This article is about previous updates for the PC version. For the Pocket Edition, see Pocket Edition Version History. For future updates, see Upcoming features.
A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest versions are listed here.
Beta
Version
Date of Addition
Additions Summary
1.7.3
July 8, 2011
Bug Fixes:
Corrected a block duplication bug when using pistons.
Corrected a redstone torch duplication bug when using pistons.
Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
Ice blocks are now pushed without causing water streams breaking everything.
Powered Rails are no longer being powered magically without a power source.
Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
Pistons that caused crashing for multiplayer servers fixed.
New Bugs:
When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)
1.7_01
June 30, 2011
Bug Fixes:
Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
Fixed right clicking on a sheep empty-handed causing game to crash.
Worlds crashed are now loadable again.
New Bugs:
If a piston is activated and it disrupts a redstone wire, torch, repeater, pressure plate or any other block providing power and doing so will cut power to the piston in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly!" warning.
In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown.
The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door. If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door.
Right clicking sheep while holding nothing causes the game to crash.
When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash.
1.6.6
May 31, 2011
Bonemeal can grow tall grass and flowers on grass blocks.[3]
Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it. This also means you can now place redstone, torches, levers, etc. on them.
Boats falling down into water lose their vertical momentum much faster.
Shift clicking a tool into a chest no longer restores it to new.
New Bugs:
When putting torches all around a bed in SSP, you will not sleep until daytime. (?)
When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall.
Setting the new server option view-distance lower than 10 reduces the spawn rate significantly. [1]
Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[4]