game options to allow changing game mode, difficulty setting, time of day, and spawn position per player, and disable or enable ambient cave sounds, and weather settings
Added classic crafting option
Changes
General
Split Load/Join interface into create/load/join.
Changed game mode selection to a slider
Blocks and items
Rose now uses poppy texture
Quick equip for armor
Door recipe makes 3 doors instead of one
Fence recipe now uses 4 planks and 2 sticks instead of 6 sticks
MCCE-95 - Mobs will walk through walls while in split screen
MCCE-132 - My sister and I were on our Xbox 1,and she was lost,so I teleported her to where I was so she'd be safe from all the mobs,and all of a sudden,it started to glitch out on us.
Fix for player being able to breed Ocelot with Cat.
Fix for tame wolves being removed if no players were near them when they were angry.
Fix for Potion of Night Vision corrupts the game's UI while player is falling into the Void in the End.
Fix for the damage decals flickering and/or not present if players are not close to each other in Survival Mode in a local splitscreen game.
Fix for damage decals not displaying in splitscreen if the secondary player is 30 + blocks away from the primary player
Fixed lava drip particles being too dark/black
Fix for sitting wolves (or stationary entities) not being immediately visible if a remote player spawns next to them, or spawns far away and quickly heads towards them
Fix for Leather Armour not displaying the enchantment glow.
Fix for Enchanted item in hand effect being wrong.
Fix for blocks placed at Y 128 being black on top.
More voice chat fixes. (PS3 only)
TU15
April 11, 2014
1.05
April 15, 2014
Changes:
Changed zombies rare loot drop to be carrots, potatoes or iron Ingots.
Changed repairing tools in the inventory to only allow tools that are not enchanted (since you’d lose the enchantment).
Bug fixes
Fix for blocks reappearing after they are mined.
Fix random fall damage issue in the nether.
Fix for slow chunk loading speed.
Fix for maps not correctly display at the game start.
Fix for splitscreen audio issues.
Fix for blocks not always showing damage in splitscreen.
Fixed a crash with local profiles in the Help & Options menu
Corrected the leaves obtained using silk touch on jungle trees
Fixed various network issues.
-
1.03
January 21, 2014
Bug fixes
Fix for issue in multiplayer/splitscreen which could cause save file corruption.
Fix for memory issue causing random game freezes and exits to XMB.
Fix for being unable to join games at times (“The host has exited the game” message incorrectly being displayed).
Fix for splitscreen crash on adding a player when language is Russian.
Fix for issue which can prevent leaderboard updates and some trophy awards.
Fix for issue causing “No DLC offers available” message when converting trial to full version.
Fix for game render glitch when a new streaming music track starts up.
Fix for a lighting issue on a network client.
Fix for the block damage decal being incorrectly offset
Fix for selected item text not fading off screen if a menu is opened when it’s visible.
Fix for “Where are we now” music disc
Fix for issue with ghasts firing at certain angles
A few rendering performance improvements
↑December 20 was the release in Europe, the release in North America for the PS3 and PS4 was December 25, for the PSVita the North American release was January 6, 2015
2013
Version and date
Additions Summary
-
1.02
December 26, 2013
Bug fixes
Chatting
Audio
-
1.01
December 17, 2013
Bug fixes
Certification
Audio problems.
TU13
October 2, 2013
1.0
December 17/18, 2013
Minecarts are twice the speed as it was in computer
'Mash-up pack' are a combination of resources (textures, BGMs, and so on) and "themed worlds" (world data). It also makes Minecraft look like another game. Full versions of Mash-Up Packs will not be free.[3]
Allow players to block with a sword when the ‘Can Build And Mine’ option is unchecked by the host.
Moved six of the twelve music disc quests in the Tutorial World
Changed the Tutorial world to add climbable vines, and some of the new items, and removed/reduced the items in the brewing, farming and breeding chests.
Don't show the achievements warning when loading a creative map that has already been saved in creative mode.
Wooden Slabs crafted during and after this update are now flammable. Existing slabs will act as stone slabs and will not be stackable with the flammable slabs.
1.3.1 Feature: Dispensers will now exempt liquids from a filled bucket when given a redstone but do not properly fill empty buckets with a dispensed liquid due to a bug.
Changed “Download Content” menu to “Minecraft Store”.
New photo frames for avatar items in the Minecraft Store.
Experience now has proper sound effect and effects.
Bug fixes
Fix for random crash on Kick Player.
Fix for a random crash on loading the tutorial.
Fix for freeze when writing on a sign as an autosave starts.
Fix for crash when attempting to enter an online enabled game session after losing connection to the Xbox LIVE service.
Performance improvement for the enchantment interface.
Fix to display a message when monsters are nearby on trying to sleep in a bed.
Fix for an issue causing blocks to reappear after being destroyed when the server is busy.
Fix for experience orbs being invisible for a period of time when created.
Fix to force a nether fortress, possibly parted or slivered, Blaze Spawner and Nether Wart to always be present in the Nether for a newly created world.
Fix for autosave not working when the host has gone into an idle state.
Fix to increase the spawn rate for mooshrooms.
Fix to player experience level display in two player vertical splitscreen mode.
Fix for Quick Move not being possible while holding something in the cursor.
Fix for armor position on Bad Santa when sat down.
Fix for magma cube hit boxes.
Fix to show the aura of enchanted items for other players in an online game.
Fix for tools enchanted with Unbreaking occasionally repairing themselves.
Changes to improve breeding – Love mode status is now network synchronized, and animals react more correctly if spawn limits are reached when breeding.
Fix for issue with “Take Half” in the brewing stand interface.
Fix to allow the map to be displayed when the player has turned off Display Hand.
Fix for status effects being removed after using the nether portal.
Fix to stop the item in hand being changed when traveling to/from the Nether.
Fix for compass not pointing to the original spawn point after having been in the Nether.
Fix to allow players to be able to eat food even if they are not allowed to build and mine.
Fix to allow client players to toggle Custom Skin Animation.
Fix for player gamertag border color being wrong after a respawn/dimension change.
Fix for issue in splitscreen where it was possible to craft items without a player having the resources required.
Fix to remove the love mode tooltip when animals are unable to enter love mode.
Change to moderator option description in the Host and Player Options.
Fix for the submerged edge of the world emitting a faint light.
Fix for lighting issue with mobs in water.
Fix to stop food being removed when feeding animals in creative Mode.
Fix to stop bones being removed when taming wolves in creative Mode.
Change to make baby wolves tame when born.
Fix for blaze rods not being identified as fuel for a furnace.
Fix for issue with sky lighting values making bedrock layer fully lit.
Changed all the text descriptions for food to show how much they refill the food bar.
User-placed leaf blocks no longer decay.
1.2.5 Feature: Quick move for the furnace interface
1.1 Feature: Apples drop from leaf blocks
1.2.3 Feature: Pumpkins and melons grow from stems much faster, and not require farmland around the stem to grow on.
1.2.3 Feature: Fix to vines to stop them spreading too much.
1.2.3 Feature: Shapeless mushroom stew recipe
Mobs
Passive mobs will now flee when hit.
The snout on pigs now protrude from their head.
Skeletons now hold full size bows.
Animals no longer despawn which makes it possible to capture them.
Zombies now drop rotten flesh instead of feathers.
Updated some mob sounds.
Environment
Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game's time.
Improved sunrise and sunset.
Improved the rain edges (when looking up in rain)
Removed the Void by making it impossible to break the bottom/top layer of bedrock.
Removed biomes - rainforest, seasonal forest, savanna, shrubland, and tundra.
Other
1.2.3 Feature: Mining speed changes
Updated the How to Play HUD with food bar information.
Added descriptions for Creative mode and sprinting to the How to Play menus.
Updated the Download Content menu with pictures of the DLC available.
Tutorial World
Changed the Tutorial world to enable the new terrain features in it.
Added mini tutorial for sprinting in the Tutorial world.
Added mini tutorial for eating in the Tutorial world.
Added music disc quests in the Tutorial world - players can search the world for the 12 chests, each containing one of the music discs that can be played in a jukebox.
Bug fixes
Fix for duplication glitch.
Fix for aspect ratio of things in hand when in splitscreen mode.
Fix for issue with player data not saving (player starting world with no items they had when they saved).
Fix for redstone tiles burning out when they shouldn't.
Fixed issue with minecart with furnace not being able to move another minecart.
Fixed particle code for flipped 3rd person view.
TU4
August 7, 2012
Bug fixes
Fix for a crash with pistons at the edge of the world
Fix for a crash due to a thread safety issue usually caused by pistons
Fix for issue with operating pistons on chunk boundaries
Fix for a rendering flicker with active pistons
Fix for rendering slowdown due to lighting issues
Fix for rain going through blocks (raining indoors)
Fix for Marketplace not launching when unlocking skin pack after selecting a locked skin in the trial version of the skin pack
Fix for bug allowing locked skins to be selected if they are beside a free skin
Fix for misaligned player scores when viewed under the "My Score" leaderboard filter
Fix for the constant button press sounds when rotating a character in the skin select screen
Fix for the constant sound effect played on the sign text entry
Fix for thunder not being audible
Fix for third person front view not displaying fire.
Added Character Skin Selector to allow players to choose their skin from the default skins, or from downloadable Skin Packs.
Added lighting improvements (backported from Beta 1.8.1 of the computer version) and snow & rain improvements.
Added a save file cache to improve the speed of displaying the saves list.
Added ban list functionality to allow players to self-ban from levels they feel contain offensive content.
Added a ban list section to the How To Play menus.
Added an option for the host to limit online games to only players in their friends list (no friends of friends).
Added a seed display to the level load screen (requires existing levels to be saved out again to add the display).
Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus.
Added the crosshair to the list of things affected by the opacity slider.
On using the quickselect bar, the opacity of the quickselect, tooltips, splitscreen gamertag display, and crosshair will be set to 80, and will fade back down to the user opacity setting after 6 seconds of no quickselect bar use.
Added some more Tips & Trivia to the loading/saving screen display.