Leads are tools used to leash and lead passive and neutral animals, golems and some monsters.
Obtaining[]
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Lead | Ancient City | Chest | 1 | 16.1% |
Trail ruins | Suspicious gravel | 1 | 2.2% | |
Woodland mansion | Chest | 1 | 28.3% | |
Bedrock Edition | ||||
Lead | Ancient City | Chest | 1 | 16.1% |
Buried treasure | Chest | 1–3 | 34.3% | |
Trail ruins | Suspicious gravel | 1 | 2.2% | |
Woodland mansion | Chest | 1 | 27.9% |
Crafting[]
Ingredients | Crafting recipe |
---|---|
String + Slimeball |
Mob loot[]
Wandering traders always spawn with 2 trader llamas, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a boat or a minecart, the lead drops at the llama's position.
Usage[]
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Balloon | Latex + Matching Dye + Helium + Lead |
[Bedrock Edition and Minecraft Education only] | |
White Balloon or Blue Balloon or Brown Balloon or Black Balloon |
Latex + Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + Helium + Lead |
[Bedrock Edition and Minecraft Education only] |
Leashing mobs[]
Using a lead on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
It is possible to leash the following mobs and other entities:
- Allay
- Axolotl
- Bee
- Boat
- Camel
- Cat
- Chicken
- Chicken Jockey (only the mount)
- Cow
- Dolphin
- Donkey
- Fox
- Frog
- Glow Squid
- Goat
- Hoglin
- Horse
- Iron Golem
- Llama
- Mooshroom
- Mule
- Ocelot
- Parrot
- Pig
- Polar Bear
- Rabbit
- Sheep
- Skeleton Horse
- Skeleton Horseman (only the mount)
- Sniffer
- Snow Golem
- Squid
- Strider
- Trader Llama
- Wolf
- Zoglin
- Zombie Horse
Additionally, villagers, wandering traders, and monsters other than the ones listed above, can be leashed using a map editor or NBT editor.
With a mob on a lead held by the player, using the lead on any type of fence (or wall[BE only]) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.[1] Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
A lead is broken by pressing the use item control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.[Java Edition only][2] A lead does not break if the attached animal dies.
A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
Wolves cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
A lead attached to a hoglin breaks if it becomes a zoglin.
A lead does not prevent mobs from despawning if they normally would despawn.
When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.
If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Leash Knot breaks | Friendly Creatures | When a leash knot is destroyed | entity | subtitles | 1.0 | 1.0 | 16 | |
Leash Knot tied | Friendly Creatures | When a leash knot is placed on a fence | entity | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Friendly Creatures | When a leash knot is broken by interacting with it | leashknot | 1.0 | 1.0 | |
Friendly Creatures | When a leash knot is placed on a fence or wall | leashknot | 1.0 | 1.0 |
Leash Knot[]
Leash knot is an entity created when the player right-clicks the fence while having a mob leashed.
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Leash Knot | leash_knot | entity.minecraft.leash_knot |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Leash Knot | leash_knot | 88 | entity.leash_knot.name |
Entity data[]
Leash knots have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Lead | lead | Item | item.minecraft.lead |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Lead | lead | 547 | Item | item.lead.name |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
When the Squad Hops into Town | Get each Frog variant on a Lead | Bukkit Bukkit | The frogs don't need to be leashed at the same time.[3] | husbandry/leash_all_frog_variants
|
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.6.1 | 13w16a | Added leads. | |||
Leads do not currently have a tooltip and are called “leashes” in the change notes. | |||||
13w16b | Leads have been given a tooltip. | ||||
13w18a | Leads have been given a crafting recipe. | ||||
1.9 | 15w50a | Added a sound for leads: entity.leashknot.place . | |||
1.11 | 16w32a | The entity ID of the knot has been changed from LeashKnot to leash_knot . | |||
16w39a | Leads can now be found in woodland mansion chests. | ||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 420. | |||
1.14 | 18w43a | The texture of leads has been changed. | |||
19w05a | Added wandering traders, which are naturally equipped with leads. | ||||
1.15 | ? | Bees can now be leashed. | |||
1.16 | 20w09a | Skeleton horses and zombie horses can now be leashed.[4] | |||
? | Hoglins can now be leashed. | ||||
1.16.2 | 20w27a | Zoglins can now be leashed. | |||
1.17 | 21w19a | Squids and glow squids can now be leashed.[5] | |||
? | Axolotls can now be leashed. | ||||
1.19 | 22w13a | Lead may now be found in ancient city chests. | |||
? | Frogs can now be leashed. | ||||
1.19.3 | 22w42a | Camels can now be leashed. | |||
Mobs no longer accumulate fall damage when dangling on leads.[6] | |||||
1.20 (Experimental) | ? | Sniffers can now be leashed. | |||
1.20 | 23w12a | Lead can now be found in suspicious gravel and suspicious sand in trail ruins. | |||
23w16a | Lead no longer generates in suspicious sand in trail ruins. | ||||
Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; lead now is in the common loot. | |||||
Pocket Edition Alpha | |||||
v0.15.0 | build 1 | Added leads. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Leads now have better "physics". | |||
The entity ID of the knot has been changed from leashknot to leash_knot . | |||||
Leads can now be found inside woodland mansion chests. | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Leads can now be found inside buried treasure chests. | |||
Leads can now be used on boats. | |||||
beta 1.2.20.1 | Leads can now be used to craft balloons. | ||||
1.10.0 | beta 1.10.0.3 | The texture of leads has been changed. | |||
Wandering traders now drop leads after they are detached from trader llamas. | |||||
1.14.0 | beta 1.14.0.1 | Leads can now be used on polar bears, ocelots, parrots, dolphins and old villagers. | |||
1.19.0 | beta 1.19.0.20 | Allays can now be leashed. | |||
Legacy Console Edition | |||||
TU19 | CU7 | 1.12 | Patch 1 | 1.0.1 | Added leads. |
TU43 | CU33 | 1.36 | Patch 13 | Sounds have been added for leads. | |
PlayStation 4 Edition | |||||
1.90 | The texture of leads has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added leads. |
Issues[]
Issues relating to "Lead" or "Leash" are maintained on the bug tracker. Report issues there.
Trivia[]
- The lead is named as "leash" in the texture file.
- If a player goes to sleep while holding a mob on a lead, the lead remains attached.
- In Java Edition, when using the
/item
command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
Gallery[]
A horse wearing golden horse armor that is leashed to a fence post.
A donkey with the Grumm/Dinnerbone name tag easter egg tied to a fence with a lead to make a yo-yo.
References[]
External Links[]
- Taking Inventory: Lead – Minecraft.net on April 8, 2022