Lava is a light-emitting fluid that causes fire damage, mostly found in the lower reaches of the Overworld and the Nether.
Obtaining[]
Lava blocks do not exist as items (at least in Java Edition), but can be retrieved with a bucket. In Bedrock Edition, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.
Lava may be obtained renewably from cauldrons, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava.
Natural generation[]
During world generation, lava replaces air blocks generated in caves and canyons between Y=-55 and Y=-63. Aquifers are sometimes filled with lava below Y=0. Lava does not replace air blocks inside mineshafts, monster rooms, amethyst geodes, or strongholds.
Lava can also occur as lava flows from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.
Lava also generates as small lava lakes, which can be found above Y=0 within any biome.
Two blocks of lava can also be found in plains, snowy plains, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.
Fifteen blocks of lava can be found in the end portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.
Lava also generates in woodland mansions: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".
In the Nether, lava is more common than water in the Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside netherrack formations. Lava is also generated as a single source in well rooms in nether fortresses. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.
Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava also generates in ruined portals and bastion remnants.
Post-generation[]
Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. However in Java Edition, if the game rule lavaSourceConversion
is set to true
, new lava source blocks can form in a similar way to water source blocks.
If there is a lava source above the pointed dripstone stalactite, there is a 15⁄256 (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a random tick. This lava can then be scooped with a bucket, making it a renewable resource.
Usage[]
Fuel[]
When used in a furnace, a bucket of lava lasts 1000 seconds (100 items). Note that when used as fuel, a bucket of lava turns into a normal bucket.
Burning[]
Most entities take 4 damage every half-second while in contact with lava, and are set on fire. An entity/player in lava will also have its remainingFireTicks
set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its remainingFireTicks
decrease to 299, and entities take fire damage when remainingFireTicks
is a multiple of 20 and greater than 0. If the victim touches water or rain falls on it, the fire is extinguished, but the lava continues to damage them directly.
In addition, a dense fog effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect.
An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.
In Bedrock Edition, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.
Vexes, zoglins, Nether mobs (excluding piglins and hoglins), withers, wardens, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.
The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.
A player in lava lasts a few seconds before dying:
Java Edition[]
- 2.5 seconds with no armor
- 3.5 seconds with full leather armor, no enchantments
- 4 seconds with full gold armor, no enchantments
- 4.5 seconds with full chain armor, no enchantments
- 5.5 seconds with full iron armor, no enchantments
- 10.5 seconds with full diamond armor, no enchantments
- 11 seconds with full netherite armor, no enchantments
Bedrock Edition[]
- 2.5 seconds with no armor
- 3.5 seconds with full leather armor, no enchantments
- 4.5 seconds with full gold armor, no enchantments
- 5 seconds with full chain armor, no enchantments
- 6.5 seconds with full iron armor, no enchantments
- 12.5 seconds with full diamond armor, no enchantments
- 12.5 seconds with full netherite armor, no enchantments
If the player is wearing armor enchanted with Fire Protection, they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it [JE only], so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with Fire Protection IV and 1 with Protection IV, or 1 piece of armor with Fire Protection IV and 3 with Protection IV.
Fire spread[]
Lava can cause fires by turning air blocks to fire blocks.
In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.
The lava of any depth can start fires this way, whether or not it appears to have a current.
Additional conditions must be met, depending on the edition of Minecraft.
Java Edition[]
Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.
Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.
Bedrock Edition[]
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.
Flow[]
Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.
In the Overworld and the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)
Flowing lava destroys the following in its path: saplings, cobweb, tall grass, dead bush, wheat, flowers, mushrooms, snow on ground (but snow blocks are immune), lily pads, vines, levers, buttons, all three types of torches, redstone, repeaters, end rods, and rails. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.
Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers.
Flowing lava can push entities.
Flow arrangement tables[]
Overworld and the End[]
4 | ||||||
---|---|---|---|---|---|---|
4 | 3 | 4 | ||||
4 | 3 | 2 | 3 | 4 | ||
4 | 3 | 2 | 1 | 2 | 3 | 4 |
4 | 3 | 2 | 3 | 4 | ||
4 | 3 | 4 | ||||
4 |
Range | Height in blocks | |
---|---|---|
1 | block | 1 |
2 | blocks | 0.75-1 |
3 | blocks | 0.5-0.75 |
4 | blocks | 0.25-0.5 |
The Nether[]
7 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 6 | 7 | ||||||||||
7 | 6 | 5 | 6 | 7 | ||||||||
7 | 6 | 5 | 4 | 5 | 6 | 7 | ||||||
7 | 6 | 5 | 4 | 3 | 4 | 5 | 6 | 7 | ||||
7 | 6 | 5 | 4 | 3 | 2 | 3 | 4 | 5 | 6 | 7 | ||
7 | 6 | 5 | 4 | 3 | 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
7 | 6 | 5 | 4 | 3 | 2 | 3 | 4 | 5 | 6 | 7 | ||
7 | 6 | 5 | 4 | 3 | 4 | 5 | 6 | 7 | ||||
7 | 6 | 5 | 4 | 5 | 6 | 7 | ||||||
7 | 6 | 5 | 6 | 7 | ||||||||
7 | 6 | 7 | ||||||||||
7 |
Range | Height in blocks | |
---|---|---|
1 | block | 1 |
2 | blocks | 0.75-1 |
3 | blocks | 0.625-0.75 |
4 | blocks | 0.5-0.625 |
5 | blocks | 0.375-0.5 |
6 | blocks | 0.25-0.375 |
7 | blocks | 0.125-0.25 |
Lava and water[]
Water and lava can produce stone, cobblestone, or obsidian based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.
Light source[]
Lava blocks emit a light level of 15.
Other[]
Lava above a non-transparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.
Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
Any item dropped into lava is immediately destroyed, except for netherite-related items. Lodestones, however, can be destroyed by lava despite containing netherite.[1]
Lava can be placed in an empty cauldron.
If lava is above a non-transparent block supporting pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.
Farming[]
Lava farms can be created by placing a lava source block on top of a solid block and a pointed dripstone and a cauldron underneath.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Lava pops | Blocks | Randomly | block | subtitles | 0.2-0.4 | 0.9-1.05 | 16 | |
Lava hisses | Blocks | When lava mixes with water, making a block | block | subtitles | 0.5 | 1.8-3.4 | 16 | |
Lava pops | Blocks | When a lava bubble particle spawns | block | subtitles | 0.2-0.4 | 0.9-1.05 | 16 | |
Bucket empties | Blocks | When lava is placed with a bucket | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket fills | Players | When lava is collected with a bucket | item | subtitles | 1.0 | 1.0 | 16 | |
Fire extinguishes | Blocks | When something freezing is dunked into lava | entity | subtitles | 0.7 | 1.2-2.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Randomly | liquid | 0.4-0.6 | 0.9-1.05 | |
Blocks | When lava mixes with water, making a block | random | 0.5 | 1.8-2.4 | |
Blocks | When a lava bubble particle spawns | liquid | 0.4-0.6 | 0.9-1.05 | |
Blocks | When lava is placed with a bucket | bucket | 1.0 | 1.0 | |
Blocks | When lava is collected with a bucket | bucket | 1.0 | 1.0 | |
Blocks | When something freezing is dunked into lava | random | ? | ? |
Data values[]
ID[]
Lava | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Block | lava | Block | strider_warm_blocks | block.minecraft.lava |
Lava | Identifier | Fluid tags (JE) |
---|---|---|
Fluid | lava | lava |
Flowing Fluid | flowing_lava | lava |
Lava | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Flowing | flowing_lava | 10 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.flowing_lava.name |
Stationary | lava | 11 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.lava.name |
Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Bedrock Edition:
Lava and flowing lava
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
liquid_depth | 0x1 0x2 0x4 0x8 | 0
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Fluid states[]
Java Edition:
Lava
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | true false | Always false. |
Flowing lava
Name | Default value | Allowed values | Description |
---|---|---|---|
falling | false | false true | True for falling lava, false for lava with a block below. |
level | 1 | 1 2 3 4 5 6 7 8 | Height of the lava, 8 when the lava is falling. |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20G | Bronze | ||
Super Fuel | Power a Furnace with Lava | — | 20G | Bronze | ||
Feels Like Home | Take a Strider for a loooong [sic] ride on a lava lake in the Overworld. | In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts. | 20G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Hot Stuff | Fill a Bucket with lava | Acquire Hardware | Have a lava bucket in your inventory. | story/lava_bucket
| |
Feels Like Home | Take a Strider for a loooong ride on a lava lake in the Overworld | This Boat Has Legs | While riding a strider, travel 50 blocks on lava in the Overworld. Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. | nether/ride_strider_in_overworld_lava
|
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.12a | May 19, 2009 | Lava is shown. | |||
release | Added lava. | ||||
The texture is transparent. | |||||
Lava spreads by duplicating itself to open horizontal and downward squares. | |||||
Lava is slower than water and can be easily outrun. | |||||
Model has z-fighting with blocks below lava. | |||||
0.0.13a | The texture has changed to be opaque. | ||||
0.0.13a_03 | Lava lakes no longer generate. | ||||
0.0.15a | The model is no longer shaded. | ||||
0.0.19a | Added a procedural animated texture to lava. Old texture is still retained for use as a placeholder. | ||||
Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other. | |||||
Added lava layer to the bottom of the map. | |||||
0.0.20a_02 | Changed model scale back to normal with 1% offset on all coordinates. | ||||
0.0.22a | Lava's generated texture has changed - it now appears brighter overall. | ||||
August 25, 2009 | Lava has been shown to deal damage. | ||||
0.24_SURVIVAL_TEST | Lava now deals 10 damage directly every .75 seconds, which kills you nearly instantly if you are not constantly eating brown mushroom | ||||
0.26 SURVIVAL TEST | UV mapping on side faces now has 11% v offset up. | ||||
0.28 | Fixed UV mapping. | ||||
Java Edition Indev | |||||
0.31 | 20091223-2 | Lava is now luminous. | |||
20100110 | Lava now sets fire to flammable materials. | ||||
20100122 | Added lava spawners that spawn lava on sides and bottom. | ||||
It appears in the player's inventory in a stack of 5. | |||||
Lava now flows, but more slowly than water.[2] | |||||
Dropped items now burn in lava. | |||||
Shot arrows catch fire and not burn in lava. | |||||
20100124 | Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the Indev house chests. | ||||
20100125-1 | Lava now has particle effects. Lava now deals 1 damage directly. Burn damage continues for a long time. | ||||
20100130 | Re-added the infinite lava sea to the bottom of the map. | ||||
20100219 | The model is shaded again. | ||||
Java Edition Infdev | |||||
20100227-1 | Lava no longer flows due to changes in chunk handling for infinite worlds. | ||||
20100607 | UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces. | ||||
20100608 | Fixed UV mapping, once again. | ||||
20100615 | The model has been changed. | ||||
Added flowing lava. | |||||
Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. | |||||
Flowing lava flows in a single line toward the nearest terrain depression within four blocks. | |||||
20100616-1 | Added flowing lava texture for sides and vertex offset. | ||||
Lava and flowing lava now have visual connection to blocks. | |||||
A large lava flow is now visible in the dark from a long distance. | |||||
20100617-2 | Removed vertex offset. | ||||
Lava now flows 3 blocks horizontally instead of 7. | |||||
Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with obsidian. | |||||
Removed the infinite lava sea at the bottom of the map. | |||||
Java Edition Alpha | |||||
v1.0.2_02 | Flowing of lava has been tweaked. | ||||
v1.0.4 | Added ice and snow, which lava can melt. | ||||
v1.0.15 | Lava now sets nearby blocks on fire. | ||||
v1.2.0 | preview | Added the Nether, which contains lava. | |||
v1.2.2 | Lava now flows further in the Nether. | ||||
v1.2.6 | Added lava lakes, which can generate at any altitude. | ||||
Java Edition Beta | |||||
1.8 | Pre-release | Changed lighting. | |||
When lava is touched by rain, it emits smoke particles. | |||||
Lava now generates in the blacksmiths of the newly added villages. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Added lava dripping. | |||
Lava blocks now form stone when falling directly onto water source blocks. | |||||
Beta 1.9 Prerelease 3 | Lava now generates in the newly added end portal rooms of strongholds. | ||||
Beta 1.9 Prerelease 5 | Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of blocks with four lava source blocks flowing into a central empty block. | ||||
RC1 | Faces on model now 0.1% moved to center to fix z-fighting on inner faces. | ||||
1.2.1 | 12w05a | Lava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time, but they had not played in-game. | |||
1.3.1 | 12w21a | Lava can now be collected and dispensed by dispensers containing buckets. | |||
1.4.2 | 12w38a | Flowing lava now has a constant sound. | |||
1.5 | 13w02a | The model of lava now uses animated texture files. | |||
There is now "hidden lava" in the Nether. | |||||
Lava now flows much more quickly in the Nether. | |||||
1.6.1 | 13w18a | Lava no longer lingers after the source is removed. | |||
1.7.2 | 13w37a | Flowing lava, which previously could be destroyed by a few blocks of TNT, can no longer be destroyed by explosions. | |||
1.10 | 16w21a | Lava is now colored red ( #ff0000) except for the bottom face.[3] | |||
16w21b | Lava is no longer colored. | ||||
Added 2 splashes referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?". | |||||
1.11 | 16w39a | Lava can now generate in woodland mansions. | |||
1.13 | 18w15a | Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.[4] | |||
18w16a | Lava is no longer biome colored. | ||||
1.16 | 20w09a | Lava now pushes entities. | |||
20w13a | Added striders, which can be saddled and ridden across lava. | ||||
When lava flows over soul soil next to blue ice, it now turns into basalt. | |||||
20w16a | Lava now generates as part of bastion remnants and ruined portals. | ||||
Pre-release 3 | Visibility under lava is now slightly better when under the effect of Fire Resistance. | ||||
1.17 | 20w45a | Cauldrons can now be filled with lava. | |||
20w48a | Added a renewable way of obtaining lava through cauldrons and pointed dripstone. | ||||
21w06a | Lava no longer replaces air below Y=11. | ||||
21w08a | Lava now replaces air below Y=-53. | ||||
Lava springs are able to generate below Y=0. | |||||
21w11a | Spectator mode players can now see through lava.[5] | ||||
21w13a | Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation. | ||||
21w15a | The changes to lava generation in 21w06a and 21w08a have been reverted. | ||||
1.18 | Experimental Snapshot 1 | The changes to lava generation in the 1.17 snapshots have been reintroduced. | |||
Aquifers below Y=0 sometimes generate with lava instead of water. | |||||
1.19.3 | 22w44a | Added game rule lavaSourceConversion , which allows the formation of new lava source blocks when set to true . | |||
Pocket Edition Alpha | |||||
v0.1.0 | Added lava. | ||||
v0.3.3 | Lava no longer creates fire, due to a game breaking spreading bug. | ||||
v0.7.0 | Lava now lights flammable blocks around it on fire. | ||||
Lava now has a flowing animation. | |||||
v0.8.0 | build 5 | Lava flowing directly into water now actually spreads out over it. | |||
v0.9.0 | build 1 | Underground ponds of lava can now be found, making lava much more easy to obtain. | |||
Lava dripping particles have been added. | |||||
Lava now generates in village blacksmiths and stronghold end portal rooms. | |||||
v0.12.1 | build 1 | Players are now able to swim in lava. | |||
Lava now generates in the Nether. | |||||
build 6 | Lava is now brighter shaded. | ||||
build 8 | Lava now cancels all fall damage. | ||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Lava now generates in woodland mansions. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.5 | The texture for lava has been changed to match Java Edition. | |||
1.16.0 | beta 1.16.0.51 | Lava can now push entities. | |||
beta 1.16.0.57 | Lava now generates as a delta that can be found in basalt deltas. | ||||
Lava now generates as part of bastion remnants and ruined portals. | |||||
When lava flows over soul soil next to blue ice, it now turns into basalt. | |||||
beta 1.16.0.59 | Lava can no longer push entities. | ||||
1.17.30 | beta 1.17.20.22 | Lava can now push entities, once again.[6] | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added lava. |
TU12 | The texture for lava has been changed. | ||||
Lava (as well as the embers that pop out of it) now makes sounds. | |||||
TU25 | CU14 | 1.17 | Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface. | ||
New Nintendo 3DS Edition | |||||
0.1.0 | Added lava. |
Data history[]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, these blocks' numeral IDs were 10 and 11. |
Issues[]
Issues relating to "Lava" are maintained on the bug tracker. Report issues there.
Trivia[]
- A player with Fire Resistance can swim in lava without taking damage, although the swimming speed does not become faster.
- A player cannot sprint-swim in lava.
- An arrow catches fire when shot into flowing lava, but not still lava.
- Water flows into lava-occupied blocks as though it were empty space, and vice versa.
- Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.[Bedrock Edition only][7]
- A player sleeping in a bed cannot be damaged by lava.
- If the lava is changed to be transparent via a resource pack, it does not become transparent.
- In Bedrock Edition, lava does not deactivate elytra like water does.
- Despite flowing identically to water while in the Nether, it was not possible to create an infinite spring of lava before 1.19.3.
- Before Lava source conversion was implemented, the Minecraft: Combat Handbook (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by Dinnerbone.[8]
- Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
- When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
- A splash text now says "Made with 'lave'".
Gallery[]
The lava "ocean" layer of caves.
The warning in Legacy Console Edition when trying to place lava near the spawn point.
A lava spring.
Lava found in a snowy ravine.
Lava texture in Classic 0.0.21a_01.
Lava setting fire to grass.
A village ravaged by lava.
References[]
External links[]
- Block of the Week: Lava – Minecraft.net on September 29, 2017
- Real-life lava on Wikipedia
- Real-life magma on Wikipedia