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This article is about the intentionally generating structure. For similar water bodies that generate as a result of altitude, see Terrain features § Large lake.
It has been suggested that this page be split into Water lake, Lava lake, and Ice patch. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: Ice patches are pretty distinct from lakes, and water lakes are being removed in 1.18


Consists of

Lakes are small, widespread, naturally-generated terrain features that contain volumes of different fluids.

Ice paths are highly lake-like structures that resemble frozen lakes, found only in ice spikes biomes.


Lakes are shallow and often small bodies of liquid. Water lakes, which are small pools of water source blocks, can generate above sea level or inside caverns. They can also generate isolated underground, connected to no other structures whatsoever. When in a snowy biome, these small lakes are never initially frozen but turn to ice if exposed. The lakes can also be composed of lava; however, lakes of lava are much rarer. Lava lakes found at the surface are surrounded by stone (which can be replaced by blobs of blocks such as dirt, gravel and coal ore). Both types of lakes generate with a small air pocket above them, which may result in floating sand, floating snow cover or even floating trees above the lake. Lava lakes may cause trees to burn away.


This section is missing information about generation, commonness, allowed biomes and other stuff. 
Please expand the section to include this information. Further details may exist on the talk page.

Lakes generate anywhere. Water lakes are most common, generating in almost all Overworld biomes excluding the desert biome and its variants. Lava lakes are rare on the surface but often found in caverns, and replace blocks around them with stone. Ice paths generate exclusively in the ice spikes biome, and contain packed ice instead of fluids.

Lakes that attempt to spawn in midair are instead lowered down to the highest solid terrain below them. Superflat worlds with them enabled have many more lakes if the top is at a lower level than worlds that are tall.

In Java Edition, the air pockets above lakes are generated with cave air instead of normal air. This is true even for lakes that are exposed to the open sky.

Dungeons are able to generate attached to lakes.

Data values[]


This section is missing information about Lava lake ID. 
Please expand the section to include this information. Further details may exist on the talk page.
NameResource location
[No displayed name]lake


Java Edition Alpha
v1.2.6Added water and lava lakes.
Java Edition
1.6.113w17aLakes no longer spawn in deserts. Water lakes only generate on the edge of desert and desert hills biomes.
1.7.213w36aAdded ice patches.
Upcoming Java Edition
1.18experimental snapshot 5Lakes are now less common.
Water lakes no longer generate in any dry/hot biomes, such as savannas and badlands.
21w40aWater lakes have been removed.
Pocket Edition Alpha
v0.9.0build 1Added water and lava lakes.


Water lakes[]

Lava lakes[]