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This article is about features that are in the game, but unused. For unused ideas, see Java Edition mentioned features.

Since the beginning of Minecraft's development, there have been a number of features added to the game that have no actual use in Survival or in Creative. Some of these features are leftover from removed features, or simply placeholders for new features.

Note that this page only documents unused features that are currently in the game. See Java Edition removed features for features previously in the game that are no longer available.

Mobs

Giant

Zombie
Main article: Giant

Giants are an unused mob added in Indev. They appear to be a giant zombie. Giants have no movement AI, therefore they are unable to walk around. They cannot spawn naturally because the game requires the light level to be both greater than 11 and less than 8 and those conditions cannot be met in vanilla. This makes them impossible to appear through spawners.

Giants can only be summoned using the /summon giant command.

The Killer Bunny

Killer Bunny
Main article: Rabbit

The killer bunny is a variant of the rabbit that is hostile to all players and dogs. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes.

On peaceful difficulty, the killer bunny will not despawn, despite it being a hostile mob. It will still attack wolves and pet dogs. When it was originally added in snapshots of 1.8, it spawned as a rare type of rabbit, but it was removed before the final release.

The Killer Bunny can only be spawned with the /summon rabbit ~ ~ ~ {RabbitType:99} command.

Zombie Horse

Zombie Horse
Main article: Horse

Zombie Horses are a variant of horses that were added in 1.6, along with normal and skeleton horses. There is a zombie horse spawn egg available only in creative, but they remain unused in survival.

In addition to spawn eggs, zombie horses can be spawned with the /summon zombie_horse command.

Illusioner

Illusioner
Main article: Illusioner

The Illusioner is an unused Illager that was added in 1.12. Like other illagers, they will attack players, villagers, and iron golems within a 12 blocks range. It will attack with its spells, and with its bow.

The illusioner has two spells: a spell that blinds its opponent, and a spell that summons duplicates and makes the illusioner invisible.

The illusioner has a face that is just like the face of a vindicator.

Illusioners can only be spawned with the /summon illusioner command.

Potions

Main article: Potions

The uncraftable potion is a potion added in the 1.9 snapshot 15w44b with no effect that is unobtainable in survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. It serves as a placeholder for potions that have missing or invalid potion-effect tags, which they automatically default to.

It can be obtained using the following command: /give @p minecraft:potion 1 0 {Potion:"minecraft:empty"}.

Icon Name DV
Uncraftable Potion 373
Uncraftable Splash Potion 438
Uncraftable Lingering Potion 440
Uncraftable Tipped Arrow 441

There are also potions that cannot be brewed, and give you status effects not intended to be received by potions; e.g. Wither, Nausea. Again, these can only be obtained through custom potions.

Status effects

Main article: Status effects

Various status effects remain unused in the game. They can be obtained using /effect or potion NBT data, but have no way of being obtained other than that.

Bad Luck

Bad Luck reduces chances of high-quality loot.

Blindness

Blindness is a status effect which creates thick black fog around the player and prevents them from sprinting. As of snapshot 17w16a for 1.12, this effect can be obtained from an illusioner, though those mobs are also unused.

Health Boost

During the 1.6 snapshots, the health boost status effect was added. It boosted the player's hearts for a temporary time. It could be obtained from eating a golden apple.

In the next main snapshot, golden apples give the player absorption instead of health boost, but the effect was still left in the game.

In 1.9, the developers gave the Health Boost effect a new texture from its original golden heart texture, despite the fact that it is still not in use.

Saturation

Saturation is a status effect added in the 1.6.1 pre-release. It causes the hunger bar to refill by 1 (🍗) each tick.

Biomes

Main article: Biome

The following biomes remain unused since 13w36a and 18w08b. While they do not naturally generate in default worlds, they can be accessed using the Buffet & Customized world type.

Biome ID Name and Features Description Images
20

Mountain Edge

Temperature: 0.2

Grass, Dirt, Stone, Pigs, Sheep, Cows, Wolves, Spruce trees, Oak trees, Snow (occasionally)

Similar to the jungle edge sub-biome, this sub-biome generates exclusively at the edge of mountains biomes (or any variant). Mountain Edge

Deep Warm Ocean

Temperature: 0.1

Pufferfish mobs, Tropical fish mobs, Warm underwater ruins, Sand, Kelp, Seagrass, Ocean monuments, Guardians, Elder guardians

Similar to warm ocean biomes, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. Deep Warm Ocean

Sounds

Audio loops

Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, woods, the ocean and beside a waterfall).

They were found in .minecraft/resources/sound/loops/, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises.

Loop Track
Birds Chirping
Cave Chimes
Ocean
Waterfall

Others

Zombie Horse Track
Hit1 File:ZombieHorse-hit1.ogg
Hit2 File:ZombieHorse-hit2.ogg
Hit3 File:ZombieHorse-hit3.ogg
Hit4 File:ZombieHorse-hit4.ogg
Idle1 File:ZombieHorse-idle1.ogg
Idle2 File:ZombieHorse-idle2.ogg
Idle3 File:ZombieHorse-idle3.ogg
Death File:ZombieHorse-death.ogg
Others Track
Ghast affectionate scream File:GhastScream.ogg
Classic Hurt
Breath File:Breathing.ogg
Pling File:Pling.ogg
Successful Hit
Wolf Howl 1 File:Howl1.ogg
Wolf Howl 2 File:Howl2.ogg

However, the "Breath" sound is still usable by running "/playsound minecraft:entity.player.breath ambient @a" in chat/command blocks.

Silverfish Walking Sounds Track
Step1 File:Step1Sfish.ogg
Step2 File:Step2Sfish.ogg
Step3 File:Step3Sfish.ogg
Step4 File:Step4Sfish.ogg

Resources

Various resources located in the game's assets files that remain unused.

Angry villager head

See also: Villager

In the particles sheet, there is an angry villager head which remains unused.

Purple arrow

Missing Model JE3
This page would benefit from the addition of an image. 
Please remove this notice once you've added a suitable image to the article.
The specific instructions are: Render the purple arrow as a shot entity

Purple arrows were shot by skeletons in Survival Test and acted the same as regular arrows, and used a texture on the same sheet as the normal arrows, but the texture is not currently in use.

In 1.9, a new texture was added for arrows, causing the original arrow texture including the purple arrows to be entirely unused.

Ruby

See also: Emerald

On May 21, 2012, Jeb released a screenshot of himself testing the trading system. At this time, what would become emerald ore in 1.3.1 was ruby ore. The previous ruby texture remains in the ruby.png file. It is unknown if the texture will ever be used. Dinnerbone stated in a forum post[1] that they went with emeralds instead of rubies at the last minute because he is color-blind and he had a hard time spotting the difference between ruby ore and redstone ore.
The names "Ruby Ore" and "Ruby" were still in the .lang files, but they were removed.

Villager speech bubble

Unused villager speech bubble

The villager speech bubble is an image that was added along with the villager.png file in the jar when the trading system was added. It showed a trade, where raw chicken could be sold to villagers for another raw chicken. Both raw chickens have the old texture. During an interview about villagers, Jeb offered a possible explanation: "We did some experiments with thoughts bubbles, but it didn't look good. So in the end, after I’d been lead on Minecraft for a year, we just decided to add an interface instead." [2]

Since 1.9, the texture has been partially overwritten by the selection arrows.

References

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