The following list is organized by the release version and cycle equivalent to the PC version. A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version are listed here.
Version
PC equivalent
Date of Addition
Additions Summary
1.1
Beta 1.7.3
July 13th 2012
Changes that bring Xbox Edition up to date with Beta 1.7.3
Added Character Skin Selector to allow players to choose their skin from the default skins, or from Downloadable Content Skin Packs.
Added lighting improvements (brought forward from 1.8.2 update) and snow & rain improvements.
Added a save file cache to improve the speed of displaying the saves list.
Added ban list functionality to allow players to self-ban from levels they feel contain offensive content.
Added a ban list section to the How To Play menus.
Added an option for the host to limit online games to only players in their friends list (no friends of friends).
Added a seed display to the level load screen (requires existing levels to be saved out again to add the display).
Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus.
Added the crosshair to the list of things affected by the opacity slider.
On using the quickselect bar, the opacity of the quickselect, tooltips, splitscreen gamertag display, and crosshair will be set to 80, and will fade back down to the user opacity setting after 6 seconds of no quickselect bar use.
Added some more Tips & Trivia to the loading/saving screen display.
Tutorial World changes & additions
Added optional tutorial for pistons and redstone.
Added a self-building bridge to the castle using pistons.
A Boat can be pushed through solid blocks and appear solid black. While black they cannot be destroyed. You must break the block that it is stuck in to make it return to the proper texture color and breakable.
Occasional game freezes (in Multiplayer Only?) just prior to auto-save when running game for several hours straight.
When digging through Sand, some blocks will visually dissapper but will still be there when attempting to dig. When a user digs through the visually missing block to another block different from Sand (Ex. Cobblestone) the game will continue to produce the sound signifying the player is digging through Sand although the user is digging through a different block. This will continue until the user either switches tools or places a block down and then breaks the block that has been placed down.
Duplication from the dispenser still hasn't been fixed. You can still duplicate it is just more difficult.
A glitch may occur that makes blocks 'respawn' after being 'broken.' The block makes all visual indications of damage, and the appropriate sounds, but are in truth taking no damage. After the animation for 'breaking' is finished, 'broken' blocks disappear without spawning a pickup item, and then reappear approx. one second later. This glitch also expands to mobs, in that they make sounds and flash red, but do not get knocked back or actually take any damage. However, 'breaking' the blocks still uses up your tools and weapons as normal.
1.0
Beta 1.6.6
May 9th 2012
First release, ported to Xbox as Minecraft Beta 1.6.6
Pouring water from a bucket may cause it to either leave an extra water source, or leave no water source when pouring the water out, sometimes you can pick up the water source by picking it up in the same spot you have poured it over.
Spiders will sometimes lose their ability to move when they are hit in tall grass.
Game crashes whenever 2 (and possibly more) players finishing mining the same block.
Game crashes whenever a player changes a filter to what might be Worldwide.
Sugarcane are solid (You can't walk through them).
Mobs sometimes do not take damage when hit on the legs and your tool's durability is lowered.
Sometimes the game freezes while saving the world.
Sometimes the game freezes when a player enters a Nether Portal.
When you try and save the game when one or more people are in a different dimension, it can crash.
If you try to join a game from a game invite when you are already in a game, it will sometimes freeze.
If your saved game is on the cloud and you lose your connection to Xbox Live, the game defaults to player 1 and the hard drive. (Meaning that if you are playing split screen and you are using player 2's world then it will transfer ownership of the world to player 1.)
Taking a screen shot when not playing an online game (unchecking the online checkbox when loading world) will cause the game to disconnect from the server, losing all unsaved data.
Sometimes when opening the crafting area and either going through, or quitting the crafting tutorial will cause the game to freeze.