|Catches fire from lava||
Jigsaw blocks are technical blocks used in the generation of some structures.
Jigsaw blocks are included when a player uses a structure block to spawn certain structures that use jigsaw blocks for generation.
Jigsaw blocks are function blocks that allow the game to construct structures out of smaller templates.
The GUI for jigsaw blocks contains the following input fields:
- Target pool
- Refers to a pool of elements the jigsaw block can draw elements from (the next template to place).
- You can define custom target pools in data packs at DataPack/data/namespace/worldgen/template_pool.
- Name of the jigsaw block.
- Defaults to
- Target name
- What the jigsaw is to connect to when structure is generated from Target Pool.
- Defaults to
- Turns into
- What the jigsaw block turns into once the whole feature is generated.
- Defaults to
- Joint type
- Appears only when jigsaw block is placed facing up or down.
- Contains two types of joints: Rollable and Aligned
- Rollable: When generated, the jigsaw block randomly places the targeted structure or entity within the boundary of the structure block on the same XZ axis the jigsaw block is facing. Defaults to this.
- Aligned: When generated, the jigsaw block places the targeted structure or entity directly on top of or below the jigsaw block depending on which way it faces. Useful for connecting structures or non-moving entities.
- Determines how many jigsaw block "levels" it goes through when the "Generate" button is used (ex. Piece>[Layer 1]>[Layer 2]).
- Can be set to an integer from 0 to 7. Defaults to 0.
- Keep Jigsaw
- Determines if the next structure includes the jigsaw blocks it contains or become what its "Turns into" field is set to.
- Defaults to ON
- Can be used to generate next structure pieces with the jigsaw block.
- Uses parameters set in levels to generate the next parts of the structure.
Jigsaw blocks are used only in the generation of pillager outposts, villages, and bastion remnants; other structures use hardcoded generation. The generation of these structures begins with a template containing jigsaw blocks. Each jigsaw block then uses the following process to generate another template:
- Choose a random template from the target pool. This template contains at least one jigsaw block with the same attachment type as the block used to generate the template.
- If there are multiple such blocks, choose one at random. This gives two jigsaw blocks to be "attached".
- The template is placed so that the second jigsaw block is facing and adjacent to the first.
- Finally, both jigsaw blocks are replaced with their respective "Turns into" block.
The above process is repeated for all jigsaw blocks in the initial template, as well as any jigsaw blocks in additional templates, until no jigsaw blocks remain (or until the game decides that the structure is large enough). The process does not, however, occur when the player uses a structure block; doing so results in a structure containing jigsaw blocks.
NOTE: For jigsaw blocks to attach reliably one of 2 things must occur:
- The jigsaw block must be at the edge of the structure so that the next structure generates entirely outside of the current boundaries of the current structure. This applies to both the target and the source jigsaw block.
- The attached structure must fit entirely within the boundaries of the current structure.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|Blocks||Once the block has broken||1.0||0.8|
|Blocks||Falling on the block with fall damage||0.4||1.0|
|Blocks||While the block is in the process of being broken||0.37||0.5|
|?||Blocks||Jumping from the block||0.12||1.0|
|?||Blocks||Falling on the block without fall damage||0.22||1.0|
|Blocks||Walking on the block||0.3||1.0|
|Blocks||When the block is placed||1.0||0.8|
|Jigsaw Block||Block & Item|
|Name||Identifier||Numeric ID||Form||Item ID[i 1]||Translation key|
|Jigsaw Block||Block & Giveable Item[i 2]||Identical[i 3]|
- ID of block's direct item form, which is used in savegame files and addons.
- Available with
- The block's direct item form has the same id with the block.
|Name||Default value||Allowed values||Description|
|orientation||The direction the jigsaw block is facing.|
|Name||Metadata Bits||Default value||Allowed values||Values for
|facing_direction||Not Supported||The direction the jigsaw block is facing.|
|rotation||Not Supported||The rotation around the axis.|
- Block entity data
- Tags common to all block entities
- final_state: The block that this jigsaw block becomes.
- joint: The joint option value, either "rollable" or "aligned".
- name: The jigsaw block's name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the target tag.
- pool: The jigsaw block's target pool to select a structure from.
- target: The jigsaw block's target name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the name tag.
|1.14||18w46a||Added the jigsaw block. It has a GUI, however, they are useless for players at the moment and are only used during world generation (similar to Structure Blocks in data mode)|
|Jigsaw blocks use the missing texture particle when broken.|
|18w47a||Jigsaw blocks are now used in the generation of pillager outpost structures.|
|18w48a||Jigsaw blocks are now used in the generation of plains village structures.|
|18w49a||Jigsaw blocks are now used in the generation of snowy and savanna village structures.|
|18w50a||Jigsaw blocks are now used in the generation of taiga and desert village structures.|
|The texture of the jigsaw block has been changed.|
|19w14a||The capitalization of the block's name has been corrected from "Jigsaw block" to "Jigsaw Block".|
|1.16||20w13a||A locked texture to the jigsaw block has been added.|
|The interface of the jigsaw block has been changed.|
|20w16a||A button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth has been added. This makes jigsaw blocks now usuable by players.|
|Jigsaw blocks are now used in the generation of bastion remnants.|
|20w22a||A new "Keep Jigsaws" option that controls whether jigsaw blocks in the resulting structure after using "Generate" remain jigsaw blocks or be replaced by their "Turns Into" block, which defaults to "on" has been added.|
|1.10.0||beta 188.8.131.52||Added the jigsaw block.|
|The jigsaw block is currently available only by using inventory editors.|
|It is unknown whether jigsaw blocks are used for pillager outpost and new village generation or not.|
|1.16.0||beta 184.108.40.206||The texture of the jigsaw block has been changed.|
|Jigsaw blocks are now functional in game.|
|Jigsaw blocks can now be obtained using the |
The interface of a jigsaw block before Java Edition 1.16.
Jigsaw blocks used in the generation of a pillager outpost watchtower.
Jigsaw blocks are used to generate the outer structures in a pillager outpost.