Lanterns are blocks that emit light.
Soul lanterns are turquoise variants crafted from soul torches.
Obtaining[]
Natural generation[]
Regular lanterns can generate as lamps or lamp posts above farms and on some buildings in snowy tundra villages and in bastion remnants.
Soul lanterns can generate in ancient cities.
Breaking[]
When broken with a pickaxe, a lantern drops itself. When broken without a pickaxe, it drops nothing. A lantern always drops if its supporting block is removed.
Block | Lantern Soul Lantern | |
---|---|---|
Hardness | 3.5 | |
Tool | ||
Breaking time[A] | ||
Default | 17.5 | |
Wooden | 2.65 | |
Stone | 1.35 | |
Iron | 0.9 | |
Diamond | 0.7 | |
Netherite | 0.6 | |
Golden | 0.45 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
Name | Ingredients | Crafting recipe |
---|---|---|
Lantern | Iron Nugget + Torch |
|
Soul Lantern | Iron Nugget + Soul Torch |
Trading[]
Apprentice-level librarian villagers have a 50%[Bedrock Edition only] or 66.7%[Java Edition only] chance of selling a regular lantern for an emerald as part of their trades.
Usage[]
The lantern is among the most luminous of light sources, emitting a light level of 15, while the soul lantern emits a light level of 10.
Lanterns can be placed on the top or bottom surfaces of most solid blocks, although some require sneaking. More information can be found at Opacity/Placement.
When placed below a block the lantern appears to hang. They connect to chains seamlessly.
In addition to lighting, lanterns provide these effects:
- Like torches, lanterns melt snow slowly.
- Soul lanterns repel piglins.
Placement mechanics[]
Both lanterns and soul lanterns can be placed (if a support platform is presented) or hanging (if a ceiling block is presented). The type of the block (solid, opaque, transparent, etc... given the block has top/bottom solid surface) does not affect the ability to hang of a lantern, similar to torches. Press use on the targeted block or a block adjacent to the air block the lantern is going to occupy to place it. If the latter is used and both the support/ceiling block is presented:
- Press use on the upper half of the adjacent block to "hang" the lantern up.
- Press use on the lower half of the adjacent block to "place" the lantern down.
This is only true if the eye level of the player is perpendicular to the targeted air block onto an adjacent block's surface. A solid block that is adjacent to the targeted air block generates two values, or "areas" on the solid block itself atop of each other that decide which placement position is used for the lantern based on which area the crosshair is aimed at, changing dynamically when the angle created by the block surface and the player's LoS line is deviated. This means that if the player is looking up at a block, hanging is prioritized; and looking down causes placing to be prioritized.
When the adjacent ceiling/surface of the targeted air block is blocked from view, the game will prioritize the placement position on the other visible surface/ceiling completely (e.g. the lantern is placed on the ceiling if the surface is not visible due to the player standing lower than the block). This is true only if the solid block whose ceiling/surface was mentioned is blocking the surfaces itself and does not taking into account other objects that might obstruct the placement of the lantern.
If the object the lantern is placed on receive a block update that does not support the placement of the lantern, it is removed and drop as an item (e.g. lantern on a trapdoor and the trapdoor is flipped).
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.88 | 16 | |
Block breaking | Entity-Dependent | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | block | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | block | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | block | 0.25 | 0.5 | |
Blocks | Falling on the block with fall damage | block | 0.4 | 1.0 | |
Blocks | Walking on the block | block | 0.3 | 1.1 | |
None | None | Undefined sound event | jump | 0.15 | 1.0 |
Blocks | Falling on the block without fall damage | block | 0.2 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Lantern | lantern | Block & Item | None | None | block.minecraft.lantern |
Soul Lantern | soul_lantern | Block & Item | piglin_repellents | piglin_repellents | block.minecraft.soul_lantern |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Lantern | lantern | 463 | Block & Giveable Item[i 2] | Identical[i 3] | tile.lantern.name |
Soul Lantern | soul_lantern | 524 | Block & Giveable Item[i 2] | Identical[i 3] | tile.soul_lantern.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
hanging | false | false true | If the lantern is hanging from a block. |
waterlogged | false | false true | Whether or not there's water in the same place as this lantern. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
hanging | 0x1 | false | false true | 0 1 | If the lantern is hanging from a block. |
History[]
October 6, 2010 | Notch says that with the addition of the lantern, torches would flicker out and need to be re-lit with flint and steel. The lantern would serve as a permanent source of light. | ||||
---|---|---|---|---|---|
January 5, 2011 | Lanterns were originally planned to be added in the Halloween Update, but were delayed due to lack of time. | ||||
January 13, 2011 | Notch says that lanterns were "postponed". | ||||
January 20, 2011 | Notch says he's "not sure" when lanterns can be implemented. | ||||
November 18, 2011 | Notch announces at the Mojang Panel at MineCon 2011 that lanterns would not be added due to large negative community response toward the effects the new item would have had on torches. | ||||
April 4, 2012 | Notch tweets that the team decided to not implement lanterns and instead other types of lighting were added, such as redstone lamps and glowstone. | ||||
November 9, 2018 | LadyAgnes tweets an image of a lantern, implying that they are once again in development. | ||||
Java Edition | |||||
1.14 | 18w46a | Added lanterns. | |||
18w49a | Lanterns can now spawn naturally in snowy tundra villages. | ||||
19w05a | Lanterns now have a unique sound for being placed and broken. | ||||
19w11a | Librarian villagers now sell lanterns. | ||||
1.14.3 | pre3 | Lanterns can now be placed and hung on iron bars and glass panes. | |||
1.16 | 20w06a | Added soul fire lanterns. | |||
20w07a | The textures of soul fire lanterns have been changed. The wood colors from the textures have been removed. They are also now animated.[1] | ||||
20w16a | Lanterns now generate as part of bastion remnants. | ||||
20w17a | "Soul Fire Lantern" has been renamed to "Soul Lantern". | ||||
The ID of soul lanterns has changed from soul_fire_lantern to soul_lantern . | |||||
1.16.2 | 20w30a | Lanterns and soul lanterns can now be waterlogged. | |||
1.17 | 21w13a | The model of the hanging lanterns has now been tweaked so that the backside textures of the chains are mirrored. | |||
1.19 | Deep Dark Experimental Snapshot 1 | Soul lantern now generate as part of ancient city. | |||
Bedrock Edition | |||||
1.9.0 | beta 1.9.0.2 | Added lanterns. | |||
Lanterns can currently be obtained only from the creative inventory and with Experimental Gameplay enabled. | |||||
1.10.0 | beta 1.10.0.3 | Lanterns now have animated textures. | |||
Lanterns are now craftable. | |||||
Lanterns now generate in snowy tundra villages. | |||||
1.11.0 | beta 1.11.0.1 | Lantern sounds have been added. | |||
beta 1.11.0.4 | Lanterns can now be bought from librarian villagers. | ||||
1.16.0 | beta 1.16.0.51 | The item texture of lanterns has been changed. | |||
Added soul fire lanterns. | |||||
beta 1.16.0.57 | "Soul Fire Lantern" has been renamed to "Soul Lantern". | ||||
Regular lanterns now generate in bastion remnants. | |||||
1.16.100 | beta 1.16.100.54 | Lanterns and soul lanterns can now be waterlogged. | |||
PlayStation 4 Edition | |||||
1.90 | Added lanterns. |
Issues[]
Issues relating to "Lantern" are maintained on the bug tracker. Report issues there.
Trivia[]
- Turtle eggs can support lanterns placed both above and below them, despite the fact that this causes the lanterns to appear floating.[2]
- Before they were added to Minecraft, lanterns were already present in Minicraft.
Gallery[]
The official header for snapshot 18w46a, featuring lanterns.[3]
A lantern inside a house that was made by a player.
A lantern naturally generated in a bastion remnant.
See also[]
References[]
- ↑ MC-170869
- ↑ MC-169684
- ↑ "Minecraft Snapshot 18w46a" – Minecraft.net, November 15, 2018
- ↑ "Decorating a village with Lanterns makes me feel all cozy and warm inside" – @JasperBoerstra (Jasper Boerstra) on X, November 15, 2018