Minecraft Wiki
(→‎Data values: add tag)
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|spritetype=block
 
|spritetype=block
 
|nameid=oak_leaves
 
|nameid=oak_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves}}
 
|itemtags=leaves}}
 
{{ID table
 
{{ID table
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|spritetype=block
 
|spritetype=block
 
|nameid=spruce_leaves
 
|nameid=spruce_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves}}
 
|itemtags=leaves}}
 
{{ID table
 
{{ID table
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|spritetype=block
 
|spritetype=block
 
|nameid=birch_leaves
 
|nameid=birch_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves}}
 
|itemtags=leaves}}
 
{{ID table
 
{{ID table
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|spritetype=block
 
|spritetype=block
 
|nameid=jungle_leaves
 
|nameid=jungle_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves}}
 
|itemtags=leaves}}
 
{{ID table
 
{{ID table
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|spritetype=block
 
|spritetype=block
 
|nameid=acacia_leaves
 
|nameid=acacia_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves}}
 
|itemtags=leaves}}
 
{{ID table
 
{{ID table
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|spritetype=block
 
|spritetype=block
 
|nameid=dark_oak_leaves
 
|nameid=dark_oak_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves
 
|itemtags=leaves
 
}}
 
}}
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|spritetype=block
 
|spritetype=block
 
|nameid=azalea_leaves
 
|nameid=azalea_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=lava_pool_stone_replaceables, leaves, mineable/hoe
 
|itemtags=leaves
 
|itemtags=leaves
 
}}
 
}}
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|spritetype=block
 
|spritetype=block
 
|nameid=flowering_azalea_leaves
 
|nameid=flowering_azalea_leaves
|blocktags=azalea_log_replaceable, leaves
+
|blocktags=flowers, lava_pool_stone_replaceables, leaves, mineable/axe, mineable/hoe
|itemtags=leaves
+
|itemtags=flowers, leaves
 
|foot=1}}
 
|foot=1}}
   

Revision as of 00:28, 13 June 2021

Leaves are natural blocks that grow as part of trees.

Obtaining

Breaking

Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or Silk Touch enchanted tools.

Block Leaves
Hardness 0.2
Tool
Breaking time[A]
Default 0.3
Wooden 0.15
Stone 0.1
Iron 0.05
Diamond 0.05
Netherite 0.05
Golden 0.05
Shears 0.05
Sword 0.2
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Drop Source No Fortune Fortune I Fortune II Fortune III
Jungle Saplings Jungle Leaves 2.5% (140) 2.78% (136) 3.125% (132) 4.17% (124)
Azalea or other Saplings Other Leaves 5% (120) 6.25% (116) 8.33% (112) 10% (110)
1-2 Sticks Leaves 2% (150) 2.22% (145) 2.5% (140) 3.33% (130)
Apples Oak and Dark Oak Leaves 0.5% (1200) 0.556% (1180) 0.625% (1160) 0.833% (1120)

Natural generation

Graphic

Leaves on fast and on fancy graphics.

Leaves occur naturally on trees throughout the Overworld. Dark oak leaves also generate in woodland mansions.

Post-generation

Leaves generate as part of trees grown from saplings.

Usage

Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to any log, either directly or via other leaf block, with a maximum distance of 6 blocks. Player-placed leaf blocks never decay.

Leaves that decay, or are destroyed without using shears, yield saplings or sticks 5% (120) of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% (140) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling along with an apple. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.

Leaves take on a different shade of green depending on the biome in which they are placed.

Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black‌[JE only]/dark green‌[BE only]. They diffuse sky light, causing the shadows they cast under trees.

Redstone component

Information icon
This feature is exclusive to Java Edition. 

The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.

Piston interactivity

Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks or honey blocks.

Composting

Leaves have a 30% chance of increasing the compost level in a composter by 1.

Bees

Flowering azaleas leaves function like any other flowers in their interaction and uses with bees.

Bee nests

Oak and birch trees grown from saplings that are within 2 blocks of any flowering azalea leaves have a 5% chance to grow with bee nest and 1-3 bees in it.

List of colors

Foliage

Foliage Colormap

Java Edition

Hard-coded colors
  • In the inventory, oak, jungle, acacia, and dark oak leaves are colored
     #48B518
    .
  • Spruce leaves are colored
     #619961
    , and are not affected by biome or inventory color.
  • Birch leaves are colored
     #80a755
    , and are not affected by biome or inventory color.
Biome colors
Realms Plus Icon
This page would benefit from the addition of isometric renders. 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Add jungle and acacia leaves (see Tint to get the files)

These values are generated by the biome dyeing algorithm. See Biome colors for more information.

Biome Category Rainfall Foliage Color Temperature Affects Render
Badlands Mesa No #9e814d No Badlands Oak Leaves
Badlands Plateau Mesa No #9e814d No Badlands Oak Leaves
Beach Beach Rain #77ab2f Plains Oak Leaves
Birch Forest Forest Rain #6ba941 Birch Forest Oak Leaves
Birch Forest Hills Forest Rain #6ba941 Birch Forest Oak Leaves
Cold Ocean Ocean Rain #71a74d Ocean Oak Leaves
Dark Forest Forest Rain #59ae30 Forest Oak Leaves
Dark Forest Hills Forest Rain #59ae30 Forest Oak Leaves
Deep Cold Ocean Ocean Rain #71a74d Ocean Oak Leaves
Deep Frozen Ocean Ocean Rain #71a74d Ocean Oak Leaves
Deep Lukewarm Ocean Ocean Rain #71a74d Ocean Oak Leaves
Deep Ocean Ocean Rain #71a74d Ocean Oak Leaves
Deep Warm Ocean Ocean Rain #71a74d Ocean Oak Leaves
Desert Desert No #aea42a Desert Oak Leaves
Desert Hills Desert No #aea42a Desert Oak Leaves
Desert Lakes Desert No #aea42a Desert Oak Leaves
End Barrens The End No #71a74d Ocean Oak Leaves
End Highlands The End No #71a74d Ocean Oak Leaves
End Midlands The End No #71a74d Ocean Oak Leaves
Eroded Badlands Mesa No #9e814d No Badlands Oak Leaves
Flower Forest Forest Rain #59ae30 Forest Oak Leaves
Forest Forest Rain #59ae30 Forest Oak Leaves
Frozen Ocean Ocean Snow #60a17b File:Snowy Tundra Oak Leaves.png
Frozen River River Snow #60a17b File:Snowy Tundra Oak Leaves.png
Giant Spruce Taiga Taiga Rain #68a464 Taiga Oak Leaves
Giant Spruce Taiga Hills Taiga Rain #68a464 Taiga Oak Leaves
Giant Tree Taiga Taiga Rain #68a55f File:Giant Tree Taiga Oak Leaves.png
Giant Tree Taiga Hills Taiga Rain #68a55f File:Giant Tree Taiga Oak Leaves.png
Gravelly Mountains Extreme Hills Rain #6da36b File:Mountains Oak Leaves.png
Gravelly Mountains+ Extreme Hills Rain #6da36b File:Mountains Oak Leaves.png
Ice Spikes Icy Snow #60a17b File:Snowy Tundra Oak Leaves.png
Jungle Jungle Rain #30bb0b Jungle Oak Leaves
Jungle Edge Jungle Rain #3eb80f File:Jungle Edge Oak Leaves.png
Jungle Hills Jungle Rain #30bb0b Jungle Oak Leaves
Lukewarm Ocean Ocean Rain #71a74d Ocean Oak Leaves
Modified Badlands Plateau Mesa No #9e814d No Badlands Oak Leaves
Modified Jungle Jungle Rain #30bb0b Jungle Oak Leaves
Modified Jungle Edge Jungle Rain #3eb80f File:Jungle Edge Oak Leaves.png
Modified Wooded Badlands Plateau Mesa No #9e814d No Badlands Oak Leaves
Mountain Edge Extreme Hills Rain #6da36b File:Mountains Oak Leaves.png
Mountains Extreme Hills Rain #6da36b File:Mountains Oak Leaves.png
Mushroom Fields Mushroom Rain #2bbb0f Mushroom Fields Oak Leaves
Mushroom Field Shore Mushroom Rain #2bbb0f Mushroom Fields Oak Leaves
Nether Nether No #aea42a Desert Oak Leaves
Ocean Ocean Rain #71a74d Ocean Oak Leaves
Plains Plains Rain #77ab2f Plains Oak Leaves
River River Rain #71a74d Ocean Oak Leaves
Savanna Savanna No #aea42a Desert Oak Leaves
Savanna Plateau Savanna No #aea42a Desert Oak Leaves
Shattered Savanna Savanna No #aea42a Desert Oak Leaves
Shattered Savanna Plateau Savanna No #aea42a Desert Oak Leaves
Small End Islands The End No #71a74d Ocean Oak Leaves
Snowy Beach Beach Snow #64a278 Snowy Beach Oak Leaves
Snowy Mountains Icy Snow #60a17b File:Snowy Tundra Oak Leaves.png
Snowy Taiga Taiga Snow #60a17b File:Snowy Tundra Oak Leaves.png
Snowy Taiga Hills Taiga Snow #60a17b File:Snowy Tundra Oak Leaves.png
Snowy Taiga Mountains Taiga Snow #60a17b File:Snowy Tundra Oak Leaves.png
Snowy Tundra Icy Snow #60a17b File:Snowy Tundra Oak Leaves.png
Stone Shore None Rain #6da36b File:Mountains Oak Leaves.png
Sunflower Plains Plains Rain #77ab2f Plains Oak Leaves
Swamp Swamp Rain #6a7039 If temperature below -0.1, used #4C763C. Swamp Oak Leaves / Swamp Oak Leaves (Cold)
Swamp Hills Swamp Rain #6a7039 If temperature below -0.1, used #4C763C. Swamp Oak Leaves / Swamp Oak Leaves (Cold)
Taiga Taiga Rain #68a464 Taiga Oak Leaves
Taiga Hills Taiga Rain #68a464 Taiga Oak Leaves
Taiga Mountains Taiga Rain #68a464 Taiga Oak Leaves
Tall Birch Forest Forest Rain #6ba941 Birch Forest Oak Leaves
Tall Birch Hills Forest Rain #6ba941 Birch Forest Oak Leaves
The End The End No #71a74d Ocean Oak Leaves
The Void None No #71a74d Ocean Oak Leaves
Warm Ocean Ocean Rain #71a74d Ocean Oak Leaves
Wooded Badlands Plateau Mesa No #9e814d No Badlands Oak Leaves
Wooded Hills Forest Rain #59ae30 Forest Oak Leaves
Wooded Mountains Extreme Hills Rain #6da36b File:Mountains Oak Leaves.png

Bedrock Edition

This section is missing information about analogous color lists for Bedrock Edition.. 
Please expand the section to include this information. Further details may exist on the talk page.
Snowy Oak LeavesSnowy Spruce LeavesSnowy Birch LeavesSnowy Jungle LeavesSnowy Acacia LeavesSnowy Dark Oak Leaves

In Bedrock Edition, leaves appear as snow-covered during snowfall, however, these appearances are exclusive to snowy tundra, frozen river, snowy beach, and snowy taiga biomes and their variants. Leaves are snow-covered only during snowfalls when fancy graphics are enabled. mountain biomes and variants despite having snow at high altitude doesn't turn leaves into frost covered during snowfall, same also occur to frozen ocean and deep frozen ocean.

Sounds

Other leaves

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.grass.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.grass0.70.8-1.0
BlocksWhen the block is placeddig.grass0.80.8-1.0
BlocksWhile the block is in the process of being brokenhit.grass0.30.5
PlayersFalling on the block with fall damagefall.grass0.41.0
PlayersWalking on the blockstep.grass0.31.0
PlayersJumping from the blockjump.grass0.111.0
PlayersFalling on the block without fall damageland.grass0.211.0

Azalea leaves

Data values

ID

Java Edition:

NameIdentifierFormBlock tags (JE)Item tags (JE)Translation key
Oak Leavesoak_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.oak_leaves
Spruce Leavesspruce_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.spruce_leaves
Birch Leavesbirch_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.birch_leaves
Jungle Leavesjungle_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.jungle_leaves
Acacia Leavesacacia_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.acacia_leaves
Dark Oak Leavesdark_oak_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.dark_oak_leaves
Azalea Leavesazalea_leavesBlock & Itemlava_pool_stone_replaceables
leaves
mineable/hoe
leavesblock.minecraft.azalea_leaves
Flowering Azalea Leavesflowering_azalea_leavesBlock & Itemflowers
lava_pool_stone_replaceables
leaves
mineable/axe
mineable/hoe
flowers
leaves
block.minecraft.flowering_azalea_leaves

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Leaves (oak, spruce, birch and jungle)leaves18Block & Giveable Item[i 1]tile.leaves.oak.name
tile.leaves.spruce.name
tile.leaves.birch.name
tile.leaves.jungle.name
Leaves (acacia and dark oak)leaves2261Block & Giveable Item[i 1]tile.leaves.acacia.name
tile.leaves.big_oak.name[verify]
Azalea Leavesazalea_leaves579Block & Giveable Item[i 1]tile.azalea_leaves.name
Flowered Azalea Leavesazalea_leaves_flowered580Block & Giveable Item[i 1]tile.azalea_leaves_flowered.name
  1. a b c d Available with /give command.

Metadata

See also: Data values

In Bedrock Edition, leaves use the following data values. "Persistent" means the leaves never decay. "Check for decay" means that if the leaves are not persistent, they should check whether to decay the next time they get a block update. If there is no log block within 4 blocks, the leaves decay. The check for decay bit is normally set on when a log block, leaves block, or leaves2 block is broken within 4 blocks of this block. The values 12–15 can be used, but they cause identical behavior to values 8–11.

Leaves
DV Description
0 Oak Leaves
1 Spruce Leaves
2 Birch Leaves
3 Jungle Leaves
4 Oak Leaves, check for decay
5 Spruce Leaves, check for decay
6 Birch Leaves, check for decay
7 Jungle Leaves, check for decay
8 Oak Leaves, persistent
9 Spruce Leaves, persistent
10 Birch Leaves, persistent
11 Jungle Leaves, persistent
12 Oak Leaves, persistent + check for decay
13 Spruce Leaves, persistent + check for decay
14 Birch Leaves, persistent + check for decay
15 Jungle Leaves, persistent + check for decay
Leaves 2
DV Description
0 Acacia Leaves
1 Dark Oak Leaves
4 Acacia Leaves, check for decay
5 Dark Oak Leaves, check for decay
8 Acacia Leaves, persistent
9 Dark Oak Leaves, persistent
12 Acacia Leaves, persistent + check for decay
13 Dark Oak Leaves, persistent + check for decay

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
distance71
2
3
4
5
6
7
How far away this block is from the nearest log or wood, in taxicab distance.
persistentfalsefalse
true
If the block persists regardless of having no wood nearby.
true for player-placed leaves.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this leaves.

Bedrock Edition:
Leaves:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
old_leaf_type0x1
0x2
oak oak0Oak Leaves
spruce1Spruce Leaves
birch2Birch Leaves
jungle3Jungle Leaves
persistent_bit0x8falsefalse
true
0
1
If the block persists regardless of having no wood nearby.
update_bit0x4falsefalse
true
0
1
If the block checks for nearby wood and decays.

Leaves2:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
new_leaf_type0x1
0x2
acacia acacia0Acacia Leaves
dark_oak1Dark Oak Leaves
persistent_bit0x8falsefalse
true
0
1
If the block persists regardless of having no wood nearby.
update_bit0x4falsefalse
true
0
1
If the block checks for nearby wood and decays.

Azalea leaves and flowering azalea leaves:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
persistent_bitNot Supportedfalsefalse
true
UnsupportedIf the block persists regardless of having no wood nearby.
update_bitNot Supportedfalsefalse
true
UnsupportedIf the block checks for nearby wood and decays.

History

For the different historical leaf decay algorithms, see History of leaf decay.
Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: In mid pocket edition alpha (around 2014-15), leaves had a strange texture when completely covered by other leaves or at the edge of render distance - what exactly was this texture?
This section is missing information about Later pocket edition fast leaves history. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Classic
0.0.14a
{{Extension DPL}}<ul><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
| title = Rabbit Hide
| image = Rabbit Hide.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.

== Obtaining ==

===Mob loot===
[[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.

Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.

== Usage ==

Rabbit hide can be crafted into leather, or into bundles to store stacks of items.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|id=529
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
{{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
{{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
{{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
{{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
{{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
{{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>



{{items}}

[[de:Kaninchenfell]]
[[es:Piel de conejo]]
[[fr:Peau de lapin]]
[[hu:Nyúlbőr]]
[[it:Pelle di coniglio]]
[[ja:ウサギの皮]]
[[ko:토끼 가죽]]
[[nl:Konijnenhuid]]
[[pl:Królicza skóra]]
[[pt:Pele de coelho]]
[[ru:Кроличья шкурка]]
[[zh:兔子皮]]
[[Category:Renewable resources]]</li><li>[[Shield|Shield]]<br/>{{Item
| image = Shield.png
| image2 = White Shield.png
| extratext = View [[#Gallery|all renders]]
| durability = 336
| renewable = Yes
| stackable = No
}}
A '''shield''' is a tool used for protecting the [[player]] against attacks.

== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
|B1=Iron Ingot
|C1=Any Planks
|A2=Any Planks
|B2=Any Planks
|C2=Any Planks
|B3=Any Planks
|Output=Shield
|type=Combat
}}
{{Crafting
|ignoreusage=1
|Shield
|Matching Banner
|A2=Shield
|B2=Banner
|Output=Matching Shield
|type=combat
|foot=1
}}

=== Repairing ===
{{Crafting
|ignoreusage=1
|showdescription=1
|Damaged Shield
|Damaged Shield
|Output=Shield
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
|type= Combat
}}

Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.

=== Trading ===
Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.

== Usage ==
Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

=== Defense ===
Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.  

Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.

The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->

Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>

Blockable attacks include:
*Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability 
** Status effects do not carry through to the blocker{{only|java|short=1}}.
*Normal, tipped, and spectral [[arrow]]s
** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
** Status effects do not carry through to the blocker{{only|java|short=1}}.
***This can be used to damage the attacker or another mob down there.
*[[Flame|Flaming arrows]]
** Burning does not carry through to the blocker{{only|java|short=1}}.
*[[Trident]]s
*[[Snowball]]s and [[egg]]s
*Spines from [[pufferfish]]
*Bullets from [[shulker]]s
** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
*Spit from [[llama]]s
*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
** Burning does not carry through to the blocker.
*Direct hits from [[ghast]] [[fireball]]s
** These still cause environmental damage.
*All explosions{{only|JE|short=1}}
*Explosion damage from [[creeper]]s
*[[TNT]] that another player lit
*[[Ravager]] headbutts
** These still knock the blocker back by about 3 blocks.
** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
*Ravager roars are blocked but still knock back the blocker.
*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
*Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%).
*Damage reflected from [[Thorns]] enchantment / [[Guardian|guardians]].

They cannot block:
*Arrows from a [[crossbow]] enchanted with [[Piercing]]
** This does not reduce the shield's durability.
*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
** Direct projectile damage is blocked, but the effect still carries through.
*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
*Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
*TNT that the blocking player lit themselves{{only|BE|short=1}}
*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
*[[Fall damage]], including that from [[ender pearl]]s
** This also includes when the player rides an [[entity]] that died due to fall damage.
*Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
** Such strikes disable being able to use shields for 5 seconds.

=== Applying patterns ===
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
Shields can be decorated by applying a [[banner]].

{{Crafting
|showdescription=1
|Shield
|Matching Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|Olink=Shield
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
}}

Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.

{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.

=== Enchantments ===
A shield can receive the following [[enchantments]], but only through an [[anvil]]:

{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|subtitle=Shield blocks
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|translationkey=subtitles.item.shield.block
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a shield is placed in the offhand slot
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shield's durability is exhausted
|id=item.shield.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|volume=0.7
|pitch=1.0}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
|id=armor.equip_generic
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a shield's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|form=item
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|id=355
|form=item
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
|foot=1}}

== Advancements ==
{{load advancements|Not Today}}

== History ==
{{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
{{History|java}}
{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Matching Wool |B1=Any Planks
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
|A3=Matching Wool |B3=Any Planks
|Output=Matching Shield
|ignoreusage=1
}}
{{!}}}
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
}}
{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks
|A2=Any Planks |B2=Any Planks |C2=Any Planks
|B3=Any Planks
|Output=Shield
|ignoreusage=1
}}
{{!}}}
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|[[Arrow]]s now ricochet off shields.}}
{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
{{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
{{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
{{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
{{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
{{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}

{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when [[sneaking]].}}
{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
|Shields can only be activated when the weapon is charged to 200%.}}
{{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
|The option to hide the shield has been removed.}}
{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% [[explosions|explosion]] damage.}}
{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
|Crouch-shielding while jumping has been disabled.
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[banner]]s.
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
{{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}

{{History|PS4}}
{{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
|Shields do not have [[banner]] application features.}}
{{History|foot}}

== Issues ==
{{issue list|-wither}}

== Gallery ==
<gallery>
Shield.png|Shield
White Shield.png|White Shield
Light Gray Shield.png|Light Gray Shield
Gray Shield.png|Gray Shield
Black Shield.png|Black Shield
Brown Shield.png|Brown Shield
Red Shield.png|Red Shield
Orange Shield.png|Orange Shield
Yellow Shield.png|Yellow Shield
Lime Shield.png|Lime Shield
Green Shield.png|Green Shield
Cyan Shield.png|Cyan Shield
Light Blue Shield.png|Light Blue Shield
Blue Shield.png|Blue Shield
Purple Shield.png|Purple Shield
Magenta Shield.png|Magenta Shield
Pink Shield.png|Pink Shield
</gallery>

=== Screenshots ===
<gallery>
JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
Jeb Crafting Shield.png|Jeb crafting a shield.
Player with Shield.png|Player holding the default shield.
Shield Block.png|A player blocking with a shield.
ShieldFirstPerson.png|Blocking with a shield as seen in first person.
Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
-ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
Bedrock-Shields.jpg
</gallery>

== References ==
{{reflist}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019

{{Items}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[de:Schild (Kampf)]]
[[fr:Bouclier]]
[[it:Scudo]]
[[ja:盾]]
[[ko:방패]]
[[nl:Schild]]
[[pl:Tarcza]]
[[pt:Escudo]]
[[ru:Щит]]
[[th:โล่]]
[[zh:盾牌]]</li></ul>
Oak Leaves JE1 Added leaves.
0.0.15a (Multiplayer Test 1)
{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
|image = Blue_Dye_JE1_BE1.png
|renewable = Yes
|stackable = Yes (64)
}}

'''Blue dye''' is a [[Dye#Primary|primary dye color]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |Lapis Lazuli
 |Output=Blue Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Cornflower
 |Output=Blue Dye
 |type=Material
 |foot=1
}}
=== Chest loot ===
{{#invoke:LootChest|base3|blue-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Blue Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|aliasid=dye / 18
|id=399
|form=item
|translationkey=item.dye.blue_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Blauer Farbstoff]]
[[es:Tinte azul]]
[[fr:Teinture bleue]]
[[ja:青色の染料]]
[[ko:파란색 염료]]
[[pl: Niebieski barwnik]]
[[pt:Corante azul]]
[[zh:蓝色染料]]</li><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable = 
* Blue: No
* Red, Yellow: Yes
| stackable = No
}}

'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.

== Obtaining ==

=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].

=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.

=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}

== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[pt:Chave]]</li></ul>
Oak Leaves JE2 The texture of leaves has been changed.
August 25, 2009Demonstrated that leaves now drop saplings.
0.24_SURVIVAL_TEST
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
* besides netherite, amethyst is the only or to be attempted not from an ore in caves

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]
[[Category:Ore]]</li><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎
| image = Blaze Powder.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].

== Obtaining ==

=== Crafting ===
{{Crafting
|Blaze Rod
|Output= Blaze Powder,2
|type= Brewing
}}

== Usage ==

=== Crafting Ingredient ===

{{crafting usage}}

=== Brewing stand fuel ===
In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Blaze Powder
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Blaze Powder
  |Potion of Strength
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Powder
|spritetype=item
|nameid=blaze_powder
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Powder
|spritetype=item
|nameid=blaze_powder
|id=429
|form=item
|foot=1}}

== Video ==

{{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}

<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>

==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.
|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}
{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}
{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}
{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.
|Blaze powder can be used to craft [[magma cream]].
|Blaze powder is used as an ingredient to brew [[potion]]s.}}
{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[The Nether]]
* [[Potions]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021

{{Items}}

[[Category:Renewable resources]]

[[cs:Ohnivý prach]]
[[de:Lohenstaub]]
[[es:Polvo de blaze]]
[[fr:Poudre de Blaze]]
[[hu:Őrlángpor]]
[[ja:ブレイズパウダー]]
[[ko:블레이즈 가루]]
[[nl:Blazepoeder]]
[[pl:Płomienny proszek]]
[[pt:Pó de blaze]]
[[ru:Огненный порошок]]
[[th:ผงปีศาจไฟ]]
[[zh:烈焰粉]]</li></ul>
Leaves now drop saplings.[needs testing]
Java Edition Indev
0.31
{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item
| image = Firework Star.png
| renewable = 
* '''Trail Effect''': No
* '''All Others''': Yes
| stackable = Yes (64)
}}
'''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.

== Obtaining ==

In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
  |Gunpowder
  |Matching Dye
  |Head; Gold Nugget; Feather;Fire Charge;
  |Glowstone Dust;
  |Diamond;
  |Output=Matching Firework Star
  |arggroups=1;2,Output;3;4;5
  |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
  |type=Miscellaneous
}}
{{Crafting
  |ignoreusage=1
  |Matching Firework Star
  |Any Dye
  |Output=Matching Firework Star
  |type=Miscellaneous
  |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
  |foot=1
  |arggroups=1,Output
}}
<div style="display:none">
<!--
    This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
    They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Gunpowder
  |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
  |Head; Gold Nugget; Feather;Fire Charge;
  |Glowstone Dust;
  |Diamond;
  |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
  |arggroups=1;2,Output;3;4;5
  |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
  |type=Miscellaneous
}}
{{Crafting
 |showdescription=1
 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
 |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
 |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
 |type=Decoration block
 |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
 |foot=1
}}
</div>

== Usage ==

The only usage of firework stars is to create [[firework rocket]]s.

=== Crafting ingredient ===

{{crafting usage|match=end}}

== Effects ==

=== Shape effects ===

A firework star can have only one shape effect.

{| class="wikitable"
|+ Shape Effects
! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
! Ingredient
! Effect
! Sample Animation
|-
| 0
| None
| Small Ball explosion (default)
| [[File:Firework Star (Small Sphere).gif|200px]]
|-
| 1
| {{ItemLink|Fire Charge}}
| Large Ball explosion and heavy sound.
| [[File:Firework Star (Large Sphere).gif|200px]]
|-
| 2
| {{ItemLink|Gold Nugget}}
| Star-shaped explosion
| [[File:Firework Star (Star Shape).gif|200px]]
|-
| 3
| {{BlockLink|id=Heads|Head}} (any)
| Creeper-shaped (Creeper Face) explosion
| [[File:Firework Star (Creeper Shape).gif|200px]]
|-
| 4
| {{ItemLink|Feather}}
| Burst explosion
| [[File:Firework Star (Burst).gif|200px]]
|}

=== Additional effects ===

In addition to the shape effects, any combination of these additional effects may be added to a firework star.

{| class="wikitable"
|+ Additional Effects
! Ingredient
! Effect
! Sample Animation
|-
| None
| Default
| [[File:Firework Star (Small Sphere).gif|200px]]
|-
| {{ItemLink|Glowstone Dust}}
| Twinkle (Crackle effect and sounds after the explosion)
| [[File:Firework Star (Twinkle effect).gif|200px]]
|-
| {{ItemLink|Diamond}}
| Trail effect after the explosion
| [[File:Firework Star (Trail effect).gif|200px]]
|-
| {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
| Twinkle + Trail effect after the explosion
| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
|}

== Sounds ==
{{see also|Firework_Rocket#Sounds}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Star
|spritetype=item
|nameid=firework_star
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Star
|spritetype=item
|nameid=firework_star
|aliasid=fireworkscharge
|id=520
|form=item
|translationkey=item.fireworksCharge.name
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Stars}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==
<div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>

== History ==
{{History|java}}
{{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
|Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
{{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
|Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
|Firework stars cannot be obtained within the Creative inventory.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==

* There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars.
* Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].

== Gallery ==
<gallery>
File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
</gallery>

{{Items}}

[[cs:Ohňostrojová hvězda]]
[[de:Feuerwerksstern]]
[[es:Estrella de fuegos artificiales]]
[[fr:Étoile de feu d'artifice]]
[[hu:Tűzijáték csillag]]
[[it:Stella pirotecnica]]
[[ja:花火の星]]
[[ko:폭죽 탄약]]
[[nl:Vuurwerkster]]
[[pl:Gwiazdka pirotechniczna]]
[[pt:Estrela de fogo de artifício]]
[[ru:Пиротехническая звезда]]
[[uk:Зірка феєрверку]]
[[zh:烟火之星]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item
| image = Lime_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Green Dye
  |White Dye
  |Output=Lime Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Green Dye
  |Bone Meal
  |Output=Lime Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Smelting ===

{{Smelting
|head=1
|foot=1
|Sea Pickle
|Lime Dye
|0,2
}}

=== Trading ===

[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Lime Dye}}

=== Trading ===

Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.‌

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|aliasid=dye / 10
|id=405
|form=item
|translationkey=item.dye.lime.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}
{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}
{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}
{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}
{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].
|Lime dye can now be used to craft lime wool.}}
{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.
|Lime dye can now be obtained from smelting [[sea pickle]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.
|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.‌}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|PS4}}
{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Světle zelené barvivo]]
[[de:Hellgrüner Farbstoff]]
[[es:Tinte verde lima]]
[[fr:Teinture vert clair]]
[[hu:Neonzöld festék]]
[[ja:黄緑色の染料]]
[[ko:연두색 염료]]
[[nl:Lichtgroene kleurstof]]
[[pl:Jasnozielony barwnik]]
[[pt:Corante verde-limão]]
[[ru:Лаймовый краситель]]
[[zh:黄绿色染料]]</li></ul>
20091223-2Leaves now produce shadows.
Minecraft Indev20100218Leaves now decay.
Java Edition Infdev
Minecraft Infdev20100227-1Leaves no longer decay.
20100325Leaves now decay again.
20100413Leaves no longer decay due to the addition of big trees.
20100615Leaves now decay again.
20100617-1Oak Leaves (fast) JE1 Leaves now use opaque texture when "Graphics: Fast" is set in options.
Java Edition Alpha
v1.0.6
{{Extension DPL}}<ul><li>[[Hoe|Hoe]]<br/>{{Item
| image = <gallery>
Wooden Hoe.png | Wooden
Stone Hoe.png | Stone
Iron Hoe.png | Iron
Golden Hoe.png | Golden
Diamond Hoe.png | Diamond
Netherite Hoe.png | Netherite
</gallery>
|rarity = Common
|renewable = 
* '''Netherite''': No 
* '''All others''': Yes
| durability = 
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|name=[[Hoe]]
|A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2= Stick
|B3= Stick
|Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe
|type=Tool
}}
{{Crafting
|name=[[Stone Hoe]]
|A1=Any stone-tier block |B1=Any stone-tier block
|B2=Stick
|B3=Stick
|Output=Stone Hoe
|type=Tool
||description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Hoe]]
  |ingredients=Damaged Matching Hoe
  |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
  |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
  |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
  |description= The durability of the two hoes is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Hoe
|Netherite Ingot
|Netherite Hoe
|tail=1
}}

=== Repairing ===

==== Grinding ====

{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]]  or<br>2x Damaged [[Netherite Hoe]]
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
|description=The durability of the two hoes is added together, plus an extra 5% durability.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].

=== Chest loot ===
{{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}

=== Trading ===
Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.

=== Villager gifts ===
Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}

== Usage ==

=== Harvesting ===

Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].

{{breaking row|Sculk Catalyst|sort=1|simple=1}}
{{breaking row|Sculk Shrieker|sort=1|simple=1}}
{{breaking row|Sculk Sensor|sort=1|simple=1}}
{{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}
{{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}
{{breaking row|Shroomlight|sort=1|simple=1}}
{{breaking row|Hay Bale|sort=1|simple=1}}
{{breaking row|Target|sort=1|simple=1}}
{{breaking row|Dried Kelp Block|sort=1|simple=1}}
{{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}
{{breaking row|Leaves|sort=1|simple=1}}
{{breaking row|Sculk|sort=1|simple=1}}
{{breaking row|Sculk Vein|sort=1|simple=1}}
{{breaking row|Moss Block|foot=1}}

Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.

=== Tilling ===

Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.

Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.

Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.

Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.

Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>

=== Weapon ===

Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon.

{{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Attack damage
! colspan="4" | Attack speed
! colspan="4" | Damage/Second (DPS)
|-
| {{hp|1}}
| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
| {{ItemSprite|Stone Hoe}} 2
| {{ItemSprite|Iron Hoe}} 3
| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
| {{ItemSprite|Stone Hoe}} 2
| {{ItemSprite|Iron Hoe}} 3
| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
|}
Hoes always attack instantly {{in|bedrock}}.

=== Enchantments ===

A hoe can receive the following enchantments and curses:

{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist}}

=== Fuel ===

Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.

=== Smelting ingredient ===

{{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Hoe till1.ogg
|sound2=Hoe till2.ogg
|sound3=Hoe till3.ogg
|sound4=Hoe till4.ogg
|subtitle=Hoe tills
|source=block
|description=When a block is tilled into farmland
|id=item.hoe.till
|translationkey=subtitles.item.hoe.till
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a hoe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=block
|description=When a block is tilled into farmland
|id=use.gravel
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a hoe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Hoe
|spritetype=item
|nameid=wooden_hoe
|form=item}}
{{ID table
|displayname=Stone Hoe
|spritetype=item
|nameid=stone_hoe
|form=item}}
{{ID table
|displayname=Iron Hoe
|spritetype=item
|nameid=iron_hoe
|form=item}}
{{ID table
|displayname=Diamond Hoe
|spritetype=item
|nameid=diamond_hoe
|form=item}}
{{ID table
|displayname=Golden Hoe
|spritetype=item
|nameid=golden_hoe
|form=item}}
{{ID table
|displayname=Netherite Hoe
|spritetype=item
|nameid=netherite_hoe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden hoe
|spritetype=item
|nameid=wooden_hoe
|id=329
|form=item}}
{{ID table
|displayname=Stone hoe
|spritetype=item
|nameid=stone_hoe
|id=330
|form=item}}
{{ID table
|displayname=Iron hoe
|spritetype=item
|nameid=iron_hoe
|id=331
|form=item}}
{{ID table
|displayname=Diamond hoe
|spritetype=item
|nameid=diamond_hoe
|id=332
|form=item}}
{{ID table
|displayname=Golden hoe
|spritetype=item
|nameid=golden_hoe
|id=333
|form=item}}
{{ID table
|displayname=Netherite hoe
|spritetype=item
|nameid=netherite_hoe
|id=608
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}

== Video ==

<div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
|Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}
{{History|java alpha}}
{{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}
{{History|java beta}}
{{History||1.2|Golden hoes now have the same durability as the other gold tools.}}
{{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}
{{History|java}}
{{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}
{{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}
{{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}
{{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}
{{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}
{{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}
{{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}
{{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}
{{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}
{{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}
{{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.
|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}
{{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.
|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
{{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|Hoes now mine [[hay bale]]s faster than other tools.
|Netherite hoes are now less common when bartering with piglins.
|Hoes now lose 2 durability when used as a weapon.
|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.
|Netherite hoes can no longer be [[crafted]].
|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}
{{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}
{{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.
|Stone hoes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}
{{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}
{{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}
{{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}
{{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
{{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}
{{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.
|The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.
|The attack reach of hoes has been increased to 4 [[block]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. 
|Only iron hoes are available in the Creative inventory.
|[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}
{{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}
{{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}
{{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}
{{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].
|Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.
|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
{{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
|Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.
|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
|Netherite hoes can no longer be [[crafting|crafted]].
|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].
|Stone Hoes can now be created using Blackstone.
|Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests.
|Golden hoes now generate randomly enchanted in ruined portal chests.
|Hoes now deal the same damage as pickaxes of each tier.}}
{{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}
{{History|ps4}}
{{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
*When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
*The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part.  This isn't present in any other tool.

== Gallery ==
<gallery>
Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].
Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.
</gallery>
=== Enchanted hoes ===
<gallery>
Enchanted Wooden Hoe.gif
Enchanted Stone Hoe.gif
Enchanted Iron Hoe.gif
Enchanted Golden Hoe.gif
Enchanted Diamond Hoe.gif
Enchanted Netherite Hoe.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019

{{Items}}

[[Category:Combat]]

[[cs:Motyka]]
[[de:Hacke]]
[[es:Azada]]
[[fr:Houe]]
[[hu:Kapa]]
[[it:Zappa]]
[[ja:クワ]]
[[ko:괭이]]
[[nl:Schoffel]]
[[pl:Motyka]]
[[pt:Enxada]]
[[ru:Мотыга]]
[[tr:Çapa]]
[[uk:Мотика]]
[[zh:锄]]</li><li>[[Purple Dye|Purple Dye]]<br/>{{Item
| image = Purple_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |Blue Dye
  |Red Dye
  |Output=Purple Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Lapis Lazuli
  |Red Dye
  |Output=Purple Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Trading ===

[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Purple Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}

Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|aliasid=dye / 5
|id=400
|form=item
|translationkey=item.dye.purple.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}
{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}
{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}
{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}
{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.
|Purple dye can now be used to craft purple [[wool]].}}
{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.
|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|PS4}}
{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Fialové barvivo]]
[[de:Violetter Farbstoff]]
[[es:Tinte morado]]
[[fr:Teinture violette]]
[[hu:Lila festék]]
[[ja:紫色の染料]]
[[ko:보라색 염료]]
[[nl:Paarse kleurstof]]
[[pl:Fioletowy barwnik]]
[[pt:Corante roxo]]
[[ru:Фиолетовый краситель]]
[[zh:紫色染料]]</li></ul>
Leaves no longer decay.
Leaves now have a 120 chance of dropping a sapling instead of 110.
v1.0.6_01
{{Extension DPL}}<ul><li>[[Head|Head]]<br/>{{Block
| image = 
<gallery>
Skeleton Skull.png | Skeleton
Wither Skeleton Skull.png | Wither Skeleton 
Player Head.png | Player
Zombie Head.png| Zombie
Creeper Head.png | Creeper
Dragon Head.png | Dragon
Piglin Head.png | Piglin
</gallery>
| transparent = Yes
| light = No
| tool = any
| renewable = 
* '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' 
* Yes
* '''Dragon, Player:'''
* No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| rarity = Uncommon
}}

A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].

== Obtaining ==

=== Breaking ===

A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Mob Head|sprite=Heads}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].

When destroyed by an [[explosion]], the head ''always'' drops as an item.

===Natural generation===

Dragon heads generate on [[end ships]] found in [[End City|end cities]].

Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].

=== Mob loot ===

A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.

[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>

==Usage ==

===Decoration===

Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)

=== Wearing ===
{{See also|#Renders}}

The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

====Disguise====

Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.

{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].

=== Withers===
{{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}

[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.

===Dispensers===
A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

[[Dispenser]]s can also complete the construction of a wither.

=== Crafting ingredient===

{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
  |ignoreusage=1
  |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
  |Gunpowder
  |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head
  |Matching Dye
  |Output= Matching Firework Star
  |description=Forms Creeper shape
  |foot=1
}}

===Enchantments===

Mob heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

==Player skins==
{{exclusive|java|section=1}}
Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.

The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. 

Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.

When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs).

=== Marc's Head Format===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]

{{exclusive|Java|section=1}}

[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.

Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.

The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> 
<!--

DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!

In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0

-->

;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Alex}} MHF_Alex
*{{InvSprite|MHF Blaze}} MHF_Blaze
*{{InvSprite|MHF CaveSpider}} MHF_CaveSpider
*{{InvSprite|MHF Chicken}} MHF_Chicken
*{{InvSprite|MHF Cow}} MHF_Cow
*{{InvSprite|MHF Creeper}} MHF_Creeper
*{{InvSprite|MHF Enderman}} MHF_Enderman
*{{InvSprite|MHF Ghast}} MHF_Ghast
*{{InvSprite|MHF Golem}} MHF_Golem
*{{InvSprite|MHF Herobrine}} MHF_Herobrine
*{{InvSprite|MHF LavaSlime}} MHF_LavaSlime
*{{InvSprite|MHF MushroomCow}} MHF_MushroomCow
*{{InvSprite|MHF Ocelot}} MHF_Ocelot
*{{InvSprite|MHF Pig}} MHF_Pig
*{{InvSprite|MHF PigZombie}} MHF_PigZombie
*{{InvSprite|MHF Sheep}} MHF_Sheep
*{{InvSprite|MHF Skeleton}} MHF_Skeleton
*{{InvSprite|MHF Slime}} MHF_Slime
*{{InvSprite|MHF Spider}} MHF_Spider
*{{InvSprite|MHF Squid}} MHF_Squid
*{{InvSprite|MHF Steve}} MHF_Steve
*{{InvSprite|MHF Villager}} MHF_Villager
*{{InvSprite|MHF WSkeleton}} MHF_WSkeleton
*{{InvSprite|MHF Zombie}} MHF_Zombie
</div>

;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Cactus}} MHF_Cactus
*{{InvSprite|MHF Cake}} MHF_Cake
*{{InvSprite|MHF Chest}} MHF_Chest
*{{InvSprite|MHF CoconutB}} MHF_CoconutB
*{{InvSprite|MHF CoconutG}} MHF_CoconutG
*{{InvSprite|MHF Melon}} MHF_Melon
*{{InvSprite|MHF OakLog}} MHF_OakLog
*{{InvSprite|MHF Present1}} MHF_Present1
*{{InvSprite|MHF Present2}} MHF_Present2
*{{InvSprite|MHF Pumpkin}} MHF_Pumpkin
*{{InvSprite|MHF TNT}} MHF_TNT
*{{InvSprite|MHF TNT2}} MHF_TNT2
</div>

;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF ArrowUp}} MHF_ArrowUp
*{{InvSprite|MHF ArrowDown}} MHF_ArrowDown
*{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
*{{InvSprite|MHF ArrowRight}} MHF_ArrowRight
*{{InvSprite|MHF Exclamation}} MHF_Exclamation
*{{InvSprite|MHF Question}} MHF_Question
</div>

==Sounds==
===Generic===
{{Sound table/Block/Stone}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=record
|description=When a zombie head is played using a note block
|id=block.note_block.imitate.zombie
|translationkey=subtitles.entity.zombie.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Creeper fuse.ogg
|subtitle=Creeper hisses
|source=record
|description=When a creeper head is played using a note block
|id=block.note_block.imitate.creeper
|translationkey=subtitles.entity.creeper.primed
|volume=3.0
|pitch=0.5
|distance=16}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wither skeleton idle1.ogg
|sound2=Wither skeleton idle2.ogg
|sound3=Wither skeleton idle3.ogg
|subtitle=Wither Skeleton rattles
|source=record
|description=When a wither skeleton skull is played using a note block
|id=block.note_block.imitate.wither_skeleton
|translationkey=subtitles.entity.wither_skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a carved pumpkin is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=record
|description=When a zombie head is played using a note block
|id=note.zombie
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>
|id=note.skeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Fuse.ogg
|source=record
|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>
|id=note.creeper
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Wither skeleton step1.ogg
|sound2=Wither skeleton step2.ogg
|sound3=Wither skeleton step3.ogg
|sound4=Wither skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a carved pumpkin is equipped
|id=armor.equip_generic
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull}}
{{ID table
|displayname=Wither Skeleton Skull
|spritetype=block
|nameid=wither_skeleton_skull}}
{{ID table
|displayname=Zombie Head
|spritetype=block
|nameid=zombie_head}}
{{ID table
|displayname=Player Head
|spritetype=block
|nameid=player_head}}
{{ID table
|displayname=Creeper Head
|spritetype=block
|nameid=creeper_head}}
{{ID table
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head}}
{{ID table
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Wither Skeleton Wall Skull
|spritetype=block
|nameid=wither_skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Zombie Wall Head
|spritetype=block
|nameid=zombie_wall_head
|form=block}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block}}
{{ID table
|displayname=Creeper Wall Head
|spritetype=block
|nameid=creeper_wall_head
|form=block}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=skull
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Head
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=skulls
|spritetype=block
|nameid=skull
|id=144
|form=block
|itemform=item.skull
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=skulls
|spritetype=item
|nameid=skull
|id=516
|form=item
|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=Skull
|foot=1}}

===Metadata===
{{see also|Data values}}
{{IN|bedrock}}, mob heads use the following data values:
{{/DV}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
Player heads use item NBT to save the owner.
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Player Heads}}
</div>

{{el|bedrock}}:
:{{IN|bedrock}}, heads have no additional item tag.
:See [[Bedrock Edition level format/Item format]].

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===

A mob head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements==
{{load achievements|Camouflage;The Beginning?}}

==Advancements==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> 
|Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}
{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
{{History|||snap=14w29a|Heads now display a cracking animation.}}
{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. 
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}
{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
<!-- 
{{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}
RE-ADD WHEN THE WORDING IS BETTER -->
{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. 
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} 
{{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}
{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. 
|Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}
{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}

{{History|console}}
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. 
|Wither skeleton skulls currently do not have a use.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
{{History|foot}}

===Skull "item"===
{{:Technical blocks/Skull}}

==Issues==

{{issue list}}

== Trivia==
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
*{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
*The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.

==Gallery==

===Renders===
<gallery>
Steve wearing Skeleton Skull.png|
Steve wearing Wither Skeleton Skull.png|
Steve wearing Creeper Head.png|
Steve wearing Zombie Head.png|
Steve wearing Dragon Head.png|
Alex wearing Skeleton Skull.png|
Alex wearing Wither Skeleton Skull.png|
Alex wearing Creeper Head.png|
Alex wearing Zombie Head.png|
Alex wearing Dragon Head.png|
Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
</gallery>

===Screenshots===
<gallery>
All The Heads.png|All of the heads.
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>

====Development====
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>

===In other media===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>

==References==
{{reflist}}

{{blocks|Utility}}
{{items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Hlava]]
[[de:Kopf]]
[[es:Cabeza]]
[[fr:Tête]]
[[hu:Mob fejek]]
[[it:Testa di creatura]]
[[ja:Mobの頭]]
[[ko:몹 머리]]
[[nl:Wezenhoofd]]
[[pl:Głowa]]
[[pt:Cabeça de criatura]]
[[ru:Голова]]
[[uk:Голова]]
[[zh:生物头颅]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
{{Item
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}
'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.

== Obtaining ==

Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Output=Netherite Ingot
|type=Material
}}

{{Crafting 
|Block of Netherite
|Output=Netherite Ingot,9
|type=Material
|foot=1
}}

=== Chest loot ===
{{LootChestItem|netherite-ingot}}

== Usage ==
Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.

=== Crafting ingredient ===

{{crafting usage}}

=== Smithing ingredient ===
Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.

{{Smithing
|head=1
|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
{{Smithing
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
|Any Armor Trim Smithing Template
|Diamond Chestplate
|Netherite Ingot
|Netherite Trim Diamond Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
|tail=1
}}

'''Trim color palette'''
The following color palettes are shown on the designs on trimmed armor:
* {{TrimPalette|netherite ingot}}
* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).

=== Repairing ===

Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Hoe}}

=== Beacons ===

A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|id=603
|form=item
|foot=1}}

=== Advancements ===
{{load advancements|Serious dedication}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
|Netherite ingots can now be used to craft [[lodestone]]s.
|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* {{EnvLink|Bastion Remnant}}
* {{BlockLink|Block of Netherite}}
* {{ItemLink|Netherite Scrap}}
*  {{BlockLink|Ancient Debris}}
*{{BlockLink|Lodestone}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020

{{Items}}

[[de:Netheritbarren]]
[[es:Lingote de netherita]]
[[fr:Lingot de Netherite]]
[[it:Lingotto di netherite]]
[[ja:ネザライトインゴット]]
[[ko:네더라이트 주괴]]
[[pl:Sztabka netherytu]]
[[pt:Barra de netherita]]
[[ru:Незеритовый слиток]]
[[th:แท่งเนเธอไรต์]]
[[uk:Незеритовий злиток]]
[[zh:下界合金锭]]
[[Category:Non-renewable resources]]</li></ul></nowiki>
Leaves now decay again when not connected to the ground or to a tree trunk.
v1.1.0
{{Extension DPL}}<ul><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
{{distinguish|Minecraft}}
{{ItemEntity
|image=Minecart.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops={{ItemLink|Minecart}} (1)
|health={{hp|6}}
}}
A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.

== Obtaining ==

Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.

=== Crafting ===

{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Minecart
|type= Transportation
}}

=== Entity loot ===
[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.

== Usage ==
[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]

A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.

=== Crafting ingredient ===

{{crafting usage}}

=== Transportation ===
[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
{{see also|Transportation|Riding}}

Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.

After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->

Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>

=== Dismounting ===
Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.

== Behavior ==

=== Speed ===

Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.

[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->

Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.

If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>

The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.

=== Merged minecarts ===

{{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.

To summarize:
* Minecarts can also be merged by ''dropping'' a minecart on another minecart.
* Merged minecarts do not lose speed while traveling on straight rails
* ''Corners'' in the rails might cause merged minecarts to unmerge.
* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.

=== Distance traveled by empty carts starting on a downward slope ===

This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
The carts started from rest, on a slope Height blocks up.

{| class="wikitable" data-description="Distance traveled"
|-
! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
|-
| 1 || 2.77m || 8.77 || 10.8 || 10.8
|-
| 2 || 4.59m || 9.59 || 10.83 || 13.37
|-
| 3 || 5.81m || 9.81 || 11.66 || 15.12
|-
| 4 || 7.04m || 10.04 || 12.46 || 16.95
|-
| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
|-
| 10 || 11.65m || 13.38 || 15.12 || 21.68
|-
| 100 || 15.87m || 17.05 || 17.54 || 25.34
|}

=== Collision ===

Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>

A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.

Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].

=== Mobs ===
{{missing information|section|some other mobs that cannot be picked up by minecarts}}
[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>

A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.

Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.

A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>

=== Boats ===
{{exclusive|java|section=yes}}
{{UsesBug|section=yes}}
Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. 

Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Minecart inside.ogg
|subtitle=MC-177078
|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
|overridesource=1
|description=While the player is inside of a moving minecart 
|id=entity.minecart.inside
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart inside underwater1.ogg
|sound2=Minecart inside underwater2.ogg
|sound3=Minecart inside underwater3.ogg
|subtitle=MC-204124
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While inside of a moving minecart when the player's eye level is underwater 
|id=entity.minecart.inside.underwater
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume/>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While a minecart is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart inside.ogg
|source=neutral
|description=While the player is inside of a moving minecart
|id=minecart.inside}}
{{Sound table
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|generatetranslationkeys=y
|firstcolumnname=Entity
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|id=370
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|id=84
|foot=1}}

=== Entity data ===
Minecarts have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]]

== Achievements ==
{{load achievements|On A Rail}}

== History ==
{{History|java infdev}}
{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. 
|Minecarts are not rideable but instead are used to store things in.
|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
|The minecart mechanics have been changed to being rideable, removing their ability to store items.
| Minecarts now render a chest inside for unknown reasons.}}
{{History|java alpha}}
{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
|A [[sitting]] animation for riding minecarts has been added.}}
{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
{{History|java beta}}
{{History||1.5|Minecarts now break faster with hands.
|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
|Minecarts are now used to craft [[TNT minecart]]s.}}
{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
{{History|||snap=13w06a|Added [[minecart with spawner]].}}
{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
|The collision and position handling of minecarts have been improved.}}
{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
|The player's [[hunger]] bar is now visible when riding in a minecart.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History|||snap=build 3|Minecarts now ride smoother.}}
{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
{{History|||snap=build 2|Minecarts now stack on top of each other.}}
{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
{{History||xbox=TU12|Minecarts are now slower.}}
{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Minecarts appear to float above the track, as their model has no wheels.
* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.

== Gallery ==
<gallery>
Minecart fire pig.png|A pig inside a burning minecart
MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
Minecart Booster.png|Minecart booster.
MinecartStack.png|Minecarts being stacked on each other.
Villager minecart.png|Villager in a minecart.
Minecartride.jpg|Player in minecart.
Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019

{{Items}}
{{entities}}

[[Category:Mechanics]]

[[cs:Vozík]]
[[de:Lore]]
[[es:Vagoneta]]
[[fr:Wagonnet]]
[[hu:Csille]]
[[it:Carrello da miniera]]
[[ja:トロッコ]]
[[ko:광산 수레]]
[[nl:Mijnkar]]
[[pl:Wagonik]]
[[pt:Carrinho de mina]]
[[ru:Вагонетка]]
[[th:รถราง]]
[[uk:Вагонетка]]
[[zh:矿车]]</li><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
|image=Minecart with Hopper.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
|health={{hp|6}}
}}
A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with Hopper
|type= Transportation
|Hopper|Minecart}}

Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.

== Usage ==
[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
Minecarts with hoppers are placed similarly to other [[minecart]]s.

A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>

The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.

An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.

{{See also|Tutorials/Storage minecarts}}

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with hopper is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with hopper is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|id=526
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|id=96
|foot=1}}

=== Entity data ===
Minecarts with hoppers have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|I5etC7LeCac}}</div>

== History ==

{{History|java}}
{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The hopper now renders correctly.}}
{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
|Minecarts with hopper emit smoke [[particles]] when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
</gallery>

== References ==

{{reflist}}


{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Vozík s násypkou]]
[[de:Trichterlore]]
[[es:Vagoneta con tolva]]
[[fr:Wagonnet à entonnoir]]
[[hu:Tölcsér csille]]
[[it:Carrello da miniera]]
[[ja:ホッパー付きのトロッコ]]
[[ko:호퍼가 실린 광산 수레]]
[[nl:Mijnkar met trechter]]
[[pl:Wagonik z lejem]]
[[pt:Carrinho de mina com funil]]
[[ru:Вагонетка с воронкой]]
[[uk:Вагонетка з лійкою]]
[[zh:漏斗矿车]]</li></ul></nowiki>
Torches can no longer be placed on tree leaves, but only in fast mode.
v1.2.0
{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}} 
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}

The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.

To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. 

== Usage ==
Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].

Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.

Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}

=== Entity data ===

See [[Bedrock Edition level format/Entity format]].

== Video ==
{{yt|1XLRGFibFNQ}}

== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}

=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.

== Issues ==
{{Issue list}}

== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the Creative inventory and from the /give command item menu.

== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>

== See also ==
* [[Portfolio]]
* [[Screenshot]]

== References ==
{{Reflist}}

{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]

[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li><li>[[Shovel|Shovel]]<br/>{{Item
| image = <gallery>
Wooden Shovel.png | Wooden
Stone Shovel.png | Stone
Iron Shovel.png | Iron
Golden Shovel.png | Golden
Diamond Shovel.png | Diamond
Netherite Shovel.png | Netherite
</gallery>
| rarity = Common
| renewable = '''Netherite''': No<br>'''All others''': Yes
| durability = 
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

'''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].

== Obtaining ==

=== Crafting ===
{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Shovel]]s
  |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2= Stick
  |B3= Stick
|Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
|type= Tool
}}
{{Crafting
  |name=[[Stone Shovel]]
  |B1=Any stone-tier block
  |B2=Stick
  |B3=Stick
  |Output=Stone Shovel
  |description=Can use any variant of cobblestone
  |type=Tool
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Shovel]]
  |ingredients=Damaged Matching [[Shovel]]
  |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
  |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
  |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
  |description= The durability of the two shovels is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.

{{Smithing
|Netherite Upgrade
|Diamond Shovel
|Netherite Ingot
|Netherite Shovel
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
|Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
|description=The durability of the two shovels is added together, plus an extra 5% durability.
}}

==== [[Anvil mechanics#Unit repair|Unit repair]] ====
{{/Repairing with Anvils}} 
A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].

=== Chest loot ===
On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
{{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}

=== Mob loot ===

==== Equipment ====
{{Main|Drops#Equipped items}}

[[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.

==== Raids ====

Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}

=== Trading ===

Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}

Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}

The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.

=== Villager gifts ===

{{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.

== Usage ==

=== Digging ===

A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.

==== Durability ====

Each different tier of shovel has a different durability:

{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Shovel|Wood|link=Shovel}}
| 59
|-
| {{itemLink|Stone Shovel|Stone|link=Shovel}}
| 131
|-
| {{itemLink|Iron Shovel|Iron|link=Shovel}}
| 250
|-
| {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
| 1561
|-
| {{itemLink|Golden Shovel|Golden|link=Shovel}}
| 32
|-
| {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
| 2031
|}

==== Speed ====

The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. 
{{breaking row|Clay|simple=1}}
{{breaking row|Coarse Dirt}}
{{Breaking row|Concrete Powder}}
{{breaking row|Dirt}}
{{breaking row|Dirt Path}}
{{breaking row|Farmland}}
{{breaking row|Grass Block}}
{{breaking row|Gravel}}
{{breaking row|Mud}}
{{breaking row|Muddy Mangrove Roots}}
{{breaking row|Mycelium}}
{{breaking row|Podzol}}
{{breaking row|Red Sand}}
{{breaking row|Rooted Dirt}}
{{breaking row|Sand}}
{{breaking row|Snow|Wooden}}
{{breaking row|Snow Block|Wooden}}
{{breaking row|Soul Sand}}
{{breaking row|Soul Soil}}
{{breaking row|Suspicious Gravel}}
{{breaking row|Suspicious Sand|foot=1}}

=== Dirt paths ===

A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
* {{BlockLink|Grass Block}}
* {{BlockLink|Dirt}}
* {{BlockLink|Coarse Dirt}}
* {{BlockLink|Rooted Dirt}}
* {{BlockLink|Podzol}}
* {{BlockLink|Mycelium}}

=== Campfire ===

A shovel can be used to extinguish a [[campfire]].

===Weapon===

Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.

====Java Edition====

[[Category:Java Edition specific information]]
Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:

{| class="wikitable" style="text-align:center" data-description="Attack damage"
!Shovel type
! Attack damage
! Attack speed
!Damage per<br>second (DPS)
|-
|{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5
|-
|{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
|-
|{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
|-
|{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
|-
|{{ItemLink|Netherite Shovel}}||{{hp|6.5}}
|1.6||10.4
|}

====Bedrock Edition====

{{IN|bedrock}}, shovels always attack instantly and do the following damage:

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! colspan="5" |Attack damage
|-
|{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
|{{ItemSprite|Stone Shovel}} {{hp|3}}
|{{ItemSprite|Iron Shovel}} {{hp|4}}
|{{ItemSprite|Diamond Shovel}} {{hp|5}}
|{{ItemSprite|Netherite Shovel}} {{hp|6}}
|}

===Enchantments===

A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:

{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group="note" name="exc" />
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

=== Fuel===

Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.

===Smelting ingredient===

{{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
===Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Shovel flatten1.ogg
|sound2=Shovel flatten2.ogg
|sound3=Shovel flatten3.ogg
|sound4=Shovel flatten4.ogg
|subtitle=Shovel flattens
|source=block
|description=When a shovel creates a [[dirt path]]
|id=item.shovel.flatten
|translationkey=subtitles.item.shovel.flatten
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shovel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Grass hit1.ogg
|sound2=Grass hit2.ogg
|sound3=Grass hit3.ogg
|sound4=Grass hit4.ogg
|sound5=Grass hit5.ogg
|sound6=Grass hit6.ogg
|source=block
|description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
|id=use.grass
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a shovel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Shovel
|spritetype=item
|nameid=wooden_shovel
|form=item}}
{{ID table
|displayname=Stone Shovel
|spritetype=item
|nameid=stone_shovel
|form=item}}
{{ID table
|displayname=Iron Shovel
|spritetype=item
|nameid=iron_shovel
|form=item}}
{{ID table
|displayname=Diamond Shovel
|spritetype=item
|nameid=diamond_shovel
|form=item}}
{{ID table
|displayname=Golden Shovel
|spritetype=item
|nameid=golden_shovel
|form=item}}
{{ID table
|displayname=Netherite Shovel
|spritetype=item
|nameid=netherite_shovel
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Shovel
|spritetype=item
|nameid=wooden_shovel
|id=309
|form=item}}
{{ID table
|displayname=Stone Shovel
|spritetype=item
|nameid=stone_shovel
|id=313
|form=item}}
{{ID table
|displayname=Iron Shovel
|spritetype=item
|nameid=iron_shovel
|id=296
|form=item}}
{{ID table
|displayname=Diamond Shovel
|spritetype=item
|nameid=diamond_shovel
|id=317
|form=item}}
{{ID table
|displayname=Golden Shovel
|spritetype=item
|nameid=golden_shovel
|id=323
|form=item}}
{{ID table
|displayname=Netherite Shovel
|spritetype=item
|nameid=netherite_shovel
|id=605
|form=item
|foot=1}}

==Achievements==

{{load achievements|MOAR Tools ;Oooh, shiny!}}

==Advancements==
{{load advancements|Oh Shiny}}

== Video==

<div style="text-align:center">{{yt|U4X-4S4neYM}}</div>

==History==
{{Missing information|there are so many missing blocks that need shovel to break}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
|Shovels cannot be crafted yet and are not functional in this version.}}
{{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
{{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
|[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
|A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
|Better tools, including shovels, now last longer.}}
{{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
{{History|java alpha}}
{{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
{{History|java beta}}
{{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
{{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
{{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
|[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
{{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
{{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
{{History|||snap=15w35a|The damage of shovels has been reduced.}}
{{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
{{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
{{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
{{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
{{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
{{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
{{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
{{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
|Shovels can now break soul soil quickly.}}
{{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
|Netherite shovels can no longer be crafted.
|Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
|Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
{{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
|Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
{{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
{{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}


{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
{{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
|Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
{{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
{{History||v0.4.0|Removed stone shovels from the creative inventory.}}
{{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
|Iron shovels are now available in the [[creative]] [[inventory]].
|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
{{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
{{History|||snap=build 12|All shovels have been removed from creative.}}
{{History|||snap=build 13|Shovel have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
|[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
{{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
|Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
|Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
|Stone shovels can now be crafted using [[blackstone]].
|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
|Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
{{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
{{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Shovel JINX.jpg|Official shovel T-shirt made by JINX.
Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
</gallery>

===Enchanted shovels===
<gallery>
Enchanted_Wooden_Shovel.gif
Enchanted_Stone_Shovel.gif
Enchanted_Iron_Shovel.gif
Enchanted_Golden_Shovel.gif
Enchanted_Diamond_Shovel.gif
Enchanted_Netherite_Shovel.gif
</gallery>

==References==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018

{{items}}

[[Category:Combat]]

[[cs:Lopata]]
[[de:Schaufel]]
[[es:Pala]]
[[fr:Pelle]]
[[hu:Ásó]]
[[ja:シャベル]]
[[ko:삽]]
[[nl:Schep]]
[[pl:Łopata]]
[[pt:Pá]]
[[ru:Лопата]]
[[uk:Лопата]]
[[zh:锹]]</li></ul>
previewOak Leaves JE3 BE4 Oak Leaves (fast) JE2 BE4 With the addition of biomes, the color of leaves have been changed.
Leaves no longer decay.
v1.2.1
{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].

==Obtaining==

===Mob loot ===

Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.

==Usage==

=== Food===

To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).

<nowiki>*This has a similar effect as [[Rotten Flesh]].

===Smelting ingredient===

{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}

===Wolves===

Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are at no risk of food poisoning.

===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}

Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

==Data values==

===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}

==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

==History==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}

==Issues==

{{issue list}}

==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>

==References==
{{reflist}}

{{Items}}

[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li></ul></nowiki>
Leaf particle colors now reflect the biome, instead of the gray scale texture.
v1.2.3
{{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
{{ItemEntity
|image=Firework Rocket.png
|renewable='''Trail Effect''':No<br>'''All Others''':Yes
|stackable=Yes (64)‎
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid=76
}}
A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.

== Obtaining  ==

Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output=Firework Rocket,3
|description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
|type=Miscellaneous
}}
{{Crafting
|Any Firework Star
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output= Firework Rocket,3
|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
|type=Miscellaneous
|foot=1
}}

== Usage ==

=== Launching fireworks ===
To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.

=== Elytra ===
{{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.

=== Crossbow ===
A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.

{{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.

== Behavior ==
{{see also|Firework Star#Effects}}

Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.

The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.

There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.

If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:

{| class="wikitable" data-description="Particle counts per firework star"
|-
! Ball Type !! Plain !! Trail
|-
| Small || 98 || ~1300
|-
| Large || 387 || 4000+
|-
| Star || 122 || ~1600
|-
| Creeper || 266 || ~3500
|-
| Burst || 72 || ~930
|}

Twinkle effect adds 2 particles to the count.

Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.

=== Duration and direction ===

Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".

The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. 
(Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})

When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001).  Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.  Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.

Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight.

==Village Raids==
After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.

==Boosting elytra==
Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. 

Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.

Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. 

There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.

==Sounds ==
{{Edition|Java}}:<br>
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Firework blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.large_blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.large_blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.twinkle
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle far.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.twinkle_far
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Firework launches
|source=neutral
|description=When a dispenser fires a firework rocket
|id=entity.firework_rocket.shoot
|translationkey=subtitles.entity.firework_rocket.launch
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Firework blast.ogg
|source=ambient
|description=When a non-large firework rocket explodes
|id=firework.blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework large blast.ogg
|source=ambient
|description=When a large firework rocket explodes
|id=firework.large_blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework twinkle.ogg
|source=ambient
|description=When a twinkle firework rocket explodes
|id=firework.twinkle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=ambient
|description=''Unused sound event''
|id=firework.shoot
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=firework_rocket
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|aliasid=fireworks
|id=519
|form=item
|translationkey=item.fireworks.name
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=fireworks_rocket
|id=72
|foot=1}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Rockets}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

===Entity data===

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].

==Advancements ==
{{load advancements|Bullseye;Ol' Betsy}}

==History==

{{History|java}}
{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
{{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
{{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
{{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets cannot be obtained within the [[Creative inventory]].}}
{{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
{{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
{{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
|The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
{{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
{{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
{{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
{{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
{{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
|MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}


{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. 
|Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
{{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in five types in the Creative inventory. The presets are as follows:
* Duration 1, small ball, light blue, twinkle
* Duration 2, creeper shaped, green
* Duration 2, burst, red, fade to orange
* Duration 3, burst, magenta, fade to blue, twinkle
* Duration 2, star shaped, yellow, fade to orange, trail}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
{{History|PS4}}
{{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History|foot}}

==Issues==

{{issue list}}

== Trivia==
* Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
* New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
*If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
*There are around 2×10{{^|136}} distinct fireworks.

==Gallery==

<gallery>
File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
File:1.4.6 release image.png|1.4.6 Release image.
File:Flatexplosion.png|An example of a flattened firework explosion.
File:Creeper firework.png|Creeper face shaped firework.
</gallery>

==References==

{{Reflist}}

{{Items}}
{{Entities}}

[[cs:Rachejtle]]
[[de:Feuerwerksrakete]]
[[es:Cohete de fuegos artificiales]]
[[fr:Feu d'artifice]]
[[hu:Tűzijáték rakéta]]
[[ja:ロケット花火]]
[[ko:폭죽 로켓]]
[[nl:Vuurpijl]]
[[pl:Fajerwerk]]
[[pt:Fogo de artifício]]
[[ru:Пиротехническая ракета]]
[[th:ดอกไม้ไฟ]]
[[zh:烟花火箭]]
[[Category:Renewable resources]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
| image = <gallery>
Pumpkin Stem Age 0.png | Age 0
Pumpkin Stem Age 1.png | Age 1
Pumpkin Stem Age 2.png | Age 2
Pumpkin Stem Age 3.png | Age 3
Pumpkin Stem Age 4.png | Age 4
Pumpkin Stem Age 5.png | Age 5
Pumpkin Stem Age 6.png | Age 6
Pumpkin Stem Age 7.png | Age 7
</gallery>
|image2 = <gallery>
Attached Pumpkin Stem (N).png | North
Attached Pumpkin Stem (E).png | East
Attached Pumpkin Stem (S).png | South
Attached Pumpkin Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.

'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/pumpkin_stem</code>
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.

Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.

=== Chest loot ===
{{LootChestItem|pumpkin-seeds}}

=== Crafting ===
{{Crafting
|Pumpkin
|Output= Pumpkin Seeds,4
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].

=== Post-generation ===
Shearing an uncarved pumpkin yields 4 pumpkin seeds.

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.

=== Breeding ===
Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Pumpkin stem ==
A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Pumpkin Stem
|spritetype=block
|nameid=attached_pumpkin_stem
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|id=104
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|id=292
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid pumpkin stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History|foot}}

<gallery>
Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
</gallery>

=== Pumpkin stem "item" ===
{{:Technical blocks/Pumpkin Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Dýňová semínka]]
[[de:Kürbiskerne]]
[[es:Semillas de calabaza]]
[[fr:Graines de citrouille]]
[[hu:Tökmagok]]
[[ja:カボチャの種]]
[[ko:호박씨]]
[[nl:Pompoenpitten]]
[[pl:Nasiona dyni]]
[[pt:Sementes de abóbora]]
[[ru:Семена тыквы]]
[[th:เมล็ดฝักทอง]]
[[zh:南瓜种子]]</li></ul>
Leaf decay has been re-introduced.
v1.2.3_01
{{Extension DPL}}<ul><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
| image = <gallery>
Pumpkin Stem Age 0.png | Age 0
Pumpkin Stem Age 1.png | Age 1
Pumpkin Stem Age 2.png | Age 2
Pumpkin Stem Age 3.png | Age 3
Pumpkin Stem Age 4.png | Age 4
Pumpkin Stem Age 5.png | Age 5
Pumpkin Stem Age 6.png | Age 6
Pumpkin Stem Age 7.png | Age 7
</gallery>
|image2 = <gallery>
Attached Pumpkin Stem (N).png | North
Attached Pumpkin Stem (E).png | East
Attached Pumpkin Stem (S).png | South
Attached Pumpkin Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.

'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/pumpkin_stem</code>
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.

Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.

=== Chest loot ===
{{LootChestItem|pumpkin-seeds}}

=== Crafting ===
{{Crafting
|Pumpkin
|Output= Pumpkin Seeds,4
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].

=== Post-generation ===
Shearing an uncarved pumpkin yields 4 pumpkin seeds.

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.

=== Breeding ===
Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Pumpkin stem ==
A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Pumpkin Stem
|spritetype=block
|nameid=attached_pumpkin_stem
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|id=104
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|id=292
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid pumpkin stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History|foot}}

<gallery>
Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
</gallery>

=== Pumpkin stem "item" ===
{{:Technical blocks/Pumpkin Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Dýňová semínka]]
[[de:Kürbiskerne]]
[[es:Semillas de calabaza]]
[[fr:Graines de citrouille]]
[[hu:Tökmagok]]
[[ja:カボチャの種]]
[[ko:호박씨]]
[[nl:Pompoenpitten]]
[[pl:Nasiona dyni]]
[[pt:Sementes de abóbora]]
[[ru:Семена тыквы]]
[[th:เมล็ดฝักทอง]]
[[zh:南瓜种子]]</li><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li></ul>
Leaf decay is now disabled, due to an infinite loop in the code.
Java Edition Beta
1.0
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
{{Item
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}
'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.

== Obtaining ==

Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Output=Netherite Ingot
|type=Material
}}

{{Crafting 
|Block of Netherite
|Output=Netherite Ingot,9
|type=Material
|foot=1
}}

=== Chest loot ===
{{LootChestItem|netherite-ingot}}

== Usage ==
Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.

=== Crafting ingredient ===

{{crafting usage}}

=== Smithing ingredient ===
Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.

{{Smithing
|head=1
|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
{{Smithing
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
|Any Armor Trim Smithing Template
|Diamond Chestplate
|Netherite Ingot
|Netherite Trim Diamond Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
|tail=1
}}

'''Trim color palette'''
The following color palettes are shown on the designs on trimmed armor:
* {{TrimPalette|netherite ingot}}
* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).

=== Repairing ===

Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Hoe}}

=== Beacons ===

A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|id=603
|form=item
|foot=1}}

=== Advancements ===
{{load advancements|Serious dedication}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
|Netherite ingots can now be used to craft [[lodestone]]s.
|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* {{EnvLink|Bastion Remnant}}
* {{BlockLink|Block of Netherite}}
* {{ItemLink|Netherite Scrap}}
*  {{BlockLink|Ancient Debris}}
*{{BlockLink|Lodestone}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020

{{Items}}

[[de:Netheritbarren]]
[[es:Lingote de netherita]]
[[fr:Lingot de Netherite]]
[[it:Lingotto di netherite]]
[[ja:ネザライトインゴット]]
[[ko:네더라이트 주괴]]
[[pl:Sztabka netherytu]]
[[pt:Barra de netherita]]
[[ru:Незеритовый слиток]]
[[th:แท่งเนเธอไรต์]]
[[uk:Незеритовий злиток]]
[[zh:下界合金锭]]
[[Category:Non-renewable resources]]</li></ul>
Leaf decay has been re-introduced with the new behavior.
1.1
{{Extension DPL}}<ul><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
{{Block
| image = <gallery>
White Banner.gif | Banner
White Wall Banner.png | Wall Banner
</gallery>
| rarity = Common
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = Yes
}}

'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.

== Obtaining ==

=== Breaking ===

Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
{{breaking row|horizontal=1|Banners|Axe}}

A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.

=== Natural generation ===

{| class="wikitable collapsible"
! Name !! Location !! Appearance !! Design
|-
! Magenta Banner
| Outside of [[end cities]].
| style="text-align: center" | [[File:End City Banner.png|32px]]
| Magenta Banner
* Black Inverted Chevron
* Black Chevron
|-
! Gray Banner
| In banner room in [[woodland mansion]]s.
| style="text-align: center" | [[File:Gray Banner.png|32px]]
| Gray Banner
|-
! Light Gray Banner
| In master bedroom in [[woodland mansion]]s.
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
| Light Gray Banner
* White Flower Charge
|- id="Ominous Banner"
! Ominous Banner{{only|java|short=1}} 
Illager Banner{{only|bedrock|education|short=1}}
| Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.

{{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.

{{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
| style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
| White Banner{{only|java|short=1}}
* Cyan Lozenge
* Light Gray Base
* Gray Pale
* Light Gray Bordure
* Black Fess
* Light Gray Per Fess
* Light Gray Roundel
* Black Bordure
Separate type entirely{{only|bedrock|short=1}}
|-
! Brown Banner
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
| style="text-align: center" | [[File:Brown Banner.png|32px]]
| Brown Banner
|-
! Black Banner
| In altar room in [[woodland mansions]].
| style="text-align: center" | [[File:Black Banner.png|32px]]
| Black Banner
|}

=== Crafting ===

Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
{{Crafting
|head=1
|showdescription=1
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|B3=Stick
|Output=Matching Banner
|Olink=Banner
|type=Decoration block
|description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
}}
{{Crafting
|showdescription=1
|Any Banner
|Bleach
|Output=White Banner
|type=Decoration block
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|foot=1
}}

=== Trading ===
Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}

{{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.

=== Mob loot ===

[[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.

== Usage ==

[[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
[[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.

Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 

Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.

Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.

When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.

Banners can also be placed in [[item frame]]s, where they simply appear as their item model.

[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].

<gallery>
File:Wall banner with water below.png| Water can be placed below wall banners
File:Water flowing around banner.png| Water flows around a banner on the ground
</gallery>

Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.

If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.

=== Helmet ===
{{exclusive|java|section=13}}
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.

=== Chestplate ===
{{exclusive|bedrock|section=13}}
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
<gallery>
Steve wearing White Banner.png|
Alex wearing White Banner.png|
Pillager with Ominous Banner.png|
Vindicator with Ominous Banner.png|
Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
</gallery>

=== Crafting ingredient ===

[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.

{{Crafting
|showdescription=1
|Shield
|Matching Banner; Ominous Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
}}

=== Copying ===

Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.

{{Crafting
|showdescription=1
|Matching Banner
|Matching Banner
|Output=Matching Banner
|A2link=Banner
|B2link=Banner
|Olink=Banner
|type=Decoration block
|ignoreusage=1
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
}}

=== Map marker ===
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]

{{exclusive|java|section=13}}
{{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.

=== Patterns ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]

A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).

Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].

A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 

<code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>

{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}

=== Renaming ===
{{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.

=== Fuel ===
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.

=== Note Blocks ===
Banners can be placed under [[note block]]s to produce "bass" sounds.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}
=== Unique ===
{{edition|java}}: ''None''

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Water Splash Old.ogg
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Banner
|spritetype=block
|nameid=white_banner
|blocktags=banners, wall_post_override
|itemtags=banners
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
}}
{{ID table
|displayname=Orange Banner
|spritetype=block
|nameid=orange_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Magenta Banner
|spritetype=block
|nameid=magenta_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Blue Banner
|spritetype=block
|nameid=light_blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Yellow Banner
|spritetype=block
|nameid=yellow_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Lime Banner
|spritetype=block
|nameid=lime_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Pink Banner
|spritetype=block
|nameid=pink_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Gray Banner
|spritetype=block
|nameid=gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Gray Banner
|spritetype=block
|nameid=light_gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Cyan Banner
|spritetype=block
|nameid=cyan_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Purple Banner
|spritetype=block
|nameid=purple_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Blue Banner
|spritetype=block
|nameid=blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Brown Banner
|spritetype=block
|nameid=brown_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Green Banner
|spritetype=block
|nameid=green_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Red Banner
|spritetype=block
|nameid=red_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Black Banner
|spritetype=block
|nameid=black_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=White Wall Banner
|spritetype=block
|nameid=white_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
{{ID table
|displayname=Orange Wall Banner
|spritetype=block
|nameid=orange_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.orange_banner}}
{{ID table
|displayname=Magenta Wall Banner
|spritetype=block
|nameid=magenta_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.magenta_banner}}
{{ID table
|displayname=Light Blue Wall Banner
|spritetype=block
|nameid=light_blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_blue_banner}}
{{ID table
|displayname=Yellow Wall Banner
|spritetype=block
|nameid=yellow_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.yellow_banner}}
{{ID table
|displayname=Lime Wall Banner
|spritetype=block
|nameid=lime_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.lime_banner}}
{{ID table
|displayname=Pink Wall Banner
|spritetype=block
|nameid=pink_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.pink_banner}}
{{ID table
|displayname=Gray Wall Banner
|spritetype=block
|nameid=gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.gray_banner}}
{{ID table
|displayname=Light Gray Wall Banner
|spritetype=block
|nameid=light_gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_gray_banner}}
{{ID table
|displayname=Cyan Wall Banner
|spritetype=block
|nameid=cyan_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.cyan_banner}}
{{ID table
|displayname=Purple Wall Banner
|spritetype=block
|nameid=purple_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.purple_banner}}
{{ID table
|displayname=Blue Wall Banner
|spritetype=block
|nameid=blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.blue_banner}}
{{ID table
|displayname=Brown Wall Banner
|spritetype=block
|nameid=brown_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.brown_banner}}
{{ID table
|displayname=Green Wall Banner
|spritetype=block
|nameid=green_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.green_banner}}
{{ID table
|displayname=Red Wall Banner
|spritetype=block
|nameid=red_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.red_banner}}
{{ID table
|displayname=Black Wall Banner
|spritetype=block
|nameid=black_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.black_banner
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=banner
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Standing
|spritename=Banners
|spritetype=block
|nameid=standing_banner
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|id=176
|form=block}}
{{ID table
|displayname=Wall
|spritename=Banners
|spritetype=block
|nameid=wall_banner
|id=177
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=Banners
|spritetype=item
|nameid=banner
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|id=567
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=Banner
|foot=1}}

=== Metadata ===
==== Item ====
{{IN|Bedrock}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 0 || black
|-
|| 1 || red
|-
|| 2 || green
|-
|| 3 || brown
|-
|| 4 || blue
|-
|| 5 || purple
|-
|| 6 || cyan
|-
|| 7 || light gray
|-
|| 8 || gray
|-
|| 9 || pink
|-
|| 10 || lime
|-
|| 11 || yellow
|-
|| 12 || light blue
|-
|| 13 || magenta
|-
|| 14 || orange
|-
|| 15 || white
|}

=== Item ===
{{IN|Java}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 15 || black
|-
|| 14 || red
|-
|| 13 || green
|-
|| 12 || brown
|-
|| 11 || blue
|-
|| 10 || purple
|-
|| 9 || cyan
|-
|| 8 || light gray
|-
|| 7 || gray
|-
|| 6 || pink
|-
|| 5 || lime
|-
|| 4 || yellow
|-
|| 3 || light blue
|-
|| 2 || magenta
|-
|| 1 || orange
|-
|| 0 || white
|}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

A banner has a block entity associated with it that holds additional data about the block. 

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|Item}}: The item
** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
*** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
**** All block data, except tags common to all block entities.
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Achievements ==
{{load achievements|Fruit on the Loom}}

== Advancements ==
{{load advancements|Voluntary Exile}}

== History ==
{{info needed section|The Nether Update}}
{{History|java}}
{{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
{{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
{{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
{{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
{{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
{{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
{{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
{{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
{{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
{{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
{{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|All recipes for banner patterns have been removed.}}
{{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
{{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
{{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
{{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
{{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
{{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|Brown banners now generate in new [[savanna]] [[village]]s.
|Black banners now generate in [[pillager outpost]] watchtowers.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
|[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
{{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
{{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
{{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
{{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
** There are 40 monochrome textures, each containing all 6 sides of the banner.
** The texture of the back side is the mirrored texture of the front side.
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
*The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
**Standard variant of white banner is set to type 0.
**Illager variant is set to type 1.

== Gallery ==
<gallery>
Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
Iceland and Norway Flags.png|Another banner image from Jeb.
Searge Banners.png|Several banners made by Searge.
The Bountiful Update.png|Banners in the official 1.8 poster.
BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
All positions and rotations of a banner.png|All positions and rotations of a banner
Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
EndCityBanners.png|Banners floating outside of an [[End city]] tower.
Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
Better Together Banners.jpg|Banners in ''Bedrock Edition''.
Better Together Banner Crafting 1.jpg|A banner in the hand.
Better Together Banner Crafting 2.jpg|A banner in the inventory.
Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
Better Together Banner Crafting 4.jpg|A banner being given a pattern.
</gallery>

=== Renders ===
<gallery>
Ominous Banner.gif
White Banner.gif
Light Gray Banner.gif
Gray Banner.gif
Black Banner.gif
Brown Banner.gif
Red Banner.gif
Orange Banner.gif
Yellow Banner.gif
Lime Banner.gif
Green Banner.gif
Cyan Banner.gif
Light Blue Banner.gif
Blue Banner.gif
Purple Banner.gif
Magenta Banner.gif
Pink Banner.gif
Ominous Wall Banner.png| 
White Wall Banner.png| 
Light Gray Wall Banner.png| 
Gray Wall Banner.png| 
Black Wall Banner.png| 
Brown Wall Banner.png| 
Red Wall Banner.png| 
Orange Wall Banner.png| 
Yellow Wall Banner.png| 
Lime Wall Banner.png| 
Green Wall Banner.png| 
Cyan Wall Banner.png| 
Light Blue Wall Banner.png| 
Blue Wall Banner.png| 
Purple Wall Banner.png| 
Magenta Wall Banner.png| 
Pink Wall Banner.png
</gallery>

<gallery>
File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
</gallery>

=== [[Lego Minecraft]] Banners ===
<gallery>
File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
File:Lego Melon Banner.png|Lego banner from 21138
File:Lego Fish Banner.png|Lego banner from 21142
File:Lego Beetroot Banner.png|Lego banner from 21144
File:Lego Wheat Banner.png|Another lego banner from 21144
File:Lego Carrot Banner.png|A third lego banner from 21144
File:Lego Crossbones Banner.png|Lego banner from 21152
File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
File:Lego Ominous Banner.png|Lego ominous banner from 21160
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Prapor]]
[[de:Banner]]
[[es:Estandarte]]
[[fr:Bannière]]
[[ja:旗]]
[[ko:현수막]]
[[nl:Banier]]
[[pl:Sztandar]]
[[pt:Estandarte]]
[[ru:Флаг]]
[[uk:Стяг]]
[[zh:旗帜]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
| title = Spyglass
| image = Spyglass.png
| durability = 
| rarity = Common
| renewable = Yes
| stackable = No
}}
 
A '''spyglass''' is a [[tool]] used to zoom in on distant objects.

== Obtaining ==
=== Crafting ===
{{Crafting
  |B1=Amethyst Shard
  |B2=Copper Ingot
  |B3=Copper Ingot
  |Output=Spyglass
  |type=Tool
}}

== Usage ==
[[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]

To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].

A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.

If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.

[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Spyglass use.ogg
|subtitle=Spyglass expands
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|translationkey=subtitles.item.spyglass.use
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
|distance=16}}
{{Sound table
|sound=Spyglass stop.ogg
|subtitle=Spyglass retracts
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|translationkey=subtitles.item.spyglass.stop_using
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Spyglass use.ogg
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|volume=0.5
|pitch=1.15-1.55}}
{{Sound table
|sound=Spyglass stop.ogg
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|volume=0.5
|pitch=0.8-1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1|id=626}}

== Advancements ==
{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}

== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
{{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
{{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
{{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
{{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
{{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
{{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.

== Gallery ==
<gallery>
Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
File:Ari Spyglass.jpg|How the spyglass looks in the third person.
Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Fernrohr]]
[[es:Catalejo]]
[[fr:Longue-vue]]
[[it:Cannocchiale]]
[[ja:望遠鏡]]
[[pl:Luneta]]
[[pt:Luneta]]
[[ru:Подзорная труба]]
[[zh:望远镜]]</li></ul></nowiki>
Leaf decay has been rewritten, once again.
1.2
{{Extension DPL}}<ul><li>[[Apple|Apple]]<br/>{{for}}
{{Item
| title = Apple
| image = Apple.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Apples''' are [[food]] items that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.

=== Chest loot ===

{{LootChestItem|apple}}

=== Trading ===

Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|id=257
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. 
|Apples are currently non-functional in this version.}}
{{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}
{{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}
{{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}
{{History||20100206|Apples now use the texture of [[golden helmet]]s.}}
{{History|java infdev}}
{{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}
{{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].
|Apples are now used to craft golden apples.
|Apples now correctly use the apple texture again.}}
{{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|Apples are now stackable.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}
{{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}
{{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].
|Apples are now used to craft [[enchanted golden apple]]s.}}
{{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}
{{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}
{{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.
|Apples can no longer be used to craft enchanted golden apples.}}
{{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}
{{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}
{{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].
|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.
|Apples can now be used to craft golden apples and enchanted golden apples.}}
{{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.
|Apples can now be found inside bonus chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.
|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.
|Apples can now be used to fill up composters.}}
{{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}

{{History|console}}
{{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||xbox=TU5|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.}}
{{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.
*Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.

== Gallery ==
<gallery>
Apple in Stronghold.png|An apple found in a stronghold chest.
Apple Item.png|An apple that dropped from decaying leaves.
Obtaining an apple by trading.png|Obtaining apples via villager trading.
File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018

{{items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Jablko]]
[[de:Apfel]]
[[es:Manzana]]
[[fr:Pomme]]
[[hu:Alma]]
[[it:Mela]]
[[ja:リンゴ]]
[[ko:사과]]
[[nl:Appel]]
[[pl:Jabłko]]
[[pt:Maçã]]
[[ru:Яблоко]]
[[th:แอปเปิ้ล]]
[[uk:Яблуко]]
[[zh:苹果]]</li><li>[[Sign|Sign]]<br/>{{Block
| image = <gallery>
Oak Sign.png|Sign
Oak Wall Sign.png|Wall Sign
Oak Hanging Sign.png|Hanging Sign
Oak Wall Hanging Sign.png|Wall Hanging Sign
</gallery>
| image2 = <gallery>
Oak Sign JE3.png|Sign
Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = No
}}
A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s.

== Obtaining ==
=== Breaking ===
Signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}}

A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref>

If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation.

=== Natural generation ===
An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair.

=== Chest loot ===
{{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}}

=== Crafting ===
[[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs.
{{Crafting
|head=1
|showdescription=1
|nolink=1
|A1= Matching Planks
|B1= Matching Planks
|C1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|C2= Matching Planks
|B3= Stick
|Output=Matching Sign,3
|type=Decoration block
}}
{{Crafting
|name= Hanging Sign
|A1= Chain
|C1= Chain
|A2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|A3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6
|type=Decoration block
|foot=1
}}

== Usage ==
Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.

=== Placement ===
==== Signs ====
Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign.

Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.

Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother.

For more information about the blocks signs can be placed on, see [[Opacity/Placement]].

==== Hanging signs ====
Hanging signs can be placed in three different ways:
* Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
* Placing a hanging sign on the bottom of a block will result in the sign hanging below the block.
** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions.
** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions.

=== Text ===
[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]]
Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.


Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front.

Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited.

After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}}

[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]]

A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect.

{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Glow ink colors
!Name !! Main Color !! Edge Color
|-
! Black
| {{color|#000000}}
| {{color|#EDE8CA}}
|-
! Red
| {{color|#FC0000}}
| {{color|#650000}}
|-
! Green
| {{color|#00FC00}}
| {{color|#006500}}
|-
! Brown
| {{color|#894413}}
| {{color|#361B07}}
|-
! Blue
| {{color|#0000FC}}
| {{color|#000065}}
|-
! Purple
| {{color|#9E20ED}}
| {{color|#3F0C5F}}
|-
! Cyan
| {{color|#00D6D6}}
| {{color|#006565}}
|-
! Light Gray
| {{color|#D0D0D0}}
| {{color|#535353}}
|-
! Gray
| {{color|#7E7E7E}}
| {{color|#323232}}
|-
! Pink
| {{color|#FC68B2}}
| {{color|#652947}}
|-
! Lime
| {{color|#8DFC00}}
| {{color|#4B6500}}
|-
! Yellow
| {{color|#FCFC00}}
| {{color|#656500}}
|-
! Light Blue
| {{color|#98BECB}}
| {{color|#3C4B51}}
|-
! Magenta
| {{color|#FC00FC}}
| {{color|#650065}}
|-
! Orange
| {{color|#FC671F}}
| {{color|#65280C}}
|-
! White
| {{color|#FCFCFC}}
| {{color|#656565}}
|}

In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.

A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.

{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks.

{{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs.

: Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}}

Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command.

=== Interaction ===
Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}.

Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}

Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign.

[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}).

=== Fuel ===
Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign.

=== Note Blocks ===
Signs can be placed under [[note block]]s to produce a "bass" sounds.

== Sounds ==
=== Generic ===
==== Normal wood ====
; Sign
{{Sound table/Block/Wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Hanging sign|forcecollapsed=1}}

==== Cherry wood ====
; Sign
{{Sound table/Block/Cherry wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}

==== Bamboo wood ====
; Sign
{{Sound table/Block/Bamboo wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}

{{edition|bedrock}}:
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}

==== Nether wood ====
; Sign
{{Sound table/Block/Nether wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}

{{edition|bedrock}}:
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}

=== Unique ===
{{edition|java}}:
{{Sound table|forcecollapsed=1
|rowspan=2
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a [[glow ink sac]] is used on a sign
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|subtitle=Ink Sac splotches
|source=block
|description=When an [[ink sac]] is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Dye.ogg
|subtitle=Dye stains
|source=block
|description=When [[dye]] is used on a sign
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a sign is waxed
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|subtitle=Sign wobbles
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|translationkey=subtitles.block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table|forcecollapsed=1
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac or an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Dye.ogg
|source=sound
|description=When dye is used on a sign
|id=sign.dye.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes a sign
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Sign
|spritetype=block
|nameid=oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Spruce Sign
|spritetype=block
|nameid=spruce_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Birch Sign
|spritetype=block
|nameid=birch_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Jungle Sign
|spritetype=block
|nameid=jungle_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Acacia Sign
|spritetype=block
|nameid=acacia_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Dark Oak Sign
|spritetype=block
|nameid=dark_oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Mangrove Sign
|spritetype=block
|nameid=mangrove_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Cherry Sign
|spritename=Cherry Sign
|spritetype=block
|nameid=cherry_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Bamboo Sign
|spritename=Bamboo Sign
|spritetype=block
|nameid=bamboo_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Crimson Sign
|spritetype=block
|nameid=crimson_sign
|blocktags= signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Warped Sign
|spritetype=block
|nameid=warped_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Oak Wall Sign
|spritetype=block
|nameid=oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Sign
|spritetype=block
|nameid=spruce_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Birch Wall Sign
|spritetype=block
|nameid=birch_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Sign
|spritetype=block
|nameid=jungle_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Sign
|spritetype=block
|nameid=acacia_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Sign
|spritetype=block
|nameid=dark_oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Sign
|spritetype=block
|nameid=mangrove_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Sign
|spritename=Cherry Wall Sign
|spritetype=block
|nameid=cherry_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Sign
|spritename=Bamboo Wall Sign
|spritetype=block
|nameid=bamboo_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Sign
|spritetype=block
|nameid=crimson_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Warped Wall Sign
|spritetype=block
|nameid=warped_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Oak Wall Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Birch Wall Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Warped Wall Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=hanging_sign
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Sign
|shownumericids=y
|showforms=y
|showaliasids=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Oak standing
|spritename=oak-sign
|spritetype=block
|nameid=standing_sign
|id=63
|form=block}}
{{ID table
|displayname=Spruce standing
|spritename=spruce-sign
|spritetype=block
|nameid=spruce_standing_sign
|id=436
|form=block}}
{{ID table
|displayname=Birch standing
|spritename=birch-sign
|spritetype=block
|nameid=birch_standing_sign
|id=441
|form=block}}
{{ID table
|displayname=Jungle standing
|spritename=jungle-sign
|spritetype=block
|nameid=jungle_standing_sign
|id=443
|form=block}}
{{ID table
|displayname=Acacia standing
|spritename=acacia-sign
|spritetype=block
|nameid=acacia_standing_sign
|id=445
|form=block}}
{{ID table
|displayname=Dark Oak standing
|spritename=dark-oak-sign
|spritetype=block
|nameid=darkoak_standing_sign
|id=447
|form=block}}
{{ID table
|displayname=Mangrove standing
|spritename=mangrove-sign
|spritetype=block
|nameid=mangrove_standing_sign
|id=-494
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry standing
|spritename=cherry-sign
|spritetype=block
|nameid=cherry_standing_sign
|id=-542
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo standing
|spritename=bamboo-sign
|spritetype=block
|nameid=bamboo_standing_sign
|id=-518
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson standing
|spritename=crimson-sign
|spritetype=block
|nameid=crimson_standing_sign
|id=505
|form=block}}
{{ID table
|displayname=Warped standing
|spritename=warped-sign
|spritetype=block
|nameid=warped_standing_sign
|id=506
|form=block}}
{{ID table
|displayname=Oak wall
|spritename=oak-wall-sign
|spritetype=block
|nameid=wall_sign
|id=68
|form=block
|translationkey=-}}
{{ID table
|displayname=Spruce wall
|spritename=spruce-wall-sign
|spritetype=block
|nameid=spruce_wall_sign
|id=437
|form=block
|translationkey=-}}
{{ID table
|displayname=Birch wall
|spritename=birch-wall-sign
|spritetype=block
|nameid=birch_wall_sign
|id=442
|form=block
|translationkey=-}}
{{ID table
|displayname=Jungle wall
|spritename=jungle-wall-sign
|spritetype=block
|nameid=jungle_wall_sign
|id=444
|form=block
|translationkey=-}}
{{ID table
|displayname=Acacia wall
|spritename=acacia-wall-sign
|spritetype=block
|nameid=acacia_wall_sign
|id=446
|form=block
|translationkey=-}}
{{ID table
|displayname=Dark Oak wall
|spritename=dark-oak-wall-sign
|spritetype=block
|nameid=darkoak_wall_sign
|id=448
|form=block
|translationkey=-}}
{{ID table
|displayname=Mangrove wall
|spritename=mangrove-wall-sign
|spritetype=block
|nameid=mangrove_wall_sign
|id=-495
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry wall
|spritename=cherry-wall-sign
|spritetype=block
|nameid=cherry_wall_sign
|id=-544
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo wall
|spritename=bamboo-wall-sign
|spritetype=block
|nameid=bamboo_wall_sign
|id=-519
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson wall
|spritename=crimson-wall-sign
|spritetype=block
|nameid=crimson_wall_sign
|id=507
|form=block}}
{{ID table
|displayname=Warped wall
|spritename=warped-wall-sign
|spritetype=block
|nameid=warped_wall_sign
|id=508
|form=block}}
{{ID table
|displayname=Oak item
|spritename=oak-sign
|spritetype=item
|nameid=oak_sign
|aliasid=sign
|id=360
|form=item
|itemtags=minecraft:sign
|translationkey=item.sign.name}}
{{ID table
|displayname=Spruce item
|spritename=spruce-sign
|spritetype=item
|nameid=spruce_sign
|id=576
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Birch item
|spritename=birch-sign
|spritetype=item
|nameid=birch_sign
|id=577
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Jungle item
|spritename=jungle-sign
|spritetype=item
|nameid=jungle_sign
|id=578
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Acacia item
|spritename=acacia-sign
|spritetype=item
|nameid=acacia_sign
|id=579
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Dark Oak item
|spritename=dark-oak-sign
|spritetype=item
|nameid=dark_oak_sign
|aliasid=darkoak_sign
|id=587
|form=item
|itemtags=minecraft:sign
|translationkey=item.darkoak_sign.name}}
{{ID table
|displayname=Mangrove item
|spritename=mangrove-sign
|spritetype=item
|nameid=mangrove_sign
|id=642
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Cherry item
|spritename=cherry-sign
|spritetype=item
|nameid=cherry_sign
|id=659
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Bamboo item
|spritename=bamboo-sign
|spritetype=item
|nameid=bamboo_sign
|id=660
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Crimson item
|spritename=crimson-sign
|spritetype=item
|nameid=crimson_sign
|id=614
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Warped item
|spritename=warped-sign
|spritetype=item
|nameid=warped_sign
|id=615
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|id=-500
|itemtags=minecraft:hanging_sign
|translationkey=item.oak_hanging_sign.name}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|id=-501
|itemtags=minecraft:hanging_sign
|translationkey=item.spruce_hanging_sign.name}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|id=-502
|itemtags=minecraft:hanging_sign
|translationkey=item.birch_hanging_sign.name}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|id=-503
|itemtags=minecraft:hanging_sign
|translationkey=item.jungle_hanging_sign.name}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|id=-504
|itemtags=minecraft:hanging_sign
|translationkey=item.acacia_hanging_sign.name}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|id=-505
|itemtags=minecraft:hanging_sign
|translationkey=item.dark_oak_hanging_sign.name}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|id=-508
|itemtags=minecraft:hanging_sign
|translationkey=item.mangrove_hanging_sign.name}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|id=-534
|itemtags=minecraft:hanging_sign
|translationkey=item.cherry_hanging_sign.name}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|id=-522
|itemtags=minecraft:hanging_sign
|translationkey=item.bamboo_hanging_sign.name}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|id=-506
|itemtags=minecraft:hanging_sign
|translationkey=item.crimson_hanging_sign.name}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|id=-507
|itemtags=minecraft:hanging_sign
|translationkey=item.warped_hanging_sign.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=Sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=HangingSign
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A sign has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|It's a Sign}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}}
{{History||0.26  SURVIVAL TEST|Removed signs.}}
{{History|java infdev}}
{{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities.
|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]].
|Signs are currently huge and drop [[planks]] when destroyed.
|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}}
{{History||20100608|Signs are now broken faster.
|Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks.
|Signs now use planks particles.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs.
|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}}
{{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}}
{{History|java beta}}
{{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}}
{{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}}
{{History|||snap=12w27a|Signs are now stackable up to 16. 
|The same [[crafting]] recipe now produces 3 signs instead of 1.}}
{{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}}
{{History||1.8|snap=14w25a|Added support for JSON text to signs.
|Sign character limit now depends on character width.}}
{{History|||snap=14w29a|Signs now display the cracking animation.}}
{{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}}
{{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}}
{{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}}
{{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}}
{{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign".
|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.
|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.
|The sign's text has been changed from black to white.
|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.
|Default text color for signs has been changed back to black.}}
{{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added.
|Selection and copy/paste support have been added to signs.}}
{{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses.
|Spruce sign items can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}}
{{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}}
{{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}}
{{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}}
{{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both undyed and dyed signs.
|Signs now have a sound for being dyed.}}
{{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].
|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}}
{{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
{{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
{{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}}
{{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}}
{{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign".
|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}}
{{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}}
{{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
{{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both default and dyed signs.}}
{{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}}
{{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}}
{{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated.
|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
{{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History||xbox=TU9|Signs are now stackable up to 16. 
|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History|foot}}

== Trivia ==
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref>

== Gallery ==
=== Screenshots ===
<gallery>
Signs classic.png|Test of signs in early [[Java Edition Classic]].
Sigh test.jpg|Another early sign image.
Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]].
Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]].
Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS.
Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android.
Pocket Edition v0.6.0 alpha Development sky.png
Door Sign.png|A sign placed on a door.
Breaking News.png|A sign being broken.
Sign Text Dark.jpg|A dark oak sign with black text.
Sign Text Light.jpg|A dark oak sign with white text.
Sign Blockdata.gif|A sign using blockdata to dynamically change.
JSON Sign.png|First image of a sign using JSON text.
Width Based Character Limit.png|First image of a sign using width based character limits.
Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]].
Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign.
Glowing Text Comparison.png|The comparison between glow text and non-glow text.
Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation.
Glow text.gif|All sixteen colors of glow text.
Glow Ink Signs.jpg|Signs with glowing ink in several colors.
Lots of Glowing Signs.jpg|More signs with glowing ink.
Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign.
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
Hanging Sign Bedrock.png|Hanging sign with small text.
Hanging Sign Java.png|Hanging sign with large text.
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
</gallery>

=== Concept Art ===
<gallery>
Hanging_Sign_Concept_Art.png|Hanging sign concept art.
Hanging_Sign_Concept_Art2.png|Ditto.
Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art.
Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art.
</gallery>

=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Oak Sign.png|Oak Sign
Spruce Sign.png|Spruce Sign
Birch Sign.png|Birch Sign
Jungle Sign.png|Jungle Sign
Acacia Sign.png|Acacia Sign
Dark Oak Sign.png|Dark Oak Sign
Mangrove Sign.png|Mangrove Sign
Cherry Sign.png|Cherry Sign
Bamboo Sign.png|Bamboo Sign
Crimson Sign.png|Crimson Sign
Warped Sign.png|Warped Sign
Oak Wall Sign.png|Oak Wall Sign
Spruce Wall Sign.png|Spruce Wall Sign
Birch Wall Sign.png|Birch Wall Sign
Jungle Wall Sign.png|Jungle Wall Sign
Acacia Wall Sign.png|Acacia Wall Sign
Dark Oak Wall Sign.png|Dark Oak Wall Sign
Mangrove Wall Sign.png|Mangrove Wall Sign
Cherry Wall Sign.png|Cherry Wall Sign
Bamboo Wall Sign.png|Bamboo Wall Sign
Crimson Wall Sign.png|Crimson Wall Sign
Warped Wall Sign.png|Warped Wall Sign
Oak Hanging Sign.png|Oak Hanging Sign
Spruce Hanging Sign.png|Spruce Hanging Sign
Birch Hanging Sign.png|Birch Hanging Sign
Jungle Hanging Sign.png|Jungle Hanging Sign
Acacia Hanging Sign.png|Acacia Hanging Sign
Dark Oak Hanging Sign.png|Dark Oak Hanging Sign
Mangrove Hanging Sign.png|Mangrove Hanging Sign
Cherry Hanging Sign.png|Cherry Hanging Sign
Bamboo Hanging Sign.png|Bamboo Hanging Sign
Crimson Hanging Sign.png|Crimson Hanging Sign
Warped Hanging Sign.png|Warped Hanging Sign
Oak Wall Hanging Sign.png|Oak Wall Hanging Sign
Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign
Birch Wall Hanging Sign.png|Birch Wall Hanging Sign
Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign
Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign
Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign
Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign
Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign
Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign
Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign
Warped Wall Hanging Sign.png|Warped Wall Hanging Sign
</gallery>
<gallery>
Oak Sign JE3.png
Spruce Sign JE2.png
Birch Sign JE2.png
Jungle Sign JE2.png
Acacia Sign JE2.png
Dark Oak Sign JE2.png
Mangrove Sign (item) JE1 BE1.png
Cherry Sign (item) JE1.png
Bamboo Sign (item) JE1 BE1.png
Crimson Sign JE2.png
Warped Sign JE2.png
Oak Hanging Sign (item) JE1 BE1.png
Spruce Hanging Sign (item) JE1 BE1.png
Birch Hanging Sign (item) JE1 BE1.png
Jungle Hanging Sign (item) JE1 BE1.png
Acacia Hanging Sign (item) JE1 BE1.png
Dark Oak Hanging Sign (item) JE1 BE1.png
Mangrove Hanging Sign (item) JE1 BE1.png
Cherry Hanging Sign (item) JE1.png
Bamboo Hanging Sign (item) JE1 BE1.png
Crimson Hanging Sign (item) JE1 BE1.png
Warped Hanging Sign (item) JE1 BE1.png
</gallery>
{{hidden end}}
{{-}}

== Issues ==
{{issue list}}

== See also ==
* [[Chalkboard]]

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020

{{Blocks|utility}}
{{Items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Cedule]]
[[de:Schild (Schrift)]]
[[es:Cartel]]
[[fr:Pancarte]]
[[hu:Tábla]]
[[it:Cartello]]
[[ja:看板]]
[[ko:표지판]]
[[nl:Bord]]
[[pl:Tabliczka]]
[[pt:Placa]]
[[ru:Табличка]]
[[th:ป้าย]]
[[uk:Табличка]]
[[zh:告示牌]]</li></ul></nowiki>
Birch Leaves JE1 BE2 Spruce Leaves JE1 BE2 Birch Leaves (fast) JE1 BE2 Spruce Leaves (fast) JE1 BE2 Added birch and spruce leaves. They colored
 #80a755
and
 #619961
, and is not affected by biome color.
Leaves (data value 3, 7, 11, 15) JE1 Leaves (fast data value 3, 7, 11, 15) JE1 A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored
 #619961
.
Birch and spruce leaves that decay, or are destroyed, drop oak saplings.
Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.
1.5
{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}}
{{Item
| image = Book.png
| renewable = Yes
| stackable = Yes (64)
|effects=Read}}

'''Books''' are items used in [[enchanting]] and [[crafting]].

== Obtaining ==

=== Block loot ===

Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]].

=== Crafting ===
{{crafting
|Paper
|Paper
|Paper
|Leather
|Output= Book
|type= Miscellaneous
}}

=== Chest loot ===

{{LootChestItem|book}}

=== Grindstones ===

Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience.

=== Villager gifts ===

{{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect.

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf.

=== Enchanting ===
Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s.

=== Trading ===

Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade.

Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.

== Achievements ==
{{load achievements|Librarian;Enchanter}}


== Advancements ==
{{load advancements|Enchanter;The Power of Books}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|id=387
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|UGJBUhxwKy0}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books.
|The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}}
{{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}}
{{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}}
{{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}}
{{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}}
{{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]].
|The recipe tab on the [[crafting table]] GUI uses a red-colored book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}}
{{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}}
{{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Books can be used to craft [[bookshelves]].}}
{{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|Books are now used to craft [[enchanting table]]s.
|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.
|Books are no longer available from the [[nether reactor]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests.
|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}}
{{History|PS4}}
{{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Enchanted Book]]
* [[Knowledge Book]]

== How book is renewable ==
The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}}

[[Category:Renewable resources]]

[[cs:Kniha]]
[[de:Buch]]
[[es:Libro]]
[[fr:Livre]]
[[hu:Könyv]]
[[it:Libro]]
[[ja:本]]
[[ko:책]]
[[nl:Boek]]
[[pl:Książka]]
[[pt:Livro]]
[[ru:Книга]]
[[th:หนังสือ]]
[[uk:Книга]] 
[[zh:书]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability = 
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.

==Obtaining ==

===Crafting===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Helmet
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
  |description=
  |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
  |type= Combat
}}
{{crafting
  |ignoreusage=1
  |name=[[Helmet]]
  |ingredients=Damaged matching helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
  |description= The durability of the two helmets is added together, plus an extra 5% durability.
  |type= Combat
  |foot=1
}}

===Upgrading===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}

===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.

===Mob loot===

If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.

{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].

===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].

===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}

===Trading===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.

{{notelist|columns=1}}

==Usage ==

Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.

===Defense points===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by helmets.

{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}

===Knockback resistance===
A netherite helmet provides 10% knockback resistance.

===Durability===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}

====Repair====

Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.

===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}

===Turtle shell effect===

Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.

===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
 |Turtle Shell
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |showname=1
}}

===Smelting usage===

{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.

==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}

===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties. 
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}

==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>

;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}

==Issues ==

{{issue list}}

==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.

==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>

==References ==
{{reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020

{{Items}}

[[Category:Armor]]

[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li></ul>
Birch and spruce leaves now drop their respective saplings.
1.6
{{Extension DPL}}<ul><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block
|image=<gallery>
Cocoa Age 0.png|Age 0 JE
Cocoa Age 1.png|Age 1 JE
Cocoa Age 2.png|Age 2 JE
</gallery>
|image2=<gallery>
Cocoa Age 0 BE.png|Age 0 BE
Cocoa Age 1 BE.png|Age 1 BE
Cocoa Age 2 BE.png|Age 2 BE
</gallery>
|transparent=Yes
|light=No
|tool=axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].

'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].

==Obtaining==
In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.

Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.

Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.
{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}
The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.

From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.
{{LootChestItem|cocoa-beans}}

Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.

[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.

==Usage==
===Farming===
{{main|Tutorials/Cocoa bean farming}}
Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.
[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]
Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.

===Composting===
Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.

===Crafting ingredient===
{{crafting usage}}

{{Dye usage}}

{{IN|bedrock}}, cocoa beans can be also used in banner patterns:
{{banner crafting usage}}

{{Banner loom usage|Cocoa Beans}}

==Sounds==
{{Sound table/Block/Wood}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|showaliasids=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|id=127
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|aliasid=dye / 3
|id=412
|form=item
|translationkey=item.dye.brown.name
|foot=1}}

===Block states===
{{see also|Block states}}
{{/BS}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.
|Cocoa beans are currently obtainable only through an inventory editor.}}
{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}
{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.
|Cocoa beans can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}
{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}
{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]]  Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.
|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}
{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}
{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}
{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}
{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}
{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}
{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}
{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}
{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}
{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}
{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}
{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}
{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}
{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].
|Cocoa beans can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.
|"Cocoa Beans" item has been renamed to "Cocoa".
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.
|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.
|Cocoa now has a placement [[sound]].}}
{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}
{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.
|Cocoa provides an additional way of obtaining cocoa beans.
|Cocoa beans are now used to craft [[cookie]]s.}}
{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}
{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}
{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}
{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.
|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.
|Cocoa beans can now be used to craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].
|Cocoa beans can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.
|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}
{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.
|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History|foot}}

=== Cocoa "item" ===
{{:Technical blocks/Cocoa}}

== Issues ==
{{issue list|Cocoa Beans|Cocoa Pod}}

== Trivia ==
*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.
*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.
*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>

== Gallery ==
<gallery>
CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.
CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.
Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.
CPlantsJWood.png|A cocoa pod farm.
Cocoa2.jpg|A cocoa farm.
Cocoa beans phases.png|Three growing phases of the cocoa pod.
AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).
File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way
</gallery>

==Literature==
===References===
{{reflist}}

===External Links===
*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019

{{Items}}
{{Blocks|vegetation}}

[[Category:Dyes]]
[[Category:Food]]
[[Category:Plants]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]

[[cs:Kakaové boby]]
[[de:Kakaobohnen]]
[[es:Semillas de cacao]]
[[fr:Fèves de cacao]]
[[hu:Kakaóbab]]
[[ja:カカオ豆]]
[[ko:코코아 콩]]
[[nl:Cacaobonen]]
[[pl:Ziarna kakaowe]]
[[pt:Sementes de cacau]]
[[ru:Какао-бобы]]
[[uk:Какао-боби]]
[[zh:可可豆]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
{{Item
| image = Wheat.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.

== Obtaining ==

=== Natural generation ===

{{LootChestItem|wheat}}

=== Farming ===

{{main|Tutorials/Crop farming}}

When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.

=== Crafting ===

{{Crafting
|Hay Bale
|Output= Wheat,9
|type= Material
}}

=== Drops ===
A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.

== Usage ==

=== Food ===

[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.

Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."

Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.

Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].

=== Composting ===
Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].

== Achievements ==
{{load achievements|Bake Bread;The Lie;Repopulation}}

== Advancements ==
{{load advancements|A Seedy Place}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|id=334
|form=item
|foot=1}}

== Video ==

{{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}

<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
|Wheat can be used to craft [[bread]].}}
{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.2|Wheat can now be used to craft [[cake]].}}
{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
|Foals can now have their growth increased by being fed wheat.}}
{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
|Wheat can now be used to craft [[hay bale]]s.}}
{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
|Wheat can now be used to craft [[cookie]]s.}}
{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
|Wheat can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
{{Items}}

[[Category:Plants]]
[[Category:Food]]

[[cs:Pšenice]]
[[de:Weizen]]
[[es:Trigo]]
[[fr:Blé]]
[[hu:Búza]]
[[it:Grano]]
[[ja:小麦]]
[[ko:밀]]
[[nl:Tarwe]]
[[pl:Pszenica]]
[[pt:Trigo]]
[[ru:Пшеница]]
[[th:ข้าวสาลี]]
[[uk:Пшениця]]
[[zh:小麦]]
[[Category:Renewable resources]]</li></ul>
Test Build 3Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.
1.7
{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}}
{{Item
| image = Nether Star.gif
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}
The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s.

== Obtaining ==

=== Mob loot ===

The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions.

== Usage ==

The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s.

A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],‌{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]].

It is used to [[Crafting|craft]] a [[beacon]].

=== Crafting ingredient ===

{{crafting usage|match=start}}

== Achievements ==
{{load achievements|The beginning;The beginnig?.}}

== Advancements ==
{{load advancements|Withering Heights}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Star
|spritetype=item
|nameid=nether_star
|aliasid=netherstar
|id=518
|form=item
|translationkey=item.netherStar.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|H6k28iUefMo}}</div>

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}}
{{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars.
|Nether stars are [[drops|dropped]] by the [[wither]].}}
{{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}}
{{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}}
{{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
{{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint.
File:Star Drop.png|The nether star dropped by the wither.
File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right.
</gallery>

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023

{{Items}}

[[cs:Netheritová hvězda]]
[[de:Netherstern]]
[[es:Estrella del Inframundo]]
[[fr:Étoile du Nether]]
[[hu:Alvilági csillag]]
[[it:Stella del Nether]]
[[ja:ネザースター]]
[[ko:네더의 별]]
[[nl:Netherster]]
[[pl:Netherowa gwiazda]]
[[pt:Estrela do Nether]]
[[ru:Звезда Нижнего мира]]
[[tr:Nether Yıldızı]]
[[uk:Зірка Незеру]]
[[zh:下界之星]]
[[Category:Renewable resources]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
{{Item
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}
'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.

== Obtaining ==

Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Output=Netherite Ingot
|type=Material
}}

{{Crafting 
|Block of Netherite
|Output=Netherite Ingot,9
|type=Material
|foot=1
}}

=== Chest loot ===
{{LootChestItem|netherite-ingot}}

== Usage ==
Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.

=== Crafting ingredient ===

{{crafting usage}}

=== Smithing ingredient ===
Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.

{{Smithing
|head=1
|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
{{Smithing
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
|Any Armor Trim Smithing Template
|Diamond Chestplate
|Netherite Ingot
|Netherite Trim Diamond Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
|tail=1
}}

'''Trim color palette'''
The following color palettes are shown on the designs on trimmed armor:
* {{TrimPalette|netherite ingot}}
* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).

=== Repairing ===

Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Hoe}}

=== Beacons ===

A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|id=603
|form=item
|foot=1}}

=== Advancements ===
{{load advancements|Serious dedication}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
|Netherite ingots can now be used to craft [[lodestone]]s.
|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* {{EnvLink|Bastion Remnant}}
* {{BlockLink|Block of Netherite}}
* {{ItemLink|Netherite Scrap}}
*  {{BlockLink|Ancient Debris}}
*{{BlockLink|Lodestone}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020

{{Items}}

[[de:Netheritbarren]]
[[es:Lingote de netherita]]
[[fr:Lingot de Netherite]]
[[it:Lingotto di netherite]]
[[ja:ネザライトインゴット]]
[[ko:네더라이트 주괴]]
[[pl:Sztabka netherytu]]
[[pt:Barra de netherita]]
[[ru:Незеритовый слиток]]
[[th:แท่งเนเธอไรต์]]
[[uk:Незеритовий злиток]]
[[zh:下界合金锭]]
[[Category:Non-renewable resources]]</li></ul>
Added shears, which collect leaves. Before, leaves could be obtained only via inventory editing.
Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.
1.8
{{Extension DPL}}<ul><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}} 

A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].

== Obtaining ==

=== Chest loot ===

{{LootChestItem|bone}}

=== Mob loot ===

Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.

{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.

=== Fishing ===

Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.

== Usage ==

=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.

=== Taming ===

Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.

=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.

{{crafting usage}}

== Achievements ==
{{load achievements|Leader of the pack}}

== Advancements ==
{{load advancements|Best Friends Forever}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}

== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]

{{Items}}

[[Category:Renewable resources]]

[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block
| title = Sweet Berries
| image = <gallery>
Sweet Berry Bush Age 0.png| Age 0
Sweet Berry Bush Age 1.png| Age 1
Sweet Berry Bush Age 2.png| Age 2
Sweet Berry Bush Age 3.png| Age 3
</gallery>
| image2 = Sweet Berries JE1 BE1.png
| transparent = Yes
| light = No
| tool = Any
| renewable = Yes
| stackable = Yes (64)
| heals = {{hunger|2}}
| flammable = Yes (60 java, 30 bedrock)
| lavasusceptible = No
}}

'''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them.

'''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Discrete random}}
Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1.

{{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground.

=== Natural generation ===
Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]].

=== Chest loot ===
{{LootChestItem|sweet-berries}}

=== Post-generation ===
Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage.

== Usage ==
=== Placement ===
Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush.

=== Growth ===
A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.

=== Food ===

To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]].

=== Composting ===
Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Breeding ===
Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee.

=== Trading ===
Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]].

=== Entity movement ===

A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush.

Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb.

=== Bees ===
[[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}}

== Sounds ==
=== Generic ===
==== Block ====
{{Sound table/Block/Sweet berry bush}}
==== Item ====
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a player
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a fox
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|subtitle=Player hurts
|source=player
|description=When a player is damaged by touching a sweet berry bush
|id=entity.player.hurt_sweet_berry_bush
|translationkey=subtitles.entity.player.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When sweet berries are picked
|id=block.sweet_berry_bush.pick
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|source=block
|description=When a player is damaged by touching a sweet berry bush
|id=block.sweet_berry_bush.hurt
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|blocktags=azalea_log_replaceable, bee_growables
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|id=462
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|id=287
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

==Advancements==
{{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}}

{{History|java}}
{{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}}
{{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.|
[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}}
{{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}}
{{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1.
|Added [[sound]]s for sweet berry bushes.}}
{{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1.
|The [[sound]] for planting sweet berries has been changed.}}
{{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}}
{{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}}
{{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}}
{{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}
{{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}}
{{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}}
{{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}}

{{History|PS4}}
{{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}}
{{History|foot}}

=== Sweet berry bush "item" ===
{{:Technical blocks/Sweet Berry Bush}}

== Issues ==
{{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}}

==Trivia==
* {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref>
* Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms.

== Gallery ==
<gallery>
Berry Bush.png|A close-up look of a sweet berry bush.
Naturally generated berry bushes.png|A naturally generated sweet berry bush.
Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome.
BerryBushCloseToRavine.png|A berry bush that is close to a ravine.
Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin.
</gallery>

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]
[[Category:Flammable blocks]]

[[cs:Sladké bobule]]
[[es:Bayas dulces]]
[[de:Süßbeeren]]
[[fr:Baies sucrées]]
[[ja:スイートベリー]]
[[ko:달콤한 열매]]
[[pl:Słodkie jagody]]
[[pt:Bagas doces]]
[[ru:Сладкие ягоды]]
[[th:เบอร์รีหวาน]]
[[zh:甜浆果]]</li></ul>
Pre-releaseLeaf blocks placed by the player or an enderman no longer decay like normal leaves do.
Java Edition
1.1
{{Extension DPL}}<ul><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block
| image = <gallery>
Brewing Stand (empty) JE10.png | Empty
Brewing Stand (right) JE10.png | Right
Brewing Stand (left) JE10.png | Left
Brewing Stand (full) JE10.png | Full
</gallery>
| transparent = Yes
| light = Yes (1)
| tool = Wooden Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].

== Obtaining ==

=== Breaking ===

A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.
{{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}

=== Natural generation ===

Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. 

A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it.

Brewing stands can generate without potions in [[village]] churches.

=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|B1= Blaze Rod 
|A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block
|Output= Brewing Stand
|type= Brewing
|description=Can use cobblestone and its other variants interchangeably.
|foot=1
}}

== Usage ==
[[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]

By default, the interface  of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.

Brewing stands cannot be pushed by [[piston]]s {{in|java}}.

=== Brewing ===
{{main|Brewing}}
The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.

Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.

Brewing stands interact with [[hopper]]s as follows:

* They accept brewing ingredients from hoppers pointing down into the top.
* Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.
* Bottles and fuel are accepted from hoppers pointing into the side.
* Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.

{{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.

=== Changing profession ===
If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.

=== Light source ===
Brewing stands emit a light level of 1.

== Sounds ==

=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|subtitle=Brewing Stand bubbles
|source=block
|description=When a potion finishes brewing
|id=block.brewing_stand.brew
|translationkey=subtitles.block.brewing_stand.brew
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Cleric works
|source=neutral
|description=Randomly while a cleric is working
|id=entity.villager.work_cleric
|translationkey=subtitles.entity.villager.work_cleric
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|source=block
|description=When a potion finishes brewing
|id=random.potion.brewed
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=block
|description=Randomly while a cleric is working
|id=random.potion.brewed
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brewing Stand
|spritetype=block
|nameid=brewing_stand
|translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Brewing Stand
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|id=117
|form=block
|itemform=item.brewing_stand
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=brewing-stand
|spritetype=item
|nameid=brewing_stand
|id=431
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=BrewingStand
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

=== Block data ===

A brewing stand has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Local Brewery}}

== Advancements ==
{{Load advancements|Local Brewery}}

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}
{{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.
|Brewing [[potion]]s with brewing stands currently take 30 seconds.
|When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}
{{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}
{{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.
|Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}
{{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}
{{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}
{{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}
{{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}
{{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}
{{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}
{{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s.
|Each blaze powder now fuels 20 brewing stand operations rather than 30.}}
{{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}
{{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}
{{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}
{{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}
{{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}
{{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
{{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}
{{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}
{{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}
{{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}
{{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.
|Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}
{{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}
{{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
{{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}
{{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements.
|Brewing stands now generate in [[end ship]]s.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}
{{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}
{{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|foot}}

<gallery>
File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.
</gallery>

=== Brewing stand "item" ===
{{:Technical blocks/Brewing Stand}}

== Issues ==
{{issue list}}

== Trivia ==
* Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
* In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.
* No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.
* Brewing stands always face east, no matter what direction they are placed.
* According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>

== Gallery ==
<gallery>
File:Brewing stand in action.png|A brewing stand in action.
File:Igloobasement.png|A brewing stand in an igloo basement.
File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.
</gallery>

== See also ==
*[[Glass Bottle]]
*[[Splash Potion]]

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019

{{Blocks|Utility}}
{{items}}

[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]
[[Category:Block entities]]
[[Category:Light sources]]

[[de:Braustand]]
[[es:Soporte para pociones]]
[[fr:Alambic]]
[[hu:Főzőállvány]]
[[it:Alambicco]]
[[ja:醸造台]]
[[nl:Brouwstandaard]]
[[pl:Statyw alchemiczny]]
[[pt:Suporte de poções]]
[[ru:Варочная стойка]]
[[uk:Варильна стійка]]
[[zh:酿造台]]</li><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}}
{{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item
| image = Barrier (held) JE1 BE1.png
| renewable = No
| stackable = Yes (64)
| rarity = Common
| title = <samp>debug_fourj_item</samp>
}}
<samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name.

==Obtaining==
The only way to obtain this item is via inventory editors and other external tools.

==Usage==
The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes.

==Data values==
===ID===
{{ID table|displayname=[No displayed name]
|showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}}
<references group="note" />

==History==
{{History|console}}
{{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}}
{{History|foot}}

== Gallery ==
<gallery>
Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory
</gallery>

==See also==

*[[Debug Stick]]

==References==
<references />

{{Items}}
{{Unused features}}
[[Category:Articles missing historical information]]</li></ul>
11w48aOak leaves now have a 1200 chance of dropping an apple.
1.2.1
{{Extension DPL}}<ul><li>[[Axe|Axe]]<br/>{{For}}
{{Item
| image = <gallery>
Wooden Axe.png | Wooden
Stone Axe.png | Stone
Iron Axe.png | Iron
Golden Axe.png | Golden
Diamond Axe.png | Diamond
Netherite Axe.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No 
* '''Others''': Yes
| durability = 
'''Bedrock Edition'''
* Golden: 33
* Wooden: 60 
* Stone: 132
* Iron: 251
* Diamond: 1562
* Netherite: 2032
'''Java Edition'''
* Golden: 32
* Wooden: 59
* Stone: 131
* Iron: 250
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.

==Obtaining==
===Crafting===
{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Axe]]
  |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2=Stick
  |B3=Stick
  |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe
  |type= Tool
}}
{{Crafting
  |name=[[Stone Axe]]
  |A1=Any stone-tier block |B1=Any stone-tier block
  |A2=Any stone-tier block |B2=Stick
  |B3=Stick
  |Output=Stone Axe
  |type=Tool
  |description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Axe]]
  |ingredients=Damaged Matching [[Axe]]
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
  |description= The durability of the two axes is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Axe
|Netherite Ingot
|Netherite Axe
|tail=1
}}

===Repairing===

====Grinding====
{{Grinding
|showdescription=1
|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description=The durability of the two axes is added together, plus an extra 5% of max durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.

===Mob loot===

==== Equipment ====
{{Main|Drops#Equipped items}}

A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.

A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]

====Raids====
{{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.

===Trading===
Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}

Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}

Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Villager gifts ===
[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}

[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}

===Structure loot===
{{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.
{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}

==Usage==

===Chopping===
An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.

====Durability====
Each tier of axe has a different durability:
{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Axe|Wood|link=Axe}}
| 59
|-
| {{itemLink|Stone Axe|Stone|link=Axe}}
| 131
|-
| {{itemLink|Iron Axe|Iron|link=Axe}}
| 250
|-
| {{itemLink|Diamond Axe|Diamond|link=Axe}}
| 1561
|-
| {{itemLink|Golden Axe|Golden|link=Axe}}
| 32
|-
| {{itemLink|Netherite Axe|Netherite|link=Axe}}
| 2031
|}

====Speed====
The following table summarizes the speed at which axes of different qualities perform.
{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}
{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
{{breaking row|Barrel}}
{{breaking row|Cartography Table}}
{{breaking row|Chest}}
{{breaking row|Trapped Chest}}
{{breaking row|Crafting Table}}
{{breaking row|Fletching Table}}
{{breaking row|Lectern}}
{{breaking row|Loom}}
{{breaking row|Smithing Table}}
{{breaking row|Bamboo Mosaic}}
{{breaking row|Block of Bamboo}}
{{breaking row|Campfire}}
{{breaking row|Fences}}
{{breaking row|Fence Gates}}
{{breaking row|Jukebox}}
{{breaking row|Logs}}
{{breaking row|Planks}}
{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}
{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}
{{breaking row|Bookshelf}}
{{breaking row|Chiseled Bookshelf}}
{{breaking row|Banners}}
{{breaking row|Jack o'Lantern}}
{{breaking row|Melon}}
{{breaking row|Pumpkin}}
{{breaking row|Sign|sprite=oak-sign}}
{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}
{{breaking row|Note Block}}
{{breaking row|Mangrove Roots}}
{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
{{breaking row|Beehive}}
{{breaking row|Ladder}}
{{breaking row|Bee Nest|drop=0}}
{{breaking row|Composter}}
{{breaking row|Bamboo}}
{{breaking row|sprite=red-bed|Bed}}
{{breaking row|Cocoa}}
{{breaking row|Daylight Detector}}
{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
{{breaking row|Vines|drop=0|foot=1}}

=== Stripping ===
{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.

===Weapon===
An axe loses 2 points of durability when used as a weapon. 

==== Bedrock Edition ====
{{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.
{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
! Material !! Damage
|-
| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
|-
| {{ItemSprite|Golden Axe}} Golden
|-
| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
|-
| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
|-
| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
|-
| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
|}

====Java Edition====

Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Material
! {{ItemSprite|Wooden Axe|text=Wooden}}
! {{ItemSprite|Golden Axe|text=Gold}}
! {{ItemSprite|Stone Axe|text=Stone}}
! {{ItemSprite|Iron Axe|text=Iron}}
! {{ItemSprite|Diamond Axe|text=Diamond}}
! {{ItemSprite|Netherite Axe|text=Netherite}}
|-
! Attack Damage
| {{hp|7}}
| {{hp|7}}
| {{hp|9}}
| {{hp|9}}
| {{hp|9}}
| {{hp|10}}
|-
! Attack Speed
| 0.8
| 1.0
| 0.8
| 0.9
| 1.0
| 1.0
|-
! Recovery time
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1.11|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
|-
! <abbr title="Damage/Second">DPS</abbr>
| 5.6
| 7.0
| 7.2
| 8.1
| 9.0
| 10.0
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
| {{hp|210}}
| {{hp|112}}
| {{hp|594}}
| {{hp|1125}}
| {{hp|7029}}
| {{hp|10160}}
|}
{{notelist}}

=== Enchantments ===
An axe can receive the following enchantments:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=exc/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
|V
|{{Inventory slot|Anvil}}
|-
|[[Smite]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Bane of Arthropods]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
|II
|{{Inventory slot|Anvil}}
|-
|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Anvil}}
|-
|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|II
|{{Inventory slot|Anvil}}
|-
|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

=== Fuel===
Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.

===Smelting ingredient===
{{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}

===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Axe strip1.ogg
|sound2=Axe strip2.ogg
|sound3=Axe strip3.ogg
|sound4=Axe strip4.ogg
|subtitle=Axe strips
|source=block
|description=When an axe strips a log or wood block
|id=item.axe.strip
|translationkey=subtitles.item.axe.strip
|volume=0.9
|pitch=1.0/0.85
|distance=16}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|subtitle=Wax off
|source=block
|description=When an axe unwaxes a [[block of copper]]
|id=item.axe.wax_off
|translationkey=subtitles.item.axe.wax_off
|volume=1.0
|pitch=0.9/1.1/1.0
|distance=16}}
{{Sound table
|sound=scrape1.ogg
|sound2=scrape2.ogg
|sound3=scrape3.ogg
|subtitle=Axe scrapes
|source=block
|description=When an axe deoxidizes a block of copper
|id=item.axe.scrape
|translationkey=subtitles.item.axe.scrape
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When an axe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Wood hit1.ogg
|sound2=Wood hit2.ogg
|sound3=Wood hit3.ogg
|sound4=Wood hit4.ogg
|sound5=Wood hit5.ogg
|sound6=Wood hit6.ogg
|source=block
|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>
|id=use.wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Stem step1.ogg
|sound2=Stem step2.ogg
|sound3=Stem step3.ogg
|sound4=Stem step4.ogg
|sound5=Stem step5.ogg
|sound6=Stem step6.ogg
|source=block
|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>
|id=use.stem
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Bamboo wood step1.ogg
|sound2=Bamboo wood step2.ogg
|sound3=Bamboo wood step3.ogg
|sound4=Bamboo wood step4.ogg
|sound5=Bamboo wood step5.ogg
|sound6=Bamboo wood step6.ogg
|source=player
|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>
|id=step.bamboo_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Cherry wood step1.ogg
|sound2=Cherry wood step2.ogg
|sound3=Cherry wood step3.ogg
|sound4=Cherry wood step4.ogg
|sound5=Cherry wood step5.ogg
|sound6=Cherry wood step6.ogg
|source=player
|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>
|id=step.cherry_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|source=neutral
|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}
|id=copper.wax.off
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an axe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|id=311
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|id=315
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|id=298
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|id=319
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|id=325
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|id=607
|form=item
|foot=1}}

==Achievements==
{{load achievements|MOAR Tools ;Oooh, shiny!}}

==Advancements ==
{{load advancements|Oh Shiny;Wax off}}

==History==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.
|An axe is used to gather [[log|wood]] 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}
{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.
|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.
|An axe held by the player is now rendered to appear more 3D.
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}
{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
{{History|java beta}}
{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}
{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}
{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|Axes now have an attack speed of 0.85.
|Axes can now temporarily disable [[shield]] use.}}
{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|The speed of axes has been increased to 0.9.}}
{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.
|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}}
{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}
{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}
{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.
|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}
{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} 
{{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}

{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|Axes now take 1 damage when attacking instead of 2.
|The [[Sweeping Edge]] enchantment can now be applied to axes.}}
{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
{{History||v0.4.0|Removed stone axes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|All axes have been removed from creative.}}
{{History|||snap=build 13|All axes have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|Stone axes can now be crafted using blackstone.
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}
{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}

== Gallery ==
<gallery>
Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted axes ===
<gallery>
Enchanted Wooden Axe.gif
Enchanted Stone Axe.gif
Enchanted Iron Axe.gif
Enchanted Golden Axe.gif
Enchanted Diamond Axe.gif
Enchanted Netherite Axe.gif
</gallery>

==See also==
*{{ItemLink|Pickaxe}}

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020

{{items}}

[[Category:Combat]]

[[cs:Sekera]]
[[de:Axt]]
[[es:Hacha]]
[[fr:Hache]]
[[hu:Balta]]
[[ja:斧]]
[[ko:도끼]]
[[nl:Bijl]]
[[pl:Siekiera]]
[[pt:Machado]]
[[ru:Топор]]
[[th:ขวาน]]
[[uk:Сокира]]
[[zh:斧]]</li><li>[[Gunpowder|Gunpowder]]<br/>{{Item
| image = Gunpowder.png
| stackable = Yes (64)
| renewable = Yes
}}

'''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions.

== Obtaining ==

=== Mob loot ===

==== Creepers ====

[[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder.

==== Ghasts ====

[[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder.

==== Witches ====

[[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder.
<!--
=== Crafting ===

{{Crafting
|showdescription=1
|description= {{only|bedrock|education}}
|Coal; Charcoal
|Sulfur
|Bone Meal
|Output= Gunpowder, 3
|type= Miscellaneous
}}
-->
=== Trading ===

<!--Wandering trader always offer one of the 5 item (one of them is gunpowder)-->

[[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]].

=== Chest loot ===

{{LootChestItem|gunpowder}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===
{{brewing
  |name=[[Splash Potion]]
  |showname=1
  |Gunpowder
  |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping
  |base=Any Potion
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gunpowder
|spritetype=item
|nameid=gunpowder
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gunpowder
|spritetype=item
|nameid=gunpowder
|id=328
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.
|Gunpowder is a [[crafting]] ingredient for [[TNT]]. 
|Gunpowder can be [[drops|dropped]] by any [[mob]].}}
{{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}}
{{History|java infdev}}
{{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}}
{{History|java beta}}
{{History||1.0|The item now has a display name: ''Sulphur''.}}
{{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
{{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}}
{{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}}
{{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s.
|The average yield of gunpowder in [[dungeon]] chests has now doubled.}}
{{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}}
{{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}}
{{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode.
|Gunpowder can now be used to craft [[TNT]].}}
{{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]].
|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
{{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}}
{{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019

{{Items}}

[[Category:Recipe using Charcoal]]

[[cs:Střelný prach]]
[[de:Schwarzpulver]]
[[es:Pólvora]]
[[fr:Poudre à canon]]
[[hu:Puskapor]]
[[it:Polvere da sparo]]
[[ja:火薬]]
[[ko:화약]]
[[nl:Buskruit]]
[[pl:Proch]]
[[pt:Pólvora]]
[[ru:Порох]]
[[th:ดินปืน]]
[[tr:Barut]]
[[uk:Порох]]
[[zh:火药]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul>
12w03aFile:Jungle Leaves JE1 BE1.png Jungle Leaves (fast) JE1 BE1 Added jungle leaves.
Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations.
Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.
1.3.1
{{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
|image=Minecart with Furnace.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid=10
|drops= 1 {{ItemLink|Minecart with Furnace}}
|health={{Hp|6}}
}}

A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.

==Obtaining==
Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].

===Crafting===
{{Crafting
|Output= Minecart with Furnace
|type= Transportation
|Furnace|Minecart}}

==Usage==
Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].

Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.

Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.

When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.

If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.

Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.

When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.

===Train mechanics===
{{Schematic
|caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
|AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
|AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
}}
{{Schematic
|caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
|AB|mc-$ew||mc/Fu-$ew|-
|AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
}}

[[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.

A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.

Pulling a minecart with TNT causes it to explode.

{| class="wikitable"
|+Pulled minecart/Shunt behavior
!Condition
!Result
|-
|Furnace loses power/speed||Shunt comes undone
|-
|Entity bumping besides those part of the train||Jettisoned forward
|-
|Upward sloped track||Jettisoned forward
|-
|Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
|-
|90° turn in track||Jettisoned backward
|-
|Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
|}

When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>

Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>

==Properties==
The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.

==Sounds==
{{Edition|Java}}:<br>
Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with furnace is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with furnace is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=item
|nameid=furnace_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=entity
|nameid=furnace_minecart
|foot=1}}

===Entity data===
Minecarts with furnace have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==History==
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
|Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
|No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
{{History|java beta}}
{{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
{{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|java}}
{{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
|Minecarts with furnace on a level track cover 204 meters per minute.}}
{{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
|When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
{{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
{{History|||snap=19w39a|The furnace texture is now colored correctly.}}
{{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
|Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
{{History|Ps4}}
{{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
**When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
**Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.

==Gallery==
<gallery>
Running Powered Minecart.png|A powered minecart in action.
</gallery>

==References==
{{reflist}}

{{Items}}
{{Entities}}

[[Category:Mechanics]]

[[cs:Parní vozík]]
[[de:Antriebslore]]
[[es:Vagoneta con horno]]
[[fr:Wagonnet motorisé]]
[[hu:Gőzmeghajtású csille]]
[[ja:かまど付きのトロッコ]]
[[ko:화로가 실린 광산 수레]]
[[nl:Mijnkar met oven]]
[[pl:Wagonik z piecem]]
[[ru:Вагонетка с печью]]
[[uk:Вагонетка з піччю]]
[[zh:动力矿车]]</li></ul>
12w18aJungle leaves now have a small chance of dropping cocoa beans.
12w19aJungle leaves no longer drop cocoa beans.
12w22aWater now slowly drips through leaves when it is raining.
?Leaves now always drop the correct data values when collected via Silk Touch.
1.7.2
{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
{{Block
|image=<gallery>
Chain Axis Y.png | Y-axis
Chain Axis X.png | X-axis
Chain Axis Z.png | Z-axis
</gallery>
| transparent = Yes
| light = No
| tool = Wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

'''Chains''' are metallic decoration [[block]]s.

== Obtaining ==
=== Breaking ===

Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}

=== Natural generation ===
Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.

Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].

=== Chest loot ===
{{LootChestItem|chain}}

=== Crafting ===
{{Crafting
|B1=Iron Nugget
|B2=Iron Ingot
|B3=Iron Nugget
|Output=Chain
|type=Building block
}}

== Usage ==
Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.

Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.

Chains can be pushed by [[piston]]s without being broken.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Sound table/Block/Chain}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chain
|spritetype=block
|nameid=chain
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Chain
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chain
|spritetype=block
|nameid=chain
|id=541
|form=block
|itemform=item.chain}}
{{ID table
|displayname=Item
|spritename=chain
|spritetype=item
|nameid=chain
|id=619
|form=item
|translationkey=tile.chain.name
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== History ==
{{History|java}}
{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
|Chains currently use the generic metal [[block]] [[sound]]s.}}
{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}
== Trivia ==
* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
* Chains do not stick together when moved by pistons, regardless of orientation.

== Gallery ==
<gallery>
Chained Stone Bricks.jpg|Chains and stone bricks.
Barbell.jpg|Chains and chiseled blackstone.
Barbell Evoker.jpg|An evoker lifting weights.
Chain with Lantern.png|A [[lantern]] hanging from a chain.
Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
</gallery>

== References ==
{{reflist}}

{{blocks|Building}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Nether blocks]]

[[de:Kette]]
[[es:Cadena]]
[[fr:Chaîne]]
[[ja:鎖]]
[[ko:사슬]]
[[pl:Łańcuch]]
[[pt:Corrente]]
[[ru:Цепь]]
[[zh:锁链]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
{{Item
| title = Netherite Scrap
| image = Netherite Scrap.png
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}

'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.

== Obtaining ==

=== Smelting ===
{{Smelting
|Ancient Debris
|Netherite Scrap
|2
}}

=== Chest loot ===
{{LootChestItem|netherite-scrap}}

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|id=613
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
{{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021

{{Items}}

[[Category:Non-renewable resources]]

[[de:Netheritplatten]]
[[fr:Fragments de Netherite]]
[[it:Frammento di netherite]]
[[ja:ネザライトの欠片]]
[[ko:네더라이트 파편]]
[[pl:Odłamek netherytu]]
[[pt:Fragmentos de netherita]]
[[ru:Незеритовый скрап]]
[[th:เศษเนเธอไรต์]]
[[uk:Незеритовий уламок]]
[[zh:下界合金碎片]]</li></ul>
13w43aOak Leaves JE3 BE4 Oak Leaves JE3 BE4 Oak Leaves (fast) JE2 BE4 Oak Leaves (fast) JE2 BE4 Added acacia and dark oak leaves. They use separate but identical textures to oak leaves.
1.8
{{Extension DPL}}<ul><li>[[Pink Dye|Pink Dye]]<br/>{{Item
| image = Pink Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Peony;Pink Tulip;Pink Petals
  |Output=Pink Dye,2;Pink Dye;Pink Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |White Dye
  |Output=Pink Dye,2
  |type=Material
}}
{{Crafting
  |Red Dye
  |Bone Meal
  |Output=Pink Dye,2
  |type=Material
  |foot=1
  |description={{only|bedrock|education}}
}}

=== Trading ===

[[Wandering trader]]s sell 3 pink dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Pink Dye}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|aliasid=dye / 9
|id=404
|form=item
|translationkey=item.dye.pink.name
|foot=1}}

== Video ==
{{yt|pPq-Hs9ZPx4}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}}
{{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}}
{{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}}
{{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]].
|Pink dye can now be used to craft pink wool.}}
{{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s.
|Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|PS4}}
{{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Dyes]]




[[cs:Růžové barvivo]]
[[de:Rosa Farbstoff]]
[[es:Tinte rosa]]
[[fr:Teinture rose]]
[[hu:Rózsaszín festék]]
[[ja:桃色の染料]]
[[ko:분홍색 염료]]
[[nl:Roze kleurstof]]
[[pl:Różowy barwnik]]
[[pt:Corante rosa]]
[[ru:Розовый краситель]]
[[zh:粉红色染料]]
[[Category:Renewable resources]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li></ul>
14w10aminecraft:leaves2 blocks with numerical metadata variants 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have a missing texture File:Missing Texture Block JE3 BE2.png rather than appearing identical to either acacia or dark oak leaves.[verify]
14w25aOak Leaves JE3 BE4 The model of jungle leaves now use texture of oak leaves.[1]
Oak Leaves (fast) JE3 Spruce Leaves (fast) JE2 Birch Leaves (fast) JE2 Oak Leaves (fast) JE3 Oak Leaves (fast) JE3 Oak Leaves (fast) JE3 The models of leaves when "Graphics: Fast" is set in options has been changed.
Leaves now no longer have distinct textures for fast and fancy graphics.
Leaves are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of minecraft:leaves were as follows:
DV Description
0 Oak Leaves
1 Spruce Leaves
2 Birch Leaves
3 Jungle Leaves
4 Oak Leaves (check decay)
5 Spruce Leaves (check decay)
6 Birch Leaves (check decay)
7 Jungle Leaves (check decay)
8 Oak Leaves (persistent)
9 Spruce Leaves (persistent)
10 Birch Leaves (persistent)
11 Jungle Leaves (persistent)
12 Oak Leaves (persistent, check decay)
13 Spruce Leaves (persistent, check decay)
14 Birch Leaves (persistent, check decay)
15 Jungle Leaves (persistent, check decay)

The data values for minecraft:leaves2 were as follows:

DV Description
0 Acacia Leaves
1 Dark Oak Leaves
2-3 Inaccessible "boring" leaves blocks
4 Acacia Leaves (check decay)
5 Dark Oak Leaves (check decay)
6-7 Inaccessible "boring" leaves blocks
8 Acacia Leaves (persistent)
9 Dark Oak Leaves (persistent)
10-11 Inaccessible "boring" leaves blocks
12 Acacia Leaves (persistent, check decay)
13 Dark Oak Leaves (persistent, check decay)
14-15 Inaccessible "boring" leaves blocks
14w25bFile:Jungle Leaves JE1 BE1.png The model of jungle leaves now uses the texture of jungle leaves again.[2]
Oak Leaves (fast) JE4 Spruce Leaves (fast) JE3 Birch Leaves (fast) JE3 Jungle Leaves (fast) JE2 Oak Leaves (fast) JE4 Oak Leaves (fast) JE4 The models of leaves when "Graphics: Fast" is set in options has been changed, once again.[3]
14w26aminecraft:leaves2 with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.
1.11
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item
| title = Poisonous Potato
| image = Poisonous Potato.png
| heals = {{hunger|2}}
|effects={{EffectLink|Poison}} (0:05) (60% chance)
| stackable = Yes (64)
| renewable = Yes
}}

A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].

== Obtaining ==

The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.

=== Chest loot ===

{{LootChestItem|poisonous-potato}}

== Usage ==
Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].
Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Poisonous Potato
|spritetype=item
|nameid=poisonous_potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Poisonous Potato
|spritetype=item
|nameid=poisonous_potato
|id=282
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}
{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Plants]]

[[cs:Jedovatá brambora]]
[[de:Giftige Kartoffel]]
[[es:Patata envenenada]]
[[fr:Pomme de terre empoisonnée]]
[[hu:Mérgező burgonya]]
[[it:Patata velenosa]]
[[ja:青くなったジャガイモ]]
[[ko:독이 있는 감자]]
[[nl:Giftige aardappel]]
[[pl:Trujący ziemniak]]
[[pt:Batata venenosa]]
[[ru:Ядовитый картофель]]
[[th:มันฝรั่งพิษ]]
[[uk:Отруйна картопля]]
[[zh:毒马铃薯]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li></ul>
16w39aLeaves now generate in woodland mansions.
1.13
{{Extension DPL}}<ul><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{distinguish|World}}
{{Item
| image = Map Zoom 4.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.

==Obtaining==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Compass
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.

When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
}}
{{crafting
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Paper
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description={{only|bedrock}}

This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
|foot=1
}}

=== Natural generation ===
==== Chest loot ====
{{LootChestItem|empty-map,map 
}}

=== Cartography table ===
A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}

=== Starting map ===
{{exclusive|bedrock|section=1}}
When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.

=== Trading ===
Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.

{{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.

== Usage ==
{{See also|Tutorials/Mapping}}

=== Mapping ===

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. 

Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.

While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers.  Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual.  Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].

{{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.

A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.

Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.

=== Map content ===
{{Main|Map item format}}

Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.

{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.

{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Map item BE.png|216px]]
|-
| Biome colors on ''Java Edition''.
| Biome colors on ''Bedrock Edition''.
|-
|}

Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.

A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).

Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

=== Player marker and pointer ===
{{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
* '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
* '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
* '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
* '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
* '''Level 4/4 :'''  2048×2048 blocks  (16×16 blocks per map pixel)
{{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.  When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
{{crafting
|name=Map<br>(with marker)
|ingredients=[[Map]] or Empty Map +<br>[[Compass]]
|showdescription=1
|Map (no markers);Empty Map 
|Compass
|Output= Locator Map;Empty Locator Map
|type= Miscellaneous
|description={{el|be}} only.
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
|foot=1
}}

{{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.

=== Zooming out ===
[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]

A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.

A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.

{{Crafting
  |A1= Paper |B1= Paper |C1= Paper
  |A2= Paper |B2= Map;Locator Map   |C2= Paper
  |A3= Paper |B3= Paper |C3= Paper
  |Output= Map;Locator Map
  |showdescription=1
  |description=Locator Map {{el|be}} only.
}}
{{/BE|zoom}}

==== Zoom details ====
The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).

{| class="wikitable" style="text-align: center" data-description="Zoom levels"
! colspan="2" | 
! Zoom step 0  
! Zoom step 1  
! Zoom step 2  
! Zoom step 3  
! Zoom step 4
|-
! colspan="2" |
| [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
|-
! colspan="2" | Zoom level
| 0/4
| 1/4
| 2/4
| 3/4
| 4/4
|-
! colspan="2" | 1 map pixel represents
| 1 block
| 2×2 blocks
| 4×4 blocks
| 8×8 blocks
| 16×16 blocks<br>(1×1 chunk)
|-
! colspan="2" | Scaling ratio
| 1:1
| 1:2
| 1:4
| 1:8
| 1:16
|-
! rowspan="2" colspan="2" | Map covers an area of
| 128×128 blocks
| 256×256 blocks
| 512×512 blocks
| 1024×1024 blocks
| 2048×2048 blocks
|-
| 8×8 chunks
| 16×16 chunks
| 32×32 chunks
| 64×64 chunks
| 128×128 chunks
|-
! colspan="2" | Smallest discernible features
| Blocks
| Trees, Paths
| Lakes, Buildings
| Mountains, Rivers
| Biomes, Mountain Ranges
|-
! colspan="2" | Use cases
| Pixel art, Base plans
| Base surroundings
| Structure mapping
| Landscape mapping
| Biome mapping
|-
! rowspan="2" | Total paper needed to zoom out from Level 0
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| {{ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 32
|-
! in cartography table
| -
| {{ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 4
|}

Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

{{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.

=== Cloning ===
[[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.

A [[cartography table]] can also be used to clone a map.

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.

In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.

It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.

{{/BE|clone}}

=== Crafting ingredient ===

{{crafting usage|Map, Empty Map}}

=== Marking points ===
{{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.

[[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
{{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.

If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. 

{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
|-
| How every banner appears {{IN|java}} on a map, including named banners.
| {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
|-
|}

===Locking===
[[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]

Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.

{| class="wikitable" style="text-align: center;"
|-
! Condition
! style="width: 200px;" | Newly created map
! style="width: 200px;" | Map after terrain alteration
|-
! Unlocked map
| [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
|-
! Locked map
| [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
|-
|}

{{-}}

== Sounds ==
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=player
|description=When a map is drawn
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Map drawn
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|source=block
|description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
|volume=0.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|volume=0.8
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=map
|form=item}}
{{ID table
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=empty_map
|aliasid=emptymap
|id=515
|form=item
|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
{{ID table
|displayname=Map
|spritetype=item
|spritename=map-be
|nameid=filled_map
|aliasid=map
|id=420
|form=item
|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
|foot=1}}

=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, maps use the following data values:

{{/DV}}

=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Maps}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

=== Map icons ===
{{see also|Player.dat format|Map item format|map_icons.png}}
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
[[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
[[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]

{| class="wikitable"
|-
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
|-
| 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
|-
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
|-
| 2 ||  ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
|-
| 3 ||  ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
|-
| 4 ||  ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
|-
| 5 ||5
|<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
|-
| 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
|-
| 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
|-
| 8 ||14
|<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
|-
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
|-
| 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
|-
| 26 ||4
|<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
|-
| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
| Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No 
|-
| || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
|Other players
|Yes
|-
| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
| Other players || No
|-
| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
| Other players || No
|- 
| -
|12
| || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
|}
It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.

== Achievements ==
{{load achievements|Map Room}}

== History ==
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{more images|section=24|{{bug|MC-72962}}}}
{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
{{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
{{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
{{History||1.8.1|Maps now work both while walking and flying.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. 
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|Maps now align to a grid, making it easier to create adjacent maps.
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
{{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
{{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
|More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
{{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
{{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
{{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
{{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
{{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
{{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
{{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
{{History||1.11|snap=16w39a|Maps now work in [[the End]].
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
|Map IDs are no longer limited to 32,768.}}
{{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
{{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
{{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
{{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
{{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
|Maps can now be locked by using a [[glass pane]] with a cartography table.
|The recipes for cloning and zooming out maps have been removed.}}
{{History|||snap=19w06a|Map making is now silent again.}}
{{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
|Maps can be zoomed using an anvil.}}
{{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
{{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
{{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
{{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
|Maps can now be found inside [[stronghold]] library [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
{{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||?|The texture of the filled map overlay has been changed.}}
{{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
{{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
{{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. 
|The [[player]] spawns with a free map. 
|Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
* In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
* Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
* A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.

== Gallery ==
<gallery>
MapItem1.png|A fully zoomed map.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
MapItem3.png|A world being recorded onto a map.
Mcmap4.png|Nearly fully explored map.
Zoomed Map.png|A map edited to the scale of 1.
Sky Map.png|A map mapping the [[Sky Dimension]].
MapOfVillage.png|A village and how it is represented on a map.
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Complete Map.png|A completely explored map.
MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
Large Biome Map.png|A map of a [[Large Biomes]] world.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
File:MapFailedtoFill.png|A map that has not yet filled. A rare bug in Java.
</gallery>

=== The Nether ===
<gallery>
Nethermap.png|A map in [[the Nether]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
</gallery>

=== The End ===
<gallery>
Jeb End Map.png|The first image of a map in [[the End]].
Endmap.png|A map in the End.
</gallery>

=== Maps in item frames ===
<gallery>
FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
Minecraft maps 3by3.png|A collection of 9 connected full maps.
Full Map.png|A combination of 25 maps pasted together as one map.
Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
Comparing Maps.png|The comparison between 3 zooms of maps.
SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
MapWallWithMarkers.png|A 3x3 map wall with banner markers.
HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
Map Player Icons 1.png|First image of player icons on maps.
Map Player Icons 2.png|Second image of player icons on maps.
</gallery>

== See also ==
* [[Explorer Map]]
* [[Clock]]
* [[Tutorials/Navigation|Navigation]]

== References ==
{{Reflist}}

{{Items}}

[[cs:Mapa]]
[[de:Karte]]
[[es:Mapa]]
[[fr:Carte (objet)]]
[[hu:Térkép (tárgy)]]
[[ja:地図]]
[[ko:지도]]
[[nl:Kaart]]
[[pl:Mapa]]
[[pt:Mapa]]
[[ru:Карта]]
[[tr:Harita]]
[[th:แผนที่]]
[[uk:Мапа]]
[[zh:地图]]
[[Category:Renewable resources]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
| title = Tropical Fish
| image = Tropical Fish.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Tropical fish''' is a [[food]] item that cannot be cooked.

== Obtaining ==

=== Fishing ===

Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
<!--1-6 exp-->

=== Mob drops ===

[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.

[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>

== Usage ==

=== Food ===

Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].

=== Trading ===

Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}

Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}

=== Wolves ===
{{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|itemtags=fishes, axolotl_tempt_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|aliasid=clownfish
|id=266
|form=item
|translationkey=tile.clownfish.name
|foot=1}}

== Achievements ==

{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
|Tropical fish can be used to make axolotls attack drowned and guardians.}}
{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Tropenfisch (Nahrung)]]
[[es:Pez tropical (objeto)]]
[[ja:熱帯魚 (アイテム)]]
[[ko:열대어 (아이템)]]
[[it:Pesce tropicale (oggetto)]]
[[ru:Тропическая_рыба_(предмет)]]
[[zh:热带鱼(物品)]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul></nowiki>
17w47aThe different variant block states for both the leaves and leaves2 IDs have been split up into their own IDs.
Prior to The Flattening, these blocks' numeral IDs were 18 and 161.
18w22aNaturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4.
1.14
{{Extension DPL}}<ul><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
{{education feature}}
{{exclusive|bedrock|education}}
{{Item
| image = Water (compound).png
| image2 = Garbage.png
| renewable = No
| stackable = Yes (64)
}}

'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.

== Obtaining ==
Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.

== List of compounds ==
{| class="wikitable" data-description="Compounds"
!Icon
!Compound Name
!Compound Recipe
!Description
!Uses
|-
|{{slot|Aluminum Oxide|link=none}}
|{{text anchor|Aluminium Oxide}}
|{{slot|Aluminum,2}}{{slot|Oxygen,3}}
|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
|Used to craft [[hardened glass]]. 
|-
|{{slot|Ammonia|link=none}}
|{{text anchor|Ammonia}}
|{{slot|Nitrogen}}{{slot|Hydrogen,3}}
|
|Used to create [[super fertilizer]].
|-
|{{slot|Barium Sulfate|link=none}}
|{{text anchor|Barium Sulfate}}
|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|
|
|-
|{{slot|Benzene|link=none}}
|{{text anchor|Benzene}}
|{{slot|Carbon,6}}{{slot|Hydrogen,6}}
|
|
|-
|{{slot|Boron Trioxide|link=none}}
|{{text anchor|Boron Trioxide}}
|{{slot|Boron,2}}{{slot|Oxygen,3}}
|
|Used to craft [[hardened glass]].
|-
|{{slot|Calcium Bromide|link=none}}
|{{text anchor|Calcium Bromide}}
|{{slot|Calcium}}{{slot|Bromine,2}}
|
|
|-
|{{slot|Crude Oil|link=none}}
|{{text anchor|Crude Oil}}
|{{slot|Carbon,9}}{{slot|Hydrogen,20}}
|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
|
|-
|{{slot|Glue|link=none}}
|{{text anchor|Glue}} (Cyanoacrylate)
|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
|
|-
|{{slot|Hydrogen Peroxide|link=none}}
|{{text anchor|Hydrogen Peroxide}}
|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
|
|Used to craft [[glow stick]].
|-
|{{slot|Iron Sulfide|link=none}}
|{{text anchor|Iron Sulfide}}
|{{slot|Iron}}{{slot|Sulfur}}
|
|
|-
|{{slot|Latex|link=none}}
|{{text anchor|Latex}}
|{{slot|Carbon,5}}{{slot|Hydrogen,8}}
|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
|Used to craft [[balloon]]s.
|-
|{{slot|Lithium Hydride|link=none}}
|{{text anchor|Lithium Hydride}}
|{{slot|Lithium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Luminol|link=none}}
|{{text anchor|Luminol}}
| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
|Luminol is a chemical that glows blue when oxidized. It can detect blood. 
|Used to craft [[glow stick]].
|-
|{{slot|Lye|link=none}}
|{{text anchor|Lye}}
|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Magnesium Nitrate|link=none}}
|{{text anchor|Magnesium Nitrate}}
|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
|
|-
|{{slot|Magnesium Oxide|link=none}}
|{{text anchor|Magnesium Oxide}}
|{{slot|Magnesium}}{{slot|Oxygen}}
|
|
|-
|{{slot|Polyethylene|link=none}}
|{{text anchor|Polyethylene}}
|{{slot|Carbon,10}}{{slot|Hydrogen,20}}
|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
|Used to craft [[glow stick]].
|-
|{{slot|Potassium Iodide|link=none}}
|{{text anchor|Potassium Iodide}}
|{{slot|Potassium}}{{slot|Iodine}}
|Used for making iodized salt and other things.
|
|-
|{{slot|Soap|link=none}}
|{{text anchor|Soap}}
|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
|
|-
|{{slot|Sodium Acetate|link=none}}
|{{text anchor|Sodium Acetate}}
|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
|Used to make hand warmers because it heats up when it "freezes".
|Used to create [[Ice Bomb]].
|-
|{{slot|Sodium Fluoride|link=none}}
|{{text anchor|Sodium Fluoride}}
|{{slot|Sodium}}{{slot|Fluorine}}
|Commonly used in toothpaste to prevent cavity, among other uses.
|
|-
|{{slot|Sodium Hydride|link=none}}
|{{text anchor|Sodium Hydride}}
|{{slot|Sodium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Sodium Hypochlorite|link=none}}
|{{text anchor|Sodium Hypochlorite}}
|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
|Main ingredient of real-life bleach.
|Used to create [[Bleach]].
|-
|{{slot|Sodium Oxide|link=none}}
|{{text anchor|Sodium Oxide}}
|{{slot|Sodium,2}}{{slot|Oxygen}}
|
|
|-
|{{slot|Sulfate|link=none}}
|{{text anchor|Sulfate}}
|{{slot|Sulfur}}{{slot|Oxygen,4}}
|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
|
|}

=== Chlorides ===
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
!Recipe
!Uses
|-
|{{slot|Salt|link=none}}
|{{text anchor|Salt}}
|{{slot|Sodium}}{{slot|Chlorine}}
|Used to create [[heat block]].
|-
|{{slot|Calcium Chloride|link=none}}
|{{text anchor|Calcium Chloride}}
|{{slot|Calcium}}{{slot|Chlorine,2}}
|Used to craft [[sparkler|orange sparkler]].
|-
|{{slot|Cerium Chloride|link=none}}
|{{text anchor|Cerium Chloride}}
|{{slot|Cerium}}{{slot|Chlorine,3}}
|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
|-
|{{slot|Mercuric Chloride|link=none}}
|{{text anchor|Mercuric Chloride}}
|{{slot|Mercury}}{{slot|Chlorine,2}}
|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
|-
|{{slot|Potassium Chloride|link=none}}
|{{text anchor|Potassium Chloride}}
|{{slot|Potassium}}{{slot|Chlorine}}
|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
|-
|{{slot|Tungsten Chloride|link=none}}
|{{text anchor|Tungsten Chloride}}
|{{slot|Tungsten}}{{slot|Chlorine,6}}
|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
|}

=== Natural compounds ===
Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
! class="nowrap" |Chemical formula
!Natural source
!Method
!Notes
|-
|{{slot|Charcoal}}
|[[Charcoal]]
|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
|[[Log]] or [[Wood]]
|[[Smelting]]
|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
|-
|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
|[[Glow Ink Sac]], [[Ink Sac]]
|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|[[Glow Squid]], [[Squid]]
|Killing Glow Squid, Squid
|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
|-
|{{slot|Sugar}}
|[[Sugar]]
|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
|[[Sugar Cane]]s or [[Honey Bottle]]s
|Harvesting and [[crafting]]
|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
|-
|{{slot|Water (compound)|link=water}}
|{{text anchor|Water}}
|{{slot|Hydrogen,2}}{{slot|Oxygen}}
|[[Water]]
|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
|One of the easiest to obtain.
|}

=== Garbage ===
Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.

== Usage ==
Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.

=== Crafting ingredient ===
{{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}

==== Chloride coloring ====
{{Crafting usage|Chloride,Cerium Chloride|match=end}}

=== Lab table ingredient ===
{| class="wikitable"
!Result
!Materials needed
|-
! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>Water ×3, Sodium Hypochlorite ×3</center>
|-
! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
|-
! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
|-
|<center>Sodium Acetate ×4</center>
|-
! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
|-
|<center>Ammonia, [[Phosphorus]]</center>
|}

== Sounds ==
Sounds are produced when a [[lab table]] creates garbage.
{{Sound table
|type=bedrock
|sound=Fizz.ogg
|source=block
|description=When a lab table creates garbage{{verify}}
|id=random.fizz
|volume=1.0
|pitch=0.5/0.7}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a lab table creates garbage{{verify}}
|id=mob.blaze.shoot
|volume=1.0
|pitch=0.8/1.0}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a lab table creates garbage
|id=random.explode
|volume=1.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Fire.ogg
|source=sound
|description=When a lab table creates garbage
|id=lt.reaction.fire
|volume=2.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=weather
|description=When a lab table creates garbage
|id=ambient.weather.lightning.impact
|volume=1.0
|pitch=0.6/0.8
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compound
|spritetype=item
|nameid=compound
|id=594
|form=item
|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
|foot=1}}

===Item data===
{{see also|Data values}}Compounds uses the following data values:{{/DV}}
== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}

{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}

{{History|foot}}

== Unused compound textures ==
In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.  
<gallery widths="48" heights="48" perrow="30" class="center">
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray  Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
</gallery>

== Gallery ==
<gallery>
Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
</gallery>

== See also ==

*[[Compound Creator]]
*[[Crafting]]
*[[Element Constructor]]
*[[Lab Table]]
*[[Brewing Stand]]
*[[Brewing]]
*[[Crafting Table]]

== References ==
{{reflist}}

{{Items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Verbindung]]
[[it:Composto]]
[[ja:化合物]]
[[pl:Związki chemiczne]]
[[pt:Composto]]
[[ru:Соединение]]
[[th:สารประกอบ]]
[[uk:Сполуки]]
[[zh:化合物]]</li><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
| title = Cooked Mutton
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
{{redirect|Mutton|the raw version|Raw Mutton}}
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].

== Obtaining ==

=== Mob loot ===

==== Sheep ====
Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.

=== Cooking ===
Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].

{{Smelting
  |showname=1
  |Raw Mutton
  |Cooked Mutton
  |0,35
}}

=== Trading ===
{{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.

{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.

== Usage ==

=== Food ===
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].

=== Wolves ===
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|aliasid=muttoncooked
|id=551
|form=item
|translationkey=item.muttonCooked.name
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==

{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Hammelfleisch]]
[[es:Cordero asado]]
[[fr:Mouton cuit]]
[[it:Carne ovina cotta]]
[[ja:焼き羊肉]]
[[ko:익힌 양고기]]
[[nl:Gebraden schapenvlees]]
[[pl:Pieczona baranina]]
[[pt:Carneiro assado]]
[[ru:Жареная баранина]]
[[zh:熟羊肉]]</li></ul>
18w43aLeaves now have a small chance to drop sticks when decaying.
Oak Leaves JE4 Spruce Leaves JE2 Birch Leaves JE2 Jungle Leaves JE2 Acacia Leaves JE2 Dark Oak Leaves JE2 Oak Leaves (fast) JE5 Spruce Leaves (fast) JE4 Birch Leaves (fast) JE4 Jungle Leaves (fast) JE3 Acacia Leaves (fast) JE1 Dark Oak Leaves (fast) JE1 The textures of all leaves have been changed.
19w03aPlacing leaves into the new composter has a 10% chance of raising the compost level by 1.
19w05aLeaves now have a 30% chance of increasing the compost level in a composter by 1.
1.16
{{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
{{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
| group = Age 0
| 1-1 = Nether Wart Age 0.png
| 1-2 = Nether Wart Age 0 BE.png
| group2 = Age 1-2
| 2-1 = Nether Wart Age 1-2.png
| 2-2 = Nether Wart Age 1-2 BE.png
| group3 = Age 3
| 3-1 = Nether Wart Age 3.png
| 3-2 = Nether Wart Age 3 BE.png
|image= Nether Wart (item).png
|transparent=Yes
|light=No
|tool=any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}

'''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].

'''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].

== Obtaining ==
=== Breaking ===
Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.

=== Natural generation ===
Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
{| class="wikitable"
|+
!Location
!Description
!Image
|-
|{{anchor|Nether Fortress}}'''Nether Fortress'''
|Nether wart can be found growing near stairwells in small soul sand gardens.
|[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
|-
|{{anchor|Bastion Remnant}}'''Bastion Remnant'''
|Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
|[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
|}
<br>

=== Chest loot ===
{{LootChestItem|nether-wart}}

== Usage == 

=== Brewing ingredient ===
Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.

{{brewing
  |showname=1
  |Nether Wart
  |Awkward Potion
  |base=Water Bottle
}}

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.

=== Farming ===
{{main|Tutorials/Nether Wart farming}}
When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.

Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].

Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].

=== Composting ===
Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether wart}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Wart
|spritetype=block
|nameid=nether_wart
|translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Wart
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-wart
|spritetype=block
|nameid=nether_wart
|id=115
|form=block
|itemform=item.nether_wart}}
{{ID table
|displayname=Item
|spritename=nether-wart
|spritetype=item
|nameid=nether_wart
|id=294
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
{{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
{{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
{{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
{{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
{{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
{{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
{{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
{{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
{{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
{{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
|Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
{{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
{{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
{{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
|Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
{{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
|Placement and breaking [[sound]]s have now been added to nether wart.}}
{{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
|The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
|Nether wart can now be [[composter|composted]].}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
|[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
|Nether wart can now grow outside of [[the Nether]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
{{History|foot}}

=== Nether wart "item" ===
{{:Technical blocks/Nether Wart}}

==Issues==

{{issue list}}

== Trivia ==
* Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
* Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.

== Gallery ==
<gallery>
Nether Brick And Wart.png|Nether wart found in a nether fortress.
Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
Nether Fortress Large Stairs Room.png
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[de:Netherwarze]]
[[es:Verruga del Nether]]
[[fr:Verrues du Nether]]
[[hu:Bibircsók]]
[[it:Verruca del Nether]]
[[ja:ネザーウォート]]
[[ko:네더 사마귀]]
[[nl:Netherkruid]]
[[pl:Netherowa brodawka]]
[[pt:Fungo do Nether]]
[[ru:Адский нарост]]
[[th:หูดเนเธอร์]]
[[uk:Пекельний наріст]]
[[zh:下界疣]]
[[Category:Brewing recipe]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
| invimage = Wheat Seeds
| transparent = Yes
| light = No
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.

'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 

== Obtaining ==

=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).

In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup>

Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.

The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}

=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}

=== Chest loot ===
{{LootChestItem|wheat-seeds}}

=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].

=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.

== Usage ==

=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}

[[File:Crop states.png|thumb|Different stages of crop growth.]]

Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 

=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.

=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}

=== Wheat "item" ===
{{:Technical blocks/Crops}}

== Issues ==
{{issue list}}

== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>

;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>

===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li></ul></nowiki>
20w15aHoes can now break leaves quickly.
October 3, 2020Azalea Leaves JE1 Flowering Azalea Leaves JE1 Azalea and flowering azalea leaves are shown as part of lush caves at Minecraft Live 2020.
1.17
{{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block
|image=<gallery>
Cave Vines (head).png|Without Berries
Cave Vines (berries).png|With Berries
</gallery>
|image2 = Glow Berries JE1 BE1.png
|extratext=[[#Gallery|View all renders]]
|rarity=Common
|renewable=Yes
|stackable=Yes (64)
|tool=Any
|light=Yes
|transparent=Yes
|heals={{hunger|2}}
|flammable=Yes
|lavasusceptible=No
}}

'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.

'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.

== Obtaining ==

=== Natural generation ===
Cave vines can be found in [[lush caves]], hanging from cave ceilings.

=== Chest loot ===
{{LootChestItem|glow-berries}}

=== Post-generation ===
Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 

{{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.

[[Fortune]] has no effect on the number of glow berries dropped.

== Usage ==
=== Placement ===
Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.

=== Growth ===
Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}

{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.

{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.

{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.

=== Food ===
To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].

=== Light ===
When bearing glow berries, cave vines give off a [[light]] level of 14.

=== Composting ===
Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.

=== Breeding ===
Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.

Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.

==Sounds==
===Glow berries===
{{Sound table/Entity/Food}}

===Cave vines===
====Generic====
{{Sound table/Block/Cave vines}}

==== Unique ====
{{edition|java}}:
{{Sound table
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When glow berries are picked
|id=block.cave_vines.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When glow berries are picked
|id=pick_berries.cave_vines
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|spritetype=block
|nameid=cave_vines
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Cave Vines Plant
|spritetype=block
|nameid=cave_vines_plant
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|nameid=cave_vines
|spritetype=block
|id=577}}
{{ID table
|displayname=Cave Vines Body With Berries
|nameid=cave_vines_body_with_berries
|spritename=lit-cave-vines-plant
|spritetype=block
|id=630}}
{{ID table
|displayname=Cave Vines Head With Berries 
|spritename=lit-cave-vines
|nameid=cave_vines_head_with_berries
|spritetype=block
|id=631}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|form=item
|id=638
|foot=1}}

=== Block states===
{{See also|Block states}}
{{/BS}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
|The IDs have also changed.
|Cave vines now always give 14 light, regardless of the type of part.
|Now slow down the player.
|Can now be climbed.}}
{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
{{History|foot}}

<gallery>
Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
Lushcaves_minecon.png|Lush cave in MINECON.
Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
Glow Berry Fox.jpg|A fox under a glow berry vine.
</gallery>

===Cave vines "item"===
{{:Technical blocks/Cave Vines}}

==Issues==
{{Issue list}}

==Trivia==
*They are the first item to be usable as both a food and a light source.

==Gallery==
<gallery>
Cave Vines (plant).png
Cave Vines (berries, plant).png
Cave Vines (head).png
Cave Vines (berries).png
Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
</gallery>

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Light sources]]
[[Category:Flammable blocks]]
[[Category:Climbable blocks]]

[[de:Leuchtbeeren]]
[[es:Bayas luminosas]]
[[fr:Baies lumineuses]]
[[it:Bacche luminose]]
[[ja:グロウベリー]]
[[pt:Bagas brilhantes]]
[[ru:Светящиеся ягоды]]
[[zh:发光浆果]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
{{Item
| image = Slimeball.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.

== Obtaining ==

=== Mob loot ===

==== Slimes ====
{{see also|Tutorials/Slime farming}}

If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.

==== Pandas ====

Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.

=== Crafting ===

{{Crafting
  |Slime Block
  |Output= Slimeball,9
  |type= Miscellaneous
}}

=== Trading ===

[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Breeding ===

Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.

==Video==
{{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
{{yt|J6oR3fdbbjY}}

== Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|id=388
|form=item
|foot=1}}

==History==

{{History|java alpha}}
{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
{{History|java beta}}
{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}

{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
|Slimeballs can now be obtained by killing [[slime]]s.
|Slimeballs are now used to craft [[magma cream]].}}
{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History|foot}}

==Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021

{{Items}}

[[Category:Renewable resources]]

[[cs:Sliz]]
[[de:Schleimball]]
[[es:Bola de slime]]
[[fr:Boule de Slime]]
[[hu:Nyálkagolyó]]
[[it:Palla di slime]]
[[ja:スライムボール]]
[[ko:슬라임볼]]
[[nl:Slijmbal]]
[[pl:Kula szlamu]]
[[pt:Bola de slime]]
[[ru:Слизь]]
[[th:ลูกเมือก]]
[[uk:Слизова кулька]]
[[zh:黏液球]]</li></ul>
21w05aAzalea Leaves JE1 Flowering Azalea Leaves JE1 Azalea Leaves (fast) Flowering Azalea Leaves (fast) Added azalea and flowering azalea leaves.
21w10aBoth types of azalea leaves now generate as part of azalea trees above a lush cave biome.
21w13aBees now see Flowering Azalea Leaves as flower.
Pocket Edition Alpha
Pre-release
{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item
| title = Raw Beef
| image = Raw Beef.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].

== Obtaining ==

=== Mob loot ===

When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.

===  Chest loot ===

{{LootChestItem|raw-beef}}

== Usage ==

=== Food ===

To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Beef
|Steak
|0.35
}}

=== Wolves ===

Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Trading ===

Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}

Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|id=273
|form=item
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}
{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}
{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.
</gallery>


{{Items}}

[[de:Rohes Rindfleisch]]
[[es:Filete crudo]]
[[fr:Bœuf cru]]
[[hu:Nyers marhahús]]
[[ja:生の牛肉]]
[[ko:익히지 않은 소고기]]
[[nl:Rauwe biefstuk]]
[[pl:Surowa wołowina]]
[[pt:Bife cru]]
[[ru:Сырая говядина]]
[[uk:Сира яловичина]]
[[zh:生牛肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[White Dye|White Dye]]<br/>{{Item
| image = White Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |showname=0
 |Bone Meal
 |Output=White Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Lily of the Valley
 |Output=White Dye
 |type=Material
 |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|white-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|White Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=White Dye
|spritetype=item
|nameid=white_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=White Dye
|spritetype=item
|nameid=white_dye
|aliasid=dye / 19
|id=410
|form=item
|translationkey=item.dye.white_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}
{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}
{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}
{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}
{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
{{History|foot}}

== Issues ==
{{issue list}}


{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Weißer Farbstoff]]
[[es:Tinte blanco]]
[[fr:Teinture blanche]]
[[ja:白色の染料]]
[[ko:하얀색 염료]]
[[pl:Biały barwnik]]
[[pt:Corante branco]]
[[zh:白色染料]]</li></ul>
Oak Leaves BE1 Oak Leaves BE1 Spruce Leaves BE1 Added oak, birch and spruce leaves tinted with
 #339933
.
v0.1.0
{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
{{Item
| title = Pumpkin Pie
| image = Pumpkin Pie.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==
{{see also
 | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
 | Tutorials/Sugar Cane farming |title2= Sugar cane farming
 | Tutorials/Egg farming |title3= Egg farming
}}

=== Crafting ===

{{Crafting
|Pumpkin
|Sugar
|Egg
|Output= Pumpkin Pie
|type=Foodstuff
}}

=== Trading ===

Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.

{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.

=== Natural generation ===

{{LootChestItem|pumpkin-pie}}

== Usage ==

=== Food ===

{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].

=== Composting ===
Placing pumpkin pie into a [[composter]] raises the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|id=284
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|IjeeTE117HM}}</div>

== History ==

{{History|java}}
{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
|Pumpkin pie can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
</gallery>

== References ==

{{reflist}}


{{Items}}

[[cs:Dýňový koláč]]
[[de:Kürbiskuchen]]
[[es:Tarta de calabaza]]
[[fr:Tarte à la citrouille]]
[[it:Torta di zucca]]
[[ja:パンプキンパイ]]
[[ko:호박 파이]]
[[lzh:南瓜餅]]
[[nl:Pompoentaart]]
[[pl:Placek dyniowy]]
[[pt:Torta de abóbora]]
[[ru:Тыквенный пирог]]
[[zh:南瓜派]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item
| image = Raw Copper.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].

== Obtaining ==

=== Mining ===
Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Copper
|Output=Raw Copper,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.

=== Crafting ===
{{crafting usage}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Copper
|Copper Ingot
|0.7
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Copper
|spritetype=item
|nameid=raw_copper
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Copper
|spritetype=item
|nameid=raw_copper
|form=item
|id=507
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
{{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
|Raw copper can now be used to craft [[block of raw copper]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
{{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
{{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
{{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
{{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Rohkupfer]]
[[es:Cobre en bruto]]
[[fr:Cuivre brut]]
[[it:Rame grezzo]]
[[ja:銅の原石]]
[[pl:Surowa miedź]]
[[pt:Cobre bruto]]
[[ru:Необработанная медь]]
[[tr:Ham Bakır]]
[[uk:Необроблена мідь]]
[[zh:粗铜]]</li></ul>
Oak Leaves (fast) BE1 Oak Leaves (fast) BE1 Spruce Leaves (fast) BE1 Added models of leaves for block and item form when "Fancy Graphics" are disabled and uses opaque textures of leaves.
Oak Leaves (item) BE1 Oak Leaves (item fast) BE1 Oak Leaves (inventory) BE1 Added item model tinted with
 #59a53f
and inventory icon for oak leaves.
Oak Leaves (item) BE1 Spruce Leaves (item) BE1 Oak Leaves (item fast) BE1 Spruce Leaves (item fast) BE1 Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.
v0.2.0
{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}} 
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}

The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.

To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. 

== Usage ==
Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].

Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.

Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}

=== Entity data ===

See [[Bedrock Edition level format/Entity format]].

== Video ==
{{yt|1XLRGFibFNQ}}

== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}

=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.

== Issues ==
{{Issue list}}

== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the Creative inventory and from the /give command item menu.

== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>

== See also ==
* [[Portfolio]]
* [[Screenshot]]

== References ==
{{Reflist}}

{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]

[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item
| title = Yellow Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.

== Obtaining ==

=== Crafting ===
{{Crafting
  |Dandelion;Sunflower
  |Output=Yellow Dye;Yellow Dye,2
  |type=Material
}}

=== Chest loot ===
{{LootChestItem|yellow-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 yellow dye for an [[emerald]].

== Usage ==
{{dye usage}}

=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Yellow Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|aliasid=dye / 11
|id=406
|form=item
|translationkey=item.dye.yellow.name
|foot=1}}

== Video ==
{{yt|nOQUDjEHGRg}}

== History ==
{{History|java beta}}
{{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}
{{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}
{{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}
{{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}
{{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}
{{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}
{{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}
{{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}
{{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}
{{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|ps4}}
{{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{Items}}

[[cs:Pampelišková žluť]]
[[de:Gelber Farbstoff]]
[[es:Tinte amarillo]]
[[fr:Teinture jaune]]
[[hu:Pitypangsárga]]
[[ja:黄色の染料]]
[[ko:노란색 염료]]
[[nl:Paardenbloemgeel]]
[[pl:Żółty barwnik]]
[[pt:Corante amarelo]]
[[ru:Жёлтый краситель]]
[[zh:黄色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li></ul>
Oak Leaves (inventory) BE2 The texture of inventory icon for oak leaves has been changed.
v0.2.1
{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
| title = Honey Bottle
| image = Honey Bottle.png
| renewable = Yes
| heals = {{hunger|6}}
|effects=Clears {{EffectLink|Poison}}
| stackable = Yes (16)
}}

A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].

== Obtaining ==
{{See also|Tutorials/Honey farming}}

=== Harvesting ===
A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive.

A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.

=== Crafting ===
{{Crafting
|Glass Bottle
|Glass Bottle
|Honey Block
|Glass Bottle 
|Glass Bottle
|Output=Honey Bottle, 4
|type= Foodstuff
}}

== Usage ==
To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.

Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound.

=== Crafting ingredient ===
{{Crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg
|subtitle=Gulping
|source=player
|description=While a player is drinking a honey bottle
|id=item.honey_bottle.drink
|translationkey=subtitles.item.honey_bottle.drink
|volume=0.5
|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
|distance=16}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with honey
|id=item.bottle.fill
|translationkey = subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
|source=player
|description=While a player is drinking a honey bottle
|id=random.drink_honey
|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
|pitch=0.9-1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|id=592
|form=item
|foot=1}}

== Achievements ==

{{Load achievements|Bee Our Guest}}

== Advancements ==
{{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}

== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable (up to 16).}}
{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}

{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable to 16.}}
{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==

* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
* Honey bottles are the only drinkable items that can restore hunger.
* Honey bottles are 4 pixels more full than [[water bottles]].

{{Items}}

[[cs:Lahvička medu]]
[[de:Honigflasche]]
[[es:Frasco con miel]]
[[fr:Fiole de miel]]
[[ja:ハチミツ入りの瓶]]
[[ko:꿀이 든 병]]
[[lzh:蜜瓶]]
[[pl:Butelka miodu]]
[[pt:Frasco de mel]]
[[ru:Бутылочка мёда]]
[[th:ขวดน้ำผึ้ง]]
[[uk:Пляшечка меду]]
[[zh:蜂蜜瓶]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{distinguish|World}}
{{Item
| image = Map Zoom 4.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.

==Obtaining==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Compass
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.

When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
}}
{{crafting
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Paper
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description={{only|bedrock}}

This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
|foot=1
}}

=== Natural generation ===
==== Chest loot ====
{{LootChestItem|empty-map,map 
}}

=== Cartography table ===
A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}

=== Starting map ===
{{exclusive|bedrock|section=1}}
When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.

=== Trading ===
Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.

{{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.

== Usage ==
{{See also|Tutorials/Mapping}}

=== Mapping ===

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. 

Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.

While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers.  Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual.  Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].

{{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.

A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.

Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.

=== Map content ===
{{Main|Map item format}}

Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.

{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.

{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Map item BE.png|216px]]
|-
| Biome colors on ''Java Edition''.
| Biome colors on ''Bedrock Edition''.
|-
|}

Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.

A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).

Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

=== Player marker and pointer ===
{{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
* '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
* '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
* '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
* '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
* '''Level 4/4 :'''  2048×2048 blocks  (16×16 blocks per map pixel)
{{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.  When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
{{crafting
|name=Map<br>(with marker)
|ingredients=[[Map]] or Empty Map +<br>[[Compass]]
|showdescription=1
|Map (no markers);Empty Map 
|Compass
|Output= Locator Map;Empty Locator Map
|type= Miscellaneous
|description={{el|be}} only.
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
|foot=1
}}

{{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.

=== Zooming out ===
[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]

A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.

A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.

{{Crafting
  |A1= Paper |B1= Paper |C1= Paper
  |A2= Paper |B2= Map;Locator Map   |C2= Paper
  |A3= Paper |B3= Paper |C3= Paper
  |Output= Map;Locator Map
  |showdescription=1
  |description=Locator Map {{el|be}} only.
}}
{{/BE|zoom}}

==== Zoom details ====
The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).

{| class="wikitable" style="text-align: center" data-description="Zoom levels"
! colspan="2" | 
! Zoom step 0  
! Zoom step 1  
! Zoom step 2  
! Zoom step 3  
! Zoom step 4
|-
! colspan="2" |
| [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
|-
! colspan="2" | Zoom level
| 0/4
| 1/4
| 2/4
| 3/4
| 4/4
|-
! colspan="2" | 1 map pixel represents
| 1 block
| 2×2 blocks
| 4×4 blocks
| 8×8 blocks
| 16×16 blocks<br>(1×1 chunk)
|-
! colspan="2" | Scaling ratio
| 1:1
| 1:2
| 1:4
| 1:8
| 1:16
|-
! rowspan="2" colspan="2" | Map covers an area of
| 128×128 blocks
| 256×256 blocks
| 512×512 blocks
| 1024×1024 blocks
| 2048×2048 blocks
|-
| 8×8 chunks
| 16×16 chunks
| 32×32 chunks
| 64×64 chunks
| 128×128 chunks
|-
! colspan="2" | Smallest discernible features
| Blocks
| Trees, Paths
| Lakes, Buildings
| Mountains, Rivers
| Biomes, Mountain Ranges
|-
! colspan="2" | Use cases
| Pixel art, Base plans
| Base surroundings
| Structure mapping
| Landscape mapping
| Biome mapping
|-
! rowspan="2" | Total paper needed to zoom out from Level 0
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| {{ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 32
|-
! in cartography table
| -
| {{ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 4
|}

Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

{{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.

=== Cloning ===
[[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.

A [[cartography table]] can also be used to clone a map.

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.

In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.

It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.

{{/BE|clone}}

=== Crafting ingredient ===

{{crafting usage|Map, Empty Map}}

=== Marking points ===
{{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.

[[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
{{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.

If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. 

{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
|-
| How every banner appears {{IN|java}} on a map, including named banners.
| {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
|-
|}

===Locking===
[[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]

Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.

{| class="wikitable" style="text-align: center;"
|-
! Condition
! style="width: 200px;" | Newly created map
! style="width: 200px;" | Map after terrain alteration
|-
! Unlocked map
| [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
|-
! Locked map
| [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
|-
|}

{{-}}

== Sounds ==
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=player
|description=When a map is drawn
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Map drawn
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|source=block
|description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
|volume=0.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|volume=0.8
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=map
|form=item}}
{{ID table
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=empty_map
|aliasid=emptymap
|id=515
|form=item
|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
{{ID table
|displayname=Map
|spritetype=item
|spritename=map-be
|nameid=filled_map
|aliasid=map
|id=420
|form=item
|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
|foot=1}}

=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, maps use the following data values:

{{/DV}}

=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Maps}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

=== Map icons ===
{{see also|Player.dat format|Map item format|map_icons.png}}
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
[[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
[[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]

{| class="wikitable"
|-
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
|-
| 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
|-
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
|-
| 2 ||  ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
|-
| 3 ||  ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
|-
| 4 ||  ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
|-
| 5 ||5
|<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
|-
| 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
|-
| 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
|-
| 8 ||14
|<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
|-
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
|-
| 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
|-
| 26 ||4
|<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
|-
| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
| Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No 
|-
| || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
|Other players
|Yes
|-
| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
| Other players || No
|-
| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
| Other players || No
|- 
| -
|12
| || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
|}
It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.

== Achievements ==
{{load achievements|Map Room}}

== History ==
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{more images|section=24|{{bug|MC-72962}}}}
{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
{{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
{{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
{{History||1.8.1|Maps now work both while walking and flying.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. 
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|Maps now align to a grid, making it easier to create adjacent maps.
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
{{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
{{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
|More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
{{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
{{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
{{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
{{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
{{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
{{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
{{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
{{History||1.11|snap=16w39a|Maps now work in [[the End]].
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
|Map IDs are no longer limited to 32,768.}}
{{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
{{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
{{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
{{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
{{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
|Maps can now be locked by using a [[glass pane]] with a cartography table.
|The recipes for cloning and zooming out maps have been removed.}}
{{History|||snap=19w06a|Map making is now silent again.}}
{{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
|Maps can be zoomed using an anvil.}}
{{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
{{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
{{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
{{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
|Maps can now be found inside [[stronghold]] library [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
{{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||?|The texture of the filled map overlay has been changed.}}
{{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
{{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
{{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. 
|The [[player]] spawns with a free map. 
|Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
* In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
* Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
* A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.

== Gallery ==
<gallery>
MapItem1.png|A fully zoomed map.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
MapItem3.png|A world being recorded onto a map.
Mcmap4.png|Nearly fully explored map.
Zoomed Map.png|A map edited to the scale of 1.
Sky Map.png|A map mapping the [[Sky Dimension]].
MapOfVillage.png|A village and how it is represented on a map.
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Complete Map.png|A completely explored map.
MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
Large Biome Map.png|A map of a [[Large Biomes]] world.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
File:MapFailedtoFill.png|A map that has not yet filled. A rare bug in Java.
</gallery>

=== The Nether ===
<gallery>
Nethermap.png|A map in [[the Nether]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
</gallery>

=== The End ===
<gallery>
Jeb End Map.png|The first image of a map in [[the End]].
Endmap.png|A map in the End.
</gallery>

=== Maps in item frames ===
<gallery>
FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
Minecraft maps 3by3.png|A collection of 9 connected full maps.
Full Map.png|A combination of 25 maps pasted together as one map.
Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
Comparing Maps.png|The comparison between 3 zooms of maps.
SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
MapWallWithMarkers.png|A 3x3 map wall with banner markers.
HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
Map Player Icons 1.png|First image of player icons on maps.
Map Player Icons 2.png|Second image of player icons on maps.
</gallery>

== See also ==
* [[Explorer Map]]
* [[Clock]]
* [[Tutorials/Navigation|Navigation]]

== References ==
{{Reflist}}

{{Items}}

[[cs:Mapa]]
[[de:Karte]]
[[es:Mapa]]
[[fr:Carte (objet)]]
[[hu:Térkép (tárgy)]]
[[ja:地図]]
[[ko:지도]]
[[nl:Kaart]]
[[pl:Mapa]]
[[pt:Mapa]]
[[ru:Карта]]
[[tr:Harita]]
[[th:แผนที่]]
[[uk:Мапа]]
[[zh:地图]]
[[Category:Renewable resources]]</li></ul></nowiki>
Placeholder Block JE1 BE1 Placeholder Block JE1 BE1 The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted.
Oak Leaves (inventory) BE3 The texture of inventory icon for oak leaves has been changed.
Oak Leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.
v0.2.1 alpha2Oak Leaves BE2 Oak Leaves BE2 Oak Leaves (fast) BE2 Oak Leaves (fast) BE2 The textures of oak and birch leaves have been changed.
Oak Leaves JE2 Oak Leaves (fast) JE1 The textures were taken from Java Edition Alpha v1.1.2_01 and earlier.
Oak Leaves (item) BE2 Oak Leaves (item fast) BE2 The textures of oak leaves in item form have been changed to pre-tinted leaves.
v0.3.0
{{Extension DPL}}<ul><li>[[Pink Dye|Pink Dye]]<br/>{{Item
| image = Pink Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Peony;Pink Tulip;Pink Petals
  |Output=Pink Dye,2;Pink Dye;Pink Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |White Dye
  |Output=Pink Dye,2
  |type=Material
}}
{{Crafting
  |Red Dye
  |Bone Meal
  |Output=Pink Dye,2
  |type=Material
  |foot=1
  |description={{only|bedrock|education}}
}}

=== Trading ===

[[Wandering trader]]s sell 3 pink dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Pink Dye}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|aliasid=dye / 9
|id=404
|form=item
|translationkey=item.dye.pink.name
|foot=1}}

== Video ==
{{yt|pPq-Hs9ZPx4}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}}
{{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}}
{{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}}
{{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]].
|Pink dye can now be used to craft pink wool.}}
{{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s.
|Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|PS4}}
{{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Dyes]]




[[cs:Růžové barvivo]]
[[de:Rosa Farbstoff]]
[[es:Tinte rosa]]
[[fr:Teinture rose]]
[[hu:Rózsaszín festék]]
[[ja:桃色の染料]]
[[ko:분홍색 염료]]
[[nl:Roze kleurstof]]
[[pl:Różowy barwnik]]
[[pt:Corante rosa]]
[[ru:Розовый краситель]]
[[zh:粉红色染料]]
[[Category:Renewable resources]]</li><li>[[Raw Gold|Raw Gold]]<br/>{{Item
| image = Raw Gold.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].

== Obtaining ==
=== Mining ===
[[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Gold
|Output=Raw Gold,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw gold is smelting it into [[gold ingot]]s.

=== Crafting ===
{{crafting usage|Raw Gold}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Gold
|Gold Ingot
|1.0
}}

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|itemtags=piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|form=item
|id=506
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
{{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
|Raw gold can now be used to craft [[block of raw gold]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
{{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}

{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
{{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Rohgold]]
[[es:Oro en bruto]]
[[fr:Or brut]]
[[ja:金の原石]]
[[pl:Surowe złoto]]
[[pt:Ouro bruto]]
[[ru:Необработанное золото]]
[[uk:Необроблене золото]]
[[zh:粗金]]</li></ul>
Oak Leaves (inventory) BE4 The texture of inventory icon for oak leaves has been changed.
Oak leaves now drop their item form when broken with shears.
Survival players no longer start out with an infinite amount of oak leaves in the inventory.
Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.[4]
v0.3.2
{{Extension DPL}}<ul><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Beetroots Age 0.png
| 1-2 = Beetroots Age 0 BE.png
| group2 = Age 1
| 2-1 = Beetroots Age 1.png
| 2-2 = Beetroots Age 1 BE.png
| group3 = Age 2
| 3-1 = Beetroots Age 2.png
| 3-2 = Beetroots Age 2 BE.png
| group4 = Age 3
| 4-1 = Beetroots Age 3.png
| 4-2 = Beetroots Age 3 BE.png
|image=Beetroot Seeds JE2 BE2.png
|transparent=Yes
|light=No
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Beetroot seeds''' are items that can be used to plant beetroot crops.

'''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.

== Obtaining ==

=== Natural generation ===
[[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|desert-village}} Desert || 20%
|-
| {{EnvSprite|plains-village}} Plains || 5%
|}

=== Breaking ===
Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.

=== Chest loot ===
{{LootChestItem|beetroot-seeds}}

=== Trading ===

Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].

== Usage ==

=== Farming ===
Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.

<!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.

=== Breeding ===
Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===

Like other seeds, beetroot seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Trading ===
[[Wandering trader]]s may offer to sell beetroot seeds for one emerald.

== Sounds ==
{{Edition|Java}}:
{{Sound table/Block/Crop/JE}}
{{Edition|Bedrock}}:
{{Sound table/Block/Wood/BE}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroot
|id=244
|form=block
|itemform=item.beetroot}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|id=295
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
|Beetroot seeds can be found in [[end city]] [[chest]]s.
|Beetroot plants naturally generate in [[village]] farms.
|[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
{{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
|Villagers are now able to pick up and plant beetroot seeds.}}
{{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
{{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
{{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
{{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
|Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
{{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
{{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}

{{History|pocket alpha}}
{{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
{{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
{{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
{{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
|Beetroot seeds can now be used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
|Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
{{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
Beetrootstwitpic.png|The first image released of beetroot seeds.
Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>

== References ==
<references />

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[cs:Semínka červené řepy]]
[[es:Semillas de remolacha]]
[[fr:Graines de betterave]]
[[it:Semi di barbabietola]]
[[ja:ビートルートの種]]
[[ko:비트 씨앗]]
[[nl:Bietenzaden]]
[[pl:Nasiona buraka]]
[[pt:Sementes de beterraba]]
[[ru:Семена свёклы]]
[[th:เมล็ดบีตรูท]]
[[zh:甜菜种子]]</li><li>[[Campfire|Campfire]]<br/>{{Block
| image = <gallery>
Campfire.gif|Campfire
Soul Campfire.gif|Soul Campfire
Unlit Campfire.png|Unlit
</gallery>
| image2 = <gallery>
Campfire (item) JE2.png|Campfire
Soul Campfire (item) JE2.png|Soul Campfire
</gallery>
| invimage = Campfire
| invimage2 = Soul Campfire
| transparent = No
| light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = Yes
}}
A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block.

A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires.

== Obtaining ==
=== Breaking ===
Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item.

{{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}.

{{breaking row
|Campfire, Soul Campfire
|axe
|horizontal=1}}

=== Natural generation ===
Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s.

Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks.

=== Crafting ===
{{Crafting
|head=1
|B1= Stick
|A2= Stick
|B2= Coal; Charcoal
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Campfire
|type= Decoration block
}}
{{Crafting
|foot=1
|B1= Stick
|A2= Stick
|B2= Soul Sand; Soul Soil
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Soul Campfire
|type= Decoration block
}}

=== Trading ===
{{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s.

{{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s.

== Usage ==
Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances.

Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. 

Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref>

Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.

Any items cooking on a campfire always drop when the campfire block is broken.

=== Particles and smoke signals ===
[[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]]
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.

Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.

Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.

Campfires emit extra smoke particles during rain, similar to [[lava]].

Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref>

=== Damage ===

Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots.

Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.

=== Cooking ===
[[File:Campfire (Cooking).gif|thumb]]
The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. 

Other items can be placed on campfires using external editors, mods or add-ons.

=== Hoppers ===
Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]].

A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.

=== Bees ===
Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s.
There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}}

=== Piglins ===
Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire.

=== Light source ===
Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice.

=== Note blocks ===
Campfires can be placed under [[note block]]s to produce "bass" sounds.

=== Converting soul sand to soul soil ===
Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref>

=== Piston interactivity ===
{{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons.

{{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|subtitle=Campfire crackles
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|translationkey=subtitles.block.campfire.crackle
|volume=0.5-1.5
|pitch=0.6-1.3
|distance=16}}
{{Sound table
|sound=Flint and steel click.ogg
|subtitle=Flint and steel click
|source=block
|description=When a campfire is lit with a flint and steel
|id=item.flintandsteel.use
|translationkey=subtitles.item.flintandsteel.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Ghast fireball4.ogg
|subtitle=Fireball whooshes
|source=block
|description=When a campfire is lit with a fire charge
|id=item.firecharge.use
|translationkey=subtitles.item.firecharge.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|source=block
|description=When a campfire is extinguished with water
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fire extinguished
|source=block
|description=When a campfire is extinguished
|id=block.fire.extinguish
|translationkey=subtitles.block.fire.extinguish
|volume=0.5
|pitch=2.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}}
|pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}}
{{Sound table
|sound=Flint and steel click.ogg
|source=block
|description=When a campfire is lit
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a campfire is lit with a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a campfire is extinguished
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Campfire
|spritetype=block
|nameid=campfire
|blocktags=campfires}}
{{ID table
|displayname=Soul Campfire
|spritetype=block
|nameid=soul_campfire
|blocktags=campfires, piglin_repellents
|itemtags=piglin_repellents
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=campfire
|spritetype=block
|nameid=campfire
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Campfire
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=campfire
|spritetype=block
|nameid=campfire
|id=464
|form=block
|itemform=item.campfire}}
{{ID table
|displayname=Normal item
|spritename=campfire
|spritetype=item
|nameid=campfire
|id=589
|form=item
|translationkey=tile.campfire.name}}
{{ID table
|displayname=Soul block
|spritename=soul-campfire
|spritetype=block
|nameid=soul_campfire
|id=545
|form=block
|itemform=item.soul_campfire}}
{{ID table
|displayname=Soul item
|spritename=soul-campfire
|spritetype=item
|nameid=soul_campfire
|id=622
|form=item
|translationkey=tile.soul_campfire.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=campfire
|spritetype=block
|nameid=Campfire
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A campfire has a [[block entity]] associated with it that holds additional data about the [[block]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Bee our guest}}

== Advancements ==
{{Load advancements|Bee Our Guest}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}}
{{History|java}}
{{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}}
{{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.
|Lit campfires now produce spark [[particles]].
|The [[light]] level of campfires has been changed from 9 to 15.
|Campfires are now directionally placed.
|Lit campfires produce smoke plume [[particles]] more often.}}
{{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys.
|Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}}
{{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}}
{{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}}
{{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}}
{{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
{{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}}
{{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}}
{{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}}
{{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}}
{{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
{{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}}
{{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}}
{{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}}
{{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
{{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}}
{{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.
|Campfires are available only through [[Experimental Gameplay]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented.
|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}}
{{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}}
{{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
{{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}}
{{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}}
{{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
{{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}}
{{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}}
{{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}

{{History|console}}
{{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Gallery ==
<gallery>
Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin.
Cozy Cabin Campfire.jpg|Campfire near a cozy cabin.
1.14 Dev Campfire.jpg|Dev screenshot.
Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]].
Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right).
Campfire Particles.png|The number of particles depends on the height of the top block.
Campfire cooking.png|Cooking porkchops with a campfire.
Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]].
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Storage]]
[[Category:Light sources]]

[[de:Lagerfeuer]]
[[fr:Feu de camp]]
[[ja:焚き火]]
[[ko:모닥불]]
[[pl:Ognisko]]
[[pt:Fogueira]]
[[ru:Костёр]]
[[th:แคมป์ไฟ]]
[[zh:营火]]</li></ul>
Oak Leaves BE3 Birch Leaves BE1 Spruce Leaves JE1 BE2 Oak Leaves (fast) BE3 Birch Leaves (fast) BE1 Spruce Leaves (fast) JE1 BE2 The tints of oak, birch and spruce leaves have been changed to
 #48b518
,
 #80a755
and
 #619961
.
Oak Leaves (item) BE2 Oak Leaves (item) BE2 Oak Leaves (item fast) BE2 Oak Leaves (item fast) BE2 Birch Leaves (inventory) BE1 Spruce Leaves (inventory) BE1 Added item form for birch and spruce leaves. They uses oak leaves in item form model.
Oak Leaves (inventory) BE5 The texture of inventory icon for oak leaves has been changed.
Spruce and birch leaves no longer dropped glitched items when broken by shears.
The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
Leaves now have a small chance to drop their respective sapling type when broken.
v0.4.0
{{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
| type =
| stackable = Yes (64)
| renewable = Yes
}}

A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.

==Obtaining==
===Fishing===
{{main|Fishing#Junk and treasure}}
Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].

===Mob loot===
[[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].

===Trading===
[[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.

==Usage==
{{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.

===Crafting ingredient===
{{crafting usage}}

=== Trading ===
Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|id=570
|form=item
|foot=1}}

==History==
{{History|java}} 
{{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
{{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
{{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
|Nautilus shells are no longer behind [[Experimental Gameplay]].}}
{{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
*Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.

{{items}}

[[de:Nautilusschale]]
[[es:Caparazón de nautilo]]
[[fr:Coquille de nautile]]
[[it:Conchiglia di nautilus]]
[[ja:オウムガイの殻]]
[[ko:앵무조개 껍데기]]
[[nl:Nautilusschelp]]
[[pl:Muszla łodzika]]
[[pt:Concha de náutilo]]
[[ru:Раковина наутилуса]]
[[th:เปลือกหอยงวงช้าง]]
[[uk:Мушля наутилуса]]
[[zh:鹦鹉螺壳]]
[[Category:Renewable resources]]</li><li>[[Sugar|Sugar]]<br/>{{Item
| image = Sugar.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].

== Obtaining ==

=== Mob loot ===

[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.

=== Crafting ===
{{Crafting
 |head= 1
 |Sugar Cane
 |Output= Sugar
 |type= Material

}}
{{Crafting
 |Honey Bottle
 |Output= Sugar, 3
 |type= Material
 |foot= 1
}}

=== Compound creation ===

Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Sugar
|6 Carbon<br>12 Hydrogen<br>6 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
|Output=Sugar}}
|}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===

{{Brewing
  |head=1
  |Sugar
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |showname=1
  |Sugar
  |Potion of Swiftness
}}

=== Horses ===

Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.

== Achievements ==
{{load achievements|The Lie}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|id=416
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
{{History||v0.7.0|Sugar is now used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
|Sugar is used to craft [[cake]].}}
{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022

{{Items}}

[[cs:Cukr]]
[[de:Zucker]]
[[es:Azúcar]]
[[fr:Sucre]]
[[hu:Cukor]]
[[it:Zucchero]]
[[ja:砂糖]]
[[ko:설탕]]
[[nl:Suiker]]
[[pl:Cukier]]
[[pt:Açúcar]]
[[ru:Сахар]]
[[th:น้ำตาล]]
[[uk:Цукор]]
[[zh:糖]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul>
Spruce Leaves (item) BE2 Spruce Leaves (item fast) BE2 Spruce leaves in item form now have separate pre-tinted textures.
Oak Leaves (inventory) BE6 The texture of inventory icon for oak leaves has been changed.
The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
Oak leaves now have a small chance to drop an apple when broken.
v0.5.0
{{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block
|image=<gallery>
Cave Vines (head).png|Without Berries
Cave Vines (berries).png|With Berries
</gallery>
|image2 = Glow Berries JE1 BE1.png
|extratext=[[#Gallery|View all renders]]
|rarity=Common
|renewable=Yes
|stackable=Yes (64)
|tool=Any
|light=Yes
|transparent=Yes
|heals={{hunger|2}}
|flammable=Yes
|lavasusceptible=No
}}

'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.

'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.

== Obtaining ==

=== Natural generation ===
Cave vines can be found in [[lush caves]], hanging from cave ceilings.

=== Chest loot ===
{{LootChestItem|glow-berries}}

=== Post-generation ===
Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 

{{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.

[[Fortune]] has no effect on the number of glow berries dropped.

== Usage ==
=== Placement ===
Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.

=== Growth ===
Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}

{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.

{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.

{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.

=== Food ===
To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].

=== Light ===
When bearing glow berries, cave vines give off a [[light]] level of 14.

=== Composting ===
Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.

=== Breeding ===
Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.

Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.

==Sounds==
===Glow berries===
{{Sound table/Entity/Food}}

===Cave vines===
====Generic====
{{Sound table/Block/Cave vines}}

==== Unique ====
{{edition|java}}:
{{Sound table
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When glow berries are picked
|id=block.cave_vines.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When glow berries are picked
|id=pick_berries.cave_vines
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|spritetype=block
|nameid=cave_vines
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Cave Vines Plant
|spritetype=block
|nameid=cave_vines_plant
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|nameid=cave_vines
|spritetype=block
|id=577}}
{{ID table
|displayname=Cave Vines Body With Berries
|nameid=cave_vines_body_with_berries
|spritename=lit-cave-vines-plant
|spritetype=block
|id=630}}
{{ID table
|displayname=Cave Vines Head With Berries 
|spritename=lit-cave-vines
|nameid=cave_vines_head_with_berries
|spritetype=block
|id=631}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|form=item
|id=638
|foot=1}}

=== Block states===
{{See also|Block states}}
{{/BS}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
|The IDs have also changed.
|Cave vines now always give 14 light, regardless of the type of part.
|Now slow down the player.
|Can now be climbed.}}
{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
{{History|foot}}

<gallery>
Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
Lushcaves_minecon.png|Lush cave in MINECON.
Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
Glow Berry Fox.jpg|A fox under a glow berry vine.
</gallery>

===Cave vines "item"===
{{:Technical blocks/Cave Vines}}

==Issues==
{{Issue list}}

==Trivia==
*They are the first item to be usable as both a food and a light source.

==Gallery==
<gallery>
Cave Vines (plant).png
Cave Vines (berries, plant).png
Cave Vines (head).png
Cave Vines (berries).png
Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
</gallery>

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Light sources]]
[[Category:Flammable blocks]]
[[Category:Climbable blocks]]

[[de:Leuchtbeeren]]
[[es:Bayas luminosas]]
[[fr:Baies lumineuses]]
[[it:Bacche luminose]]
[[ja:グロウベリー]]
[[pt:Bagas brilhantes]]
[[ru:Светящиеся ягоды]]
[[zh:发光浆果]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
{{Item
| image = Wheat.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.

== Obtaining ==

=== Natural generation ===

{{LootChestItem|wheat}}

=== Farming ===

{{main|Tutorials/Crop farming}}

When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.

=== Crafting ===

{{Crafting
|Hay Bale
|Output= Wheat,9
|type= Material
}}

=== Drops ===
A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.

== Usage ==

=== Food ===

[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.

Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."

Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.

Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].

=== Composting ===
Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].

== Achievements ==
{{load achievements|Bake Bread;The Lie;Repopulation}}

== Advancements ==
{{load advancements|A Seedy Place}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|id=334
|form=item
|foot=1}}

== Video ==

{{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}

<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
|Wheat can be used to craft [[bread]].}}
{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.2|Wheat can now be used to craft [[cake]].}}
{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
|Foals can now have their growth increased by being fed wheat.}}
{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
|Wheat can now be used to craft [[hay bale]]s.}}
{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
|Wheat can now be used to craft [[cookie]]s.}}
{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
|Wheat can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
{{Items}}

[[Category:Plants]]
[[Category:Food]]

[[cs:Pšenice]]
[[de:Weizen]]
[[es:Trigo]]
[[fr:Blé]]
[[hu:Búza]]
[[it:Grano]]
[[ja:小麦]]
[[ko:밀]]
[[nl:Tarwe]]
[[pl:Pszenica]]
[[pt:Trigo]]
[[ru:Пшеница]]
[[th:ข้าวสาลี]]
[[uk:Пшениця]]
[[zh:小麦]]
[[Category:Renewable resources]]</li></ul>
Birch Leaves (inventory) BE2 The texture of inventory icon for birch leaves has been changed.
v0.6.0
{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}
{{Item
| image = Copper Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].

== Obtaining ==

=== Crafting ===
{{Crafting
 |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9
 |type=Miscellaneous
}}

=== Smelting ===
Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].

{{Smelting
|head=1
|Raw Copper
|Copper Ingot
|0.7
}}
{{Smelting
|foot=1
|Copper Ore; Deepslate Copper Ore
|Copper Ingot
|0.7
}}

=== Mob loot ===

==== Drowned ====

When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Copper Ingot
|Copper Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|copper ingot}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|id=504
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}
{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}
{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}
{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}
{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}
{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}
{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}
{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}
{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}
{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}
{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}
{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}
{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Kupferbarren]]
[[es:Lingote de cobre]]
[[fr:Lingot de cuivre]]
[[it:Lingotto di rame]]
[[ja:Copper Ingot]]
[[ko:구리괴]]
[[pl:Sztabka miedzi]]
[[pt:Barra de cobre]]
[[ru:Медный слиток]]
[[uk:Мідний злиток]]
[[zh:铜锭]]</li><li>[[Written Book|Written Book]]<br/>{{Item
| title = Written Book
| image = Written Book.gif
| renewable = Yes
| stackable = Yes (16)
}}
A '''written book''' is an [[item]] created after a [[book and quill]] is signed.

== Obtaining ==

=== Signing a book and quill ===

Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].

=== Copying ===

{{crafting
|name=Written Book
|showdescription=1
|;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;Book and Quill;Book and Quill;Book and Quill
|Book and Quill
|Written Book
|;;;;;;Book and Quill;Book and Quill
|;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;;;Book and Quill
|Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8
|description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.
|type=Miscellaneous
}}

== Usage ==

Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.

The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.

=== Lecterns ===

One can place a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|id=511
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Written Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== History ==
{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}
{{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. 
|Written books can now be stacked (up to 16 per stack).}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}
{{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}
{{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}
{{History|||snap=15w41a|End ships no longer contain a written book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}
{{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}
{{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.
|Written books can now be held on [[lectern]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|PS4}}
{{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.
*Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.
*During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.

== Gallery ==
<gallery>
Written Book tooltip.png|A signed book.
Test by Dinnerbone.png|Copying a signed book.
BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.
JSON Book.png|First image of a book using JSON text.
No NBT written book GUI.png|A no NBT written book using commands.
Book Background (JE).png|Java Edition book background texture.
Book Background (BE).png|Bedrock Edition book background texture.
Book Arrowleft (JE).png|Java Edition left arrow texture.
Book Arrowright (JE).png|Java Edition right arrow texture.
Book Arrowleft (BE).png|Bedrock Edition left arrow texture.
Book Arrowright (BE).png|Bedrock Edition Right arrow texture.
</gallery>

== See also ==
*[[Book]]
*[[Bookshelf]]
*[[Book and Quill]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Napsaná kniha]]
[[es:Libro escrito]]
[[fr:Livre édité]]
[[hu:Megírt könyv]]
[[it:Libro]]
[[ja:記入済みの本]]
[[ko:글이 쓰인 책]]
[[nl:Geschreven boek]]
[[pl:Zapisana książka]]
[[pt:Livro escrito]]
[[ru:Написанная книга]]
[[uk:Написана книга]]
[[zh:成书]]</li></ul>
Birch Leaves (inventory) BE3 The texture of inventory icon for birch leaves has been changed, once again.
v0.8.0
{{Extension DPL}}<ul><li>[[Ender Pearl|Ender Pearl]]<br/>
{{ItemEntity
|image=Ender Pearl.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].

== Obtaining ==
=== Mob loot ===
An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.

=== Chest loot ===
{{LootChestItem|ender-pearl}}

A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.

=== Trading ===
{{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.

{{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.

=== Bartering ===
[[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]].

== Usage ==
Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. 

Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).

The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.

Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> 

Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.

Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.

=== Stasis chamber ===
Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.

=== Spawning endermites ===
An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{edition|java}}:<br>
Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Ender Pearl flies
|source=neutral
|description=When an ender pearl is thrown
|id=entity.ender_pearl.throw
|translationkey=subtitles.entity.ender_pearl.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When an ender pearl is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=item
|nameid=ender_pearl
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Ender Pearl
|spritetype=entity
|spritename=Ender Pearl
|nameid=ender_pearl
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=item
|nameid=ender_pearl
|id=422
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=entity
|nameid=ender_pearl
|id=87
|foot=1}}

===Entity Data===
Thrown ender pearls have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{Load achievements|Beam Me Up}}

== Advancements ==
{{load advancements|Remote Getaway;Bullseye}}

== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. 
|Ender pearls have no use, but can stack up to 64.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.
|Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}
{{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.
|Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.
|Ender pearls now only stack up to 16.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].
|Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}
{{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}
{{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}
{{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}
{{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}
{{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}
{{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}
{{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}
{{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}
{{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}
{{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
{{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
{{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
{{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>
|Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. 
|While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.
|Ender pearls can now be used to craft [[eyes of ender]].}}
{{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}
{{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}
{{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
{{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>
*In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.
*If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.
*If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.
*The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.
*If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.
*If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".
*A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).
*Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.
*Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.

== Gallery ==
<gallery>
Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.
Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.
</gallery>

== References ==
{{reflist}}

== See also ==
*[[End Dimension]]
*[[Ender Dragon]]
*[[Ender Portal]]
*[[Enderman]]

{{Items}}
{{entities}}

[[cs:Endová perla]]
[[de:Enderperle]]
[[es:Perla de ender]]
[[fr:Perle de l'Ender]]
[[hu:Véggyöngy]]
[[ja:エンダーパール]]
[[ko:엔더 진주]]
[[nl:Enderparel]]
[[pl:Enderperła]]
[[pt:Pérola de ender]]
[[ru:Жемчуг Края]]
[[th:ไข่มุกเอนเดอร์]]
[[tr:Ender İncisi]]
[[uk:Перлина Краю]]
[[zh:末影珍珠]]</li><li>[[Orange Dye|Orange Dye]]<br/>{{Item
|image = Orange_Dye_JE2_BE2.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head = 1
  |showname = 0
  |Orange Tulip; Torchflower
  |Output=Orange Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |Yellow Dye
  |Output = Orange Dye,2
  |type = Material
  |foot = 1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|orange-dye}}

=== Trading ===
[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].

== Usage ==
{{dye usage}}

=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Orange Dye}}

=== Trading ===

Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}

Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|aliasid=dye / 14
|id=409
|form=item
|translationkey=item.dye.orange.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>

== History == 

{{History|java beta}}
{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
|Orange dye can now be used to craft orange [[wool]].}}
{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||unknown|The above recipe for orange dye has now been removed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
|Orange dye can now be used to dye white [[carpet]]s.
|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|ps4}}
{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[cs:Oranžové barvivo]]
[[de:Oranger Farbstoff]]
[[es:Tinte naranja]]
[[fr:Teinture orange]]
[[hu:Narancssárga festék]]
[[ja:橙色の染料]]
[[ko:주황색 염료]]
[[nl:Oranje kleurstof]]
[[pl:Pomarańczowy barwnik]]
[[pt:Corante laranja]]
[[ru:Оранжевый краситель]]
[[zh:橙色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li></ul>
build 2File:Jungle Leaves JE1 BE1.png Jungle Leaves (fast) JE1 BE1 Added jungle leaves to creative inventory.
Oak Leaves JE3 BE4 Birch Leaves JE1 BE2 Oak Leaves (fast) JE2 BE4 Birch Leaves (fast) JE1 BE2 The textures of oak and birch leaves have been changed.
Leaves now use rendered item models for inventory icon.
v0.9.0
{{Extension DPL}}<ul><li>[[Shears|Shears]]<br/>{{Item
| image = Shears.png
| rarity = Common
| renewable = Yes
| durability = 238
| stackable = No
}}

'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.

==Obtaining==

===Crafting===

{{Crafting
|head=1
|showdescription=1
|B2= Iron Ingot
|A3= Iron Ingot
|Output= Shears
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Shears
|Damaged Shears
|Output= Shears
|description= The durability of the two shears is added together, plus an extra 5% durability.
|type= Tool
}}
Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

===Trading===

Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.

===Chest loot===

{{LootChestItem|shears}}

==Usage==

===Shearing===
Shears lose 1 [[durability]] when used to shear something.

Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.

Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].

Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.

Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 

[[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.

Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].

{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.

===Breaking blocks===
Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.

Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.

When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.

The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:

*White: The original block.
*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
*Red: Nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
!
!No shears breaking time
!Shears breaking time
|-
! style="text-align:left" |{{BlockLink|Cobweb}}
| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
|0.4 s
|-
! style="text-align:left" |{{BlockLink|Dead Bush}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|Grass}}
| {{tc|planned|0 s}}
| 0 s
|-
! style="text-align:left" |{{BlockLink|Nether Sprouts}}
| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
|0 s
|-
! style="text-align:left" |{{BlockLink|Leaves}}
| {{tc|planned|0.35 s}}
|0.05 s
|-
! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
|0 s
|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
|-
! style="text-align:left" |{{BlockLink|Vines}}
| {{tc|no|0.35 s}}
|0.35 s
|-
! style="text-align:left" |{{BlockLink|Wool}}
|1.25 s
|0.25 s
|-
! style="text-align:left" |{{BlockLink|Seagrass}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" | {{BlockLink|Glow Lichen}}
| {{tc|no|0.3 s}}
|0.3 s
|-
! style="text-align:left" |{{BlockLink|Hanging Roots}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
|0 s
|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
|}

{{notelist}}

===Enchantments===

Shears can receive the following [[Enchanting|enchantments]]:

{| class="wikitable col-2-center col-3-right"
|+
!Name
! Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]{{only|be|short=1}}
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Shear.ogg
|subtitle=Shears click
|source=player
|description=When a mooshroom is sheared
|id=entity.mooshroom.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a sheep is sheared
|id=entity.sheep.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a snow golem is sheared
|id=entity.snow_golem.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Plant cropped
|source=block
|description=When a growing plant is cropped
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|subtitle=Shears scrape
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.8/0.9
|distance=16}}
{{Sound table
|sound=Pumpkin carve1.ogg
|sound2=Pumpkin carve2.ogg
|source=block
|subtitle=Shears carve
|description=When a pumpkin is carved
|id=block.pumpkin.carve
|translationkey=subtitles.block.pumpkin.carve
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pair of shears' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:<br>
Pumpkins do not have carve sounds.
{{Sound table
|type=bedrock
|sound=Shear.ogg
|source=player
|description=When something is sheared
|id=mob.sheep.shear
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of shears' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|id=421
|form=item
|foot=1}}

==Achievements==

{{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>

==History==
{{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
{{History|java beta}}
{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
|Farmers no longer trade shears.}}
{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
{{History|||snap=15w45a|Shears no longer zoom in maps.}}
{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
{{History||v0.4.0|Removed shears from the creative inventory.}}
{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
{{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}

{{History|console}}
{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
|Shears placed in a [[dispenser]] can now shear [[sheep]].}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==

<gallery>
File:Enchanted Shears.gif|An enchanted pair of shears.
</gallery>

==References==
{{reflist}}

==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019

{{Items}}

[[cs:Nůžky]]
[[de:Schere]]
[[es:Tijeras]]
[[fr:Cisailles]]
[[hu:Metszőolló]]
[[it:Cesoie]]
[[ja:ハサミ]]
[[ko:가위]]
[[nl:Schaar]]
[[pl:Nożyce]]
[[pt:Tesoura]]
[[ru:Ножницы]]
[[zh:剪刀]]
[[Category:Renewable resources]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
[[Category:Items]]
[[pt:Categoria:Recursos do Minecraft Legends]]</li></ul>
build 1Oak Leaves BE4 Oak Leaves BE4 Added acacia and dark oak leaves. They use separate but identical textures to oak leaves.
Oak Leaves BE4 Birch Leaves BE3 Spruce Leaves BE2 File:Jungle Leaves BE2.png The models of leaves have been changed. Jungle leaves are now permanently opaque.
Jungle leaves can now be obtained in survival mode as part of jungle trees.
Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive).
v0.12.1
{{Extension DPL}}<ul><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
| title = Raw Porkchop
| image = Raw Porkchop.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].

== Obtaining ==

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

=== Chest loot ===

{{LootChestItem|raw-porkchop}}

== Usage ==

=== Food ===

To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Porkchop
|Cooked Porkchop
|0.35
}}

=== Trading ===

{{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].

{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.

=== Wolves ===

Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|id=262
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
|Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
{{History|java beta}}
{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
|Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]

[[cs:Syrová kotleta]]
[[de:Rohes Schweinefleisch]]
[[es:Chuleta de cerdo cruda]]
[[fr:Côtelette de porc crue]]
[[hu:Nyers disznóhús]]
[[ja:生の豚肉]]
[[nl:Rauw varkensvlees]]
[[pl:Surowy schab]]
[[pt:Costeleta de porco crua]]
[[ru:Сырая свинина]]
[[uk:Сира свинина]]
[[zh:生猪排]]
[[Category:Renewable resources]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
{{Item
| image = Stick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|B2= Any Planks
|B3= Any Planks
|Output= Stick,4
|type= Material
|head=1
}}
{{Crafting
|B2= Bamboo
|B3= Bamboo
|Output= Stick
|type= Material
|foot=1
}}

=== Fishing ===

Sticks can be obtained as a "junk" item while [[fishing]].

=== Block loot ===

[[Dead bush]]es drop between 0–2 sticks when destroyed.

All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.

=== Entity loot ===

[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.

[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.

=== Chest loot ===

{{LootChestItem|stick}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.

=== Trading ===

Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.

== Video ==

<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|id=320
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
{{History||20100206|Sticks are now used to craft [[hoe]]s.}}
{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
{{History||20100223|Sticks are now used to craft [[painting]]s.}}
{{History|java infdev}}
{{History||20100607|Sticks are now used to craft [[ladder]]s.}}
{{History||20100618|Sticks are now used to craft [[rail]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
|Sticks can now be used to craft [[crossbow]]s.
|Sticks are now [[drops|dropped]] by [[leaves]].}}
{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Sticks are now [[craft]]able.
|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
|Sticks can now be found as a junk [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
|Sticks can now be used to craft [[item frame]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
|Sticks can now generate inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|PS4}}
{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}

{{History|new3DS}}
{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==

* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020

{{Items}}

[[cs:Tyčka]]
[[de:Stock]]
[[es:Palo]]
[[fr:Bâton]]
[[hu:Bot]]
[[it:Bastone]]
[[ja:棒]]
[[ko:막대기]]
[[nl:Stok]]
[[pl:Patyk]]
[[pt:Graveto]]
[[ru:Палка]]
[[th:แท่งไม้]]
[[tr:Çubuk]]
[[uk:Палиця]]
[[zh:木棍]]
[[Category:Renewable resources]]</li></ul>
build 1Snowy Oak Leaves BE1 Snowy Spruce Leaves BE1 Snowy Birch Leaves BE1 Snowy Acacia Leaves BE1 Snowy Dark Oak Leaves BE1 Leaves in snowy biomes now gradually become frost-covered during snowfall.
Pocket Edition
1.1.0
{{Extension DPL}}<ul><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
{{Block
| image = <gallery>
White Banner.gif | Banner
White Wall Banner.png | Wall Banner
</gallery>
| rarity = Common
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = Yes
}}

'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.

== Obtaining ==

=== Breaking ===

Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
{{breaking row|horizontal=1|Banners|Axe}}

A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.

=== Natural generation ===

{| class="wikitable collapsible"
! Name !! Location !! Appearance !! Design
|-
! Magenta Banner
| Outside of [[end cities]].
| style="text-align: center" | [[File:End City Banner.png|32px]]
| Magenta Banner
* Black Inverted Chevron
* Black Chevron
|-
! Gray Banner
| In banner room in [[woodland mansion]]s.
| style="text-align: center" | [[File:Gray Banner.png|32px]]
| Gray Banner
|-
! Light Gray Banner
| In master bedroom in [[woodland mansion]]s.
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
| Light Gray Banner
* White Flower Charge
|- id="Ominous Banner"
! Ominous Banner{{only|java|short=1}} 
Illager Banner{{only|bedrock|education|short=1}}
| Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.

{{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.

{{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
| style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
| White Banner{{only|java|short=1}}
* Cyan Lozenge
* Light Gray Base
* Gray Pale
* Light Gray Bordure
* Black Fess
* Light Gray Per Fess
* Light Gray Roundel
* Black Bordure
Separate type entirely{{only|bedrock|short=1}}
|-
! Brown Banner
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
| style="text-align: center" | [[File:Brown Banner.png|32px]]
| Brown Banner
|-
! Black Banner
| In altar room in [[woodland mansions]].
| style="text-align: center" | [[File:Black Banner.png|32px]]
| Black Banner
|}

=== Crafting ===

Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
{{Crafting
|head=1
|showdescription=1
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|B3=Stick
|Output=Matching Banner
|Olink=Banner
|type=Decoration block
|description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
}}
{{Crafting
|showdescription=1
|Any Banner
|Bleach
|Output=White Banner
|type=Decoration block
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|foot=1
}}

=== Trading ===
Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}

{{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.

=== Mob loot ===

[[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.

== Usage ==

[[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
[[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.

Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 

Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.

Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.

When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.

Banners can also be placed in [[item frame]]s, where they simply appear as their item model.

[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].

<gallery>
File:Wall banner with water below.png| Water can be placed below wall banners
File:Water flowing around banner.png| Water flows around a banner on the ground
</gallery>

Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.

If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.

=== Helmet ===
{{exclusive|java|section=13}}
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.

=== Chestplate ===
{{exclusive|bedrock|section=13}}
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
<gallery>
Steve wearing White Banner.png|
Alex wearing White Banner.png|
Pillager with Ominous Banner.png|
Vindicator with Ominous Banner.png|
Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
</gallery>

=== Crafting ingredient ===

[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.

{{Crafting
|showdescription=1
|Shield
|Matching Banner; Ominous Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
}}

=== Copying ===

Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.

{{Crafting
|showdescription=1
|Matching Banner
|Matching Banner
|Output=Matching Banner
|A2link=Banner
|B2link=Banner
|Olink=Banner
|type=Decoration block
|ignoreusage=1
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
}}

=== Map marker ===
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]

{{exclusive|java|section=13}}
{{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.

=== Patterns ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]

A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).

Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].

A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 

<code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>

{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}

=== Renaming ===
{{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.

=== Fuel ===
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.

=== Note Blocks ===
Banners can be placed under [[note block]]s to produce "bass" sounds.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}
=== Unique ===
{{edition|java}}: ''None''

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Water Splash Old.ogg
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Banner
|spritetype=block
|nameid=white_banner
|blocktags=banners, wall_post_override
|itemtags=banners
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
}}
{{ID table
|displayname=Orange Banner
|spritetype=block
|nameid=orange_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Magenta Banner
|spritetype=block
|nameid=magenta_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Blue Banner
|spritetype=block
|nameid=light_blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Yellow Banner
|spritetype=block
|nameid=yellow_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Lime Banner
|spritetype=block
|nameid=lime_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Pink Banner
|spritetype=block
|nameid=pink_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Gray Banner
|spritetype=block
|nameid=gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Gray Banner
|spritetype=block
|nameid=light_gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Cyan Banner
|spritetype=block
|nameid=cyan_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Purple Banner
|spritetype=block
|nameid=purple_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Blue Banner
|spritetype=block
|nameid=blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Brown Banner
|spritetype=block
|nameid=brown_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Green Banner
|spritetype=block
|nameid=green_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Red Banner
|spritetype=block
|nameid=red_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Black Banner
|spritetype=block
|nameid=black_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=White Wall Banner
|spritetype=block
|nameid=white_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
{{ID table
|displayname=Orange Wall Banner
|spritetype=block
|nameid=orange_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.orange_banner}}
{{ID table
|displayname=Magenta Wall Banner
|spritetype=block
|nameid=magenta_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.magenta_banner}}
{{ID table
|displayname=Light Blue Wall Banner
|spritetype=block
|nameid=light_blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_blue_banner}}
{{ID table
|displayname=Yellow Wall Banner
|spritetype=block
|nameid=yellow_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.yellow_banner}}
{{ID table
|displayname=Lime Wall Banner
|spritetype=block
|nameid=lime_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.lime_banner}}
{{ID table
|displayname=Pink Wall Banner
|spritetype=block
|nameid=pink_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.pink_banner}}
{{ID table
|displayname=Gray Wall Banner
|spritetype=block
|nameid=gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.gray_banner}}
{{ID table
|displayname=Light Gray Wall Banner
|spritetype=block
|nameid=light_gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_gray_banner}}
{{ID table
|displayname=Cyan Wall Banner
|spritetype=block
|nameid=cyan_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.cyan_banner}}
{{ID table
|displayname=Purple Wall Banner
|spritetype=block
|nameid=purple_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.purple_banner}}
{{ID table
|displayname=Blue Wall Banner
|spritetype=block
|nameid=blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.blue_banner}}
{{ID table
|displayname=Brown Wall Banner
|spritetype=block
|nameid=brown_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.brown_banner}}
{{ID table
|displayname=Green Wall Banner
|spritetype=block
|nameid=green_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.green_banner}}
{{ID table
|displayname=Red Wall Banner
|spritetype=block
|nameid=red_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.red_banner}}
{{ID table
|displayname=Black Wall Banner
|spritetype=block
|nameid=black_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.black_banner
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=banner
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Standing
|spritename=Banners
|spritetype=block
|nameid=standing_banner
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|id=176
|form=block}}
{{ID table
|displayname=Wall
|spritename=Banners
|spritetype=block
|nameid=wall_banner
|id=177
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=Banners
|spritetype=item
|nameid=banner
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|id=567
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=Banner
|foot=1}}

=== Metadata ===
==== Item ====
{{IN|Bedrock}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 0 || black
|-
|| 1 || red
|-
|| 2 || green
|-
|| 3 || brown
|-
|| 4 || blue
|-
|| 5 || purple
|-
|| 6 || cyan
|-
|| 7 || light gray
|-
|| 8 || gray
|-
|| 9 || pink
|-
|| 10 || lime
|-
|| 11 || yellow
|-
|| 12 || light blue
|-
|| 13 || magenta
|-
|| 14 || orange
|-
|| 15 || white
|}

=== Item ===
{{IN|Java}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 15 || black
|-
|| 14 || red
|-
|| 13 || green
|-
|| 12 || brown
|-
|| 11 || blue
|-
|| 10 || purple
|-
|| 9 || cyan
|-
|| 8 || light gray
|-
|| 7 || gray
|-
|| 6 || pink
|-
|| 5 || lime
|-
|| 4 || yellow
|-
|| 3 || light blue
|-
|| 2 || magenta
|-
|| 1 || orange
|-
|| 0 || white
|}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

A banner has a block entity associated with it that holds additional data about the block. 

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|Item}}: The item
** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
*** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
**** All block data, except tags common to all block entities.
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Achievements ==
{{load achievements|Fruit on the Loom}}

== Advancements ==
{{load advancements|Voluntary Exile}}

== History ==
{{info needed section|The Nether Update}}
{{History|java}}
{{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
{{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
{{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
{{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
{{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
{{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
{{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
{{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
{{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
{{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
{{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|All recipes for banner patterns have been removed.}}
{{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
{{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
{{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
{{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
{{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
{{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|Brown banners now generate in new [[savanna]] [[village]]s.
|Black banners now generate in [[pillager outpost]] watchtowers.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
|[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
{{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
{{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
{{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
{{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
** There are 40 monochrome textures, each containing all 6 sides of the banner.
** The texture of the back side is the mirrored texture of the front side.
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
*The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
**Standard variant of white banner is set to type 0.
**Illager variant is set to type 1.

== Gallery ==
<gallery>
Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
Iceland and Norway Flags.png|Another banner image from Jeb.
Searge Banners.png|Several banners made by Searge.
The Bountiful Update.png|Banners in the official 1.8 poster.
BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
All positions and rotations of a banner.png|All positions and rotations of a banner
Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
EndCityBanners.png|Banners floating outside of an [[End city]] tower.
Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
Better Together Banners.jpg|Banners in ''Bedrock Edition''.
Better Together Banner Crafting 1.jpg|A banner in the hand.
Better Together Banner Crafting 2.jpg|A banner in the inventory.
Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
Better Together Banner Crafting 4.jpg|A banner being given a pattern.
</gallery>

=== Renders ===
<gallery>
Ominous Banner.gif
White Banner.gif
Light Gray Banner.gif
Gray Banner.gif
Black Banner.gif
Brown Banner.gif
Red Banner.gif
Orange Banner.gif
Yellow Banner.gif
Lime Banner.gif
Green Banner.gif
Cyan Banner.gif
Light Blue Banner.gif
Blue Banner.gif
Purple Banner.gif
Magenta Banner.gif
Pink Banner.gif
Ominous Wall Banner.png| 
White Wall Banner.png| 
Light Gray Wall Banner.png| 
Gray Wall Banner.png| 
Black Wall Banner.png| 
Brown Wall Banner.png| 
Red Wall Banner.png| 
Orange Wall Banner.png| 
Yellow Wall Banner.png| 
Lime Wall Banner.png| 
Green Wall Banner.png| 
Cyan Wall Banner.png| 
Light Blue Wall Banner.png| 
Blue Wall Banner.png| 
Purple Wall Banner.png| 
Magenta Wall Banner.png| 
Pink Wall Banner.png
</gallery>

<gallery>
File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
</gallery>

=== [[Lego Minecraft]] Banners ===
<gallery>
File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
File:Lego Melon Banner.png|Lego banner from 21138
File:Lego Fish Banner.png|Lego banner from 21142
File:Lego Beetroot Banner.png|Lego banner from 21144
File:Lego Wheat Banner.png|Another lego banner from 21144
File:Lego Carrot Banner.png|A third lego banner from 21144
File:Lego Crossbones Banner.png|Lego banner from 21152
File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
File:Lego Ominous Banner.png|Lego ominous banner from 21160
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Prapor]]
[[de:Banner]]
[[es:Estandarte]]
[[fr:Bannière]]
[[ja:旗]]
[[ko:현수막]]
[[nl:Banier]]
[[pl:Sztandar]]
[[pt:Estandarte]]
[[ru:Флаг]]
[[uk:Стяг]]
[[zh:旗帜]]</li><li>[[Bone Meal|Bone Meal]]<br/>{{Item
| image = Bone Meal.png
| renewable = Yes
| stackable =  Yes (64)
}}
'''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Bone
|Output=Bone Meal,3
|type=Material
|showname=0
|head=1
}}
{{Crafting
|Bone Block
|Output= Bone Meal,9
|type=Material
|foot=1
}}

=== Mob loot ===

==== Fish ====
All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.

=== Composters ===

When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.

=== Trading ===

[[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

{{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:
{{banner crafting usage}}

=== Loom ingredient === 
{{Banner loom usage|Bone Meal}}

=== Dye ===
{{Dye usage}}

=== Fertilizer ===
Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:
{| class="wikitable"
|+
!Plant
!Action
|-
|{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}
|The plant matures 2–5 growth stages.
|-
|{{BlockLink|Beetroots}}
|The plant has a 75% chance of growing to the next growth stage.
|-
|{{BlockLink|Bamboo}}
|Grows the [[bamboo]] by 1-2 stems.
|-
|{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}
|The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.
|-
|{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)
|The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.
|-
|{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}
|The corresponding item form drops, without destroying the original plant.
|-
|{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}
|A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.
|-
|{{BlockLink|Mushrooms}}
|Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].
|-
|{{BlockLink|Cocoa}}
|The cocoa plant matures 1 growth stage.
|-
|{{BlockLink|Sweet Berry Bush}}
|Grows every stage.
|-
|{{BlockLink|Sea Pickle}}
|If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.
|-
|{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}
|The sugar cane grows to maximum height (three blocks tall).
|-
|{{BlockLink|Kelp}}
|The kelp plant grows by 1 block per bone meal used, up to its maximum height.
|-
|{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}
|One-block-high flowers make more flowers of the same type grow in the surrounding area.
|-
|{{BlockLink|Fungus|id=fungi}}
|Grows into [[huge fungi]], but only if on the respective [[nylium]].
|-
|{{BlockLink|Weeping Vines}}
|Grows the [[weeping vine]]s a few blocks downward.
|-
|{{BlockLink|Twisting Vines}}
|Grows the [[twisting vine]]s a few blocks upward.
|-
|{{BlockLink|Cave Vines}}
|Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.
|-
|{{BlockLink|Glow Lichen}}
|The [[glow lichen]] spreads to a random adjacent block.
|-
|{{BlockLink|Moss Block}}
|The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.
|-
|{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}
|A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.
|-
|{{BlockLink|Rooted Dirt}}
|Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.
|-
|{{BlockLink|Mangrove Leaves}}
|Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].
|-
|{{BlockLink|Mangrove Propagule}} (hanging)
|The [[mangrove propagule]] matures 1 growth age.
|-
|{{BlockLink|Pink Petals}}
|Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.
|-
|{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}
|Grows every stage.
|}

Bone meal does not affect:
* [[Cactus]]
* [[Vines]]
* [[Nether wart]]
* [[Sugar cane]]{{only|JE}}
* [[Chorus plant]]s, or other plants not listed above.

==== Wasting bone meal ====
Bone meal can be used on the following objects in the following situations, consuming it without any real effect:

* On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>
* On [[seagrass]] that doesn't have [[water]] above.
* On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>
* On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>
* On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>
* On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.
* On a [[sea pickle]] that is not on a [[coral block]].
* On a [[fungus]] that is not on its respective [[nylium]].
* Any plants that can't grow due to being block by the [[build limit]].

=== Creating new plants ===

If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.

Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.

Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.

Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).

Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.

Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].

=== Farmer villagers ===
[[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|subtitle=Bone Meal crinkles
|description=When bone meal is successfully used
|source=block
|id=item.bone_meal.use
|translationkey=subtitles.item.bone_meal.use
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|be}}:
{{Sound table
|type=bedrock
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When bone meal is successfully used
|source=block
|id=item.bone_meal.use
|volume=1.0
|pitch=0.9-1.1
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone Meal
|spritetype=item
|nameid=bone_meal
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone Meal
|spritetype=item
|nameid=bone_meal
|aliasid=dye / 15
|id=411
|form=item
|translationkey=item.dye.white.name
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.
|Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}
{{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}
{{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}
{{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}
{{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}
{{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}
{{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>
[[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>
[[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>
[[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.
|Green [[particle]]s are now displayed when bone meal is used.
|Bone meal can now be used from [[dispenser]]s.}}
{{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}
{{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}
{{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}
{{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}
{{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}
{{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}
{{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}
{{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].
|[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}
{{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}
{{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].
|Bone meal can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.
|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.
|Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}
{{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}
{{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].
|Bone meal can now be used to spread [[nylium]] onto netherrack.}}
{{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}
{{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}
{{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
{{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}
{{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}
{{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}
{{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}
{{History|||snap=21w15a|Bone meal now makes a sound when used.}}
{{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.
|Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}
{{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}
{{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Bone meal can now be crafted from bones.
|Bone meal can now be applied to grass blocks and saplings.}}
{{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}
{{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.
|Bone meal no longer instantly grows [[crop]]s to full size.
|Bone meal can now be used to craft white [[wool]].}}
{{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.
|Some [[flower]]s now spawn certain other flowers when bone meal is used on them.
|Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].
|Bone meal can now grow [[sugar cane]]s to maximum height.}}
{{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.
|Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}
{{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].
|Bone meal can now be used to craft [[firework star]]s.
|Bone meal can now be used to create [[banner]] patterns.}}
{{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}
{{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.
|Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.
|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].
|Bone meal can now be used to turn [[netherrack]] into [[nylium]].
|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}
{{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
{{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}
{{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}
{{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}
{{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.
* Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.
* In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.

==Gallery==

<gallery>
File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.
</gallery>

== See also ==

* [[Farming]]

== References ==
{{reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Plants]]
[[Category:Renewable resources]]

[[cs:Kostní moučka]]
[[de:Knochenmehl]]
[[es:Polvo de hueso]]
[[fr:Poudre d'os]]
[[hu:Csontliszt]]
[[ja:骨粉]]
[[ko:뼛가루]]
[[nl:Beendermeel]]
[[pl:Mączka kostna]]
[[pt:Farinha de osso]]
[[ru:Костная мука]]
[[th:ผงกระดูก]]
[[zh:骨粉]]</li></ul></nowiki>
alpha 1.1.0.0Leaves now generate in woodland mansions.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}}
{{Item
| image = Book.png
| renewable = Yes
| stackable = Yes (64)
|effects=Read}}

'''Books''' are items used in [[enchanting]] and [[crafting]].

== Obtaining ==

=== Block loot ===

Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]].

=== Crafting ===
{{crafting
|Paper
|Paper
|Paper
|Leather
|Output= Book
|type= Miscellaneous
}}

=== Chest loot ===

{{LootChestItem|book}}

=== Grindstones ===

Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience.

=== Villager gifts ===

{{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect.

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf.

=== Enchanting ===
Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s.

=== Trading ===

Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade.

Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.

== Achievements ==
{{load achievements|Librarian;Enchanter}}


== Advancements ==
{{load advancements|Enchanter;The Power of Books}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|id=387
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|UGJBUhxwKy0}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books.
|The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}}
{{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}}
{{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}}
{{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}}
{{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}}
{{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]].
|The recipe tab on the [[crafting table]] GUI uses a red-colored book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}}
{{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}}
{{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Books can be used to craft [[bookshelves]].}}
{{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|Books are now used to craft [[enchanting table]]s.
|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.
|Books are no longer available from the [[nether reactor]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests.
|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}}
{{History|PS4}}
{{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Enchanted Book]]
* [[Knowledge Book]]

== How book is renewable ==
The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}}

[[Category:Renewable resources]]

[[cs:Kniha]]
[[de:Buch]]
[[es:Libro]]
[[fr:Livre]]
[[hu:Könyv]]
[[it:Libro]]
[[ja:本]]
[[ko:책]]
[[nl:Boek]]
[[pl:Książka]]
[[pt:Livro]]
[[ru:Книга]]
[[th:หนังสือ]]
[[uk:Книга]] 
[[zh:书]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity
|title=Painting
|image=Painting JE2 BE2.png
|extratext=View [[#Renders|all renders]]
|renewable=Yes
|stackable=Yes (64)
|drops=1 {{ItemLink|Painting}}
}}
'''Paintings''' are decorative [[entity|entities]] that hang on walls.

== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Stick |B1= Stick    |C1= Stick
|A2= Stick |B2= Any Wool |C2= Stick
|A3= Stick |B3= Stick    |C3= Stick
|Output= Painting
|type= Decoration block
}}

Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
Once placed, it displays a random painting.

=== Breaking ===
To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.

=== Trading ===
Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.

== Usage ==
=== Placement ===
Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.

=== Properties ===
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.

If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}

Paintings are non-flammable.

== Canvases ==
{{Stub|Needing the new painting renders}}
There are 31 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.

{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:150px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:3em" |Original
! style="min-width:3em" |Name
! style="min-width:3em;max-width:4.5em" |[[Resource location]]
! style="min-width:10em" |Description
! Java Edition version added
|-
! [[File:Alban (texture).png|64px]]
| rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
|-
! [[File:Aztec (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
|-
! [[File:Aztec2 (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
|-
! [[File:Bomb (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. 
|-
! [[File:Kebab (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. 
|-
! [[File:Plant (texture).png|64px]]
|[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. 
|-
! [[File:Wasteland (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. 
|-
! [[File:Courbet (texture).png|128px]]
| rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. 
|-
! [[File:Pool (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. 
|-
! [[File:Sea (texture).png|128px]]
| rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
| Seaside
| <code>sea</code>
| Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Creebet (texture).png|128px]]
| Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
|-
! [[File:Sunset (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
|-
! [[File:Graham (texture).png|64px]]
| rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
|-
! [[File:Wanderer (texture).png|64px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
|-
! [[File:Bust (texture).png|128px]]
| rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. 
|-
! [[File:Match (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. 
|-
! [[File:Skull and Roses (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. 
|-
! [[File:Stage (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
| The Stage Is Set
| <code>stage</code>
| Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
|-
! [[File:Void (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
|-
! [[File:Wither (painting texture).png‎|128px]]
| – || Wither || <code>wither</code> || The creation of a [[wither]]. 
This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
|| [[Java Edition 1.4.2]] ([[12w36a]])
|-
! [[File:Fighters (texture).png|128px]]
| 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
|-
! [[File:Donkey Kong (texture).png|128px]]
| rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
|-
! [[File:Skeleton (painting texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. 
|-
! [[File:Burning Skull (texture).png‎|128px]]
| rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
(See the [[:en:Painting#Trivia|trivia]] section for more info.)
| [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
|-
! [[File:Pigscene (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
|-
! [[File:Pointer (texture).png|128px]]
|[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
|-
! TBA || 
Pack || <code>pack</code> || Reference to the pack.png fi || [[Java Edition 1.21]]le
|}

=== Unused paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].

According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.

{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
! style="min-width:100px" |Canvas
! style="min-width:3em;max-width:4em" |Size
! style="min-width:6em" |Name
! style="min-width:10em" |[[Resource location]]
! style="min-width:10em" |Description
! style="min-width:5em;max-width:10em" |Bedrock Edition version added
! style="min-width:5em;max-width:8em" |Java Edition version added
|-
! [[File:Earth (texture) BE2.png|128px]]
| rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
|-
! [[File:Fire (texture) BE2.png|128px]]
| Fire || <code>fire</code> || One of the four classical elements: Fire. 
|-
! [[File:Water (texture) BE2.png|128px]]
| Water || <code>water</code> || One of the four classical elements: Water. 
|-
! [[File:Wind (texture) BE2.png|128px]]
| Wind || <code>wind</code> || One of the four classical elements: Air. 
|}



==Sounds==
{{Edition|Java}}:
{{Sound table
|sound=Painting break1.ogg
|sound2=Painting break2.ogg
|sound3=Painting break3.ogg
|subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
|source=neutral
|description=When a painting is broken or pops off
|id=entity.painting.break
|translationkey=subtitles.entity.painting.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Painting place1.ogg
|sound2=Painting place2.ogg
|sound3=Painting place3.ogg
|sound4=Painting place4.ogg
|subtitle=Painting placed
|source=neutral
|description=When a painting is placed
|id=entity.painting.place
|translationkey=subtitles.entity.painting.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When a painting is broken or pops off
|id=block.itemframe.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When a painting is placed
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=item
|nameid=painting
|id=357
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Painting
|spritetype=entity
|nameid=painting
|id=83
|foot=1}}

=== Entity data ===

Paintings have entity data that defines various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==
<div style="text-align:center">{{yt|M3vWDirTMek}}</div>

== History ==
{{History|java indev}}
{{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
|The [[crafting]] recipe of paintings uses eight [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |A1=Oak Planks
  |B1=Oak Planks
  |C1=Oak Planks
  |A2=Oak Planks
  |B2=Light Gray Wool
  |C2=Oak Planks
  |A3=Oak Planks
  |B3=Oak Planks
  |C3=Oak Planks
  |Output=Painting
}}
{{!}}}
|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
{{History|java infdev}}
{{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
  |A1=Stick
  |B1=Stick
  |C1=Stick
  |A2=Stick
  |B2=Light Gray Wool
  |C2=Stick
  |A3=Stick
  |B3=Stick
  |C3=Stick
  |Output=Painting
}}
{{!}}}
}}
{{History|java alpha}}
{{History||v1.1.1|Added five more painting canvases, for a total of 24.
|The textures of two paintings have been changed.}}
{{History|java beta}}
{{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
{{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
{{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
{{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
|Paintings can now be placed overlapping one another.}}
{{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
{{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
{{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
{{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
{{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
{{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
{{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
{{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
{{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
{{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
{{History||1.21|snap=TBA|Added 5 new paintings, one 1x1, one 2x1, one 2x2, one 3x2 and one 4x4}}


}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
{{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
{{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
{{History|pocket}}
{{History||1.0.7|Added new painting canvas 'Wither'.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
{{History||xbox=TU11|The limit for paintings in a world has been increased. 
|A message is now displayed when the maximum paintings are reached.}}
{{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
**The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
* The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
* The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>

== Gallery ==
<gallery>
File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
</gallery>

=== Renders ===
<gallery>
Alban.png | Albanian
Aztec.png | de_aztec
Aztec2.png | de_aztec
Bomb.png | Target Successfully Bombed
Kebab.png | Kebab med tre pepperoni
Plant.png | Paradisträd
Wasteland.png | Wasteland
Courbet.png | Bonjour Monsieur Courbet
Creebet.png | Creebet
Pool.png | The Pool
Sea.png | Seaside
Sunset.png | sunset_dense
Graham.png | Graham
Wanderer.png | Wanderer
Bust.png | Bust
Match.png | Match
Skull and Roses.png | Skull and Roses
Stage.png | The Stage Is Set
Void.png | The void
Wither (painting).png | Wither
Fighters.png | Fighters
Donkey Kong.png | Kong
Skeleton (painting).png | Mortal Coil
Burning Skull.png | Skull On Fire
Pigscene.png | Pigscene
Pointer.png | Pointer
Earth BE2.png | Earth
Fire BE2.png | Fire
Water BE2.png | Water
Wind BE2.png | Wind
</gallery>

== See also ==
* [[Item Frame]]
* [[Bedrock Edition unused features#Paintings|Unused paintings]]
* [[Kz.png]]
* [[Kristoffer Zetterstrand]]

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019

{{items}}
{{entities}}

[[cs:Obraz]]
[[de:Gemälde]]
[[es:Cuadro]]
[[fr:Tableau]]
[[hu:Festmény]]
[[it:Quadro]]
[[ja:絵画]]
[[ko:그림]]
[[nl:Schilderij]]
[[pl:Obraz]]
[[pt:Quadro]]
[[ru:Картина]]
[[th:ภาพวาด]]
[[uk:Картина]]
[[zh:画]]</li></ul>
beta 1.2.0.22Jungle Leaves BE3 Snowy Jungle Leaves BE1 Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on.
1.10.0
{{Extension DPL}}<ul><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
{{Item
| image = Enchanted Book.gif
|imagesize=160px
| stackable = No
| renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
| rarity = Uncommon 
}}

An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].

== Obtaining ==

=== Chest loot ===

==== Level-30 books ====
{{LootChestItem|enchanted-book}}

==== Random enchantment books ====
{{LootChestItem|enchanted-book-rnd}}

==== Soul Speed books ====
{{LootChestItem|enchanted-book-rnd-soul-speed}}

==== Swift Sneak books ====
{{LootChestItem|enchanted-book-rnd-swift-sneak}}

===Fishing===
Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.

=== Trading ===

{{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.

{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
{| class="fandom-table"
|+Cost of Enchanted Books based on their level
!Level
!Lowest Price
!Highest Price
|-
|I (1)
|5
|19
|-
|II (2)
|8
|32
|-
|III (3)
|11
|45
|-
|IV (4)
|14
|58
|-
|V (5)
|17
|71 (capped at 64)
|}
They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.

===Drops ===
Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}

===Enchanting===

[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
[[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]

Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.

=== Bartering ===
Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].

== Usage ==
{{see also|Anvil mechanics}}

In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}

=== Available items ===
{{See also|Enchantments}}

Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
|-
!Enchantment
!Items not enchantable<br>at an enchanting table
!Note
|-
|[[Efficiency]]
|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
|Increases mining speed
|-
|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Inflicts damage on attacker
|-
|[[Unbreaking]]
|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Increasing durability on enchanted tools/armors
|-
|[[Frost Walker]]
|{{simpleGrid|Netherite Boots}}
|Creates walkable ice layer over water

|-
|[[Mending]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
|Uses XP Orbs to repair damaged tools/weapons/armors
|-
|[[Curse of Binding]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
|Prevents removal of cursed item
|-
|[[Curse of Vanishing]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
|Cursed item is destroyed upon death
|-
|[[Soul Speed]]
|{{simpleGrid|Netherite Boots}}
|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
|-
|[[Swift Sneak]]
|{{simpleGrid|Netherite Leggings}}
|The wearer's sneaking speed is increased.
|}

=== Creative mode ===

The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.

Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.

If a block is enchanted, it loses the enchantment upon being placed in the world.

=== Disenchanting ===
Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|subtitle=Enchanted Book placed
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert.enchanted
|translationkey=subtitles.chiseled_bookshelf.insert_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|subtitle=Enchanted Book taken
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup.enchanted
|translationkey=subtitles.chiseled_bookshelf.take_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=insert_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=pickup_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|id=521
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.

''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''

<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The tag tag.
**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
***{{nbt|compound}} An enchantment
****{{nbt|string|id}}: The enchantment name ID
****{{nbt|short|lvl}}: The enchantment level
</div>

{{el|bedrock}}:
:See [[Bedrock Edition level format/Item format]].

==Advancements==
{{load advancements|Enchanter}}

==History==
{{History|java}}
{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|The enchantments of enchanted books can be applied to any [[item]].}}
{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
|Enchanted books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
{{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
|Enchanted books [[Mending]] and [[Frost Walker]] added.}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
|Enchanted books can now be found in [[pillager outpost]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{Issue list}}

==Trivia==

*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].

==Gallery==

<gallery>
File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
File:DungeonBook.png|An enchanted book found in a dungeon chest.
File:Enchanted_Book.gif|An animation of an enchanted book.
</gallery>

==References ==

{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Verzaubertes Buch]]
[[es:Libro encantado]]
[[fr:Livre enchanté]]
[[hu:Varázskönyv]]
[[ja:エンチャントの本]]
[[ko:마법이 부여된 책]]
[[nl:Betoverd boek]]
[[pl:Zaklęta książka]]
[[pt:Livro encantado]]
[[ru:Зачарованная книга]]
[[th:หนังสือร่ายมนตร์]]
[[uk:Зачарована книга]]
[[zh:附魔书]]</li><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.
[[Category:Items]]
[[Category:Minecraft Earth|Items]]</li></ul>
beta 1.10.0.3Leaves now have a small chance to drop sticks when decaying.
Oak Leaves BE5 Spruce Leaves BE3 Birch Leaves BE4 Jungle Leaves BE4 Acacia Leaves BE2 Dark Oak Leaves BE2 Snowy Oak Leaves BE2 Snowy Spruce Leaves BE2 Snowy Birch Leaves BE2 Snowy Jungle Leaves BE2 Snowy Acacia Leaves BE2 Snowy Dark Oak Leaves BE2 The textures of all leaves have been changed.
1.11.0
{{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
| image = Light_Blue_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |showname=0
  |showdescription=1
  |Blue Orchid
  |Output=Light Blue Dye
  |type=Material
  |head=1
}}
{{Crafting
  |Blue Dye
  |White Dye
  |Output=Light Blue Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Blue Dye;Lapis Lazuli
  |Bone Meal;Bone Meal;White Dye
  |Output=Light Blue Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|light-blue-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Blue Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|aliasid=dye / 12
|id=407
|form=item
|translationkey=item.dye.lightBlue.name
|foot=1}}

== Video ==
{{yt|IPQzg-zPJgk}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
|Light blue dye can now be used to craft light blue wool.}}
{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
|Light blue dye can now be used to dye white [[carpet]]s.
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle modré barvivo]]
[[de:Hellblauer Farbstoff]]
[[es:Tinte azul claro]]
[[fr:Teinture bleu clair]]
[[hu:Világoskék festék]]
[[ja:空色の染料]]
[[ko:하늘색 염료]]
[[nl:Lichtblauwe kleurstof]]
[[pl:Jasnoniebieski barwnik]]
[[pt:Corante azul-claro]]
[[ru:Светло-синий краситель]]
[[zh:淡蓝色染料]]
[[Category:Renewable resources]]</li><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
{{Item
| title = Reality Vision
| image = Reality Vision.png
| renewable = No
| stackable = Yes (64)
}}

The '''Reality vision''' was a joke [[helmet]].

== Usage ==
Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.

It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).

== Sounds ==

{{Sound table
|sound=Equipvr.ogg
|subtitle=''None''
|source=player
|description=When equipped
|id=item.reality_vision.use
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Reality Vision
|spritetype=item
|nameid=reality_vision
|id=500
|form=item
|translationkey=item.realityVision.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
{{History|foot}}

== Issues ==
Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Trivia ==
* [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].

== Gallery ==

<gallery>
Sign2.png|The [[sign]] texture found in the game files.
OBEY.png|OBEY seen in a sign.
OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. 
TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Visão da realidade]]
[[es:Reality Vision]]</li></ul>
beta 1.11.0.1Leaves can now be used to fill up composters.
1.16.220
{{Extension DPL}}<ul><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
{{Item
| image = Leather.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.

== Obtaining ==

=== Mob loot ===

Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.

A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.

=== Fishing ===

Leather can be obtained as a "junk" item from [[fishing]].

=== Crafting ===

{{Crafting
  |A1= Rabbit Hide |B1= Rabbit Hide
  |A2= Rabbit Hide |B2= Rabbit Hide
  |Output=Leather
  |type=Material
}}

=== Chest loot ===

{{LootChestItem|leather}}

=== Villager gifts ===

{{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.

=== Bartering ===
[[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.

=== Repairing ===

Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Leather cap}}
* {{ItemLink|Leather tunic}}
* {{ItemLink|Leather pants}}
* {{ItemLink|Leather boots}}

== Achievements ==
{{load achievements|Cow Tipper}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|itemtags=ignored_by_piglin_babies
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|id=381
|form=item
|foot=1}}

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
|Leather [[drops]] from [[cow]]s.
|The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
{{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
{{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
{{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
{{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
{{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
{{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
{{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
{{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
{{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
{{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
{{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
{{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
|Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
{{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
{{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
|Leather can be used to craft leather [[armor]].}}
{{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
{{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
{{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
{{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
|Leather can now be obtained from bartering with piglin.
|Leather can now be found in [[bastion remnants]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Renewable resources]]

[[cs:Kůže]]
[[de:Leder]]
[[es:Cuero]]
[[fr:Cuir]]
[[hu:Bőr]]
[[it:Cuoio]]
[[ja:革]]
[[ko:가죽]]
[[nl:Leer]]
[[pl:Skóra]]
[[pt:Couro]]
[[ru:Кожа]]
[[th:หนังสัตว์]]
[[uk:Шкіра]]
[[zh:皮革]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul>
beta 1.16.220.52Azalea Leaves BE1 Flowering Azalea Leaves BE1 Azalea Leaves (fast) BE1 Flowering Azalea Leaves (fast) BE1 Added azalea and flowering azalea leaves.
releaseAzalea and Flowering azalea leaves have been made inaccessible in the full release.
1.17.0
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes 
| stackable = No
}}

A '''book and quill''' is an [[item]] used to write [[written book]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|book-and-quill}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Writing ===

By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.

Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.{{only|java}}

=== Lecterns ===

One can place a book and quill or a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].

=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}

Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.

If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.

=== Signing ===

Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.

=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.

{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==

<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>

== History ==

{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}

== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]

== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block
|title=Nether Sprouts
|image=Nether Sprouts.png
|image2=Nether Sprouts (texture) JE2 BE2.png
|transparent=Yes
|tool=shears
|light=No
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}

'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.

== Obtaining ==
=== Natural generation ===
Nether sprouts generate in [[warped forest]] biomes.

=== Breaking ===
Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.

=== Post-generation ===
Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].

== Usage ==
[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]
Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.

=== Composting ===
Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether sprouts}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|showforms=y
|displayname=Nether Sprouts
|spritetype=block
|nameid=nether_sprouts
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Sprouts
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-sprouts
|spritetype=block
|nameid=nether_sprouts
|id=493
|form=block
|itemform=item.nether_sprouts}}
{{ID table
|displayname=Item
|spritename=nether-sprouts
|spritetype=item
|nameid=nether_sprouts
|id=621
|form=item
|translationkey=tile.nether_sprouts.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}
{{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}
{{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.
|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}
{{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.
|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}
{{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.

== References ==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Nethersprossen]]
[[de:Nethersprossen]]
[[es:Rastrojo del Nether]]
[[fr:Germes du Nether]]
[[ja:ネザースプラウト]]
[[pl:Netherowe kiełki]]
[[pt:Brotos do Nether]]
[[ru:Адские ростки]]
[[zh:下界苗]]</li></ul>
beta 1.16.230.50Bees now interact with flowering azalea leaves as they do with regular flowers.
beta 1.17.0.50Azalea Leaves and Flowering Azalea Leaves now have a chance to drop azalea or flowering azalea when broken.
beta 1.17.0.52Azalea Leaves Now have correct color on maps.
Azalea Leaves and Flowering Azalea Leaves are now now longer only available in experimental gameplay.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Oak Leaves JE3 BE1 Added leaves.
TU5Leaf blocks placed by the player no longer decay like normal leaves do.
TU9Birch Leaves JE1 BE2 Spruce Leaves JE1 BE1 Added birch and spruce leaves.
TU12File:Jungle Leaves JE1 BE1.png Added jungle leaves.
TU14 1.04 Water drip particles appear underneath leaves if it's raining.
1.90 Leaves now have a small chance to drop sticks when decaying.
Oak Leaves JE4 Spruce Leaves JE2 Birch Leaves JE2 Jungle Leaves JE2 Acacia Leaves JE2 Dark Oak Leaves JE2 The textures of all leaves have been changed.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}

'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].

== Obtaining ==

=== Crafting ===

{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}

=== Natural generation ===

{{LootChestItem|clock}}

=== Trading ===

Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}

Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}

== Usage ==

[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.

Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}

=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}

== Issues ==

{{issue list}}

== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.

== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}
{{Fluid
| image = <gallery>
Water.png|Java Edition
Water BE.png|Bedrock Edition
</gallery>
| invimage = Water Bucket
| invimage2 = Water
| renewable = Yes
| transparent = Partial <small>(-1 to light)</small>
| light = No
| tool = bucket
| infinite = Yes
| flowrate = 5 [[tick]]s/block
| flowdistance = 8 blocks
}}

'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].

== Obtaining ==
Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].

{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.

=== Natural generation ===
Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].

Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. 

Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].

{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: 
* One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.
* The other water block generates on top of the loot chest.
These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.

Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.

== Usage ==
=== Appearance ===
Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>

Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>

=== Swimming ===
{{main|Swimming}}

The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.

Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.

Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.

Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.

Being inside of water also imparts a [[fog]] effect, tinted accordingly.

=== Spreading ===
{{Main|Fluid#Spread}}
[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]
Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.

When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.

Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.

==== Flow arrangement tables ====
{| class="wikitable"
|+ 
|
|
|
|
|
|
|
!7
|
|
|
|
|
|
|
|-
|
| 
| 
| 
| 
| 
! 7
!6
! 7
| 
| 
| 
| 
| 
|
|-
|
| 
| 
| 
| 
! 7
!6
!5
!6
! 7
| 
| 
| 
| 
|
|-
|
| 
| 
| 
! 7
!6
!5
!4
!5
!6
! 7
| 
| 
| 
|
|-
|
| 
| 
! 7
!6
!5
!4
!3
!4
!5
!6
! 7
| 
| 
|
|-
|
| 
! 7
!6
!5
!4
!3
!2
!3
!4
!5
!6
! 7
| 
|
|-
|
! 7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
! 7
|
|-
!7
!6
!5
!4
!3
!2
!1
!0
!1
!2
!3
!4
!5
!6
!7
|-
|
! 7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
! 7
|
|-
|
| 
! 7
!6
!5
!4
!3
!2
!3
!4
!5
!6
! 7
| 
|
|-
|
| 
| 
! 7
!6
!5
!4
!3
!4
!5
!6
! 7
| 
| 
|
|-
|
| 
| 
| 
! 7
!6
!5
!4
!5
!6
! 7
| 
| 
| 
|
|-
|
| 
| 
| 
| 
! 7
!6
!5
!6
! 7
| 
| 
| 
| 
|
|-
|
| 
| 
| 
| 
| 
! 7
!6
! 7
| 
| 
| 
| 
| 
|
|-
|
|
|
|
|
|
|
!7
|
|
|
|
|
|
|
|}

{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}

=== Source blocks ===
{{anchor|Water Spawner}} <!-- Compatibility anchor -->
{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}
A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.

Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.

While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.

{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.

<gallery>
2x2 water source.png|2x2 water spawner (every corner is renewable)
3x1 water source.png|3x1 water spawner (middle water block is renewable)
L-shaped water source.png|L-shaped water spawner (corner water block is renewable)
</gallery>

A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.

In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.

=== Current ===
The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.

Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>

The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.

Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.

=== Light ===
{{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.

=== Color ===
Water has several colors, depending on the biome.

==== Java Edition ====
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"
|-
!Biome!!Water color!!Water fog color!!Block
|-
|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]
|-
|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]
|-
|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]
|-
|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]
|-
|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]
|}

==== Bedrock Edition====
Biome tints
<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" 
! Biome
!Water Surface Color
! Water Fog Color
!Water Fog Distance
!Water Surface Transparency
!Block
|-
|Default<br>(biomes not listed below)
|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}
|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Desert}}
|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]
|-
|{{BiomeLink|Mountains}}
|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]
|-
|{{BiomeLink|Forest}}
|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]
|-
|{{BiomeLink|Flower Forest}}
|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]
|-
| {{BiomeLink|Taiga}}
| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]
|-
|{{BiomeLink|Taiga Mountains}}
|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
|-
|{{BiomeLink|Swamp}}
|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]
|-
| {{BiomeLink|River}}
|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]
|-
|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}
|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]
|-
|{{BiomeLink|Basalt Deltas}}
|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]
|-
|{{BiomeLink|The End}}
| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]
|-
|{{BiomeLink|Frozen River}}
|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]
|-
|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}
|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]
|-
| {{BiomeLink|Mushroom Fields}}
|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]
|-
|{{BiomeLink|Beach}}
| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]
|-
|{{BiomeLink|Mountain Edge}}
|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
|-
|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}
|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]
|-
|{{BiomeLink|Jungle Edge}}
| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
|-
|{{BiomeLink|Stone Shore}}
|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]
|-
|{{BiomeLink|Snowy Beach}}
|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]
|-
|{{BiomeLink|Birch Forest}}
|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]
|-
|{{BiomeLink|Dark Forest}}
|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga}}
|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
|-
|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}
|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]
|-
|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}
|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]
|-
|{{BiomeLink|Savanna}}
|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]
|-
|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}
|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
|-
|{{BiomeLink|Badlands}}
|{{color|#4E7f81}}||{{color|#4E7f81||60
|-||[[File:Badlands Water.png|32px]]
|-
|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}
|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]
|-
|{{BiomeLink|Ocean}}
|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Ocean}}
|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]
|-
|{{BiomeLink|Warm Ocean}}
|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]
|-
| {{BiomeLink|Lukewarm Ocean}}
|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}
|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
|-
|{{BiomeLink|Cold Ocean}}
|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}
|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]
|-
|{{BiomeLink|Frozen Ocean}}
|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}
|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]
|-
|{{BiomeLink|Mangrove Swamp}}
|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]
|}
Biome tints from [[Biome/Before 1.18|unused biomes]]
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" 
! Biome
!Water Surface Color
!Water Fog Color
!Water Fog Distance
!Water Surface Transparency
!Block
|-
|{{BiomeLink|Legacy Frozen Ocean}}
|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Mountains}}
|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]
|-
|{{BiomeLink|Taiga Mountains}}
|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
|-
|{{BiomeLink|Swamp Hills}}
| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]
|-
| {{BiomeLink|Snowy Mountains}}
|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]
|-
|{{BiomeLink|Mushroom Field Shore}}
|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]
|-
|{{BiomeLink|Desert Hills}}
|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]
|-
|{{BiomeLink|Wooded Hills}}
|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]
|-
|{{BiomeLink|Taiga Hills}}
|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|Mountain Edge}}
|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
|-
|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}
|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]
|-
|{{BiomeLink|Modified Jungle Edge}}
|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
|-
|{{BiomeLink|Birch Forest Hills}}
|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga Mountains}}
|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga Hills}}
|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|Giant Tree Taiga Hills}}
|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]
|-
|{{BiomeLink|Shattered Savanna Plateau}}
|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
|-
|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}
|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]
|-
|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}
|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]
|}

===Water and lava===
{{Main|Fluid#Mixing}}

Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.

===Interactions with mobs===
====Direct contact====

Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.

====Suffocation====
{{Main|Damage#Suffocation in water}}

Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.

[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.

Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.

If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].

=== Slower mining speed===
Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.

===Explosions===
Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].

===Hardening concrete powder ===
When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].

===Sponges===
When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. 

Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.

A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).

===Dripping===
[[File:WaterDropletsExample.png|thumb|Dripping water.]]
Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.

===Vertical transport===
[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.

==Sounds==
{{el|je}}:
{{Sound table
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|subtitle=MC-177092
|source=ambient
|description=When the player's eye level goes underwater
|id=ambient.underwater.enter
|translationkey=-
|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|subtitle=MC-177092
|source=ambient
|description=When the player's eye level goes above water
|id=ambient.underwater.exit
|translationkey=-
|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Underwater Ambience.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop
|translationkey=-
|volume=0.65
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bubbles1.ogg
|sound2=Bubbles2.ogg
|sound3=Bubbles3.ogg
|sound4=Bubbles4.ogg
|sound5=Bubbles5.ogg
|sound6=Bubbles6.ogg
|sound7=Water1.ogg
|sound8=Water2.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions
|translationkey=-
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Animal1.ogg
|sound2=Bass Whale1.ogg
|sound3=Bass Whale2.ogg
|sound4=Crackles1.ogg
|sound5=Crackles2.ogg
|sound6=Driplets1.ogg
|sound7=Driplets2.ogg
|sound8=Earth Crack.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions.rare
|translationkey=-
|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Animal2.ogg
|sound2=Dark1.ogg
|sound3=Dark2.ogg
|sound4=Dark3.ogg
|sound5=Dark4.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions.ultra_rare
|translationkey=-
|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Water1.ogg
|sound2=Water2.ogg
|subtitle=Water flows
|source=block
|description=Randomly from flowing water
|id=block.water.ambient
|translationkey=subtitles.block.water.ambient
|volume=0.75-1.0
|pitch=0.5-1.5
|distance=16}}
{{Sound table
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|subtitle=Splashing
|source=dependent
|description=When something enters water
|id=entity.generic.splash
|translationkey=subtitles.entity.generic.splash
|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|subtitle=Swimming
|source=dependent
|description=While something is moving through water
|id=entity.generic.swim
|translationkey=subtitles.entity.generic.swim
|volume=0.0-1.0 <ref group=sound name=speedvolume/>
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water is placed with a bucket
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When water is collected with a bucket
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Axolotl.ogg
|sound2=Dragon fish.ogg
|sound3=Shuniji.ogg
|subtitle=-
|source=music
|description=Randomly when underwater
|id=music.under_water
|translationkey=-
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Water2.ogg
|source=block
|description=Randomly from flowing water
|id=liquid.water
|volume=0.75-1.0
|pitch=0.5-1.5}}
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>
|id=random.splash
|pitch=0.6-1.4}}
{{Sound table
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|source=ambient
|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}
|id=entity.generic.splash
|pitch=0.6-1.4}}
{{Sound table
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|source=player
|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}
|id=ambient.underwater.enter
|volume=<!--0.8 (other multipliers)-->
|pitch=1.0}}
{{Sound table
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|source=player
|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}
|id=ambient.underwater.exit
|volume=<!--1.0 (other multipliers)-->
|pitch=1.0}}
{{Sound table
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While something is moving through water
|id=random.swim
|pitch=0.6-1.4}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When water is placed with a bucket
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When water is collected with a bucket
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Axolotl.ogg
|sound2=Dragon fish.ogg
|sound3=Shuniji.ogg
|source=music
|description=Randomly when underwater
|id=music.game.water
|volume=0.2
|pitch=1.0
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Water
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=water
|spritetype=block
|nameid=water
|form=block
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Water
|showfluidtags=y
|displayname=Fluid
|spritename=water
|spritetype=block
|nameid=water
|fluidtags=water}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=water
|nameid=flowing_water
|fluidtags=water
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Water
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=water
|spritetype=block
|nameid=flowing_water
|id=8
|form=block}}
{{ID table
|displayname=Stationary
|spritename=water
|spritetype=block
|nameid=water
|id=9
|form=block
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

=== Fluid states===
{{see also|Block states}}

{{/FS}}

==Achievements==
{{load achievements|Free Diver;Sleep with the Fishes}}

==Advancements==
{{load advancements|Tactical fishing;The Cutest Predator}}

==History==
{{Main|/History}}
{{History|java classic}}
{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}
{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.
|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}
{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}
{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}
{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}
{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}
{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}
{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}
{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].
|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.
|Added [[sponge]]s, which remove water.
|Water part of the [[world boundary]] still uses the old water texture.}}
{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}
{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}
{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.
|Water now always drains from its highest remove location.
|Water no longer moves on the surface on its own.
|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}
{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}
{{History|||snap=20100131|The texture of water is now seen when underwater.}}
{{History|java infdev}}
{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}
{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.
|Added flowing water.
|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.
|Water and lava do not produce any solid blocks when combined.
|Water does not replace plants.
|Water is now infinite again.
|Added [[water bucket]]s, which can be filled with water.}}
{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.
|Water and flowing water now has visual connection to blocks.
|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}
{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.
|Water sources placed in the air now flow outward.
|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].
|Downward flowing water no longer pushes the player out.
|Water now can replace [[plants]]. However no items are dropped.}}
{{History||20100618|Water can now replace [[rail]]s.}}
{{History||20100624|Water now destroys plants, dropping as items.}}
{{History|java alpha}}
{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}
{{History||v1.0.5_01|Water can now freeze into [[ice]].}}
{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}
{{History|java beta}}
<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->
{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.
|Water sources now form over [[glass]].}}
{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].
|Underwater [[particles]] have been added.
|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.
|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.
|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.
|Added dripping water.}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}
{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}
{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}
{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}
{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}
{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}
{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.
|The sound of flowing water is now continuous.
|The water overlay is a more saturated blue.}}
{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}
{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}
{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}
{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}
{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}
{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}
{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].
|[[Ocean]]s are much smaller.}}
{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.
|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}
{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}
{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}
{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}
{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}
{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}
{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
{{History||1.13|snap=18w07a|[[Item]]s now float in water.
|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}
{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}
{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}
{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}
{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>
|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].
|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.
|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>
|Water now blocks 1 [[light]] level per [[block]] instead of 3.
|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}
{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}
{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}
{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}
{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}
{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}
{{History|||snap=19w35a|Bees now try to avoid water.}}
{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}
{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}
{{History|||snap=21w07a|Aquifers generate less often.}}
{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}
{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}
{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}
{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}
{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].
|All changes to water generation in the 1.17 snapshots have been reintroduced.}}
{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}
{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}
{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}
{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. 
|[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}
{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}
{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.
|Water dripping [[particles]] have been changed.
|[[Water lake]]s have been added.
|Water can now be found in the farms and wells of [[village]]s.
|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.
|Oasis now generate in the new [[desert]] M [[biome]].}}
{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.
|A gradient effect has been added to water that increases its opacity with distance.
|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.
|Flowing water can now push [[entities]].}}
{{History|||snap=build 7|Running water now has [[sound]]s.}}
{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}
{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}
{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}
{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.
|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
{{History|bedrock}}
{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}
{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}
{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).
|[[Item]]s now float to the top of water.
|Underwater visibility now depends on the [[biome]] the [[player]] is in.
|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}
{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}
{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}
{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.
|Most [[mob]]s can now [[swimming|swim]] in water.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}
{{History||ps=1.78|The animation of water is now less smooth.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}
{{History|foot}}
<!-- Still need to add in the right version: Drowning added, Water can turn into ice -->
<!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->
{{More sounds|Old and older water splash sounds.|type=historical}}

===Data history===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}
{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}
{{History|foot}}

<gallery>
EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].
</gallery>

==Issues==
{{Issue list}}

==Trivia==
*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.
**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>
**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.
* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].
*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>

==Gallery==
<gallery>
1.8underwater.png|Underwater particles, or "bubbles".
Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.
InvisibleWater.png|A glitch where water is invisible below its surface level.
Water Cave Filling.png|Water flowing into a [[cave]].
Under water.png|A view underwater.
Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.
Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.
Waterfall.png|A naturally occurring waterfall.
Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.
Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.
Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.
Largelake.png|A large lake, during a [[thunderstorm]].
Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.
WaterRavine.jpg|A bug that causes the water to not flow into the pit.
Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.
Two flowing streams.png|Waterfalls made by a player.
Watercave.png|Water flowing into the cave from nearby lake.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Water shade.png|Different water colors in swamp biome.
File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.
</gallery>

==See also==
*[[Waterlogging]]

==References ==
{{Reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017

{{Blocks|natural}}
{{Items}}

[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Voda]]
[[de:Wasser]]
[[es:Agua]]
[[fr:Eau]]
[[hu:Víz]]
[[it:Acqua]]
[[ja:水]]
[[ko:물]]
[[nl:Water]]
[[pl:Woda]]
[[pt:Água]]
[[ru:Вода]]
[[th:น้ำ]]
[[tr:Su]]
[[uk:Вода]]
[[zh:水]]</li></ul></nowiki>
Oak Leaves BE4 Birch Leaves BE3 File:Jungle Leaves BE2.png Spruce Leaves BE2 Oak Leaves BE4 Oak Leaves BE4 Added leaves.

Issues

Issues relating to "Leaves" are maintained on the bug tracker. Report issues there.

Trivia

  • Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
  • Leaves do not prevent chests from being opened.
  • Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
  • The frost texture in Bedrock Edition is not an instant transition. Instead, the leaves slowly shift from their original color to the frosty one.
  • While wearing a cape, putting leaves on your head will turn your cape green.

Gallery

References