| Version
|
Date of Addition
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Additions Summary
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| 1.2.3 |
March 2, 2012 |
Bug Fixes:
- Fixed light bug at height 255.
- Corrected Zombies and Skeletons not burning in sunlight.
- With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
- Corrected birch and spruce saplings not growing at height > 127.
Bugs:
- Tall grass, flowers and mushrooms under shade / darkness will light up the tile 1 more than it should be.
- Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
- When pressing F5 Vines turn to grey instead of the usual green
- If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
- Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
- If a Zombie walks into a web they will spin around until they fall through or are attacked by the player.
- Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
- When sprinting across Jungle Leaves, gray particles are created, instead of the normal green.
- Wolves can sometimes despawn in SMP.
- Vines and Lilly Pads are (still) grey in 3rd-Person view.
- In SMP servers, sometimes client-side "ghost" copies of dropped items are created on death. These cannot be picked up, but physics still apply to them. Occurs more often on clients with bad connection.
- In SMP, when a player teleports, sometimes they will not appear immediately to other clients. This occurs more often, and with worsened effects on servers with less RAM.
- In SMP (at least) It is possible for a Nether portal created at sea level to take you to the top of the upper Nether bedrock when the space centred on the nether arrival point is mostly filled with solid blocs. My guess is that step 3 of "Linkage between Overworld and Nether" doesn't ignore the new empty upper half of the Nether and the first empty space the game found was above 128.
- In SMP, When a player is holding Vines or a Lilly pad, another player views the Lilly pad as grey, not the usual green (much like the 3rd person vine bug).
- If you go high enough at night, you can see the sun on the ground sometimes.
- Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
- When it's raining, mobs may turn pitch black.
- Mobs (Praticularly Skeletons and creepers) can teleport through glass panes when trying to escape sunlight.
- Sometimes if a mob walks onto a fence from another block, it will spin in endless circles until pushed off.
- When walking diagonally over two redstone repeaters you may fall inside blocks until you find a empty space.
- In SMP, as soon as a player logs into a server, they are unable to interact with objects or mobs in their vicinity. For example, a player cannot; use a sword on a mob, shear nearby sheep, request a wolf or cat to sit or follow, hop into a minecart, use a minecart with chest, or break a minecart or minecart with chest. This occurs even if the player was able to interact with those objects, logs out of the server, and then back into the server. The problem appears to correct itself if the player logs in or walks a good distance away from those objects/mobs and then returns.
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| 1.2.2 |
March 1, 2012 |
Bug Fixes:
- "Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
- Big trees, swamp trees and giant mushrooms generation fixed too.
- Snow appears on Maps again.
Bugs:
- Enchanted Tools and Armor have their labels glitched.
- If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
- Iron Golems become passive when in water.
- Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
- In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.
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| 1.2.1 |
March 1, 2012 |
- New map file format called Anvil, allowing a new height limit (256 instead of 128).
- However, in the Nether, layers 128 to 255 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
- New Jungle biome.
- Added Ocelots.
- Added Cats.
- Added Iron Golems.
- New AI for mobs.
- Tame wolves can have puppies.
- Villagers will have children if there is room in their village.
- Zombie sieges will occur occasionally at night.
- Zombies break down doors on Hard and Hardcore Mode.
- New items and blocks.
- Crafting recipe for ladder now yields 3 ladders instead of 2.
- Crafting recipe for slab now yields 6 slabs instead of 3.
- Added rare drops for mobs.
- Added the items Fire Charge and Bottle of Enchanting.
- Added Redstone Lamps.
- Added 3 new blocks (File:NewSandstoneGrid1.png File:NewSandstoneGrid2.png File:Grid Circle Stone Brick.png), that aren't yet used in survival, but only the (Circle Stone Brick is accessible in creative).
- Changed Dispenser and Oak Sapling textures. (
File:Grid Sapling.png)
- Slabs and Stairs can be placed upside-down by placing them below a block.
- Placing blocks on Grass will replace it.
- Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
- Very rare Desert Wells can be found in Desert biomes.
- Third person view now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.
- Collision Box on ladders readded.
- Vines can now be climbed like Ladders.
- Many other minor tweaks and fixes.
- When in the Nether, Snow Golems will turn red, melt, and die same as when they are in deserts.
- Abandoned Mineshafts can generate with wooden bridges now when generated over a cave or over top another tunnel.
- F3 has some changes and additions:
- lc: Largest section height
- b: Shows what biome you are in.
- bl: Block brightness.
- sl: Sky brightness.
- rl: Raw brightness.
- Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP.
Bug Fixes:
Bugs:
- Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, Giant Mushrooms in Mushroom Biomes.
- Snow doesn't appear on maps.
- F3 takes more resources than before (but less in SMP), making the game unplayable on old computers.
- The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains").
- Mushrooms are generated on bedrock layer in The Nether.
- In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
- Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
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| 1.1 |
January 12, 2012 |
- Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
- Arrows which are on fire now set entities they hit on fire.
- Golden Apple recipe changed to use gold nuggets instead of gold blocks.
- Golden Apples now restore
 rather than     and cause regeneration for 5 seconds rather than 30.
- 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
- Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
- Slightly smoothed color transitions between biomes.
- Swamp land and water colors now smoothly transition to other biomes.
- Re-added beaches.
- Taiga biomes now contain snow and ice.
- Decreased randomness of enchantment levels at Enchantment Tables.
- Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
- Reduced brewing time to 20 seconds from 30.
- Added Spawn Eggs to creative mode.
- Added a world type option (available types: Superflat and Default).
- Removed collision box from Ladders.
- Sheep eat Grass (converting it to Dirt) and Tall Grass to regain their Wool.
- The collision box on Fence Gates now matches that of Fences instead of being square.
- Fence Gates can now be opened and closed with Redstone.
- Oak (default tree) Leaves now have a 1/200 chance of dropping Red Apples.
- Blacksmith buildings in NPC Villages now hold chests with loot of the same type as Strongholds.
- Void fog removed in creative mode.
- Melons and Pumpkins can now grow on Dirt, instead of only on Farmland.
- New settings in Server.properties:
level-type
spawn-npcs
generate-structures
- Magma Cubes can now drop Magma Cream on death.
- In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
- The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
- All Music discs except for "11" can be dropped from creepers killed by skeletons.
Bug fixes:
- Fixed "Sniper Duel" achievement not working.
- Fixed Powered Rail Non-Depowering Bug
- Fixed Powered Rail Failure-to-Update on Placement Bug
Bugs:
- Major crash bug in the loading screen for some users
- Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge.
- Open fence gates will close randomly or if they receive a block update.
- Note blocks don't make a sound when hit in SMP.
- In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.[Cr]
|
| 1.0.1 |
November 24, 2011 |
This was a server-only update, 1.0.0 remained the current client version.
Bug fixes[1]:
- "Invalid server key" error fixed when attempting to log into servers.
- "Null pointer exception" error fixed when logging into servers.
|
| 1.0.0 |
November 18, 2011 |
Fixes & Changes:
- New achievements
- Glowstone changed from "stone" to "glass".
- Amount of Experience Orbs dropped by a player on death now limited.
- The ability of Endermen to carry blocks reduced in some way.
- Minor changes to some textures (most notables Block of Iron and Monster Spawner).
- Ghast fireballs have a different texture.
- On death, a proper score is given based on how many experience orbs the player has collected.
- When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
- You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of third person view from the front.
- Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
- Golden Apples now glow purple in inventory.
- Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
- They will also connect to solid blocks.
- There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
- Labels for items have a blue border.
- Random loot chests in Strongholds.
- Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
- Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
- Most mobs got their health changed. Sheep now have 4 hearts, Ghasts 9.5 hearts, Zombies 10 hearts and 1 armor point...
- Many blocks mining speeds have been increased. This is mostly blocks that used to take a long time to mine.
New Features:
- Server:
- The "/give" command can now set the damage value of the wanted item: /give username itemID quantity damage (For example: "/give player 35 12 1" to give 12 orange wool.)
- In the Nether:
- "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
- New Items:
- Finished Biome code and new Biomes.
- Snowy Biomes.
- Swamp Biomes adjusted to appear "swampier."
- Mushroom Biomes.
- New sound effects, including:
- Changes in already existing sounds:
- A change in the sound of Rain.
- New sounds for Doors.
- New sounds for the Skeletons' walk to make them sound more skeleton-y.
- Bow models now appear in third-person larger and in 3D.
- Bows no longer have an infinite number of uses. (385 shots before breaking)
- If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
- 6 New Mobs:
- Experience (skills) can now be used for enchantments.
- Each Experience Orb is worth one Score Point.
- Animal Breeding.
- Wheat bundles feed animals and make them come towards you.
- Feeding animals makes them enter "love mode".
- Hearts will come out of animals while in love mode.
- Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
- New/Improved Armor system.
- Increased armor durability.
- Sun and moon changes:
- Game mechanics changes:
- Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
- Item Repair
- Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
- Enchantment Table, and Enchanting
Bugs:
- Oftentimes when trying to connect to an SMP server, the error "The server responded with an invalid server key" will show instead. This is followed by an "End of Stream" error which appears whenever a connection attempt to the server is made for up to 60 seconds after the initial attempt.
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