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This is not an official version history or changelog. For the official list, please visit Release Changelogs – Minecraft Feedback.
For the development versions, please visit Snapshot Information and Changelogs – Minecraft Feedback.
For versions 1.12.2 and prior, please visit the Minecraft Official Site.
For versions 1.11 and prior, please check an archived version of the Mojang website.
For versions prior to Beta 1.8, please check an archived version of Notch's blog, The Word of Notch.
This article is about publicly-released development versions for the PC. For the stable versions' history, see Version history.

Starting in the period between Beta 1.7.3 and Beta 1.8, Mojang began to publicly release testing versions of full updates in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable. While these versions are public, they are not auto-installed by the old launcher and are only auto-installed by the new launcher if "Enable experimental development versions ('snapshots')" is ticked in the profiles options menu.

For instructions on how to install a snapshot, read this tutorial. A (?) denotes version's info here is guess-work, possibly incorrect.

Note: This is not a page for reporting bugs; they should be posted on the official bug tracker instead. For more information see the Issues page.

Snapshots & Pre-releases

In Beta, these versions went under the tag of "Pre-Release", candidates subject to release for 1.0 as "RC#".

The weekly snapshots post-1.0.0 are named by using the format YYwWWx. YY is the two-digit year, w simply stands for "week", WW is the two-digit week number within the year, and x is a unique identifier – starting with "a" – for when there is more than one release per week. The new launcher will only download that version's development set of snapshots. All older snapshots will be stored locally. You are able to change to other snapshots through the profile editor (Only in new launcher)[1]

In Snapshot 13w19a through 1.6 Pre-release, 13w36a through 1.7 Pre-release, and 13w47a through 13w47e Erik Broes (_Grum) appears in every snapshot 'cover picture' on mojang.com.


1.8

Version Release date Summary of changes Download
14w02c January 10, 2014
Bug Fixes:
  • MC-44331 – Interacting with invalid villagers crashes the game
  • MC-44359 – Hopper: java.lang.NullPointerException: Exception generating new chunk
  • MC-44370 – Item Entity falling on Farmland destroys the Farmland
  • MC-44371 – “/kill @e” does not kill arrows
  • MC-44378 – Hopper: java.lang.NullPointerException: Exception ticking world
  • MC-44380 – Hopper: java.lang.NullPointerException: Invalid Biome id
  • MC-44383 – Hopper: java.lang.NullPointerException: Getting biome
  • MC-44389 – Leaves not changing colour depending on biome
  • MC-44390 – @a doesn't work with all commands
  • MC-44392 – Hopper: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
  • MC-44400 – /clear does not respect "max count" when above 0
  • MC-44409 – /blockdata with CommandBlocks not updating
  • MC-44442 – Water/Lava Not Flowing "Smart"
  • MC-44467 – Biome-specific terrain features being placed in the wrong area
  • MC-44468 – Using @a with scoreboard assigns things per UUID not name

Server (or .exe)

14w02b January 9, 2014
Bug fixes:
  • 42475 - Not able to pick up item if given to a dead player
  • 44338 - Use/Break/Place/Do anything with the upper part of a door crashes the game
  • 44339 - Villager trading glitch
  • 44340 - Bugged giant mushrooms

Server (or .exe)

14w02a January 9, 2014
  • New Blocks
    • Granite
      • Generates anywhere underground in large veins. It is most commonly exposed to the surface in Extreme Hills biomes but can also be found regularly in other biomes.
      • Can be crafted with Quartz and Diorite.
      • Can be crafted into Polished Grarite putting 4 of them in the crafting grid.
    • Andesite
      • Generates anywhere underground in large veins. It is most commonly exposed to the surface in Extreme Hills biomes but can also be found regularly in other biomes.
      • Can be crafted with Cobblestone and Diorite. It will give you 2 of it.
      • Can be crafted into Polished Andesite putting 4 of them in the crafting grid.
    • Diorite
      • Generates anywhere underground in large veins. It is most commonly exposed to the surface in Extreme Hills biomes but can also be found commonly in other biomes.
      • Can be crafted with 2 of Cobblestone and 2 of Quartz. It will give you 2 of it.
      • Can be crafted into Polished Diorite putting 4 of them in the crafting grid.
  • Changes to the Enchanting System
    • Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier
      • You still need the same minimum levels displayed on the enchantment table to enchant
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get will not change until you enchant it, or enchant something else
      • This enchantment seed is stored per player
  • Changes to Anvils
    • The cost of experience is now reduced
      • Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
  • Changes to Experience
    • Leveling up now takes more experience
  • Changes to Villager Trading
    • Offers will be less random and probably more useful
    • Existing villagers will not be affected
    • Trading now gives experience
    • Villager profession is now displayed in trade GUI
    • Villagers start out with 2-4 trades unlocked
    • There are now more villager professions (only notable trade changes and additions listed)
      • White robe:
        • Librarian (now buys stacked written books, can now offer different enchanted books)
      • Purple robe:
        • Cleric (now sells 1-4 pieces of redstone, sells lapis, buys ender pearls and rotten flesh)
      • Brown robe:
        • Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods)
        • Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie)
        • Fletcher (buys string, sells bows, converts 10 gravel into about 7-10 flint *does not work in 14w02c*)
        • Shepherd (sells colored wool, buys normal wool, and sells shears)
      • White apron:
        • Butcher (buys raw meat, sells cooked meat)
        • Leatherworker (buys leather, sells leather armor, enchanted leather armor, and saddles)
      • Black apron: (note, all villagers with a black apron still buy iron ingots, diamonds, and coal)
        • Armorer (sells enchanted diamond armor, iron armor, chain armor)
        • Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick)
        • Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
    • The disabled trade arrow now has a descriptive tooltip
    • Trades are now unlocked more freely (No longer requires trading last trade)
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
  • Changes to Adventure Mode
    • Block interaction is now impossible by default
    • Block outlines do not show unless block can be interacted with
    • Added CanDestroy NBT tag for tools
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip, example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a Diamond Shovel that can break grass and sand)
  • Added a way to lock containers from being opened using NBT tags
    • Mostly useful for (adventure) maps in adventure mode
    • NBT Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:})
    • The lock can be completely removed utilizing the command /blockdata
    • Locked containers can only be opened while holding an item renamed to the given string
      • Example: If the value of the Lock tag is "Key" ({Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key
      • Item is not removed on use
      • Only works if the item has a custom name (default names will not work)
        • Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed Diamond
  • Changes to Wooden and Iron Doors
    • Doors can now stack to 64
    • Crafting recipe now gives 3 Doors
  • Changes to Boats
    • They now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks
  • Changes to Furnaces
    • When a furnace runs out of fuel, the smelting progress will pause instead of resetting
  • Changes to Food
    • Carrots restore 3 hunger points instead of 4
    • Baked Potatoes restore 5 hunger points instead of 6
  • Changes to Baby Animals
    • Feeding baby animals their corresponding food item may cause them to grow in less than twenty minutes
      • Baby animals make particles when right clicked with the proper food
      • They will randomly consume it and grow up instantly
  • Changes to the Difficulty Setting
    • Difficulties now save per world
    • Can be locked in a specific difficulty per world
      • Prevents accidentally changing the difficulty when joining the world
      • Locking cannot be undone
  • Changes to the F3 menu
    • Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z"
  • Changes to Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Added a new Splash
    • "That's Numberwang!"
  • Added commands that can target entities via the new target selector @e
    • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton], example: /kill @e[r=50,type=Chicken]
  • Changes to the /kill command
    • Now has a target selector argument
    • Can kill entities (including players) other than player that ran the command
    • Can now be used by command blocks
  • Changes to the /clear command
    • Can be used to clear only a specific number of items and can be restricted to certain NBT data, example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)
  • Added the /blockdata <x> <y> <z> <dataTag> command
    • Can amend and modify the NBT data of the block at specified coordinates
  • Changes to Chat Communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Changes to the /testfor command
    • Can now also check for dataTags, example: /testfor @p {foodLevel:20}
    • No longer is exclusively usable in command blocks
  • Changes to Usernames
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Changes to baby mobs (sheep, pig, cow, chicken, cat, dog, horse)
    • All baby animal growth can now slowly be accelerated using the animal's breeding item
    • It appears holding the right mouse button speeds up this process
  • Changes to Mossy Stone Bricks
Fixes:
  • 349 – Villagers ignore damage values and item tags in trading
  • 2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
  • 10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
  • 11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
  • 39228 – Zombies kill villagers instead of transform them (HARD difficulty)
  • 42174 – Chicken Jockeys causing lag on Multiplayer servers

Server (or .exe)

Older versions

1.7

Main article: Version history/Development versions/Minecraft 1.7 Snapshots & Pre-releases
[edit]

1.6

Main article: Version history/Development versions/Minecraft 1.6 Snapshots & Pre-releases
[edit]

1.5

Main article: Version history/Development versions/Minecraft 1.5 Snapshots & Pre-releases
[edit]

1.4

Main article: Version history/Development versions/Minecraft 1.4 Snapshots & Pre-releases
[edit]

1.3

Main article: Version history/Development versions/Minecraft 1.3 Snapshots & Pre-releases
[edit]

1.2

Main article: Version history/Development versions/Minecraft 1.2 Snapshots, Pre-releases, & Previews
[edit]

1.1

Main article: Version history/Development versions/Minecraft 1.1 Snapshots
[edit]

1.0

Main article: Version history/Development versions/Minecraft 1.0 Release Candidates
[edit]

Beta 1.9

Main article: Version history/Development versions/Beta 1.9 Pre-releases
[edit]

Beta 1.8

Main article: Version history/Development versions/Beta 1.8 Pre-releases
[edit]

References

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