Minecraft Wiki
 
m (→‎History: Magma in context.)
 
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{{Block
__NOTOC__
 
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|invimage=Lava
'''Please sign your posts using four tildes (<nowiki>~~~~</nowiki>)'''
 
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|type=Fluid
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|fluidspeed=Slow
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|movespeed=Very Slow
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|gravity=Partially
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|transparent=Yes
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|light=Yes, 15
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|tntres={{Blast Resistance Values|Flowing Lava}} <small>(Flowing)</small><br />{{Blast Resistance Values|Still Lava}} <small>(Still)</small>
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|tool=bucket
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|stackable=Yes (64)
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|firstver=0.0.12a
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|multipledata={{dv|10|Flowing Lava}}{{dv|11|Still Lava}}
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}}
   
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'''Lava''' (called '''Magma''' when located underground) is a [[fluid]] block that emits light and sets other [[blocks]] on [[fire]]. It represents [[wikipedia:Molten rock|molten rock]] in real life.
'''Attention to all posters: this page is for bug reporting and not a wishlist! Please only report things which are obvious mistakes, glitches in the code and not intentional.'''
 
   
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==Natural occurrence==
= General Bugs=
 
*Sometimes opening inventory crashes the game, displaying the out of memory message. [[Special:Contributions/79.103.58.219|79.103.58.219]] 17:30, 12 September 2011 (UTC)
 
*Lava continues to flow when it goes underwater. Pictures in the reference. <ref>http://getsatisfaction.com/mojang/topics/lava_flows_underwater</ref> ([[User:DeadlyDuck|DeadlyDuck]] 16:50, 12 September 2011 (UTC))
 
*You can hit mobs through blocks.
 
*When the mushroom is placed on another mushroom, the block under will turn into dirt.
 
*Some blocks on platforms and waterways within a monster grinder seem to disappear over time. A mob grinder built on a new world after 1.8 pre-release left for several hours has platform blocks disappearing for no apparent reason. (most logical cause: endermen stealing blocks and dying resulting in dissappearing blocks)
 
*The new textures can't be seen, they're shown as a pink coloured block, this happens rarely on laptops [[Special:Contributions/195.84.40.132|195.84.40.132]] 09:04, 12 September 2011 (UTC)acmfan
 
*When trying to use a bed at night, you may wake up at midnight without any mobs attacking you out of bed when they should - Teeman92
 
*Trying to connect to an SMP server with "online-mode=true" causes the client to crash. setting "online-mode=false" seems to correct problem.
 
*Leaving a world when its day or night then joining will reset time to the middle of the night. '' > Might be caused by the F6/F7 Time Scrolling feature, leaving and re-entering the world resets the time as if it hadn't been fast fowarded. [[User:Nameless023|Nameless023]] 04:55, 12 September 2011 (UTC) ''
 
*If you right-click with a hoe on a dirt block that has a block above it the dirt block becomes Farm Land (Move to correct section if needed) - IlliXXion
 
*Hunger Bar can be missing
 
*Destroying a monster spawner causes sound to stop functioning, can only be fixed by completely exiting Minecraft and restarting it
 
*Swords break wood planks faster than empty hand, but slower than Axe (Intentional?) '' Swords break anything faster than fists, but also take double damage for that. It is an intended feature and has been that way for some time. [[User:Nameless023|Nameless023]] 04:55, 12 September 2011 (UTC) ''
 
*Sometimes when smelting the game will Crash. - Kwarter
 
**To be specific, the game will crash when you activate the furnace or alternatively deactivate it due to a Nullpointer-Exception in zz.class. There is a fix for singleplayer on minecraftforums.net in the 1.8 Section. - Anon
 
*Also, randomly your items will Shift-Click in your inventory even if not holding Shift. Can be fixed by completely closing and restarting Minecraft. - Kwarter
 
*Also kick's you from the game
 
*Melon in 4x4 crafting grid produces melon seeds, pumpkin does not produce pumpkin seeds [[Special:Contributions/75.151.144.109|75.151.144.109]] 14:54, 12 September 2011 (UTC)
 
*Mouse4/5 keys cannot be bound to any action (tested on Linux only)
 
*Game won't load on any computer running OpenGL 1.2. A call to org.lwjgl.opengl.GL13.glClientActiveTexture() crashes the game on world load. This mainly affects machines with older video cards that can't be upgraded to OpenGL 1.3 (e.g., Macbooks w/ GMA 950, among others).[[User:Krues8dr|Krues8dr]] 17:07, 12 September 2011 (UTC)
 
== Gameplay ==
 
*all furnace crash glitches are from the furnace trying to make light, it wont happen outside during day time and wont happen if you cover your furnace completely in torches/put a torch on any face that isn't blocked. stop posting about furnace/smelting crashes (Xotano)
 
*As known, when switching a flying player from creative to survival he/she will be stuck in fly mode. the only way to disable it then is to switch back to creative, or to fly down to the ground. The only problem with this method is that the game will calculate fall damage from the height where the player switched to survival mode, causing severe damage or death. bug fix suggestion: when switching to survival mode while flying, teleport the player down to the ground, causing no damage and disabling fly mode.
 
*F6 used in Creative mode to fast forward the day/night cycle also works in Survival. (on the other page, it says "This may not be a bug." It IS a bug, as Notch listed this as a "Creative Mode Only" feature... [[User:Fallior|Fallior]] 04:30, 12 September 2011 (UTC)Fallior
 
*Ran forced update because of all the issues going on with my 1.8 update and now world reverted back to original Gameplay. World is in 1.8, but new features no longer available + no animals (survival mode...peaceful).
 
*Needs a toggle fog button like in 1.7 by pressing the F key. '' The toggle fog key feature was removed on 1.8. It is official, Notch mentioned it (can't find where). [[User:Nameless023|Nameless023]] 04:55, 12 September 2011 (UTC) '' | ''As long as the game is full of memory leaks and slows down to an unplayable rate on slower computers - which can be solved temporarily by changing the render distance as it reloads the world - this can be considered as a problem. A "reload world" hotkey would do the trick anyway. - HavocS''
 
*When dropping an item, after picking it up you get it back in your inventory, but it looks like it stays on the ground.
 
*The Achievement "Sniper Duel" does not work, meaning shooting from the top of the world and killing a skeleton at the bottom with a bow and arrow will not work
 
*In a 1.7 world, some grass is a dark green color.
 
*When putting items in a crafting table, then pressing inventory button to exit, the items fall out, but can't be picked up.
 
*(Single Player Survival) Upon crafting tools, for example a stone shovel. When I exit the crafting table, the piece of stone I used is ejected and left on the floor. Can't be picked up, and prevents blocks being placed. Eventually decayed through reload or digging down I believe, but very annoying. [[User:Ibrulz|Ibrulz]] 20:33, 11 September 2011 (UTC)
 
*In survival mode, a creeper blowing up, and killing me, next to a skeleton spawner caused the game to crash.
 
*In creative mode if you are half submersed in lava the lava texture vanishes.
 
*If you visit the Nether in creative, you cannot make a new portal there and have to relight your old portal to get back.
 
*Upon waking from a bed there will be a random aggressive mob even if your bed is in a shelter. (Workaround: Place blocks around the head of the bed.)
 
*The opening/closing sound of a door does not appear in SMP when right-clicking. (Only when you have out your hands)
 
*When putting things in a furnace fuel spot with a stack while right clicking, the game will display the "saving chunks" then crash. When you reopen the game, the furnace still works, but when the furnace stops burning, the game will again display "saving chunks" and crash again.
 
   
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Molten rock primarily occurs as magma in large pools deep underground, on levels 1 through 10. It can also occur as lava or magma rivers from a single spring block, pouring down walls into pools.
*It happened to me only when I were burning trees to make charcoals with wooden planks. Didnt happen when I cook food with coal, or with wooden planks, nor for crafting glass, not for refining iron no matter night or day to what I've seen, when I use charcoal to burn woods it crashes the same, when the furnace stop burning with wood inside it crashes... I do believe it is the wood in the furnace that bugs.
 
   
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Since [[Version history#A1.2.6|Alpha 1.2.6]], Lava or magma also [[spawn]]s as [[lake]]s. They are rare and can be found at any [[Altitude|elevation]] within any [[biome]], and can cause forest fires. Lava or magma lakes vary in size and depth, and magma lakes will carve out a small ceiling area above them when generated below the surface.
*Crashed when I smelted cobble on coal.
 
   
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A few blocks of lava can also be found in [[NPC Villages]] in smithies.
*Crashed using charcoal and Iron Ore. Have not tested others.
 
*After looking into this, the furnace fuel crash bug seems to happen when you use a duplicated item as fuel and leave the game. This bug was puzzling me, because i was using coal,charcoal,sticks,fences etc as fuel and nothing seemed to happen. But then I put a peace of duplicated charcoal into it and i noticed that i had an infinite furnace. After using it for a while I left the game, and when I returned, my game crashed whenever I used any fuel in the furnace. I tried making new furnaces and destroyed the ones I thought were bugged, but the problem still persisted. After a while I gave up and started a new world, and furnaces seemed to have started working again! At this point I went back into my previous world, but unfortunately furnaces still crashed the game when used. It would seem to me that after using duplicated fuel in the game, it corrupts your world in a way that bugs out smelting.
 
   
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In [[the Nether]], magma is extremely common, appearing as frequently as [[water]] in [[the Overworld]]. Magma also pours from the ceiling and walls.
*When a player presses F3 and Saves and quit to title the Lag Graph stays there on the screen.
 
*Thats in 1.7* also. It would be nice if that disappeared when you go to the title screen.
 
   
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==Behavior==
*F3 no longer shows a number above mobs of any type. This may be intentional to stop people from pressing F3 to find dungeons, cave systems, and strongholds. '' -It is intentional- ''
 
  +
===Burning===
   
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[[File:LavaFenceposts.jpg|thumb|Fenceposts are not burnt by lava above them.]]
*For some reason, You can get into a Minecart from 24 blocks away, allowing easy teleporting. (Only tried in creative, am I the first to notice this? ''Purerock100''.)
 
--Doesn't work in survival, long distance click is a feature of creative mode.
 
   
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* In 1.9 pre-release lava or magma droplets will fall from the ceiling of caves if there is a lava or magma block immediately above it, thus giving a visual warning to the player not to dig that block. This extends to the surface world and has a counterpart effect for [[water]]. The droplets do not harm the player.
*When a player dies with a lot of experience your server becomes unplayable because of the lag. I can confirm this and have found that the more experience you die with the worse the lag will get. Also found that using pymclevel you can clean out all the orbs in a world while offline. most people will need to do this if your server starts to lag and everything else seems ok.
 
   
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* Most [[entity|entities]], including players and mobs, will take {{healthbar|10|9px}} damage every second from being in contact with lava, in addition to being set on [[fire]]. If the entity touches [[water]] during this time or [[rain]] falls on it, the fire will be extinguished.
* When charging, entering the water will drop you to normal speed.However, if you continue to hold forward, your are still registered as sprinting. This is evidenced by the increased knockback when hitting an enemy, just as if you hit them while sprinting.
 
   
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* [[TNT]], [[Bookshelf|bookshelves]], [[leaves]], [[wool]], [[fences]], [[wood]], [[Wooden Planks|planks]], and wooden [[stairs]] are flammable<!--Inflammable means able to be "inflamed"(note the word: inflammation)or burned. It is the correct terminology. Do not change it. Note: Flammable is just as correct, and is much less confusing. Don't be pedantic.-->. If flammable blocks are within 3 meters of lava or magma, they will eventually catch on [[fire]]. Non-flammable blocks are unaffected by this effect, and do not the spreading of active fire.
* The player stops sprinting once they run into a block.(Probably intentional)
 
   
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* Contrary to popular belief, the “embers” or “fireballs” which fly out of lava are purely decorative and do not directly cause fires.
*When you destroy a block a ladder is sitting on, you will get the ladder back, creating a stack (creative). The same goes for all other blocks that require other blocks to not pop off, like doors, torches or hatches.
 
   
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* In [[Version history#B1.6.6|Beta 1.6.6]], Lava does not ignite anything below it, just above it and to its sides. This can create interesting structures.
*Placing a Leaf block in the Nether will cause the game to crash.
 
   
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* Warning: If you are playing on [[Peaceful]] difficulty, it is still possible to die. The regenerating hearts and loss of hearts from being on fire will simply counteract each other, and the player's hearts will fluctuate by only a half a heart, keeping them alive and giving them longer to find water. However, if you stay in the lava itself, you'll lose hearts much more rapidly and die.
*Sometimes when moving you will carry on going in the same direction even after trying to go another way: there will be a second delay before going the intended direction.
 
   
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===Flowing===
*when using the crafting table and you exit it without taking the blocks out of it it will be on the ground but you can't take them up.
 
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In [[the Overworld]], lava or magma travels 3 blocks in any direction.
  +
In [[the Nether]], magma travels 7 blocks in any direction as water does in the Overworld.
   
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Lava flows far more slowly than [[Water]], and sometimes sourceless lava flows will linger for a very long time. It flows 3 blocks horizontally from its contact point (7 in the nether), vs. water's 7. See [[Fluids]] for detailed information on how lava and water flow.
*when using the crafting table and you exit it without taking the blocks out of it it some times will make the game crash
 
   
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The interaction of lava and water:
*Occasionally, after death, dropped experience later picked up is infinite
 
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* Since 1.9, if lava flows on top of still or running water, it creates [[stone]].
  +
* If lava flows horizontally into water, [[cobblestone]] is created. Using this you can create cobblestone farms.
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* If lava flows vertically into water, the water is removed.
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* If water flows horizontally into lava, a hiss and puff of smoke occur but nothing changes.
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* If water flows vertically into lava, [[cobblestone]] or a hiss may result.
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* If water flows into a lava ''spring'' then [[Obsidian]] is created. The lava spring is destroyed in the process, so unlike Cobblestone it is not continuous and renewable.
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* If vertically falling water touches still lava on any side [[Obsidian]] is created - even if the water would not run into the lava's square.
   
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The primary natural source of obsidian is rivers flowing onto the surface of magma pools in deep caves; care should be taken if mining these since there is usually a layer of lava under the obsidian.
*When Sprinting over redstone repeaters, you will fall through the repeater.
 
   
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Lava which is flowing will destroy the following in its path: [[wheat]], [[flowers]], [[mushrooms]], [[lever]]s, both types of [[torches]], [[redstone]] wire, and [[rails]]. Note it doesn't flow over [[pressure plate]]s, [[fences]], or even [[wood]] or [[wool]] blocks. [[Sugar cane]] holds back lava, but will disappear if the Sugar cane's water source is destroyed by the lava.
*When you place items in the furnace the game crashes (when you right click to place a specific amount instead of the whole stack, the game crashes when you put one in and when you restart minecraft the entire stack is gone, except for the one in the furnace)
 
   
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If lava falls onto [[redstone]] wire bordered by water, the redstone turns into obsidian, with no loss of lava. This is considered a bug, however [[Notch]] has said that it will remain for the meanwhile as a feature{{cn}}; see the section on [[Obsidian]] for more information.
*When you drop more than one out of a stack of items, a couple of the items can not be picked up again.
 
   
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Using a redstone wire, a one-block lava flow can be redirected by supplying power to the spring block, which will cause it to reset the flow towards the now-nearest terrain depression. This is further elaborated in [http://www.minecraftforum.net/viewtopic.php?f=35&t=53918&p=866260 this thread]. It cannot, however, be reversed. This re-calculation is made because redstone wire when toggled changes the block from redstone(on), to redstone(off). Whenever a block updates on any side of lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.
*When falling through cobwebs you can get infinite critical hits. Seems logical based on getting critical hits from attacking while falling, but also seems overpowered.
 
   
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[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a block, the lava seeps through.]]
*When sitting on a pig you get infinite critical hits.
 
   
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As of the 1.9 pre-release, if there is a body of lava flowing above a block, the lava visually seeps down through the host block. This "dripping" effect also applies to [[Water]], although water droplets seep through at a much faster rate. These droplets are purely aesthetic and will not affect the player or other blocks in any way.
*you can get critical hits on minecarts, while sitting in them.
 
   
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== Infinite Lava Duplication ==
*When swimming and pressing SPACE, the end of the sea blinks. (same while sitting in a boat apparently)
 
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As of 1.9pre5 infinite lava can be made much the same as infinite water. When placing 4 source blocks of lava to the sides of an empty space in a + shape they will flow into the middle creating another source block of lava. In 1.9pre6 infinite lava springs cannot be used as a renewable resource. <ref name="infinite lava">http://www.youtube.com/watch?v=_qYxRUJWHd4</ref>
   
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== Lava Bucket ==
*Changing items while the furnace is smelting doesn't reset the smelttime. (The arrow filling)
 
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{{Item
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|title=Lava Bucket
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|image=lavabucket.PNG
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|type=Tools
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|stackable=No
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|firstver=Infdev (June 15, 2010)
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|data=327
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}}
   
*If you change time to night with f6/f7, you can sleep, but still night when you get up from bed.-
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You can collect and place Lava springs using a [[Bucket]]. As with [[Water]], you can only harvest the springs, not the flowing lava coming from them.
   
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Lava can be used to make [[obsidian]], to light an area, or to create traps. When used to create [[obsidian]], water will be used to cool the lava either before collecting it with a diamond pickaxe in a mold in the desired shape, or by emptying the bucket next to an artificially created waterfall.<ref name="no mold lava">http://www.youtube.com/watch?v=H-Iq7Ois6-4</ref>
*Using the middle mouse click to quick select blocks on your hot bar based on what you are looking at no longer works.
 
   
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Lava can be placed in a [[furnace]] in a bucket to be substituted for [[Coal (Item)|coal]]. Its burning time is 1000 seconds, compared to 80 seconds for coal (100 smelts vs. 8). Using a lava bucket as a fuel source consumes both the lava and the bucket, though Notch has hinted this may change in the future.
*When you shoot an arrow an from arrow dispenser and the arrow hits a block then the arrow wont stay at the same place it shot at instead it goes to the top of the block, I tried this with wood and dirt.
 
   
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Lava can also be used as a garbage disposal, by creating a 3×3 box of any non-flammable block and leaving a 1 block gap inside. Pour lava into it and drop unwanted items.
*Randomly "saves chunks" and causes game to crash. ~Leyf
 
   
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{{Inline
*Sleeping while the FOV is turned on will make you see inside your head.
 
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| {{BlockGrid
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|L=lava|X=stone
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|XXX
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|XLX
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|XXX
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}}
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}} or {{Inline
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| {{BlockGrid
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|L=lava|X=stone|a=air
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|aXa
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|XLX
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|aXa
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}}
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}}
   
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It can also be used as a light by using glass as the wall. It is also a good idea to have a contained water spring next to it, or to carry a bucket of water.
*walking in a doorway then shutting the door on yourself makes you see inside your head.(was in 1.7.3 too)
 
   
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==Lava bucket as a weapon==
*It is already mentioned you can't constantly punch a MineCart to destroy it, but its worth mentioning that its the same with boats.
 
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Lava buckets can be some of the most destructive weapons in the player's disposal:
   
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===Pros===
*It rains through mushrooms.
 
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*Infinite uses, no durability
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*Large area of effect, depending on terrain
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*Slows down the mobs
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*Also acts as lighting
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*Used as a trap
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*Fast, almost certain kill
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*Can help players keep a distance from hostile mobs
   
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===Cons===
*Mobs that fall to their death drop experience.
 
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*Just as dangerous to the player, usually deadly if water is not near. To avoid this downside drink a [[potion]] of fire resistance.
  +
*Takes long time to flow
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*Kills slowly, unless the mobs stay in the lava
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*Usually destroys the loot
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*Can take a long time to disappear, potentially blocking your escape route
   
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==History==
*Random blocks in the nether will be darker than the blocks around them until broken and replaced.
 
   
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[[File:BedrockLava.png|200px|thumb|left|Magma at the bottom of the map in Classic]]
*Blocks in the nether will immediately reappear after breaking when in survival mode, making it impossible to mine or terraform.
 
   
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[[File:BedrockPostLavaRemoval.png|200px|thumb|left|The same area as above, with water flooded in and bedrock exposed.]]
*In SMP (Not confirmed in SSP) rain falls through blocks, all the way to bedrock.
 
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=== Classic ===
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At first lava had a different texture [[File:Lava-Pre Creative 0.0.19a.png|30px]], but then changed to the current texture. The old texture can still be found in the terrain.png file at the [[minecraft.jar]].
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In [[Classic]], lava spreads by duplicating itself to open horizontal and downwards squares like [[Water]]. Lava is slower, though, and can be easily outrun. A quick player can block the flow of lava by building a dam. However, if the lava wave is large, a player may not be able to build fast enough. Also like water, lava slows down the player moving through it but it does so to a greater extent, and swimming through it causes greater damage. Lava is also more opaque than water and is harder to see through while you are submerged; you cannot see through lava from outside it. At the bottom of the map, magma can be found directly above bedrock in a different form, as it will trap the player and prevent the player from leaving unless water is let in and collides with it or if the player places a sand or gravel block, letting it drop into the lava. If water is let into the area where the magma is, the magma will form Stone, allowing the stone block to be removed to expose Bedrock underneath.
   
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=== Survival ===
*In Survival and in Creative mode. When "Sticky Pistons" are placed in front of or around stone blocks it cause them to not push/pull blocks properly. ( this was found in 1.7.3 and Pre-release of 1.8 see video for example. Youtube search "Minecraft - Secret Bookcase Door [Tutorial] (Like Jebs Door)" ) ~~D.Salv000
 
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Since [[Infdev]], lava flows more realistically across surfaces but not as much as water does. Lava will flow for a total distance of 3 blocks "away" from the source block (7 in [[The Nether]]). Just like water, lava will flow in a single line towards the nearest terrain depression within four blocks. Items thrown into lava flows will disintegrate. All objects burn instantaneously when dropped into lava. Fired arrows will not disintegrate, but will appear to catch fire and can still be picked up.
   
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Magma is no longer present at the bottom of maps in this mode. Lava can melt [[ice]] and [[snow]], much like torches can, but melt a larger area. Lava is luminous and a large lava flow is visible in the dark from quite a distance.
*When walking through desert biomes, I sometimes come across invisible cactus's.
 
 
*Endermen die when picking up cactus parts.
 
*Ravines can generate through mines, NPV villages, dungeons and StrongHolds.
 
*NPC Villages can spawn above water.
 
*NPC Villages' Pathways are uneven and wierdly shaped.
 
*NPC Villages need to have more light spawned.
 
*Making Red Giant mushrooms taller (By 1 Block) will allow people to make better shroom houses.
 
*In multiplayer PVP, Experience orbs, and spawning items, causes lag for everyone.
 
*Endermen in Multiplayer and single, endermen dont freeze, and tp to you.
 
*You cannot spawn individual/specific monster-spawners in creative mode. You cannot spawn any "new" blocks such as silver-fish or giant mushroom. -SirRamen
 
* Abandon mines seem to be floating at points or don't connect well or are in blocked off areas. -onespect
 
   
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The creation of [[Obsidian]] was added in [[Alpha]] v.1.0.6_03.
*When exploring in Abandon Mines sometimes the wood support blocks will be on fire but no ignition source is anywhere to be found. - [[User:Danger.107|Danger.107]] 05:43, 12 September 2011 (UTC)
 
   
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In [[Beta]], lava is less reactive with horizontal water flows.
*When an unburnable item (such as fences) are placed in a furnace the game crashes.
 
   
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Since the 0.0.19a client update on June 20, 2009, Lava's texture became animated.
*Fences cannot be opened by left click.
 
*If you hit the upper vine, you don't get the ones unter it.
 
   
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As of Seecret<!--THIS IS THE CORRECT SPELLING. DO NOT CHANGE /--> Friday Update 9, buckets of lava can be used to fuel a [[Furnace]] for 100 smelts.
*Mobs can be attacked through glass panes when part of their body renders through the pane. This may apply to other thin blocks as well, such as fences. (1.8 Pre-release). [[User:Dreoth|Dreoth]] 15:48, 12 September 2011 (UTC)
 
   
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Before the [[Version history/Development versions#Beta1.9|1.9 prereleases]], source blocks used to be unable to be duplicated over an area deeper than 1 block. Jeb said that this was a bug and is now fixed.
*Cannot destroy blocks in the Nether while in Creative Mode (1.8 Pre-release). [[User:Dreoth|Dreoth]] 16:00, 12 September 2011 (UTC)
 
   
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== Trivia ==
*Falling through bedrock triggers a kick for "floating for too long" in SMP, instead of dying and respawning. [[User:Dreoth|Dreoth]] 17:00, 12 September 2011 (UTC)
 
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* Lava is only called lava once it reaches the surface, and is called magma when underground. As such, most of the molten rock in Minecraft is actually magma.
 
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* Lava can be contained by surrounding it with [[Snow (Block)|snow blocks]], because they are not flammable and do not melt.
*During storms, Endermen will spawn in the rain, and die. I would imagine during a storm, Endermen spawns should be restricted to biomes that don't produce rain. [[User:Dreoth|Dreoth]] 17:25, 12 September 2011 (UTC)
 
  +
* Lava can be useful as a protection for many buildings, as an example, when building a base, as you can make a moat of lava around the building to protect it against aggressive mobs.
 
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* An easy way to 'fill-in' large pools of lava is to use [[gravel]] or [[sand]], which will fall to the bottom of the pool and stack upwards.
*While in creative mode, the switch from left-click to right-click on doors/switches is a confusing. I would suggest disabling instant-destroy for certain items (maybe three hits to destroy?) [[User:Dreoth|Dreoth]] 17:25, 12 September 2011 (UTC)
 
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* Before the December 3rd update, right-clicking a furnace/workbench/chest while holding a lava bucket would leave you with a lava spring on top of the said item, but now it just opens the inventory as it would have if you were carrying nothing.<ref name="lava inv fix">http://twitter.com/notch/status/10691442951327745</ref>
 
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* You can see the stars when in lava, even if it's supposed to be opaque.
==Punching/Digging==
 
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* If an item falls into the edge of a lava pool, it may pop back out and appear as if it were burning. Also, you can pick the item back up once it's back on land. Occurs more commonly in [[SMP]].
*Stone Bricks have the same damage durability vs tnt as regular stone but take much longer to mine.
 
  +
* It is possible to collect an item immediately after it's been ignited by lava, if the player is close enough to it.
*Stone Bricks take just as long to mine with stone picks as they do with diamond picks
 
  +
* Unlike water, lava does not move the player in the direction it is flowing.
*The animations for digging and hitting seem a lot faster when they are digging. The arm moves at a faster rate then it used to.
 
  +
* Lava falling directly on top of water will make the water evaporate instead of forming cobblestone.<ref name="lava in water">http://www.youtube.com/watch?v=gtndQOYkpFQ</ref>
*Digging a block while on a ladder takes a lot longer than normal- about 3/4 the same amount of time as underwater.
 
  +
* Lava can spread up to 7 or 8?<!--Need verification--> blocks away in the [[Nether]], opposed to 3 normally.
[[User:ImminentFate|ImminentFate]] 08:42, 11 September 2011 (UTC)ImminentFate '' > '''Not a bug''' This is because while on a ladder the player is considered to be mid-air or floating like it happens while swimming, and so the game applies the mining speed reduction. [[User:Nameless023|Nameless023]] 04:47, 12 September 2011 (UTC) ''
 
  +
* In the 1.9 Pre-release, when blocks have lava above them, they have a dripping effect. This also affects water, albeit with a faster effect.
*When attempting to jump up a block occasional falls into the block and suffocates to death.
 
  +
* In the 1.9 Pre-release, whenever lava flows over water it forms Stone rather than Cobblestone in previous versions (Still forms Cobblestone when water flows over flowing lava).
*When going through a doorway slowly takes about half a heart of damage occasional.
 
  +
* In singleplayer, if a player dies in lava but opens the crafting menu before death, the player will fall over and only the foot of the player will be on fire. Also any skins will revert back to the default skin. This can be fixed by closing the crafting menu and respawning.
*Breaking blocks (especially when the game has been running for a while) sometimes does not update the visible geometry. The block physically disappears but graphically it's still there letting you walk inside a block. In some cases breaking the adjacent block updates the bugged one. Sometimes when you break a block the block under it becomes transparent letting the user see whats below. (this might be because of memory leak).
 
  +
* As of Beta 1.8, when lava is touched by rain, it emits smoke (but does not transform into another block).
*When attempting to break a block underwater while being physically above the water line doesnt display the breaking animation
 
  +
* Despite the fact that lava and water create cobblestone and/or obsidian, lava is not affected by rain.
*You can't break a minecart by holding left-click down, but if you repeatedly left-click in rapid succession, the minecart will break.
 
  +
* Although lava is a liquid, it is not possible to drown in lava. This applies to all mobs.
* when using toomanyitems in creative if you click anything in inventory it will crash the game. | ''a faulty mod is not a game bug, don't report these here''
 
  +
* As of 1.9 Prerelease 5, lava source blocks are destroyed when completely surrounded with TNT.
*When punching a door (left-click) the door-sound will play and door will open/close. Right-clicking the door still opens/closes the door, but, however, will not play the door-sound.
 
  +
* Unlike water, lava does not stop a player's fall.
 
== Lighting==
 
*Trying to turn the Smooth Lighting off via 'Options' (from the title screen) results in a crash.
 
EDIT: This is caused by all graphical options trying to update the world as they are set. As the options screen on the title screen has no world to work on, the result is a NullPointerException. The error occurs on line 245 of the i.class, where it tries to get the class type of the world it's in, where a null is present.
 
 
*Pigs jumping in the water appear to get darker and ligter.
 
 
*Lighting appears bugged in areas underground. i.e sometimes light will be as bright as day, other times will be pitch black(preexisting)
 
 
*Placing a block on the right side of a redstone repeater will cause the repeater to turn black
 
 
*Torches and other sources of light don't work in the Nether.
 
 
*Torches placed underwater immediately gets removed but the light from torch stay behind.
 
 
*When at bedrock level, while lighting is lessened by each level, entering water will shift lighting back to normal. [[User:Tomahawkkk|Tomahawkkk]] 04:07, 11 September 2011 (UTC)
 
 
*Stone Brick steps are stuck in shadow and do not respond to lighting changes around them
 
 
* Lighting on stairs is bugged. The blocks on the sides appear unusually dark.
 
 
* Glowstone behind glass appears dark.
 
 
* Everything under glass in sunlight is black by me. Even if its one block thick. 3 levels makes little difference, looks blacker then black.[http://i1112.photobucket.com/albums/k490/chrisgarv10/lightingwithglass.png] [http://www.youtube.com/watch?v=h6dcnvtXxOY]
 
 
* Lighting still may generate improperly when generating chunks quickly, except now it seems to mainly turn stair-like descents black. Sometimes if you place a torch and remove it to update the lighting, all affected blocks except the one with the torch will revert to black.
 
* Monsters (esp. Spiders and Endermen) appear as bright white when they are just outside viewing distance in the fog when looked out of the corner of the eye [[User:ImminentFate|ImminentFate]] 08:47, 11 September 2011 (UTC)ImminentFate
 
 
* Lighting on repeater is dark. They should be lit up but they are not.
 
 
* If you have fog on, you can see the Mobs lit up through the fog.
 
 
* Placing a torch in or close to the water then removing that torch will keep its light and make some glowing water.
 
 
* Pictures are very dark, and aren't lit smoothly (clearly visible on large pictures). Some pictures are completely black.
 
 
* The top part of chests appear black when you put a torch above it: When you move your cursor around, it varies in darkness.
 
 
* Chests sometimes appear dark. As the player looks around, the chest may return to it's actual color, but it will not stay like that.
 
 
* If you look beneath a boat while riding it in third person, then you can see underwater. [http://imgur.com/mzXma]
 
 
* Underground torches dont emit light correctly. the block theyre on, the block under them and the block on the wall on the other side are super-bright, but all others become orange
 
 
* Glowing redstone sometimes get darker depending on the surrounding light level. [http://picasaweb.google.com/lh/photo/xBFEbd25ziuzmUZG9SPxEQ] [[User:Jmaasing|Jmaasing]] 22:50, 11 September 2011 (UTC)
 
 
*Top stair of stone brick stairs has no light value
 
 
*In oceans you can find lava lakes gone obsidian. They still glow.
 
 
* Holes in the ocean floor, down to caves beneath, seem to produce their own light in Creative (fly over an ocean to see).
 
 
* Naturally spawned torches in npc villages need to be broken and replaced for lighting to work properly.
 
 
*On Fast graphics the lighting may turn the player extremely dark for a few seconds. Most common at spawn. ([[Special:Contributions/71.210.12.24|71.210.12.24]] 02:58, 12 September 2011 (UTC))
 
:*Confirmed, added to the page [[User:IPeer|IPeer]] 12:25, 12 September 2011 (UTC)
 
 
* Torches placed in bright daylight actually cast shadows on obscured objects, causing them to appear very dark.
 
 
*This isn't really a bug, but it is anoying. If you have costum terrain and have deep valeys etc, when standing in the valley the "you are deep underground so there is fog" fog goes on and it ruins your view of the valley even though there is a clear line to the sky. [[User:MaxArceus AtWarp|MaxArceus AtWarp]] 15:09, 12 September 2011 (UTC)MaxArceus_Atwarp 17:09 UTC+1
 
 
* At sunrise and sunset, the intensity of the orange glow in the sky is dependent on facing the sun's direction; looking just slightly away reduces the orange intensity even in parts of the sky (and clouds) which were already in your field of vision. [[User:Rofang|Rofang]] 15:23, 12 September 2011 (UTC)
 
 
* Underground brown mushrooms seem to give off a small amount of light [[Special:Contributions/90.210.61.254|90.210.61.254]] 16:22, 12 September 2011 (UTC)
 
 
== Graphical==
 
 
-Colour of top of grass block sometimes different from side of grass block. Screenshot:[http://img828.imageshack.us/img828/6965/glitch1graphical.png] NB: In a swamp biome at the time. [[User:JetpackAwaaay|JetpackAwaaay]] 17:16, 12 September 2011 (UTC)
 
 
-As when swimming, the horizon is flickering while you're travelling in a boat. The ocean is also flickering.
 
 
-breaking a block with 1 block of water above it will not show cracking animation. Most noticeable in swamp waters and rivers.
 
 
-sometimes after breaking a torch, the flame stays in the air for several seconds. May be lag.
 
 
-EDIT- This has been a bug since early beta.
 
 
-When a wolf is in water at night, it turns black, but returns to normal after leaving the water. [[User:Pacha|Pacha]] 23:44, 11 September 2011 (UTC)Pacha
 
he page tidy and help com
 
 
-Endermen and spiders when viewed from afar at short or tiny fog setting at sunset/midnight/rise do not scale with the fog at the same rate as the terrain, i.e. they're the color of the sky while the the terrain is still dark. They're reverse silhouettes.
 
:*(They glow white) (slight edit by Xotano)
 
 
-spiders sometimes just turn fully red when you hit them, and their sprite disappears while receiving damage
 
 
-When Sprinting on coloured wool blocks, the sprinting particle effect is that of white wool, not the coloured block. (white particles for red wool etc)
 
-If you place a block in front of a vine the vine appeares unter the block.
 
 
-Your ocean horizon might be pink, if you look at it with pressed "F3" button - MegaDamnAge
 
 
-when trying to turn on advanced openGl from the main screen i experience a crash. - James4832
 
 
-same here. to clarify: turning OpenGL from off to on makes the interface to disappear and a few seconds later the screen turns to black. - xbluemonkx
 
Graphical options from the Options menu in the title screen have this problem. They try to check the world type they're in, even though they are in no world. NullPointerException happens. See the Smooth Lighning option issue above for more details.
 
 
*Leather pants do not animate with legs (pants stay in the standing position while the legs are in the boat position) in the inventory while riding a boat. I haven't tested it with the other armor types yet.
 
 
*Not sure if it is graphics related or not but the chunks seem to be loading just fine... [http://i1083.photobucket.com/albums/j387/doggie015/Minecrafterror.jpg Here is an image of what happens] [[User:Barts1a|Barts1a]] 03:27, 11 September 2011 (UTC)
 
 
*The different types of wood all have the particle effects of the normal log, like pre-1.7. All other damage-value blocks still have correct particle effects. -[[User:Andrew0085|Andrew0085]]
 
 
sometimes the chests bug out and the lighting screws up and they go black.
 
Occasionally stays permanently dark just a quick relog fixes it.
 
and friendly mobs aren't spawning near light/torches at night
 
 
*the chests lid and base are z-fighting when closed - most noticeable when close or a texture pack is used
 
 
-(for custom texture pack support) enderman_eyes.png and spider_eyes.png ignore alpha channel, now they add color instead. For example, #00FFFFFF background will make all mob look white despite of its transparency. It worked okay in 1.7.
 
 
-I concur with the above post; I'm working on a texture pack and my custom eye textures for the spider and enderman are causing both mobs to be tinted white and glow in the dark, even though I know the backgrounds of the eye textures are completely transparent. [http://dl.dropbox.com/u/8656753/gamecaps/whatisgoingon.jpg Here is a screenshot]
 
 
--I'm having the same problem as above and hope this gets fixed in the final release.
 
 
-Sometimes when I am digging the floor becomes transparent for a couple of seconds so I can see the underground
 
 
-Existing light sources created by npc houses do not give off light when the sun sets, can be corrected by placing a light source near it.
 
 
The stone stairs have a graphical glitch. the actual stair turns black or brown doesn't change when you place a torch or anything near it.
 
 
-some giant mushrooms in the nether are invisible
 
 
-Chests placed before updating go black once updated, can be solved (sometimes) by placing a block next to them.
 
 
-Inventory items are much lighter. This bug was present in a recent update before it was eventually fixed in a bug fix sub-update.
 
 
-Large Chunks of blocks are invisible but still there and can see through to lava and caves, also these blocks when dug through are all very dark black and wont light up with torches. These also occasionally reset and become bright again.
 
 
- (Workbench in corner. Stone behind it, and glass panes on one side.) Glass pane beside workbench forms a "T" shape (top view) and perpendicular glass connects to the workbench. Reappears each time workbench is placed.
 
 
______________
 
-Vines on tree's stuffed up. vines hang, but are in "blocks" and are grey, breaking them just makes them disappear.
 
 
- Flying is like walking on ice, you slide when the momentum tranfers.
 
 
~CeaseToExist.
 
_____________
 
 
- On ocean floor and or river beds blocks seem to spawn uniformly, (Very symmetrical) They also spawn in more than one in a very close space. ([[Special:Contributions/71.210.12.24|71.210.12.24]] 03:04, 12 September 2011 (UTC))
 
 
- Very laggy on low end PC's, cuts frame rate in half w/ massive lag spikes that are extremely consistent and impossible to get rid of. (Not sure if that is because of all the new elements, or if it is a performance bug like in 1.6) ([[Special:Contributions/71.210.12.24|71.210.12.24]] 03:04, 12 September 2011 (UTC))
 
 
-Regarding the problem of enderman and spider eye textures causing those mobs to be tinted white in game, I found that problem can be solved by making the backgrounds of the eye textures completely black instead of transparent. I don't know if this is an intentional change or not but it seems to work.
 
 
- Sometimes a block will be visisble after being broken. It can be walked through, and if gotten in the same space as the player's head, it will act like an x-ray block.
 
 
* The chest skin graphic goes completly black (like a sillhouette) when looking in a certain direction.
 
 
- If flowing water cross flowing water, that are 1 level lower, the lower level water gets the same high as the upper level water (I think the picture does describe it better): http://i.imgur.com/o6lCL.png --[[User:SanAndreasP|SanAndreasP]] 16:28, 12 September 2011 (UTC)
 
 
== Stability==
 
*After a while of playing the Experience orbs are built up to a point when you die and get them or someone else obtains them the server can over load and crash. Error Will be placed in here once i can get a hold of it. ~super_6_1
 
 
*It may just be my PC, but it appears that one second before your food bar goes down a little, you get a FPS spike, going down, very annoying. [[Special:Contributions/71.196.105.174|71.196.105.174]] 22:28, 11 September 2011 (UTC)Dilwolf
 
 
*Maybe it's just my PC, but the 1.8 version of minecraft gives launcherFrame error on startup under linux. 1.7.3 worked fine.
 
*Pressing F in-game no longer alters the render distance setting
 
:*This is intentional.
 
^ Feature under revision
 
*Changing settings from fast to fancy crashes the game
 
* Using a furnace somethimes crashes the game. Crashlog:
 
java.lang.NullPointerException
 
at zz.b_(SourceFile:111)
 
at ru.l(SourceFile:1193)
 
at net.minecraft.client.Minecraft.k(SourceFile:1401)
 
at net.minecraft.client.Minecraft.run(SourceFile:693)
 
at java.lang.Thread.run(Unknown Source)
 
Stopping!
 
 
* Similar furnace issues can occur when placing additional items in the currently 'cooking' stack, or by trying to use a workbench or chest adjacent to the furnace while the cooking animation is working. Crashlog:
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.client.Minecraft.h(SourceFile:370)
 
at net.minecraft.client.Minecraft.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
Stopping!
 
--Illian.Amerond--10:58AM(PST), 11 Sept 2011
 
 
* <b>Serious Lag:</b> when a player dies, all their experience orbs drop, causing minecraft to run ridiculously slowly (30 mins for a 30 second journey) and massive lag for servers, in one case a player was 5-10 minutes behind everyone else block-place and chat wise.
 
* '''The performance''' can be tempermental by a drop in the smoothness of the gameplay E.G on the 1.7.3 most pc's could play the game on best graphics but on 1.8 you are unable to play it like this because something is stopping the game working as well as it used to.
 
 
The "saving chunks" image that apears after cooking something in a furnaces sometimes appears when jumping into water or playing in water. [[User:DefianceUnstable|DefianceUnstable]] 22:14, 11 September 2011 (UTC)
 
 
When i create a server and host it, when players join it will lag for a while but then goes. Also i noticed that people who join my server tend to keep disconnecting and then come back and tell me "that lag made me disconnect". Thanks Assim
 
 
=== Memory ===
 
*If the server is started with Xmx > Xms, the server will list the free memory % as if the maximum memory was equal to the maximum the server has so far consumed, rather than how much is actually free. -Raptor2213
 
 
*When you go in unexplored area the Memory usage increases and does not go down. It seems its loading the new area into the RAM, but not unloading area you are not in, so the RAM usage just goes up. -kookster
 
 
*Memory Leaks are quite frequent, and RAM usage is quite high. Running 1.8 with Fast graphics and near fog on a PC with 4GB's RAM and i3 Processor with 512MB dedicated graphics is a lot laggier than running 1.7.3 on a Laptop with Fancy and Far Graphics with only 1GB RAM and Centrino Processor with 128MB Shared graphics. [[User:ImminentFate|ImminentFate]] 08:58, 11 September 2011 (UTC)ImminentFate
 
 
*Sometimes when you take a screenshot it will overload the memory and crash the game
 
 
--[[Special:Contributions/76.79.107.107|76.79.107.107]] 03:35, 10 September 2011 (UTC)
 
Actually, that depends on your computer. That happens in 1.7.3 and earlier too. So, you need to free some space up.
 
 
Oh, okay then, I thought it was a bug because I was able to easily in 1.7.3, I mean, I had over 50 screenshots
 
 
Well it did say it could have been a bug. So it could be a bug maybe or it might just be your memory but I would still look in to see if it is just a bug.
 
 
::Actually, I get SERIOUS lag from the pre-release. when I go to new places, the game just stays all laggy, like you said. --[[User:fireglo450|fireglo450]]
 
 
Tell me if my computer is screwy or what, but I changed the time in survival.
 
Everything went fine, then a saving chunks screen. This happened also when I was
 
in my mine. I heard a sound, and crashed. Saving chunks = memory, right?
 
Call me oej98.
 
#1 You are not supposed to be able to change the time in survival, this is a bug (You aren't really 'surviving then, are you?)
 
#2 Yes, this "saving chunks thing IS a bug, and most likely not your computer
 
[[User:Fallior|Fallior]] 04:30, 12 September 2011 (UTC)Fallior
 
* when i play 1.8 it lags alot almost unable to play without lag
 
 
- Out Of Memory Error -
 
 
The Standalone 1.8 Minecraft exe very often hits OOME whereas when I play Minecraft in the Browser (1.7.3) I have no stability problem at all.
 
System is Vista 64 12Gbyte, Browser IE 9 32 bit, latest 32 bit java from java.com ver 6 update 27.
 
 
I had the same trouble with the 1.7 exe that's why I played 1.7 in Browser only.
 
 
What seems to help is reduceing distance setting from Far to Normal
 
and selecting F11 (full screen) right when the game choose menu apears and not later.
 
Toggling full screen window and back leads to crash (not so with browser)
 
Before print screen pressing escape (menu/saveing) then go back helps
 
else I often have that print screen (F2) crash also.
 
Crashing was especially often in the first hour playing when discovering new areas.
 
 
- I've seen a noticeable improvement by swapping to x64 JRE from x32 on my 64 bit machine. However, now MC often gobbles up 1-1.4GB RAM, which is less than ideal --[[User:Powareverb|Powareverb]] 08:29, 11 September 2011 (UTC)
 
 
this happens when you close minecraft (had only MC running, and only closed that)
 
http://img62.imageshack.us/img62/2331/afterclosingminecraft.png
 
 
I tested this bug. After clicking on my world, it took about one and a half minute to crash. Without moving! I looked on my task manager and the java-program needs more and more RAM until everything is used and it crashes.
 
It's not in special situations, it's everytime and everywhere.
 
-- Mike --[[Special:Contributions/85.180.119.132|85.180.119.132]] 09:53, 11 September 2011 (UTC)
 
 
-If you have your FOV set to Quake pro, watch in 3rd person view (F5) and position your character next to a wall, you can looks through it, as if no-clipping through a wall. Being able to see dungeons/caves/mineshafts etc.
 
--Gennan -- September 11 2011, 12:38am
 
 
* While in creative mod if you go to the Nether and bury yourself in sand, it causes the sand and lava you buried yourself in to become invisible, and a weird mask like thing shows up covering your view partly. This happens every time you bury yourself in sand.
 
 
if you find a stronghold while its raining, sometimes the rain comes through the cracked stone bricks on the roof
 
 
* Walk around a little, dig a lil, and try taking a screenshot. Game goes to "Saving chunks" then crashes "out of memory". i never had this problem before, i assigned 1,5 gigabytes of memory to minecraft. (win xp sp2, 2gb ram, 2,8ghz pIV)
 
 
^^ some of the memory issues may be because of some common memory allocation issues. When using the .jar Minecraft client the .bin to run it should be similar to this:
 
 
java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame
 
 
When allocating additional memory the Mxs should not be greater than the Xmx and the Xmx should not be greater than 1/2 of your total system RAM on older systems (DDR2 or earlier). With high end systems that use a graphics card with over 1Ghz on-board memory and DDR3 Ram or higher on the system board you can allocate more if you choose to; However, the bottleneck then becomes the system bus and the number of threads/channels the CPU can process. --Illian.Amerond 11:48AM(PST) September 11, 2011
 
 
-I get Serious lag when using any other application or using Spaces to switch between applications. i use MacOSX. ~CeaseToExist.
 
 
Getting the "Minecraft has run out of memory" error extremely frequently. Using F3 I can see that it is only using around 200MB max, but minecraft seems to think it has run out. Using the .bat file to run Minecraft doesn't seem to improve things [[Special:Contributions/220.245.125.23|220.245.125.23]] 07:53, 12 September 2011 (UTC)Rhyno012
 
 
*Slighty random bug but I've done it a few times, open up a furnace, click/right click on planks and it goes to the saving chunks screen with "saving chunks" in grey, Does not create world corruption, it happens more often when a log is in the top furnace and you right click to put a plank in the bottom part of the furnace where coal goes. 12/09/2011 (GMT) Demonitrax
 
 
*Running Minecraft in 32 bit Java causes frequent OutOfMemoryException crashes (on my machine), while running it in 64 Bit Java works perfectly fine.
 
 
* Yeah we have a computer running a server with 8GB ram...that lags to hell when someone dies... a quick fix... maybe have it so a certain % of the XP orbs drop... and also maximum 100 orbs maybe? because 1. who wants to loose all there experience they worked for 2. think of the lag to servers theres no way in hell that any server could last this let along a PVP server... - Ehru -
 
 
== Animals==
 
*Cows not giving Milk
 
 
Using a Bucket on a Cow works fine for me in SP, did not test milking a Cow in SMP. -- Forest Hale 2011-09-11
 
 
*When I punch a pig, the sides of their heads flash white.
 
 
:Pre-existing Bugs
 
 
Diamond armor gives infinite health. Any mob or any action agaisnt you that could hurt you will not lower your health with (full?) diamond armor.
 
^ With this as i have seen and tested if you have full armor, health and food the health is taken away but the food keeps it regenerated to make it look like this.
 
but your armor goes away. Once The food begins to be used the health no longer regenerates.
 
~Super-6-1
 
 
Since I can't edit the main page, there was an issue with my server having bad performance, upon loading the map in single player I was greeted with several hundred cows bringing my pc to a crawl and making the save unplayable on single or multiplayer, never had this issue with 1.7.3 or below
 
 
*Endermen kind of respond
 
 
If you walk up to an enderman and look at it, it will not teleport to you, only turn and stare at you while the black particles float around it.
 
:Non-Pre-existing Bugs
 
 
I have seen endermen alot in my server for 1.8 and they just stand around. You can look directly at them and they just turn around and look at you. The black teleportation particles float around him but he will only react when you hit him. - Very known bug that Endermen are just like Wolves on 1.8 servers.
 
 
On my private server, Animals don't despawn, but also don't respawn. This is an issue. I don't want all animals to be extinct and have to live off of bread.
 
This is intentional. you have to generate new animals. also , in 1.9 they will be able to breed
 
 
all animals are randomly getting stuck in tree tops when the chunks load
 
 
When you anger an Enderman, and you look at it while it's chasing you, it will stop until you look away as if you hadn't angered it yet. (Might be intentional?)
 
 
*Monsters spawning in lit areas
 
 
I have seen monsters spawning in very well lit areas at night. I have a world with a big city me and my friend have built and we have placed lights everywhere to ensure no monsters would spawn in it, but when I walk a certain distance away from any lit area monsters start spawning in there. This may be happening because of the glowstone we used to light it up.
 
 
I am sure this is a bug because I have never seen it happen on 1.7 .
 
 
*Squids occasionally spawn w/o water and inside blocks. [[Image:bug.png|thumb|3 squids inside sand.]]
 
 
Peaceful animals spawning during the night time in Creative mode. (Note: Either they are spawning or they don't despawn like in 1.7 and before)
 
 
*When i hit an untamed wolf when i am near a tamed wolf, my tamed wolves seem to be angered, yet they are still sitting and jumping at me like spiders.
 
derp.
 
 
*Spiders fade to white if you walk away on small render distance (Confirmed, also happens with Endermen.).
 
 
* Animals are spawning in bodies of water, even in deep oceans. [[User:Dreoth|Dreoth]] 15:56, 12 September 2011 (UTC)
 
 
== Weather==
 
Rain sometimes glitches through solid blocks. [[User:Inde97|Inde97]] 08:22, 11 September 2011 (UTC)
 
 
--- I've seen this as well. When I logged off and back on during a storm, it began raining in the cave I had mined out previously, but not in areas mined afterwards. ([[User:Talrose|Talrose]] 05:40, 11 September 2011 (UTC))
 
 
The rain through the blocks
 
 
--Just after sunrise it started to rain and my minecraft crashed.
 
anyone else had this problem?
 
EDIT: It was just my fernace turning off and crashing. obviosly known bug
 
 
--Looking into a desert while it is raining will make rain appear in the desert. Looking back from said desert into the rainy biome will not show the rain (but the splash particles will still be there). [[User:Landmine|Landmine]] 16:42, 11 September 2011 (UTC)
 
 
--It seems to me that you only see rain while you are inside it, outside it can be heard but not seen. I found this over a river going between 2 desert biomes, while in the river, it was raining, but on the shore I heard the sound but could not see it
 
 
--Rain going through roof of dirt and in deep parts of cave. It seems to happen only in the area one spawns. I left the house and logged off, then on. I went back in the house and the rain was no longer going through the roof.(Version 1.8) 9:53am, 11 Sept. 2011 (EST)
 
 
--I was walking through biomes and I saw pine trees where there was no snow, I waited there for snow but it never came :( .
 
<span style="color:#7B3F00">'''''Ecsport108'''''</span> <font color="#D2691E"><small>[[User:Ecsport108|My Page!]] [[User_talk:Ecsport108|My Talk!]] [[Special:Contributions/Ecsport108|My Contributions!]]</small></font> 12:13, 12 September 2011 (UTC)
 
 
== Linux Bugs ==
 
 
- Sometimes you can only turn about 180 degrees till you opened the menu once (also in 1.7.x, 1.7.3)
 
 
- Sometimes some keys "stuck" and you move on until you press them again (very old one!)
 
 
- Some Librarys like lwjgl and libjawt are old. Minecraft stops working on (orcale!) java 7 on most linux machines. Fixable by running "sudo ldconfig /opt/java/jre/lib/amd64/" before every start of Minecraft.
 
 
= Window Panes =
 
 
They have much the same glitch as glass did when weather began, they do not block the noise of the rain as the other blocks do.
 
 
== Rain and clouds ==
 
Rain doesn't fall through clouds. So when you are under a cloud it is dry.
 
 
This may not be a issue as a mistake from the fact that it does not rain on the sand. otherwise it is not a problem with all users. [[User:DefianceUnstable|DefianceUnstable]] 22:23, 11 September 2011 (UTC)
 
 
== Items/Blocks==
 
 
===Crafting Table===
 
When you opens the crafting table and places an item in the crafting area and then closes the crafting table the items will fall off and when you pick them up there will clone themselves. And when placing the stack in a chest or furnance you can pick up one ulimited item!
 
 
===Torch Bugs===
 
Torches generated naturally in cave sometimes face away from the block they are on or even spawn in mid-air.[[Image:2011-09-11_13.43.37.png|thumb|A torch spawned in mid-air.]]
 
--[[User:Sebby832|Sebby832]] 12:15, 11 September 2011 (UTC)
 
 
When you place a torch in a water source the water source gets destroyed but the torch stays!
 
[[File:2011-09-11_06.22.54.jpg]]
 
 
You cannot place a torch on a block that has a painting on the other side of it.
 
--[[User:Lateott156|Lateott156]] 20:47, 11 September 2011 (UTC)
 
 
Torches generated naturally in [[Abandoned Mine Shaft|abandoned mine shafts]] may not produce light.
 
--[[User:Longbyte1|Longbyte1]] 22:13, 11 September 2011 (UTC)
 
 
===Shears Bug===
 
When you are placing a torch under water the torch pops of, but the light is still there!
 
 
When using shears on tall grass, you can aquire a placeable,
 
unnamed tall grass block.
 
 
===Vines Bug===
 
When trying to place a vine on another vine block causes you to lose a vine but no new vine block (or any other block) appears.
 
 
When placing a vine in the Nether, the crashes? (Confirmed on SMP, untested on SSP.)
 
 
When Cutting vines with a sheers if you cut one higher then the lowest, expecting 2 vines to drop like it would with a cactus one one vine drops.
 
 
Vines will continue to spread indefinitely. This can cause a structure with a few vines to become a complete mess over time.--[[User:Samp20|Samp20]] 19:56, 11 September 2011 (UTC)
 
[[File:vinesovergrown.png]]
 
'' >This and the smelting crash bug are the most annoying bugs in the Pre-Release. In this case, the entire vine spread algorythm should be redone to make it spread *only* downwards and at much slower speeds to avoid the continuous overgrowth of the vines. [[User:Nameless023|Nameless023]] 04:41, 12 September 2011 (UTC) ''
 
 
===Chest Bug===
 
When opening any player created chest, client crashes.--- Are you shure about this? my client didnt.
 
<br />When looking at any chest, the lighting of the chest goes black. Example: [[:File:Chest_bug_minecraft.jpg]]
 
<gallery>
 
   
  +
== Gallery ==
  +
<gallery perrow="5">
  +
File:LavaLake.png|A lava lake found directly on the surface of the world.
  +
File:lavameltpattern1.png|Lava's melting pattern for snow and ice.
  +
File:2011-10-10 20.27.56.png|A natural lava spring near a waterfall.
  +
File:A lava lake.png|A lava lake found in a large cavern.
 
</gallery>
 
</gallery>
<ref>Responding to the first one: It doesn't seem to happen to me. It may just be your computer</ref>
 
 
When holding a Chest block it resembles a tool's shape/size rather than a blocks.
 
 
Some chests open to the wall side instead to the non wall/player side. I'v seen this on two connected chests only.
 
 
Chest appear strange when held in hand [[Special:Contributions/121.217.38.207|121.217.38.207]] 10:33, 12 September 2011 (UTC)
 
 
When standing on a chest you appear to float [[Special:Contributions/121.217.38.207|121.217.38.207]] 10:33, 12 September 2011 (UTC)
 
 
===Cake Bug===
 
 
When crafting a cake infinite buckets Drop
 
Video link avalible once uploaded. message 118cottroad on youtube for details.
 
 
===Beef===
 
 
*The sprite for [[beef]] is not showing up.
 
 
*Cooking beef in a furnace caused minecraft to crash(Or cooking anything).
 
 
*Crashes SMP servers - game breaking for survival play, works fine in SP. -- Forest Hale 2011-09-11
 
 
*Eating steak (cooked [[beef]]) caused "saving chunks" followed by black screen.
 
 
=== Sprite Bug ===
 
I wasn´t able to pick up planks which dropped on the ground after i closed the craftingtable. A single block remained, after I received all my other blocks.
 
 
>I had the same problem also. And my game crashed after those "unpickable" <insert crafting material here> remained on the ground. The only way to remove the problem currently would be to use a lava bucket.
 
 
>Same problem here, I tried to craft a pickaxe and the extra sticks that i had in the crafting area were impossible to pick up again after I closed the crafting table.
 
 
if you don't take the items out of the crafting grid before you close the inventory it causes the items to be stuck on the floor. Although you can pick up the items the sprites still remain until restarted the game.
 
 
*I to had the same problem, but it was with wood. Execpt If i dropped all my wood i got an infinite stack of wood.
 
 
I had this problem several times. It happens if you exit the crafting table with items still on it. The items then are picked up but ghost items are left. Note: the ghost items can be moved by placing blocks
 
 
*I had the same bug, but the block kept going back to me and was infinite,so i could pick it many times,it was with wood
 
 
Put any item in crafting table and press esc and it will drop item pick them up and if you keep right clicking it gives you more and more of that item
 
 
when i crefta eny thing and forget to clera my tabel i will drop all my items and i will collect them and 1 will be left on the floor an uncolectebul i dont know why this happens
 
 
by brian.warner
 
Sometimes the items you put into a crafting table fall to the ground and become un-pickupable.
 
 
attention this is a duplication bug, credit goes to Antvenom
 
 
It appears when you craft something, leave materials in the grid, and exit crafting, double the amount of items will drop on the ground. you can pick up half, but the other will stay there for for a long time. When you walk to these "ghost" versions of, you will pick up an unusable version of it, that you can not place/use. The items however will stay there still.
 
- catron44
 
 
The Problem with both the above is that the crafting inventory, upon close, reads the items twice while droping them. This bug can be solved easily by forcing the crafting table to clear out once it checked the item twice. Why it is checking the item twice, I wasn't able to find out.
 
The easiest solution is placing a clear item code (this.a.a(k,null);) after the code (line 50 of uf.class). However, the double reading is the real problem.
 
 
The unusable version can be crafted with. You will pick up exactly one as long as there are none of that item in you inventory. I once duplicated a diamond, put the original back into my chest and crafted a full set of armor with the duplicate. This is great fun, but still needs to be adressed. -AbroLinx
 
 
^^ i'm 99% sure that the item duplication bug and the extra sprites bug are connected. they are listed on the wiki. --[[User:Nl37tgt|Nl37tgt]] 17:56, 10 September 2011 (UTC)
 
 
 
 
Though the sprite / item duplication bug has been mentioned repeatedly, the page doesn't document all the details. People have been saying that you can't use the items (or can only use them once) and that they don't stack. However, you can craft with them, and the crafting results stick around. (At least on Mac OSX). If you drop one iron ingot off a crafting table, you'll automatically pick it up. If that was your only iron ingot, it will form a new stack (of 1). If you then re-open the crafting table, and place that ingot in the grid, you'll pick up another single new ingot, which you can put in a different space of the grid. After nine clicks, you can turn them into an iron block. That iron block is now a real iron block, which can be placed as normal. More importantly, you can then place that iron block into the grid and escape out of the crafting table. The iron block falls to the ground twice. Re-open the crafting table, and you'll have an infinite supply of iron blocks. Each such block takes just two clicks to turn it into 9 iron ingots, all of which stick around and behave as normal. So it's a relatively fast process to get yourself a next-to-infinite supply of iron. I've done the same thing with sticks and coal to make a huge number of torches. My tiny starting island's only resources were one tree, one vein of coal and a two-block micro-vein of iron, but I've now got dozens of everything you can make from them. ''I'd say this is the single most game-breaking bug of 1.8, and needs to be top priority for debugging.'' --r_b_bergstrom
 
 
* (sometimes) When item is dropped and then picked back up the image will still show on the ground, despite that item being added to your inventory.
 
 
===Invisible Blocks===
 
Cobble blocks turn invisible when placed beside cobble stair blocks.
 
 
When placing a fence next to a vine, the section of vine right next to the fence will disappear.
 
 
===Rotten Flesh===
 
*If you are poisoned by Rotten Flesh it does no damage. Only your food bar is green and It doesn't seem to effect anything(Except hunger goes down quicker). I believe you take more damage when poisoned.
 
 
^perhaps the faster hunger depletion is the only effect that was intended?
 
 
 
*After eating Rotten Flesh and getting "poisoned", eating another Rotten Flesh will not reset the timer on the "poison". In this way you can just eat another right before the timer is up and your back to full hunger without being "poisoned".
 
 
===Mushroom Bugs===
 
 
*Mushrooms can be placed on every block, even on bedrock. If you use bonemeal on them the ground block becomes dirt. If you then "dig" the giant mushroom away you can dig the dirt and place a mushroom on the bedrock block below and further. With this it would be possible to come under the world without using Creative Mode or hacks.
 
*When two [[mushrooms]] are placed next to one another, they are both are destroyed, leaving the dropped versions on the ground. However any mushrooms next to the destroyed ones remain planted. This also rarely happens when the mushrooms are generated next to each other. ''-> This happens when the light level of the area where the mushrooms were placed is too high or in direct contact with sunlight, making the mushrooms instantly pop out. The reason why it has a chain reaction effect is because placing or removing any block will update the chunk and in this case the nearby adjacent mushrooms will recognize their location as invalid (light levels too bright) and pop out. This is '''NOT''' a bug, it's part of the game mechanics. [[User:Nameless023|Nameless023]] 04:35, 12 September 2011 (UTC) ''
 
*When there is a mushroom present next to a (possible only [[wood]]) [[block]] on the same level as the mushroom, removing the block sometimes causes the mushroom to be destroyed. ''Read my explanation above [[User:Nameless023|Nameless023]] 04:35, 12 September 2011 (UTC)''
 
*When there are 2 or more mushrooms generated next to one another (forming a row, square, etc), destroying one will cause a chain reaction, destroying mushrooms adjacent to the manually destroyed one, then destroying any mushrooms adjacent to those, and so on. ''Read my explanation above [[User:Nameless023|Nameless023]] 04:35, 12 September 2011 (UTC)''
 
*I have found brown mushrooms generated on tree branches in forest areas (that was the case before 1.8).
 
*If you use bonemeal on a mushroom, you can make a big mushroom. Then, if you plant a mushroom on the top of the mushroom you have already made, and use bonemeal on that, when you break the second one you have made at the base it turns into dirt, instead of still being the top of a mushroom.
 
*Mushrooms do not appear to be spreading (SMP, unconfirmed SSP) - After observation, it seems to only apply to red mushrooms in both SMP and SSP. Can anyone confirm?
 
*When you grow mushroom with bonemeal during the rain, it block can pass the rain water
 
*Using Bonemeal on a Mushroom in a dark area, such as a cave, where there is not room for it to grow, the mushroom block will emit light.
 
*In Creative Mode, when a mushroom is placed on top of another mushroom, they duplicate.
 
*When growing a mushroom using bonemeal, the block under it will turn to dirt. Players can remove bedrock that way.
 
*Mushrooms grown with bonemeal into giant mushrooms will not be destroyed by fire (possibly a feature?)
 
*I've found mushrooms in a cave where the lighting of the blocks they're on are slightly pink, out of sync with other blocks next to them
 
*When you grow a mushroom with bone meal,you may be trap inside it, thus will cause you to suffocate.
 
 
===Stick Bugs===
 
When you use a stick, the icon stay in your inventory, and they cant be used. You can drop them, but you cant take them.
 
 
I got a bug with ALMOST infinite sticks. Similar to the infinite maps glitch in SMP during 1.7.1 (or .2???)
 
 
- If you drop sticks and take them again, the icon of the sticks is still on the buttom, but you got the sticks in your inventory.
 
 
(this is from the duplication bug mentioned a million times not a new bug)
 
 
===Glass Bugs===
 
*When you destroy a block that a glass pane is connected to, it becomes distorted.
 
*When a glass pane is put adjacent to a door, it wont expand properly.
 
*Glass panes don't connect to stairs properly.
 
*Glass panes don't connect to double stone slabs properly.
 
*Glass panes shouldn't connect to leaves. (''Why not?'')
 
*When glass is held in your hand it looks hollow.
 
*Glass panes disappear when a tree grows next to it.
 
 
===Cactus Bugs===
 
*If the cactus is on floating sand, and the sand falls, the cactus stays floating in the air.
 
 
===Dropped item bug===
 
*When digging a 2 deep hole, throwing items in it, and filling the hole again, you won't be able to pick the items up again.
 
 
(Ummm maby because there buried? with glass blocks item stay in instead of poping out like other solid blocks do, this bug has been like this for at least 1.7.2 or earlier [[User:DefianceUnstable|DefianceUnstable]] 22:48, 11 September 2011 (UTC) )
 
 
===Melons / Stems===
 
*When placing the stems in a chess pattern and a melon grows all surrounding stems will connect to that melon. So you only recieve 1 melon from 4 stems at its worst case
 
*Melon stems will attach to Pumpkins and Pumpkin stems attach to melons.
 
 
===Loosing Items due to XP Items on Dead===
 
*I died in considerable safe spot (worked out room) with a lot of items and XP. When I hurried and returned to it to pick up the items.. it took several seconds where it gathered the XP back but no items where collected. All the items were gone. It seems to me it was due to the large amount of "XP-Items"
 
 
===Ice Blocks===
 
*Wend they melt from torches the water doesnt flow.
 
-I'm still playing 1.7.3 and it does it there too, so probably it's an old bug
 
-I believe Notch changed Ice Blocks, they don't flow water anymore.
 
 
===Door bugs===
 
*Doors do not make a sound if opened by right clicking. They do make a sound if you left click.
 
 
*doors spawned in strongholds float in mid air if there is no block underneath it until you open it then it updates and pops off. this is related to the under ground caverns and ravines etc. spawning through a stronghold [http://www.youtube.com/watch?v=UXjW2nn_m-0 EXAMPLE] [[User:DefianceUnstable|DefianceUnstable]] 22:37, 11 September 2011 (UTC)
 
 
===Tree Bugs===
 
* Cutting down trees with an axe will cause the item to drop, but the texture remains. one can move trough the texture but it doesnt go away after relight. (Tested with stone axe on Birch and Oak) (This is due to the new and improved 'memory-leak' bug)
 
* This is a pretty minor bug but I've encountered a few trees that have spawned in water, on sand. (This is intentional)
 
*Trees spawn under 1 block of water in swamps. However, trees cannot be planted under a single block of water. Intentional or oversight?
 
*Normal Trees spawn in swamp biomes
 
*Tree's leaves can still grow into other blocks replacing them. [[Special:Contributions/88.72.195.184|88.72.195.184]] 16:56, 12 September 2011 (UTC) BloodyRain2k
 
*Swamp biome had a tree that the 3rd block up was a mushroom and the 4th block was the rest of tree.[[User:Finch9|Finch9]] 05:25, 12 September 2011 (UTC)
 
 
===Map bugs===
 
* The player icon on the map is slightly off balance. (already since 1.7)
 
* A created map does not start a new "center" and create a new map- it simply copied the previous map exactly
 
* When multiple players have the same map (usually through creative mode, map_0), they all show up on it, but all the pointers point the same direction, which is the direction the player looking at the map is facing. [[User:Mouseas|Mouseas]] 06:48, 12 September 2011 (UTC)
 
 
===Wheat bugs===
 
*Upon opening a saved world all former blocks of wheat are now iron bars.
 
 
===Boat bugs===
 
*When breaking a boat in creative mode, you still get some wood blocks and sticks.
 
 
*In survival, if blocks underneath a boat get pushed upwards by pistons, the player in the boat dies immediately.
 
 
----
 
 
* Traveling a rather long way with a boat and then "parking" on half-steps with that boat will instantly kill you. like this: www.abload.de/image.php?img=2011-09-12_14.23.388uxj.jpg
 
[[Special:Contributions/89.15.7.26|89.15.7.26]] 12:43, 12 September 2011 (UTC)
 
 
===Painting bugs===
 
*Paintings can randomly disappear from walls(Unconfirmed in survival mode).
 
 
*When placing a painting, if it is against the ceiling, it will appear black.
 
 
*In creative mode, if you try to break a painting, it will occasionally break the block behind.
 
 
===Rail bugs===
 
when placing water on a rail you will not receive the rail block
 
 
EDIT:if the water falls directly on to it. (does have to be a source block)
 
ADD: This also occurs with redstone, small, mushrooms, torch's, repeaters, etc. this may be on purpose, but if so its really annoying. (This basically only occurs if the block is updated from above, not from the side.) [[User:DefianceUnstable|DefianceUnstable]] 22:56, 11 September 2011 (UTC)
 
 
== World Generation==
 
 
When you teleport to someone in multiplayer game, it takes about 30sec-1min for the world to load.
 
 
THIS. It's a very bad issue because if you teleport someone now far away it takes them up to 2 minutes to load, even if they disconnect and reconnect. It's terrible. Doesn't seem to happen to people that are hosting the server on the same computer they are playing on.
 
 
== World Generation==
 
* Survivor world generated with seed "seedy" (109314088) never has passive mobs spawn.
 
The game will print the errors "Unable to find spawn biome" and "Placed stronghold in INVALID biome at (6, 49)".
 
Propably because near the starting area is just one kind of biome. <!--- There is a swamp at x=-580; z=220-->
 
 
* Noticed a bug where location x:0 y? z:0 sets a world chunk discontinuity on multiple random seeds. the main effect of this bug is that there is a dicontinuity separating clearly the terrain between x+/x- and z+/z- leaving the general + coord quarter side of the map clearly visible without coordinates.
 
 
* Old worlds updated to 1.8 will have bug with new generated chunks. At the border between old and new chunks, grounds and biomes doesn't correspond at all. [Edit: This is not surprising. The world generator algorithms have been completely changed, not just altered slightly to add new content. [[User:Mouseas|Mouseas]] 06:51, 12 September 2011 (UTC) ]
 
 
* Floating sand blocks (and perhaps others, as well) may appear after world generation. [Floating sand[http://i841.photobucket.com/albums/zz336/ghrenna/Sand_generation.jpg]]
 
 
* Roses are not generating in 1.8pre [[http://www.reddit.com/r/Minecraft/comments/kcrvl/are_there_no_roses_in_18_worlds/]]
 
 
* Square discontinuities in desert biomes: A chunk will generate in the middle of a desert and will be topped with a checker board pattern of grass & sand.
 
 
*trees that spawn when the world first generates are sometimes missing random stem pieces.
 
 
* Generated mine shafts are not continuous and therefore look very sloppy and unprofessional. One would expect mine shafts to have "clean" connections to other mine shafts encountered. Instead intersecting mine shafts can be above, below, half-way, etc. My guess is that generation is happening in parallel threads instead of sequential, causing shafts that encounter each other do so under very awkward conditions. This is not an issue while playing, but it does look bad and might be important for the XBox release.
 
 
===Spawn Bug===
 
 
* I've generated 5 1.8 worlds, in which my spawn locations have varied from the very edge of a high cliff side, on top of trees(3 times) and once on a lone island surrounded by a seeming never ending ocean.(Not a bug, just an unlucky man)
 
How is this a bug at all? they just got rid of the always spawn on sand idea
 
* I just spawned in an underground cave/lake completely surrounded by stone.
 
* In two of the three games I played I have spawned on treetops, in the other game on a high stone mountain peak that I had to fall off and take damage in order to get pick making materials.
 
* I generated multiple worlds with the same seed, and spawn in the same exact location each time. The game is not varying the location of the spawn in a world (mentioned at the beginning of my let's play: watch?v=1AqmvLZUBP4)
 
^ I'd consider this a good change, not a bug. Same seeds should give the same gameplay experience, and this also shall include the spawn location, imo.
 
*I have generated a fresh world, blank world seed and everything, and my starting spawn point was inside a dungeon, complete with spider spawner.
 
:*Not a new "bug".
 
*Spawn points can sometimes be generated mid-ocean, causing a rather long (and annoying) swim in a random direction in hopes for shore. Sometimes, this distance can be long enough to delay the game from day to night when starting a new world.
 
 
 
'''* Location of Respawn after death changes upon reloading the same world or restarting the server. Spawn points are not consistent.'''
 
 
===Mine/Village/Stronghold bugs===
 
*Abandoned mines are spawn too often and too large. (maybe they should be smaller or generate in different sizes or not)
 
 
^I think that a bug has caused mines to be either to big or to common. I have made several pre 1.8 worlds and dug down for about 3 mins to find one. Makes finding diamonds pointless because they're common in the chests. Also mines are also huge! I used about 7 stacks of torches lighting one! Is this a bug, or am I just lucky to find lots of 'em?
 
 
^No the they are Over generating. Using the X-ray texture pack I noticed that they where absolutely everywhere there must be some kind of bug that is causing them to over spawn. and they just seem to go on forever
 
 
^Yeah pretty much every ravine have its own abandoned mine system. Even if that is not bug, I think they are waaay too common, in contrast to strongholds which are waaaaay too rare. But on the other hand, chests inside are not that common anyways. And I have not got anything more valuable from them (only lapis, coal etc.).
 
 
^Too many mineshafts have floating wood blocks, not connected to any other blocks. They should spawn only on stone, otherwise they look awkward and as if the spawn independently of the surrounding land.
 
 
- I have several times encountered mineshaft generating on top of each other, like it has 2-4 levels, but with no floor, because they are so close to each other, the level takes away half of another mineshaft.
 
 
:::I agree with pretty much everything said here, I also think mineshafts are slightly to common, and that 1-stronghold-per-world is too rare, especially given how worlds are nearly infinite. [[Special:Contributions/115.70.37.198|115.70.37.198]] 14:34, 11 September 2011 (UTC)
 
 
*Stronghold not Generating Correctly
 
 
Underground strongholds seem to be generated before mineshafts. The result is often totally messed up strongholds because they are penetrated by random mineshafts.
 
 
- A group of 6 dirt blocks were floating about 30 blocks in the air.
 
 
^Floating block spawns are not usually bugs, and are quite common with some seeds.
 
 
*NPC Village - Doors at wrong level
 
[[Image:Door generated underground.png|thumb]]
 
If a building generated next to a hill or at the edge of a hill, the buildings door may be inaccessible. This village's prominent cobblestone building was inaccessible until we took out a window. This is probably also related to the other bug where village roads can be placed across this terrain awkwardly.
 
 
*In NPC Villages all houses' door's of one building are at the same level, so that you can't reach all from the ground. Also some steeps spawn in the gravel roads instead of on them, and uneven roads(one side is a block higher).
 
 
[[http://imageshack.us/photo/my-images/10/20110909192339.png/]]
 
[[http://desmond.imageshack.us/Himg155/scaled.php?server=155&filename=20110909192321.png&res=medium]]
 
[[http://imageshack.us/photo/my-images/31/20110909202825.png/]]
 
 
* In NPC Villages somtimes parts of a building will not spawn like a wall and if you walk into it you take damage.
 
 
*Sometimes they villages be placed on the terrain but a cave will be in the middle of the village so parts of houses or roads will be incomplete or goofy-looking. Houses are sometimes above or below the terrain so that doors open into ground or mid-air. Roads don't always form properly so they appear to be just blocks placed at random heights in a line. ([[User:Talrose|Talrose]] 08:17, 10 September 2011 (UTC))
 
 
 
A similar thing happens in or near deserts where cacti can be found with blocks on top of them or on blocks that they shouldn't be. [[User:Shenaniguins|Shenaniguins]] 13:32, 10 September 2011 (UTC)
 
 
^Example of this is cacti on top of fences etc. [[User:DefianceUnstable|DefianceUnstable]] 23:15, 11 September 2011 (UTC)
 
 
*NPC Houses are split in the middle (Seed: 21 X67 Y71 Z533)
 
[http://dl.dropbox.com/u/17330385/2011-09-09_18.51.55.png]
 
[http://dl.dropbox.com/u/17330385/2011-09-09_18.52.11.png]
 
 
*NPC Village generated doors and torches not behaving properly
 
 
^Discovered unknown bug that gets you stuck when standing next to the door at some houses in villages not frequently occurring seems to be more common on servers than in single player? might be invisible torches
 
tested on two private servers and on single player with friends sadly forgot to take any picture of this needs more looking into.
 
 
*In NPC Villages, while on a SMP (Hamachi) the doors to some houses only open halfway, blocking the doorway from being used. will upload a picture as soon as i can. - Emperor_Nick(MC LOGIN)
 
 
*In some NPC villages, the gravel paths extend into areas well outside the actual village, seemingly leading to nowhere. Another glitch is where the gravel on the paths is placed at the wrong height. Sorry, i have no pictures at the moment. - burn_the_rope (MC LOGIN)
 
 
*In NPC villages, the torches doesnt always light up, and you have to replace them manually.
 
(Don´t know if its also like that for abandoned mineshafts, but i think its world-generated torches that doesnt always work)
 
 
*Ravines spawn underground, resulting in very large tall caves that spawn huge amounts of monsters. This also spawns in the same place as mines and dungeons, resulting in cobwebs and wooden arches and even monster spawners floating in mid-air.
 
 
<gallery>
 
Image:2011-09-11_01.46.19.png|An underground ravine with wooden arches.
 
Image:2011-09-11_01.46.40.png|The same ravine in a different spot.
 
</gallery>
 
 
*Spawned mines overlap one another, resulting in floating arches, broken tracks in pick-up-able form and large wooden platforms with chests on them.
 
 
*Mines will also overlap dungeons, resulting in this:
 
 
[[Image:2011-09-11_13.42.09.png|thumb|centre]]
 
 
^ That does not seem undesirable. Dungeons are usually hard enough to run into as it is, so having mineshafts run through them seems like an improvement.
 
 
*Spawned village farms, can spawn up a hill.
 
 
*In mines, frequently there will be large dirt patches that spawn
 
[http://imgur.com/6vvAD.png Example 1]
 
[http://imgur.com/Ab8Q1.png Example 2]
 
 
*If dungeons generate below sand, the sand now falls into them instead of remaining suspended.
 
 
*Sometimes, torches generated in the wood of mineshafts don't light.
 
[URL=http://imageshack.us/photo/my-images/269/20110911091230.png/][IMG]http://img269.imageshack.us/img269/5858/20110911091230.png[/IMG][/URL]
 
 
Mines will render/spread into already rendered chunks. http://i.imgur.com/Bib17.jpg
 
The space is because I imported a schematic in and it was not a clear chunk to chunk grab.
 
 
* Villages are just cut off somehow. that will result in things like this:
 
http://imageshack.us/photo/my-images/819/buggdeel2.png/
 
and:
 
http://imageshack.us/photo/my-images/827/bugggb.png/
 
* Mineshafts generate for extremely long distances under layer 30
 
 
=== River Bugs ===
 
Rivers are missing water, but still show signs that there used to be a river there.[http://img839.imageshack.us/img839/3206/20110909161010.png picture]
 
[[User:Hihi7|Hihi7]] 22:53, 10 September 2011 (UTC)
 
=== Biome Bugs ===
 
 
*Swamp Biome is much too frequent and i rarely ever see desert or Flatlands.
 
*Snow biomes seem to be gone completely. Same here! - Nope, they're still there, the snow just doesn't generate any more.
 
*Also the underwater land generates way too spotty and sometimes has gaping holes leading deep underground flooding countless caves!
 
*There is no sandstone under the stacks of sand which leads to the gaping holes which flood many caves (description above).
 
*Large mushrooms do not spawn naturally, there is no designated "Mushroom Biome". //Not a bug, Mushroom Biome's aren't implemented in the leaked version.
 
*melons do not spawn naturally.
 
*Biome grass colors do not fade smoothly into another biome sometimes even multiple colors.
 
*ravines spawn too often, this also causes abandoned mines to float in mid air also.
 
*Ravines should only rarely scrape the surface. It is epic to find one in a rare occasion, but this happens far too often currently. Most ravines should just be underground.
 
^ Not true. Ravines can be canyons when they reach the surface. If anything, they should just be somewhat more rare. [[User:Mouseas|Mouseas]] 07:01, 12 September 2011 (UTC)
 
*Mushrooms spawn in trees (unsure if bug) [http://img849.imageshack.us/img849/1433/20110910152024.png picture][[User:Hihi7|Hihi7]] 22:54, 10 September 2011 (UTC)
 
^this is an occurence since early releases. Not new
 
*Biomes are way too flat and boring now. Most biomes should be a bit hilly, something in between the current flat land and the mountain biome. (especially redwood forests)
 
^Have you actually tried more than one world? I suggest you try inputting the seed "Wolf Pack". Then tell us Biomes are flat. Or "NyanCatNyanNyanNyan" It's bettert than Glacier [[User:ImminentFate|ImminentFate]] 09:04, 11 September 2011 (UTC)ImminentFate
 
 
^Yes, mountain biomes are not flat, but thats not the point here. All others are pretty much completely flat.
 
 
*Vines COMPLETELY take over whatever is around it. it looks terrible. If you plant a vine inside an illuminated mine, the vine will eventually take over the roof and all walls, and then proceed to grow down all the passageways - maybe this could be fixed by requiring nearby water if a vine is growing underground.
 
 
^I kinda like this, if you don't like the vines taking over everything then cut them down! It adds to the jungle feeling (or is it suppose to be a swamp?). ''Acutally no, it is a bad thing. Vines spread too fast in every direction (instead of only downwards like you would expect them to) and could probably cover entire biomes (surface and underground) after some IRL days of gameplay. The entire spread algorythm needs to be redone. [[User:Nameless023|Nameless023]] 04:23, 12 September 2011 (UTC) ''
 
 
*Snow doesn't generate in snow biomes.
 
*Taiga (the pine tree snow biome) is ''very often'' next to desert.
 
*Desert is often next to forest biomes. There really should be plains / savannah / shrubland in between forests and deserts.
 
*I have swamp Biomes next to Desert biomes, they intermix aswell so cacti and reeds are in the desert.
 
*Mountain biomes have no / very few trees (not really a bug, but it would be nice if they had some trees at ground level at least, or '''some snow on the actual mountains''').
 
* NOT A BUG - I would like to see the swamp-trees in one-block-deep water generate more often, they give it a more swampy feel. As it is, it's more like a forest with lots of vines and pools. Also more long grass or ferns or something would help.
 
*Beaches don't spawn anymore, very rarely is their sand near small water pools, otherwise it spawns underwater in circular patches, the same occurs with clay.
 
* Roses don't spawn anymore.
 
-- '''[[User:Revoran|Revoran]]'''|[[User talk:Revoran|talk page]] 15:28, 11 September 2011 (UTC)
 
 
===Lava Pools===
 
Lava Pools spawn much more now.
 
 
^ so what? This is not necessarily a bug. It's not at annoying levels.
 
 
===Lava/Water Interaction===
 
*Surface Lava flow was found flowing into water, and not turning into Obsidian/Cobblestone.
 
 
===Water/Sea bugs===
 
* Floating islands are occasionly generated in deep water, making it dangerous when trying to resurface.
 
* Air pockets is generated in water but does not fill in automaticly, making it easy for long underwater-exploring.
 
 
==Main Menu Bugs==
 
If you try to change the Video Settings in the main menu the game closes.
 
 
^specifically when attempting to change the graphics settings from "fancy" to "fast" or vice versa.
 
 
:workaround simply change these settings in game.
 
 
==Background Flickers==
 
I noticed while in the ocean that if you look slightly below the skyline you see the void because the chunks have not been generated/loaded yet. However that's not the problem. The problem is that the color of the void will flicker from the blue sky color, then to the dark blue color you see while underwater. It does this fast and repeatedly. Workaround: When you look down even more to the point where the skyline is out of view the background does not flicker but stays at the blue water background. (However this is annoying.)
 
 
= General Survival Bugs=
 
== Gameplay==
 
Enderman remove player placed blocks
 
TNT now explodes when hitting it,
 
Eating anything then going to bed stops healing you,
 
Cookies cannot be eaten now :( - They can be eaten fine. Your hunger meter was probably just full.
 
 
-Got the time to farm and time to strike achivement, at the next start they are gone and I can't get them again.
 
 
-Holding down the right mouse button to place blocks doesn't work for me any more (works with left mouse button to destroy blocks). This is annoying, since I have to click for every single block :(
 
*Yeah, i hate it too!(someone else)
 
 
-Multi Player bug: When many people die at once or one person dies with tons of exp balls the release of these balls cause EXTREME SERVER LAG for everyone even those not nearby.
 
^ This is a major problem for my server as well, especially since the orbs never seem to despawn. Better options might be to keep gained xp permanently, or not have it be dropped at death. Or maybe this will not be a problem once uses for xp have been added? [[User:Mouseas|Mouseas]] 07:08, 12 September 2011 (UTC)
 
 
*giving a mushroom bonemeal (survival, doesnt work in creative) makes it a huge mushroom. each block has a chance of giving
 
off another mushroom of the same type, allowing for nearly infinite mushrooms for the player to make (just thought it would
 
be fair to fix this so the food meter has actual meaning...)
 
 
== Crafting==
 
 
-When exiting out of the crafting table's menu while still having items sitting in the crafting area, the pieces fly out normally. Yet when you pick them up, one item will stay there even though you pick it up and it appears in your inventory. (Duplication glitch?) When you throw the item you picked up from the glitched item, it behaves the same. Eventually after using (crafting) these glitched items a few times they will disappear.
 
The only way to clean up the glitched items lying around on the ground is to exit Minecraft and open it again.
 
 
EDIT: Ok, I found that they also disappear just like any other item if left on the ground for a while.
 
 
-New edit: The items that you put in the crafting table that got thrown out. these items can be used as an infinite generator of that item by right clicking. The item that is doing the duplication will have no number and can also overwrite a same item stack if placed on one by left-click.
 
 
-To go with the above, if one of these items is placed in a furnace it becomes an infinite stack powering the furnace forever. The picked up blocks do not stack but two can exist in your inventory at once in separate places. These items can be used to craft in a crafting table. These items do not work with shift clicking. They can be manually placed in a chest but can not stack. The things made from crafting can be used and are not bugged.
 
 
 
 
When you get close to an enderman it will look at you, if you look at its eyes it just keeps building/ breaking blocks, But if you stare at its body it will attack (sometimes die)
 
 
 
I also found that if crafting something in a crafting table and you exit out of it with items still in it, the items will pop out as normal but you are unable to pick them up by any means.
 
 
The enderman just attacks me when i look at it, it just fights without freezeing....
 
 
- When putting a wood block in both slots in the furnace the game says Saving Chunks and crashes. When you start again the game will crash again withing a few seconds.
 
 
- The game only crashes for me when I put things in a furnace on old maps. I generated a new map and it doesn't crash, but still does in the 1.7.3 map. And this happens with any item.
 
 
[Next glitch by gravypod :>]
 
- When smelting a log [to make coal] with a wooden plank the game crashes, when you restart the game the logs will be smelting but all items in your hand will be gone :<
 
 
 
[Next glitch by kazzicopter ]
 
- When accessing the furnace, placing copper in the smelting slot crashes the game. When you restart, furnace is smelting normally, no loss of items.
 
 
- there is a huge fire gif when a spider goes in lava or fire ..etc
 
 
- When trying to smelt Cobble Stone with coal, it duplicated the coal. I moved that coal and a new one appeared. They do not stack but appear to work in smelting.
 
 
= General Creative Bugs=
 
 
*Arrows are not unlimited. When you put an arrow in your inventory and use a bow, the arrow will disappear. You must stack arrows to fire multiple, but stacking doesn't make sense in creative mode
 
 
*When you take a bucket that has liquid ( lava, water , and milk) from the item scroll,
 
you can only use them once, they arent unlimited.
 
 
* If your minecraft runs out of memory while you are playing creative once you play again if you try to right click on an item in the inventory the game will crash.
 
 
 
*When you open a chest, It opens a regular inventory, as blocks u have mined and happened to have picked up, it may not be a bug, but shouldn't it show a creative inventory with all the blocks?
 
 
*More items that are missing from the inventory that aren't in the list: birch and spruce saplings, and tall grass (not as sure if we're meant to have this one, but since we DO have those dead bushes from the desert that normally we can't pick up...) [[Special:Contributions/68.65.39.9|68.65.39.9]] 13:35, 12 September 2011 (UTC)
 
 
==Blocks==
 
 
- I do not know if this is a bug or is intentional, but middle click (scroll) no longer works. It doesn't select any item. :(
 
 
- When breaking a placed TNT block while in creative mode, the block drops into an item, which can be picked up and placed again. [[User:JHeim|JHeim]] 01:26, 11 September 2011 (UTC)
 
 
- Clicking on a colored wool, and then clicking on a different colored wool, in the item selection list, gives two of the original color, rather than discarding it. (i.e. red then green gives two red, not one green.) Not entirely sure if this is a bug. [[User:JHeim|JHeim]] 17:53, 11 September 2011 (UTC)
 
 
*Placing a redstone torch next to a piston and quickly removing the piston leaves the extension. [http://www.youtube.com/watch?v=BKOusD7Wc-4]
 
 
*When you open your inventory, and click on an item or block in your inventory hotbar, it seems to give you a Saving Chunks error then crashes. Not sure if this happens to most people. -vdudz
 
 
Yes I am getting this issue aswell. A real pain as I cannot do anything in creative except what I am already given. - Tom
 
 
Yes i got this bug too!!It's realy hard too play in creative without us using the inventory section!!
 
 
----
 
PLEASE FIX IT!!!!!!!!
 
----
 
 
when exiting a crafting bench with a block placed on it causes infinite blocks i have uploaded video proof at
 
 
Placing sand in creative mode will sometimes grow grass.
 
 
When you get close to an enderman it will look at you, if you look at its eyes it just keeps building/ breaking blocks, But if you stare at its body it will attack (sometimes die)
 
 
Rarely pistons when placed on a server flip downside and repeatedly activate/deactivate for no reason. This is a client-side bug that can be fixed when relogging into the server (the piston is then placed correctly and does not activate repeatedly).
 
 
On a server if a sticky piston pulls a block and immediately another piston tries to push that block upwards, the block simply vanishes if the delay between these actions is minimal. This can be reproduced with 2 pistons powered by the same switch where the pulling piston is delayed by a repeater. On setting 1-2 of the repeater the block vanishes, on 3-4 the block is properly lifted.
 
 
A player in creative mode on a server cannot destroy blocks in the Nether (whether generated nor placed). All blocks destroyed are only removed client-side and prevent the player from moving and re-appear after a few seconds.
 
 
On a server if a server is rebooted Redstone circuits are frozen in the state they have been during shut-down. This can be easily reproduced if a circular circuit using repeaters (to keep the initial impulse running in circles) is build (aka repeater-pulser). If the circuit is activated again it will (in my case at least) work properly, so it could be that this is only a visual bug.
 
 
== Bonemeal ==
 
 
There is no bonemeal item in the inventory. A reason to need bonemeal is to build giant mushrooms.
 
 
 
- You can just craft it from bones using a crafting table!
 
 
= Crashes =
 
 
When you select a diamond sword from the creative item menu you will get a blue screen and a game crash.
 
 
When you stop sprinting after jumping in a river, your minecraft crashes sometimes. <-Sprinting?
 
 
When you put a wooden block above another wooden block in a furnace the game crashes.
 
 
Game usually crashes when you use the furnace.
 
The game crashes if you change the graphics to fancy in the main menu after you have just ran minecraft.
 
 
 
Whenever I open Minecraft on the browser, it simply crashes. This has happened every time. I have correctly installed the minecraft.jar yet I am unable to play 1.8.
 
 
^That might be related to the fact that 1.8 isn't fully out yet, so it might screw up the browser... The browser also doesn't respond quite the same to modifying the .minecraft as the launcher. Download the launcher, much more reliable.
 
 
-Yet another dedicated Minecraft fan
 
 
*When trying to get a compass in creative mode the game crashes.
 
 
== Items ==
 
 
When you give your self an arrow from the creative menu and then shoot the bow you lose the arrow and need to get another.
 
:Added -neobenedict
 
 
^You are supposed to have unlimited arrows on creative without putting arrows in your hotkey bar
 
:^ It seems that in creative mode, without adding any arrows to your inventory, you are only able to shoot the bow once.
 
--Shift clicking will give you a full stack of 64 arrows
 
^ This was in 1.7.X as well. Sometimes it even spawns unlimited stack of a item at 111 ~Super-6-1
 
 
While shooting your bow and switching to another item or block will make your bow unusable.
 
 
--You also can't hold the bow normally, if you press F5 and look at yourself, you're holding the bow like you would a book (It's normally like that) not like the skeletons hold it, with 2 hands and it's going through their hands.
 
 
-You can't eat any of the food you spawn.
 
 
-There is no way to create items such as Bonemeal because there is no crafting interface. Either Notch should add more items, or make crafting possible. Solution: Use a crafting table.
 
 
-Furnaces don't work and auto automatically saves and quits.
 
 
-Water and lava buckets are not infinite, new buckets have to be gotten after each use.
 
 
-Putting a crafted item in workbench then canceling it, while standing 1block high 3block back, will cause infinite spawn of that item next to bench. (also stack able item glitch works, but only for using in a craft, and can't be stacked with real ones; moving stackable item and stand next to work bench as doing same step to first, will cause a 1stackable item to gen each time and u can grab and use in crafting without uses)
 
 
-Doors are usable underwater, and create air pocket.
 
 
-If you hold right mouse button with a sword and click a block, then release the right mouse button, the sword will attack one time.
 
 
-You can break blocks while blocking with a sword.
 
 
== Gameplay ==
 
 
 
Me and my friends are playing on our server and testing the 1.8 Prerelease. an we came across a weird bug, at least we think it's a bug. every time someone dies and they go grab their stuff, the exp orbs just fly around and cause massive lag on the server. if this is a bug i would appreciate it if you could at least try to work on it.
 
Thanks
 
--joe
 
 
== Suggestions ==
 
 
 
In creative mode the point is to build and have fun, correct? Then I believe to maximize the building potential an option to "Add flat land" is added. That in itself would be great, but it could be made better if things like "Add mountain" or "Add forest" were also put in. You just go to your menu, choose one of the above, enter the dimensions (Such as 100x100) and voila! Done.
 
Thanks
 
 
--A dedicated Minecraft
 
 
That's actually a pretty good idea, and I think that I will try to add to it. When you put in your dimensions, you should also be able to choose a block type that becomes that area, even forests, though for those you need to choose a block for wood and leaves(I will elaborate on forests later as they would be tougher to create and change due to trees everywhere anyway and the such.) So after you choose that block type, the game would ask you if you wanted others mixed and it would give you an option of yes or no. If you select yes, you choose the number of blocks that you want mixed with your original and input a percentage for each. Then the game randomly generates the area you have chose and makes what you want/need. Now back to forests, mountains, and flat land. The most simple way to choose where you want the land or whatever would be to create a highlighted area in which you could see where it was and make it easier to find a good location or place it on the area you already want. Now when the highlighted land is over other blocks, they disappear, but only while the land is on them. If the HA (Highlighted area, HA so it doesn't become redundant) is placed, the blocks under it are destroyed and your HA is now set up. Now when doing mountains, you give a width and height approximate (approximate because mountains aren't just flat rectangles and the mountain should be like it is normally generated in Minecraft.) within ranges so the mountain isn't to large width wise or height wise. With forests, you give a number of trees, a coordinate, an area, within limitations, that the trees should be placed, then all other trees in that area are destroyed, leaving only your new hybrid. Also there should be raised flat land the same as flat land just with a certain elevation.
 
*Please add to this and make it so Notch notices and we can have this in 1.9!!!!!!
 
*If you don't understand it, please try to fix the things you don't get or add even better ideas in their place.
 
Thanks so much
 
 
-Another dedicated Minecraft fan
 
 
I think the better idea for this would be a dedicated seed that servers and players can use to make an all flat server as a base for this sort of thing. Just my take on it.
 
 
-Kilo
 
 
 
Allow control of weather in creative<br />
 
-Rich
 
 
Flying underwater (oxymoron, I know) should be faster than normal swimming speed.
 
 
= General Multiplayer Bugs=
 
== General==
 
In SMP, if a lot of experience was collected and the person dies and another person collects the experience of the other player, the server tends to lag very badly. The processor of the server goes to 100% and the server needs more RAM. Also you can see that in the client in 'F3' the graph is right at the top. Only when all of the experience was collected, the server goes back to a normal state.
 
 
*Solution to fix: Try Using TNT if you can spawn any or already have it, may take a while to spawn and set it off. Spawn tnt, but a couple near the experience orbs, get redstone torch, power the tnt, may take a while for the tnt to set off, once it blows up it should be destroyed and the lag of the server will stop (1-3 tnts required) Item ids= TNT=46, redstonetorch=76
 
 
*Block repop when u break it after 5-6 hours of playing ( Need to reset the map )
 
 
* experience orbs do not despawn or burn in lava, if a player with too many orbs dies, the server will lag immensley in the area of the experience orbs. In some cases cause a server wide crash if a large amount of xp is having to be picked up.
 
 
*When typing words on signs, after a few seconds the words disappear.
 
 
* If you have a memory error on a minecraft server sometimes it will not let you reconnect at all and you just have to completely restart the server. May just be me though.
 
 
* I made my first server and made it so it spawned animals but there were no animals at all
 
 
* Using a furnace (picking up a smelted item) with crash the server forcing the owner to reset it over and over again, playing multiplayer without spawning is now harder due to we cant cook or smelt anything, and experience orbs are another pain but is already mentioned !
 
(RDF)
 
 
* Spawn point can be deep underwater (level-seed=Delicious!) -- happened on second user login and all subsequent spawns (post death)
 
 
* The server host tends to spawn on an island while everybody else spawns at 0,60,0.
 
 
* Having a hard time to get the server going and not being able to join. Getting the error, Connection Lost
 
Internal client error: java.net.ConnectExemption: Connection timed out: connection.
 
 
* Max Players being set over 127 causes the <tab> player list to not render. Above 60 and player names do not fit in their bounding boxes.
 
 
* Player List is sent way too often - 1 packet per online player per server tick, amounting to 200 packets per second for 10 online players.
 
 
== Mobs==
 
Silverfish do not cause damage to the player when playing on Hard difficulty.
 
 
Need Confirmation: Zombie Pigmen may not be persistent in the world like the other mobs. I had some animals, including pigs, in a fenced area which was hit by lightning, spawning two zombie pigmen. They were inside the pen when I left the area. On my return, they had despawned. Can someone check this? Perhaps persistence only applies to Passive mobs. Is this the case with wolves too? [[User:Myrmidont|Myrmidont]] 17:06, 12 September 2011 (UTC)
 
 
= Creative Single Player 1.8 (CSP) Windows=
 
== General==
 
When logging in, the game can freeze with a black screen.
 
 
== Audio ==
 
 
I both CMP and CSP You Can Niot Hear The Sound of the blocks breaking.
 
 
== Blocks==
 
-You are able to break through bedrock on creative mode and fall through to the void. (possibly intentional)<br />
 
Sand sets fire while next to lava<br />
 
You can break doors when trying to open.
 
-- Open doors with right-click instead.
 
-If you place a mushroom next to each other they will break, also if you find muashrooms in a group of 2 or more they will all break at the same time
 
 
== Torches==
 
When placed underwater, the torches are destroyed by the water, but the light remains.
 
 
==Arrows==
 
In creative mode when arrows are spawned then shot they are not infinite, there is only 1
 
- Can be solved by holding shift and selecting the arrows. It will give you 64.
 
 
==Movement in Water==
 
Cannot swim from one block to a block of higher elevation, even when the block you are in is full of water.
 
 
= Survival Single Player 1.8 (SSP) Windows=
 
 
== Placing Vines==
 
Vine Placed On Netherrack In Nether Game Crashes. Have not Tested Any other Blocks. -Lorddarkis
 
 
== Lighting==
 
*Stonebrick stairs top half of block rendering all black from placing view.
 
*Standing on some places, can occur no-lighting on your character. First-person only.
 
 
== Beds==
 
-- '''Half Beds''' --
 
When I placed a bed only the head half of it appeared, and I got the bed back in my inventory. I could still sleep in the half bed. I had constructed a house with a 3x3 empty area surrounded by dirt. In the center was a crafting table, and I tried placing the bed in one of the corners. I have not tried to reproduce the bug yet.
 
 
-- '''Spawn Point Not Updating''' --
 
I notice after several nights of sleeping in a bed away from my original spawnpoint, my compass still will not point to the new bed. - Apollyna
 
[[Special:Contributions/2.174.71.197|2.174.71.197]] 10:36, 11 September 2011 (UTC) The compass never updated, it always points to the real spawn point.
 
 
While in a bed, you can break it, causing the physics to screw up. Walking into a wall or hitting a roof will cause you to suffocate for a split second. It also allows you to walk underwater with speed unaffected by it. You can fix the glitch by going back to bed. - BloodyFlame
 
-This has happened to me in 1.7.3!!! -KingMako
 
 
-Right clicking a bed from above in daytime gives the "You can only sleep at night" message, but at night you cannot use it from above (Might be old, but I never noticed it before). Also, I don't see the "Leave bed" Button (might be part of a mod I've played with for ages, if so never mind)
 
 
-Breaking a bed after you sleep through the night causes client to crash.
 
 
== Doors==
 
It's possible to stand in a doorway and close the door on yourself and be able to pass through it.
 
Does this in 1.7.3 as well, why would anyone do this?
 
 
== Furnace==
 
 
When burning fuel, the game can crash and say "Saving chunks"
 
 
(Certain on mac, not sure about windows.)
 
 
When you place a furnace next to wooden stairs,it turns the furnace invisible,allowing the player to see under the map.
 
*edit from LordVoldafart* this happens on windows too
 
 
When placing fuel in furnace with right click, game crashes. Stack you placed from is lost. Both wood and coal. (the furnace handle the stack as 1 item!)
 
 
Placing a furnace without any kind of block above it prevents the saving chunks crash
 
 
== Lava==
 
-Character does not catch fire when in contact with lava, damage taken once.
 
 
== Mobs==
 
Spiders seen from afar, during sunset, maybe other times, become the color of the fog, while the terrain around them doesn't.
 
Spider Jockeys can have their spiders disappear out from underneath them.
 
 
Spiders can attack through blocks.
 
 
Certain Mobs are able to spawn in well-lit areas while asleep. (i.e Zombie and Skeleton)
 
 
The skeletons on spider jockeys tend to shoot the spider they're riding.
 
 
== Combat Mechanic==
 
-- '''Sprinting''' --
 
Fast double right clicking with a sword while holding the W key will make the player sprint. (intentional?) <-Hope so I havent found the sprint key. (Double press "W") Fix: Make sprinting look for double-tapping forward instead of starting & stopping --[[User:Aidoboy|Aidoboy]] 16:49, 11 September 2011 (UTC)
 
 
--'''Blocking'''--
 
Blocking does not seem to work at all.
 
 
-- '''Critical Hits''' --
 
You will still crit even if you are in water and swim up.
 
 
-- '''Charged bow shot''' --
 
When it hits, the image of the arrow (and maybe the real position, don't know) jumps to the block edge and sometimes goes black if it was shot at a glass pane when bow is fully charged
 
[[User:Charlie089|Charlie089]] 18:05, 11 September 2011 (UTC)
 
 
== Using Bonemeal on Trees in the Nether ==
 
 
While trying to setup a nether treefarm, attempting to force grow the tree with bonemeal crashes the game, I retried it 3 more times, each time freezing up minecraft, when loading up again I am standing a few feet away from the tree, with the sappling still planted into the ground!
 
 
[[Special:Contributions/31.45.133.209|31.45.133.209]] 10:50, 11 September 2011 (UTC) Hopalongtom
 
 
= Survival Multiplayer 1.8 (SMP) Windows=
 
In SMP 1.8 there is a huge bug where when you die after getting large amounts of XP cause the game to freeze, or klag, another downside to this bug is that XP doesn't de-spawn.
 
this bug also prevents you from logging on.
 
 
[[File:screenshot 1.png]]
 
--[[User:Swvn9|Swvn9]] 15:04, 11 September 2011 (UTC)
 
== Lag ==
 
In a fresh 1.8 map there are areas of extreme Lag.
 
I've noticed it tries to buffer further chunks before you get to them, which creates lag.
 
 
When large amounts of experience orbs are dropped it causes massive lag.
 
 
== Building==
 
==Crafting/Smelting/Cooking==
 
So far for me, the furnaces have been really glitchy. Almost everytime I use them, the game goes to the dirt screen and displays the saving chunks message.
 
This doesn't always crash. In fact, I only had it crash when I used wood and beef. Ever since then, I cannot get it to crash with any fuel source and any item smelting. Here is the crash data from my original crash:
 
 
<pre>
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.server.MinecraftServer.h(SourceFile:370)
 
at net.minecraft.server.MinecraftServer.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
2011-09-09 15:56:19 [SEVERE] Unexpected exception
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.server.MinecraftServer.h(SourceFile:370)
 
at net.minecraft.server.MinecraftServer.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
</pre>
 
 
(This error message happens frequently on my SMP server. The server seems fine, but all network traffic is halted and clients disconnected. I have to restart the server to fix the networking.) -Marc Hawke
 
 
When putting wooden planks, saplings, sticks or coal into a furnace in SSP, the game shows the 'Saving Chunks' screen, freezes, and crashes. When taking them out and the fire finishes is shows 'Saving Chunks' screen, freezes, and crashes.
 
 
^ I had this crash the first time I tried to smelt. I had coal already in the fuel slot of the furnace, and as soon as I put a sand block in the top slot (to make glass), the game went to the "Saving Chunks" screen, froze, and crashed. (Win7, SSP, world created fresh in 1.8) [[User:JonoXia|JonoXia]] 05:13, 10 September 2011 (UTC)
 
 
^^ I can also confirm this. For me, this occurred while using the furnace to convert wood(birch) into charcoal. The initial OutOfMemory/SavingChunks screen crash occured the moment the fuel (wooden planks) was placed in the furnace and upon loading the save, it crashed again when the fire "died out" in the furnace.
 
 
^^Happens also when the furnace finishes using up a piece of coal or wood
 
 
^can confirm with all wood-> charcoal smelting, regardless of the wood i use it sends me to the saving chunks screen.
 
 
In Single player, when I go to smelt anything, I get the 'Saving chunks' screen and then a black screen.
 
After closing minecraft and logging in again, the smelting is occuring, but after placing anything else in the furnace, there is a chance it crashes again (though not necessarily every time)
 
 
In single player when I am trying to drop only single pieces of wood from a stack into a furnace using right-click, it will crash and when I restart the stack will be gone but the furnace will act as if there is still one piece of wood in it. If I separate a smaller stack of wood in my inventory, say 4, the put it all in, when I restart the three pieces of wood not burning will remain in the furnace. Also when the stack of fuel (any type) is depleted it will crash again.
 
 
--- I restarted from a smelting crash and was making brick out of clay. I assume when the smelting was done my game crashed, as I was exploring a nearby ravine. I restarted when I could and found that the smelting was finished. [[User:Asarothem|Asarothem]]
 
 
--- Edit: I think it's when you start something burning in the furnace and when the flame dies out. My game crashes when fire dies or starts. [[User:Asarothem|Asarothem]]
 
 
---I was smelting sand in a vertical row but when I moved to the next row and put in coal, it would crash my game. When I relogged, it consumed my coal and was burning still
 
 
---It crashes every time I smelt, and sometimes just randomly. I don't know if it's connected. I'm by a ravine.
 
 
---Same issue here but it did not do this right away. All day I was cooking/smelting fine but now it will crash when the fire is just started or just burning out no matter what biom I am in.
 
 
---After the 'Saving Chunks' smelting crash, relogged, coal is gone, but the burning stays infinite?
 
 
---Crashes to 'Saving Chunks' if you right click multiple times in the fuel area of the furnace.
 
 
 
This bug is caused by the Furnace Tile Entity sometimes not registering the world it is located on. When it tries to check the world it's in, to check if playing in multiplayer or singleplayer, finds a null reference and crashes. This happens with anything you may place there, and I found it rather randomly (a friend of mine got it while I was near him, but on mine it never happened.)
 
The Chunk class (vx) is the only place where the world reference is placed (line 543).
 
Could be temporarily solved by, in the problem section(zz.class, TileEntity Furnace), placing a check for a null world before, and if so, fetch it from the Minecraft class current world. But the real problem (null reference) must come from somewhere else.
 
 
=== Lava Buckets in Furnaces ===
 
 
When cooking with lava buckets, sometimes the energy bar does not seem to get lower. It will appear as if it has full power and then suddenly drop off. I was able to get this to happen twice, but on a third try it worked fine.
 
 
The game froze twice while I was cooking stone with a lava bucket.
 
 
=== Experience bug ===
 
When getting back to the location of death (where all items and experience globs are), server experienced no lag. The players seem not to gain any exp: the experience gauge begins at 0, and dosent increase, but the experience orbs float around the player/s without stoping or without the player they belong to gaining them.
 
 
=== Raw Chicken bug 2 ===
 
 
When cooking Raw Chicken in a furnace, can make your game crash.
 
 
^^ I'm unable to duplicate. is there a certain fuel you're using? also, listing your operating system is a big help. --[[User:Nl37tgt|Nl37tgt]] 04:16, 10 September 2011 (UTC)
 
 
I have had this happen to me as well. On survival, I tried cooking some Raw Chicken with sticks for fuel. The game crashed by suddenly cutting to the Dirt Textured Background previously used in the menus, along with the Text "Saving Chunks" before the screen just cut to black. I restarted the game, I found the chicken cooking as it should, and I resumed my work until the game crashed again (I just decided to delete that world and not attempt this again). Since the User above asked, I should note that I've been running the Linux Version of Minecraft. Hope this helps in fixing this bug.
 
 
~ Anonymous User
 
 
This is probably just a subset of the furnace crashing the game, its probably not just the chicken --[[User:CrizBN|CrizBN]] 17:16, 10 September 2011 (UTC)
 
 
=== Raw Chicken bug 2 ===
 
 
Can't pick up raw chicken after a chicken has drowned itself.
 
 
=== Cooking bug ===
 
 
The cooking timer when cooking does not reset after it is replaced with another food. It remains active as if not replaced and produces the food in the furnace after timer finished.
 
 
 
__EDIT: ADDED
 
 
Stacks of raw chicken cook in 1 go... stack doesn't count down
 
 
===Crafting Table bug===
 
 
If you leave an item on a crafting table and then you leave the crafting table, the items are duplicated when they drop, however you can only pick up half of them.
 
 
=== Sugar cane bug ===
 
 
Sugarcane are randomly spawning on sand, its not major, it just seemed out of place.
 
 
You can also place sugarcane on sand, so I assume this is not a bug.
 
 
:This is a bug, unless intentionally implemented by Notch. Doesn't work in 1.7.3
 
 
-> I could place them on sand but no more on dirt!
 
 
Some sugarcanes spawn through trees.
 
 
Several occurrences of 'floating' sugar cane throughout the world have been noted.
 
 
You can place sugar cane underwater on an edge (of dirt or sand) and create a pocket of air.
 
 
=== Food in general ===
 
Hunger bar will still drain even if you pause the game.
 
 
If you try to eat an egg, you die instantly.
 
 
If you have worms or whatever from bad or non-cooked food, you can't die of hunger if it brings you to 0 food.
 
 
Mushroom Soup is not Stackable!
 
 
An empty bowl that has already held Mushroom Stew that has been consumed is bug ridden! This bowl is not stackable with other bowls, and it becomes and infinite bowl after stew consumption. It has an infinite number of uses. It is also impossible to remove this bowl from your inventory without filling your inventory with other items and placing something over this bowl.
 
 
[[Special:Contributions/96.231.223.57|96.231.223.57]] 04:14, 10 September 2011 (UTC)food cannot be eaten, nor is any eating animation present in Creative
 
 
== General==
 
===Swamp Biome===
 
While in the swamp biome, if you break a grass block that is near the water and is also near sand it will drop sand. Video to go along. [http://www.youtube.com/watch?v=DcpuX14Abzs]
 
Seed: 7373606566275183892
 
X: -386
 
Y: 63
 
 
== Graphics==
 
I've noticed that if you have a custom texture pack, the vines will be misconstrued will appear as plain ordinary grass that is stacked up a tree. I've seen that in the new 1.8 texture pack there is a place you can update the image. Awesome!
 
 
===Wood graphical glitch===
 
*When chopping down a tree with your hand,then standing on the bottom log and breaking that, only half of the block shows the breaking graphic.
 
 
===Chests and Signs are Dark===
 
*At some angles, chests and signs can turn black. This also happens with the hand.
 
 
== Mobs==
 
 
Silverfish spawned from block 97 do not damage the player
 
 
Wolves turn black while in water
 
 
Rarely, Squids can be found flying in the air
 
[[File:Squid Fly with data.png]]
 
 
 
 
----
 
 
'''- Pigs stuck in top of trees'''<br />
 
'''- Enderman & Spiders, Creeper stay freezed & don't move and react to the player after day & night circle'''
 
 
EDIT: This happens to all mobs, at random.
 
 
----
 
 
 
 
SQUIDS Dont give XP
 
 
When flying in creative mode, you can hit mobs from afar. (not sure if this is a bug tough)
 
 
== Flying==
 
Unable to locate the fly button, I've hit it by accident, but was never able to relocate it?
 
 
Its Space Twice
 
 
After turning allow flight in server properties to "True", SMP servers will no longer start correctly?
 
~Skinlessspoon~
 
 
== Changing mode on player ==
 
 
If I am in creative mod (2 blocks hight from ground) and when I change it to survival mode and then land I'm dying pernamently.
 
 
 
<blockquote>
 
That's User Error.
 
</blockquote>
 
 
== Weather==
 
 
Occasionally, rain falls through blocks (like roofs of houses). Only some players on the server see this, others see rain rendering properly.
 
 
-I can confirm this, happened to me and my friend while others did not see that.
 
 
== Server Crash Report==
 
=== Logs ===
 
 
when trying to turn logs into charcoal the game crashes.
 
:Any crash logs? (Pun unintended) [[User:Alxjsan|&#124; JSan]] 02:23, 10 September 2011 (UTC)
 
:Apparently any use of the furnace for smelting can cause your game to crash.
 
 
i have tried to duplicate this bug. haven't had it crash on me yet. [[User:Nl37tgt|Nl37tgt]] 02:36, 10 September 2011 (UTC)
 
 
(this is the same person who made the first statement about logs) I think then it might be using planks as a fuel source because that was what I used for the logs.
 
 
-- i've tried planks, sticks, and logs as fuel to create charcoal from logs and still haven't duplicated the bug. --[[User:Nl37tgt|Nl37tgt]] 03:06, 10 September 2011 (UTC)
 
 
Same for me. Smelting in general seems to cause crashes.
 
 
---For me it just crashes if i put in cook or smeltable material first and then the coal or log. Then it chrases.
 
 
--- sometimes crashes happen randomly during smelting. I think it's only been during making logs into charcoal for me, though. [[User:Asarothem|Asarothem]]
 
 
----For me it seems to crash whenever the furnace starts or stops. Using Windows Vista.
 
 
----I made a stack of charcoal and smelted glass and iron ore with no problems.
 
 
----I believe this is something to do with the fuel source, though I hadn't thought about it being the order you put things in... Wood plank always seem to crash me, but coal is fine
 
 
= Creative Singleplayer 1.8 (CSP) Mac OSX=
 
== General==
 
 
Minecraft crashes when selecting a different item to the hotbar in creative mode 1.8 on the Mac OSX Lion
 
 
= Survival Singleplayer 1.8 (SSP) Mac OSX=
 
==Crashes==
 
On some macs, selecting "Single Player" will cause the game to crash.
 
 
== Graphics==
 
after loading a 1.7.3 world in 1.8 chests appeared black and gradually one by one the new chest sprite loaded correctly
 
 
== Smelting==
 
When putting in items in the furnace to smelt it minecraft crashes with a saving chunks screen an displays an error report.
 
 
the smelting crash only occurs on 1.8 built worlds, previous worlds (1.7.3 seeds and earlier) function correctly.
 
 
== Minecart==
 
 
In 1.8 if you have a Minecart with a Chest in it the chest is offset from the cart.
 
 
== Terrain Generation==
 
The chunks that are generated in some places look like someone played around with world edit taking out massive chunks of land. In some cases there are strips of stone in the middle of a dessert 10 wide and 50 long.
 
== Mobs==
 
Certain Mobs are able to spawn in well-lit areas while asleep.
 
(i.e Zombie and Skeleton)
 
 
==Duplication==
 
 
If you have an item/block in a crafting table's 3x3 grid and press E without taking it out it will drop an unlimited amount of that item/block.
 
 
= Survival Multiplayer 1.8 (SMP) Mac OSX=
 
= Other OS Bugs=
 
 
=Unsorted Buglist=
 
 
==Lag on placing bricks==
 
After placing the new stone brick the game stutters or lags for a second. Playing on a linux server. Client is on windows 7. (not sure what is important)
 
 
== Mac OS X 10.4.x- OS X 10.7.X Bugs ==
 
*Can not load worlds on ANY Apple operating system for it black screens and crashes.
 
*Can not Join servers -crash
 
*Can not switch graphics settings -crash.
 
*Crashes when switching controls ect -crash.
 
*Can not generate a world -crash.
 
 
:same happens for Mac OS X 10.5.8 -bowerpower4444
 
: -.- good thing i posted this - solomon_ears
 
:I echo this - world fails to load due to "Function is not supported" error. This could possibly be due to older java version on pre 10.6 Os X. A possible solution could be for Os X Minecraft to support Soylatte. -mrharvest --[[Special:Contributions/41.220.135.146|41.220.135.146]] 09:36, 11 September 2011 (UTC)
 
 
*Logs for loading a world
 
<pre> Starting up SoundSystem...
 
Initializing LWJGL OpenAL
 
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
 
OpenAL initialized.
 
 
New max size: 484
 
New max size: 784
 
java.lang.IllegalStateException: Function is not supported
 
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
 
at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129)
 
at iv.b(SourceFile:583)
 
at i.a(SourceFile:660)
 
at i.a(SourceFile:650)
 
at i.a(SourceFile:574)
 
at iv.a(SourceFile:880)
 
at iv.b(SourceFile:756)
 
at net.minecraft.client.Minecraft.run(SourceFile:716)
 
at java.lang.Thread.run(Thread.java:613)
 
Stopping!
 
 
SoundSystem shutting down...
 
Author: Paul Lamb, www.paulscode.com </pre>
 
 
*Logs for switching graphics
 
 
 
<pre> Starting up SoundSystem...
 
Initializing LWJGL OpenAL
 
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
 
OpenAL initialized.
 
 
java.lang.NullPointerException
 
at i.a(SourceFile:245)
 
at fv.a(SourceFile:193)
 
at ho.a(SourceFile:46)
 
at qq.a(SourceFile:72)
 
at qq.f(SourceFile:120)
 
at qq.i(SourceFile:108)
 
at net.minecraft.client.Minecraft.k(SourceFile:1221)
 
at net.minecraft.client.Minecraft.run(SourceFile:693)
 
at java.lang.Thread.run(Thread.java:613)
 
Stopping!
 
 
SoundSystem shutting down...
 
Author: Paul Lamb, www.paulscode.com
 
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: An unexpected Java error has been detected by HotSpot Virtual Machine.
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: If this error is reproducible, please report it with the following information:
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: 1. Provide the steps to reproduce, a test case, and any relevant information
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: 2. The corresponding JavaNativeCrash_pid<num>.crash.log (Java state)
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: 3. The corresponding <name>.crash.log (native state; generated by CrashReporter)
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: 4. This data:
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: Java VM: Java HotSpot(TM) Client VM (1.5.0_19-138 mixed mode)
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: Bus Error (0xa) at pc=0xfffeff20
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: Process ID: 330, Current Thread: 25171968
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: File report at: http://bugreport.apple.com/
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: An error report file has been written to:
 
Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: /Users/solmon/Library/Logs/Java/JavaNativeCrash_pid330.crash.log
 
Sep 10 15:15:53 imac crashdump[333]: JavaApplicationStub crashed
 
Sep 10 15:15:55 imac crashdump[333]: crash report written to: /Users/solmon/Library/Logs/CrashReporter/JavaApplicationStub.crash.log
 
</pre>
 
 
*Logs for logging in to a smp server
 
<pre>
 
Invalid argument
 
New max size: 484
 
New max size: 784
 
java.lang.IllegalStateException: Function is not supported
 
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
 
at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129)
 
at iv.b(SourceFile:583)
 
at i.a(SourceFile:660)
 
at i.a(SourceFile:650)
 
at i.a(SourceFile:574)
 
at iv.a(SourceFile:880)
 
at iv.b(SourceFile:756)
 
at net.minecraft.client.Minecraft.run(SourceFile:716)
 
at java.lang.Thread.run(Thread.java:613)
 
Stopping!
 
 
SoundSystem shutting down...
 
Author: Paul Lamb, www.paulscode.com </pre>
 
(~~solomon_ears~~)
 
 
== Biome Bugs ==
 
*I have noticed that the Swamp Biome is much too frequent and i rarely ever see desert or Flatlands.
 
*Also the underwater land generates way too spotty and sometimes has gaping holes leading deep underground flooding countless caves!
 
*If you use bonemeal ne a mushroom you can make a big mushroom, Then if you plant a mushroom on the top of the mushroom you have already made and use bonemeal on that, when you break the second one you have made at the base it turns into dirt, instead of still being the top of a mushroom.
 
*Large mushrooms do not spawn naturally, there is no designated "Mushroom Biome".
 
*melons do not spawn naturally.
 
*Biome grass colors do not fade smoothly into another biome sometimes even multiple colors.
 
*ravines spawn too often, this also causes abandoned mines to float in mid air also.
 
*Abandoned mines are spawn too often and too large. (maybe they should be smaller or generate in different sizes or not)
 
*Caves can last seemingly forever, as most caves found seem to be continuously generated, as goes with abandoned mine shafts.
 
*When having a flat roof(made with planks) it rains in. Sometimes in some caves also.
 
*Perhaps it's just me, but i am always in the forest biome with the dark green grass blocks. I have to use a seed to get out of it. Every time of the day i generate a new world, i always get this.
 
 
== Nether and Reed Bugs ==
 
*Placing leaves in the nether will crash the game from running out of memory.
 
*On some menus, light will effect brightness of the menu.
 
*In the nether the lighting is not as "orange" as it used to be. The ghast's fireballs are white like a snowball instead of it being grey like it should be.
 
*On some servers, blocks in the Nether will not be able to be broken, and will re-appear immediately.<br>
 
(to writer: this happens all the time during lag on a server)<br>
 
(to writer responding to writer: this happens on my server unless in creative mode. so no this is probally not a lag issue.)
 
(a third person to writer and responder: Happens on my server also lag is not the problem because the surface works properly and interaction with everything else in the nether is proper)
 
<br>
 
These are some bugs I found on the forums, and one from my gameplay.
 
 
*You can place reeds on sand near a source of water.
 
*Reeds spawn on sand.
 
 
== Ghast Bugs==
 
 
*When hit with an arrow, the arrow's size multiplies to fit the size of the Ghast.
 
*Fireballs use the snowball texture. ''-Has always been that way.''
 
*Ghast hitbox is still tentacles (unsure, need to recheck) ''-Do you mean that the hitbox *are* the tentacles only or that the tentacles *are part of* the hitbox? If they are part of the hitbox then it should be normal, if they are the only hitbox then it is a bug.
 
''
 
 
== General Crashes ==
 
* placing a birch sapling on sand block caused crash (single player)
 
 
* Tilling ground with stone hoe caused server to crash
 
 
* When fire starts when smelting in a furnace the game seems to Save Chunks and then crash
 
 
I keep getting a crash.
 
 
<pre>OS: Window 7 Ultimate
 
 
#
 
# A fatal error has been detected by the Java Runtime Environment:
 
#
 
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77aca645, pid=5624, tid=2616
 
#
 
# JRE version: 6.0_22-b04
 
# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode windows-x86 )
 
# Problematic frame:
 
# C [ntdll.dll+0x5a645]
 
#
 
# If you would like to submit a bug report, please visit:
 
# http://java.sun.com/webapps/bugreport/crash.jsp
 
# The crash happened outside the Java Virtual Machine in native code.
 
# See problematic frame for where to report the bug.
 
#
 
 
--------------- T H R E A D ---------------
 
 
Current thread (0x49b93400): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)]
 
 
siginfo: ExceptionCode=0xc0000005, reading address 0x3f7ffff8
 
 
Registers:
 
EAX=0x00000000, EBX=0x0000a237, ECX=0x3f800000, EDX=0x002100c4
 
ESP=0x489ee8f8, EBP=0x489ee9c8, ESI=0x00100000, EDI=0x00212d98
 
EIP=0x77aca645, EFLAGS=0x00010206
 
 
Top of Stack: (sp=0x489ee8f8)
 
0x489ee8f8: 3f84563b 00000000 00000000 00210000
 
0x489ee908: 00212d98 00000000 00000000 00216dc8
 
0x489ee918: 4a5d2cae 00000062 3f800000 00000000
 
0x489ee928: 4cc35d30 00212d98 00216bfc 3f800000
 
0x489ee938: 00217328 4a5d339a 489ee8d4 000007ff
 
0x489ee948: 489eea08 5a293c10 77aceb73 5a293c10
 
0x489ee958: 00000000 02000002 00000000 00000062
 
0x489ee968: 00000008 002d5c80 00000000 489eea54
 
 
Instructions: (pc=0x77aca645)
 
0x77aca635: 3b d1 0f 84 8b b8 ff ff 85 f6 0f 84 e0 02 02 00
 
0x77aca645: 8b 41 f8 89 85 58 ff ff ff 8b 55 e0 8b 72 4c 85
 
 
 
Stack: [0x489a0000,0x489f0000], sp=0x489ee8f8, free space=13a489ee414k
 
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
 
C [ntdll.dll+0x5a645]
 
C [ntdll.dll+0x55ae0]
 
C [KERNELBASE.dll+0xf046]
 
C [nvoglv32.DLL+0x624fe5]
 
C [nvoglv32.DLL+0x77d31a]
 
C [nvoglv32.DLL+0x5525e9]
 
C [nvoglv32.DLL+0x486938]
 
C [nvoglv32.DLL+0x12130f]
 
C [lwjgl.dll+0x7b07]
 
J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V
 
J kv.a()V
 
J i.a(ID)V
 
J i.a(IIID)I
 
J i.a(Lwc;ID)I
 
J iv.a(FJ)V
 
J iv.b(F)V
 
J net.minecraft.client.Minecraft.run()V
 
j java.lang.Thread.run()V+11
 
v ~StubRoutines::call_stub
 
V [jvm.dll+0xf3a9c]
 
V [jvm.dll+0x186591]
 
V [jvm.dll+0xf3c67]
 
V [jvm.dll+0xf3cdd]
 
V [jvm.dll+0x11da00]
 
V [jvm.dll+0x1e7004]
 
V [jvm.dll+0x185f3c]
 
C [msvcr71.dll+0x9565]
 
C [kernel32.dll+0x4ed6c]
 
C [ntdll.dll+0x637f5]
 
C [ntdll.dll+0x637c8]
 
 
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
 
J org.lwjgl.opengl.GL11.nglCallLists(IILjava/nio/Buffer;IJ)V
 
J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V
 
J kv.a()V
 
J i.a(ID)V
 
J i.a(IIID)I
 
J i.a(Lwc;ID)I
 
J iv.a(FJ)V
 
J iv.b(F)V
 
J net.minecraft.client.Minecraft.run()V
 
j java.lang.Thread.run()V+11
 
v ~StubRoutines::call_stub
 
 
--------------- P R O C E S S ---------------
 
 
Java Threads: ( => current thread )
 
0x49c6c400 JavaThread "Thread-10" daemon [_thread_blocked, id=4632, stack(0x49960000,0x499b0000)]
 
0x49c6bc00 JavaThread "Thread-9" daemon [_thread_blocked, id=4144, stack(0x498e0000,0x49930000)]
 
0x49c6b800 JavaThread "Thread-8" daemon [_thread_in_native, id=5120, stack(0x49890000,0x498e0000)]
 
=>0x49b93400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)]
 
0x49b93000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=552, stack(0x48950000,0x489a0000)]
 
0x01929400 JavaThread "DestroyJavaVM" [_thread_blocked, id=4804, stack(0x00350000,0x003a0000)]
 
0x48126400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=4308, stack(0x486c0000,0x48710000)]
 
0x4804dc00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2244, stack(0x484d0000,0x48520000)]
 
0x4804d400 JavaThread "AWT-Shutdown" [_thread_blocked, id=4716, stack(0x48480000,0x484d0000)]
 
0x4804ac00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1692, stack(0x48430000,0x48480000)]
 
0x019f1c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5340, stack(0x47fa0000,0x47ff0000)]
 
0x019ed000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=956, stack(0x47f50000,0x47fa0000)]
 
0x019ec000 JavaThread "Attach Listener" daemon [_thread_blocked, id=4660, stack(0x47f00000,0x47f50000)]
 
0x019e9400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3528, stack(0x47eb0000,0x47f00000)]
 
0x019bd400 JavaThread "Finalizer" daemon [_thread_blocked, id=5996, stack(0x47e60000,0x47eb0000)]
 
0x019b8800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3212, stack(0x47e10000,0x47e60000)]
 
 
Other Threads:
 
0x019b6000 VMThread [stack: 0x47dc0000,0x47e10000] [id=2672]
 
0x01a03c00 WatcherThread [stack: 0x47ff0000,0x48040000] [id=4832]
 
 
VM state:not at safepoint (normal execution)
 
 
VM Mutex/Monitor currently owned by a thread: None
 
 
Heap
 
def new generation total 157376K, used 143830K [0x03a30000, 0x0e4f0000, 0x18f80000)
 
eden space 139904K, 94% used [0x03a30000, 0x0bba56b0, 0x0c2d0000)
 
from space 17472K, 64% used [0x0c2d0000, 0x0cdd0380, 0x0d3e0000)
 
to space 17472K, 0% used [0x0d3e0000, 0x0d3e0000, 0x0e4f0000)
 
tenured generation total 349568K, used 139392K [0x18f80000, 0x2e4e0000, 0x43a30000)
 
the space 349568K, 39% used [0x18f80000, 0x217a0280, 0x217a0400, 0x2e4e0000)
 
compacting perm gen total 14336K, used 14096K [0x43a30000, 0x44830000, 0x47a30000)
 
the space 14336K, 98% used [0x43a30000, 0x447f4288, 0x447f4400, 0x44830000)
 
No shared spaces configured.
 
 
Dynamic libraries:
 
0x00400000 - 0x00424000 C:\Windows\system32\javaw.exe
 
0x77a70000 - 0x77bac000 C:\Windows\SYSTEM32\ntdll.dll
 
0x77060000 - 0x77134000 C:\Windows\system32\kernel32.dll
 
0x75d30000 - 0x75d7a000 C:\Windows\system32\KERNELBASE.dll
 
0x76fc0000 - 0x77060000 C:\Windows\system32\ADVAPI32.dll
 
0x77bf0000 - 0x77c9c000 C:\Windows\system32\msvcrt.dll
 
0x77bb0000 - 0x77bc9000 C:\Windows\SYSTEM32\sechost.dll
 
0x76e10000 - 0x76eb1000 C:\Windows\system32\RPCRT4.dll
 
0x76ef0000 - 0x76fb9000 C:\Windows\system32\USER32.dll
 
0x77440000 - 0x7748e000 C:\Windows\system32\GDI32.dll
 
0x77bd0000 - 0x77bda000 C:\Windows\system32\LPK.dll
 
0x779d0000 - 0x77a6d000 C:\Windows\system32\USP10.dll
 
0x76ec0000 - 0x76edf000 C:\Windows\system32\IMM32.DLL
 
0x77490000 - 0x7755c000 C:\Windows\system32\MSCTF.dll
 
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
 
0x6d7f0000 - 0x6da97000 C:\Program Files\Java\jre6\bin\client\jvm.dll
 
0x73f20000 - 0x73f52000 C:\Windows\system32\WINMM.dll
 
0x75af0000 - 0x75b3c000 C:\Windows\system32\apphelp.dll
 
0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll
 
0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll
 
0x6d280000 - 0x6d288000 C:\Program Files\Java\jre6\bin\hpi.dll
 
0x77310000 - 0x77315000 C:\Windows\system32\PSAPI.DLL
 
0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll
 
0x6d000000 - 0x6d14a000 C:\Program Files\Java\jre6\bin\awt.dll
 
0x72f40000 - 0x72f91000 C:\Windows\system32\WINSPOOL.DRV
 
0x76c50000 - 0x76dac000 C:\Windows\system32\ole32.dll
 
0x75150000 - 0x752ee000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll
 
0x778f0000 - 0x77947000 C:\Windows\system32\SHLWAPI.dll
 
0x74440000 - 0x74453000 C:\Windows\system32\DWMAPI.DLL
 
0x74610000 - 0x74650000 C:\Windows\system32\uxtheme.dll
 
0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll
 
0x003f0000 - 0x003f8000 c:\progra~1\mcafee\sitead~1\saHook.dll
 
0x75b40000 - 0x75b4c000 C:\Windows\system32\CRYPTBASE.dll
 
0x75640000 - 0x75656000 C:\Windows\system32\CRYPTSP.dll
 
0x753e0000 - 0x7541b000 C:\Windows\system32\rsaenh.dll
 
0x74d70000 - 0x74d87000 C:\Windows\system32\USERENV.dll
 
0x75bc0000 - 0x75bcb000 C:\Windows\system32\profapi.dll
 
0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll
 
0x77400000 - 0x77435000 C:\Windows\system32\WS2_32.dll
 
0x76ee0000 - 0x76ee6000 C:\Windows\system32\NSI.dll
 
0x75600000 - 0x7563c000 C:\Windows\system32\mswsock.dll
 
0x755f0000 - 0x755f6000 C:\Windows\System32\wship6.dll
 
0x73f10000 - 0x73f20000 C:\Windows\system32\NLAapi.dll
 
0x709e0000 - 0x709f0000 C:\Windows\system32\napinsp.dll
 
0x70980000 - 0x70992000 C:\Windows\system32\pnrpnsp.dll
 
0x70830000 - 0x7083d000 C:\Windows\system32\wshbth.dll
 
0x754c0000 - 0x75504000 C:\Windows\system32\DNSAPI.dll
 
0x70820000 - 0x70828000 C:\Windows\System32\winrnr.dll
 
0x74c90000 - 0x74c95000 C:\Windows\System32\wshtcpip.dll
 
0x73aa0000 - 0x73abc000 C:\Windows\system32\IPHLPAPI.DLL
 
0x73a90000 - 0x73a97000 C:\Windows\system32\WINNSI.DLL
 
0x709f0000 - 0x709f6000 C:\Windows\system32\rasadhlp.dll
 
0x73af0000 - 0x73b28000 C:\Windows\System32\fwpuclnt.dll
 
0x77320000 - 0x773af000 C:\Windows\system32\OLEAUT32.DLL
 
0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll
 
0x489f0000 - 0x48a5b000 C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
 
0x6bc20000 - 0x6bce8000 C:\Windows\system32\OPENGL32.dll
 
0x6a0b0000 - 0x6a0d2000 C:\Windows\system32\GLU32.dll
 
0x69f70000 - 0x6a057000 C:\Windows\system32\DDRAW.dll
 
0x6bef0000 - 0x6bef6000 C:\Windows\system32\DCIMAN32.dll
 
0x77140000 - 0x772dd000 C:\Windows\system32\SETUPAPI.dll
 
0x75c40000 - 0x75c67000 C:\Windows\system32\CFGMGR32.dll
 
0x75d80000 - 0x75d92000 C:\Windows\system32\DEVOBJ.dll
 
0x74e90000 - 0x74e99000 C:\Windows\system32\VERSION.dll
 
0x6d350000 - 0x6d356000 C:\Program Files\Java\jre6\bin\jawt.dll
 
0x49f80000 - 0x4ad0f000 C:\Windows\system32\nvoglv32.DLL
 
0x75d00000 - 0x75d2d000 C:\Windows\system32\WINTRUST.dll
 
0x75da0000 - 0x75ebd000 C:\Windows\system32\CRYPT32.dll
 
0x75c30000 - 0x75c3c000 C:\Windows\system32\MSASN1.dll
 
0x483f0000 - 0x48403000 C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll
 
0x739c0000 - 0x739f0000 C:\Windows\system32\DINPUT8.dll
 
0x74460000 - 0x74469000 C:\Windows\system32\HID.DLL
 
0x48ac0000 - 0x48ad2000 C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll
 
0x6c6a0000 - 0x6c7c9000 C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll
 
0x76000000 - 0x76c4a000 C:\Windows\system32\SHELL32.dll
 
0x6fd00000 - 0x6fd72000 C:\Windows\system32\dsound.dll
 
0x745e0000 - 0x74605000 C:\Windows\system32\POWRPROF.dll
 
0x77860000 - 0x778e3000 C:\Windows\system32\CLBCatQ.DLL
 
0x745a0000 - 0x745d9000 C:\Windows\System32\MMDevApi.dll
 
0x74650000 - 0x74745000 C:\Windows\System32\PROPSYS.dll
 
0x73dd0000 - 0x73e00000 C:\Windows\system32\wdmaud.drv
 
0x73dc0000 - 0x73dc4000 C:\Windows\system32\ksuser.dll
 
0x74790000 - 0x74797000 C:\Windows\system32\AVRT.dll
 
0x73c60000 - 0x73c96000 C:\Windows\system32\AUDIOSES.DLL
 
0x73c50000 - 0x73c58000 C:\Windows\system32\msacm32.drv
 
0x73c30000 - 0x73c44000 C:\Windows\system32\MSACM32.dll
 
0x73c20000 - 0x73c27000 C:\Windows\system32\midimap.dll
 
0x6d780000 - 0x6d788000 C:\Program Files\Java\jre6\bin\sunmscapi.dll
 
 
VM Arguments:
 
jvm_args: -Xms512m -Xmx1024m -Dsun.java2d.noddraw=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false
 
java_command: net.minecraft.LauncherFrame
 
Launcher Type: SUN_STANDARD
 
 
Environment Variables:
 
PATH=C:\Program Files\PC Connectivity Solution\;
 
C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;
 
C:\Windows\System32\WindowsPowerShell\v1.0\;
 
C:\Windows\system32\Wbem;C:\Program Files\Pinnacle\Shared Files\;
 
C:\Program Files\Pinnacle\Shared Files\Filter\;c:\program files\java\jre6\bin
 
USERNAME=Clayton
 
OS=Windows_NT
 
PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 13, GenuineIntel
 
 
 
 
--------------- S Y S T E M ---------------
 
 
OS: Windows 7 Build 7601 Service Pack 1
 
 
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3
 
 
Memory: 4k page, physical 3144120k(994948k free), swap 6286484k(2999132k free)
 
 
vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)
 
 
time: Fri Sep 09 18:45:47 2011
 
elapsed time: 519 seconds
 
 
 
 
---------
 
 
</pre>
 
 
----
 
 
I had the often reported furnance crash (screen froze after putting coal in), but when I restarted and loaded the game, the whole shelter I built the last 15 minutes or so was reverted to the original small cave I I built it off: All blocks I destroyed or placed were back to original, all inventory I put in (incl. a chest with a lot of items) was gone. However, my inventory was the same as when the game froze.
 
 
----
 
 
I created a new world (SSP), chopped down some wood, but when I checked my inventory my PC crashed. Whole PC, not just Minecraft.
 
 
== Item dropping, picking up, stacking bugs==
 
 
*When in Survival mode, ghost blocks are generated. These appear after crafting and not removing the items from the table, they also appear in the inventory and can not be stacked. Placing an item over "ghost block" item in your inventory generates two ghost blocks, one attached to the mouse pointer, and another in the inventory window. These ghost blocks can be dropped infinitely. The only way to get rid of a ghost block is to place it somewhere on the map, then, and only then, will the item be removed from the inventory (the block is never actually placed on the map, it simply vanishes). So far I've only seen ghost blocks in the the inventory for wood planks. -- [[User:Nightwalker_007|Nightwalker_007]]
 
(Iron ingots are also effected)
 
 
*When in creative mode, you cannot pickup objects while in flying mode
 
** some items when dropped cannot be picked back up
 
** some items when picked back up do not stack and become infinite (so it seems)
 
** when in a crafting menu and you escape with items still in the grid the items are duplicated and the duplicates can not be picked up
 
 
*This happened to me with coal, although I was able to use the ghost blocks to make torches, and when dropped I couldn't pick them all up, only one, which becomes a ghost block again, I got rid of it by hiding the blocks underground and getting rid of the ghost block.
 
 
^^ i've been able to duplicate this bug. it has been added to the wiki. --[[User:Nl37tgt|Nl37tgt]] 03:59, 10 September 2011 (UTC)
 
 
*On SMP, when a player with a very large amount of experience orbs dies, it causes server and client lag so bad, the game is unplayable.
 
 
*I have another creative mode bug. Rightclicking an item more than once stacks it, but the counter never goes down.
 
 
*On SMP, when a player picks up a large amount of experience from the site of death, the orbs spiral around the player and never actually get absorbed. [[Special:Contributions/71.193.150.100|71.193.150.100]] 07:38, 10 September 2011 (UTC)
 
 
*Sometimes when dropping a large amount of items and picking them up, they stay on the ground even in single player.
 
 
*Items sometimes duplicate in the inventory, not sure how.
 
 
*Both the above bugs I have on video: /watch?v=txQyKEK-EB8#t=110 (if it doesn't go directly to time, 1:50 is where these both happen)
 
 
*If items are left in the crafting table and then you exit the table and pick the items up, they leave a duplicate that cannot be picked up.
 
 
*When in creative mode you may drop an apple which will become infinite while still on the ground. Meaning that if you drop an apple it will keep giving you apples every time you come near enough to pick it up. But it does not disappear from the ground.
 
 
*Golden apples may have the same bug, I haven't checked yet.
 
 
*When mining Mossy/Cracked Stone Bricks, you just get StoneBricks (SSP/Tested with Stone/Iron Pickaxe)
 
 
*<s>Killed sheep do not appear to drop the "lamb" (beige) meat that jeb tweeted pictures of.</s> ''Beige meat icon is "Cooked Pork", there is no Lamb meat.''
 
 
*[[Chicken]]s don't drop [[Feather]] (so I can't craft [[Arrows]]). It might not be a bug, but I see no proof of it being a feature. Amunak --[[Special:Contributions/85.207.24.79|85.207.24.79]] 22:22, 10 September 2011 (UTC)
 
 
 
*the game randomly crashed saying memory failure or no more memory left.
 
 
==Spawn bugs==
 
-I spawned on a tree in survival mode. this is really unconvenient, so even if it's intentional, please fix it
 
(Edit: Not a bug. It happens in 1.7 too.)
 
 
==Vine placement glitch==
 
placing a vine on another vine will not do anything, but you will lose one vine
 
 
==Classic Mode Arrows (bug?)==
 
 
While you are in Classic mode Arrows are not infinite, i remember why before 1.8 but i think they should have fixed it for classic. (Of course this can be semi-fixed by shift-clicking)I am not sure if this is actually for SMP but it should be infinite in SSP.
 
 
== Cave(/normal?) Spider Bug ==
 
When exploring a stronghold (in Creative), a spider jumped at me. After hitting it once, it jumped and was literally on top of me.
 
 
== Bone meal bug ==
 
Bone meal doesn't work on pumpkin and melon seeds.
 
 
 
 
I don't believe it is meant to. Each melon gives 9 melon slices, which each heal one food segment, so having bone meal would allow for a full food segment regeneration per melon (I am not sure on the exact number). I don't believe Notch would have made it that easy and so did it purposefully, however I might be wrong just the same!
 
 
 
^ You can do the same with wheat, just that you need little more seeds and bones. I don't think that is the issue.
 
 
 
 
I'm okay with bone meal not growing the melons themselves, but it doesn't grow the stalk either. I can't help but think that it was just overlooked.
 
 
 
-Actually, Pumpkins and Melons are perfectly fine the way they are. The stems take some time to grow, but once they do they'll grow a pumpkin/melon on a nearby farmland block and if you harvest that pumpkin/melon the stalk will create another one after a short time. And you need to find the seeds in Abandoned Mines first before starting to farm those so it is balanced.
 
And I think the Melons should be nerfed to make the waits between each harvest longer because it is too easy to farm those. ~Nameless
 
 
== Mob Bug ==
 
-Over 1500 entities can spawn at once, causing game to have severe lag.
 
^
 
|~~combined with this bug my entities won't despawn aswell, also i've seen passive mobs spawn at night.~~
 
 
-Creeper blows up killing me, but I still see the creeper model walking around my death point.
 
[[Special:Contributions/58.96.55.124|58.96.55.124]] 03:12, 10 September 2011 (UTC)
 
 
-Mobs spawn in light at night, mostly skeletons.
 
 
-Fighting spiders underwater can cause them to get caught on a block and stay there for a few seconds.[http://gyazo.com/15768adf96dd2ca2691c50dbd3a9511a]
 
 
-Pigs appear orange at close sharp angles when walking beside them.
 
 
-Spider dropped an ender pearl
 
 
-Blocking a spider jocky arrow causes "Saving Chunks" error. When reloded spider
 
jocky disappers from world.
 
 
-No F3 trick allowing you to see mobs from a distance by their numbers (Answer: I believe Notch intended for that to happen)<br />
 
^<br />
 
|<br />
 
thats a good thing. that was a bug being REMOVED. we shall report NEW bugs here, not complain that we cant cheat anymore
 
 
-Mobs can spawn in the trees
 
 
-You can hit skeletons through wooden planks in creative mode with diamond sword.
 
 
-Mobs can be hit from great distances.
 
 
-You cannot hold the mouse button to continuosly hit mobs.
 
 
-Skeletons sometimes freeze and only move towards the player when the player moves away from the skeleton. Also, if the skeleton is frozen and fires an arrow, if the player is close enough the skeleton will hit itself with the arrow instead.
 
 
-Mobs continously flash black or even stay black
 
 
-creeper dropped a music disc after getting killed by a skeleton
 
^ Not a bug, has been that way for a long time.
 
 
*In Multiplayer, Endermen do not respond when placing your crosshair on it. However, hitting it or getting too close still makes it respond.
 
 
== Endermen Bugs ==
 
 
-Enderman sounds like a zombie. <- same on Windows!
 
-- seems to be a placeholder<ref>http://pastebin.com/3ppzPsZV</ref>
 
 
 
 
-Endermen catch fire in sunlight like Skeletons and Zombies despite not being "undead".
 
 
-Also, when on fire, Endermen flash purple repeatedly.
 
 
-Endermen are hurt and die when they are touched by rain
 
 
|
 
|
 
|
 
Endermen are supposed to be hurt by water,
 
I saw one jump in water and die
 
 
I had two spawn in water and die. umpa2
 
 
-If the player is far away (but still close enough to see the Enderman,) looking directly at the Enderman doesn't seem to make it hostile.
 
 
^ it seems endermen have a set aggro range of around 25 blocks, not really a bug. --[[User:Nl37tgt|Nl37tgt]] 03:56, 10 September 2011 (UTC)
 
 
-Endermen all fall down and die in rain, without making any attempt whatsoever to get under cover or in a cave. They just stand there and take the death as if nothing were happening. Is this supposed to happen?
 
 
^ yes, water kills Endermen. so presumably, rain should kill them as well. --[[User:Nl37tgt|Nl37tgt]] 03:56, 10 September 2011 (UTC)
 
 
-If an Endermen looks at you while your cursor is on it, you can punch and damage it even if it would normally be out of range.
 
 
-In creative mode having you back to a wall while an Enderman is running towards you causes him to vanish.
 
 
-Sometimes endermen will not continue to teleport to you and run towards you. Only happened once to me and I was in the middle of an ocean - he teleported to the edge of the land and did not advance until I came a closer. This could be intentional. Also have this on video (Answer: That's because Endermen die in water, they can't be fooled that easily.)
 
 
-The Enderman seems to stares at you but, when you turn away and you have the enderpearl equipped the Enderman teleports randomly and dramatically in different places.He is like on steroids!!!
 
 
- Enderman will not react to player looking at them in SMP. They will only turn hostile if you attack them. (ack)
 
 
^ Same bug in Mac OS 10.6 here. Server + client are both on same computer. [[Special:Contributions/50.40.247.229|50.40.247.229]] 17:31, 10 September 2011 (UTC)
 
 
- When an Enderman attacks you when you are with your back against the wall, he can teleport inside that wall and die.
 
 
- When you equip the Enderman Pearl onto the Enderman nothing happens.
 
 
- If you try to attack an Enderman through an open door nothing happens.
 
 
- Endermen can follow you while they're on the ground, but can't seem to teleport to certain heights (I was about 10 blocks high and he tried teleporting to me, but just fell to the ground).
 
 
- Endermen do not react to being looked at in SMP
 
 
-Endermen wont teleport if ure under 2 blocks (cause they are 3 block high and cant move i think?)
 
 
^That's of course intentional, it makes sense that a 3-block high mob can't walk into a 2-block high room.
 
 
-Endermen pick up all blocks including bedrock
 
 
-An Enderman does not become hostile from looking at it, but it can still attack you if you attack it first!
 
 
-Enderman will attack if you charge a bow while looking at them.
 
 
-I you star at an Enderman while running at it and then look away it will teleport away and disappear without a trace.
 
 
-An change to the Enderman skin in minecrfat.jar such as I only changes eye color I caused the enderman to turn into a blank white Enderman figure.
 
 
^Not sure what the above means, but the Enderman's eyes are in a seperate image called Enderman_Eyes.png
 
 
^Sounds like the person edited the texture, but when they saved it they didn't preserve the transparency... Probably not a bug.
 
 
-SSP, enderman spawned in daytime (presumed) in dimly lit area. When in the sun the enderman was on fire (assuming that it was because he was in the sun, I did not set the mob on fire.) Forgot to screencap, sorry.
 
 
==Minecart with Chest Bug==
 
 
- Minecarts with the chest have the chest "hanging" off in the corner of the minecart.[http://gyazo.com/7db75ec24b5bf85aea1651fb32042a98]
 
 
^^ got that one earlier today. --[[User:Nl37tgt|Nl37tgt]] 03:58, 10 September 2011 (UTC)
 
 
- May not be much of a concern, but the chest does not open with the Minecart with Chest when right clicked. (This is Scorpini, chests in the minecart with chest open for me, I don't know why it's happening to you.)
 
 
== Lighting Bug ==
 
 
^^when in a cave, looking into the darkness, the screen flashes and looks like an xray pack for a split second (can someone check this? it might only work for my but i duno) (settings fast, short, max lighting, peaceful, max fps)
 
 
-Your arm may go black or the wrong shade of brightness when you face a certain direction in relation to a torch; sometimes it's fine, sometimes it's a bit wrong, and sometimes it's almost solid black. When I rotated, the arm quickly swapped between shades.
 
 
-Torches do not give off a warm glow as it was said they would. Rather, they give off a white light whilst only sunlight gives off the warm glow. I believe it should be the other way around? Also - I'm not sure if this is a bug or not but I find it odd that lava doesn't give off a warm glow. Mac OSX and Windows
 
^I'm not getting this--[[User:CrizBN|CrizBN]] 17:09, 10 September 2011 (UTC)
 
 
-In creative (and possibly survival), all blocks remain lit as if it is daytime when you switch to night, except mobs which appear as darkened/black sillhouettes against the bright terrain. As a side-effect, surface-exposed caves receive the orange lighting effect from the sun rather than the blue moonlight. Screenshots: http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120028.png and http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120049.png - Mac OSX
 
 
-More screenshots of the above problem: Fire giving off moonlight? - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151207.png - White torch light - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151600.png - Time of day does not affect lighting of the map - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151048.png (Mac OSX)
 
 
-At night when the light turns blue, the side of dirt/grass does not turn blue therefore leaving the top blue and the side normally lighted
 
 
-When lava generates lighting sometimes does not render.
 
 
-Sometimes on world load corners of rooms will be in shadow, even if there are torches nearby.
 
 
-Blocks nearer to a torch appear white/blue, whilst blocks farther away from the torch appear warmly coloured (not same as bug described above.)
 
 
-I think the lighting sources are mixed up - setting stuff on fire with the flint and steel produced a blue light, instead of a warm light. Aside from that, torches produce a white glow instead of a warm glow. Mac OSX
 
 
-Placing a torch underwater, the water then destroys the torch, but there is still lighting left for where the torch was.
 
 
-The lighting on the lowest step of the new stairs (stone brick and brick) is extremely dark regardless of surrounding light conditions.
 
 
- (Mac OSX) when loading an old world in 1.8, some chests appear as all black (as if entirely unlit). Fixed by destroying then replacing chest, or by placing a torch near the chest to light it (fixed upon removal of torch) Same on Windows XP
 
 
- Placed chests sometimes turn black when looked directly at and sometimes don't, sometimes are flashing black and normal.(Windows 7)
 
 
- I also have the problem where my chest sometimes turns black, or flashes between black and normal. There isn't any particular action that seems to cause it. (Win7, SSP, world created fresh with 1.8) [[User:JonoXia|JonoXia]] 05:11, 10 September 2011 (UTC)
 
 
- Stone blocks, when starting to get darker when away from a torch, seem to be stained yellow and looks very irritating on the eyes.
 
 
- Torches placed inside a small house will light the outside of the wooden planks as well as the inside.
 
 
- Paintings turn black when blocks are placed above them.
 
 
- Wolves are black.
 
 
-pregenerated torches sometimes dont give light [http://i896.photobucket.com/albums/ac167/donstrijb999/2011-09-10_055157.png]
 
 
- the toggle mode between old lighting and new lighting is not working 100%, all it does is remove the SSAO in most cases (the shadows in corners of blocks)
 
 
- Placing a torch on the block behind where the lid opens can cause the chest lid to be stuck open with floating torches on it.
 
 
- Repeaters when placed next to a block to the west side of the block, don't lit properly. http://i.minus.com/ib0TBF8etrQVDV.png
 
 
- Torches when placed underwater will break; however, the warm light they emit will still exist. Useful for saving torches on underwater exploration.
 
 
- Chests go black same as players arm (at certain angles)
 
 
-Mobs have black sides similar to players arm at a certain angle
 
 
-Pictures will turn black if placed under a block.
 
 
-i have encountered a glitch where glowstone placed underwater also still emits light, after it is destroyed.
 
 
-I've noticed that in SMP, if player A places a torch down, Player B can not see light generated by the torch. This also works vice versa.
 
 
-Light generated from Lava behaves oddly when gravel is placed and falls into the lava.
 
 
-if you set a Pig on fire, the flames coming from his body do not emit any light. (To writer: It isn't supposed to, and never has.(That I know of))
 
 
-Putting something in a furnace and causing it to light up causes crash (may be just Mac OSX)
 
 
-Lighting does not illuminate correctly through window panes. The pattern of light on the blocks is disproportional to the window. [[Special:Contributions/70.22.206.37|70.22.206.37]] 20:50, 10 September 2011 (UTC)
 
 
-Placing a torch outside of water while standing in water then removing the torch causes the light to be permanent.
 
 
-While furnaces emit a warm light when in use, the block itself appears blue-ish
 
 
-Mushrooms seem to be radioactive since they can glow in the dark (only affects the block directly underneath and any block the would be directly next to the mushroom block).
 
 
==lighting change crash==
 
-game closes abruptly after turning off smooth lighting in the menu from the main screen.
 
 
^^unable to reproduce in windows. --[[User:Nl37tgt|Nl37tgt]] 17:53, 10 September 2011 (UTC)
 
 
^^unable to reproduce in windows xp sp2
 
 
== Creative Mode Despawn Glitch ==
 
When in Creative mode items (and possibly entities in general) never despawn, causing extremely low framerate.
 
 
[[Special:Contributions/96.231.223.57|96.231.223.57]] 04:18, 10 September 2011 (UTC) -- i have noticed this very much as well, the longer you play creative, the laggier it gets :(
 
 
== No Light Glitch ==
 
 
-When facing certain directions in creative, The character looks completely dark as if he is in an unlit cave.
 
 
-Under some blocks in SMP (and SSP?) it is comepletely dark, when you are standing in it, your character turns completely black.
 
 
-When mining under gravel, the newly empty blocks do not always update their lighting, leaving darkness behind.
 
 
-Redstone repeaters both on and off are are dark on the top.
 
 
== Changing Between Worlds ==
 
 
When you change between worlds, when starting, the last item you used in your previous world remains until the world loads.
 
 
-Not a 1.8 bug, has been that way for a long time.
 
 
== Creative mode maps ==
 
 
pretty minor, but maps put into inventory from the item palette are always centered on the spawn. (always spawning map_0?)
 
::I noticed the map_0 bug during 1.7_3 as well.
 
*Maps don't render anything (sometimes) - they're just blank.
 
 
*dead scrubs and cactus generated wrong they dissapear after a few minutes( http://imgur.com/a/VWiFf )
 
 
 
== Mushroom Breaking Glitch ==
 
 
When another block goes next to a mushroom(like Cactus) it breaks. This does not seem to be affecting mushrooms that spawned when the world generated, and it makes the spread of mushrooms difficult. Farming is also very hard now.
 
 
I find even naturally generated mushrooms directly next to another break when i try to harvest one.
 
 
-Depends, did it happen on the surface under direct sunlight or underground near a light source? If so, then it is supposed to happen because mushrooms pop out when placed on a block with a high light level.
 
 
== Fences ==
 
 
When a fence is placed next to a block, the side (on the fence) that faces the block is black.
 
 
-Also occurs with trap doors
 
 
== Fence Gates ==
 
 
You can only open Fence Gates with a right click, left clicking will not work.
 
 
Fence Gates do not react to redstone in any way (may not be a glitch, but it seems strange).
 
:^Not really a glitch, as code for the redstone interaction with a block is absent in the Fence Gate Block class (abo.class). Also, the reason why the Fence Gate does not open with left click is because, unlike the door and trapdoor, the code for hitting the block has not been overriden by the right-click one.
 
 
If you place a fence gate and place fence around it, the gate does not rotate, but it and the fence around it act as if it is rotated. Can also happen after the surrounding fence has been placed.
 
 
When closed, fence gates make both an opening and a closing sound.
 
 
- No Bug but... Fence Gate and Glass Pane do not stick.
 
I build a Glas Pane Fence (because it look better) and needed a gate.
 
Well second problem with this..Glass Pane are only 1 height and not 1.5
 
 
Fence Gates have problems with lighting. [http://i1112.photobucket.com/albums/k490/chrisgarv10/th_lighting2.png]
 
 
== Time Warp (F6, F7) Keys ==
 
 
- A single press of F6 reverses time by ~4 game hours, while a single press of F7 forwards time by ~4 game hours. To test, as the sun is setting, tap the F6 key 3 times, to reset the day back to morning (~12 hours time reversal). It seems each half-second press of a time warp key will add/subtract ~4 hour increments of time, so holding the keys down will greatly increase the amount of time needed to reverse/fast-forward. If there is a large increment of time to reverse/forward, the day/night cycle will greatly speed up, but as that large increment zeroes out again, time will slow back down and return to normal. [[User:Aahz07|Aahz07]] 09:37, 11 September 2011 (UTC)
 
 
- Time should return to normal faster when you let go the F6/F7 key.
 
 
- Time control with the F6/F7 keys shouldn't work in survival mode
 
 
^ I've confirmed this as well. [[Special:Contributions/24.241.225.10|24.241.225.10]] 04:36, 11 September 2011 (UTC)
 
 
- Upon exiting and re-entering a world, the time is set to what it would normaly be (ie, as if it was not manupulated with F6/F7)
 
 
-When time warp is used, sun and moon dissapear. As stated above, this also messes up the normal time rate. However, it seems to never revert to normal. The key can be let go but time keeps spinning at the same rate.
 
 
-When using those keys it does not change the weather
 
 
-Time continues to acceleration even after F6 or F7 have been released.
 
 
-As stated above, time continues to accelerate after F6 or F7 have been released, but it appears the longer F6 or F7 has been held down the longer the acceleration lasts after releasing the button.
 
 
-F6 reverses time and F7 accelerates time. Confirmed that sometimes the moon and sun will not appear after time warping either forward or backward.
 
 
== Hunger Bar, EXP Bar ==
 
 
* The Hunger and EXP bar do not seem to always be generated when creating a new world, and only some new worlds do not have these functions. (edit: did you have creative mode on?)
 
 
* The hunger bar sometimes does not go down (if you have eaten recently enough, or are on peaceful, the hunger bar will not go down)
 
 
^ This seems to be intentional, as you cannot lose any hunger idling. The hunger bar only goes down when jumping or sprinting, and perhaps very slowly when walking. When you eat something, it will stop "shaking" (unless you get food poisoning from eating rotten flesh or raw meat) and you won't lose hunger for a while no matter what. If this were a bug, then under normal circumstances you would be required to eat much too often.
 
 
* Sometimes the hunger bar moves up and down without any reason.
 
 
* Killing too many mobs, like 60+ and collecting all the exp from them. Upon death, all the orbs drop at once and will cause amazing lag.
 
 
^ This can easily bring multiplayer servers down, because the amount of experience orbs is just insane.
 
 
[^ Agreed completely. This can make servers unplayable since there are times when literally thousands of EXP orbs are clustered in one spot]
 
 
* I literally ate 24 Pieces of Cooked Pork Chop No joke, My hunger bar wasn't full and I wasn't regaining health. You Really need to fix this bug!
 
 
* The hunger bar continues to consume itself when the game is paused at the menu. Nothing else is active during this time but the hunger bar. Might only happen when you have not ate in awhile and the bar is shaking before pausing.
 
 
* The EXP Bar (when filled) may reset to 0 (and show no XXX Skill Points)
 
** The EXP Bar may reset to 0 when re-joining a SSP World or after sleeping. [[Special:Contributions/24.241.225.10|24.241.225.10]] 04:38, 11 September 2011 (UTC)
 
 
== List of bugs ==
 
When render distance set to far there is still fog if set the medium (blue fog will appear on any render setting in a ravine though)
 
 
If you change (nearly any) option in Video Settings from the main menu, the game will crash.
 
 
<s>The sun looks AWFUL when you look at it from underwater.</s>(Not a bug.)
 
 
The game will crash giving you no reason for the crash. <But it saves
 
 
Mobs still spawn inside your house when you use beds
 
 
If you press F5 go partway underwater with creative mode, theres a weird water glitch.
 
 
Iron door is two colors, maybe a lighting problem with torches.
 
 
Half of NCP villages have modified roofs and parts.
 
 
You can only rotate the view in a 180 angle on linux.It happen only when i defocus from the minecraft main window.
 
 
Apart from the water bug above, when jumping up in water there appears to be a strange border in the background which will flash back and fourth while jumping.
 
:^^I can confirm this.
 
^ Also happens with boats
 
 
If the render distance is set to normal or far, it will be between normal and short below layer 28.
 
 
________________
 
 
While in a mine shaft, rapidly and repeatedly trying to place a torch on a stone block located next to gravel will sometimes turn the stone block into a block of gravel.
 
 
While charging a bow, if you press the left mouse button, when the arrow is fired, it automatically sends off a melee hit as well.
 
 
<s>No matter what the render distance is, it is still laggy as crap (I usually get 40 - 60 fps and now I get 2 - 15)</s>(Not a bug, it's probably a bug that has to do with entities, or your computer.)
 
 
When I was standing inside my house (that had a roof) while it was raining I was struck by lightning.
 
:^ Someone else has also reported seeing rain underground. Although your report is quite humorous.
 
 
Tundra biomes do still generate, but they generate with no snow, and it does not snow there. (I spawned in a Tundra biome in my first 1.8 pre-release world. I could tell by the grass color.)
 
 
[[Special:Contributions/96.231.223.57|96.231.223.57]] 04:16, 10 September 2011 (UTC) on OSX there is considerably more lag than usual, and when lagging a lot in creative it is impossible to go into fly mode no matter how many times you press the space bar
 
 
____________________________________________
 
 
placing coal in a furnace with an item inside causes the game to crash, and placing an item in a furncae with coal in it already also causes the game to crash.
 
 
== Air pockets underwater ==
 
I'm not sure if this is a bug or not, but there are large pockets of air underwater.
 
 
^ I have found this too, it's definitely a bug.
 
 
== Players List [TAB] (SMP) ==
 
 
When u click TAB the players list wont show up.
 
 
Here's Screenshot:
 
 
http://imageshack.us/photo/my-images/846/20110910020543.png/
 
 
:^ What operating system were you using? This might only be a problem for people running the Mac OS X. Also, I'm not sure that screenshot really confirms anything, but good effort.
 
 
The game doesn't even register TAB as a button on Mac OS X (Unsure about Windows). This can be reproduced by attempting to change the controls and clicking TAB, with no results.
 
 
[[Special:Contributions/96.231.223.57|96.231.223.57]] 04:13, 10 September 2011 (UTC) Im posting this to further confirm that TAB does nothing on OSX
 
 
- TAB doesnt show u so if there is no one on the sever it would be like that. and to prove that someone is on the sever get a screen shot of him infront of you with you hold tab
 
:^ Tab list DOES show yourself, was about to delete this but figured it might be better to just say something
 
 
== Administration Concerns - Seeds in F3 ==
 
 
Developer view stays visable when leaving the world and going to the main menu -- image - http://i.imgur.com/JQ53G.png
 
 
Seeds can be seen in F3(devloper view). This can be used by Xray mods to by-pass antixray plugins on servers. An option to shut off seeds should be available.
 
:This is a feature request for 1.8 not a bug -Neobenedict
 
 
:As far as I know, ores do not depend on the seed, so the actual benefit is questionable. -thebetter1
 
:^ The seed does indeed dictate ore placement, the only difference seeds ever have is the area you spawn in - Fishy
 
 
:As if you could stop x-ray as is, considering the rendering is done client-side. -[[User:Doirdyn|Doirdyn]] 02:41, 10 September 2011 (UTC)
 
:There is a "hide ores" plugin which hides ores until you get to them.
 
::That's at a severe cost to your server hardware and bandwidth. Majority of server owners wouldn't get it due to common sense. -[[User:Doirdyn|Doirdyn]] 20:14, 10 September 2011 (UTC)
 
 
I can confirm TAB List works on my server running on Windows.
 
 
== Trees generated over water ==
 
 
I have encountered small pond (with squids...) with some trees above it without any dirt below wood, just as the trees where generated first and pond added later, also trees in water
 
 
^This is supposed to be a swamp not a bug - Antho3000
 
 
^Trees are few blocks above water not touching it - hanging in air. I made a screenshot so I can show it, map seed was 21, but I forgot where it was.
 
http://imgur.com/RPHHH.png
 
 
^this is an OLD bug NOT related to 1.8 its how the map generates terrain.. FIRST it spawns the ground layer.. THEN tree.. THEN after all that places the random ponds by "removing" any surrounding blocks when generating the pond.. including any tree trunks in the way.
 
This causes the floating tree syndrome around "ponds" to be quite common even in 1.7
 
-DFStormbringer
 
 
[[Image:WaterError.png|thumb]]
 
 
^I've encountered the same error. Map seed: 2137022962. Coordinates: 100,65,215 - Zi0P4tch0
 
 
^I have seen a similar error in which a tree in the swamp biome is floating two blocks above a small pond.[[Media:Floating_Tree.png]]
 
 
^In addition to spawning in the air I have seen trees spawn with center blocks missing [[User:Sven The Slayer|Sven The Slayer]] 03:22, 10 September 2011 (UTC)
 
 
^The center blocks missing are probably due to endermen mobs picking up that block
 
 
^I think the trees growing in water is supposed to be a part of the swamp--but I have seen trees floating over sand in swamps, and trees floating over small ponds in swamps as well. [[Special:Contributions/68.197.81.74|68.197.81.74]] 03:45, 10 September 2011 (UTC)
 
 
^I have the same problem, i do have a screenshot, and the water level is changed when the biome changes from snow/desert/forest to the swamp.
 
 
^Yes i also have this problem where trees are generated one block in the air over water. So there is the water, then a block of nothing, then a tree. So the tree is effectively floating.
 
 
== Beds ==
 
Mobs spawn while sleeping even when you box it in and light it.
 
 
^^ happens if you use double doors on your bedroom or have your bed to close to a wall. it's also an old bug. --[[User:Nl37tgt|Nl37tgt]] 04:19, 10 September 2011 (UTC)
 
^ In seems even a single door is not recognized. So as long there's any door monsters will appear for me. [[Special:Contributions/78.94.156.172|78.94.156.172]] 11:35, 10 September 2011 (UTC)
 
 
^ In seems even a single door is not recognized. So as long there's any door monsters will appear for me. [[Special:Contributions/78.94.156.172|78.94.156.172]] 11:37, 10 September 2011 (UTC)
 
 
Full sleep animation occurs when getting into bed, but still wake up in the middle of night, although there are no mobs around and the place is fully lit.
 
 
When Sleeping, the night is not skipped.
 
:This sometimes happens. It was a glitch before 1.8. [[User:Alxjsan|&#124; JSan]] 01:28, 10 September 2011 (UTC)
 
:: Actually, There is a new bug that makes it so that essentially Time is just rewound a bit. For example, I'm using F6/F7 to manipulate time, then I start night fall and set it so the moon is just barely risen. Next I get into a bed and sleep. When I awake, the sun is set and the moon has not risen yet, but just begins to within a minute. Go test this for yourself please and confirm. --[[User:DwarfWoot|DwarfWoot]] 18:31, 11 September 2011 (UTC)
 
 
- I'm not sure if this is actually a bug, but I closed off my house, lit it up, cleared space, etc., and when I died it gave me an error that said by bed was blocked or had disappeared. Maybe I didn't notice something, but i completely cleared it and closed it off, so it makes no sense
 
 
-beds in a corner have tp me to the nearest open space not in side of my house.
 
 
-bed doesn't work for me, neither sets the spawn point nor skips the night in survival
 
 
-While the sleep animation is occurring (i.e. while the player is on the bed), when you move the mouse, the billboard textures (e.g. the torches' fire effect) spin as if the camera was spinning (but the camera doesn't spin).
 
 
-Had an occurrence where I went to sleep, It turned day but I couldn't leave the bed and was stuck on the chat screen (SMP), giving me no alternative but to reconnect.
 
 
-when sleeping in a bed right next to a wall you wake up are on the other side of the wall (singleplayer)
 
 
-If W is double-tapped in bed, it will cause the same effect as running
 
 
== Gravel Roads for Villages broken by terrain ==
 
Gravel roads may fall down into caves, sink into the ocean, or be impassable by going up a hill.
 
 
----
 
 
If there is cave below village gravel roads may fall down into it leaving deep holes in a middle of a road.
 
 
Moreover villages could be generated half way into ocean, so some buildings are inaccessible standing in the middle of water.
 
 
Seed:21 : x: 27 | y: 64 | z: 283
 
 
An example of the gravel sinking into a cave is at coordinates x = -662, y = 65, z = 116 in the seed 5482948496661470826. [http://i.imgur.com/Q93MX.png (screenshot)]
 
 
To prevent this, when the game puts the gravel roads in villages, it should probably place a dirt block or something under each gravel block (doesn't it already create a floor of non-falling blocks under oceans to make sure they don't flood any caverns that may be under them?)
 
--[[User:Polkakitty|Polkakitty]] 07:14, 10 September 2011 (UTC)
 
 
----
 
 
[[Image:Broken road by terrain.png|thumb]]
 
Here's an example of the same bug occurring on elevation that's raising up. Unfortunately, this means the problem is worse than just back filling dirt.
 
--[[User:Khamer|Khamer]] 19:03, 10 September 2011 (UTC)
 
 
----
 
 
I explored one village and I found this bug.
 
 
Error Report:
 
http://i.imgur.com/dJVhB.png
 
 
-bowerpower4444
 
 
----
 
 
Example of this happening with cacti was posted to reddit: http://i.imgur.com/x26gY.jpg
 
 
== Creative Mode Mob bug ==
 
 
You can hit any mob at any distance, and through objects.
 
 
 
--Mob Spawners--
 
 
In creative mode, windows 7 64bit, cmp (only one player though, but in a server), mob spawners are broken in one hit and the flame/particle effect remains.
 
 
== Missing block crushing texture ==
 
 
When you destroy some blocks around without leaving your mouse button point to the block below you and it will be crushed without animation-pattern of crushing. If you start mining from block below you there will be animation as usual. Chest Blocks also have no crushing animation.
 
 
 
EDIT: I can confirm this. It happens in both the Real world and the Nether.
 
EDIT: Not only can I confirm this, but its not just planks. It seems to be any item
 
 
== Unlimited Items Glitch ==
 
 
There is a glitch that happens when you are crafting, keep the item(s) in the bench, then press escape. It drops the item(s), but all the item(s) become unlimited.
 
Also, the item(s) duplicate when you try to move them in your inventory or in a chest.
 
 
Also escaping out of a loaded workbench often creates objects that can't be picked up, or items in your inventory that can't be utilized.
 
 
Can be done with all items I've tried (Early game items such as cobble, wood, etc...) And when the inventory is emptied of all of the item on the ground, 1 of that item will appear, and can be used in crafting, but not stack-able (Crafting results can be stacked).
 
 
==Daytime Mobs==
 
 
On occasion I have had mobs spawn in daylight, above ground.
 
 
^I'm assuming they're hostile mobs? [[User:Not a Person|Not a Person]] 00:25, 10 September 2011 (UTC)
 
 
Yes, mostly Creepers and Zombies.
 
 
>Ive also had this problem (Windows 7)
 
 
>It may just be that they are under a tree or something thats keeping them alive?
 
 
== Creative Mode Furnace/Crafting Table/Dispenser Bug ==
 
 
If you right click a furnace it's bring's up the inventory.
 
 
^ Same happens with crafting tables and dispensers - right-clicking it brings up appropriate interface and, along with it, inventory. [[User:D1SoveR|D1SoveR]] 06:10, 10 September 2011 (UTC)
 
 
== Creative Mode Inventory Bugs ==
 
 
There are some missing items in the Item Selection screen in the new Creative Mode:
 
-All giant mushroom blocks
 
-Bonemeal
 
-Jack O' Lantern
 
-Grass
 
-Birch/Redwood Saplings
 
-Snow (the thin Layer, not the block)
 
-All 16 dyes (including Lapis Lazuli, Cocoa Beans and Bone Meal)
 
-All mushroom blocks
 
-Mob spawner
 
-All Water and Lava blocks
 
-Cracked and Mossy Stone Bricks
 
 
*You can create some dyes and Bonemeal by placing a crafting table and placing flowers/bones in it.
 
 
Opening the Inventory on Creative Mode shows the Item Selection screen, but using a furnace/dispenser/crafting table still shows the normal 36 slotted inventory. Items picked up that don't fit in the hotbar go into the normal 36 slot inventory. The creative mode should still have a normal inventory and the item selection screen should be bound to a different key.
 
 
:cracked and mossy versions of stone brick are missing. We should also have water and lava sources.
 
The inventory selection doesn't need its own key but you should still be able to access your regular inventory, however a separate key would be acceptable.[[User:Sven The Slayer|Sven The Slayer]] 04:04, 10 September 2011 (UTC)
 
 
Buckets not are infinite, if you use one of that, you have to take it again.
 
:You can Shift + Click on items in the palette to get a stack of 64, which helps with finite items
 
 
ADD: There are no dyes for wool in the item selection.
 
 
ADD: When you click on a colored wool in the inventory screen in creative mode, then click on a different color, it will add one of the first color you clicked to the stack you are holding.
 
 
ADD: When you make a new creative world, and open up your inventory, if you click on the leave's it crash's your game with "Saving Chunks"
 
 
*You can drop items and block, and pick them up.
 
 
*You can stack items and blocks.
 
 
== Odd terrain generations ==
 
 
Abandoned mines don't play nice with ravines or vice versa. By what I see if there is a ravine in the middle of an abandoned mine you will see a few random floating wooden floating door ways you would see in the abandoned mine.
 
 
http://i874.photobucket.com/albums/ab303/Firetempest/2011-09-09_200821.png
 
 
^Added [[User:Not a Person|Not a Person]] 00:59, 10 September 2011 (UTC)
 
 
Trees grow in ravines
 
http://elvin.ca/images/minecraft1.png
 
 
--Mineshaft support planks often generate floating a few blocks off the cavern floor (especially if they are going through a cave/a rift).
 
 
Flat out abandoned mine generation fail+ Floating Torch (not attached to block behind it)
 
http://spychicken.deviantart.com/gallery/#/d49echp
 
 
--Surface Lava Burning Forests--
 
 
Sorry, i don't have a screenshot, however i have generated two CMP servers, and in each i flew around a bit looking for a nice spot to build a town and came across surface lava in pine forests that was lighting the pine forest on fire and burning everything down... at the time i thought it was a good thing, as i wanted the shape of the pine forest, but didn't want all the trees :P i will check back here every now and then in case anyone has anything to say about this bug/glitch.
 
 
^^^a small update on this... i did some further researching into this, and mine was definitely NOT in the swamp biome (all pine forest around it), however it seems it COULD be related to the glitch where trees have been spawning in the air ABOVE the water as reported in swamp biomes. because in one of the worlds i generated (unsure about the other one) the reason it all started catching on fire, was that there was a tree floating just above the lava. maybe the tree spawned in the lava as in a swamp and it was half burnt before i saw it?
 
 
^^^^^^ summary ^^^^^^^ dear notch/jeb, i have seen whole pine forests burn down due to proximity of surface lava. possible cause = trees spawning in the water in the swamp, as trees spawned in the lava, thus creating pyrotechnics.
 
 
^^^^^^SOLUTION (possible): make sure that trees cannot spawn in lava due to swamp code.
 
 
 
-the "natural circle rooms" rarely seen in mines now spawn at surface level. I have found 3 in my new map so far. -DFStormbringer
 
 
-Current map size is 43 megs... and i have YET to find ONE red flower generate. same with mellons [2 stacks of pumpkins though], though they might not be intended to spawn. -DFStormbringer
 
^I have the same problem with the red flowers. I have 3 maps each over 20mb and not one natural red flower. They do appear with bonemeal but 3 red flowers to over 400+ yellow on one map. Umpa2
 
 
-Another example of a ravine cutting through an abandoned mine: [http://i189.photobucket.com/albums/z295/Wacko_McGoose/2011-09-09_221045.png] [[User:WackoMcGoose|WackoMcGoose]] 19:00, 10 September 2011 (UTC)
 
 
-Lava spawning next to a abandoned mine shaft
 
-Weird 1 block, by two blocks trenches being formed
 
 
-1x2 hole 30 block fall next to desert
 
 
-No mellons or villages forming
 
 
-Water at oceans will sometimes generate missing the top layer of water at some parts.
 
 
-Oh and magical floating blocks defying gravity.
 
 
-I dont know if this is a glitch or not, but i keep finding 1 blocks of clay everywhere.
 
 
[[User:CreeplyCreepingCreeper|CreeplyCreepingCreeper]] 20:56, 10 September 2011 (UTC)
 
 
-The mountains sometimes just cut off and there are huge flat sides of mountains don't know wether this is intentional or a bug
 
 
== Experience (SSP) ==
 
 
The Experience bar doesn't show what level you're on, or how much experience you have.
 
 
--Probably a feature yet to be implemented. exp and levels don't have a purpose until 1.9. --[[User:Nl37tgt|Nl37tgt]] 04:22, 10 September 2011 (UTC)
 
 
 
== Terrain/Structure Generation ==
 
 
-If a if a ravine is generated through a mineshaft, the wooden supports will not be removed and will stay in mid-air.
 
 
- Ravines should only rarely scrape the surface. It is epic to find one in a rare occasion, but this happens far too often currently. Most ravines should just be underground.
 
 
-Grass sometimes is found underground and in deep ravines, where there is no sunlight reaching it.
 
 
*Caves generated next to water tiles will cause the tiles to [http://i.imgur.com/nweDF.png act like it's against an invisible barrier] (until the block underneath is destroyed). Here's the seed for anyone who is curious (the area in question is roughly west of the spawn point): -6743719744670282458 [[User:DNEA|DNEA]] 02:40, 10 September 2011 (UTC)
 
 
-Sometimes in Survival Mode the colored lighting won't render right and ends up really weird looking.
 
 
-Mineshaft wooden supports sometimes generate midair when entering a cave.
 
 
-Water and Lava collision creating obsidian is not as it was, a single line of obsidian is created in a natural cave with remaining water floating on top of lava.
 
 
*Cacti generated in multiplayer do not generate properly (ie, they float in mid-air)
 
 
:- Also can spawn in as invisible (SMP, WINDOWS 7)
 
 
-When entering a large cave, joined to a dungeon, you will see mob spawners, arches of wood, and chests floating about midair. (Admittedly it is quite funny to see everything plunging to it's death). I would provide screenshots but I fell in lava and can't find it anymore. :(
 
 
-Abandoned mineshafts generate far too frequently to be considered 'rare', i generated a few worlds and used map renderers to look at the cave generation and in a 1000000 (1 million) square block area there were far more abandoned mineshafts then natural caves, a proportion i'd say of about 60:40 (mineshafts:caves) I only generated 3 worlds as generating 1000000 square blocks takes a while, but this was the same for all three worlds.
 
 
- Yes I'd have to agree with this one, too many mine shafts, they are every where, I'd like it if they where very rare like dungeons. also due to the high number of mine shafts I've seen many that generate through each other. Please make mine shafts rarer. Right now they are a nuance rather then a rare find.
 
 
-In one of the 1000000 (1 million) square plots there were no npc villages and in all three there were no snow biomes (taiga or tundra).
 
 
- I found a mineshaft in water. So i assumed it was a bug.
 
 
- Sometimes in mineshafts the rails "spawn" with no Block behind.
 
 
- New generated Terrain was optically not matching to the old one. Island with sand allready half generated get quater dirt (wich just looked strange) and quater ocean but in a very hard cut.
 
^On one side there was water for min. 20 Blocks deep - so there was a hight difference of about 20 blocks from one block to an other.
 
^Caves under this point of land with the hard cut also just end there and new caves just start there 1 block away but in other shape and hight.
 
^The newly generated Ocean-see-level was 1 Block less in hight so the old ocean flows in the new. It looks very strange. (Tryed to use 1.7.x MP world with new 1.8 pre, then run into nothing to get new terrain generated - both generator seeds are "glacier")
 
^Screenie: imageshack.us/photo/my-images/171/terraingenerationfail18.png
 
 
== Long Range Animal Attacking ==
 
 
If you are in creative mode, you are able to hit mobs from ~25 blocks away.
 
Was only ~5 in SMP creative for me. [[Special:Contributions/78.94.156.172|78.94.156.172]] 00:40, 10 September 2011 (UTC)
 
 
confirmed ssp
 
 
picture proof:
 
(Deleted. Was just a copypaste of this entire page. [[User:Alxjsan|&#124; JSan]] 02:21, 10 September 2011 (UTC))
 
 
^ Not just animals, but any mob especially when flying. Maybe because the game recognizes your "x,y" position on the ground but ignores the "Z"direction when attacking --Rmcsherry19327 17:53, 10 September 2011 (UTC)
 
 
^This is due to in creative mode you have extended reach to assist in building structures.(Not a Bug)
 
 
== Creative Water Buckets ==
 
 
Water buckets empty and you have to keep adding them to your inventory to use multipul water "blocks"
 
:Wait, what? This sounds like something from before. Please explain without sounding dumb. Your excused if you're not fluent in English. [[User:Alxjsan|&#124; JSan]] 02:30, 10 September 2011 (UTC)
 
:^ I think what he means is that while in creative mode, using a bucket of water will cause the bucket in your inventory to be empty. This would be expected in survival mode, but not in creative mode. I believe other consumable/one use items in creative mode behave the same way. This has been confirmed for arrows too. This is probably not a bug, but I'm sure players will want to have unlimited use items in creative mode.
 
- there are some blocks missing from the creative mode inventory menu. someone has already mentioned it. [[User:Nl37tgt|Nl37tgt]] 02:49, 10 September 2011 (UTC)
 
 
- one missing block is bonemeal, bonemeal is no were to be found in creative mode
 
 
== Mobs do not spawn ==
 
 
If the game setting is set to peaceful, no mobs of any kind spawn. Pigs, sheep, cow etc. Not even squid or wolves. I have two friends who also can confirm this happened on their client as well. [[User:Gemini523|Gemini523]] 02:33, 10 September 2011 (UTC)
 
 
-Doesn't happen all the time, in my client I got flooded with pigs and chickens on peaceful. The despawn rates are bugged, but I don't think the spawn rates are...
 
 
- had similar problem whenever I make a new world where ever i walk there's a pig a chicken or a cow and on creative mode all that spawns for me is chickens and endermen (nightime)
 
 
- I had a similar problem where only wolves spawned, no other mobs.
 
 
- It seems that when starting surrounded by the ocean biome, no peaceful mobs generated, but when starting not in the ocean biome, things worked properly.
 
 
==Water==
 
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. [[User:Rywern|Rywern]] 02:35, 10 September 2011 (UTC)
 
 
:Any images to clarify? [[User:Alxjsan|&#124; JSan]] 02:36, 10 September 2011 (UTC)
 
 
::Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg [[User:Rywern|Rywern]] 02:48, 10 September 2011 (UTC)
 
 
 
:::Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png [[User:Rywern|Rywern]] 03:07, 10 September 2011 (UTC)
 
::::This one is preexisting. [[User:Alxjsan|&#124; JSan]] 16:32, 10 September 2011 (UTC)
 
 
::I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern [[User:Sven The Slayer|Sven The Slayer]] 03:27, 10 September 2011 (UTC)
 
 
In 1.8, when the water is generated, sometimes the water will generate OVER sea level.
 
 
Sometimes the water is cut by terrain generation (Probably when a cave or ravine is generated, not sure if this bug is new though I couldn't find it reported here).
 
 
I found random blocks of air in lakes. don't know if it is in rivers.
 
 
I have noticed that when you are in 1-block deep water, and you try to destroy a block under that level while your view is above the water, the block crushing/breaking animation does not work. Please confirm?
 
^ I can confirm this
 
 
Water interacts differently to Obsidian, Naturally occurring. It seems to flow down.[http://i1112.photobucket.com/albums/k490/chrisgarv10/obscidianwater.png]
 
 
== Dupe Glitch ==
 
 
When you place any item in a crafting bench then hit EE really fast then move it in your inventory it will make an infinite block so you can have unlimited of any item.
 
 
 
^
 
but making tools the main thing that dupes any type of tool you dupe only has one use so diamond axe only gets one block so its practicably made on last block to destroy but still can be useful. and you only need to hit E once or esc
 
 
 
This may have just been a coincidence but once when I dropped wheat it wouldn't pick up and kept duping as well.
 
 
== SMP Add server screen ==
 
 
Done is not available when you enter an IPv6 address. It works fine from Direct Connect.
 
http://i.imgur.com/QxLBM.png
 
 
== Minecart ==
 
When hitting the minecart(in it and out of it) I could not hold down the left mouse button but had to hit it over and over. not sure if it's a bug or not
 
 
^ This happens whenever i have my fists active, it will hit multiple times on a block eg. tall grass or dirt, but not in the air. When attacking mobs and you hold down the left mouse button you will hit the mob once but not swing again until the mob moves into range --Rmcsherry19327 17:56, 10 September 2011 (UTC)
 
 
Minecrfat Y U No Lava boat?-Didn't notch add this feature or not.
 
ADD: This should be a mine cart that burns up after 10 secs or so with a bar such as the air bar to let you know how long until your done. [[User:DefianceUnstable|DefianceUnstable]] 22:42, 11 September 2011 (UTC)
 
 
Powered rails do not make the minecrart move when they are activated
 
 
==My wolves are stuck sitting==
 
I had my wolves sitting before i updated and now when i right click them they dont sit up.[[User:Michwald|Michwald]] 02:56, 10 September 2011 (UTC)michwald
 
 
* I had the same problem, so i hit him and was attack. Now i need a new wolf. [[User:Kurtis42|Kurtis42]] 12:49, 10 September 2011 (UTC)
 
 
** Confirmed here, too. Sitting wolf, accidentally attacked it. However, because of the "Can't punch more than once at a time" thing, I died. Turns out, if a tamed wolf kills you, you drop XP orbs but that could be just a "death penalty" [[User:Dargus|Dargus]] 15:35, 10 September 2011 (UTC)
 
 
==Boat comes apart==
 
If I hit something at any speed, the boat explodes into logs and sticks. May be expected, never had this happen to me before. This also happens if you run into a mob in the water (very frustrating!) [[Special:Contributions/58.96.55.124|58.96.55.124]] 03:47, 10 September 2011 (UTC)
 
:^ Feature of boats since they were first added, not a 1.8 glitch - Fishy
 
::^ Indeed, it's old... but sucks anyway. It's just annoying.
 
:::^ boats break too easily, thats true. you should set the minimum speed required for it to break a lil higher.
 
 
== Rain Underground ==
 
 
Title is self-explanatory: You can see rain even when you are underground.
 
Also Noticed it Inside my house while playing on SMP.
 
 
[http://i909.photobucket.com/albums/ac296/vangeeks/2011-09-09_232300.png Indoor rain]
 
 
[[User:Gollum999|Gollum999]] 03:02, 10 September 2011 (UTC)
 
 
 
 
Also experienced rain underground, included thunder sound effect.
 
 
[http://s742.photobucket.com/albums/xx65/smileymouse/?action=view&current=2011-09-10_013600.png Underground Rain]
 
 
[[User:Smileymouse|Smileymouse]] 08:57, 10 September 2011 (UTC)
 
 
 
 
 
We got that as well on our multiplayer.
 
 
== Building (SMP) ==
 
 
'''Bug''': Stone blocks destroyed by a wooden pickaxe turn into Iron ore immediately after being destroyed. Stone blocks drop cobblestone before turning into Iron ore. If you destroy the Iron ore you will receive the drop. If Iron ore is left alone it will disappear after a few seconds.
 
 
'''How to replicate''': Destroy a stone block with a wooden pickaxe.
 
 
'''Frequency of occurrence''': Every few blocks. [[User:Forbiden1|Forbiden1]] 03:10, 10 September 2011 (UTC)
 
 
== Environment ==
 
 
When it starts raining there are places where you can see the rain but not the bouncing particles and places where you can see the particles but not the rain. [http://i232.photobucket.com/albums/ee168/4BDNGAMEMANIAC/2011-09-09_231427.png See here.][[User:Forbiden1|Forbiden1]] 03:24, 10 September 2011 (UTC)
 
 
^ From the picture it looks like that's happening in-between biomes, could the new biome code mess with the particles/rain if it "started" raining in a particular biomes and bled over into another? --Rmcsherry19327 17:59, 10 September 2011 (UTC)
 
 
Sometimes it will stay night after you go to bed and will will not turn day again in survival mode
 
 
== Graphics ==
 
 
Whenever you are in third person view and you get inside the water while the camera stays above the surface the screen will turn blue as if the camera itself was under water. [http://i232.photobucket.com/albums/ee168/4BDNGAMEMANIAC/2011-09-09_233750.png See here.] [[User:Forbiden1|Forbiden1]] 03:50, 10 September 2011 (UTC)
 
 
 
-Not a new bug, I think it has happened to me ever since 1.5<br />-I can confirm that this has been happening to me since 1.5 (the version I first noticed it in).
 
 
Rendering is breaking down (able to see thru walls as you begin to walk into new areas) when using 3D anaglyph mode.
 
 
 
-In SMP, the 'sparks' from landing a critical hit do not show up, but the damage is still inflicted. [[Special:Contributions/71.193.150.100|71.193.150.100]] 07:44, 10 September 2011 (UTC)
 
 
 
When you mine a block (stone in my case), and there is a block in front of it - the animation of the block breaking down appears even though you shouldn't see part of it since it's covered.
 
 
 
While sprinting through vines in third person view camera will show players head from the inside for a second.
 
 
== OpenGL is broken ==
 
 
The OpenGL option is effectively unselectable in game, as Minecraft black-screens forcing me to close it.
 
 
Editing options.txt and setting advancedOpengl to true seems to work, but Minecraft frequently saves chunks and crashes, especially when moving around in the world.
 
 
Update: Crash log from selecting OpenGL in the menu screen:
 
<pre>
 
 
Minecraft has crashed!
 
----------------------
 
 
Minecraft has stopped running because it encountered a problem.
 
 
If you wish to report this, please copy this entire text and email it to support@mojang.com.
 
Please include a description of what you did when the error occured.
 
 
 
 
--- BEGIN ERROR REPORT a1dce528 --------
 
Generated 9/10/11 4:38 PM
 
 
Minecraft: Minecraft Beta 1.8 Pre-release
 
OS: Windows XP (x86) version 5.1
 
Java: 1.7.0, Oracle Corporation
 
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
 
LWJGL: 2.4.2
 
OpenGL: FireMV 2400 PCI DDR x86/SSE2 version 1.3.1030 WinXP Release, ATI Technologies Inc.
 
 
java.lang.NullPointerException
 
at i.a(SourceFile:245)
 
at fv.a(SourceFile:183)
 
at ho.a(SourceFile:46)
 
at qq.a(SourceFile:72)
 
at qq.f(SourceFile:120)
 
at qq.i(SourceFile:108)
 
at net.minecraft.client.Minecraft.k(SourceFile:1221)
 
at net.minecraft.client.Minecraft.run(SourceFile:693)
 
at java.lang.Thread.run(Unknown Source)
 
--- END ERROR REPORT 7c654657 ----------
 
 
 
</pre>
 
 
:^It seems to be working perfectly for me. I can turn it on and off both at the title and in game with no problems. Not had any crashes either. Running Linux here --[[User:Wriggle255|Wriggle255]] 11:49, 10 September 2011 (UTC)
 
 
^ I can confirm this bug. If you start Minecraft and try to change the OpenGL mode in the menu '''without starting a game before''' Minecraft will crash (Java(TM) SE Runtime Environment (build 1.6.0_26-b03), Debian Squeeze, 2.6.32-5-amd64)
 
 
^^ tested this in windows 7, can't reproduce --[[User:Nl37tgt|Nl37tgt]] 19:28, 10 September 2011 (UTC)
 
<pre>
 
java.lang.NullPointerException
 
at i.a(SourceFile:245)
 
at fv.a(SourceFile:183)
 
at ho.a(SourceFile:46)
 
at qq.a(SourceFile:72)
 
at qq.f(SourceFile:120)
 
at qq.i(SourceFile:108)
 
at net.minecraft.client.Minecraft.k(SourceFile:1221)
 
at net.minecraft.client.Minecraft.run(SourceFile:693)
 
at java.lang.Thread.run(Thread.java:662)
 
Stopping!
 
</pre>
 
--[[User:Nickguletskii|Nickguletskii]] 07:50, 11 September 2011 (UTC) Further analysed here: [http://www.reddit.com/r/Minecraft/comments/kb200/private_field_i_in_class_i_is_never_constructed/].
 
 
== Pillaring Gone ==
 
 
You can no longer pillar, (and by that I mean jump and place a block under you)
 
:This may be intentional, but isn't confirmed as such.
 
 
^ Pillaring requires that you carefully time a click for each block now, holding right quick to pillar quickly no longer works.
 
 
^ I am definitely able to pillar still, by timing my clicks. (Win 7, SSP) [[User:JonoXia|JonoXia]] 05:06, 10 September 2011 (UTC)
 
 
^ I have video proof that I can still pillar as I made a house earlier today while Lets Play'ing 1.8
 
 
^ I just tried pillaring by holding right click and it is indeed gone, probably related to the combat change (can no longer hold left click to attack) and possibly intentional - Fishy
 
 
^ It seems to have changed a little but yes it is possible to pillar in 1.8
 
 
==Server IP text deletes itself==
 
 
When typing a IP into the server box. The text deleted itself after I switched to fullscreen
 
 
 
^
 
it is a bug but its been out since early alpha also easier way to put in IP without worrying about that would be to hold Ctrl and hit v making it paste whatever copied from any-time
 
 
==Arrow angle bug==
 
Occasionally when you shoot arrows into the sky they come back down at drastically different angles. I have noticed 0° equating to 45°. [[User:Qata|Qata]] 03:16, 10 September 2011 (UTC)
 
:^So you mean to say that after shooting an arrow straight up into the air, it may possibly fall back down at a 45 degree angle? Just confirming that last sentence, it didn't sound right.
 
 
:^I did tests of this and never found the arrows redirecting any more than about 5 degrees after shooting straight up, so this might be related to other circumstances
 
 
==Sprinting==
 
Holding a sword, you can double right-click and start sprinting.
 
 
:^ I'm also experiencing this when I double right-click. It's not a major problem, but the zooming in and out can get annoying.
 
:^ I didn't get this bug. All that happens when you right click is that your sword raises into a blocking position.
 
 
::^when right clicking (shield) it doesn't block for skeleton/creeper <--- no duh/ zombie
 
but it does block spiders and endermen and sprinting then clicking right very fast causes you to deal damage (sometimes only happened once during the day) and no there was no explosion behind me...
 
:::^also if running in (f5) your hunger bar doesn't ever go down causing inft sprint
 
 
:::: on my laptop I cannot successfully sprint, it may be hardware related, or the game just not detecting my double tap. I also have trouble entering fly mode for the same reason [[User:Sven The Slayer|Sven The Slayer]] 03:52, 10 September 2011 (UTC)
 
 
:::::^ Same thing happened to me, probably caused by the severe lag.
 
::::::^^ I notice that the double tapping is very sensitive to timing especially with flying, it still takes me a few times to get in the air due to a strange lag when double tapping the space bar without putting a pause inbetween --Rmcsherry19327 18:02, 10 September 2011 (UTC)
 
 
(im new to this)
 
You can sprint forever if you jump a lot while sprinting, ignoring the set timer.
 
 
Sprinting over stairs will stop sprinting.
 
 
While pressing W, double tapping Shift will make you start sprinting.
 
 
While sprinting on leave blocks the grey particles (instead of green) appear.
 
 
If you sprint into water and then continue holding up arrow while swimming, when you attack an animal in this situation the animal will be launched as if you were sprinting while attacking them.
 
 
If you sink to the bottom of an ocean you can start sprinting on the ocean floor and continue sprint-swimming even when not on the floor anymore
 
 
I've found that by sprinting and continually jumping you get an extremely fast movement for a lot longer than sprinting. Not sure if a bug but thought it was a bit weird
 
 
== Doors in SMP ==
 
 
When a door is right clicked by a player, by using only their hand, the door will not emit any sound when opening or closing, and the arm movement animation will not play.
 
 
 
+1 confirm from 4 people, it's REALLY bugging me D: I like the door noises and I always right click doors/levers/buttons/chests :/
 
 
- Probably it is just my PC, but it never happened to me before, only on 1.8, when left-clicking the door, a screen freezing for 0.5 plays.
 
 
 
It also happens to me. --[[User:Griffrez|Griffrez]] 17:43, 10 September 2011 (UTC)
 
 
== Sound ==
 
 
*Blocks do not make sounds when broken in creative multiplayer.
 
^ You can't hear your own but you can hear others
 
 
*Neither sound effects nor music are present in both survival and multiplayer
 
 
== Biome Grass ==
 
 
The grass side texture no longer matches the top.
 
 
I've also seen areas where grass texture/shade changes drastically as well as tall grass. You can actually see this bug in Jebs first screen shot of vines
 
http://i.imgur.com/gpiiP.jpg
 
[[User:Sven The Slayer|Sven The Slayer]] 03:47, 10 September 2011 (UTC)
 
Biome grass colors do not fade smoothly into another biome.
 
 
Grass is out of block, don´t know if thats what the first comment means.[http://i1112.photobucket.com/albums/k490/chrisgarv10/wrongplaced.jpg][http://i1112.photobucket.com/albums/k490/chrisgarv10/wrongspawn.png]
 
 
== Dropped items ==
 
 
I noticed one time when I was crafting an object that when I stopped I couldn't pick up the dropped items.
 
 
== SMP Bugs ==
 
 
-If you kill another player, or you can see the other player get killed, their experience drops. If the player has lots of XP, this can cause '''severe''' lag.<br />
 
-Generated Npc village farms. The borders sometimes don't generate correctly and you can become stuck.<br />
 
 
-Changing from creative mode to normal mode while flying will cause the server to boot you (unless flying is enabled in server settings)
 
 
-i couldn't eat in smp. i don't know if it was bacon specifically but i couldn't eat
 
 
^ Maybe you already had full health?
 
 
^ I could eat in SMP 1.8_prerelease. [[User:Nightwalker_007|Nightwalker_007]]
 
 
-If you try to perform a critical hit on another character, even when PvP is off, the effect still shows.
 
 
- In SMP 1.8_prerelease I would fall and continue falling through the map, till it looped back around and I saw land again.. and I kept falling . I saw what appeared to be the star field scrolling by really fast, but never hit the end of the world for some reason. In SMP 1.7.3 I would also fall a little, but only take a small amount of damage before the server figured it out. I suspect this has to do with the client initiating a fall before the terrain data is loaded underfoot, making appropriate sanity checks. -- [[User:Nightwalker_007|Nightwalker_007]]
 
 
-Critical hit particles won't show in SMP
 
 
== SMP Command Bugs ==
 
 
time set 0000 now seems to set the sun to sunrise<br />
 
time set 1200 now seems to set the sun to early morning, should be midday<br />
 
time set 2400 now seems to set the sun just before noon, should be midnight<br />
 
there appears to be no way to set it any later, some bug in the 0000-2400hour setting?<br />
 
^have you tried higher values?
 
 
== Wolf Kill Bug ==
 
 
When watching wild wolves, they killed cows and pigs. Both the cows and the pigs dropped 1 wool block, when they should drop pork, beef, and leather. (Windows 7)
 
 
:Also after killing many cows and chickens I never got a single piece of leather or any
 
feathers [[User:Sven The Slayer|Sven The Slayer]] 04:07, 10 September 2011 (UTC)
 
 
^
 
 
had similar glitch I was watching 4 wild wolfs attacking cow and a wolf got killed.
 
 
And watching the other 3 kill a chicken and it dropped gunpowder and when hitting all wolfs they instantly died/ didnt get angry.
 
 
== Rain Going Through Blocks ==
 
 
Rain is penetrating block with spaces underneath them. This was on a multi-player Server.
 
[http://www.flickr.com/photos/50721340@N05/6132123258/]
 
 
It seems to be client bug, since other players cannot see the rain.
 
 
== Pork making tall grass. ==
 
 
When you have full hunger and you are regenerating health, and you right click the ground with pork it will sometimes make tall grass.
 
 
== Sword Left Click ==
 
 
When holding the left mouse button while a sword is in hand, it no longer rapidly swings. I have to click 8000 times to kill something, which is a pain.
 
 
^
 
 
same here i was trying to kill a pig (holding down left mouse) yelling At my screen why arnt you moving but when getting seeds from grass you are able to (hold) left click
 
 
bug or peeoff?
 
 
 
Just press the left button over and over (like 3-4 times to kill a pig), problem resolved.
 
 
 
Its not only the sword, it happens when placing blocks as well.
 
 
== Snowless Taiga ==
 
 
Large forest I am encountering have the same dark trees as Taiga, but no snow or ice? Is this intentional, a bug, or a new biome? [[User:Liquid Ink|Liquid Ink]] 04:05, 10 September 2011 (UTC)
 
 
:^ also if spawning in snow world it rains instead of snows so that must be a bug and when ever it rains for me windows vista its all ways thunder allways
 
 
::^ I also haven't found any snow at all so far, despite having the commonly associated Taiga features. Running on WinXP 64... DasKaptn (Not registered) 07:58, 10 September 2011 (UTC)
 
 
:::It seems that the taiga trees can spawn in other biomes. Not sure if this is a bug or intentional but I've seen them all over. Running Linux here. --[[User:Wriggle255|Wriggle255]] 11:37, 10 September 2011 (UTC)
 
 
::::^ Will you people stop complaining. Notch just didn't add in the snow spawning in snow biomes yet. I thought that was kinda obvious... {{Unsigned|Assassinsrul3}}
 
 
::::^ It also rains in pregenerated snow biomes. My main world is covered in snow but it rains now.[Apollysis}
 
 
== Air pockets in water ==
 
 
Air pockets surrounded on all sides by water are sometimes generated in the ocean.
 
http://mbenji.com/minecraft/waterpocketouter.png
 
http://mbenji.com/minecraft/waterpocketinner.png
 
 
^ had the same error twice also had a really weird generation. 1)had water that went into cave but when hitting cave became floating.
 
2) spawned new world (creative) and had ocean that went to bedrock literary when you hit the bottom was bedrock bug or purpose?
 
 
== Strange Chunk Generation ==
 
 
Chunks may generate strange and create a sharp drop. Happened on two maps on Windows, Creative mode, and Singleplayer.
 
 
http://minecraft.phoenixteam.org/bugscreen1.png
 
http://minecraft.phoenixteam.org/bugscreen2.png
 
http://minecraft.phoenixteam.org/bugscreen3.png
 
 
^ From the pictures it looks like this happens on Ocean Biome boarders, could be the ocean biome code "overwriting" the other biomes chunks when its generating the map --Rmcsherry19327 18:05, 10 September 2011 (CUT)
 
 
I have also encountered this bug similar to the above screenshots, but also with a small step in open sea level between chunks, like this ___/--- heading out through the screen, and a single row of gently flowing water blocks between them. Expanding on Rmcsherry19327's hypothesis, I suspect a misalignment on the y axis when restitching chunks after a water generation phase, subsequently causing blending to fail. --Scog 22:32, 11 September 2011 (NZ Time if you must know exactly)
 
 
== Horizon Flashes While Swimming ==
 
http://imgur.com/ClHsM
 
 
The marked areas flash with a dark blue as you bob in the water. The very dark blue appears only at the very top of the bobbing motion and disappears again (looking normal) otherwise.
 
 
*OS: Windows 7 64 Bit Professional
 
*Java: 1.6.0_27-ea 64 Bit
 
*Video: ATI Radeon 5870
 
 
^ I have had the same issue and got it on video, won't post it atm because its easy to reproduce as long as you have a long ocean that disappears in the distance
 
 
== Vines Difficult To Place ==
 
 
You can't place a vine adjacent to another vine (ex: dangling below), despite the fact that they generate this way naturally in swamp biomes. It requires a surface to be placed against.
 
 
:If you place it on the block it will grow downwards naturally...also upwards.
 
 
== Chunks cause lag ==
 
 
Currently running a test 1.8 server on Ubuntu 11.04 Server also happens during a 1.8smp for windows. Experiencing a problem when walking into some chunks will cause the server to lag and spam the console with "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" Leaving the chunks corrects the error until someone walks into them again. --[[User:Conando|Conando]] 04:22, 10 September 2011 (UTC)
 
 
== Vines ==
 
 
When a block of any sort is placed on a naturally spawning vine, the vine, and any lower pieces of it, disappear and a vine block appears on the bottom of the placed block.
 
 
== Creative Mode Chests ==
 
 
When you try to select a chest from the Creative Mode inventory GUI, the game crashes.
 
 
^ Doesn't happen for me. (Win7 x64) --[[User:EpikYummeh|EpikYummeh]] 16:56, 10 September 2011 (UTC)
 
 
== furnace issues ==
 
you can burn any type of wood except ladders [[Special:Contributions/58.96.55.124|58.96.55.124]] 04:33, 10 September 2011 (UTC)
 
 
That's intended (see [[Furnace]].) However, it's kind of a weird inconsistency that ladders can't be burned, and I think they should be burnable. As for fence gates, they can be burned, but the game gives the "saving chunks" message and crashes, the same as it does if you burn sticks.
 
 
ETA: Sometimes, instead of crashing, the furnace works correctly, but when it lights and when it goes out, Minecraft sends a message to the console that says "Attempted to place a tile entity where there was no entity tile!"
 
[[User:Polkakitty|Polkakitty]] 10:12, 10 September 2011 (UTC)
 
 
general bugs with furnaces making single player and multiplayer crash when retrieving a smelted/cooked item and walking away causes annoyance in server owner too
 
 
== background image texture error ==
 
 
in minecrft.jar\title\bg
 
panorama0.png has a 136x1 pink line 41 pixels from the bottom
 
 
== Nether bug ==
 
 
growing a tree in the nether or trying to enter a nether realm with previously planted trees causes crash in singleplayer.
 
 
^ The bug is actually related to leaf blocks. Tree trunks of all three types and saplings can be placed without a problem, but spawning a leaf block (placing it manually or causing the tree to grow) throws following error:
 
 
<pre>
 
java.lang.NullPointerException
 
at nt.b(SourceFile:94)
 
at abf.<init>(SourceFile:27)
 
at ly.e(SourceFile:58)
 
at ly.c(SourceFile:75)
 
at nt.c(SourceFile:55)
 
at pp.b(SourceFile:65)
 
at qn.n(SourceFile:2743)
 
at qn.b(SourceFile:93)
 
at bv.a(SourceFile:177)
 
at i.a(SourceFile:1183)
 
at iv.a(SourceFile:866)
 
at iv.b(SourceFile:754)
 
at net.minecraft.client.Minecraft.run(SourceFile:716)
 
at java.lang.Thread.run(Unknown Source)
 
</pre>
 
 
[[User:D1SoveR|D1SoveR]], 10 September 2011, 06:10 (UTC)
 
 
^Same problem.
 
 
[[User:gamerkid2013|gamerkid2013]], 10 September 2011, 05:14 (UTC)
 
 
 
I can confirm.
 
--[[User:Multisensory|Multisensory]] 18:18, 10 September 2011 (UTC)
 
 
 
 
 
Not sure if this is an actual bug but here it goes:
 
 
When coming back from the neather, you will spawn in the real world but not where your first portal was, You will spawn somewhere completly different other than where you went to the nether from
 
 
== Sugarcane ==
 
 
Sugarcane can spawn on sand near water and can also be placed on sand near water
 
 
^Encountered same problem.
 
 
<s>Also, if you place a sugarcane and try to place another Cane directly on the same spot (which usually just would not work) the game may crash (Saving Chunks Crash, Singleplayer)</s>
 
Edit: This may have coincided with the furnace bug, so no new bug after all.
 
 
== Furnace Bug ==
 
 
The game crashes anytime my furnace starts or stops.
 
 
***I've found that opening your inventory screen and letting the furnace burn out will keep it from crashing. Otherwise, it crashes everytime on start and stop. (User:AdmDraconis)***
 
__
 
Also, when you log back into your world the furnace keeps running like if it still had fuel. Ex: Place 32 coal in it, the game crashes, log back into the world and the furnace will keep running like if it had the coal even if it doesn't shows it... and will crash again once it turns off.
 
OS: Windows Vista
 
RAM: 2GB
 
__
 
 
Agree happens to me as well.
 
 
^ Following traceback obtained when trying to produce charcoal. Split the 8-stack of Pine Trunk in half. Placed the upper half (smelted), was fine. Placed the bottom stack (fuel), crashes with following report. The exact same thing happened once the furnace has been turned off (with the same traceback):
 
 
<pre>
 
java.lang.NullPointerException
 
at zz.b_(SourceFile:111)
 
at ru.l(SourceFile:1193)
 
at net.minecraft.client.Minecraft.k(SourceFile:1401)
 
at net.minecraft.client.Minecraft.run(SourceFile:693)
 
at java.lang.Thread.run(Unknown Source)
 
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component argument pData
 
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
 
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
 
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
 
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
 
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
 
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
 
at java.awt.Component.getGraphics(Unknown Source)
 
at sun.awt.RepaintArea.paint(Unknown Source)
 
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
 
at java.awt.Component.dispatchEventImpl(Unknown Source)
 
at java.awt.Component.dispatchEvent(Unknown Source)
 
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
 
at java.awt.EventQueue.access(Unknown Source)
 
at java.awt.EventQueuerun(Unknown Source)
 
at java.awt.EventQueuerun(Unknown Source)
 
at java.security.AccessController.doPrivileged(Native Method)
 
at java.security.ProtectionDomaindoIntersectionPrivilege(Unknown Source)
 
at java.security.ProtectionDomaindoIntersectionPrivilege(Unknown Source)
 
at java.awt.EventQueuerun(Unknown Source)
 
at java.awt.EventQueuerun(Unknown Source)
 
at java.security.AccessController.doPrivileged(Native Method)
 
at java.security.ProtectionDomaindoIntersectionPrivilege(Unknown Source)
 
at java.awt.EventQueue.dispatchEvent(Unknown Source)
 
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
 
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
 
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
 
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 
at java.awt.EventDispatchThread.run(Unknown Source)
 
</pre>
 
 
[[User:D1SoveR|D1SoveR]], 10 September 2011, 07:00 (UTC)
 
 
^ +1 confirm using the furnace almost always results in a crash. --[[User:Delta64|Delta64]] 06:13, 10 September 2011 (UTC)
 
^ +1 confirm - 48 out of 50 tries game crashes at start or stop, no matter what fuel or what to smelt.
 
 
 
Putting clay in a furnace will cause the game to crash
 
 
==infinite fuel glitch==
 
a single plank lasts forever in a furnace.
 
 
^ This will happen to me on Mac. If I place a stick in the furnace, the game will crash, and when I load the map again, the stick acts as infinite fuel. It will crash again if I take it out, but will make the furnace stop. - [[User:Addam|Addam]] 08:18, 10 September 2011 (UTC)
 
 
== SMP Nether Bug ==
 
 
When entering a nether portal in SMP, upon entering the nether I got an "end of stream" error although the server remained active. Logging in two additional times produced the same error. Upon the third login I spawned successfully in the nether. After this point netherrack could be destroyed but acted as though it were still present when attempting to move through mined blocks (e.g. walking into an invisible wall).
 
 
Edit: Everything you have placed in the nether will be there forever. If I would place a house I can not delete it because once a block is placed it cannot be undone, same as all of the netherrack and other biome generation stuff from the nether.
 
 
== Sprinting ==
 
 
while sprinting you go faster if you jump repeatedly [[User:Jgrygs|Jgrygs]] 05:09, 10 September 2011 (UTC)
 
 
== Achievement Screen Problems ==
 
 
On the achievements screen, most (but not all) of the achievements appear as already having been achieved, even though I just started a game and haven't done any of them yet. Also, after scrolling around the achievement screen for a while using the mouse drag, it suddenly locked in place and stopped responding to further mouse drags. I couldn't scroll in any direction. I was able to click the button to close it. After re-opening it, scroll worked normally again. (Win7, SSP, world created in 1.8) [[User:JonoXia|JonoXia]] 05:17, 10 September 2011 (UTC)
 
 
== Seed glitch? ==
 
 
Sometimes ill go to random places iv never been and i have no modded clients and it will have random seeds on the ground.
 
 
*Similar glitch where placing torches down on grass during night in SMP will cause Tall Grass to grow around torch, acting like bone meal.
 
 
I've seen random seed around too but I think its due to Tall grass generating on non-grass blocks(gravel, stone, dirt, sand, even air sometimes too.[http://i306.photobucket.com/albums/nn280/BatMaster_0/2011-09-10_115805.png])
 
 
== Load world glitch ==
 
 
After death if you click "title menu" instead of "respawn" the world will save and exit to the main menu. If you attempt to reload the world by double-clicking the world instead of clicking "play selected world" the game begins to load then drops back to the main menu. (no crash log available Windows 7, Survival SP) 05:33, 10 September 2011 (UTC)
 
 
== Giant Mushroom Glitch ==
 
 
When a giant mushroom is grown from a small one with bone meal, the block directly underneath the stem turns to dirt, no matter what it was before. <br/>[[User:whateffect|whateffect]], 10 September 2011, 5:40 (UTC)
 
 
This happens because the code used to check for the growth area of the mushroom is "recycled" from the tree generator code. That code replaced the underblock (that could only be dirt or grass) with dirt.
 
At mt.class, line 47, lies the code that does it. It can be easily fixed (if the behaviour was not intended) by adding a check for the block being grass right before that line.
 
 
^ this could also just be a place holder as the "Mushroom biome" isnt included yet (i think)
 
 
== Miner shaft minetrack glitch ==
 
 
I was in a random generated mine shaft and i found this glitch talk to me at skype name:jordanspencer and schammerhead and i will send you the picture of the glitch.
 
 
-Information on what it is would be nice. --[[User:GmMkr|GmMkr]] 19:06, 10 September 2011 (UTC)
 
 
== Creative/Survival server fly kick glitch==
 
 
If you switch from Creative back to Survival in mid-air and flying is not anabled on the server. You'll be kicked for flying.
 
 
== Ability to fastswitch sky time in Survival ==
 
 
It was my understanding that using F6 to change the time was going to be kept solely to Creative, but you can also do it in survival. Not sure if this is a bug or a planned feature, please confirm.
 
 
^^ confirmed, nice catch --[[User:Nl37tgt|Nl37tgt]] 07:41, 10 September 2011 (UTC)
 
 
== Break Bedrock ==
 
 
In creative you can break bedrock
 
:This is a feature. [[User:Clover.Fuchs|Clover.Fuchs]] 08:16, 10 September 2011 (UTC)
 
::But you can also remove the bedrock al the lowest levels, thus falling out of the world and killing yourself. And this should not be possible.
 
:::That's your personal opinion. The ability to break out the bottom of the world is a feature and there's no reason you shouldn't be able to. The point of Creative Mode is to be able to create maps for people to play in and explore etc., and I can think of several good uses for having holes that fall out of the bottom of the world. It's a much better punishment to players who mess up than just lava pits. [[User:Clover.Fuchs|Clover.Fuchs]] 15:27, 10 September 2011 (UTC)
 
::::I believe it's intended. Mojang even made the void visually appealing with the actually darkness and particle effects, I think it's totally intentional.
 
When breaking the bedrock (in creative) it causes the game to permanently lag. It Requires a restart of the world to fix it. Windows 7 64bit Intel Core I7 2.00 GHz. 6GB Ram Nvidia Geforce 540m
 
 
== Villages ridiculously rare ==
 
 
I spent several hours running around in survival as well as flying through creative and never found a village (Yes the option to generate them was ON)
 
 
^same here... took me 10+ hours to FINALLY find one.. middle of the desert no less.
 
then i remembers notch and jeb stating they need open FLAT spaces to spawn and all i was ever finding biome was was mountains..swamps.. pine forests.. dense forests and deserts.. no snow.. no plains.. nothing flat or open.
 
after the village i found my first grassland.. which was HUGE.. but had still some very sharp hilly terrain on it not suitable for a village.
 
i believe its because notch himself stated in a tweet that he had to.. "tweak" the terrain generation "on site" to get the land suitable enough for more vilages to spawn.. likly this is the origional PRE pax code where that tweak hasent been implimented yet.
 
-DFStormbringer
 
 
I think I have the same problem but I noticed when running minecraft from a terminal I got this error
 
 
''Placed stronghold in INVALID biome at (-57, -13)''
 
[[User:Bazzawill|Bazzawill]] 08:09, 10 September 2011 (UTC)
 
 
== Memory Issues In 1.8 ==
 
 
They're some memory issues in 1.8, Increased memory usage and lower FPS, when adventuring, you seem to take up more memory and the game lowers in FPS. This occurs even when the chunks have finished loading.
 
 
----
 
 
Additionally, reeds can be planted underwater and they will not be washed away.
 
 
^I have noticed that the lag goes away, and things start to load fast, once you go into video options in the escape menu. The problem is that the lag comes back, when you start to move again. All I have been doing to fill out my map in creative mode is moving really far, and going into video options to have things load again. ~Nova
 
 
----
 
 
I've experienced the same issue, and the video options fix works as well. This is the first version where the lag has been this bad for me.
 
 
== Mobs spawn in day time. ==
 
 
After a bit of searching i found that mobs can spawn in day if its dark. and sometimes with this bug the zombies dont burn. is this a feature or not? using creative
 
 
:This is a feature!! Think of the possibilities of mob farms etc! And you always have to lighten your mines properly, or hear a sssSSSSSSSS [[User:The0JJ|The0JJ]] <sup> ([[User_talk:The0JJ|talk]])([[Special:Contributions/The0JJ|contribs]]) </sup> 07:08, 10 September 2011 (UTC)
 
 
^ this has always been the case. If the lighting level is under the value that mobs can spawn in (i believe its 8) then they can spawn even during the day on the surface --Rmcsherry19327 18:16, 10 September 2011 (UTC)
 
 
 
== Painting are black ==
 
 
When I place a painting in a lit room the painting acts if there is no lighting on it.
 
 
:This is obviously because there's a block above the painting. Removing it will lighten the picture properly. But it's a bug though. [[User:The0JJ|The0JJ]] <sup> ([[User_talk:The0JJ|talk]])([[Special:Contributions/The0JJ|contribs]]) </sup> 07:04, 10 September 2011 (UTC)
 
 
==Cant place water on top of seeds, Players get errors in SMP==
 
 
When attempting to use a water bucket on top of wheat seeds, Players get errors and disconnect.
 
"Error, tried to place tile entity where there was no title entity!"
 
 
==Water==
 
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. [[User:Rywern|Rywern]] 02:35, 10 September 2011 (UTC)
 
 
:Any images to clarify? [[User:Alxjsan|&#124; JSan]] 02:36, 10 September 2011 (UTC)
 
 
::Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg [[User:Rywern|Rywern]] 02:48, 10 September 2011 (UTC)
 
 
 
:::Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png [[User:Rywern|Rywern]] 03:07, 10 September 2011 (UTC)
 
 
::I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern [[User:Sven The Slayer|Sven The Slayer]] 03:27, 10 September 2011 (UTC)
 
 
In 1.8, when the water is generated, sometimes the water will generate OVER sea level.
 
 
In some lakes 'air pockets' can form, usually 2x2x1 blocks. Confirmed (see picture) for lakes need conformation for rivers and oceans. Photo: http://img13.imageshack.us/img13/9622/20110910155012.png
 
 
^ Independently confirming for oceans. Always seems to be a rectangular prism; dimensions vary. The largest I've encountered seems to be about a 3^3. They don't seem to appear on the surface or in contact with the sea floor, but will have to check. [[Special:Contributions/203.171.95.2|203.171.95.2]] 06:59, 10 September 2011 (UTC)
 
 
In creative, breaking ice doesn't create water
 
 
In an Ocean Biome, water flicker with the sky.
 
 
Where in 1.7.3 the water would naturally flow if blocks that are in its way are removed, i have found that in survival there are some places where water is not flowing where it should be
 
 
----
 
- Distance fog works fine UNDER water.. [love the new particles under the water btw].. but as soon as you get OUT of the water it becomes crystal clear able to see easily all the way tot he bottom of even deep oceans.
 
-DFStormbringer
 
 
==Lighting Bugs==
 
The new stone type in 'stairs/steps' form has lighting errors in the open spot. http://i.imgur.com/cm0nw.png
 
 
Blocks such as chests and player fist (empty hand) seem to switch between being darkened and being lit by light depending on the player's positioning. This is most likely not intentional, seeing as how even while in a room with multiple light sources (a small square room with torches in each corner), the darkening of said blocks/player arm still occurs.
 
 
First person arm lighting is extremely frantic, and it changes when light level doesn't
 
 
== Statistics & Archievements bug ==
 
I started 1.8 without a world existing. I made a new one and already had half the archievements. Then i quit, loaded the world again and now my archievements are gone. the same is for the stats. all gone even though they were there just a minute ago when i quit minecraft. also, i cannot open the
 
"Blocks" or "Items"-Statistics
 
 
Stats are still counted incorrectly when crafting multiple items at once. This bug has been around since 1.6 and I feel that it should be addressed. vid - http://www.youtube.com/watch?v=mcKxCxyFF4I - Broseph UK
 
 
== NPC Villages + Enderman bug ==
 
 
Are npc villages meant to be empty? All i see in npc villages are sheep are cows.
 
Also, Enderman hardly ever teleport and dont try to sneak on me and are very slow and seem to walk up to me and attack.
 
 
:Yes, the NPC villages will be empty till the next update, according to reddit: <pre>Q: Are the NPCs included in Beta 1.8? A: No, that feature will be implemented in Beta 1.9</pre> [[User:The0JJ|The0JJ]] <sup> ([[User_talk:The0JJ|talk]])([[Special:Contributions/The0JJ|contribs]]) </sup> 06:59, 10 September 2011 (UTC)
 
 
Thank you for help
 
when the enderman stair at you they get a wide smiley face
 
 
-Endermen are peaceful and will not attack unless you attack them first. Looking at them and then looking away has no effect on the Endermen. This was found to be the case on SMP.
 
 
Thank you again
 
 
== Sun + Moon bug ==
 
 
on one side of the world the moon is up. then i look behind me. the sun is already half up!
 
 
^ This has always been the case...
 
 
== Sugar Cane Bug ==
 
 
Some sugarcanes spawn on sand, and some spawn through trees.
 
 
-I found Sugar Cane on stone next to water. Is this possible because I also found it was on sand as well? A lot of bugs to fix Notch!
 
 
- NOTCH FIX THE BUGS I WENT BACK TO 1.7.3
 
:: This is a pre-release meant specifically for beta testing, which is what we all signed up for.
 
:: Further, this is a pre release that Mojang didn't really want to do, but due to community pressure they decided to make it available. Be thankful that we have found all these bugs now and not AFTER an official release + auto update.
 
 
== Chest Visual Glitch ==
 
 
The progress indicator (in form of expanding cracks), visible on every block during its breaking, is not visible on new chests - they look exactly the same all the way until they are broken.
 
 
I can confirm this. Happens with chests that occur naturally as well as player-placed chests. [[Special:Contributions/71.193.150.100|71.193.150.100]] 07:24, 10 September 2011 (UTC)
 
 
==Water==
 
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. [[User:Rywern|Rywern]] 02:35, 10 September 2011 (UTC)
 
 
:Any images to clarify? [[User:Alxjsan|&#124; JSan]] 02:36, 10 September 2011 (UTC)
 
 
::Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg [[User:Rywern|Rywern]] 02:48, 10 September 2011 (UTC)
 
 
 
:::Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png [[User:Rywern|Rywern]] 03:07, 10 September 2011 (UTC)
 
 
::I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern [[User:Sven The Slayer|Sven The Slayer]] 03:27, 10 September 2011 (UTC)
 
 
In 1.8, when the water is generated, sometimes the water will generate OVER sea level.
 
 
In some lakes 'air pockets' can form, usually 2x2x1 blocks. Confirmed (see picture) for lakes need conformation for rivers and oceans. Photo: http://img13.imageshack.us/img13/9622/20110910155012.png
 
I can confirm in river umpa2 http://i1112.photobucket.com/albums/k490/chrisgarv10/river.png][http://i1112.photobucket.com/albums/k490/chrisgarv10/river2.png]
 
 
creative mode bug found
 
evil mobs and mobs have been sited in classic mode i found 3 skeletons in the cave below me and instead of attacking me they attacked each over and dropped bones also spotted a spider spawner in a dungeon surrended by lava lava set me on fire didnt kill me new feature chest now open the top up when u right click em and when u get out of the chest inventory the chest then closes also a lighting bug underground the stones are very brown
 
 
When in water looking out sky is black and render distance is close with black fog.
 
 
==Lighting Bugs==
 
The new stone type in 'stairs/steps' form has lighting errors in the open spot. http://i.imgur.com/cm0nw.png
 
: Your link does not work [[User:The0JJ|The0JJ]] <sup> ([[User_talk:The0JJ|talk]])([[Special:Contributions/The0JJ|contribs]]) </sup> 07:18, 10 September 2011 (UTC)
 
 
== Tall Grass spawning in NPC houses ==
 
 
I have found that tall grass can sometimes spawn inside an NPC house.
 
[http://dl.dropbox.com/u/38939466/2011-09-10_18.55.05.png Example 1] [http://dl.dropbox.com/u/38939466/2011-09-10_18.56.07.png Example 2] [http://dl.dropbox.com/u/38939466/2011-09-10_18.56.22.png Example 3]
 
 
: Why should this be a bug, maybe NPCs arent smart enough to clean their houses. Cold also be because they are not at home yet :P [[User:The0JJ|The0JJ]] <sup> ([[User_talk:The0JJ|talk]])([[Special:Contributions/The0JJ|contribs]]) </sup> 07:13, 10 September 2011 (UTC)
 
 
== Vine + Nether = Crash ==
 
 
Attempting to place vine in the nether in creative crashes my game. Using windows vista 64 bit. [[Special:Contributions/207.6.73.187|207.6.73.187]] 07:14, 10 September 2011 (UTC)
 
 
== Video settings ==
 
 
Changing some of the graphics options (Advanced OpenGL, Smooth Lighting and Graphics) causes a BWOD. Windows [[User:Piotrek|Piotrek]] 07:15, 10 September 2011 (UTC)
 
 
== Always the same world ==
 
 
Dunno if it's only me but since it leaked yesterday I generated about 40 worlds (bcs I couldn't decide). But after sawing the same place over and over again (a giant sand wall in the middle of a fir forest I began being skeptical. This wall is really recognizable, I'm sure it's the same one. Gonna upload a screenshot if I got time.
 
 
 
== Trees can destroy chests upon spawning. ==
 
 
A tree spawned one level below my chest and the game placed leaves at its position similar to torches being destroyed by trees. The furnace right beside it on the other hand was not destroyed. I suppose(if new) it could be due to the new chests.([[Special:Contributions/212.201.79.50|212.201.79.50]] 07:39, 10 September 2011 (UTC))
 
 
^--- This may may not be a bug. The reason being is because when a tree spawns, (this happened in 1.7.3 aswell) the leaf blocks generated simply replace the blocks that are in their way when generating the tree and it's leaf block pattern.
 
 
== crack overlay texture will not redner underwater ==
 
 
subj, tested on stone\cobble, possibly all blocks.
 
 
This has always happened. [[User:Clover.Fuchs|Clover.Fuchs]] 08:09, 10 September 2011 (UTC)
 
 
== Can't even get into a world ==
 
 
As stated ^^ I enter the name and seed and... whatever, of a world, and it just blackscreens on me. It's black for a few seconds and I get about a tenth of a second of a minecraft error message, then black forever. Far too fast to obtain the message. I have a very old video card, and in 1.7 and earlier, I've had the issue of minecraft's textures randomly switching and/or corrupting when a window appears above minecraft. [[User:Azumarill|Azumarill]] 07:50, 10 September 2011 (UTC)
 
 
== Nonaquatic mobs and creatures spawning in ocean biomes ==
 
 
Just as the title says. In the ocean biome, I am seeing a lot of floating cows, sheep, skeletons, etc. It's problematic when it's an enemy and they won't burn in the sun. It's also bizarre to be stranded on a desert island to look out to the ocean and see 5 very confused cows floating about. [[User:Clover.Fuchs|Clover.Fuchs]] 08:06, 10 September 2011 (UTC)
 
 
== Invisible Cactus ==
 
 
While exploring the world I came across a desert biome that was quite large. At random there would be a block of cactus that you couldn't see--but that could still hurt you--until you broke the sand below it (which you could break as though nothing were on top of it). Monsters and animals would run into these as well. ([[User:Talrose|Talrose]] 08:17, 10 September 2011 (UTC))
 
 
^somebody confirms this below
 
 
:^ Unfortunately not a glitch thats new in 1.8
 
 
^Experienced in pre-1.8 SMP in also a desert biome.
 
 
== Black Screen With Sword ==
 
 
When you right click a double chest (not sure if it has something to do with it)with a sword in your hand. sometimes the saving game screen appears and then theres a black screen.
 
 
== Game black screens when Video Settings button is pressed ==
 
Experienced on a 2007 macbook running OS X 10.6.8
 
 
== Game won't load at all with openGL 1.2 ==
 
After loading a world and getting the usual "Loading Level - Building Terrain" message, I get an empty black screen, but the game doesn't actually crash hard. Console gives me:
 
 
<blockquote>
 
9/10/11 10:39:10 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] Loading: net.java.games.input.OSXEnvironmentPlugin
 
9/10/11 10:39:10 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] Loading: net.java.games.input.OSXEnvironmentPlugin
 
9/10/11 10:39:14 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] New max size: 484
 
9/10/11 10:39:14 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] New max size: 784
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] java.lang.IllegalStateException: Function is not supported
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at iv.b(SourceFile:583)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at i.a(SourceFile:660)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at i.a(SourceFile:650)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at i.a(SourceFile:574)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at iv.a(SourceFile:880)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at iv.b(SourceFile:756)
 
9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at net.minecraft.client.Minecraft.run(SourceFile:716)
 
</blockquote>
 
 
This appears to be calling openGL's glClientActiveTexture function, which is only supported in OpenGL 1.3+, but as I'm on a Macbook, the GMA950 card can't run anything past OpenGL 1.2 [[User:Krues8dr|Krues8dr]] 18:35, 11 September 2011 (UTC)
 
 
 
:I have a similar problem. See my post http://www.minecraftwiki.net/wiki/Talk:Known_bugs/Version_1.8#Mac:_Black_screen_loading_world
 
:and my error report: [IMG]http://i.imgur.com/dJVhB.png[/IMG]
 
-- bowerpower4444
 
 
---
 
 
Same to me, but <b>Windows XP</B> and complete MC crash (not blackscreen).
 
Error report:
 
<blockquote>
 
...
 
LWJGL: 2.4.2
 
OpenGL: 661 VGA version 1.2.1, SiS
 
 
java.lang.IllegalStateException: Function is not supported
 
 
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
 
 
at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129)
 
at xd.a(SourceFile:111)
 
...
 
</blockquote>
 
-- weltar
 
 
== chests & items ==
 
 
when taking a item out of a chest may cause saving chunks error. when reloaded may have a loss of some items.
 
 
 
== Creative: Levers, Buttons, etc==
 
 
If you click them, they break.
 
 
You can't toggle them.
 
 
 
- In Creative, when torch is placed on block and and we'll destroy this block the torch will drop.
 
 
 
<blockquote>
 
Click on the levers buttons with a right mouse button
 
Of course it will drop, if don't drop then what? torch should fly?
 
</blockquote>
 
--[[User:Bartinkopl|Bartinkopl]] 17:07, 10 September 2011 (UTC)
 
 
:It has always been that left click breaks blocks while right click uses blocks. I don't think items dropping in Creative is intentional. And by that I don't mean that torches should hover, but they shouldn't drop a pickup..able item.
 
 
== Chuck Render Issue ==
 
 
A chunk, already loaded, rendered, in view, and within range disappeared momentarily (for about 5 to 10 seconds) as if it had not yet been loaded. Only happened once, and could not replicate the behavior.
 
 
Was playing Creative mode, Windows 7 64-bit OS, with advanced OpenGL on.
 
 
== Exploring new chunks in a saved game creates lower oceans ==
 
 
When I explore new chunks from my saved game I have noticed that the new biomes are 1 block lower than the old ones. The water level in the oceans is where it can most clearly be seen, the oceans are 1 block lower on the new 1.8 chunks. This makes traveling by boat across the new border a bit difficult as there is a line of falling water. Going down into the new chunks isn't as much of a problem, it's the coming back that's hard to do. Trying to go upstream one block doesn't work well with boats, they just get pushed back. Not sure if this is something than can be easily fixed, most people will probably just be generating new worlds where it won't matter.
 
 
 
Here is a screenshot:
 
http://img831.imageshack.us/img831/2405/20110910163208.png
 
 
(Difference in depth is also visible on map)
 
 
== Painting bug creative mode ==
 
 
Each time I try to place a ''painting'', it is black or very dark.
 
Also when I break the painting, I get two paintings back,
 
instead of 1.
 
 
// I think it's not a bug, in my game the painting are shown normally, check out the graphic card
 
::I get this bug as well. About 2/3 of my paintings are black, and this is in Survival mode so it isn't exclusive to Creative. I have an ATI Radeon HD3650 and running WinVista x64 [[Special:Contributions/207.6.73.187|207.6.73.187]] 20:30, 10 September 2011 (UTC)
 
 
== Survival mode bug ==
 
 
I place a crafting bench then i put my wood there and i make some sticks. i put them in the crafting bench and exit it without taking them. i go back to pick them up and one stick i cant pick up and i have 10 sticks. then i move the 10 sticks and i pick up another stick. but the extra stick si still on the ground. so i can sue that stick in crafting but anytime i try to merge that stick with the other 10 it disapears so i can only keep it as a one stick. but i can use it in crafting wasting one stick from the 10 and a one stick. then i can just repeat the process getting infinite sticks.
 
 
== Critical hit particle effect not displayed ==
 
 
The particle effect for Critical hits don't show in SMP. I am using Windows.
 
 
Confirmed, particles are only shown on other players, not on mobs, the damage is still done.([[User:Azzu|Azzu]] 11:20, 10 September 2011 (UTC))
 
 
== Big Mushrooms. ==
 
 
When grown on trees (possibly other blocks as well) it turns the block under it into dirt.
 
 
This happens because the code to create large mushrooms "recycled" the one used for checking for tree growth. In the Mushroom World Generator (mt.class), at line 47, it uses the old "Replace block with dirt" used by the sapling because it could only be placed there. To fix (if the bug is the turning the underblock into dirt, and not being able to grow elsewhere), simply needed to check if the underblock was grass, and if so, replace with dirt.
 
 
== Sand mushrooms ==
 
 
Mushrooms can be placed on sand. When an object is planted next to them they uproot and can be collected, sometimes giving 2 mushrooms.
 
 
== Movement Issues ==
 
 
When using the up arrow key to move forward the gui does a weird zoom in & zoom out thing. To replicate this: Try digging a large amount of dirt blocks or grass blocks while pressing the up arrow key. It does freakish things to your eyes.
 
 
 
:: i totally agree that it freaks out my eyes, however, what you have to understand is that it is not a bug. it is the SPRINT functionality (double tap forwards). i LOVE the way it zooms when you sprint however it is very frustrating when im trying to build lots of dirt areas or something and am pressing forwards a lot.
 
:: maybe notch will save us from this hell?
 
 
:::When you double tap forward, your Field of View widens. That's the zooming in your experiencing, totally intentional.
 
 
== Monsters break mushrooms near them on death ==
 
 
From any angle, even through blocks. [[Special:Contributions/24.116.108.115|24.116.108.115]] 09:37, 10 September 2011 (UTC)
 
 
== Chest Line ==
 
 
When you're looking at a (double) chest's black line at that white/silver button, it moves a bit up and down.
 
 
== Wolves flash from white to black ==
 
 
When swimming through water, wolves flashed from white to a dark shade and back constantly. Then when leaving the water, they return to normal.
 
 
== Jump and Place bug ==
 
 
Using OSX Leopard on a PPC G4 Powerbook.
 
 
I could not jump and place blocks, making it impossible to build my way out of a hole I had dug.
 
::This is possibly intended by Notch. Holding right-click doesn't automatically place blocks anymore. Just time your mouse clicks to make 1x1 pillars until it's fixed [[Special:Contributions/207.6.73.187|207.6.73.187]] 20:33, 10 September 2011 (UTC)
 
 
== Glass/iron Bar Bug ==
 
 
when Glass Pane and Iron Bar are next to each other they don't link up like it would if Glass to dirt or Iron Bar to Dirt
 
Also When trying to create a horizontal glass pane it just ends up looking like a Glass + when placed in a 1x4 pattern it creates like a little tunnel you can fall down between glass blocks
 
 
 
also Glass Pane's when placed next to each other on blocks (ie: wood Planks)
 
will cause 2 half panes next to each other leaving the outer side of them open with no glass.
 
 
When a glass pane is placed next to a block it will move halfway into said block until another block is placed on its other side, if either block is destroyed it will shift back to being halfway into the remaining block.
 
 
 
There is no horizonal glass panels. Use full glass blocks instead.
 
 
== Terrain Generation fail. ==
 
 
A bunch of non-fitting chunks generated right in the middle of a desert. [http://i.imgur.com/TIzqv.png Screenshot] [http://www.filesonic.com/file/1924612771 World file]
 
 
- Sometimes I've got a platform floating in the air, or mountain tops with bottoms.
 
 
== Game Very Laggy ==
 
 
Generating a new world is very laggy, even after the area has long since completely generated. Sometime its so laggy its almost to an unplayable point at max settings, which I always play it at and never had it run so slow not even a little, has to be bad generation problems. I even have the game on the Max FPS performance setting.
 
 
 
 
Edit -
 
 
Lag seems to increase if played on one world for long enough.
 
Additional:
 
Lag increases as you travel long distances. In debug, RAM usage grows and never releases.
 
 
Additional -
 
 
People have reported that the longer they play in a Single-player world the worst the lag and FPS problems become to the point that it is almost unplayable even on average or low graphical settings or after restarting the game.
 
 
It appears that Single-player causes significantly worse lag and FPS problems then Multi-player (Which also has some lag issues where the further you travel or the longer you play the more likely a lag spike occurs that can freeze/crash the game, especially during creative mode whilst using flight and instant mining).
 
 
== Infinite Mushrooms ==
 
 
I threw a mushroom on the ground, i can't pick it up, i get one into my inventory, but it dissapears after doing anything with it.
 
 
== Creative bug ==
 
 
If you put a block with a object that fal on top of it (redstone, torch etc) that object will be dropped.
 
 
== Quitting in Mac (Lion) ==
 
 
Currently unable to use any form of shortcut (CMD + Q) or quit from Minecraft icon. Only able to quit by using the window's "x" button to close it. Probably non-significant, but I can't remember if that was usable pre-1.8.
 
 
*edit by another person: quitting by right clicking on minecraft icon in dock, and clicking close, will not actually close the game. I use Snow Leopard, but the only way I found to close it is by the x button in game as well. Thought this was relevant.
 
 
== many bugs ==
 
-torches create very strange colored light. directly adjacent it's white, 3 blocks away it's getting yellow and if you for example
 
:^ Not a bug, it's the new lighting - Fishy
 
 
dig a tunnel in the side of a mountain, and place a torch, the tunnel is yellow overlayed in the middle and white at the ends.
 
-middle mouse button doesn's switch to the block your facing on anymore
 
 
-In creative, the only way to acces your invetory is to place crafting table or chest o a disperser and right click them.
 
then you can see all the items you have collected. Also the way the infinite items scroll list works works is very strange, should be similar to "toomanyitems"
 
 
-Melons and pumpkins can't be fertilised with bonemeal
 
 
- setting vines on fire wil cause fire in midair. looks awfull
 
 
-a block placed next to a vine ( not at the bottomost, but at any of the vineblocks above) will get a vine on the bottom, the other vines dissapear without dropping anyhing
 
 
-looking from the top in creative, the strange pattern out of dirt and sand in the oceans looks very awfull ; reminds me of the skin of a cow.
 
:^ Not a bug - Fishy
 
 
-when a lighting strucks, the light the fire creates will still remai after the fire is gone
 
 
-in areas with mountains there are now much more often blocks floating in midair. and they are loosely spread, which looks very awfull in totaal.
 
 
- on SMP in creative, you wont hear a sound and get no particles when mining a block, but the other players will here you destroing a block and they will see particles
 
 
- i found an invisible cactus in a desert in creative SMP. I mined the sand below when suddendly cacti blocks dropped
 
:^ Old bug, this page is for new bugs - Fishy
 
 
- the borders between the biomes are much too clearly visible and too sudden. they sould be softener with slow fading
 
:^ Not a bug - Fishy
 
 
-When placing iron in furnace, game says "Saving Chunks" then crashes.
 
 
== No crushing animation underwater ==
 
 
If you are standing in one block deep water so your head is above surface you cannot see cracking pattern on blocks you destroy underwater.
 
^ I can confirm this. yet you still see the particles
 
 
== Experience orb lag in Multiplayer ==
 
 
When any player dies with a decent amount of experience accumulated, the orbs scatter and creates intense lag making the game unplayable. Killings mobs for as little as an hour will result in enough experience orb lag to cripple a server until the experience "despawns".
 
 
<blockquote>
 
This is one of the most annoying bugs I encountered with my friend. We were exploring an abandoned mineshaft when my friend dies from a creeper attack. My FPS goes to 3-5. I have to hide in a corner until the exp orbs despawn.
 
 
Experience Orbs should turn into one singular orb per level, then every 10 levels they should form into one 10-level orb.. etc.
 
 
[[Special:Contributions/91.156.184.111|91.156.184.111]] 13:20, 10 September 2011 (UTC)
 
</blockquote>
 
 
Same Problem as stated above with our server that we are playing the pre-release on. We actually noticed this in Multiplayer before hand in the previous builds. Lags the area around a player if there are too many drops in a concentrated area. We called this a "black hole" and used this in our PVP worlds as a weapon. The lag is client side bug and has minimal effects on a server. You can reproduce this by placing TNT and surrounding the TNT with full chests in the damage area and using the TNT to destroy all the chests. Leaving thousands of lets say dirt in a small area. If your close enough you will have unplayable lag but those not in the vicinity will experience nothing. Players with a better built computer will experience less lag than those who have a more out dated pc. The Orbs drop is the same principle and effect. Orbs that drop seem to have no half life and will continue to lurk until picked up. Leaving the whole area unplayable.
 
 
<blockquote>
 
Unfortunately my server's CPU usage ran high after I died carrying MANY orbs. It was pain to get myself from spawn to the place of my death to pick it all up again. Then I was waiting for 5 minutes surrounded by "animated" green-yellow glowing until I switched to 3rd person mode. It significantly speeded the whole process up.
 
 
[[Special:Contributions/89.176.222.92|89.176.222.92]] 21:18, 10 September 2011 (UTC)
 
</blockquote>
 
 
-Whenever there are many sprites in one area, is severely lags the game, as they are complex items, and all have to be ready to be picked up. They also contain a lot of data.
 
 
-The server my friend and I were in just had this same issue. There should be a way to limit the amounts of exp orbs you can carry, or have ones that stand for 10, 100, 1000, etc.
 
 
== Grass Blocks Colour ==
 
 
Some grass blocks flicker between fast and fancy colour types, sometimes becoming a mixure of both.
 
 
==Tree spawning on stone==
 
 
^^ explains itself. The tree was on top of stone near some lava on the surface. take a look at the screen shot: ---> [http://i1116.photobucket.com/albums/k564/catron1/2011-09-10_192639.png]
 
 
-catron44
 
 
 
^^ The tree is on stone due to the lava pond, this happens quite often with trees near water ponds, but they'// float rather than be on a stone block
 
 
== Main menu option crash ==
 
 
When in the main menu and i try to change my OpenGL Settings or Smooth Lighting the game just freezes and stops working, no messages nothing
 
 
:Also occurs while changing between fast and fancy graphics in the main menu. Appears to be a NullPointerException. [[User:Forairan|Forairan]] 11:43, 10 September 2011 (UTC)
 
 
::Don't know about you guys, but this also sometimes happens to me when I change the render distance in the options menu. The game just freezes until I end it with task manager. [[User:Yandols|Yandols]] 16:22, 11 September 2011 (UTC)
 
 
== Sun rises in North and sets in South ==
 
 
I grabbed a map, and while I was facing North, I saw the sunrise. Either the maps are skewed, or the sky has been rotated.
 
:And you didn't notice this before? [[User:Shellface|Shellface]] 11:01, 10 September 2011 (UTC)
 
::I guess you're implying it happened before. No, I didn't ever notice because I use a minimap mod which shows a more detailed map than the in-game item.
 
 
Erm... I always assumed the coulds moved North, which makes the sun rise/set make perfect sense, how are you defining which way is North? - Fishy
 
 
:I assumed that the top of the map item is North. And I don't really care which way the clouds go, it's about where the sun is rising and setting.
 
:: There is no real definition of NESW in Minecraft.. It's only what players decide it is.
 
 
== SMP server will not generate seeds with spaces in them. ==
 
 
If you put a space in your seed in the server.properties, the level will not generate.
 
 
== Huge performance drop in pre 1.8 is caused by mine shafts! ==
 
 
There's a huge drop in FPS and lag caused by a huge amount of mine tracks being washed out in abandoned mine shafts underground. There are thousands of track items laying down beneath the ground. Removing those entities by third party software such as MCEdit causes FPS to go back to normal.
 
 
See a difference in FPS with a same seed with structures on and off!
 
 
Loaded up world -> 40 FPS
 
Loaded up world with deleted track entities -> 80-100 FPS
 
 
~Chevan
 
 
== Placement Bug ==
 
 
When you left-click and try to place somthing like a brick or a torch or a crafting table,it won't place.
 
I have found the short term solution for it though,just save your game and exit,then re-load your game.It will work until it happens again.
 
:Left-clicking isn't used to place items... Could you be more clear?
 
 
^^This bug happens to me in 1.7.3 and the pre-release of 1.8. This can also happen when you break a block. I honestly don't know what caused this. All i recall was when i updated my graphics card. This started happening to me.
 
 
== Sugar canes drop items in creative mode ==
 
 
When cutting off the bottom sugar cane of a 3-cane stack in Creative mode, the other 2 sugar canes will drop items. [[User:Forairan|Forairan]] 11:49, 10 September 2011 (UTC)
 
:I suspect this is on purpose, since that's meant to happen in survival mode as well.
 
::Correct, it's supposed to happen in Survival, but there's no point in them dropping for Creative as you have infinite resources anyways. [[User:Forairan|Forairan]] 01:34, 11 September 2011 (UTC)
 
 
== Graphic bug on inventory screen in Creative mode ==
 
 
[[File:Inventory Bug.png|200px]]
 
 
As you see on the screenshot above, the slider on inventory screen in Creative mode overlaps the tooltip.
 
 
== Duplicate Bug ==
 
 
Hello,
 
 
On a Polish Forum i found a thread with a Duplication Hack
 
 
Check it out:
 
 
http://www.youtube.com/watch?v=j5K2XVfyURQ&feature=player_embedded#!
 
 
@Edit
 
 
If u place Wood in crafting box, go back and pick wood again then u cant drop it
 
 
== Sticks Bug ==
 
Some sticks dropped cannot be picked up.
 
 
-Confirmed, even modifying the blocks around the stick will yield no effect, besides the sticks dropping when the block beneath them is removed.
 
 
== Biome Glitch ==
 
 
The new biomes sometimes crash with each other and cause a sheer clif face around the chunks which seperates the biomes.
 
 
----------
 
 
(?)Swamp biome sometimes generate into a water and there's nothing else than just trees with vines growing from the water.
 
 
Examples of this include seeds:
 
 
-7182898972987741761 - near spawn
 
 
1958974017439153995 - coords 334,65,70
 
 
== Gaps of Darkness ==
 
 
Gaps in a mountain's filled with darkness. Fixes once a block next to it is destroyed/updated. Screenshot here: http://i.imgur.com/fy1cP.png
 
 
-Old bug --[[User:GmMkr|GmMkr]] 19:30, 10 September 2011 (UTC)
 
 
== Reinstalling minecraft and linux ==
 
 
Firstly, a lot of bugs that people are having can be rectified by reinstalling minecraft. By that I mean deleting the .minecraft folder, running the old minecraft.jar (1.7.3) and then replacing minecraft.jar inside the bin folder. Fixes A LOT of issues; odd colors, furnace crashing, trees in wrong biomes, water blocks spawning without blocks on all sides and not flowing, etc, etc. When I reinstalled minecraft, the game was MUCH more approachable, and 1.8 seems pretty good.
 
 
Secondly, an actual bug. The minecraft launcher menu in linux (ubuntu 11.04) is extraordinarily laggy. This was the case in previous versions as well, but remains with the new menu.
 
 
== Can not eat while viewing in 3rd person ==
 
 
Headline says it all.
 
 
I can, works fine for me. <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 21:44, 10 September 2011 (UTC)
 
 
Yeah it works fine for me too. Its just that the animation won't play
 
 
== Straight Cliff/Terrain Generation ==
 
 
Terrain generation issue with mountains seeminly cut in half, as well as hills and regular flatland suddenly cut off without easing into water. Screenshot example here: http://i.imgur.com/iDSLk.png
 
 
== Minecart track and physics ==
 
 
Everytime I have found gravel or sand above minecart track in a abandoned mineshaft I have hitted the block so it will "activate" and fall down and when it hits the minecart track it just vanishes without dropping anything or giving any sound.
 
 
^I have found pretty much the same bug, but the blocks will drop so you can pick them up.
 
--[[User:Sebby832|Sebby832]] 12:06, 11 September 2011 (UTC)
 
 
== Falling in water ==
 
 
Occasionally if you fall in flowing water from a high height it will make a lower version of the regular sound used when falling into water.
 
 
== Crafting in creative ==
 
If you craft in creative mode(but cancel it by pressing e) 2 blocks come out but only one is picked up.
 
 
== FOV + Third person + Sprinting ==
 
 
I set the FOV to max "Quake Pro" and went sprinting around in third person. When I passed under a short tree (only two blocks under the leaves to fit through) I could see through the leaves (like, half of the leaf block disappeared). I had it on fast graphics, but I don't know if that has any bearing on it. [[Special:Contributions/67.233.107.30|67.233.107.30]] 13:27, 10 September 2011 (UTC)
 
 
== Shade bug ==
 
 
I noticed that most of my chests are darker then the others, way darker, and I also noticed when i moved into certain shaded areas, the arm of my character got really dark, like completely black
 
 
== A lot of animals ==
 
 
I don't know if its a bug or not, but there are a lot of cows and pigs in one spot
 
 
I don't know if it is intentional but I am finding cows and pigs spawning deep in caves sometimes even as low as bedrock.
 
 
^ I guess the higher amount itself it intentional as especially pigs and other meat granting animals are now necessary to survive. [[Special:Contributions/78.94.156.172|78.94.156.172]] 15:42, 10 September 2011 (UTC)
 
:I'm positive I saw a tweet from Notch saying that he wants animals to be much more rare.
 
 
== Die In Creative Mode ==
 
 
If you break blocks past bedrock, you can die in creative mode.
 
 
assassinsrul3: nope.avi
 
i did before i saw this and i just flew around in the dark for about 4 minutes before i got bored and dug upwards.
 
 
There Is possibility to die in the dark void under the bedrock. For example I die everytime - never survived.
 
 
:This is intentional. The Void as its called is out of the game area. You are supposed to die after a certain amount of time or you would fall forever.
 
 
== Smooth Mouse ==
 
 
Pressing F8 to enable the 'smooth mouse' no longer works.
 
 
== Extreme Slowdown/Memory Leak ==
 
 
With laptops using the Intel 4 Integrated Graphics there is a memory leak with lighting.
 
 
As time passes and land is generated GPU memory begins to be used rapidly with an eventual 1 to 2 fps. This can be fixed by resetting the Shadows or the viewing distance and will be smooth until it reloads again.
 
 
Versions prior to 1.7 did not have this problem.
 
 
Below is a similar description of this problem.
 
 
 
On 1.7.3, I was able to run at around 60-70 FPS all the time. When the map started to expand, it dropped to 50-60.
 
 
In 1.8 Pre-Release, I was still running at around 60 FPS, but there was extreme stuttering that only got worse as I explored more of the map. This was in survival mode AND creative mode. The game slowed to about 1 FPS when I explored about half the map via flight in creative. And this was with all the graphics at minimum. It also appeared that the stuttering could only get worse; once it was there it wouldn't go away. This was on a Win7 Pavilion dv7 Laptop.
 
 
== Ocean on land ==
 
 
I was flying around, searching for ravines and strongholds and saw this, some ocean chunks on land!
 
[http://imgur.com/a/TRdqU http://imgur.com/a/TRdqU]
 
[[User:Swedishdude|Swedishdude]] 14:22, 10 September 2011 (UTC)
 
 
== Weird do
 
== uble chest position on SMP (pre 1.8 world) ==
 
When I updated my ser ==
 
ver and clients with 1.8, almost every double chest in my world have a weird position :
 
if my chest was
 
oooo<br />
 
oXXo<br />
 
oooo<br />
 
oooo<br />
 
 
o = air and X = chest
 
 
then my chest appears
 
 
oooo<br />
 
oNXo<br />
 
ooXo<br />
 
oooo<br />
 
 
With X still being the visual chest, but I can't walk through the N space. I can walk through the lowest X though.
 
 
-I also got that. I figured they were all facing west (front being the lock). West = When you press F3 and the side you look when value of f is 0.
 
 
 
== World Generation ==
 
 
 
I have found trees underwater and I know that isnt right. // If the trees were in water 1 deep and had vines on them, then that was the swamp biome and is completely correct. If deeper than 1-2 blocks, then this may still be a bug. [[User:Mouseas|Mouseas]] 08:17, 12 September 2011 (UTC)
 
 
 
also i found an abandoned mineshaft underwater.
 
 
-The Abandoned Mineshafts are applied to the generated world, and therefore can be found underwater
 
 
==Lava bug==
 
When submerged in lava in creative screen goes black. When you get out its fine.
 
 
Lava spawns very often in abandon mineshafts
 
burning a great amount of wood and causing lag.
 
 
==Another major lava bug==
 
[[File:Lava_bug_with_water_1.png|200px|thumb|Another major lava bug Pic_1]] [[File:2011-09-11 02.16.11.png|200px|thumb|Another major lava bug Pic_2]]
 
Sometimes when lava is flowing into water, it doesnt turn into cobble or obsidian. It just stays in water forever. Screenshot attached.
 
 
{{clear}}
 
 
Not a new "bug". <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 21:46, 10 September 2011 (UTC)
 
 
== spawning ==
 
 
 
I do not know if this is intentionall but sometimes when you die you spawn in a different area.
 
 
-This has always been in the game, it happens if you died in a different chunk than where you originally spawned
 
 
== Die with inventory open ==
 
When you die with your inventory open, it stays open. In 1.7.3, when you die with your inventory open, it closes your inventory.
 
 
== Layers near bedrock are dark even when directly lit by sunlight. ==
 
 
Layers near bedrock are dark even when directly lit by sunlight. See pic: http://i.imgur.com/aSjOc.png [[User:JiFish|JiFish]] 15:27, 10 September 2011 (UTC)
 
 
A better example: http://i.imgur.com/cshyT.jpg --[[User:JiFish|JiFish]] 15:44, 10 September 2011 (UTC)
 
 
== trees ==
 
 
On Mac OSX in survival mode, when I approach trees, there are empty rectangular "selections" floating above the ground that seem to correspond to the leaves above. You can destroy these empty flat blocks with any weapon and the cracking block animation is present.
 
 
== Chest brightness==
 
 
On windows 7, chests change brightness and sometimes the lid changes to a different brightness from the rest of the chest.
 
 
== Ocean Level ==
 
 
I wanted to convert my 1.7 world to 1.8 which worked flawlessly except the ocean. The new oceans are one block lower than the old ones which not only looks weird, as there is a completely straight 1 Block high waterfall, but is also annoying when you try to travel by boat.
 
 
-There is also a bug that, as shown by kurtjmac, prevents 1.8 from loading and generates an endless ocean
 
 
== The seed entry text can overflow the box ==
 
 
If the entry for the seed is too long, it will overflow the entry file: http://i.imgur.com/IyXhq.png [[User:Arahman22|Arahman22]] 13:29, 12 September 2011 (UTC)
 
 
== Bow bug - Creative Singleplayer ==
 
 
If i put bow on my hotbar and wanna to shoot it do nothing.
 
I must put an arrow on hotbar and after use of bow it disappear.<br />
 
--[[User:Nik3|Nik3]] 16:13, 10 September 2011 (UTC)
 
 
 
-Can you try correcting your grammar, what do you mean?
 
 
-This is not a bug, you can just put 64 of them in your hotbar -gtamaniak
 
 
== Mobs can attack through dirt/stone layers ==
 
 
I had skeletons and spiders on top of a structure and they were able to attack me while in the enclosed structure. Also I have had skeletons spawn within a lit enclosed structure
 
 
 
-I also noticed Creepers spawning on my first day in the open in 1.7.3, this may be a continuation of that bug.
 
 
== Bow charging results in indefinite melee range ==
 
 
Apparently charging a bow, then changing to the sword with the mousewheel and swinging the sword does hurt the mob the crosshair is on. It appears, that this is the swords damage, and not the bows, as no arrows fly neither are some of them found on the mob.
 
As shown in this video:
 
[http://www.youtube.com/watch?v=pUYOfhV7VtY Youtube]
 
 
 
Dude. Its a gift. Pwn 'em with a sword a mile away. Hate to be a jerk but, dont question it.
 
 
== Mac: Black screen loading world ==
 
 
I have tried loading saves and starting new worlds in both creative and survival several times and I always get a black screen. It loads to the point of saying "Terrain Generating", then I get a black screen, and moments later an error report flashes on the screen and disappears. I managed to get a screenshot which is below.
 
 
I have downloaded the new minecraft.jar properly, and in a fresh download of minecraft itself.
 
 
Mac OS X 10.5.8
 
Java 1.5.0_30 from Apple Inc.
 
OpenGL: Intel GMA X3100 OpenGL Engline version 1.2 APPLE-1.5.48
 
 
== Giant Mushroom Bug ==
 
 
[[File:2011-09-10_18.41.52.png|thumb|1.]]
 
[[File:2011-09-10_18.41.58.png|thumb|2.]]
 
Bug was seen in Creative mod, I don't know if it's in Surival mode, somebody please check it out
 
 
When you place a brown or red mushroom on any block , and then use a bone meal on this, the block will change to dirt
 
 
Screenshots showing the bug:
 
 
1. A mushroom placed on toolbox using blocks:
 
 
2. A big mushroom placed on dirt(before it was toolbox):
 
 
This bug is also seen when you place a mushroom on every kind of block (wool,cobble,note block, jukebox, etc.)
 
 
~ by bartinkopl
 
 
^^ confirmed in SSP, probably effects all game modes and OS. --[[User:Nl37tgt|Nl37tgt]] 18:48, 10 September 2011 (UTC)
 
 
== Mine shaft + canyon + enderman ==
 
 
A lot of bugs appears when canyon hits a mine shaft. This Includes flying pillars and chests.
 
 
 
There are also some lightning issues with canyons i could spotted.
 
 
Also when u meet enderman in shaft it doesnt seem to be interested in attacking u even if u stare at him, he rarely react (not even stops and stares at you too), but when he tries to teleport to you in shaft and there is no space, he dissaprears and probably appears next to you when you eneter mor spaceous place.
 
 
I'v been testing seed: 1961263745
 
loc of shaft aprox.: 140; 20 ; -600
 
 
 
[[Special:Contributions/79.139.21.166|79.139.21.166]] 17:19, 10 September 2011 (UTC)I cannot post screens. Wiredly the editor asks me to solve a simple sum and when i do this, i can only preview. When i want to save, there is no any anti-bot thing and it refuses to save...
 
 
~ by Nasty
 
-That is because the world generates, then the Abandoned Mine Shaft generates afterwards, applying itself to Ravines and Cave. Also, Endermen do want to kill you if you look at it, but it is too tall to fit through doorways and cannot teleport next to you by programming, and there is no where else for him to teleport to.
 
 
 
Its the simple Special V World situation. The mines are generated after dungeons, caves, rivines etc. Allowing for some weird things to happen, namely, floating wood and chests. Look around a bit, you might find a dungeon inside a mine. Thats something like what has happened here.
 
 
== Void, ocean, main menu bugs / lag spike ==
 
 
-The particals that are in the void come up to layer 5 above bedrock (not tested in surival)
 
-Not rendered chunks beneeth the oceam are flickering because the void is showing through
 
-In the main menu changing the fancy graphics option will crash minecraft
 
-Im having a lag spike every 3 seconds even with render distance set to tiny (this doesnt happen when being in a 1.7 rendered world) might have something to do with the abandonned mine bug or the void particles
 
 
 
== SEVERE NullPointer Exception ==
 
 
<pre>
 
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.server.MinecraftServer.h(SourceFile:370)
 
at net.minecraft.server.MinecraftServer.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
2011-09-10 11:15:43 [SEVERE] Unexpected exception
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.server.MinecraftServer.h(SourceFile:370)
 
at net.minecraft.server.MinecraftServer.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
 
</pre>
 
 
This same crash message has been repeated several times in the WIKI. It happens to me all the time on my SMP server. I don't know when it actually fails, but the next thing I try to do fails because I'm disconnected.
 
 
The results of this Null Pointer exception is all network traffic is dropped. The server appears fine, but the clients can't talk to it. If you go back to the Join Multiplayer page it eithe says 'Polling' or you get the Red X.
 
 
You just have to restart the server and then everything continues as normal. It doesn't appear to damage any data. (Except player saves possibly.) It's a very frequent crash.
 
 
MORE INFO: I've narrowed it down further to interaction between 'containers' like chests and furnaces. You pull/put the item and it appears to pull/put to the client, but the server drops the error and doesn't register it.
 
 
----
 
 
I've experienced this exception on both a medium sized existed map and brand new map, so I don't believe its related to map size. Also, some players crashed out first, then the other players experienced respawning blocks and all the monsters stopped moving until they all crashed out over the next minute or so.
 
 
== Saving Game crash! ==
 
The game crashs when placing iron ore in a furnace!
 
:1.8 randomly crashes for no apparent reason.
 
 
== Stair Bug ==
 
 
Stone Brick and Brick stairs have a Block 36 effect where there is no block.
 
 
Stone Stairs when mined with a pickaxe drop a block of cobblestone instead of stairs
 
 
* This isn't a 1.8 bug.
 
 
== Black chest bug ==
 
 
[[File:Bug.jpg|200px]][[File:Bug2.png|200px]]
 
-This is not a "Black Chest" Bug, it is simply a lighting issue because of the new chests in 1.8, just update the lighting, ex. put a torch above it
 
 
== Chickens Bug ==
 
 
While checking my mob separator, I noticed chickens weren't slipping through 1 block high gaps, preventing them from going to my chicken grinder/egg farm. They were jumping out as if there was a platform instead of just floating on top of water.
 
 
==TNT bug==
 
When I attempted to use TNT in the village my minecraft said saving chunks and black screened
 
:You probably used too much TNT. This is not a 1.8 bug.
 
When i placed a tnt over obsidian and under the obsidian i made a redstone wire leading all the way to under the obsidian, to light the TNT, to the north i removed 2 obsidian blocks and moved it one space above by placing them on the TNT north side, I then made a dirt stairs for the redstone wire and then hooked up the redstone to a wooden pressure plate and then set it off, The TNT blew the dirt stairs. Also another bug i found was when i placed TNT on the obsidian and wired it to a pressure plate Via placing redstone wire on top of the obsidian and then i set it off it blew my redstone wire and made it dissapear. Thanks Assim
 
 
== Keep receiving damage long after killing mob ==
 
 
In single player, I kept getting damage for 5-10 seconds after I killed the hostile mob.
 
^ What was the hostile mob? A Cave Spider? Correct. Are they supposed to have something like venom now? If so, this is not a bug.
 
 
 
**Yes. You were poisoned
 
 
== Frozen Mob Models (SMP) ==
 
 
Me and my sister were playing in SMP when she noticed a frozen model of a skeleton. She could walk through it. Also, that model was only showing up on her client. We also believe that we saw a identical bug but with an Enderman. We didn't check because we're afraid of Endermen.
 
 
[[File:2011-09-10 18.50.32.png]]
 
 
--[[User:Griffrez|Griffrez]] 18:05, 10 September 2011 (UTC)
 
 
-If you have an Ender Pearl in your inventory or a pumpkin on your head it doesn't turn hostile unless you attack it.
 
 
-I know that... the question is I don't have any of the two. And they're creepy.--[[User:Griffrez|Griffrez]] 18:16, 10 September 2011 (UTC)
 
 
 
Uh... Probably just a spawning bug. Mabey, the game skrews up the spawning and shows you a partialy generated skeloten, phsical look is there but path finding and physical form isnt loaded yet.
 
 
PS. Diomond sword and a full belly will solve your endermen phobia.
 
 
== Music Bug (SMP) ==
 
 
I was playing in SMP, while mining redstone, if it matters, and the music that was playing suddenly stopped playing.
 
 
== Fishing Line and FOV ==
 
 
When you change your Field Of View from the 'normal' setting to anything else, the fishing line that is seen when you cast your fishing hook out does ''not'' align with the fishing rod in first person. ~Nova
 
 
Its cos the FOV is a kinda pointless feture. I dont see the point anyway... On full setting or 'quake pro' as notch calls it... Everything is distorted in a way, including your fishing line.
 
 
:the FOV increases or decreases the amount the camera can see. IIRC, FOV is the camera's viewing angle, in degrees. Increasing this too much causes the distortion as the camera is attempting to place more visuals in the same amount of space. I can confirm this bug as well. ~ [[User:Markus|Markus]] 02:10, 12 September 2011 (UTC)
 
 
== NPC Villages - Invisible Walls ==
 
 
Walls on NPC villages will sometimes turn invisible. But if you try to walk through the invisible wall you will suffocate and lose health.
 
 
http://i.imgur.com/7fuUz.png
 
http://i.imgur.com/zRiQJ.png
 
 
== Spawn Point locations ==
 
 
Not sure if this is intentional, but my initial spawn point was on top of a large tree.
 
 
In SMP i made a server and i spawned in sea, Also many other people who joined also spawned in water. Thanks Assim
 
 
== Generation Sea Floor ==
 
 
speckled sea floor everywhere, and much of clay blots... //Not a bug. Clay was made much more common and placed this way. [[User:Mouseas|Mouseas]] 08:03, 12 September 2011 (UTC)
 
[http://img692.imageshack.us/img692/4568/6995294672411361775.png world-render-picture] no clean seafloor from dirt/sand/gravel
 
 
// unrealistic, i mean much rnd blots of sand/dirt/gravel looks very ugly
 
 
== Torch Placement ==
 
 
*So far I have found that you cannot place torches on leaves in survival and creative.
 
 
You never have been able to, torches arent meant to be put on leaves.
 
 
== Auto-Breaking multiple mushrooms ==
 
If you break one mushroom and more mushrooms are near this block, they all break and you can collect them all. (1.8 Single Player - Survival) Don't know whether this is intended or a bug.
 
 
^ Breaking other mushroom caused block update, which probably broke other mushrooms. Known issue even before 1.8.
 
 
== Can control time in Survival Mode ==
 
 
In a survival world, pressing F6/F7 allows you to control the time, something that you should only be able to do in creative mode.
 
:It's there because it's a pre-release. It was for testing purposes.
 
 
== My 1.8 Pre-relase bug foundings. ==
 
 
I have seen few bugs so far.
 
 
* If torch is placed on wall and you pour water upon it, the torch will fly off and disappear so it cannot be retrieved.
 
* While using sword and double-clicking use button (Right-Mouse button as default) you will start to sprint
 
* If player drops '''large''' amount of ''Experience Orb''s there will be server-side and client-side lag which makes the game unplayable, lag will disappear after retrieving the ''Experience Orb''s from the death location.
 
* Sometimes mob can spawn on top of trees and can't get down, this is really common for ''Sheep''
 
* Sometimes if you even look directly at ''Enderman'' it wont attack you.
 
^ Enderman attack you when you look away from it after looking at it.
 
* Sometimes pre-generated ''Torch''es wont emit light.
 
* Game crashes occasionally when shifting graphics mode from Fast to Fancy or backwards. (Windows 7)
 
* If opening ''Door'' with hands, door sounds will not be played.
 
* When pressing use button (Right-Mouse button as default) with hands, player will not swing his arm as normally
 
* ''Chest'' lid may get sometimes stuck and wont get closed if any torches near it (1 block behind).
 
* ''Sugar Cane''s spread from ''Dirt'' to ''Sand''.
 
 
------
 
I had also the problem with the xp bug and it also destroyed the whole map by lag as it... well was veery laggy after the player died and dropped huge ammounts of xp orbs.
 
 
== Mobs Waking me up ==
 
 
I randomly have mobs spawning next to the head of my bed, it shouldn't be happening because my house was totally sealed and it was brightly lit.
 
 
Move your bed away from the wall, and try not to use double doors unless your OCD about it.
 
 
== Browser Version ==
 
 
Currently, the 1.8 pre-release is not working on the browser version. It just gives a black screen after loading.
 
 
Is this intentional?
 
When you have a modified Jar, the browser version will not work. Use the download.
 
 
== Underwater Spawn ==
 
 
It is possible to not only spawn underwater, but to spawn in the middle of the ocean with no land in sight. (Shipwrecked anyone?) -Nodrak
 
 
 
Lol. Funny bug man. No, seriously. That sounds like a fair problem. Imagin if you died! You would never get to your items in time!
 
 
Only happens in multiplayer. On the "Meet The Staff" server, the spawn is a HUGE ocean, 15 blocks deep, at least 200*200 blocks horizontally. <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 21:51, 10 September 2011 (UTC)
 
 
== Bed Bug ==
 
 
Sometimes when I go to bed I will randomly wake up at the same time I go to sleep. There is no mobs waking me up either. When I turn it to peaceful nothing changes. It doesn't happen often but it is very annoying to try to mess with F6 and F7 to try and get the timing right...
 
 
(This is due to the fact that pressing F6, F7 breaks the ability for beds to change night into day. Disconnecting and reconnecting will change night back to day if F6/F7 was used to change the time.)
 
 
== Death Crash ==
 
When dieing it goes straight to saving chunks instead of the re-spawn options
 
 
- It has been officially noted that the game has "Saving Chunks" crashes in a random fashion, while doing almost anything. --[[User:Griffrez|Griffrez]] 00:48, 11 September 2011 (UTC)
 
 
== Mushroom Bug ==
 
Hello. Seems to me in the several worlds I have made in pree 1.8, mushrooms seem to be spawning in vast quantitys and in... Well, normal conditions. Spawning under trees is legit but there seems to be 3 or 4 spawning under most trees. This relevent with anyone else?
 
 
-where you in a swamp? because like pumpkin they are more common now. and they appear naturally in swamps
 
 
No. I was in one of those... uh... What do you call 'em? Them snowy biomes. Tilga or something.
 
 
 
On another note about mushrooms, it seems as if they are no longer spreading. Tested with and without light sources present over the course of 40 minutes, 10 mushrooms with light, 10 without, no growth in either room.
 
 
== Time Changing Bug ==
 
Third bug report of the day... Doing my duty yessir I am.
 
You seem to be able to use the f6 f7 time toogle in survival mode. Bit of a uh... Good bug on player part but its a bit of cheating and I just thought I would report it. You can change the time of day freely when the worlds are in survival mode.
 
 
-Not a bug, that is just a debug code left for, well, debugging :P
 
 
- We'd be glad if you read the main article and all the talk/discussion entries before reporting bugs. If you did so you'd get to know that this "bug" has already been officialized and recorded on the main article. --[[User:Griffrez|Griffrez]] 00:52, 11 September 2011 (UTC)
 
 
 
Sorry sorry. Just rather not go through a whole page of stuff. Sorry! :]
 
 
== Mob ID bug ==
 
Seems that mob ID blocks dont show up on 1.8. I found this out after about 10 mins of looking around like a total git looking for ID numbers and finding none. Just to tell you all you cant use that f3 thing to find strongholds or anything.
 
 
-not a bug, that is a feature. Entity IDs over mobs were just cheating
 
 
- ^ Agreed. But, I believe there will be a 1.8 mod that will re-include such feature. I hope. :P --[[User:Griffrez|Griffrez]] 00:53, 11 September 2011 (UTC)
 
 
Well thats a bit dissapointing. But, makes sence. Sorry for posting this.
 
 
== Workbench block duplication ==
 
 
when accessing a workbench and selecting a stack of blocks, it creates a single duplicate block in the first slot. This block cannot be used. If dropped, it remains there but cannot be picked up. If stacked, it disappears, but reappears whenever the action is replicated.
 
 
I just expireanced this with some coal. Unusable block. I have no idea what is causing this buddy, probbly like that block duplication glitch that was in 1.5.
 
 
- This bug has already been put in the main article, treated as some sort of duplication method.
 
::Also, a note, the windows command prompt via javaw.exe will spam (every now and then) while the bug is occuring (or when it first starts, or when you eject the item): "Tileable item placed in a non-tileable entity." or something similar. use the bat method to start minecraft for all these things. [[Special:Contributions/24.241.225.10|24.241.225.10]] 02:25, 11 September 2011 (UTC)
 
 
== Boat placable in walls ==
 
 
When rightclicking a wall or any block on the side with a boat, it will be placed on top of that block, regardless whether the spawnposition is blocked or not.
 
 
== Window pane - Stair bug ==
 
 
There's a bug occuring when a window pane is placed next to a stair block
 
<gallery>
 
Image:2011-09-10 22.08.15.png|not connecting
 
Image:2011-09-10 22.19.35.png|
 
Image:2011-09-10 22.24.24.png|looks the same way when there's no block next to the window pane
 
</gallery>
 
Up to now it's only tested with stair blocks, but it could also occur using other non.solid block.
 
 
== Pumpkin Chrash ==
 
When i tried to click the pumpkin in creative mode's block menu it's coming up with the "Saving Chunks" Chrash, i tried atleast 5 times and it's happend all the times.
 
I wrote this because it's kinda annoying, if your going to use pumpkins in your creations.
 
([[Special:Contributions/95.34.190.225|95.34.190.225]] 20:41, 10 September 2011 (UTC))
 
 
- It has already been noted that the game crashes in a random fashion with the "Saving Chunks" message. --[[User:Griffrez|Griffrez]] 00:56, 11 September 2011 (UTC)
 
 
== Pumpkin Graphical Error ==
 
When roaming, sometimes you come across patches of dirt in grassy areas sometimes with 1 or 2 pumpkins near by. When you try to walk on them you start bouncing around and can't move much like standing on fences used to be like before 1.6 beta. If you try to place any block on the dirt patch, a pumpkin then appears as it should have. You don't love inventory of what you tried to place, even if you place a pumpkin. You can fix the graphical glitch if you save and quit and rejoin. Happens on servers mostly. Survival mode (gamemode: 0) I was OP, and it happened both at night and in the day, while roaming around generating new land.
 
 
[[User:Vsioneer|Vsioneer]] 21:06, 10 September 2011 (UTC)
 
 
== Silverfish use same sound as spiders ==
 
 
Silverfish uses the same sound as spiders.
 
 
- It has been already noted, several times. --[[User:Griffrez|Griffrez]] 00:57, 11 September 2011 (UTC)
 
 
== Falling onto cobweb ==
 
 
If you fall onto a cobweb from a height that would normally kill you, after the slow trip through the cobweb to the ground you will still die as if you were falling at max speed.
 
-this is an old bug
 
 
== Sword "one more hit" bug ==
 
 
When holding right button, and clicking left and then releasing right - sword will make one more hit. And this hit is not just animation - it does damage. So this bug can be annoying when playing with people on SMP.
 
 
== Drowning and Shooting Yourself ==
 
1) If you are walking forward, and shoot the bow on the lowest charge, you will be hit by the arrow and take damage
 
 
2) When working around water just barely high enough to breathe in, it is possible to begin to drown, get air, but continue drowning with a full air bar.
 
 
3) Experience orbs make no sound when picked up.
 
 
4) Experience orbs (if there are a lot of them) will all fly around your head, making it impossible to see, for as long as it takes for them all to be collected.
 
 
5) Air pockets spawn underwater in large bodies of water.
 
 
== Minecraft.net login server overloaded ==
 
With everyone trying out 1.8, the minecraft.net login server appears to be overloaded. I typically timeout when I try to login. It went from a successful login for each 1-2 tries to a successful login after 5-10 tries today.
 
 
^ Not related to 1.8
 
 
- It doesn't really make sense that this was the only thing stressing the server. All you had to do was download a 1.8 MB jar file. Doubt it was the source of the stress. Maybe the fact that most people needed to reinstall Minecraft was the source. I think the server was optimized during the downtime. But, yes, this is not a bug. Shall be deleted, in my opinion.
 
 
== In SMP (fast) doubleclicking a chest leaves it open ==
 
 
In SMP when I doublerightclick a chest it is left open even if I close the chest GUI.
 
 
^ I can confirm that. Easy to reproduce.
 
 
== Left-Clicking with a Bow ==
 
 
Left-clicking with a bow in your hand results in being able to hit monsters that would normally be too far away to hit.
 
 
== Hunger Stays same while in Boat ==
 
 
Your hunger will not go down while in a boat. Note: While testing to confirm this I stayed moving in the boat for an hour. I was also moving full speed about 90% of the time.
 
 
: Tested, confirmed, added to list. [[User:LTK 70|LTK 70]] 00:06, 11 September 2011 (UTC)
 
 
== Lag on GNU/Linux while using an Nvidia video card ==
 
 
On Slackware, Ubuntu, and Arch Linux using the proprietary Nvidia driver (280.13), the game appears to lag intermittently for about half a second, even though the FPS reading is over 100 fps during the lag. The card is an EVGA GTX 570.
 
 
== Mob spawns, tall grass & block "crackling" & F3 functionality ==
 
 
I found a ravine in the first three or four minutes of playing, not only was the bottom covered in dirt, but coated with cows & tall grass. Also, when breaking blocks (I noticed it with sand) you will not see the crackling/breaking animation when you look through water at the block you are breaking.
 
 
F3 appears to have no use other than showing your X/Y/Z. Intentional? No Mobs seem to have spawn numbers. [[Special:Contributions/24.182.4.202|24.182.4.202]] 23:09, 10 September 2011 (UTC)
 
 
----
 
I hope the f3 problem is not a bug, as it makes the game more fun.
 
Also it shows the seed of your world.
 
 
 
Your not supposed to see the cracking animation while looking through water. Please do some reaserch befor posting. Sorry :]
 
The F3 thing was posted by me a yesterday... Realy annoying aint it? Cant find any dungeons anymore with that!
 
 
-- Please don't be a douchebag before responding. Sorry. :]
 
 
== Achievement reset ==
 
 
After exiting and reloading minecraft + a savegame all achievements are reset
 
 
== Spiders can go through 1x1 space ==
 
 
The collision box for spiders seems to be 1 high and 1 wide instead of the original 1 high and 2 wide as stated on this wiki and elsewhere.
 
 
Edited feature or a bug?
 
 
 
Are you reffering to the cave spider? Cos there supposed to do that.
 
 
==Spawn Change==
 
Sometimes, when the client crashes, the spawn location is reset to your location before the crash.
 
 
==Paintings==
 
Paintings will turn completely dark if there is a block directly above it
 
 
Some Paintings will not save after you exit the game
 
 
==Coal Duplication==
 
Sometimes, coal will duplicate and you cannot pick it up
 
 
- You should indicate reproduction steps.--[[User:Griffrez|Griffrez]] 01:03, 11 September 2011 (UTC)
 
 
== final use of a pick not providing resource ==
 
 
technically bug listed in previous versions but to me is valid to state here as it still exists/happens. the final strike, the one that makes the tool disappear from bar, will not provide the resource from the block mined out. it isn't significant to stone and stone picks but it is important for iron and diamond picks and resources that are less common than coal. [[Special:Contributions/96.13.59.184|96.13.59.184]] 01:00, 11 September 2011 (UTC)
 
:This has pretty much always happened and I dont think it will be fixed... Just watch the bar I guess?
 
::(sign your comments) it is very hard to "watch the bar" when for all tools stone or higher, you can get several uses when that tool health bar is empty specially with diamond. also no it started happening around version 1.5 or 1.6 but was only affecting multiplier back then if i remember right. i didn't test much during 1.7 so i can't say for back then in single. [[Special:Contributions/166.164.115.166|166.164.115.166]] 16:27, 11 September 2011 (UTC)
 
 
== Biome Generation ==
 
 
The only old Biome to appear seems to be desert. The only other biomes are the new ones, the Mountain Biome, Plains Biome, Swamp Biome, Village Biome, Ocean Biome, and that Snowless-Taiga biome. [[User:Liquid Ink|Liquid Ink]] 01:21, 11 September 2011 (UTC)
 
 
Oh, and normal forests appear, like deserts. [[User:Liquid Ink|Liquid Ink]] 01:59, 11 September 2011 (UTC)
 
 
== Sleeping bug ==
 
 
lots of times hostile mobs will spawn in my well lit home when i try to fall asleep
 
----------------
 
this is not a bug, when your bed is next to a wall, mobs will "clip" you in your sleep and come into your house. Move your bed into the middle of your house.
 
 
-catron44
 
 
Well, this IS a bug, but it's a longer-standing one. Logically there's no reason why a mob should be able to get in. But it hasn't been fixed since beds have been added. [[User:Mouseas|Mouseas]] 07:50, 12 September 2011 (UTC)
 
 
== Java Game Crash! ==
 
 
Something about "Java(TM) Patform SE binary has stopped working" I keep getting this message after about a few minutes into the game on its own. Then I get this Error report were my minecraft is located at in a notepad document:[http://fc02.deviantart.net/fs71/i/2011/254/5/b/minecraft_java_crash_by_z3r0gk-d49kjnq.jpg]
 
 
#
 
# A fatal error has been detected by the Java Runtime Environment:
 
#
 
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69a9948a, pid=4448, tid=4872
 
#
 
# JRE version: 6.0_26-b03
 
# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode windows-x86 )
 
# Problematic frame:
 
# C [nvoglv32.dll+0x59948a]
 
#
 
# If you would like to submit a bug report, please visit:
 
# http://java.sun.com/webapps/bugreport/crash.jsp
 
# The crash happened outside the Java Virtual Machine in native code.
 
# See problematic frame for where to report the bug.
 
#
 
 
--------------- T H R E A D ---------------
 
 
Current thread (0x4dc04000): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=4872, stack(0x4f750000,0x4f7a0000)]
 
 
siginfo: ExceptionCode=0xc0000005, writing address 0x73d9e000
 
 
Registers:
 
EAX=0x73d9e000, EBX=0x73d9dfdc, ECX=0x4e710c6c, EDX=0x00000000
 
ESP=0x4f79f0c0, EBP=0x4f79f0cc, ESI=0x4e6e0000, EDI=0x4e710dac
 
EIP=0x69a9948a, EFLAGS=0x00010293
 
 
Top of Stack: (sp=0x4f79f0c0)
 
0x4f79f0c0: 00000000 00000309 00000002 4f79f0e0
 
0x4f79f0d0: 69a9a704 00000000 4e6e0000 4e6e0000
 
0x4f79f0e0: 4f79f0e8 6963abac 4f79f0f8 695e60ac
 
0x4f79f0f0: 51f71000 4e6f90f0 4f79f124 6991e0fc
 
0x4f79f100: 51f71000 0000042c 00000000 4e6e0000
 
0x4f79f110: 00000000 4f7a6869 00000008 4e6e0000
 
0x4f79f120: 00000000 4f79f138 698eabef 4dc04000
 
0x4f79f130: 4f79f174 00000000 4f79f188 4f7a8923
 
 
Instructions: (pc=0x69a9948a)
 
0x69a9946a: 8b 9e e4 0d 03 00 83 c2 ff 83 fa 04 8d 04 83 77
 
0x69a9947a: 41 ff 24 95 00 95 a9 69 8b 11 89 10 eb 34 8b 11
 
0x69a9948a: 89 10 8b 51 04 89 50 04 eb 28 8b 11 89 10 8b 51
 
0x69a9949a: 04 89 50 04 8b 51 08 89 50 08 eb 16 8b 11 89 10
 
 
 
Register to memory mapping:
 
 
EAX=0x73d9e000 is an unknown value
 
EBX=0x73d9dfdc is an unknown value
 
ECX=0x4e710c6c is an unknown value
 
EDX=0x00000000 is an unknown value
 
ESP=0x4f79f0c0 is pointing into the stack for thread: 0x4dc04000
 
EBP=0x4f79f0cc is pointing into the stack for thread: 0x4dc04000
 
ESI=0x4e6e0000 is an unknown value
 
EDI=0x4e710dac is an unknown value
 
 
 
Stack: [0x4f750000,0x4f7a0000], sp=0x4f79f0c0, free space=316k
 
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
 
C [nvoglv32.dll+0x59948a]
 
C [nvoglv32.dll+0x59a704]
 
C [nvoglv32.dll+0x13abac]
 
C [nvoglv32.dll+0xe60ac]
 
C [nvoglv32.dll+0x41e0fc]
 
C [nvoglv32.dll+0x3eabef]
 
C [lwjgl.dll+0x8923]
 
J xd.a()V
 
j java.lang.Thread.run()V+11
 
v ~StubRoutines::call_stub
 
V [jvm.dll+0xfae4b]
 
V [jvm.dll+0x18c531]
 
V [jvm.dll+0xfaff1]
 
V [jvm.dll+0xfb04b]
 
V [jvm.dll+0xb56b9]
 
V [jvm.dll+0x1190d4]
 
V [jvm.dll+0x1411ac]
 
C [msvcr71.dll+0x9565]
 
C [kernel32.dll+0x8f13c]
 
C [ntdll.dll+0x7d80d]
 
C [ntdll.dll+0x7da1f]
 
 
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
 
J org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V
 
J xd.a()V
 
J bv.a()V
 
J i.a(Lwc;Z)Z
 
J iv.a(FJ)V
 
J iv.b(F)V
 
j net.minecraft.client.Minecraft.run()V+341
 
j java.lang.Thread.run()V+11
 
v ~StubRoutines::call_stub
 
 
--------------- P R O C E S S ---------------
 
 
Java Threads: ( => current thread )
 
0x4dc05000 JavaThread "Thread-14" daemon [_thread_blocked, id=4308, stack(0x4fd20000,0x4fd70000)]
 
0x4dc04c00 JavaThread "Thread-13" daemon [_thread_blocked, id=1820, stack(0x4fc90000,0x4fce0000)]
 
0x4dc04400 JavaThread "Thread-12" daemon [_thread_in_native, id=3004, stack(0x4fc00000,0x4fc50000)]
 
=>0x4dc04000 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=4872, stack(0x4f750000,0x4f7a0000)]
 
0x4dc03800 JavaThread "Timer hack thread" daemon [_thread_blocked, id=2828, stack(0x4f630000,0x4f680000)]
 
0x4acd3000 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=4512, stack(0x4e000000,0x4e050000)]
 
0x4acd9400 JavaThread "TimerQueue" daemon [_thread_blocked, id=3632, stack(0x4b170000,0x4b1c0000)]
 
0x005e9000 JavaThread "DestroyJavaVM" [_thread_blocked, id=2508, stack(0x00360000,0x003b0000)]
 
0x4ac26000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=2844, stack(0x4d880000,0x4d8d0000)]
 
0x4abb6c00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5072, stack(0x4b050000,0x4b0a0000)]
 
0x4abb6400 JavaThread "AWT-Shutdown" [_thread_blocked, id=5052, stack(0x4afc0000,0x4b010000)]
 
0x4abb3800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=4100, stack(0x4af30000,0x4af80000)]
 
0x0261bc00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=1012, stack(0x4aa60000,0x4aab0000)]
 
0x0260e800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=4680, stack(0x4a9d0000,0x4aa20000)]
 
0x0260b800 JavaThread "Attach Listener" daemon [_thread_blocked, id=2700, stack(0x4a940000,0x4a990000)]
 
0x02608800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4468, stack(0x4a8b0000,0x4a900000)]
 
0x025e0400 JavaThread "Finalizer" daemon [_thread_blocked, id=3156, stack(0x4a820000,0x4a870000)]
 
0x025db800 JavaThread "Reference Handler" daemon [_thread_blocked, id=1020, stack(0x02170000,0x021c0000)]
 
 
Other Threads:
 
0x025d6000 VMThread [stack: 0x00570000,0x005c0000] [id=4060]
 
0x0262d000 WatcherThread [stack: 0x4aaf0000,0x4ab40000] [id=276]
 
 
VM state:not at safepoint (normal execution)
 
 
VM Mutex/Monitor currently owned by a thread: None
 
 
Heap
 
def new generation total 157376K, used 84474K [0x04650000, 0x0f110000, 0x19ba0000)
 
eden space 139904K, 47% used [0x04650000, 0x087beb18, 0x0cef0000)
 
from space 17472K, 100% used [0x0e000000, 0x0f110000, 0x0f110000)
 
to space 17472K, 0% used [0x0cef0000, 0x0cef0000, 0x0e000000)
 
tenured generation total 349568K, used 74165K [0x19ba0000, 0x2f100000, 0x44650000)
 
the space 349568K, 21% used [0x19ba0000, 0x1e40d618, 0x1e40d800, 0x2f100000)
 
compacting perm gen total 17152K, used 17145K [0x44650000, 0x45710000, 0x48650000)
 
the space 17152K, 99% used [0x44650000, 0x4570e728, 0x4570e800, 0x45710000)
 
No shared spaces configured.
 
 
Code Cache [0x02650000, 0x02ba8000, 0x04650000)
 
total_blobs=2601 nmethods=2261 adapters=274 free_code_cache=27983360 largest_free_block=192
 
 
Dynamic libraries:
 
0x00400000 - 0x00424000 C:\Program Files (x86)\Java\jre6\bin\javaw.exe
 
0x77de0000 - 0x77f40000 C:\Windows\SysWOW64\ntdll.dll
 
0x76ff0000 - 0x77100000 C:\Windows\syswow64\kernel32.dll
 
0x77250000 - 0x77316000 C:\Windows\syswow64\ADVAPI32.dll
 
0x75970000 - 0x75a60000 C:\Windows\syswow64\RPCRT4.dll
 
0x75910000 - 0x75970000 C:\Windows\syswow64\Secur32.dll
 
0x76e00000 - 0x76ed0000 C:\Windows\syswow64\USER32.dll
 
0x77440000 - 0x774d0000 C:\Windows\syswow64\GDI32.dll
 
0x773b0000 - 0x77410000 C:\Windows\system32\IMM32.DLL
 
0x76820000 - 0x768e8000 C:\Windows\syswow64\MSCTF.dll
 
0x76ed0000 - 0x76f7a000 C:\Windows\syswow64\msvcrt.dll
 
0x76d60000 - 0x76d69000 C:\Windows\syswow64\LPK.DLL
 
0x77330000 - 0x773ad000 C:\Windows\syswow64\USP10.dll
 
0x7c340000 - 0x7c396000 C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll
 
0x6d7f0000 - 0x6da9f000 C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll
 
0x74c50000 - 0x74c82000 C:\Windows\system32\WINMM.dll
 
0x76970000 - 0x76ab5000 C:\Windows\syswow64\ole32.dll
 
0x76d70000 - 0x76dfd000 C:\Windows\syswow64\OLEAUT32.dll
 
0x756c0000 - 0x756fd000 C:\Windows\system32\OLEACC.dll
 
0x75310000 - 0x7533c000 C:\Windows\system32\apphelp.dll
 
0x6d7a0000 - 0x6d7ac000 C:\Program Files (x86)\Java\jre6\bin\verify.dll
 
0x6d320000 - 0x6d33f000 C:\Program Files (x86)\Java\jre6\bin\java.dll
 
0x77db0000 - 0x77db7000 C:\Windows\system32\PSAPI.DLL
 
0x6d7e0000 - 0x6d7ef000 C:\Program Files (x86)\Java\jre6\bin\zip.dll
 
0x6d000000 - 0x6d14b000 C:\Program Files (x86)\Java\jre6\bin\awt.dll
 
0x75700000 - 0x75742000 C:\Windows\system32\WINSPOOL.DRV
 
0x75370000 - 0x7550e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb72f2a088b0ed3\COMCTL32.dll
 
0x76f80000 - 0x76fd9000 C:\Windows\syswow64\SHLWAPI.dll
 
0x740e0000 - 0x74165000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6002.18305_none_88f3a38569c2c436\comctl32.dll
 
0x73660000 - 0x7366c000 C:\Windows\system32\DWMAPI.DLL
 
0x74d30000 - 0x74db0000 C:\Windows\system32\uxtheme.dll
 
0x75a60000 - 0x76571000 C:\Windows\system32\shell32.dll
 
0x6d230000 - 0x6d27f000 C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll
 
0x72000000 - 0x721ba000 C:\Windows\system32\d3d9.dll
 
0x74bb0000 - 0x74bb8000 C:\Windows\system32\VERSION.dll
 
0x757e0000 - 0x757e6000 C:\Windows\system32\d3d8thk.dll
 
0x70bf0000 - 0x71353000 C:\Windows\system32\nvd3dum.dll
 
0x74240000 - 0x7425a000 C:\Windows\system32\powrprof.dll
 
0x6d600000 - 0x6d613000 C:\Program Files (x86)\Java\jre6\bin\net.dll
 
0x77220000 - 0x7724d000 C:\Windows\syswow64\WS2_32.dll
 
0x77320000 - 0x77326000 C:\Windows\syswow64\NSI.dll
 
0x74260000 - 0x7429b000 C:\Windows\system32\mswsock.dll
 
0x74200000 - 0x74205000 C:\Windows\System32\wship6.dll
 
0x6d620000 - 0x6d629000 C:\Program Files (x86)\Java\jre6\bin\nio.dll
 
0x742c0000 - 0x742c5000 C:\Windows\System32\wshtcpip.dll
 
0x742b0000 - 0x742bf000 C:\Windows\system32\NLAapi.dll
 
0x74b00000 - 0x74b19000 C:\Windows\system32\IPHLPAPI.DLL
 
0x74820000 - 0x74855000 C:\Windows\system32\dhcpcsvc.DLL
 
0x74750000 - 0x7477c000 C:\Windows\system32\DNSAPI.dll
 
0x74740000 - 0x74747000 C:\Windows\system32\WINNSI.DLL
 
0x74710000 - 0x74732000 C:\Windows\system32\dhcpcsvc6.DLL
 
0x742a0000 - 0x742af000 C:\Windows\system32\napinsp.dll
 
0x74220000 - 0x74232000 C:\Windows\system32\pnrpnsp.dll
 
0x74210000 - 0x74218000 C:\Windows\System32\winrnr.dll
 
0x76580000 - 0x765c9000 C:\Windows\syswow64\WLDAP32.dll
 
0x741b0000 - 0x741d1000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
 
0x742d0000 - 0x742d6000 C:\Windows\system32\rasadhlp.dll
 
0x74170000 - 0x741ab000 C:\Windows\system32\rsaenh.dll
 
0x75690000 - 0x756ae000 C:\Windows\system32\USERENV.dll
 
0x765d0000 - 0x76654000 C:\Windows\syswow64\CLBCatQ.DLL
 
0x6d780000 - 0x6d788000 C:\Program Files (x86)\Java\jre6\bin\sunmscapi.dll
 
0x75040000 - 0x75132000 C:\Windows\system32\CRYPT32.dll
 
0x75020000 - 0x75032000 C:\Windows\system32\MSASN1.dll
 
0x4f7a0000 - 0x4f80b000 C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
 
0x73100000 - 0x731cb000 C:\Windows\system32\OPENGL32.dll
 
0x75780000 - 0x757a3000 C:\Windows\system32\GLU32.dll
 
0x6f810000 - 0x6f8f5000 C:\Windows\system32\DDRAW.dll
 
0x73e20000 - 0x73e26000 C:\Windows\system32\DCIMAN32.dll
 
0x76bd0000 - 0x76d5a000 C:\Windows\syswow64\SETUPAPI.dll
 
0x6d350000 - 0x6d356000 C:\Program Files (x86)\Java\jre6\bin\jawt.dll
 
0x69500000 - 0x69f00000 C:\Windows\system32\nvoglv32.dll
 
0x4f6c0000 - 0x4f6d3000 C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll
 
0x73780000 - 0x737b3000 C:\Windows\system32\DINPUT8.dll
 
0x74c90000 - 0x74c99000 C:\Windows\system32\HID.DLL
 
0x74b20000 - 0x74b4d000 C:\Windows\system32\WINTRUST.dll
 
0x77410000 - 0x77439000 C:\Windows\syswow64\imagehlp.dll
 
0x4f960000 - 0x4f972000 C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll
 
0x71870000 - 0x71999000 C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll
 
0x72e10000 - 0x72e80000 C:\Windows\system32\dsound.dll
 
0x707e0000 - 0x70808000 C:\Windows\System32\MMDevApi.dll
 
0x73750000 - 0x7377f000 C:\Windows\system32\wdmaud.drv
 
0x757f0000 - 0x757f4000 C:\Windows\system32\ksuser.dll
 
0x74ca0000 - 0x74ca7000 C:\Windows\system32\AVRT.dll
 
0x73830000 - 0x73851000 C:\Windows\system32\AUDIOSES.DLL
 
0x737c0000 - 0x73826000 C:\Windows\system32\audioeng.dll
 
0x75770000 - 0x75779000 C:\Windows\system32\msacm32.drv
 
0x73540000 - 0x73554000 C:\Windows\system32\MSACM32.dll
 
0x75760000 - 0x75767000 C:\Windows\system32\midimap.dll
 
 
VM Arguments:
 
jvm_args: -Xms512m -Xmx1024m
 
java_command: C:\Users\Owner\Minecraft Downloads\Minecraft.exe
 
Launcher Type: SUN_STANDARD
 
 
Environment Variables:
 
CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip
 
PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\Common Files\Adobe\AGL;C:\Program Files (x86)\Common Files\Teleca Shared;C:\Program Files (x86)\Windows Live\Shared;C:\Windows\System32\WindowsPowerShell\v1.0\;c:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Java\jre6\bin
 
USERNAME=Owner
 
OS=Windows_NT
 
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 6, GenuineIntel
 
 
 
 
--------------- S Y S T E M ---------------
 
 
OS: Windows Vista Build 6002 Service Pack 2
 
 
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 6, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1
 
 
Memory: 4k page, physical 4192428k(1414264k free), swap 8599128k(5000740k free)
 
 
vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May 4 2011 00:50:59 by "java_re" with MS VC++ 7.1 (VS2003)
 
 
time: Sat Sep 10 18:03:20 2011
 
elapsed time: 107 seconds
 
 
== Ender Pearl, pumpkin, cobweb, Enderman ==
 
 
as it was said before:
 
"-If you have an Ender Pearl in your inventory or a pumpkin on your head it[mob] doesn't turn hostile unless you attack it. "
 
but it actually doesnt seem to work [Survival Single Player]
 
 
When you drop blocks like gravel or sand onto cobweb they will act odd and can stack on each other plus cobweb if there are no empty space below.
 
 
Killed Enderman doesnt drop block if he was holding one. Not sure if it's a bug or intentionall but I suppose it should drop this block uppon death.
 
 
~by Nasty
 
 
== Redstone light colour ==
 
 
Redstone ore gives off a yellow glow when hit. Red light would make more sense.
 
 
== lava bug ==
 
 
The light not showing works with the npc village forge lava too. I saw that in a yogscast video.
 
--[[Special:Contributions/71.123.51.188|71.123.51.188]] 02:31, 11 September 2011 (UTC)
 
 
== Sponge Block ==
 
 
The sponge block does not remove water around it in creative mode.
 
-------
 
I dont think sponges have that property any more
 
 
They havent been given that ability yet. Wait for the official update and it might be added.
 
 
== Creeper not destroying blocks while in water ==
 
 
When a creeper explodes while bobbing around in water to does not cause damage to blocks around it in creative mode. Not sure about survival mode.
 
 
I tested this by luring a creeper into 1 block water and having him explode.
 
 
Im am very sure this is SUPPOSED to happen, and is not a bug.
 
 
-catron44
 
 
Edit: Creeper's have always behaved this way. Same with TNT.
 
 
== Abandoned Mine Shafts ==
 
 
Some minecart tracks get removed by water streams in the creation of the map
 
 
 
Thats not a bug... Its a side effect of map generation.
 
 
== Redstone ==
 
 
Glowing redstone ore now creates a lot of light. Even with no light around, it is as light as a torch
 
 
== Chests ==
 
 
Apparently, when you try to open a chest while holding a normal torch, the saving chunks screen appears, and the game crashes. Even after extensivly trying to reapeat this after this happening on accident 3 times in a row, i could not, and i tried with iron ore smelting like it was when this first happened.
 
 
== Grass Lag ==
 
 
The game itself lags more then usual in 1.8, but in areas with a large amount of 'tall grass' the game slows to a crawl. Makes me wish there was a 'don't render grass' option.
 
 
== An XP bug that WILL delay 1.8 again! ==
 
 
Before I go in to detail of the glitch I will talk about what xp is. XP is a cool thing which has no real purpose atm. You collect it after you kill an animal/monster and it stores endlessly in your invetory. Like everything in minecraft XP takes up space tiny but it still takes up space like when you drop a block.
 
 
The glitch is when you have played on a server for a LONG time and dont die you have TON's of XP in your invetory wether you can see it or not. When a player dies all of their xp is dropped (this is when it gets complicated)
 
 
Griefers use invetory drops to lag or kill servers right. It's when they drop all 9 slots all at once. Every block takes up space even if it is waiting to get picked up. So lets say 1 floating block = 1 xp that would mean 10,000 xp would = 10,000 floating blocks. So when a player dies they would drop the equivilent of 10,000 blocks (which kills or lags certain areas of the server.
 
 
I have came up with a couple ways to fix the xp crysis and hope that mojang will use them.
 
 
1) Create different xp's that group together.
 
So lets say you have x green/yellow xp floating around near each other they would forum together to create another color xp which would be the equivilent of x xp. (x is the number of xp) (Other games have used this option in the past)
 
 
2)Go the easy way and remove dropping xp.
 
Its your xp you should not loose it
 
 
3) When you die xp is gone forever
 
When you die all/ or some of your xp is gone forever and you keep it in your invetory.
 
 
 
Number 2 is the only reasonable option. Number one would be pretty pointless... Loads of lag made worse by all them orbs moving around? Lag fest. Number 3 is a bit harsh dont ya think? Play for an hour and get lots of XP to lose it all?
 
 
== floating rails ==
 
 
Inside of an abandoned mineshaft appeared some floating rails
 
 
 
[http://i1116.photobucket.com/albums/k564/catron1/2011-09-11_150146.png]
 
 
== Double Chests from 1.7 ==
 
 
I loaded my 1.7 SMP world into 1.8. I walked up to a chest and right clicked, instead of opening (on one side) it did this: http://imgur.com/tPG7w (the block I was holding placed on half the chest). The chest still operates normally as a double chest. If I break the block, the chest was still inside it. The other half of the chest is the only portion that works properly. Didn't see this bug reported elsewhere. Running client on windows, server is on linux. [[User:Maxallen|Maxallen]] 05:11, 11 September 2011 (UTC)
 
 
== inventory screen lag ==
 
 
Game Lags Extremely Bad when i open the inventory screen and you cant see all of the items in your inventory. Game only lags until you close tyhe inventory screen.
 
-----Nightwish612
 
 
== Endermen getting stuck ==
 
Endermen get stuck in Spiderwebs, if they touch one they will never get out. (defence against endermen?)
 
 
== Glass blocks bug ==
 
 
When placing glass blocks on the ground they are blocking light and creating a shadow.
 
[http://i.imgur.com/OI1bP.jpg]
 
 
== Slab/Plate Bug ==
 
 
Set up a crafting row with 2 wood, 2 wood and 1 wood. Now Shift-click ''once'' in the output area. You will receive 3 slabs (expected) and a pressure plate (not expected). All input materials will be consumed (expected). This same bug also manifests for stone slabs and plates.
 
 
== Just some bugs ==
 
 
This was found in SMP
 
- Most of THE paintings turn black.
 
- Once while it was raining and darm outside i saw endermen dying to the rain.
 
 
Thats all.
 
Love THE update though.
 
Argotny.
 
 
== render problem? ==
 
 
when chopping wood the blocks would act normal buyt after a while they still act normal but the graphic remains. AThis eventually results in a game crash.
 
----Nightwish612
 
 
== Experience points ==
 
 
Okay so after playing for 5 hours without dying i died and i dropped all my experience and it extremely lagged my server up i could not do anything maybe change the experience to a solid block instead of millions of floating orbs i see this causing a lot of lagg if left the same.
 
[[User:Bubblychicken|Bubblychicken]] 08:49, 11 September 2011 (UTC)
 
 
This is a pretty big bug. Luckily, whenever I die its in lava so my orbs are burnt. Mabey just dont pick up the orbs? They dont realy have a use yet to my infomation.
 
 
If you play more than half an hour, you tend to have at least enough orbs to create some lag. I think a way to fix this would be just to drop a single orb with a value in it saying how much exp its worth. Also, when picking up these orbs under laggy conditions, it takes a loooong time to pick up, exacerbating the problem of too many orbs...
 
 
=== EX Points causing extreme lag ===
 
 
Further to this, When I die after playing for a few hours, usually everything is okay, altho laggy until my experience comes back to me. But sometimes the graphics for the XP coming back will remain in my vision when I already picked it all up.
 
 
Also, if I die in SMP on my multiplayer server (which is running linux, but my client is windows xp), and then dissconnect without respawning. upon reconnecting i am still dead, and the world is so laggy it is unplayable, even after respawning and fighting you way back to your experience points to pick them up. May be related.
 
 
 
=== EX Points causing extreme lag ===
 
 
 
Same here, first i put my server online it was runing on 5gb of ram 50 slots, and after few hours it start to extremly lagg, i didnt know what it was , so i restart the map and change it to 30 slots, but after another few hours it start to lag again, i restart the map about 10 times more , and even i put 10gb of ram..., this didnt help. but once i seen someone falling down and drop the "orbs", there was too many of them and that was the problem for the laggs, i seen lag on all servers.
 
 
== Grass growing on smoothstone ==
 
 
I was playing in creative and i suddenly saw some surface coal, i went to investigate and next to it was smoothstone with tall grass growing on it.
 
Screenshot: http://i56.tinypic.com/2hh1x12.png
 
 
 
Much like the sugar can on sand glitch. Probably just coding error making stone act as dirt in some way.
 
 
== 2 cows in a tree ==
 
 
hi i was playing on the new 1.8 beta and i found a bug that makes two cows spawn and get stuck in a tree
 
 
== Redstone torches and set time ==
 
 
In creative or survival, after a few seconds of changing time with "time set 0", redstone torches that are part of a circuit burn off and all circuits break.
 
If I replace them, they burn again. After 3-4 minutes they begin to light-up again. It might be a timing issue and torches are considered to switch on/off too fast even if they are not.
 
 
This happens in singleplayer as well though the cause is unknown currently but probably related to beds or using f6/f7 to change time since setting time is what broke it in smp.
 
 
== pressure plate bug ==
 
 
If you stand on a pressure plate, and quit the game while still on it, when you re-enter minecraft, the pressure plate will be stuck down, even when you get of it. It can only be fixed when you destroy it, then replace it.
 
 
- catron44
 
 
==sheep!==
 
There seem to be about a million sheep everywhere you look. I don't know if this is intentional or not, but its a bit overpowered. I took one screenshot that showed 27 sheep in one go. Please explain Notch!
 
 
== Windows Multiplayer Server ==
 
 
Blocks can be placed, but not destroyed in the nether. Also cannot dig up netherrack or break glowstone.
 
 
== water texture bug ==
 
 
I was making a farm, and after planting some seeds, the water next to them started glitching up.
 
 
[http://i1116.photobucket.com/albums/k564/catron1/2011-09-11_203819.png]
 
 
Not a new bug. This bug tends to be less visible on Fancy graphics. <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 12:39, 11 September 2011 (UTC)
 
 
== Chunk updates can cause FPS to become permantly low ==
 
 
After some flying in a newly created world, sometimes the FPS rate becomes fixed to the number of Chunk Updates that second.
 
Since standing still means low number of chunk updates, then the FPS becomes very low as well.
 
 
Pressing Escape brings up the menu, prevents chunk updates and the FPS rises again to normal levels.
 
Leaving the menu drops the FPS back to single figures again after a few seconds.
 
 
I've not yet managed to find the trigger for this behaviour, but I've had it occur in 4 of the 5 Creative Mode sessions I did.
 
So it should be reasonably easy to reproduce. In all of those I flew around a bit, basically exploring the 500 radius area around the spawn point.
 
 
== Missing red flowers ==
 
 
After exploring several square kilometers of terrain between a few different worlds, I've found that yellow flowers generate pretty often, but red flowers never do (c10t's option to output the total number of blocks of each type in a world confirms this.) It is still possible to grow red flowers in Survival by using bonemeal on grass.
 
[[User:Polkakitty|Polkakitty]] 11:43, 11 September 2011 (UTC)
 
 
== statistics page ==
 
The statistics page doesn't show how many times you broke the new blocks.
 
 
   
 
== References ==
 
== References ==
 
 
<references />
 
<references />
   
  +
== External links ==
== Cannot press enter during Talk or editing a Sign ==
 
  +
*[[wikipedia:Lava|Lava on Wikipedia]]
 
  +
*[[wikipedia:Magma|Magma on Wikipedia]]
Perhaps only on Linux (Ubuntu 10.04) or only with my laptop (Acer emachines G620), pressing Enter does not submit a message after pressing T to talk. Other keys seem to be normal. The same thing happens when editing the text for a sign. Holding down the Fn key and pressing Enter works. Minecraft 1.7 worked fine.
 
 
=Tall Grass Bug in SMP=
 
 
Using shears on tall grass allows you to pick up the tall grass block, however in your inventory it has no name or id, but I only know of this working in SMP.
 
[[User:Ffkid|Ffkid]] 14:01, 11 September 2011 (UTC)Ffkid
 
 
=Boat Ejection Post Loading=
 
 
If you save your game while in a boat, then load the game right after, you will be removed from the boat. Single player confirmed.
 
 
=Torch Bug in NPC-Villages=
 
 
It seems that autogenerated torches in NPC Villages do not create any light.
 
[[User:IMeta|IMeta]] 14:48, 11 September 2011 (UTC)
 
 
== F8 Key ==
 
 
The F8 key no longer makes vision cinematic. (Intentional? I hope not!)
 
 
== bed ==
 
 
when you sleep it isnt always day
 
 
=Nether INVASION!=
 
I don't even know what to call this one... [http://i55.tinypic.com/i6e91w.jpg] [[User:Maxipuchi|Maxipuchi]] 15:50, 11 September 2011 (UTC)
 
 
Ive Seen somthing simalar in 1.7.3 on my server we went to the nether and when we came back the portal that was in the nether was also in the regular world -Nightwish612-
 
 
== Cows Aren't Dropping Leather ==
 
 
I saw this somewhat referenced by someone else, but not outright stated yet: Cows are not dropping Leather. I have been playing on a 1.8 generated world since the 'leak', and I have 2 stacks of beef, and 0 leather.
 
 
 
Uh... They dont ALWAYS drop leather you know? It's possible for all the cows you kill to be unlucky and drop 0 leather.
 
 
1 - Enderman teleport to me even if they are really far away. What's the safe staring distance? if there is one. On the edge of "Short" fog viewing distance, they will teleport. Bug or intentional?
 
 
2 - Sprinting. Needs to be fixed. Not good when you're on a ledge and tapping to be more precise in your movements. Either bind sprinting to a key, or allow the user to set the "double key-tap" speed necessary to activate sprinting. (Like, how fast you have to double click)
 
 
3 - Mobs. Do certain mobs only spawn in certain biomes? I built a base and 90% of passive mobs are sheep. I have to travel a bit to encounter sheep in greater frequencies. Also, I find from 1/3 to 1/2 of mobs swimming in water when I come across a good sized body of water.
 
 
4 - Sword lifespan. Oddly, I believe my stone sword lasted much longer than my iron one. Not sure why, but if breaking wrong blocks reduces the lifespan, make an exception for tall grass. It's quite easy to miss and hit grass and break it when you're chasing pigs.
 
 
5 - Chests are smaller. They take up the same amount of space but have transparent side walls making the actual chest smaller in visual size. Intentional?
 
 
6 - Experience Orbs. On SSP, I've had no problems with lag due to dying, and I'm using a laptop. However, the xp orbs are invisible if they fall in water. XP orbs should "level stick". Once you reach a level, that level sticks and won't drop orbs below that level. Example: 10 orbs per level, you gain 54 orbs > you level up to 5 and have 4 remaining orbs. You die, you only drop 4 and keep the 50 that got you to the 5th level.
 
 
== Placed bedrock in the Nether in multiplayer aren't breakable ==
 
 
Observed at least on a Linux server + Linux client. Works in single player, but in multiplayer, you cannot break bedrock in the nether that you have placed; on the client, it appears to break, however you are not able to pass through the blocks, and if you attempt to put any other block in the location, it will instantly change appearance back to bedrock. [[User:Chungy|Chungy]] 17:18, 11 September 2011 (UTC)
 
 
== Creative Mode: Missing Items ==
 
 
Not all available items are present in the item suppository in Creative Mode. So far, I have noticed birch and redwood saplings and their leaf types, all of the dyes (including lapis lazuli ore, cocoa beans, and bone meal; inc sacs are present however), and, whether intentional or not, the cracked and mossy stone bricks are missing. Along with this, dead shrubs, a selectable item in the menu, are unamed. --[[User:Sandman|Sandman]] 17:32, 11 September 2011 (UTC)
 
 
-I believe that's because the menu does not have any blocks/items with damage values.--[[User:Dekkonot|dekkonot]] 17:41, 11 September 2011 (UTC)
 
 
-But all the different kinds of wool are present. --[[User:Sandman|Sandman]] 18:03, 11 September 2011 (UTC)
 
 
== Mushroom Glitch ==
 
 
When you dig a 1x1 hole in the ground, place a mushroom, and grow it with bonemeal, parts of the huge mushroom dont appear after a while, and you get injured if you walk through the invisible parts.
 
 
== A couple of creative bugs ==
 
 
Hey guys!
 
 
I've just been playing creative for 5 minutes and found a few bugs:
 
 
o Leaves still drop saplings when they decay
 
 
o Chests let you see your inventory (Identical behaviour to survival, it should show the hotbar only shouldn't it?)
 
 
o Arrows aren't infinite (Is this intentional?)
 
 
Trappingnoobs
 
 
 
- Leaves are supposed to do that.
 
 
- Yeah, I noticed that the inventory is still enabled, that's a bug.
 
 
- Arrows should be infinite, but I wouldn't count on a fix.
 
 
 
Other problems:
 
 
- You can stack infinite items (cute, but pointless).
 
 
- You can not place items directly into your item hotbar (inconvenient).
 
 
--[[User:Sandman|Sandman]] 18:12, 11 September 2011 (UTC)
 
 
== I think I've figured out the audio glitch ==
 
 
I often play MC with the Music muted, but sound on. I have noticed with 1.8 that If my game is launched and the music was muted, then I have NO sound or audio at all - where as if the game is launched and the music is anythign above muted, then all audio works fine.
 
Windows 7 64-bit.
 
 
== Chests bug ==
 
 
Just a minor bug, but when you open a chest it goes into the block behind it. [http://img580.imageshack.us/img580/71/20110911195641.png Picture]. --[[User:Doopz479|Doopz479]] 19:04, 11 September 2011 (UTC)
 
 
== Achievement Sniper Duel doesn't work ==
 
 
The Achievement "Sniper Duel" where you have to kill a Skeleton with an arrow from more than 50 meters doesn't work.
 
 
 
I tested it with a friend on a private 1.8-Server:
 
 
He stood directly by the Skeleton (in Creative-Mode for unlimited healt) at x = -1280
 
 
I stood at x = -1225 (in Survival-Mode) and killed the Skeleton with some arrows
 
 
-> No Achievement (I had the "Monster Hunter"-Achievement already)~
 
 
 
(This bug was already reported here on the Talk-Page and I wanted to add a comment. But then it dissapeared (ca 18:30 UTC))
 
 
[[User:Romibi|Romibi]] 19:28, 11 September 2011 (UTC)
 
 
== NPC building above ravine ==
 
 
I don't know if this is supposed to happen or not, but it's unrealistic. In real life, a building just wouldn't be built on top of a canyon (unless it had to be there for some reason.) Plus a foundation that big can be a bit of an eyesore.
 
 
X: 224, Z: -776
 
Seed: 1067078607
 
 
[[File:Tall_foundation.png|800px]]
 
 
[[User:Flarn2006|Flarn2006]] 19:40, 11 September 2011 (UTC)
 
 
==Some new bugs discovered==
 
 
-Animals don't spawn on ocean biomes. If you spawn on a small island, you will die probably, cause there are no trees to get wood and no animals to get food. also no passive mo farms will work there
 
 
- enderman can pick up anything beside iron bars, glass planes and fences. they can even move bedrock and monster spawners. if they place a spawner, it will become a pig spawner. therefore it's now possible to get pigspawners in survival without cheating.
 
 
-there are no rainforest or snow biomes
 
 
- sometimes the pattern of dirt and sand in the oceans breaks at the chunk boarders
 
 
-Chests are able to be opened when there is an iron gate above it
 
 
-Iron bars/ Glass panes end up being iron bars/glass PAINS due to the small surface of the edges, causing the creation of large walls to be rather annoying. (hopefully not intended)
 
 
== Water bugs! ==
 
 
Water in a bukket will not spread properly or destroy tall Grass!
 
 
== Furnace ==
 
 
If you smelt a cobble stone block for SMP the server crashes
 
 
 
If you smelt a wood block in order to make charcoal you may receive a saving chunks message followed by the game freezing and crashing your computer
 
 
== Sugar Cane ==
 
 
Sugar Cane can now grow on sand near water
 
// This is most likely not a bug. Sugar Cane can also be placed on sand next to water, and it is probable that this was intentional. [[User:Mouseas|Mouseas]] 07:19, 12 September 2011 (UTC)
 
 
== Bugs(?) ==
 
-Pigs, when hit, will run slightly faster and in an erratic manner as though to escape(probably intended). // not a bug
 
 
-In Creative (have not tested Survival) I hit shift inadvertently to crouch while going to sleep, and the camera shifted to inside the head while lying down, and could be done and undone by pressing and releasing Shift.
 
 
== Grow huge mushrooms and keep the small mushroom ==
 
 
If you place a small mushroom (I only tried with a red one, but a brown one would probably work) in water and quickly right-click it with bonemeal before the water washes it away, a huge mushroom will grow, but the small one will still be dropped.
 
[[User:Flarn2006|Flarn2006]] 01:31, 12 September 2011 (UTC)
 
 
== Receiving Fall Damage on Ladders ==
 
 
If you fall from a height, you will receive fall damage if you land on a ladder-occupied block.
 
 
 
You probalby landed on the thin top of the ladder. You can still get fall damage if you hit the top of a ladder.
 
 
== Random Crashing ==
 
 
Some reason the game seems to crash when I change the advanced openGl settings and fancy/fast settings I can change that in-game(Thank goodness)But it can get confusing.
 
 
[[User:Numbah90|Numbah90]] 01:53, 12 September 2011 (UTC)
 
 
For some Strange and unexplainable reason, Minecraft "crashes" randomly when playing, showing the main menu screen from 1.7 (Dirt Background), Saying: "Saving Chunks".
 
After a While, you will get a black screen, and therefore you need to run Minecraft again.
 
But, Nothing is affected.
 
 
[[User:Dongirses|Dongirses]] 07:16, 11 September 2011 (UTC)
 
^ This may be the well-known furnace bug. Were you smelting anything at the time?
 
 
== Vine Overgrowth ==
 
 
Vines grow too fast and are too widespread, they can easily cover all the trees in a swamp biome in 5-10 Minecraft days. Here's a small proof: http://i51.tinypic.com/2468588.png
 
 
It would make more sense to have Vines generate on *some* leaves in the swamp's trees instead of having them generate on *all* the leaves. In my opinion it would make the swamps look better. Here's a small example: http://i51.tinypic.com/30cn508.png
 
 
[[User:Nameless023|Nameless023]] 01:57, 12 September 2011 (UTC)
 
 
 
EDIT: I just realized that the vines do spawn on some of the leaves and not on all of them. The problem is that they spread in every direction (upwards, downwards, sideways, diagonals, even across short distances) and adding that to the fast spread of it you get areas quickly covered in vines in a corruption/plague spread way.
 
 
Screenshots:
 
This used to be a hill: http://i52.tinypic.com/50qpg4.png
 
Vines slowly spreading into a cave: http://i54.tinypic.com/t5ge8h.png
 
 
 
The swamps a fairly ok. The vines dont grow all that fast and can be easily controlled. If you go to a real swamp in reality it would be much worse with mud and slime.
 
 
== Slimes ==
 
 
I saw a slime in a cave, and it seemed to be constantly disappearing and re-appearing, but it was still able to hit me, it almost looked like it was falling through the ceiling at random.
 
 
It was sure hard to kill because I couldn't see it half of the time. <small>–The preceding unsigned comment was added by [[User:97.88.49.149|97.88.49.149]] <sup>([[User talk:97.88.49.149|Talk]]|[[Special:Contributions/97.88.49.149|Contribs]])</sup> 02:07, 12 September 2011. Please sign your posts with ~~<nowiki></nowiki>~~</small>
 
 
== (Potentially) Repeatable Furnace crash ==
 
<div style='font-size:0.2em'>
 
This happened to me 4 times in a row.<br/>
 
Method:
 
#Place 16 Cobblestone in a furnace
 
#Place 2 Coal in said furnace
 
#Observe Saving Chunks screen
 
#Observe Black Screen
 
#Restart Minecraft
 
 
I did this on four separate furnaces, each in the same room. The first time I was placing the coal in individually and lost the entire stack I was holding. For subsequent attempts, I made a stack of 2 Coal and put that in the furnace. Other than the crash, I find no problems (ie no save regression or lost items except for what you have on your cursor when you crash).
 
 
I may, if I need more smoothstone, test other stack sizes and fuel types to see if I can get more repetition out of it.
 
 
UPDATE (02:56, 12 September 2011 (UTC)): Just had this happen again with 8 cobble upon placing the coal in the furnace, it crashed. And I lost another half stack of coal in the process. :(
 
</div>
 
 
UPDATE (03:00, 12 September 2011 (UTC)):
 
I believe this is related to the, iirc, already mentioned Furnace State Change bug. I've just had my Minecraft crash each time the furnaces have finished. Oddly enough, I've not had this problem at all for any smelting other than Cobblestone. I've smelted Iron and Gold just fine.
 
<br/>--[[User:Markus|Markus]] 02:29, 12 September 2011 (UTC)
 
 
== Creative: Flying ==
 
 
Running on land and then switching to fly mode in creative will increase your speed of flight but running while already in fly mode will not work. the only way to increase flight speed is to disable fly mode, run, and then re-enable it
 
 
== Survival Multiplayer 1.8 (SMP) Linux ==
 
 
- Chests appear black. When used they return to the originalcolor but the headding is wrong and every chest on the map is facing in the same direction.
 
 
== Boats ==
 
While in a boat or Minecart the foodbar isn't dropping.
 
 
== Experience orbs: ==
 
 
After collecting "a lot" of experience orbs, dieing can cause extreme lag on servers, as it thousands of them.
 
 
== Blue flickering "bar" when jumping in water ==
 
 
Graphical issue -
 
See ***.youtube.com/watch?v=SyOuwJG1VqY ---- [[Special:Contributions/95.115.35.128|95.115.35.128]] 15:22, 12 September 2011 (UTC)
 
 
== Fence Placement ==
 
 
Fences can no longer be placed next to or under a block if the block below is air.
 
This bug was originally fixed in 1.6
 
   
  +
== See also ==
[[Special:Contributions/80.202.168.253|80.202.168.253]] 16:30, 12 September 2011 (UTC
 
  +
*[[Fluids]]
  +
*[[Water]]
  +
*[[Bucket]]
  +
*[[Fire]]
   
  +
{{Blocks}}
== Powered Minecart Glitch ==
 
  +
{{Items}}
  +
[[Category:Blocks]]
  +
[[Category:Environment]]
  +
[[Category:Liquids]]
   
  +
[[de:Lava]]
The Powered Minecart still won't push other carts on north/south facing tracks (Or east/west facing tracks depending which way you say the sun rises from). [[Special:Contributions/24.161.121.50|24.161.121.50]] 16:43, 12 September 2011 (UTC)
 
  +
[[es:Lava/es]]
  +
[[fr:Lave]]
  +
[[ko:용암]]
  +
[[nl:Lava]]
  +
[[pl:Lawa]]
  +
[[pt-br:Lava/ptbr]]
  +
[[ru:Жидкости#Лава]]
  +
[[zh:Lava/ch]]

Revision as of 06:56, 17 November 2011

Lava (called Magma when located underground) is a fluid block that emits light and sets other blocks on fire. It represents molten rock in real life.

Natural occurrence

Molten rock primarily occurs as magma in large pools deep underground, on levels 1 through 10. It can also occur as lava or magma rivers from a single spring block, pouring down walls into pools.

Since Alpha 1.2.6, Lava or magma also spawns as lakes. They are rare and can be found at any elevation within any biome, and can cause forest fires. Lava or magma lakes vary in size and depth, and magma lakes will carve out a small ceiling area above them when generated below the surface.

A few blocks of lava can also be found in NPC Villages in smithies.

In the Nether, magma is extremely common, appearing as frequently as water in the Overworld. Magma also pours from the ceiling and walls.

Behavior

Burning

File:LavaFenceposts.jpg

Fenceposts are not burnt by lava above them.

  • In 1.9 pre-release lava or magma droplets will fall from the ceiling of caves if there is a lava or magma block immediately above it, thus giving a visual warning to the player not to dig that block. This extends to the surface world and has a counterpart effect for water. The droplets do not harm the player.
  • Most entities, including players and mobs, will take ♥♥♥♥♥ damage every second from being in contact with lava, in addition to being set on fire. If the entity touches water during this time or rain falls on it, the fire will be extinguished.
  • TNT, bookshelves, leaves, wool, fences, wood, planks, and wooden stairs are flammable. If flammable blocks are within 3 meters of lava or magma, they will eventually catch on fire. Non-flammable blocks are unaffected by this effect, and do not the spreading of active fire.
  • Contrary to popular belief, the “embers” or “fireballs” which fly out of lava are purely decorative and do not directly cause fires.
  • In Beta 1.6.6, Lava does not ignite anything below it, just above it and to its sides. This can create interesting structures.
  • Warning: If you are playing on Peaceful difficulty, it is still possible to die. The regenerating hearts and loss of hearts from being on fire will simply counteract each other, and the player's hearts will fluctuate by only a half a heart, keeping them alive and giving them longer to find water. However, if you stay in the lava itself, you'll lose hearts much more rapidly and die.

Flowing

In the Overworld, lava or magma travels 3 blocks in any direction. In the Nether, magma travels 7 blocks in any direction as water does in the Overworld.

Lava flows far more slowly than Water, and sometimes sourceless lava flows will linger for a very long time. It flows 3 blocks horizontally from its contact point (7 in the nether), vs. water's 7. See Fluids for detailed information on how lava and water flow.

The interaction of lava and water:

  • Since 1.9, if lava flows on top of still or running water, it creates stone.
  • If lava flows horizontally into water, cobblestone is created. Using this you can create cobblestone farms.
  • If lava flows vertically into water, the water is removed.
  • If water flows horizontally into lava, a hiss and puff of smoke occur but nothing changes.
  • If water flows vertically into lava, cobblestone or a hiss may result.
  • If water flows into a lava spring then Obsidian is created. The lava spring is destroyed in the process, so unlike Cobblestone it is not continuous and renewable.
  • If vertically falling water touches still lava on any side Obsidian is created - even if the water would not run into the lava's square.

The primary natural source of obsidian is rivers flowing onto the surface of magma pools in deep caves; care should be taken if mining these since there is usually a layer of lava under the obsidian.

Lava which is flowing will destroy the following in its path: wheat, flowers, mushrooms, levers, both types of torches, redstone wire, and rails. Note it doesn't flow over pressure plates, fences, or even wood or wool blocks. Sugar cane holds back lava, but will disappear if the Sugar cane's water source is destroyed by the lava.

If lava falls onto redstone wire bordered by water, the redstone turns into obsidian, with no loss of lava. This is considered a bug, however Notch has said that it will remain for the meanwhile as a feature[citation needed]; see the section on Obsidian for more information.

Using a redstone wire, a one-block lava flow can be redirected by supplying power to the spring block, which will cause it to reset the flow towards the now-nearest terrain depression. This is further elaborated in this thread. It cannot, however, be reversed. This re-calculation is made because redstone wire when toggled changes the block from redstone(on), to redstone(off). Whenever a block updates on any side of lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.

LavaDropletsExample

If there is lava flowing above a block, the lava seeps through.

As of the 1.9 pre-release, if there is a body of lava flowing above a block, the lava visually seeps down through the host block. This "dripping" effect also applies to Water, although water droplets seep through at a much faster rate. These droplets are purely aesthetic and will not affect the player or other blocks in any way.

Infinite Lava Duplication

As of 1.9pre5 infinite lava can be made much the same as infinite water. When placing 4 source blocks of lava to the sides of an empty space in a + shape they will flow into the middle creating another source block of lava. In 1.9pre6 infinite lava springs cannot be used as a renewable resource. [1]

Lava Bucket


You can collect and place Lava springs using a Bucket. As with Water, you can only harvest the springs, not the flowing lava coming from them.

Lava can be used to make obsidian, to light an area, or to create traps. When used to create obsidian, water will be used to cool the lava either before collecting it with a diamond pickaxe in a mold in the desired shape, or by emptying the bucket next to an artificially created waterfall.[2]

Lava can be placed in a furnace in a bucket to be substituted for coal. Its burning time is 1000 seconds, compared to 80 seconds for coal (100 smelts vs. 8). Using a lava bucket as a fuel source consumes both the lava and the bucket, though Notch has hinted this may change in the future.

Lava can also be used as a garbage disposal, by creating a 3×3 box of any non-flammable block and leaving a 1 block gap inside. Pour lava into it and drop unwanted items.

or

It can also be used as a light by using glass as the wall. It is also a good idea to have a contained water spring next to it, or to carry a bucket of water.

Lava bucket as a weapon

Lava buckets can be some of the most destructive weapons in the player's disposal:

Pros

  • Infinite uses, no durability
  • Large area of effect, depending on terrain
  • Slows down the mobs
  • Also acts as lighting
  • Used as a trap
  • Fast, almost certain kill
  • Can help players keep a distance from hostile mobs

Cons

  • Just as dangerous to the player, usually deadly if water is not near. To avoid this downside drink a potion of fire resistance.
  • Takes long time to flow
  • Kills slowly, unless the mobs stay in the lava
  • Usually destroys the loot
  • Can take a long time to disappear, potentially blocking your escape route

History

BedrockLava

Magma at the bottom of the map in Classic

BedrockPostLavaRemoval

The same area as above, with water flooded in and bedrock exposed.

Classic

At first lava had a different texture File:Lava-Pre Creative 0.0.19a.png, but then changed to the current texture. The old texture can still be found in the terrain.png file at the minecraft.jar. In Classic, lava spreads by duplicating itself to open horizontal and downwards squares like Water. Lava is slower, though, and can be easily outrun. A quick player can block the flow of lava by building a dam. However, if the lava wave is large, a player may not be able to build fast enough. Also like water, lava slows down the player moving through it but it does so to a greater extent, and swimming through it causes greater damage. Lava is also more opaque than water and is harder to see through while you are submerged; you cannot see through lava from outside it. At the bottom of the map, magma can be found directly above bedrock in a different form, as it will trap the player and prevent the player from leaving unless water is let in and collides with it or if the player places a sand or gravel block, letting it drop into the lava. If water is let into the area where the magma is, the magma will form Stone, allowing the stone block to be removed to expose Bedrock underneath.

Survival

Since Infdev, lava flows more realistically across surfaces but not as much as water does. Lava will flow for a total distance of 3 blocks "away" from the source block (7 in The Nether). Just like water, lava will flow in a single line towards the nearest terrain depression within four blocks. Items thrown into lava flows will disintegrate. All objects burn instantaneously when dropped into lava. Fired arrows will not disintegrate, but will appear to catch fire and can still be picked up.

Magma is no longer present at the bottom of maps in this mode. Lava can melt ice and snow, much like torches can, but melt a larger area. Lava is luminous and a large lava flow is visible in the dark from quite a distance.

The creation of Obsidian was added in Alpha v.1.0.6_03.

In Beta, lava is less reactive with horizontal water flows.

Since the 0.0.19a client update on June 20, 2009, Lava's texture became animated.

As of Seecret Friday Update 9, buckets of lava can be used to fuel a Furnace for 100 smelts.

Before the 1.9 prereleases, source blocks used to be unable to be duplicated over an area deeper than 1 block. Jeb said that this was a bug and is now fixed.

Trivia

  • Lava is only called lava once it reaches the surface, and is called magma when underground. As such, most of the molten rock in Minecraft is actually magma.
  • Lava can be contained by surrounding it with snow blocks, because they are not flammable and do not melt.
  • Lava can be useful as a protection for many buildings, as an example, when building a base, as you can make a moat of lava around the building to protect it against aggressive mobs.
  • An easy way to 'fill-in' large pools of lava is to use gravel or sand, which will fall to the bottom of the pool and stack upwards.
  • Before the December 3rd update, right-clicking a furnace/workbench/chest while holding a lava bucket would leave you with a lava spring on top of the said item, but now it just opens the inventory as it would have if you were carrying nothing.[3]
  • You can see the stars when in lava, even if it's supposed to be opaque.
  • If an item falls into the edge of a lava pool, it may pop back out and appear as if it were burning. Also, you can pick the item back up once it's back on land. Occurs more commonly in SMP.
  • It is possible to collect an item immediately after it's been ignited by lava, if the player is close enough to it.
  • Unlike water, lava does not move the player in the direction it is flowing.
  • Lava falling directly on top of water will make the water evaporate instead of forming cobblestone.[4]
  • Lava can spread up to 7 or 8? blocks away in the Nether, opposed to 3 normally.
  • In the 1.9 Pre-release, when blocks have lava above them, they have a dripping effect. This also affects water, albeit with a faster effect.
  • In the 1.9 Pre-release, whenever lava flows over water it forms Stone rather than Cobblestone in previous versions (Still forms Cobblestone when water flows over flowing lava).
  • In singleplayer, if a player dies in lava but opens the crafting menu before death, the player will fall over and only the foot of the player will be on fire. Also any skins will revert back to the default skin. This can be fixed by closing the crafting menu and respawning.
  • As of Beta 1.8, when lava is touched by rain, it emits smoke (but does not transform into another block).
  • Despite the fact that lava and water create cobblestone and/or obsidian, lava is not affected by rain.
  • Although lava is a liquid, it is not possible to drown in lava. This applies to all mobs.
  • As of 1.9 Prerelease 5, lava source blocks are destroyed when completely surrounded with TNT.
  • Unlike water, lava does not stop a player's fall.

Gallery

References

External links

See also