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This page is an attempt to document all remaining issues with the rendering of game elements, particularly with respect to translucent objects, in the current version of Java Edition. Both issues which are fixed by and are not fixed by the Fabulous! graphics setting are included here.

List[]

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Rendering order issues[]

Image Description Fixed by Fabulous!? Ticket Notes
Incorrect chunk translucency Distant individual chunks will not order translucent elements correctly according to the player's viewpoint. No MC-38022
Waterlogged stained glass pane rendering Waterlogged stained glass panes will occlude some of the faces of the water they're in. No MC-131203
MC-167319
Honey block inner cube rendering Some blocks such as honey blocks and slime blocks may not fully render inner planes. No MC-163098 This can be triggered (and will fix itself) in response to player movement and rotation.
High distance stained glass rendering At high distances (see Java Edition distance effects), translucent planes become disordered and render wrongly. No MC-186362 Does not appear to affect Sodium.
Block outline occlusion The outline when targeting blocks is occluded by translucent items and experience orbs. No MC-262088
Item occlusion by other item Translucent items and experience orbs can occlude each other. No MC-166359
MC-249146
This appears to depend on the order in which the entities spawned: older entities take priority over newer entities and render on top.
Three layer ordering Particles, clouds and translucent entities behind one translucent layer and in front of another will render behind both. No MC-186538
Beacon outer beam with outline behind The outer, translucent beam of a beacon or end gateway will render behind certain things it is in front of. No MC-262087 This issue is much more obvious when using the resource pack provided in the ticket.

References[]

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