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Date of Addition
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Additions Summary
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Download
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| 1.2.5 Pre-release[13] |
March 30, 2012 |
- Added shift clicking support in furnaces.
- Added method to easily acquire blocks you have selected in the world in Creative mode using the "pick block" key.
- Made the Direct Connect dialog remember the last IP for the current session.
- Made cats less eager to sit on things.
- Made cats less patient.
- Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
Bug fixes:
- Fixed issues detecting certain links in chat.
- Fixed wild ocelots behaving like tamed cats.
- Fixed various chat crashes.
- Fixed world generation failing under certain circumstances.
- Fixed issues turning off sound under certain circumstances.
- Fixed ghost entities in multiplayer[13].
- Fixed crash when pasting certain characters in chat.
- Fixed slash ‘/’ key not behaving correctly in certain environments.
- Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server).
- Fixed not being able to click coloured links.
- Fixed potential issue with village door detection (which could cause too many villagers).
- Fixed using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
Notable bugs: (Complete bug list)
- Gives the block's drop rather than the block itself. For example, picking Stone will give Cobblestone, picking a Grass Block will give Dirt, a Gravel block will give Gravel or Flint, Leaves will give a Sapling, Snow Plate gives a Snowball and so on.
- If you try to pick the front of a extended piston, it will give you the piston arm block.
- While your crosshair is on any part of any mob, you will get Bedrock.
- When you pick Lapis Lazuli ore it will give you an Ink sac.
- When picking a cake you get the actual cake block instead of the item.
- When you pick a nether portal block, you will get the actual portal block.
- When picking normal seeds placed on farmland you will get the seed block itself named 'crops'.
- When picking melon or pumpkin seeds placed on farmland you get a glitch block.
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| 1.2 Preview[14] |
February 29, 2012 |
- Added a new type of Stone Brick, called Circle Stone Brick, which is only accessible in Creative Mode.
- Pressing F3 now displays what biome you are currently in. Also, raw, sky & block brightness values called rl, sl & bl respectively.
- Slabs can now be placed upside-down.
- Added mechanical sounds for Iron Golems
- When crafting Slabs, you now get 6 instead of 3
- When crafting Ladders, you now get 3 instead of 2
- Removed camera controls accidentally added in 12w08a
- Two new blocks have been added to the terrain.png file. They look similar to Sandstone but instead they contain hieroglyphics. These blocks have not been added to game yet. ( ? , ? )
Bug fixes:
- Nerfed Iron Golem spawn rate.
- Fixed bug with updating Powered rail when placing redstone.
- Fixed Stairs being placed upside down when placed on snow.
- Fixed not being able to put torches on upside-down Stairs, probably normal Stairs too.
- Fixed Jukeboxes not playing above level 128.
- Fixed not being able to grow Giant Mushrooms above level 128.
- Fixed bug with growing trees above level 128 with Bone Meal.
- Fixed crash bug with Iron Golem crafting.
- When crafting an Iron Golem, the block above them is no longer destroyed
- Fixed tamed Wolves still attacking sheep.
- Fixed some language bugs.
- Fixed some Anvil bugs.
- Fixed the client not properly handling biome values greater than 22.
- Fixed mobs spawning half as quick due to the code checking in invalid spawning places half of the time due to the new world height.
- Fixed lava lakes generating over bedrock.
- Fixed Iron Golem's texture being white or invisible.
- Fixed the Iron Golem model.
- Fixed Villagers being restless at night.
- Fixed Nether Wart dropping from Soul Sand.
- Fixed lag from Iron Golems.
- Iron Golems no longer drown.
Notable bugs: (Complete bug list)
- In the main menu and F3 monitor, the version number says 1.2, without noting it's a preview version.
- Ocelots spawn outside of jungle biomes, at least in worlds generated in older versions. (noticed in taiga biome)
- Monsters will be set to fire on direct sun only after they had been hit by the Player.
- Mobs spawn inside transparent blocks, like leaves
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| 12w08a[16] |
February 23, 2012 |
- Added Iron Golem, a new utility mob.
- Removed some Canadian English stereotypes.
- Multiplayer no longer says "Go camping with your buddies, eh?"
- Added upside-down stairs.
- Many changes to the world and lighting system
- Lava ponds and flat stone areas generate on the surface more frequently.
- Fixed The End and Caverns generation.
- Redstone torches and Torches can be placed on the top of Glass
- Added camera controls (These were accidentally added. Jeb noted them as "deadmau5 camera" controls and will likely be removed again in an upcoming snapshot.)[17][18]
- Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
- Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
- Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal (but U + O doesn't work).
Notable Bugs: (Complete bug list)
- Big Trees, Birches and Pines spawn only very rarely (a rare example can be found in seed "12w08a", a pine will appear at x and z coordinates 300).
- Giant Mushrooms do not spawn in Mushroom Biomes.
- Spawning Zombies that are spawned on half-Steps will not burn in daylight until they step on a block
- Camera Controls aren't bindable and trigger when you have one of your keybinds set on theirs.
- Blacksmiths in villages are much more rare
- When you enter the portal placed above clouds level and you go back to The Overworlds you find yourself at a different place at 64th y level.
- Lighting is very buggy from the changes, and skylight does not work above the old 128 block limit without blocks, causing cave ambience to play and blocks held in a player's hand to turn dark.
- Torches cannot be placed on the side of Glass, only on top.
- Redstone torches burn out too quickly in multiplayer. (making redstone circles unusable)
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| 12w07b[19] |
February 15, 2012 |
- Fixed the bug when hitting a block on fire the block gets destroyed
- Fixed crash when mobs were spawned above block 255.
- Fixed sheep animation in SMP.
Notable Bugs: (Complete bug list)
- max-build-height in the server.properties file doesn't exactly correspond to the real height limit when playing. For example, setting it to 200 will allow players to build until the level 208. So 248 is sufficient to limit it to 256.
- When higher than the render distance, one can see the sun below at midnight.
- In SMP, hearts do not appear above Villagers when they are in "Love Mode" and try to repopulate a village.
- The Zombies waves Spawn to attack villagers even if the server's option "Spawn Monsters" is set to False. (Both in SSP and SMP)
- In SMP, when creating a new world, the spawn location is not saved and is always replaced by X=0,Y=50,Z=0. New/Killed players will spawn here after the second start of the server.
- Regions with snow do not render as white on the map (whereas frozen water still renders as light blue)
- The colored spots on Spawn Eggs dropped with Q are displaced somewhat to the left when viewed in the world.
- Snow particles are improperly rendered as rain in cold biomes; snow still generates, however, and the rain sound effect cannot be heard.
- Walking mobs sometimes glitch and do circles in one spot until provoked.
- Jungle Leaves seem to drop very few saplings (SSP, untested in SMP) (Bug?)
- Lit Redstone Lamp block drops when mining a powered redstone lamp. Does not stack with normal unlit Redstone Lamp Block.
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| 12w07a[19] |
February 15, 2012 |
- World file format changed to format called Anvil.
- World height is now 256 blocks instead of 128 blocks.
- Up to 4096 block IDs can be used.
- Multiplayer light calculations no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own.
- This means that chunk errors can not be fixed by placing a torch anymore
- More Canadian stereotypes then ever before!
- Villagers will repopulate villages based on how many houses there are available.
- The player may add houses to villages, provided they are enclosed with a roof and wooden door.[20][21]
- Some nights in villages will be worse than others. Referring to Zombie Invasions
- Added Redstone Lamp.
- Decreased chance for the rare mob drops.
- All animals use the new AI system now.
- Animals can now move their heads when walking.
- Baby animals will now follow wheat.
- Fixed wolf AI (They no longer teleport huge distances when the player is hit).
- Fixed zombies breaking Iron Doors.
Notable Bugs: (Complete bug list)
- On newly generated worlds, lighting is broken. Most areas are always light, unless it's night-time.
- In SMP, powering a Redstone Lamp will not update the lighting.
- Lightning updates cause stuttering.
- Caves don't generate.
- The End does not generate (only a spawn platform and a Dragon).
- As the max world height of The Nether is also increased to 256, but Nether world generation is unchanged, mobs and Mushrooms will spawn on top of the Bedrock ceiling.
- Snow does not show up on maps.
- Pickaxes enchanted with Silk Touch no longer cause Glass to drop itself when broken. (Bug?).
- Taiga biomes do not spawn trees anymore.
- Swamp biomes spawn very few trees.
- Player can glitch through walls using enderpearls. (Both in SSP and SMP)
- Zombies burn during daytime even if it is raining. (when spawned from the egg and in contact with fence)
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| 12w06a[22] |
February 9, 2012 |
- Many minor bug fixes and tweaks.
- Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
- Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
- Villager's AI has been improved.
- When a player is targeted by a hostile mob, it will continue to track the player despite being attacked by other mobs.
- Zombie's AI has been improved.
- Added new sounds.
- Cats meow, cry, howl, purr and hiss.
- Doors make banging sounds when Zombies attack them.
- Better movement for mobs in Water.
- Added rare Item drops for mobs.
- Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks and the block breaking animation.
- Monster Spawners now show correct mobs in multiplayer.
- Snow Golems take damage from rain and water.
- Redstone Dust can now be placed over Glowstone.
Notable Bugs: (Complete bug list)
- Wolf AI can completely break, causing them to freeze. You can still tame them and make them sit, but they will not follow or teleport to player.
- Wolves won't always follow the player after being tamed.
- Wolves teleport and attack mobs when the player is hit, even if the wolfs are sitting or far away. After that they follow the player normally. Some wolves may not attack, but teleport to the player and remain sitting.
- Zombies break down iron doors on hard difficulty.[23]
- In Singleplayer mode, mobs within the 16 block seeing radius seem not to be able to see a player if the player is 2 or more layers above the mob.[1]
- Cave Spiders sometimes do not swim.
- Redstone sometimes stays powered after removing the Redstone Torch, when you make a Redstone circuitry with Pistons that keeps pushing Blocks around.
- When running Redstone Dust over Glowstone, the signal gets cut off and doesn't continue.[2]
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| 12w05b[24] |
February 3, 2012 |
- Fixed shift-clicking the result from crafting only giving half the items and consuming all leftover materials.
- Cats will now sit if right-clicked with an empty hand.
- Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
- Creepers have a slightly improved AI.
- NPC Villagers now have the ability to open and close doors.
- Creepers will run away from tamed Cats and Ocelots.
Notable Bugs: (Complete bug list)
- Villagers can't swim.
- Villagers can open iron doors with no redstone devices.
- Creepers will sometimes explode after being killed if their countdown has already started.
- When under attack, sitting Cats may teleport to the player, remaining in their sitting state.
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| 12w05a[25] |
February 2, 2012 |
- There were actually two versions of this snapshot, and the original version is no longer available. The second version would technically have been 12w05b, but since it was released so soon after the original 12w05a, jeb decided to simply replace 12w05a, and the version released the next day was named 12w05b. [26] The original 12w05a had a bug where the game would crash when right-clicking a sitting cat empty-handed, and it also had some griefing in the translation. It is for these reasons that the snapshot was updated so soon.
- Lava sounds now function.
- Many mob-related bug fixes (and some new behaviors).
- Ocelots are easier to tame, and Cats can be told to sit.
- Many small bug fixes and tweaks.
- Villagers will try to detect village houses and live in them.
- Updated language files.
- Removed some offensive translation text.
- If your home bed is missing/obstructed while you are on Canadian English, it will say "Sorry, your home bed is missing or obstructed, eh?"
- Creepers run away from cats.
- Creepers now have new AI - they stalk the player.
- Abandoned mine shafts now bridge over ravines[27]
- Enchantment tables no longer require experience in creative mode
- You can get Dead Bushes by using shears on them.
Notable Bugs: (Complete bug list)
- Shift-Clicking gives half the amount of items that you would get from repetitive left/right clicking when crafting, and can also consume additional items (eg 11 stick and 12 coal, shift-clicking the torches consumes the extra coal)
- When right-clicking a sitting cat with your bare hands, the game crashed (in 12w05a only).
- Cats are sometimes unable to be breed with fish thus only able to consume them.
- The Cat body will be broken into fragments.
- Cats only sit if your right click with an item in hand.
- Ghasts are completely incapable of movement.
- If you kill a creeper while it is initializing countdown, it's corpse will blow up.
- Villagers, while able to purposely enter a house, will not stay there.
- Villagers can get stuck trying to open a door that is unreachable.
- If a villager is exiting a house while another is entering it, they will get stuck.
- At night, if a villager fails to detect a house, it will stand still and do nothing.
- Villagers barely move their heads anymore.
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| 12w04a[28] |
January 26, 2012 |
- New jungle-specific Ocelot mob that can be tamed with Raw Fish into Cats.
- Mobs in general have new a AI with new and improved behaviors.
- New Items:
- Updated language files.
- Changed Dispenser and Oak Sapling textures. (
Oak Sapling)
- Added Desert Wells, which are newly generated structures.
- Players are slowed when going through Vines due to their nature of being a collisionless ladder.
Notable Bugs: (Complete bug list)
- Cats, Ocelots, Zombies, Wolves, and Skeletons that get on non-full-height blocks will spin in circles.
- Ocelots become stuck in fences when they run into them.
- Zombies will sometimes stand still and track you only with their eyes.
- Visible lines between rows of blocks.
- A thrown Bottle o' Enchanting in SMP will not appear.
- An unruly user that wrote the Afrikaans language translation put offensive text on the singleplayer button.
- Another unruly user created a bogus language called [Ingles (Uruguay)] that contains the text "Otra razon para odiarte...", which translates to "Another reason to hate you..."
- The left side of most mobs' heads will change to white when taking damage.
- The left side of a Creeper's head does not have light effects applied to it. (Noticeable under light level 7.)
- Zombies and Skeletons don't know the difference between water and lava when attempting to avoid sunlight. This is probably due to them only attempting to go to areas with low skylight levels, of which both water and lava have.
- A fire charge that is shot from a dispenser into water will not go out, making fire be possible underwater.
- Even when it's raining, zombies and skeletons will still occasionally attempt to avoid sunlight.
- World generates floating chunks.
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| 12w03a[29] |
January 19, 2012 |
Notable Bugs: (Complete bug list)
- In the inventory screen, the player's head will face different directions depending on which way the player is facing in-game.
- Zombies nearly always spin on axis when unable to reach the player.
- Jungle Biomes seem to put much more strain on the GL rendering engine, causing low framerates and out of memory errors.
- Some leaves generated as part of Jungle Biomes will begin to decay immediately, as they are outside the required range of any wood needed.
- The saplings dropped from jungle tree leaves have the same sprite as the normal oak tree saplings and don't grow a jungle tree but an oak tree.
- The height of a Wolf's tail being used to gauge health is broken.
- Attempting to feed a Wolf with any meat will both heal them and put them in love mode.
- Some torches in the stronghold libraries will not correctly align with the chandelier (being one block off).
- Wolves attack Creepers.
- Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
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