| Version
|
Release date
|
Summary of changes
|
Download
|
| 1.7.2 Pre-release[14][15]
|
October 25, 2013
|
|
Server (On windows, right click -> open with -> java)
|
| 1.7.1 Pre-release[16]
|
October 23, 2013
|
- Jukeboxes no longer loop
- Changed F3+B visuals
- Block bounding boxes are now completely black instead of dark grey
- New Wood Planks
- Acacia Wood Planks
- Dark Oak Wood Planks
|
Server (On windows, right click -> open with -> java)
|
| 1.7 Pre-release[17]
|
October 23, 2013
|
- Bonus chests now also contain Acacia logs
- Music now pauses when pausing the game
- Tree related improvements
- New Wooden Logs
- Acacia Wood logs
- Dark Oak Wood Logs
- New Leaves
- Acacia Leaves
- Dark Oak Leaves
- New Stairs
- Acacia Wood Stairs
- Dark Oak Wood Stairs
- Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
- Spruce saplings can now be grown in a 2x2 grid to produce a large spruce
- Renamed roofed oak to "Dark Oak"
|
Server (On windows, right click -> open with -> java)
|
| 13w43a[18]
|
October 21, 2013
|
- New command:
/setworldspawn or /setworldspawn <x> <y> <z>
- Sets a new point as the spawn for all players (even if they have never joined the server or are offline, but will not override beds)
- Improved Minecraft Realms support
- Cauldrons with water in them will now put out burning entities, but deplete some of the water
- Added two new saplings, both found from their respective tree types
- Acacia Sapling, found in savannas
- Oak Roof Sapling, found in roofed forests
- Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
- Added two new logs
- Acacia Wood, which has a texture resembling jungle wood, but with less green
- Oak Roof Wood, which shares its texture with spruce wood
- Both cannot be crafted in their respective planks yet
- Added two new leaves that are visually identical to Oak Leaves
- Acacia Leaves
- Oak Roof Leaves
- Music played by Jukeboxes now loops
- Changed Pufferfish texture
- Maps in item frames now display the item frame again, but still on a full block scale
- Boats have been reverted to the previous WASD controls
- Note that the A and D keys can be used only while the W key is pressed
- Players can now "sprint" in boats and horses, which speeds them up slightly
|
Server (or
.exe)
|
| 13w42b[19]
|
October 18, 2013
|
- "Force Unicode Font" button added to language selection, which allows you to change whether Unicode font is forced for text or not.
|
Server (or
.exe)
|
| 13w42a[20]
|
October 17, 2013
|
- Stained Glass and Stained Glass Panes have a smoother/transparent texture
- Witches now rarely spawn outside of Witch Huts and in the wild at night (Halloween related)
- Witches seem to spawn more frequently on the surface and in abandoned mineshafts rather than in normal cave systems
- Different letters can now be typed on Signs
- Rewrote the sound system
- You are now able to add new sounds using resource packs
- Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
- Sounds and music are now stored together in the new .minecraft/assets/sounds folder
- Improved Maps
- Maps now display the color of colored Wool and Stained Clay, allowing a wider range of colors visible on maps
- Each different type of Block has a different shading on the map
- Transparency adjusted slightly
- If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
- If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice.[21]
- You can no longer see the Water surface from underwater
- There are some changes in the inventory of the player.
- The armor boxes get black when empty and away from cursor.
- Putting cursor over the armor inventory displays which armor is to put on there.
|
Server (or
.exe)
|
| 13w41b (Reupload)[22]
|
October 11, 2013
|
- Fix for crashes related to the server icon.
|
Server (or
.exe)
|
| 13w41b[23]
|
October 11, 2013
|
|
| 13w41a[23]
|
October 10, 2013
|
- Added Stained Glass
- Added splash screen: "Now contains 32 random daily cats!" in reference to Random_Guy_32
- Added Stained Glass Panes
- Iron Bars now connect to Glass Panes
- Iron Bars and Glass Panes now connect to Glass
- Fixed transparency with blocks
- Ice, portals and water are now visible through each other
- Rewrite of the network code[24]
- Uses Netty now
- Most packets won't change, handshake and ping procedure is being redone
- There is a packet length header
- Reworked the Server List
- Added server icons
- Lists the current players on a server when you hover over the player number
- Added Support for multi-line MOTD comments
- Removed support for MOTD comments going offscreen
- Changes to the Video Settings menu
- Removed Locked Chest
|
Server (or
.exe)
|
| 13w39b[25]
|
September 27, 2013
|
- An alert appears telling you to use item names when you spawn an item in using its ID, as they will soon become deprecated
- A different alert in the main menu warns you of a change in the far future, which will result in Minecraft requiring at least the OpenGL 2.1 feature set
- The "Diamonds to you" achievement can be obtained by throwing a diamond at a zombie with the "CanPickUpLoot" NBT-tag
- Minecart with Command Block only activates every 4 ticks (2 redstone ticks) when on a powered Activator Rail
- Changed the item name (the name used in place of block and item IDs in the /give command) of the Minecart with Command Block from "minecraft:hopper_command_block" to "minecraft:command_block_minecart"
|
Server (or
.exe)
|
| 13w39a[25]
|
September 26, 2013
|
- Added Red Sand
- Generated on the lowest surface levels of the Mesa biome
- Behaves like normal sand
- Can be smelted into Glass and crafted into TNT, but cannot be crafted into Sandstone
- Orange Stained Clay generates in Mesa in place of sandstone
- Added Minecart with Command Block
- Can only be obtained using /give (item ID 422 or minecraft:hopper_command_block) or /summon (entity name MinecartCommandBlock)
- Activated by Activator Rails
- Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice
- Can be success-tested while on a Detector Rail with a Redstone Comparator next to the rail (just like how the Minecart with Chest and Minecart with Hopper can be fill-checked)
- When enchanting books, books can now gain multiple enchantments.
- Logging is now done using Log4j 2
- Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup
- Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all
|
Server (or
.exe)
|
| 13w38c[26]
|
September 20, 2013
|
- (Old feature): Pressing F4 stops all shader effects.
- Removed Air as an item (not obtainable with /give, like most of the technical blocks as of 13w37a).
|
Server (or
.exe)
|
| 13w38b[26]
|
September 20, 2013
|
- Added bumpy shader
- Redefined the concept of Air[27]
- Is now an actual block instead of the absence of a block (null)[28]
- It can be kept in the inventory.
- It looks like a magenta and black checker pattern (the missing texture) in the inventory, but when held in the hand, dropped, or put in an item frame, it looks invisible.
|
Server (or
.exe)
|
| 13w38a[26]
|
September 19, 2013
|
- Reduced zombie lag
- Added <structure>.dat files in data folder for storing structure data
- Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
- NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
- The children tags have information on each part of the structure and the type of part it is
- Added /setidletimeout <Minutes until kick> to automatically kick idle players after some time
- Multiplayer-only command, can be used only by server operators
- The sky near the horizon now darkens when the player has blocks between them and the sky
- The greater the distance between the player and an area open to the sky, the darker the sky appears
- Added and improved the video settings
- Render Distance is now a slider ranging from 2 to 16 chunks
- The sky is now visible on Short (4 chunks) render distance
- Max Framerate is now a slider ranging from 10 to 250 fps, then unlimited
- Added mipmapping, anisotropic filtering and FSAA (as a shader)
- Mipmap levels can be set to Off and 1 through 4
- Anisotropic filtering can be disabled or set to 2, 4, 8 or 16
- Post-Processing (shaders) can be toggled
- Improved the super secret settings
- The button now applies different experimental shaders - the actual effects will be used for gameplay in the future[citation needed]
- List of available shaders: antialias, deconverge, outline, art, desaturate, pencil, bits, flip, phosphor, blobs, fxaa, scan_pincushion, blobs2, green, sobel, blur, invert, wobble, color_convolve, ntsc
- Improved maps hung in item frames
- They now display on the whole block
- Improved achievements
- Added achievement for throwing diamonds at another player
- When a player earns an achievement, it is now announced in chat; This can be turned off
|
Server (or
.exe)
|
| 13w37b[29]
|
September 13, 2013
|
|
Server (or
.exe)
|
| 13w37a[29]
|
September 12, 2013
|
- Slightly changed Mesa biome generation to appear more layered
- Improved command blocks.
- Increased the character limit to "many thousand characters"[30]
- Improved Nether portals.
- Planned to have odd width to allow for design variations
- Can be built large enough so that Ghasts can enter the Overworld.
- Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
- New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
- Block/item IDs can now be referred to with names instead of IDs
- Improved
/give
- Will now print renamed items' name in chat and show tooltips when hovered over
- Added
/setblock to place blocks without the use of FallingSand
- Syntax:
/setblock <x> <y> <z> <TileName> [dataValue] [oldBlockHandling] [dataTag]
- Valid values for oldBlockHandling: "replace" to place the specified block (throws error message if the same block exists already), "keep" will only place blocks in air, and "destroy" will mine the existing block and drop an item before placing the new block
- Added
/testforblock to check for blocks in specific locations
- Syntax:
/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks, and cannot be targeted with the crosshair.
- This includes air blocks.
- This creates essentially an invisible wall which extends infinitely, even above and below the chunks.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
- Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
- Improved the chat system
- "Useful to map makers, modders, players and server admins"
- Added a way to do things when clicking things in chat, like executing a command
- Other actions include opening a URL and showing an item tooltip when hovered on
- "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
- Names can now be clicked to PM people
- Added
/tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
- Syntax example:
/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
- Removed most technical block items (block IDs 34, 36, 59, 74, 75, 94, 95, 104, 105, 124, 150); they can no longer be obtained with /give, but can be created with /setblock.
|
Server (or
.exe)
|
13w36b[31][32] (Reupload 2)
|
September 6, 2013
|
- Rolled back the control changes
- If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
|
Server (or
.exe)
|
| 13w36b[31][33] (Reupload)
|
September 6, 2013
|
- Hotfix for the inventory key issues
|
| 13w36b[31]
|
September 6, 2013
|
- Small update to Super Secret Options
- Pressing the button plays a random sound with a deeper pitch.
- Added Mobs statistics
- Armor, Bows and Swords can now get the Unbreaking enchant from enchantment tables
|
| 13w36a (Reupload)[31][34]
|
September 5, 2013
|
- Fixed weird language selection
- Attempt to fix Mesa biomes, but the fix did not work.[35]
- Fixed names of Grass Block and Dirt
|
Server (or
.exe)
|
| 13w36a[31]
|
September 5, 2013
|
- New Biomes[36]
- Mesa (also known as Clay Canyon or "Disco Mountains")
- Mega Taiga
- Contains 2x2 Spruce trees
- Has a grass block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allow grass to grow.
- They have a data value of 1.
- Only obtainable with
/give because there is no visual difference.
- Moss Stone "boulders" are scattered around in this biome.
- Dead Bushes, Mushrooms, and Ferns spawn in this biome.
- Cold Beach (Technical Biome)
- Ice Plains Spikes
- Contains giant ice spires similar to upside down icicles made of Packed Ice
- Stone Beach (Technical Biome)
- Main block is stone
- Like Steep hills, not completely vertical
- Savannah
- Curved Acacia-like Trees
- Along with plains, the Savannah is one of the two biomes where horses now spawn naturally
- NPC Villages may generate in savannah biomes
- Roofed/Black Forest
- Has dark grass and giant mushrooms with 2 by 2 spruce trees
- Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
- Monsters will most likely be able to spawn during the day and the night
- This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms
- Birch Forest
- A forest made of birch trees.
- Sunflower Plains
- Exactly the same as Plains, but can spawn Sunflowers
- Flower Forest
- Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
- Deep Ocean
- Is about ten blocks deeper than normal oceans, the maximum depth is low 20s, but may reach bedrock.
- Extreme Hills+
- Taiga
- Non-snowy taiga variation. The previous taiga biomes are now cold taiga biomes
- Biome Variants/Technical Biomes
- M - Biomes with an M variant are much rarer than any other variant.
- Extreme Hills M, Taiga M, Roofed Forest M, Extreme Hills+ M, Savanna M Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
- Desert M has patches of water unlike normal deserts
- Birch Forest M has taller birch trees than usual
- Swampland M, Jungle M, JungleEdge M, Birch Forest Hills M, Cold Taiga M and Savanna Plateau M are other rare technical biome variants
- Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
- Savanna Plateau and Mesa Plateau are both plateaus
- Hills - More technical hills biomes are added to fit with the new biomes.
- Birch Forest Hills, Cold Taiga Hills and Mega Taiga Hills can now be generated
- New AMPLIFIED world type.
- Requires powerful computer to run.
- Mountains in this world type can reach up to Y: 256.
- Gravel beaches
- Melons now generate in Jungles
- Rivers have gravel patches and the Deep Ocean (a new technical biome) bottom is covered with it
- Changes to oceans[37][38][39]
- Oceans are smaller and take up much less of the map[36]
- Changes to Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature.
- In shallower parts, the coast is covered in staggered dirt blocks.
- Changes to Extreme Hills
- Generation tends to include more flat areas, and more extreme mountainous regions.
- Stone is generated more frequently than in the previous versions, even outside of Extreme Hills+ Biomes.
- Biomes have been put into four main categories[36]
- Snow-covered
- Cold
- Medium
- Dry/warm
- Biomes will attempt to avoid getting placed next to a biome that is too different to itself[36]
- Most biomes have uncommon/rare variations[36]
- Alternate taiga variation without snow
- Extreme Hills+ variation that has spruce trees
- New technical biomes coded as Savanna M, Desert M, Roofed Forest M or Extreme Hills+ M, the "M" stands for mountain
- Snow now generates depending on Y level, with noise variation[41]
- Improved fishing
- Changes to fishing mechanics[43][44][45][46][47]
- More rewards: some good, some bad
- Treasure: 6 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, lilypads, saddles
- Junk: 13 items total, including damaged fishing rods, Water Bottles, rotten flesh, string, leather, bowls, sticks, bones, tripwire hooks, ten stacked Ink Sacs, or damaged leather boots[48]
- New enchantments for Fishing Rods that can change your luck when fishing.
- Lure - increases chance of catching fish
- Luck of the Sea - increases chance of getting treasure
- New fish
- New particle effects
- Fishing now has many different particle effects[48]
- Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
- Falling now has particle effects[51]
- Particle size depends on distance fallen.
- Multiple enchantments in an Enchanted Book, when combined with a tool using an Anvil, give enchantments according to the tool.
- Zombies and Skeletons can now spawn with and drop armour, bows and swords enchanted with the Unbreaking Enchantment .
- Rewrite of the achievements and statistics system[52]
- Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
- Are now per world/server[53]
- Achievements screen can now be zoomed in and out using the mouse wheel.
- Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
- Data for a block, item, or mob doesn't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
- New achievements: Repopulation, Adventuring Time, The Beginning?, The Beginning., and Beaconator
- New statistics: Distance by Horse, Junk Fished, and Treasure Fished
- New scoreboard functions[54][55][56][57]
- Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
- This is the reason why statistics/achievements were changed to be stored per world/server
- The /give command can now give items to players with custom names and lore
- It can also give enchanted items.
- Example: /give <player> <ID> <quantity> <damage value> {display:{Name:"",Lore:["",""]},ench:[0:{id: ,lvl: }]}
- It can also give items with custom NBT tags, such as SkullOwner to obtain the Head of a specific player
- This removes the necessity to use an NBT editing program to obtain these items.
- Attribute modifiers have been added to the /give command (not completely investigated as of yet).
- Example: To give a diamond sword with +50 Attack Damage to the nearest player, use the command /give @p 276 1 0 {AttributeModifiers:[0:{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:50,Operation:0,UUIDLeast:894654,UUIDMost:2872}]}
- This enables the possibility of additional attributes to items using commands without the use of an NBT editing program.
- Command blocks now show what command it ran recently.
- The /time set day command now sets the time to 1000 instead of 0
- Increased fog distance
- Weighted Pressure Plates now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
- For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
- For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
- New ground covers
- Podzol
- New grass variation
- Grass can't spread on it, doesn't spread on to dirt
- Can be harvested using Silk Touch tools
- Only found in Redwood Forest Biomes
- Grassless Dirt
- Grass can not grow on it
- Block ID is 3:1
- Only obtainable through /give
- Packed Ice
- When broken, does not turn to water like normal ice blocks do
- Does not melt
- Opaque, rather than translucent like normal ice
- Torches and redstone can be placed on it
- New Flowers
- Red, Orange, White and Pink Tulips.[59]
- Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
- Blue Orchid
- Can be crafted to Light Blue Dye
- Allium
- Can be crafted to Magenta Dye
- Azure Bluet
- Can be crafted to Light Gray Dye
- Oxeye Daisy
- Can be crafted to Light Gray Dye
- Poppy replaced Rose
- Iron Golems now drop poppies instead of roses
- Two blocks tall Flowers
- Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
- Sunflowers[60]
- Pink Peonies, called Peony.[59]
- Can be crafted into 2 Pink Dye
- Rose bush
- Can be crafted into 2 Red Dye
- Lilac[62]
- Can be crafted into 2 Magenta Dye
- Two block tall grass.[62][63]
- Double Tallgrass
- Can be made by applying Bonemeal to Tallgrass.
- Large Fern
- 3 new variants of Monster Egg
- Mossy Stone Brick, Cracked Stone Brick and Chiseled Stone Brick
- Written Books can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.[64]
- Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.[65]
- Item Frames
- Now drop the item inside them when punched, then drop themselves if they are punched when empty.[66]
- Will display the name of the item they hold (if it is custom named) when looked at up close.[67]
- Sugar Cane changes color depending on biome (Texture is unchanged, adding biome color makes it appear different)
- New /summon command to spawn entities
- Usage:
/summon <EntityName> [x] [y] [z] [dataTag]
- The ability to select multiple resource packs at once.[68][69]
- Resource packs at the top take precedence over those below.[70]
- Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.[71]
- Flint and Steel is now a shapeless recipe.
- A Creeper will explode after igniting it with a flint and steel.
- Several lighting issues fixed.
- Rewrite of several option screens.[74]
- A completely new options menu.[75]
- A new "Select Resource Pack" menu.[68]
- Rewrote Key Config.[76]
- Function and sprint keys can be changed.
- By default, sprinting can be activated by holding down the left control key. In Creative mode, this can also be done while flying.[77]
- The original sprinting controls (double-tap forward or double-tap backward while holding down forward) still function.
- Smooth mouse, formerly available by pressing F8, will now use F4 by default.
- The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.[78]
- Changed the display item for the Decoration Blocks tab in the Creative mode inventory from the Rose to the new Peony flower.
- Tall grass, ferns, double tall grass, and large ferns display their coloring from foliage.png
- Flowers will now burn.
- Flowers will not be placed dead center on a block, but have certain variations in which they are placed.
- Dead Bushes can now be placed on Hardened Clay and Stained Clay.
|