|Catches fire from lava||
A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents.
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
|Any Planks +
Using a music disc on a jukebox inserts the disc and plays music corresponding to the type of music disc used. Pressing use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. In Bedrock Edition, note particles emit out the top when sound is playing. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.
|0||No disc inserted|
|13[Java Edition only]||"pigstep"|
|15[Bedrock Edition only]||"pigstep"|
In Bedrock Edition, they also emit a redstone signal when any music disc is played inside.
In Bedrock Edition, jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal. Because the hoppers used to be re-enabled when the song ends, a system of hoppers could be used to automatically eject and reinsert the disc when it is finished playing, causing it to loop. This no longer works, as jukeboxes give off a redstone signal when there is a disk in the box. Since they do not eject a disk when a song ends, the jukebox keeps emitting a redstone signal, meaning that the hoppers stay locked, preventing this feature from working.
Jukeboxes can be placed under note blocks to produce "bass" sounds.
Music discs are not included here.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 2]||Blocks||Falling on the block with fall damage||None[sound 2]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||1.0||0.8|
|?||Blocks||Falling on the block with fall damage||0.4||1.0|
|?||Blocks||While the block is in the process of being broken||0.23||0.5|
|?||Blocks||Jumping from the block||0.12||1.0|
|?||Blocks||Falling on the block without fall damage||0.18||1.0|
|?||Blocks||Walking on the block||0.3||1.0|
|?||Blocks||When the block is placed||1.0||0.8|
|Name||Namespaced ID||Form||Translation key|
|Jukebox||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Jukebox||Block & Item|
|0||No disc inserted|
|1||Contains a disc|
The associated block entity is used to identify which record has been inserted.
|Name||Default value||Allowed values||Description|
|has_record||True when the jukebox contains a music disc.|
A jukebox has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- RecordItem: The item, without the Slot tag.
- Tags common to all items
The specific instructions are: Appearence when affected by
|Java Edition Alpha|
|Jukeboxes support up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 support any additional discs, though only "13" and "cat" are available in the vanilla game.|
|Java Edition Beta|
|1.6||Test Build 3||The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity, which keeps track of the music disc by its item id.|
|A jukebox no longer uses separate data values.|
|1.0.0||Beta 1.9 Prerelease 6||Jukeboxes are now broken faster using an axe.|
|1.5||13w04a||Active jukeboxes now give off a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted.|
|1.11||16w32a||The block entity ID has been changed from |
|1.12||17w14a||Parrots now dance to playing jukeboxes.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 84.|
|1.14||18w43a||The texture of jukeboxes has been changed.|
|1.2.0||beta 126.96.36.199||Added jukeboxes.|
|1.10.0||beta 188.8.131.52||The texture of jukeboxes has now been changed.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added jukeboxes.|
|Jukeboxes spit out the music disc when done playing.|
|TU9||The distance jukeboxes can be heard from has now been increased.|
|1.90||The texture of jukeboxes has now been changed.|
- C418 has the Steve skin with a jukebox for a head, likely because it was he who made most of the music for Minecraft.
- Edison phonographs use diamond-tipped needles. Similarly, the jukebox also needs a diamond as a crafting ingredient.