| Version
|
Date of Addition
|
Additions Summary
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| The "Sound Update" |
November 13, 2011 |
This update brought additional and changes to sounds within the /.minecraft/resources folder; the client was not updated.
Sounds implemented in all versions:
Sounds implemented in Minecraft 1.0RC1 and beyond:
|
| 1.8.1 |
September 15, 2011 |
Bug Fixes:
- ⇧ Shift+clicking into a full chest/inventory crashing the game was fixed.
- ⇧ Shift+clicking items in and out of a dispenser crashing the game fixed.
New Bugs:
|
| 1.8 (Adventure Update) |
September 14, 2011 |
- New Mobs.
- New Blocks
- New Creative game mode.
- New features in the terrain generator.
- Optionally generated structures
- New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
- Rivers flowing through/in between biomes.
- Ocean Biomes, that are deeper and much more vast than before.
- Mountain biome
- Swamp
- Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
- New ocean floor; random mix of sand, dirt, and clay.
- Because of this, clay is much more common.
- New combat Mechanics.
- Hold-to-charge bows.
- Critical hits.
- Players can parry with a sword by holding Right Mouse
- Hostile mobs perform attack animations.
- Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
- New Food System.
- There is now a food meter.
- Food no longer heals directly but indirectly: if the food meter is above 90%, heals
about every 5 seconds.
- All food (except Mushroom Stew) are now stackable.
- Food takes 1.6 seconds to consume, accompanied with an animation.
- 5 new food items.
- Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
- New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
- A new achievement: "Kill a skeleton with an arrow at 50 meters".
- Added Sprinting
- Added Ender Pearl
- Mob changes
- Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
- Zombies drop Rotten Flesh instead of Feathers.
- The snout on pigs now protrude from their head.
- Skeletons now hold full-size bows.
- Player-to-mob damage decreased by half a heart.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Animals no longer despawn which makes it possible to capture them.
- Shears can now collect Tall Grass and the new Vine
- New improved lighting
- Day/night cycles no longer require chunk updates and is a smooth transition
- The lighting on a block is given a tint based on the most prominent source of light
- Redish from Non-sunlight light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Non-sky based light now gives a very subtle 'flicker'.
- New Mojang logo splash screen
- Main Menu/Options changes
- The Main Menu's background is now an animated scene.
- The version tag is now displayed on the bottom-left rather than the top-left
- New sliders for Field of View and Brightness
- 4 new entries in control list
- "Attack", "Use Item", and "Pick Block" can now be remapped.
- Player list in SMP, defaults to Tab ↹.
- The 'Multiplayer join screen' has been improved, mainly with a server list.
- New texture for Moss Stone to match Cobblestone's.
- Improved sunrise and sunset.
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- New particle effects.
- Performing a critical hit on any mob will cause 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- Changes with debug-view (F3)
- Mobs are no longer visibly labeled with their entity ID
- The world's numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
- ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
- The version tag appears in-game again.
- User-placed leaf blocks no longer decay.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game's time.
- Rain and snow both render faster
- Armor bar moved to above hearts, due to food bar.
- Both Wooden and Stone pressure plates can now be placed on fences.
- Improved chest model with a 3D lock.
- Players with the OP position on a server can switch back and forth between survival and creative mode.[2]
- The game's coding now allows for mods to more easily change the(map) height.
- Holding the left mouse button with a weapon will now only swing once.
- Holding the right mouse button to place blocks is slightly slower than before.
Bug Fixes:
- The ⇧ Shift+Click crash bug from 1.8pre2 is fixed.
- Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
- Destroying boats and minecarts now creates particles.
- Ghast attack sounds are fixed in SMP.
- The Far Lands had been removed; there is now only ocean.[3]
|
| 1.7.3 |
July 8, 2011 |
Bug Fixes:
- Corrected a block duplication bug when using pistons.
- Corrected a redstone torch duplication bug when using pistons.
- Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
- Ice blocks are now pushed without causing water streams breaking everything.
- Powered Rails are no longer being powered magically without a power source.
- Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
- Doors no longer create purple particles.
- Hacking clients can no longer edit texts of placed signs in multiplayer.
- Changed so that paintings pushed by pistons will pop off.
New Bugs:
- When two lines of pistons push sand blocks against each other, a duplication bug occurs.
|
| 1.7.2 |
July 1, 2011 |
Bug Fixes:
- Crashed worlds now work again.[4]
- Disappearing piston fixes.[5]
- Pistons that caused crashing for multiplayer servers fixed.
New Bugs:
- When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)
|
| 1.7_01 |
June 30, 2011 |
Bug Fixes:
- Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
- Fixed right clicking on a sheep empty-handed causing game to crash.
- Worlds crashed are now loadable again.
|
| 1.7 |
June 30, 2011 |
- Added pistons.
- Fixed clay generation.
- Flint and Steel or redstone is now required to trigger TNT.
- Fences can be stacked.
- Added Shears.
- Redstone wire now will connect to a repeater.
- Shears can be used to pick up leaf blocks.
- Shears can be used to shear sheep without hurting them.
- Sheep no longer drop wool from being punched, only from being killed when they are unsheared.
- New textures for Cobblestone and Brick blocks.
- Silverfish skin was added (for Beta 1.8).
- When pressing F3 in-game, a value ("F") from 0 to 3 will appear to indicate direction.
- The gray textures in the breaking animation have been replaced with opacity.
- Squid can now despawn.
- Single slabs now use the bottom half of the full block's texture.
- Cobweb now requires shears or a sword to be broken properly, and drops 1 string when destroyed.
- The bed side texture has been moved in the texture pack file, as well as the cake texture.
New Bugs:
- Pushing leaves, water, lava, levers, tall grass, flowers, mushrooms, saplings, dead shrubs and sugar canes with a piston causes the game to crash. In SMP the server crashes and restarting it doesn't necessarily fix the problem.
- Right clicking sheep while holding nothing causes the game to crash.
- When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash.
|
| 1.6.6 |
May 31, 2011 |
- Bonemeal can grow tall grass and flowers on grass blocks.[6]
- Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
- Glowstone Changes
- Removed humans(?) (mentioned as Herobrine in Notch's patch notes as a joke).
- The Minecraft: Xbox 360 Edition started from this version's features.
Bug Fixes:
- Fixed beds not working very well in SMP.
- Boat Fixes
- Destroying a Boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
- Boats float up to the surface quicker.
- Boats falling down into water lose their vertical momentum much faster.
- ⇧ Shift+clicking a tool into a chest no longer restores it to new.
|
| 1.6.5 |
May 28, 2011 |
- Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
- Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[8]
- ⇧ Shift+clicking an item in the crafting window now only moves the crafted item into the player's inventory.
- Version number no longer displayed while playing. Still visible on title screen and debug screen.
- Players riding anything or sleeping in anything will stop doing so when they leave the game now.
- Sneaking effect got decreased. The character's feet looks like it's in the air.
- It is now possible to climb stairs and slabs while sneaking.
|
| 1.6.4 |
May 26, 2011 |
Bug Fixes:
- Attempted fix for CPU usage issue on singleplayer and multiplayer.
|
| 1.6.3 |
May 26, 2011 |
- The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
- The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
- The "limit framerate" option has been reset to "off" for all players, enable it again if you want it.
- 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
Bug Fixes:
- Fixed some block updates not updating lighting properly under some circumstances by reverting the "don’t always send block data" fix in 1.6.
- Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
- Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
New Bugs:
- FPS limiter limits FPS to 41 instead of 40.
- The fix for the CPU load issue is not working, and still starves all other threads.
|
| 1.6.2 |
May 26, 2011 |
Bug Fixes:
- Fixed new item duplication bug
|
| 1.6.1 |
May 26, 2011 |
Bug Fixes:
- Fixed item bug when picking up an item with a full inventory causing an infinite number of item pickup animations to play.
|
| 1.6 |
May 26, 2011 |
- Added Nether support to multiplayer.
- Added craftable Maps.
- Added trapdoors.
- Added Tall Grass in certain biomes.
- Seeds are now found in tall grass; using a hoe on the ground no longer yields seeds.
- Added Dead Shrubs in Deserts.
- Mushrooms now spread, albeit slowly.
- New settings in Server.properties:
- view-distance
- allow-nether
- The lighting on block icons in the inventory has been changed to appear brigher.
- The record player now supports more than 15 different music disks; no additional music disks were added until Minecraft 1.0.
- Ice now regenerates regardless of whether it’s snowing or not.
- Blocks destroyed by other players in multiplayer now show the breaking block particle effect.
- Doors make sound for other players in multiplayer.
- Activated dispensers make sounds and trigger particles in multiplayer.
- Players stuck in walls will slide towards the nearest gap if there is one.
- ⇧ Shift+clicking while crafting makes as much as possible and moves it straight to your inventory.
- ⇧ Shift+clicking something in your inventory will push it directly in your hot bar and vice-versa.
- Trying to sleep in the Nether causes the bed to explode.
- Temporarily disabled Advanced OpenGL due to bugs until 1.6.5.
- It’s no longer possible to build solid blocks on the top layer of the map.
- Booster tracks are now speedier to offset the loss of glitch-boosters.
- Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
- Compressed network traffic more aggressively.
- Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
- Arrows shot by one player can now be picked up by other players.
- Minecarts and boats can go through portals, empty or occupied.
- Water below a layer of source blocks no longer behaves like source blocks.
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