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This article is about previous updates for the PC version. For older development stages, see Version history (disambiguation). For development versions, see Version history/Development versions. For the Pocket Edition, see Pocket Edition version history. For future updates, see Upcoming features.

A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version are listed here, and in the latest development version here.

Version Date of Addition Additions Summary
1.2.3 March 2, 2012

Bug Fixes:

  • Fixed light bug at height 255.
  • Corrected Zombies and Skeletons not burning in sunlight.
    • With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
  • Corrected birch and spruce saplings not growing at height > 127.

Bugs:

  • Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
  • When pressing F5 Vines turn to grey instead of the usual green
  • If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
  • Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
  • If a Zombie walks into a web they will spin around until they fall through or are attacked by the player.
  • Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
  • When sprinting across Jungle Leaves, gray particles are created, instead of the normal green.
  • Wolves can sometimes despawn in SMP.
  • Vines and Lily pads are (still) grey in 3rd-Person view.
  • In SMP servers, sometimes client-side "ghost" copies of dropped items are created on death. These cannot be picked up, but physics still apply to them. Occurs more often on clients with bad connection.
  • In SMP, when a player teleports, sometimes they will not appear immediately to other clients. This occurs more often, and with worsened effects on servers with less RAM.
  • In SMP (at least) It is possible for a Nether portal created at sea level to take you to the top of the upper Nether bedrock when the space centred on the nether arrival point is mostly filled with solid blocs. My guess is that step 3 of "Linkage between Overworld and Nether" doesn't ignore the new empty upper half of the Nether and the first empty space the game found was above 128.
  • In SMP, When a player is holding Vines or a Lilly pad, another player views the Lilly pad as grey, not the usual green (much like the 3rd person vine bug).
  • If you go high enough at night, you can see the sun on the ground sometimes.
  • Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
  • When it's raining, mobs may turn pitch black.
  • Mobs (particularly skeletons and creepers) can teleport through glass panes when trying to escape sunlight.
  • Sometimes if a mob walks onto a fence from another block, it will spin in endless circles until pushed off.
  • When walking diagonally over two redstone repeaters you may fall inside blocks until you find a empty space.
  • In SMP, as soon as a player logs into a server, they are unable to interact with objects or mobs in their vicinity. For example, a player cannot; use a sword on a mob, shear nearby sheep, request a wolf or cat to sit or follow, hop into a minecart, use a minecart with chest, or break a minecart or minecart with chest. This occurs even if the player was able to interact with those objects, logs out of the server, and then back into the server. The problem appears to correct itself if the player logs in or walks a good distance away from those objects/mobs and then returns.
1.2.2 March 1, 2012

Bug Fixes:

  • "Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
    • Big trees, swamp trees and giant mushrooms generation fixed too.
  • Snow appears on Maps again.

Bugs:

  • Enchanted Tools and Armor have their labels glitched.
  • If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
  • Iron Golems become passive when in water.
  • Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
  • In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.
1.2.1 March 1, 2012

Bug Fixes:

Bugs:

  • Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, Giant Mushrooms in Mushroom Biomes.
  • Snow doesn't appear on maps.
  • F3 takes more resources than before (but less in SMP), making the game unplayable on old computers.
  • The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains").
  • Mushrooms are generated on bedrock layer in The Nether.
  • In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
  • Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
1.1 January 12, 2012
  • Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
  • Arrows which are on fire now set entities they hit on fire.
  • Golden Apple recipe changed to use gold nuggets instead of gold blocks.
    • Golden Apples now restore 🍗🍗 rather than 🍗🍗🍗🍗🍗 and cause regeneration for 5 seconds rather than 30.
  • 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
  • Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
  • Slightly smoothed color transitions between biomes.
    • Swamp land and water colors now smoothly transition to other biomes.
  • Re-added beaches.
  • Taiga biomes now contain snow and ice.
  • Decreased randomness of enchantment levels at Enchantment Tables.
  • Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
  • Reduced brewing time to 20 seconds from 30.
  • Added Spawn Eggs to creative mode.
  • Added a world type option (available types: Superflat and Default).
  • Removed collision box from Ladders.
  • Sheep eat Grass (converting it to Dirt) and Tall Grass to regain their Wool.
  • The collision box on Fence Gates now matches that of Fences instead of being square.
  • Fence Gates can now be opened and closed with Redstone.
  • Oak (default tree) Leaves now have a 1/200 chance of dropping Red Apples.
  • Blacksmith buildings in NPC Villages now hold chests with loot of the same type as Strongholds.
  • Void fog removed in creative mode.
  • Melons and Pumpkins can now grow on Dirt, instead of only on Farmland.
  • New settings in Server.properties:
    • level-type
    • spawn-npcs
    • generate-structures
  • Magma Cubes can now drop Magma Cream on death.
  • In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
  • The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
  • All Music discs except for "11" can be dropped from creepers killed by skeletons.

Bug fixes:

  • Fixed "Sniper Duel" achievement not working.
  • Fixed Powered Rail Non-Depowering Bug
  • Fixed Powered Rail Failure-to-Update on Placement Bug

Bugs:

  • Major crash bug in the loading screen for some users
  • Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge.
  • Open fence gates will close randomly or if they receive a block update.
  • Note blocks don't make a sound when hit in SMP.
  • In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.[Cr]
1.0.1 November 24, 2011

This was a server-only update, 1.0.0 remained the current client version.

Bug fixes[1]:

  • "Invalid server key" error fixed when attempting to log into servers.
  • "Null pointer exception" error fixed when logging into servers.
1.0.0 November 18, 2011 Fixes & Changes:
  • New achievements
  • Glowstone changed from "stone" to "glass".
  • Amount of Experience Orbs dropped by a player on death now limited.
  • The ability of Endermen to carry blocks reduced in some way.
  • Minor changes to some textures (most notables Block of Iron and Monster Spawner).
  • Ghast fireballs have a different texture.
  • On death, a proper score is given based on how many experience orbs the player has collected.
  • When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
  • You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of third person view from the front.
  • Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
  • Golden Apples now glow purple in inventory.
  • Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
    • They will also connect to solid blocks.
  • There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
  • Labels for items have a blue border.
  • Random loot chests in Strongholds.
  • Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
  • Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
  • Most mobs got their health changed. Sheep now have 4 hearts, Ghasts 9.5 hearts, Zombies 10 hearts and 1 armor point...
  • Many blocks mining speeds have been increased. This is mostly blocks that used to take a long time to mine.

New Features:

Bugs:

  • Oftentimes when trying to connect to an SMP server, the error "The server responded with an invalid server key" will show instead. This is followed by an "End of Stream" error which appears whenever a connection attempt to the server is made for up to 60 seconds after the initial attempt.

References

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