This article is about publicly-released development versions for the PC. For the official versions' history, see Version history.
Starting in the period between Beta 1.7.3 and Beta 1.8, Mojang publicly releases testing versions of the full update in order to get major feedback, especially for bug reporting, so that the official update is considerably more stable. While these versions were public, they were not auto-installed by the game and are completely optional.
In Beta, these versions went under the tag of "Pre-Release", candidates subject to release for 1.0.0 as "RC#", and post-1.0.0 were given a name under a special syntax (see below).
Jeb tweeted [1] that the format for the snapshots is "YYwWWx".
YY is the two-digit year, WW is the two-digit week number within the year, and x is a unique identifier, starting with "a," in case there is more than one release per week.
The "Particles" option no longer overlaps the warning when playing on far render distance with 32-bit .
Fixed the bug that caused the players EXP level to revert to 0 again after The End credits is finished from Beta 1.9Pre 6
The full names of Scaevolus and Hippoplatimus are now used in the ending credits.
You can now talk while entering a portal in SMP
Obsidian's mining time was increased to 8 seconds from ~3 seconds in 1.9pre6.
Notable Bug:
All Tools break after 8 uses; the primary cause of the quick release of 1.0RC2
Beta 1.9 Pre-releases
Considered the "Lost Update"[2], a full version under the name "Beta 1.9" never came. Instead, Mojang opted to delay the release of this update until MineCon 2011 and release it under the name "Minecraft 1.0.0". This decision was made after a few development versions tagged as Beta 1.9 were already sent out, so the name Beta 1.9 was kept for all of the development versions in the gap between Beta 1.8.1 and Minecraft 1.0.0, other than the Release Candidates.
Version
Date of Addition
Additions Summary
1.9pre6
November 11, 2011
credits.txt, earlyplayers.txt and win.txt added to /title/ in minecraft.jar.
Attempting to sleep in a Bed while hostile mobs are nearby will display the message: "You may not rest now, there are monsters nearby"
Crafting tables can now be mined faster with an axe.
Added ending titles.
Mined stairs of any materials will drop a stair block now instead of a block form of its material.
Added "Particles" setting in Video Settings. Has three possible states: "All", rendering all particle effects, "Decreased", rendering half of all particle effects, and "Minimal", rendering no particle effects (except for those created when breaking blocks).
Added Dragon Egg; currently seems to serve no practical purpose, however.
Changes to the mining time of many minerals, including red stone ore, stone brick, nether brick, iron bars, iron door, mob spawners, and obsidian, making their mining times much faster.
'Efficiency' effect on pickaxes now affects all applicable materials, including obsidian, nether brick, etc.
Tools not suited to digging a certain block can be faster than digging by hand, e.g. a pickaxe can dig dirt faster than by hand, but not faster than by shovel.
More minor changes to textures, this time to:
Side texture of Grass, adhering to dirt texture change in previous pre-release
Additionally, the Sun and Moon have square textures again. The phases of the Moon are also square.
More finished Enderdragon boss fight.
"Boss Health" Meter appears on the middle top part of the screen in the same purple hue as the Enderdragon.
Leaves behind a fountain like bedrock structure with the Enderdragon Egg sitting on top and has another Ender Portal to return to the players spawn point/ bed.
Ender Crystal added, an object which sits atop of a bedrock block that is diamond shaped that has 2 squares spinning on their axis with a point at the center that fires a healing beam at the Enderdragon when within range, and can be destroyed with a melee or hit with an arrow, causing an explosion. They appear on all the Obsidian Spikes in The End.
Bug Fixes:
Shooting arrows, using items and hitting mobs no longer uses up items/durability in creative.
Lily Pads are now a solid block.
Ferns, Tall Grass and Lily Pads are now available in the creative inventory.
Unnecessary block versions of Cake and Sugar Cane removed from creative inventory.
All hostile mobs act neutral in creative mode, except for Ghasts, Spiders, and monster spawner mobs (with the exception of Blaze).
Fence post selection boxes now resemble their collision boxes.
Slimes now spawn on levels 0-40 rather than 0-16, making them much more common.
Enderdragons now have a new dying animation even though they still do not spawn, and their health has been changed to .
Debug Features:
Debug Camera
Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal.
On the bottom of the head of the player, the skin is mirrored.
Bug Fixes:
Mycelium and End Stone are now available in the creative inventory list.
The step on stairs is properly lit.
Lily Pads now have the correct coloration in the inventory and have a name tag.
End Stone now has a name tag(previously "unnamed")
Melons now drop the correct number of slices.
Players are now able to block with an enchanted sword in SMP.
Nether performance in Creative mode considerably improved(?).
Baby animals now appear on SMP.
Placing fluids with a bucket no longer treats other fluid source blocks like solid blocks.
Placing fluids (water or lava) with a bucket treats other fluid source blocks like solid blocks, allowing you to place them on top of each other without an adjacent wall.
Green bubbles appear when poisoned.
You can reload the texture pack by pressing F3+T[3]
Bug Fixes:
Enchanting now works in multiplayer.
Fixed ⇧ Shift+Click crash bug with enchanting tables and brewing stands.
Critical hits fixed in SMP.
Glass towers stretching to the top of the map no longer appear over Strongholds.
End Portal Frame in Strongholds above a 3x3 pool of lava (fixing broken End Portal blocks using Eye of Ender creates the End Portal to the The End though this feature has not been fully implemented).
The tinting of the grass and water between swamp and non-swamp biomes is too harsh and does not blend at all.
Notable Bugs: (Complete bug list)
During Snowfall, snow layer can be generated in odd places, including on water,[6] ice, lava,[7] and signs.[8] Snowfall can also overwrite non-solid blocks, such as torches and redstone.
In SMP, shearing a Mooshroom generates a second client-side Cow.
Snowfall doesn't generate new snow in some cases.
Beta 1.8 Pre-releases
Version
Date of Addition
Additions Summary
1.8pre2
September 13, 2011
Differences from Beta 1.8:
Other than a few bugs, there are no differences.
Bug Fixes:
Fixed SSP chunk memory leak
Mineshaft density is now half of what is used to be
Increased stronghold count to 3 per map instead of one