Jockey refers to a naturally spawned mob riding another mob. Jockeys are named based on the mob being ridden. They also follow the spawning patterns of the bottom mob. The mob on the top controls the mob on the bottom, overwriting its AI and speed attributes. Jockeys cannot be separated unless one of the mobs are killed.
Jockey can refer to:
- Spider Jockey – A Skeleton, Wither Skeleton[BE only] or Stray[BE only] riding a Spider or Cave Spider[BE only].
- Chicken Jockey – A baby Zombie, baby Zombified Piglin, baby Zombie Villager, baby Drowned, or baby Husk riding a Chicken.
- Skeleton Horseman – A Skeleton riding a Skeleton Horse.
- Ravager Jockey – An Evoker, Pillager, or Vindicator riding a Ravager during a raid.
- Strider Jockey - A Zombified Piglin or baby Strider riding a Strider.
- The use of the
/summoncommand to create an entity riding another entity (also see Tutorials/Summoning jockeys)
- Chicken Jockey - Hostile mob In Minecraft Dungeons, consisting of a Baby Zombie riding a chicken.
- Chicken Jockey Tower - Hostile mob In Minecraft Dungeons, consisting of a chicken ridden by multiple baby zombies stacked on top of each other.
- Skeleton Horseman - Mini boss in Minecraft Dungeons, consist of Armored Skeleton riding a skeleton horse that is equipped with a Longbow.