| Version Title/Number
|
Date of Addition
|
Additions Summary
|
| Minecraft Indev |
February 23, 2010 |
- Making bread takes less wheat
- Water works better
- Busting log gives the block instead of planks
- Cobblestone smeltable into normal stone
- Paintings added
|
| February 19, 2010 |
- Furnace block added
- Loot changed
- Sheep drops nothing
- Pig drops porkchops
- Creepers drop Gunpowder
- Spiders drop String
- Skeletons drop Arrows
- Zombies drop Feathers
- Flint and Steel can be crafted
|
| February 18, 2010 |
- Armor can be crafted
- F5 toggles third person view
- Tweaked chances of zombies and skeletons catching on fire in sunlight.
- Zombies and skeletons now only burn when the sunlight level is greater than 7, and not due to torches at night. (?)
|
| February 14, 2010 |
- Paradise and Woods theme
- Zombies now catch on fire when exposed to sunlight.
|
| February 12, 2010 |
|
| February 9, 2010 |
|
| February 7, 2010 |
- Switched the sound system to use OpenAL
|
| February 6, 2010 |
|
| 0.31 |
February 5, 2010 |
- Added giants
- Difficulty slider
- Peaceful causes health to regenerate and makes no monsters spawn
|
| February 4, 2010 |
- Animals only spawn in bright areas
- Sheep spawn with wool again(?)
- Monsters only in dark areas
- Monsters are hostile once again(?)
- Pathfinding tweaked
|
| February 4, 2010 |
- Mobs can avoid cliffs, lava etc.
|
| February 2, 2010 |
- Old mobs in MD3 format added
- Monsters are passive due to their hostile ai missing
- Sheep spawn with no wool
|
| February 1, 2010 |
- Flint and Steel available from mobs
- Need pickaxe to mine stone
- Harder materials require better tools
- Title screen added, dirt background moves up
- Tools take damage
- Better tools last longer
|
| January 31, 2010 |
- Water texture seen while underwater
- Support for old mob models
- Minor bug fixes
- Steve (not the MD3 mob) is re-added
- Removed MD3 mobs (Steve, Black Steve and Beast Boy)
|
| January 30, 2010 |
- Improved crafting - now 36 recipes
- Scoreboard on the top right is removed
- Beast Boy is added
|
| January 29, 2010 |
- Added crafting
- Right clicking drops one of a stack
- Added the following:
- The following blocks were previously obtainable but are now craftable:
- Smelt ore by lighting fire to dropped blocks or tossing them into lava
- Rana is replaced by Steve (mob) and Black Steve
|
| January 28, 2010 |
- Items have 3D likeness
- Gears added
- A 3×3 crafting grid is accessible by pressing B, although it has no function yet
|
| January 25, 2010 |
- Particles when harvesting blocks and from fire, lava as well as from torches
- Explosions lose power when going through stronger materials
- Fixes
- The item switching block glitch is fixed
|
| January 24, 2010 |
- Chests
- Arrow sound effect
- Can drop whole stack of items instead of one at a time
- The axe is repositioned to the left
- Indev House added
- Player now spawns in the Indev House with chests full of nearly every block and all available tools
|
| January 22, 2010 |
- Liquid spawner in level generator
- Fluids can spawn above sea level and on floating islands
- Less flooded caves
- Working Bow and Arrow
- Local saving and loading
- Better explosions
- Can place blocks on resource items
- Resource items will be pushed off
- The right side of the double-sided axe is removed, making the axe face right
|
| January 13, 2010 |
- Finite water, always drains from highest remove location
- Oceans have infinite water
- Water doesn't move on surface it's on
- Won't spread out over unfilled water surfaces, if it has an empty space next to it
- Will evaporate (2/3 probability) or copy (1/3)
- Rana is not the player model anymore in the inventory, as nothing is in it now
|
| January 11, 2010[1] |
- Fullscreen mode accessible via F11
|
| January 11, 2010[2] |
- Additions
- Iron Shovel
- Used to gather types of dirt or sand 400% faster
- Iron Pickaxe
- Used to gather types of stone 400% faster
- Iron Axe
- Used to gather wood 400% faster
- Apple
- Flint and Steel
- Changes
- Lava sets fire to flammable materials
- All items and mobs can catch fire
- Islands have more sand
- Your character is Rana shown in the inventory screen, shown as a placeholder
- New Bugs
- While switching items during mining something, the block goes crazy and spazzes out
|
| January 9, 2010 |
- Additions
- Changes
- Light reaches further
- Torches slightly dimmer
|
| January 7, 2010 |
- Additions
- Level theme (normal, hell)
- Changes
- Deep floating maps have layers of islands
|
| January 6, 2010[3] |
- Additions
- Level options
- Level type (island, floating, flat, original)
- Level shape (square, long, deep)
- Level size (small, normal, huge)
|
| January 5, 2010[4] |
|
| December 31, 2009[5] |
- Additions[6]
- Functionless non-block items
- Items lying on ground
- Can drop items and blocks
- Can pick up items and blocks
|
| December 31, 2009[7] |
- General
- Additions
- Isometric level rendering screenshot
- Inventory screen
- Player stats are added as a placeholder in the Inventory screen
|
| December 23, 2009[8] |
- Additions
- Dynamic lighting test
- Added Beast Boy
- Added Steve
- Not the skin, but an AI test mob mainly to test the AI of other mobs.
- Added Black Steve
- Changes
- Leaves give shadow
- Grass grows in slightly lit areas
|
| December 23, 2009[9] |
- Indev released - it is creative mode with Rana and dynamic lighting
|