Minecraft Wiki
Advertisement

Template:Future

This article is about future updates for the PC and Mac versions. For development versions, see Version history/Development versions. For the Pocket Edition, see Pocket Edition upcoming features. For Xbox Edition, see Xbox 360 Edition upcoming features. For previous updates, see Version history.

This page is about upcoming features that have been announced by Mojang employees.


Near future

Version Planned changes Planned release date
1.7[1]

World Generation

Additions

  • Biomes[2]
    • Mesa
      • Composed of multiple colored hardened clay
      • Has a floor similar to a desert biome, but Red Sand instead of Sand
      • Dead bushes spawn in this biome
      • Occasional dying forests spawn on top of the clay mountains
      • There is no rain in this biome
      • This is a very rare biome
    • Savanna
      • Curved Acacia-like Trees
      • Horses can spawn in this biome
      • NPC Villages may generate in savanna biomes
      • There is no rain in this biome
    • Sunflower Plains
      • Exactly the same as Plains, but can spawn Sunflowers
    • Roofed Forest
      • Has dark grass and giant mushrooms with 2 by 2 spruce trees
      • Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
      • Monsters will most likely be able to spawn during the day and the night
      • Monsters that spawned at night can survive during the day
      • This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms
    • Birch Forest
      • A forest made entirely of birch trees.
    • Flower Forest
      • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
    • Taiga
      • Non-snowy taiga variation. The previous taiga biomes are now Cold Taiga biomes
    • Mega Taiga
      • This is a very rare biome
      • Contains 2x2 Spruce trees
      • Has a dirt block variant known as Podzol.
        • Currently obtained only by the silk touch enchantment.
      • Contains dirt blocks that do not allow grass to grow.
        • They have a data value of 1.
        • Only obtainable with /give because there is no visual difference.
      • Moss Stone "boulders" are scattered around in this biome.
      • Dead Bushes, Mushrooms, and Ferns spawn in this biome.
    • Extreme Hills+
      • Contains spruce trees
    • Ice Plains Spikes
      • Contains giant ice spires similar to upside down icicles made of Packed Ice
      • These ice spikes can reach y=120 from normal ground
      • Lakes of packed ice are dotted around the biome
    • Deep Ocean
      • Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
  • Biome Variants/Technical Biomes
    • Over 20 variants for the biomes.
    • M - Biomes with an M variant are much rarer than any other variant.
      • Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
      • Desert M has patches of water unlike normal deserts
      • Birch Forest M has taller birch trees than usual
      • Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
    • Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
      • Savanna Plateau and Mesa Plateau are both plateaus
    • Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
    • Hills - More technical hills biomes have been added to fit with the new biomes.
      • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
    • Beach - New beaches separate certain biomes from oceans and rivers.
      • Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
      • Cold Beach is composed of Sand with a layer of Snow on top.
        • Usually generates between a cold biome, such as Ice Plains, and a body of water.
  • World type
    • AMPLIFIED
      • Mountains in this world type can reach up to Y: 256
      • Extremely resource intensive and requires powerful computer to run.
      • Ravines here can reach down to bedrock.

Improvements & Changes

  • Biomes
    • Jungle
      • Melons can now be found in Jungle Biomes in patches similar to Pumpkins
      • Jungle biomes have been made much rarer
      • Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
      • Jungle trees now have branches
    • Swampland
      • Grass is greener and fluctuates more in color, depending on biome temperature
      • In shallower parts, the coast is covered in staggered dirt block with lilypads between them
    • Plains
      • Now spawns with two of the new flowers - azure bluets and dandelions
    • Extreme Hills
      • Snow at high elevations of over y=95
      • Contain Stone and large dirt patches
      • Gravel can replace ground cover
      • Flat valleys near sea level
      • Can generate up to y=150, slightly above the clouds (previously y=124)
      • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
    • Ocean[3][4][5]
      • Oceans are smaller and take up much less of the map[2]
      • Contain only gravel on the floor instead of sand, dirt, and gravel
    • Gravel Beaches
      • Appear more often
    • Desert NPC Village wells are now made of cobblestone and have gravel bases like in plains Villages
  • Categorisation of Biomes
    • Four main categories based on temperature[2]
      • Snow-covered, cold, medium, dry/warm
  • Placement of Biomes
    • Biomes will attempt to avoid getting placed next to a biome that is too different to itself[2]
  • Elevation of Biomes
    • Much greater variation of elevation in general
    • Most biomes can generate to y=100
    • Hills technical biomes have been made taller
  • Modified the temperature system
    • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
    • Biomes with a base temperature of 0.15 or less snow instead of rain
    • Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
    • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
    • Temperature decreases by 0.05 every 30 blocks increase in altitude
      • Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2

Gameplay

Additions

  • Commands
    • /setidletimeout
      • Automatically kick idle players after some time
      • Multiplayer-only command, can be used only by server operators
      • Usage: /setidletimeout <Minutes until kick>
    • /tellraw
      • Is written in json to create "buttons" in chat.
      • Usage: /tellraw <player> <raw json message>.
    • /summon
      • Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
      • Usage: /summon <EntityName> [x] [y] [z] [dataTag].
    • /achievement
      • Can be used to give a player achievements or statistics.
      • Usage: /achievement give <stat_name> [player].
    • /setblock
      • Can be used to create, delete, or replace a block without the use of FallingSand
      • Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].
    • /testforblock
      • Checks for blocks in specific locations
      • Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
  • Particle effects
    • Fishing now has particle effects.
      • Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
    • Falling now has particle effects.
      • Particle size depends on distance fallen.
  • New achievements
    • Repopulation
      • Breed two cows with Wheat
      • Requires the "Cow Tipper" achievement
    • Diamonds to you!
      • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
      • Requires the "DIAMONDS!" achievement
    • Adventuring Time
      • Discover all Biomes
      • Requires the "The End?" achievement
    • The Beginning?
      • Spawn the Wither
      • Requires the "The End." achievement
    • The Beginning.
      • Kill the Wither
      • Requires the "The Beginning?" achievement
    • Beaconator
      • Craft a Beacon
      • Requires the "The Beginning." achievement
  • New statistics
    • Distance by Horse
    • Junk Fished
    • Treasure Fished
    • Mobs statistics

Improvements & Changes

  • Fishing
  • Achievements and statistics[6]
    • Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
    • Are now per world/server[7]
    • Achievements screen can now be zoomed in and out using the mouse wheel.
    • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
    • Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
    • When a player earns an achievement, it is now announced in chat; This can be turned off
      • Can be hovered over to show an achievement tooltip
  • Scoreboard
    • Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
      • This is the reason why statistics/achievements were changed to be stored per world/server
  • Commands
    • /give
      • Can now give items to players with custom names, lore and enchantments [8]
      • Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
      • Will now print renamed items' name in chat and show tooltips when hovered over
      • Usage: /give <player> <ID> [quantity] [damage value] [tag]
    • /time
      • Now sets the time to 1000 instead of 0
    • /time
      • Now sets the time to 13000 instead of 12000
    • Custom NBT data can now be added via commands
      • Works with /give and /summon
      • Syntax examples:
        • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
        • /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}
        • /give @p 397 1 3 {SkullOwner:MHF_Pig}
  • NBT format
    • List tags no longer need to be named
    • No longer crashes when given the wrong type (integer/short)
  • Chat system
    • "Useful to map makers, modders, players and server admins"
    • Added a way to do things when clicking things in chat, like executing a command
    • Other actions include opening a URL and showing an item tooltip when hovered on
    • "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
    • Names can now be clicked to PM people
    • Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
  • Fog
    • Removed the thin fog around the player
      • Fog is only at the edge of the visible chunks now
  • Death Screen
    • If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
  • Edge of the World
    • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
      • This includes air blocks.
      • This creates essentially an invisible wall at the boundary.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
    • Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
  • Block/Item IDs
    • Can now be referred to by their names instead of numbers.
      • Will be the only option in the future.
      • Necessary for the Mod API.
  • The Sky
    • Now darkens when inside.

Blocks & Items

Additions

  • Fish
    • Pufferfish
      • Restores 🍗
      • If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds.
      • Used to brew a water breathing potion
    • Salmon
      • Can be cooked and eaten
      • Uncooked: Restores 🍗
      • Cooked: Restores 🍗🍗🍗
    • Clownfish
      • Usage still unknown besides being eaten and used to tame Ocelots
      • Restores 🍗
  • Packed Ice
    • When broken, does not turn to water like normal ice blocks do
    • Does not melt
    • Opaque, rather than translucent like normal ice
  • Podzol
    • New dirt variation
    • Only found in Mega Taiga Biomes
  • Grassless Dirt
    • Grass can not grow on it
    • Only obtainable through /give
  • Red Sand
    • Generated in the Mesa biome
    • Behaves like normal sand (can be smelted into Glass and crafted into TNT)
  • Trees[2]
    • Curved jungle trees with oak leaves. Found in savannas.
    • Thick Spruce Trees (2x2)
  • Flowers
    • Red, Orange, White and Pink Tulips.
      • Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
    • Blue Orchid
      • Can be crafted to Light Blue Dye
    • Allium
      • Can be crafted to Magenta Dye
    • Azure Bluet
      • Can be crafted to Light Gray Dye
    • Oxeye Daisy
      • Can be crafted to Light Gray Dye
    • Poppy
      • Replacement for the rose - roses no longer exist
    • All flowers can burn
  • Two blocks tall Flowers
    • Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
    • Sunflowers
      • Typically face East
      • Can be grown, unlike Roses and Dandelions.
      • Can be crafted into 2 Yellow Dye
    • Peonies.
      • Can be crafted into 2 Pink Dye
    • Rose bush
      • Can be crafted into 2 Red Dye
    • Lilac
      • Can be crafted into 2 Magenta Dye
  • Two block tall grass
    • Double Tallgrass
      • Can be made by applying Bonemeal to Tallgrass.
    • Large Fern
  • New variants of Monster Egg
    • Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
  • Minecart with Command Block
    • Can only be obtained using /give item id, 422 or minecraft:hopper_command_block, or using /summon
    • Activate using activator rails
    • Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice
  • New Potions
    • Potion of Water Breathing
      • Can be brewed with a pufferfish
      • Enables you to breathe underwater for 3 minutes without oxygen bar depleting
      • The potion is dark blue in appearance
  • Stained Glass
    • Glass can now be dyed into all 16 colours
      • This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
    • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
      • Doing this only yields 6 stained glass panes instead of 16
    • Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
    • The colour of blocks they are placed on are tinted towards the colour of the glass
      • This includes glass of two different colours behind one another

Improvements & Changes

  • Written Books
    • Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
    • Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
    • Can now be stacked (up to 16 per stack)
  • Item Frames
    • Now drop the item inside them when punched, then drop themselves if they are punched when empty. [9]
    • Will display the name of the item they hold (if it is custom named) when looked at up close.
  • Weighted Pressure Plates
    • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
    • For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
    • For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
  • Sugar Cane
    • Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
  • Flint and Steel
    • Is now a shapeless crafting recipe.
    • Can now be used to ignite Creepers
  • Dead Bushes
    • Can now be placed on Hardened Clay and Stained Clay.
  • Command Blocks
    • Now show what command it ran recently.
    • Lifted 256 character command limit
  • Armor, Bows, Fishing Rods & Swords
    • Can now get the Unbreaking enchant from enchantment tables
  • Technical Blocks
  • Maps
    • Maps in item frames can now be placed on blocks
      • Default maps cover 2x2 blocks, expanded maps cover 4x4, and so on

Mobs

Improvements & Changes

  • Iron Golems
    • Now drop poppies instead of roses
  • Creepers
    • Now explode after igniting it with flint and steel
  • Zombies
    • Reduced the lag that zombies create

General

Improvements & Changes

  • Resource packs
    • Complete menu overhaul
      • The ability to select multiple resource packs at once.
      • Resource packs at the top take precedence over those below if files appear more than once
      • Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
    • Servers can now offer resource packs again
      • Max size increased to 50 MB
  • Network Code
    • The Network Code has been completely rewritten
    • Awaiting further details
  • Lighting
    • Several lighting issues fixed.
    • A lot fewer "black spots" in the terrain generator.[10]
    • Torch bugs in strongholds and abandoned mineshafts have been fixed.[11][12]
    • The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
      • The clouds go black and the sky goes much darker.
  • Video Settings
    • Render Distance is now a slider ranging from 2 to 16 chunks
      • The sky is now visible on Short (4 chunks) render distance
    • Max Framerate is now a slider ranging from 10 to 250 fps, then Unlimited
    • Added mipmapping, anisotropic filtering and FSAA (as a shader)
      • Mipmap levels can be set to Off and 1 through 4
      • Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16
      • Post-Processing (shaders) can be toggled[13]
  • Options
    • A completely new main options menu.
    • Rewrote some of them
    • New "Super Secret Settings" ingame.
    • Rewrote scroll list GUI component
    • Rewrote Key Configuration menu.
      • Added separate keybinds for every hotbar slot
      • Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
      • Function keys can be changed.
      • Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
      • Added 'Sprint' key which can be changed
        • By default, sprinting can be activated by pressing the left control key
        • The original sprinting controls still function.
        • Doesn't allow sprinting while sneaking
        • Can be held down continuously to always sprint when moving
    • The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
  • Creative mode inventory
    • Changed the display item for the Decoration Blocks tab from the Rose to the new Peony flower.
  • Server list
    • Can now be refreshed using F5
  • Nether Portal
    • Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
    • Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
    • New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
  • Logging
    • Logging is now done using Log4j 2
    • Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup
    • Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all

Bug Fixes

Fixed 51 Bugs:

  • MC-315 - Chunks do not delete properly remaining in a newly created world if the same world name is reused
  • MC-673 - Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 - V-Sync in Window mode, settings not activated between sessions.
  • MC-881 - Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • MC-944 - Armor with Protection on it seems to reduce against hunger damage
  • MC-1018 - Black Lighting under overhangs
  • MC-1105 - Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • MC-1379 - Transparent texture makes transparent texture behind invisible
  • MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3973 - Silk Touch, pre-lit Redstone Lamps
  • MC-4150 - Baby Zombies do not drop any loot / xp
  • MC-4482 - Saplings placed on Farmland are not affected by Bonemeal
  • MC-4732 - Tools and weapons lose durability without doing damage
  • MC-4973 - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 - 10 MB server texture pack limit too small
  • MC-5305 - Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
  • MC-5550 - Night Time Doesn't Immediately Allow Sleep
  • MC-6820 - The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
  • MC-8331 - Command block text disappears if too long
  • MC-9271 - Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 - Incorrect usage string for `/scoreboard teams empty`
  • MC-10077 - Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 - When a pig gets struck by lightning it spawns without a sword
  • MC-10984 - GS4 query listener fails to send player list when len(players) > 127
  • MC-11280 - Sometimes Water flows out of newly generated Village Farms
  • MC-11518 - RCON and Scoreboard Command Output Formatting
  • MC-12450 - Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 - Scoreboard team join command fails on invalid team name
  • MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 - The letters for the 'off' setting on smooth lighting aren't capitalised
  • MC-12731 - Minecraft crashes if you click edit or delete on a LAN game
  • MC-16324 - Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 - Boats Still Break on Lily's
  • MC-16910 - Packet250CustomPayload(dk)
  • MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 - Server resourcepacks not implemented yet
  • MC-18672 - Textures disappearing after setting player walkSpeed to 0
  • MC-21870 - Screen goes blank when modifying walk speed
  • MC-22927 - Animals running forever after being hit
  • MC-26608 - /spreadplayers confirmation text is wrong
  • MC-27284 - /scoreboard teams option color: Tab doesnt list all options.
  • MC-27904 - The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 - Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 - The saddle equip sound effect does not play when equipping a pig with a saddle.
  • MC-28625 - The horse armor equip sound does not play when replacing it with already equipped armour
  • MC-28768 - Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 - Shearing sound does not play when shearing a mooshroom
  • MC-29279 - Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 - Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 - Oceans are too big
Unknown
Launcher Updates
  • Multiple Minecraft copies per Mojang account.[14]
  • "Make it prettier".[15]
  • Add the possibility to play Indev and versions of Cave Game.[16][17]
Unknown

Other planned features, items, and blocks

Feature Description
Transparent Clouds Jeb originally made clouds transparent when looking from underneath it in snapshot 13w06a.[18] However, this change was reverted in 13w10b as Jeb noticed that the fix caused an FPS drop. He stated "In the future we can fix this again, but with more specific cloud options in the video settings menu."[19]
Cauldron Enhancement Dinnerbone plans to make buckets fillable from cauldrons.[20]
Rendering Engine Rewrite First confirmed to 1.5, but not added yet. The features will require a higher OpenGL feature-set and include some sort of fallback for older hardware. The rewritten engine will allow for much faster overall rendering, resulting in higher FPS.[21][22]
Indestructible Enchantment Jeb mentioned the possibility to add some kind of Indestructible enchantment for map makers to compensate for the loss of negative data values on armor.[23]
Audio loops Audio loops have not yet been added to the game, but may be implemented to play when the player is in a specific location (In caves, forests, oceans, and beside a waterfall). This has been partially added in 1.4 with the addition of lava and water ambient sounds.
Friends List The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[24][25] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts.[26]
Optional Limited Maps The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[24]
Video Support The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[24] It has also been mentioned at various points that a program for making videos will be implemented into Minecraft itself.
Rewriting the Skin System Dinnerbone displayed interest towards looking into switching the skin system to edit right and left player limbs separately, once they're done rewriting the "rendering stuffs".[27]
More Interesting Villagers Jeb mentioned during a Q&A at Minecon 2012 that he would like to expand upon the complexity of Villagers eventually.[28]
More Animals Jon Kagstrom commented on Reddit that he would like to add more animals, such as fish, birds, and tree animals, to make the game seem more alive. [citation needed]
Workbench (Mod/Plugin API)[29]
Main article: Plugin API
Seasons Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season.[30][31]
  • Seasons may include changes in color of tree leaves.
Account System Update[32] This will include the ability to change your Minecraft username and have multiple copies of Minecraft per account. Bans will be changed to use a new Player ID system.

References

  1. https://twitter.com/Dinnerbone/status/351691751305654273
  2. a b c d e https://mojang.com/2013/08/minecraft-world-generator-update/
  3. http://www.twitch.tv/dreamarena/b/417292925?t=46h52m45s
  4. https://twitter.com/jeb_/status/362559789064142850
  5. https://twitter.com/jeb_/status/364788427570429953
  6. https://twitter.com/Dinnerbone/status/364354427387658240
  7. https://twitter.com/Dinnerbone/status/367952039458119680
  8. https://twitter.com/jeb_/status/374924741267951617
  9. https://twitter.com/Dinnerbone/status/373390930461884416
  10. https://twitter.com/jeb_/status/362559336033165312
  11. https://twitter.com/jeb_/status/362865480488333312
  12. https://twitter.com/jeb_/status/362873008840376321
  13. https://twitter.com/_grum/status/379936966990516224
  14. https://twitter.com/Dinnerbone/status/357957227610517506
  15. https://twitter.com/Dinnerbone/status/357945823235031041
  16. https://twitter.com/Dinnerbone/status/362962536016003075
  17. https://twitter.com/Dinnerbone/status/365040968644296705
  18. Issue tracker: MC-997
  19. https://twitter.com/jeb_/status/309248270302076930
  20. https://twitter.com/jeb_/status/270246317849190400
  21. https://twitter.com/Dinnerbone/status/261801989246164993
  22. https://twitter.com/Dinnerbone/status/250583076479066113
  23. https://mojang.atlassian.net/browse/MC-10112?focusedCommentId=48798&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-48798
  24. a b c http://www.youtube.com/watch?v=xdoH3kzg938&t=143s
  25. https://twitter.com/notch/status/77555436370407424
  26. https://twitter.com/kristoffer/status/344448279569915904
  27. http://www.minecraftforum.net/topic/677984-
  28. http://www.youtube.com/watch?v=YG9RNyRhIow
  29. http://www.pcgamer.com/2012/11/11/the-future-of-minecraft
  30. https://twitter.com/Dinnerbone/status/323870260560293888
  31. https://twitter.com/Dinnerbone/status/336123928181346306
  32. mcfnews:486-


Advertisement