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Template:Unimplemented

Since the beginning of Minecraft's development, there have been a number of features that were proposed by Notch or other Mojang AB developers that were ultimately unimplemented.

Note that this page only documents features that were planned at one time but have since been cancelled or fallen into limbo; features that are currently definitively planned for inclusion instead should be listed on Upcoming features.

Partially implemented/Unused

Several planned features made it as far as being partially implemented (e.g. by having images created and added to the sprite sheets, or behavior code added to the game), or even fully functioning in-game, before being dropped.

Lanterns

Main article: Lantern

Lanterns were originally planned to be used as permanent light sources (and torches to be made temporary), but Lanterns were officially denied by Notch at MineCon 2011. Instead, other types of lighting would be added; such as Redstone Lamps and glowstone.[1]

Crying Obsidian

Main article: Crying Obsidian

Crying Obsidian was a planned feature for Minecraft for setting a new spawn point. This has been replaced with Beds, as sleeping in one will set your spawn point beside it.

Fish

Main article: Fish

Originally, fish were planned to be implemented in the Halloween Update, but, since Notch had limited time, he was only able to add fish as an item. Jon Kagstrom has stated he would like to add fish.[2]

Gears

Main article: Gear

Gears were supposed to be added in Indev but never were, though (when hacked into the inventory) they did nothing when placed on a block, however, there would be an "invisible" block that would be able to be stood upon. They were effectively removed from the game when Redstone took its data value and its sprite was removed from the game.

Leather-chain armor

Main article: Leather-chain armor

Leather-chain armor existed as a series of sprites in the Indev 0.31 items.png file, between leather and chainmail armor, and in place of gold/diamond armor.

Pigmen

Main article: Pigman

Pigmen are Mobs with the same shape as the player but the skin of a Pig. Notch mentioned that he might add them as Villagers in NPC Villages (which didn't happen, in place of the Villager), but it is possible that they may be added in the future.

Rubies

Villager trading preview

The texture that was used for Rubies before it was changed to Emeralds.

Main article: Emerald

On May 21, 2012, Jeb released a screenshot of himself testing the trading system. At this time, what would become Emerald Ore in 1.3 was Ruby ore. The previous Ruby texture remains in the items.png file, above the Emerald texture. It is unknown if the texture will ever be used. Dinnerbone stated in a forum post[3] that they went with emeralds instead of rubies at the last minute because he is color-blind and he had a hard time spotting the difference between ruby and redstone.

The Sky Dimension

Main article: Sky Dimension

The Sky Dimension or Skylands was a planned dimension, intended to be added in Beta 1.8 or Minecraft 1.0. It could be accessed using hacks but portals to the Sky Dimension were never implemented, but the idea was ultimately scrapped[citation needed] and its code was reused to make the End. When in the End, the debug info displays the word "Sky" as the current biome name.

Unused Potions

The unused potions can be seen in the inventory GUI files but some effects are not present. However, in snapshot 12w39a the custom potions feature was introduced. It was the only way to access the unused potion effects. The unused potions are:

  • Water Breathing
  • Nausea (Does the Nether teleport animation without the color-change)
  • Mining Fatigue (slows down mining speed)
  • Blindness

However, these potion effects can be obtained with the /effect command newly added in 1.5.

A more detailed list can be found at Potions.

Tutorial Level button

An unclickable 'Play Tutorial Level' button was added during Indev. It could be found on the main screen. It was finally removed during the transition from Alpha to Beta stage, but no such tutorial level existed between Indev and Beta.

The tutorial level was finally added in the Xbox 360 version of Minecraft.

Dropped/in limbo

These features were planned at one point but later abandoned or their current status is unknown.

Coral

Notch attempted to implement coral, "but it’s really hard to draw a single block that looks like corals, since it’s really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."[4]

Breathing Effects

Breathing and burping sounds can be found in the resources/newsound/random a file called "breath.ogg" and "burp.ogg". Click to hear breathing.

Chairs and other furniture

File:Chair and table.png

Chair from Indev's terrain.png file.

In Indev's terrain.png were two textures which might be interpreted as a chair (side and front). The actual purpose of those textures is unknown. On Word of Notch, furniture, and more specifically chairs, is mentioned a few times.[5][6][7][8]

Spike Blocks

Main article: Spike Block

Spike Blocks were originally planned for Beta 1.7, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by Sticky Pistons. On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.[9]

Whales

Whales were mobs mentioned by Notch in a version of Alpha as a water mob, until the addition of Squid.

Branch Block and Timbering Trees

Notch mentioned both of these in a blog post during Infdev. The addition of sideways logs seems to be an alternative for branches. [10]

Capture the Flag

Main article: Capture the Flag

Capture the flag has been mentioned a lot by Notch and is currently unimplemented, but it was also stated at Minecon that it will come on the Xbox before the PC or Pocket edition. Dinnerbone said on reddit he might add flags so Capture the Flag might be in a near update. Currently, plugins and mods have been created to simulate Capture the Flag.

Purple arrows

Main article: Purple arrows

Purple arrows were shot by Skeletons in Survival Test and acted the same as regular Arrows, but the texture is not currently in use.

Quivers

Main article: Quiver

Although the sprite for a Quiver has been in the game since Indev, almost nothing is known about it (although, presumably, it would be used to hold arrows). Jeb has stated that he is not going to add Quivers.[11] The quiver texture is from one of Notch's previous games, where a few textures, such as swords, arrows, and armor were originally taken from.


Dirt slabs

Main article: Dirt slab

Before stone slabs were officially added to the game, Notch did a test with dirt slabs, although they were never officially added.

Mentioned

These features were mentioned, but nothing was ever done with them.

  • Animated swinging doors [6]
  • Scarecrows [12]

Joke features

12marc40awesome

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.

Notch and other Mojang AB employees have frequently joked about adding various features to the game.

File:Skis.png

skis texture

  • Hot dogs.[13][14]
  • Herobrine.
  • The Locked Chest or "Steve Co Supply Crate" was temporarily added as an April fools joke.
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.
  • Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.[15]
  • Marc joked about adding Top Hats for 1.4.[16]
  • A snapshot named 12marc40awesome containing various joke features such as volcanoes, (more) dragons, coral, fish, and fish blocks.[17]
  • Pine cones.[18]
  • Dinnerbone joked about adding dwarves when asked about it.[19]
  • A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Dinnerbone as a red herring.[20]
  • SethBling complained about a feature of the command blocks on one of his livestreams, and Dinnerbone joked about removing command blocks to accommodate him.[21]

References

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