Minecraft Wiki
Advertisement
This article is about the block. For the bucket, see Lava Bucket.
Lava
Lava JE14.gif
Lava BE4.gif
Lava
Renewable

Yes

Transparent

Yes

Luminance

Yes (15)

Blast resistance

100

Tool

Creates sources?

No

Flow distance

4 blocks (Overworld, End)
8 blocks (Nether)

Flow speed

30 ticks/block (Overworld, End)
10 ticks/block (Nether)

Lava is a light-emitting fluid that causes fire damage, mostly found in the lower reaches of the Overworld and the Nether.

Obtaining[]

Lava blocks do not exist as items in Java Edition, but can be retrieved with a bucket. In Bedrock Edition, it may be obtained as an item via glitches (in old versions), add-ons or inventory editing.

Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. Lava may be obtained renewably from cauldrons, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava.

Natural generation[]

During world generation, lava replaces air blocks generated in caves and ravines between Y=-55 and Y=-63. Lava does not replace air blocks inside mineshafts, dungeons, or strongholds.

Lava can also occur as lava rivers from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as lava lakes, which can be found above Y=0 within any biome.

Two blocks of lava can also be found in plains, snowy plains, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the end portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.

Lava also generates in woodland mansions: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".

In the Nether, lava is more common than water in the Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside netherrack formations. Lava is also generated as a single source in well rooms in nether fortresses. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava also generates in ruined portals and bastion remnants.

Usage[]

Fuel[]

When used in a furnace, a bucket of lava lasts 1000 seconds (100 items).

Burning[]

What it looks like inside lava.

What it looks like inside lava using Fire Resistance in Java Edition.

Most entities take 4♥♥ damage every half-second while in contact with lava, and are set on fire. An entity/player in lava will also have its remainingFireTicks set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its remainingFireTicks decrease to 299, and entities take fire damage when remainingFireTicks is a multiple of 20 and greater than 0. If the victim touches water or rain falls on it, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense fog effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect.

An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.

In Bedrock Edition, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.

Vexes, zoglins, Nether mobs other than piglins and hoglins, the Wither, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

Java Edition[]

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4 seconds with full gold armor, no enchantments
  • 4.5 seconds with full chain armor, no enchantments
  • 5.5 seconds with full iron armor, no enchantments
  • 10.5 seconds with full diamond armor, no enchantments
  • 11 seconds with full netherite armor, no enchantments

Bedrock Edition[]

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4.5 seconds with full gold armor, no enchantments
  • 5 seconds with full chain armor, no enchantments
  • 6.5 seconds with full iron armor, no enchantments
  • 12.5 seconds with full diamond armor, no enchantments
  • 12.5 seconds with full netherite armor, no enchantments

If the player is wearing armor enchanted with Fire Protection, they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with Fire Protection IV and 1 with Protection IV, or 1 piece of armor with Fire Protection IV and 3 with Protection IV.

Fire spread[]

The orange area represents areas
where air could catch flame if the
gray and orange areas contain
flammable blocks. The wood
is all at a safe distance.

Lava can cause fires by turning air blocks to fire blocks:

  • in a 3×1×3 area right above the lava.
  • in a 5×1×5 2 blocks above the lava.

In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Note that an air block in the 5x1x5 area catches fire regardless of what is directly or diagonally below it. In particular, a single layer of obsidian on the surface of a lava lake does not prevent the blocks on top of it from catching fire from the underneath lava.

Flow[]

See also: Fluid

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.

In the Overworld and the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys the following in its path: saplings, cobweb, tall grass, dead bush, wheat, flowers, mushrooms, snow on ground (but snow blocks are immune), lily pads, vines, levers, buttons, all three types of torches, redstone, repeaters, end rods, and rails. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.

Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers.

Flowing lava can push entities.

Flow arrangement tables[]

Overworld and the End[]
4
4 3 4
4 3 2 3 4
4 3 2 1 2 3 4
4 3 2 3 4
4 3 4
4
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.5-0.75
4 blocks 0.25-0.5
the Nether[]
7
7 6 7
7 6 5 6 7
7 6 5 4 5 6 7
7 6 5 4 3 4 5 6 7
7 6 5 4 3 2 3 4 5 6 7
7 6 5 4 3 2 1 2 3 4 5 6 7
7 6 5 4 3 2 3 4 5 6 7
7 6 5 4 3 4 5 6 7
7 6 5 4 5 6 7
7 6 5 6 7
7 6 7
7
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.625-0.75
4 blocks 0.5-0.625
5 blocks 0.375-0.5
6 blocks 0.25-0.375
7 blocks 0.125-0.25

Lava and water[]

Main article: Fluid § Mixing

Water and lava can produce stone, cobblestone, or obsidian based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

Light source[]

Lava blocks emit a light level of 15.

Other[]

If there is lava flowing above a block, the lava seeps through.

Lava above a non-transparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any item dropped onto a lava source block is immediately destroyed, except for items made of netherite, as well as ancient debris and netherite scrap.

Lava can be placed in an empty cauldron.

If lava is above a non-transparent block supporting pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.

Farming[]

Lava farms can be created by placing a lava source block on top of a solid block and a pointed dripstone and a cauldron underneath.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Lava popsBlocksRandomblock.lava.ambientsubtitles.block.lava.ambient??16
Lava hissesBlocksLava colliding with waterblock.lava.extinguishsubtitles.block.lava.extinguish??16
Lava popsBlocksLava bubble particle spawnsblock.lava.popsubtitles.block.lava.ambient??16
Bucket emptiesBlocksPlacing lava with a bucketitem.bucket.empty_lavasubtitles.item.bucket.empty??16
Bucket fillsPlayersGrabbing lava with a bucketitem.bucket.fill_lavasubtitles.item.bucket.fill??16

Data values[]

ID[]

Java Edition:

LavaIdentifierFormBlock tagsTranslation key
BlocklavaBlockstrider_warm_blocksblock.minecraft.lava
LavaIdentifierFluid tags (JE)
Fluidlavalava
Flowing Fluidflowing_lavalava

Bedrock Edition:

LavaIdentifierNumeric ID FormItem ID[i 1]Translation key
Flowingflowing_lava10Block & Ungiveable Item[i 2]Identical[i 3]tile.flowing_lava.name
Stationarylava11Block & Ungiveable Item[i 2]Identical[i 3]tile.lava.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. a b Unavailable with /give command
  3. a b The block's direct item form has the same id with the block.

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
level0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Bedrock Edition:
Lava and flowing lava

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
liquid_depth0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Fluid states[]

See also: Block states

Java Edition:
Lava

Name Default value Allowed values Description
fallingfalsetrue
false
Always false.

Flowing lava

Name Default value Allowed values Description
fallingfalsefalse
true
True for falling lava, false for lava with a block below.
level11
2
3
4
5
6
7
8
Height of the lava, 8 when the lava is falling.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Stayin' FrostySwim in lava while having the Fire Resistance effect.20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngHot Stuff
Fill a bucket with lava Acquire HardwareHave a lava bucket in your inventory.story/lava_bucket

History[]

Main article: /History
Java Edition Classic
0.0.12aMay 19, 2009Showed lava.
releaseLava JE1.png Added lava.
Texture is transparent.
Lava spreads by duplicating itself to open horizontal and downward squares.
Lava is slower than water and can be easily outrun.
Model has z-fighting with blocks below lava.
0.0.13aLava JE2.png Changed texture to opaque.
0.0.13a_03Lava lakes no longer generate.
0.0.15aLava JE3.png Model no longer shaded.
0.0.19aLava JE4.png Added procedural animated texture to lava. Old texture is still retained for use as an placeholder.
Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlaping and z-fighting with each other.
Added lava layer to the bottom of the map.
0.0.20a_02Lava JE5.png Changed model scale back to normal with 1% offset on all coordinates.
0.0.22aLava JE6.png Lava's generated texture has changed - it now appears brighter overall.
August 25, 2009Lava now has been shown to deal damage.
0.24_SURVIVAL_TESTLava now deals damage.
0.26 SURVIVAL TESTLava JE7.png UV mapping on side faces now has 11% v offset up.
0.28Lava JE6.png Fixed UV mapping.
Java Edition Indev
0.3120091223-2Lava is now luminous.
20100110Lava now sets fire to flammable materials.
20100122Added lava spawner that spawn lava on sides and bottom.
It appears in the player's inventory in a stack of 5.
Lava now flows, but more slowly than water.[1]
Dropped items now burn in lava.
Shot arrows catch fire and not burn in lava.
20100124Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the Indev House chests.
20100125-1Lava now has particle effects.
20100130Added an infinite lava sea to the bottom of the map.
20100219Lava JE8.png Model is shaded, once again.
Java Edition Infdev
20100227-1Lava no longer flows due to changes in chunk handling for infinite worlds.
20100607Lava JE9.png UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.
20100608Lava JE8.png Fixed UV mapping, once again.
20100615Lava JE10.png The model has been changed.
Added flowing lava.
Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
Flowing lava flows in a single line toward the nearest terrain depression within four blocks.
20100616-1Lava JE11.png Added flowing lava texture for sides and vertex offset.
Lava and flowing lava now has visual connection to blocks.
A large lava flow is now visible in the dark from quite a distance.
20100617-2Lava JE12.png Removed vertex offset.
Lava now flows 3 blocks horizontally instead of 7.
Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with obsidian.
Removed the infinite lava sea at the bottom of the map.
Java Edition Alpha
v1.0.2_02Flowing of lava have been tweaked.
v1.0.4Added ice and snow, which lava can melt.
v1.0.15Lava now sets nearby blocks on fire.
v1.2.0previewAdded the Nether, with lots of lava everywhere.
v1.2.2Lava now flows further in the Nether.
v1.2.6Added lava lakes, which can generate at any altitude.
Java Edition Beta
1.8Pre-releaseLava JE13.png Changed lighting
When lava is touched by rain, it emits smoke particles.
Lava now generates in the blacksmiths of the newly added villages.
Java Edition
1.0.0Beta 1.9 PrereleaseAdded lava dripping.
Lava blocks now form stone when falling directly onto water source blocks.
Beta 1.9 Prerelease 3Lava now generates in the newly added end portal rooms of strongholds.
Beta 1.9 Prerelease 5Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of blocks with four lava source blocks flowing into a central empty block.
RC1Lava JE14.png Faces on model now 0.1% moved to center to fix z-fighting on inner faces.
1.2.112w05aLava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time, but they had not played in-game.
1.3.112w15aLava can now be fired out of dispensers.
1.4.212w38aFlowing lava now has a constant sound.
1.513w02aLava JE15.png The model of lava now uses an animated texture files.
There is now "hidden lava" in the Nether.
Lava now flows much more quickly in the Nether.
1.6.113w18aLava no longer lingers after the source is removed.
1.7.213w37aFlowing lava, which previously could be destroyed by a few blocks of TNT, can no longer be destroyed by explosions.
1.1116w21aLava JE16.png Lava (bottom view) 16w21a.png Lava is now colored red (
 #ff0000
) except the bottom face.[2]
16w21bLava JE15.png Lava is no longer colored.
Added 2 splashes referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".
16w39aLava now generates in woodland mansions.
1.1318w15aLava JE17.png Swamp Lava 18w15a.png Swamp Hills Lava 18w15a.png Warm Ocean Lava 18w15a.png Lukewarm Ocean Lava 18w15a.png Cold Ocean Lava 18w15a.png Frozen Ocean Lava 18w15a.png Lava is now biome colored expect the bottom face. This is linked to new biome coloring for water.[3]
18w16aLava JE15.png Lava is no longer biome colored.
1.1620w09aLava now pushes entities.
20w13aAdded striders, which can be saddled and ridden across lava.
When lava flows over soul soil next to blue ice, it now turns into basalt.
20w16aLava now generates as part of bastion remnants and ruined portals.
Pre-release 3Visibility under lava is now slightly better when under the effect of Fire Resistance.
1.1720w45aCauldrons can now be filled with lava.
20w48aAdds a renewable way of obtaining lava through cauldrons and pointed dripstone.
21w06aLava no longer replaces air below Y=11.
21w08aLava now replaces air below Y=-53.
Lava springs are able to generate below Y=0.
21w11aSpectator mode players can now see through lava.
21w13aLava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.
21w15aThe changes to lava generation in 21w06a and 21w08a have been reverted.
1.18Experimental Snapshot 1The changes to lava generation in the 1.17 snapshots have been reintroduced.
Aquifers below Y=0 sometimes generate with lava instead of water.
Pocket Edition Alpha
v0.1.0Lava BE1.png Added lava.
v0.3.3Lava no longer creates fire, due to a game breaking spreading bug.
v0.7.0Lava now lights flammable blocks around it on fire.
Lava BE2.png Lava now has a flowing animation.
v0.8.0build 5Lava flowing directly into water now actually spreads out over it.
v0.9.0build 1Underground ponds of lava can now be found, making lava much more easy to obtain.
Lava dripping particles have been added.
Lava now generates in village blacksmiths and stronghold end portal rooms.
v0.12.1build 1Players are now able to swim in lava.
Lava now generates in the Nether.
build 6Lava BE3.png Lava is now brighter shaded.
build 8Lava now cancels all fall damage.
Pocket Edition
1.1.0alpha 1.1.0.0Lava now generates in woodland mansions.
Bedrock Edition
1.11.0beta 1.11.0.5Lava BE4.png The texture for lava has been changed to match Java Edition.
1.16.0beta 1.16.0.51Lava can now push entities.
beta 1.16.0.57Lava now found as delta that generate in basalt deltas.
Lava now generates as part of bastion remnants and ruined portals.
When lava flows over soul soil next to blue ice, it now turns into basalt.
beta 1.16.0.59Lava can no longer push entities.
1.17.30beta 1.17.20.22Lava can now push entities, once again.[4]
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Lava JE12.png Added lava.
TU12Lava JE15.png The texture for lava has been changed.
Lava (as well as the embers that pop out of it) now makes sounds.
New Nintendo 3DS Edition
0.1.0Lava BE3.png Added lava.

Data[]

Java Edition
1.1317w47aPrior to The Flattening, these blocks' numeral IDs were 10 and 11, and the "lava item"'s 327.[verify]

Issues[]

Issues relating to "Lava" are maintained on the bug tracker. Report issues there.

Trivia[]

  • A player with Fire Resistance can swim in lava without taking damage, although the swimming speed does not become faster.
  • A player cannot sprint-swim on lava.
  • An arrow shot into flowing lava catches fire, but not if shot into still lava.
  • A water source block placed 1 block away upward diagonally (but not through corners) from a lava block first flows in the direction of the lava, then other directions facing away from the lava. This happens because water physics treat the lava block as empty, and try to flow to it. Once the water turns the lava into obsidian, the water physics update to flow in all directions. (The same thing happens with lava flowing over water.)
  • Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.‌[Bedrock Edition only][5]
  • A player sleeping in a bed cannot be damaged by lava.
  • If the lava is changed to be transparent via a resource pack, it does not become transparent.
  • Unlike water‌[Bedrock Edition only], lava does not deactivate elytra.
  • It has never been possible to create infinite sources of lava by regular means. Despite this, the Minecraft: Combat Handbook (2014), stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by Dinnerbone.[6]
  • Despite behaving identically to water while in the Nether, it is not possible to create infinite springs of lava in the Nether.

Gallery[]

References[]

External links[]

Advertisement