Wandering traders drop 2 leads when detached from trader llamas.
Matching Dye +
|[Bedrock and Education editions only]|
|White Balloon or
Blue Balloon or
Brown Balloon or
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
|[Bedrock and Education editions only]|
Using a lead on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
It is possible to leash the following mobs:
- Axolotl[upcoming: JE 1.17]
- Boat[Bedrock Edition only]
- Goat[upcoming: BE 1.17.0]
- Horse, zombie horse, and skeleton horse
- Iron golem
- Llama and trader llama
- Polar bear
- Snow golem
- Squid[Bedrock Edition only]
With a mob on a lead held by the player, using the lead on any type of fence or wall[Bedrock Edition only] attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in its hand. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
A lead is broken by pressing the use item control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.[Java Edition only] A lead does not break if the attached animal dies.
A lead can stretch a maximum of 10 blocks before breaking.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
Wolves cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
A lead attached to a hoglin breaks if it becomes a zoglin.
A lead does not prevent mobs from despawning if they normally would despawn.
If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Leash knot breaks||?||?||?||?||16|
|Leash knot tied||?||?||?||?||16|
Leash Knot is an entity created when the player right-clicks the fence while having a mob leashed.
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Leash knots have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
|Name||Namespaced ID||Form||Translation key|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|So I Got That Going for Me||Lead a Caravan containing at least 5 Llamas||—||20G||Bronze|
|Leads do not currently have a tooltip and are called “leashes” in the change notes.|
|13w16b||Leads have been given a tooltip.|
|13w18a||Leads have been given a crafting recipe.|
|1.6.2||release||Villagers can no longer be leashed. Before this, villagers could be leashed only in multiplayer, as it required one player to open the trade interface and another to leash the villager while the trade interface was open, because two players were unable to trade with the same villager at the same time.|
|1.9||15w50a||Added a sound for leads: |
|1.11||16w32a||The entity ID of the knot has been changed from |
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 420.|
|1.14||18w43a||The texture of leads has been changed.|
|1.16.2||20w27a||Zoglins can now be leashed.|
|Pocket Edition Alpha|
|v0.15.0||build 1||Added leads.|
|1.1.0||alpha 22.214.171.124||Leads now have better "physics".|
|The entity ID of the knot has been changed from |
|Leads can now be found inside woodland mansion chests.|
|1.4.0||beta 126.96.36.199||Leads can now be found inside buried treasure chests.|
|Leads can now be used on boats.|
|beta 188.8.131.52||Leads can now be used to craft balloons.|
|1.10.0||beta 184.108.40.206||The texture of leads has been changed.|
|Wandering traders now drop leads after they are detached from trader llamas.|
|1.14.0||beta 220.127.116.11||Leads can now be used on polar bears, ocelots, parrots, dolphins and old villagers.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1||Added leads.|
|TU43||CU33||1.36||Patch 13||Sounds have been added for leads.|
|PlayStation 4 Edition|
|1.90||The texture of leads has been changed.|
|New Nintendo 3DS Edition|
- The lead is named as "leash" in the texture file.
- If a player goes to sleep while holding a mob on a lead, the lead remains attached.
- If the player attempts to land after flying on Creative mode with a mob leashed, the mob takes damage as if it fell (with the exception of mobs that are immune to fall damage, or if the landing block resets fall distance). See Fall Damage.
- In Java Edition, when using the
/replaceitemcommand to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.