For the different historical leaf decay algorithms, see History of leaf decay.
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The specific instructions are: In mid pocket edition alpha (around 2014-15), leaves had a strange texture when completely covered by other leaves or at the edge of render distance - what exactly was this texture?
The specific instructions are: In mid pocket edition alpha (around 2014-15), leaves had a strange texture when completely covered by other leaves or at the edge of render distance - what exactly was this texture?
This section is missing information about Later pocket edition fast leaves history.
Please expand the section to include this information. Further details may exist on the talk page.
This page documents the history of leaves.
Pocket Edition Alpha | |||||
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v0.1.0 | ![]() | ||||
v0.2.0 | ![]() | ||||
v0.2.1 | ![]() | ||||
v0.3.0 | ![]() | ||||
v0.3.2 | ![]() ![]() | ||||
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v0.4.0 | ![]() | ||||
v0.5.0 | ![]() | ||||
v0.6.0 | ![]() | ||||
v0.8.0 | build 1 | Leaves now use rendered item models for inventory icon. |