A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version can be reported on the official Issue tracker, but they should not be reported here.
Gives player 4 "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
When killed they drop leather, as well as any equipment that they were wearing
Can be bred using Golden Apples - Baby horses can be grown using Wheat, Sugar, Bread, Apples, and Golden Apples
Creation assisted by DrZhark
Donkeys
Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
Mules
Similar to donkeys, just brown and taller than a normal donkey
Obtained by breeding a horse and a donkey
Can wear chests on their saddles, just like donkeys
Not breedable with horses, donkeys, or other mules
Skeleton and Zombie Horses
Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
Improvements & changes
All mobs
Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
MC-6705 – If you use an external editing tool (MCEdit) to give an enchanted book with multiple enchantments, and you try to combine it with an item, it will only enchant it with the first enchantment on the list.
MC-8193 – Hopper doesn't try to place items from other slots if unable from first.
Textures now use one file per block/item, which are stitched together at runtime
Each texture can have its own resolution and may be animated by putting the frames underneath each other - A text file is needed to specify frame order and duration
Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
Vanilla textures will be used for missing texture files
Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
Output is toggleable by right clicking
If input A is weaker than input B, then there is no output
All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
They can now set players on fire when on fire themselves
Now are stronger the more damaged they are
Increased player detection range
Bug Fixes
Bug fixes:
Fixed 115 bugs (Official List) The following fixes are only for bugs which were present in a previous stable version of Minecraft. For the full list of bug fixes in snapshots see the Development version history.
MC-16 – TP Bug when you sit in Minecart/Boat/Riding pig
MC-32 – Minecart going in a circle will make any minecart close to them go super fast.
MC-49 – Sounds: Fire extinguish sound does not work in survival
MC-68 – Spawning in the air after creating a new world
MC-69 – Pigs constantly jumping, when player control them on half slabs and stairs
MC-93 – Signs light up when mousing over creative inventory slots
MC-1570 – Levers have random orientation when placed
MC-1594 – Trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter, causes you to momentarily glitch into the ground
Signs no longer lose their text client-side on servers
Notable Bugs:
When clicking "Open to LAN", the IP address shows as 0.0.0.0:****** - you can still connect, you have to replace 0.0.0.0 with the computer's real IP address, by using ipconfig at the command prompt on windows and ifconfig at the terminal on linux based operating systems.
Server IPs can now be hidden individually when editing or adding a server
Server version is now displayed left of the connection bars
Server ping tooltip now shows if the server and client have mismatching protocol versions
Mismatching servers can't be joined
Improved settings menu
Renamed Chat Settings to Multiplayer Settings
Added an option for cape-owners to hide their capes in-game
Added Fullscreen and VSync toggles
Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
Improved F3 mode
The piechart is now shown when using shift+F3 instead of vice versa
Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
Now shows which chunk and where in that chunk the player is in on X and Z values
Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
Has to be directly exposed to skylight to work
Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
Viable materials are iron, gold, diamond and emerald blocks
Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
Unlockable effects, with increasing amount of required layers of blocks required:
Speed and Haste
Resistance and Jump Boost
Strength
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
This second status effect is Regeneration or tier II of the previously chosen effect
Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Tools can also be repaired using one piece of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments will be removed and only the first one will be kept
Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
Can be placed in 4 orientations, but can't be moved by pistons
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[50]
For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
Constantly regenerates health
Gains Wither armor when taken down to half health, making it immune to arrows
Will rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools[75] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[76][77][78][79][80][81][82][83][84] - Items that are picked up will have a 100% chance of dropping after dying[85] - When killed, they drop what they are holding[86][87]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops are now damaged
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [75] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[76][77][78][79][80][81][82][83][84] - Items that are picked up will have a 100% chance of dropping after dying[85] - When killed, they drop what they are holding[86][87]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops are now damaged
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [90]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [91][92]
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[93]
Infected baby villagers turn into baby villager zombies [94][95]
Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[96][97][98][99][100]
Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [101]
Now rarely spawn holding iron swords or iron shovels
When holding something in their hands, their arms move upwards when attacking
Added baby zombie, which is only spawnable using mods or third-party tools
Will now rarely drop carrots and potatoes when killed by players
Have a 25% chance of spawning with a pumpkin on their head during Halloween.[102]
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [75] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[76][77][78][79][80][81][82][83][84] - Items that are picked up will have a 100% chance of dropping after dying[85] - When killed, they drop what they are holding[86][87]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops are now damaged
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [90]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
Have a 25% chance of spawning with a pumpkin on their head during Halloween.[102]
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [75] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[76][77][78][79][80][81][82][83][84] - Items that are picked up will have a 100% chance of dropping after dying[85] - When killed, they drop what they are holding[86][87]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops are now damaged
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now rarely carry enchanted golden swords
Dropped Golden Swords now sometimes are damaged
Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
All villagers of one village can now like and dislike specific players [104]
Will like players more for trading with them [105]
Will like players less for hurting them or their golems
When players are really disliked, iron golems of that village can become aggressive towards those players
After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
Changed and added some trades to counteract emerald farming and improve gameplay
Will show particle effects indicating a change of liking towards a player
Includes demo mode. Note: Clicking on demo mode without the game installed will not work, and instead freeze at game updating and not download.
The "Loading update news" message which appears when the launcher attempts to load the release feed is now styled, rather than the plain html it was prior.
Improved overall stability and performance
Reduced CPU, RAM & bandwidth usage.
Accelerated chunk loading.
Decreased lag spike frequency.
Made the Nether less laggy.
Decreased unnecessary world updates.
Made the chat work smoothly even when the server is laggy.
Decreased packets sent between client and server.
Made Singleplayer internally use a Multiplayer server[107][108]
Decreased world saving intervals.
Added optional single-player commands called "Cheats" on non-hardcore worlds[109]
Type / and then hit tab to autocomplete & get help on various commands
Most commands from MP are available.
Added option to let LAN friends join SP games
You can choose which gamemode players join in and whether they are allowed to use cheats.
Using emerald as currency, villagers will, depending on profession, offer different trades to players.
There are three kinds of trades: Selling, buying and enchanting.
As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
Improved Creative mode inventory
There are categorized tabs for various groups of items and blocks.
Added a search tab which will automatically be switched to when the chat key is hit.
Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field.
Items can now be deleted from the inventory by shift-clicking them.
Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.[113]
Now shows potion effects' timers like in Survival.
Improved experience collection
Depending on ore type, experience now drops from ores that drop items.
Taking smelted items out of furnaces gives experience now.
Destroying mob spawners gives experience now.
Adjusted experience level progression:
Levels 1-15 cost 17 XP points each
Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
Levels 31-8 cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
Improved enchanting
The new maximum level with bookshelves is 30, without 8.
15 bookshelves are enough to reach level 30.
The 3rd slot shows the most expensive possible enchantment more often.
Increased chances for multiple enchantments at once.
Adjusted enchantments' to go with the new maximum level.
Will now be placed upside-down when placed on the upper half of a block's side.
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
Added method to easily acquire blocks you have selected in the world in Creative mode using the "Pick block" key.
Made the Direct Connect dialog remember the last IP for the current session.
Made cats less eager to sit on things and less patient.
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will immediately activate the TNT).
Inside the META-INF folder in Minecraft.jar, the digital signature files (MOJANG_C.DSA, MOJANG_C.SF) have been renamed CODESIGN.RSA and CODESIGN.SF; their function remains the same.
Bug fixes:
Fixed issues detected certain links in chat.
Fixed wild ocelots behaving like tamed cats.
Fixed various chat crashes.
Fixed world generation failing under certain circumstances.
Fixed issues turning off sound under certain circumstances.
Removed all ghost entities "under the command of Lord Herobrine".
Fixed crash when pasting certain characters in chat.
Fixed slash (/) key not behaving correctly in certain environments.
Fixed command matching being too greedy (for example: typing “/stophammertime” no longer stops a server).
Fixed not being able to click coloured links.
Fixed potential issue with village door detection (which could cause too many villagers to spawn).
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
Links are now clickable in chat. When clicked, a screen appears that warns you not to click on links you do not trust and asks if you want to continue. Below that, three buttons appear, one with “Yes” (opens default web browser and takes you to the link), another with “Copy to Clipboard” (copies the link so that when you paste anywhere the link is pasted), and “No” (closes the message and does not link you to the website).
Mouse wheel can be used to scroll up/down for history. PAGEUP and PAGEDOWN keys can also be used.
Up/down keys for recently sent messages.
If you start typing a player's name, and press Tab ↹, it'll automatically type the rest of the username for you.
Copy & paste in chat.
Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
Pressing the “/” acts like a command key: it opens the chat with a “/” in it. In other keyboard layouts, it might be another key.
Pressing ← or → will move the insertion point (text pointer) in the respective direction, allowing you to edit text instead of using ← Backspace to go back.
A few new decoration blocks
Wood planks now have the color of the type of wood they came from instead of the original wooden plank texture.
Slightly changed all colored wools' colors (removing saturation). Comparison
“Back” and “Quit” buttons added to the "Out of memory” screen.
Cats in standing position will now purposely go and sit on nearby chests, active furnaces, and beds, preventing players from using them.
Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
Armor outlines in the armor slots in the inventory have returned.
Bug fixes:
Made placing half blocks on existing half blocks (to make a full block) easier.
Limit framerate on menu screens, no longer uses 100% CPU.
Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
Fixed an old bug with signs clearing text while you’re editing them in multiplayer.
Fixed crash when logging in while there are blocks at maxheight at spawn.
Fixed crashes on invalid server addresses when joining a server.
Fixed entities being uninteractable if they existed at login in multiplayer.
Fixed dupe exploit with paintings.
Fixed furnaces and dispensers dropping enchanted items.
Fixed the “flickering” of chat as it vanishes off the screen.
Fixed text rendering over items in the container screens.
Fixed exploit with jungle saplings (turns other saplings into jungle ones).
Fixed launcher opening minecraft dir if the path contains a space.
Fixed an off-by-one lighting bug.
Fixed block transmuting (turning one block into another via pistons).
Fixed placing mushrooms in daylight, where they can’t survive.
Fixed redstone lamps dropping powered block items when destroyed while on.
“save-all” (server command) now works even when you have toggled “save-off”.
Fixed turning half-blocks into full-blocks while you’re standing on them.
Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
Fixed villager texture changing clientside per profession.
Fixed falling off ledge corners while holding shift.
Glass blocks can be picked up using Silk Touch enchanted tools again.
Notable bugs (Complete bug list):
Attempting to use the § symbol in a multiplayer chat will kick the player out with an "Illegal characters in chat" message, and an disconnect.endOfStream error server-side.
When you type a full bar of chat, then backspace, you crash your client.
Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
The Ctrl key is used in place of the ? key for chat shortcuts on Macs.
The buttons in the "do you want to click this link" screen are not centered in fullscreen.
When a wolf or cat is in the sitting position, they can stand up and teleport to you without you interacting with them.
"Never open links from people that you don't trust!" has been coded to be red, but it's 1% red and 99% white instead.
Translation Related:
The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
[Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
[Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
[Español (MX)] should be correctly labeled as [Español (México)]
[Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]
With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
Corrected birch and spruce saplings not growing at height > 127.
Notable bugs (Complete bug list):
Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
Vines turn gray ( like in terrain.png) when pressing f5 outside of the height limit
If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
Wolves can sometimes despawn in SMP.
Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
Sometimes sun's/moon's light shines through blocks lighting up whole caves.[137]
In 1.2.3 SMP after logging in, Minecarts and Mobs that you could interact with on previous login are no longer interactive. Blocks can be destroyed through these objects. Minecarts can be pushed but you can't jump in them or interact with Minecart with Chests. Here is an example video of what is still happening in 1.2.3.[138]
1.2.2
March 1, 2012
1.2.2
Bug fixes:
"Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
Big trees, swamp trees and giant mushrooms generation fixed too.
In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
1.1
January 12, 2012
1.1
“
Minecraft version 1.1 is now officially out!
„
— Curse on their introduction video
Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
Arrows which are on fire now set entities they hit on fire.
Golden Apple recipe changed to use gold nuggets instead of gold blocks.
Golden Apples now restore rather than and cause regeneration for 5 seconds rather than 30.
56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
Slightly smoothed color transitions between biomes.
Swamp land and water colors now smoothly transition to other biomes.
Re-added beaches.
Taiga biomes now contain snow and ice.
Decreased randomness of enchantment levels.
Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
All Music discs except for "11" can be dropped from creepers killed by skeletons.
Bug fixes:
Fixed "Sniper Duel" achievement not working.
Fixed Powered Rail Non-Depowering Bug
Fixed Powered Rail Failure-to-Update on Placement Bug
Notable bugs (Complete bug list):
1: Minor Bug 2: Minor - Average Bug 3: Average Bug 4: Major Bug 5: Very Severe Bug
Crash bug in the loading screen for some users (3)
Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge. (2)
Open fence gates will close randomly or if they receive a block update. (1)
Note blocks don't make a sound when hit in SMP. (2)
In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.[Cr]
1.0.1
November 24, 2011
1.0.1
This was a server-only update, 1.0.0 remained the current client version.
On death, a proper score is given based on how many experience orbs the player has collected.
When flowing lava hits a water source directly from above, it creates stone where previously the lava would flow through the water.
You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of third person view from the front.
Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
They will also connect to solid blocks.
There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
The "/give" command can now set the damage value of the wanted item: /give username itemID quantity damage (For example: "/give player 35 12 1" to give 12 orange wool.)
"The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragon and jump through the portal that appears.
The true sounds of Endermen and Silverfish. ( Enderman and Silverfish have new sounds instead of just zombie sounds for Enderman and spider sounds for Silverfish).
Bows no longer have an infinite number of uses. (385 shots before breaking)
If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
1: Minor Bug 2: Minor - Average Bug 3: Average Bug 4: Major Bug 5: Very Severe Bug
Oftentimes when trying to connect to an SMP server, the error "The server responded with an invalid server key" will show instead. This is followed by an "End of Stream" error which appears whenever a connection attempt to the server is made for up to 60 seconds after the initial attempt. (2)