Since the beginning of the development of Minecraft: Java Edition, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.
Note that this page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See Java Edition unused features for features that are still currently in the game.
Blocks and items
Horse saddle
Horse Saddles were items that were added in snapshot 13w16a during the development of 1.6.1, along with horses. Horse Saddles worked just like regular saddles, but for horses instead of pigs. Taming a horse was required before putting a horse saddle on it. The horse saddle was craftable using the following recipe:
| Ingredients | Crafting recipe |
|---|---|
| Leather + Iron Ingot |
The item ID used was 416, which refers to the armor stand in current versions.
32 horse saddles could be stacked in one slot.
Horse saddle items were later removed from the game in 13w18a, and normal saddles are now used for both pigs and horses.[1][2]
Infinite water source
The infinite water source was a block that would create infinite water, which would replicate infinitely to fill up volumes. Mojang removed this because of problems and glitches when they were placed next to each other. They were added originally in Indev 0.31 (January 24, 2010) to allow for infinite lakes on floating maps. [3]
It was available as block ID 52, prior to being replaced with the monster spawner in Infdev (June 25, 2010, 2). (Plus, it acted like Water in Classic.)
Infinite lava source
Similar to the infinite water source, the infinite lava source was a block that created infinite lava which would replicate infinitely to fill up volumes. It was also added in Indev 0.31 (January 24, 2010).
It was available as block ID 53, prior to being replaced with oak stairs in Infdev (June 29, 2010).
- Gears on 52 53.png
Gears do not show up on non-solid blocks, but do on the Infinite Water Source and Infinite Lava Source, proving that they are solid blocks.
Locked chest
Locked chests were an April Fools block. Pressing use on the chest would bring up a screen, and clicking on the "Go to Store" button would forward you to the "Minecraft Store".
Powered comparator
During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with names unpowered_comparator and powered_comparator, and numeric IDs 149 and 150 respectively. As of 13w05a, the powered_comparator block was removed from use in the game, replaced by a powered block state on the unpowered_comparator block. It is removed completely in the 1.13 snapshot 17w47a, as of The Flattening.
Reverted potions
Before the 1.9 snapshot 15w31a, potions had a form known as "reverted". In the inventory, reverted potions looked identical to their base potion, much like mundane and mundane (extended), and their usage was also identical to their base potions, with the exception of turning into reverted potions rather than base potions. The only difference was data values.
There were two general methods to create reverted potions, one of which involved the addition of fermented spider eyes. Reversion, in general, referenced changing a longer, upgraded potion into its original weaker potion (for example, changing from a potion of poison (extended) into a potion of harming (reverted) by adding fermented spider eye).
- The first method involved adding glowstone (typically) to an already upgraded tertiary potion. Since these tertiary potions have already been modified with redstone (typically), they could be changed to their original (revert) unmodified states depending on which modifier was added previously. Not all potions could be reverted (or react, for that matter) when glowstone powder or redstone dust was added to an upgraded tertiary potion (for example, adding redstone to an already redstone-extended potion did not yield a new potion).
- The second method involved the addition of fermented spider eyes, followed by glowstone (usually). Method two worked by adding fermented spider eye to an extended positive potion (i.e. an extended tertiary potion). In almost all cases, this would corrupt the potion and produce a negative potion of equal strength (in this case, extended). Then, glowstone (depending on the recipe) was added to the extended negative potion. Since these negative tertiary potions (regardless of origin) have already been modified with redstone, the addition of glowstone would revert the potion to a potion of lesser duration.
A good example of this process at work is the reversion of the potion of weakness. A potion of weakness can be made two ways. The first method is by adding fermented spider eye to a mundane potion (water bottle + ghast tear/glistering melon/blaze powder/magma cream/sugar/spider eye), then adding redstone to produce potion of weakness (extended). The second method is by adding (again) fermented spider eye to either a potion of strength or a potion of regeneration. Potions of strength and regeneration, in their base or extended forms, will produce potions of weakness with equal magnitude (for the sake of this example, fermented spider eye is added to potion of strength (extended) to produce potion of weakness (extended)).
Now, there should be two Potions of Weakness (4:00). Glowstone dust could be added to the Potion of Weakness (Ext) which reverted the potion into a normal duration (1:30) Potion of Weakness. The act of reducing the duration from 4:00 to 1:30 was reversion.
Glowstone
| Potion | Base | Reagent | Effect | Duration (minutes) |
|---|---|---|---|---|
| Template:Grid Potion of Fire Resistance (reverted) |
Template:Grid Potion of Fire Resistance (extended) |
Template:Grid Glowstone Dust |
Gives immunity to damage from fire, lava, and ranged Blaze attacks. | 3:00 |
| Template:Grid Potion of Night Vision (reverted) |
Template:Grid Potion of Night Vision (extended) |
Template:Grid Glowstone Dust |
Makes everything appear to be at max light level, including underwater areas. | 3:00 |
| Template:Grid Potion of Slowness (reverted) |
Template:Grid Potion of Slowness (extended) |
Template:Grid Glowstone Dust |
Player's movement is slowed to a crouch for the given time. | 1:30 |
| Template:Grid Potion of Weakness (reverted) |
Template:Grid Potion of Weakness (extended) |
Template:Grid Glowstone Dust |
Reduces all melee attacks by 0.5 damage (0.25 heart). | 1:30 |
| Template:Grid Potion of Water Breathing (reverted) |
Template:Grid Potion of Water Breathing (extended) |
Template:Grid Glowstone Dust |
Does not deplete the oxygen bar when underwater. | 3:00 |
Redstone
| Potion | Base | Reagent | Effect | Duration (minutes) |
|---|---|---|---|---|
| Template:Grid Potion of Healing (reverted) |
Template:Grid Potion of Healing II |
Template:Grid Redstone |
Restores |
Instant |
| Template:Grid Potion of Harming (reverted) |
Template:Grid Potion of Harming II |
Template:Grid Redstone |
Inflicts |
Instant |
Fermented Spider Eye
| Potion | Base | Reagent | Effect | Duration (minutes) |
|---|---|---|---|---|
| Template:Grid Potion of Harming (reverted) |
Template:Grid Potion of Healing (reverted) or Template:Grid Potion of Poison (extended) |
Template:Grid Fermented Spider Eye |
Inflicts |
Instant |
| Template:Grid Potion of Slowness (reverted) |
Template:Grid Potion of Fire Resistance (reverted) or Template:Grid Potion of Swiftness II |
Template:Grid Fermented Spider Eye |
Player's movement is slowed to a crouch for the given time. | 1:30 |
| Template:Grid Potion of Weakness (reverted) |
Template:Grid Potion of Strength II or Template:Grid Potion of Regeneration II |
Template:Grid Fermented Spider Eye |
Reduces all melee attacks by 0.5 damage (0.25 heart). | 1:30 |
Cat spawn egg
The cat spawn egg was added in 1.10 in snapshot 16w20a with a lot of other spawn eggs. It spawned wild ocelots with tamed ocelot skins. Then in snapshot 1.10-pre2 all spawn eggs added in 16w20a (except the polar bear spawn egg) were removed. Then in 1.11 snapshot 16w32a all spawn eggs removed in 1.10-pre2 were re-added – except for the cat spawn egg.
Rose
The rose was removed from the Java edition in 1.7.2 snapshot 13w36a, from the Pocket Edition in Alpha 0.9.0 and from the Legacy Console Edition partially in TU25/CU14/1.17/Patch 1 and fully in TU31/CU19/1.22/Patch 3. In all three editions, the rose was simply replaced by the poppy as a wild flower which had the same function: crafting red dye, though in the Legacy Console Edition it was still named 'rose', until in its versions known as TU31/CU19/1.22/Patch 3.
Blocks previously obtainable as items
for a full list of unobtainable blocks
The game prevents certain blocks from being obtained through normal gameplay methods, such as crafting, the creative inventory, the pick block key, and the silk touch enchantment. It also prevents such blocks from being given through less legitimate methods, such as inventory editing, mods, and commands. Until release versions 1.7.2 and 1.8, there had been a wide variety of blocks that could be edited into the inventory; over time, however, the game was developed so that these blocks became entirely unavailable, even through editing.
Currently, the game only accepts name IDs (such as minecraft:dirt) in most commands, and uses only name IDs when assigning blocks to the inventory and save files. The old method of obtaining a block via numerical IDs is no longer an option. In addition, the game automatically removes blocks with illegitimate name IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks such as minecraft:cake cannot be obtained in their block form; however, since the game has a corresponding item named minecraft:cake, the item form is given instead.
Obtainable until 1.7.2
In snapshot 13w37a, the /give command was modified so that it would notify the name of the item in chat. Due to this, 26 blocks were made unavailable:
| Block | Name ID | Dec | Hex |
|---|---|---|---|
| Bed | minecraft:bed | 26 | 1A |
| Piston Head | minecraft:piston_head | 34 | 22 |
| Piston Extension | minecraft:piston_extension | 36 | 24 |
| Redstone Wire | minecraft:redstone_wire | 55 | 37 |
| Wheat | minecraft:wheat | 59 | 3B |
| Standing Sign | minecraft:standing_sign | 63 | 3F |
| Oak Door | minecraft:wooden_door | 64 | 40 |
| Wall Sign | minecraft:wall_sign | 68 | 44 |
| Iron Door | minecraft:iron_door | 71 | 47 |
| Lit Redstone Ore | minecraft:lit_redstone_ore | 74 | 4A |
| Unlit Redstone Torch | minecraft:unlit_redstone_torch | 75 | 4B |
| Sugar Cane | minecraft:reeds | 83 | 53 |
| Cake | minecraft:cake | 92 | 5C |
| Unpowered Repeater | minecraft:unpowered_repeater | 93 | 5D |
| Powered Repeater | minecraft:powered_repeater | 94 | 5E |
| Pumpkin Stem | minecraft:pumpkin_stem | 104 | 68 |
| Melon Stem | minecraft:melon_stem | 105 | 69 |
| Nether Wart | minecraft:nether_wart | 115 | 73 |
| Brewing Stand | minecraft:brewing_stand | 117 | 75 |
| Cauldron | minecraft:cauldron | 118 | 76 |
| Lit Redstone Lamp | minecraft:lit_redstone_lamp | 124 | 7C |
| Tripwire | minecraft:tripwire | 132 | 84 |
| Flower Pot | minecraft:flower_pot | 140 | 8C |
| Mob Head | minecraft:skull | 144 | 90 |
| Unpowered Comparator | minecraft:unpowered_comparator | 149 | 95 |
| Powered Comparator | minecraft:powered_comparator | 150 | 96 |
Air block
The air block was briefly available as an item during 1.7.2 snapshot 13w38b, while Grum had been redefining the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs, most notably a bug that made mobs drop air.
| Block | Name ID | Dec | Hex |
|---|---|---|---|
| Air | minecraft:air | 0 | 00 |
Obtainable until 1.8
In snapshot 14w25a, changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:
| Block | Name ID | Dec | Hex |
|---|---|---|---|
| Water | minecraft:flowing_water | 8 | 08 |
| Still Water | minecraft:water | 9 | 09 |
| Lava | minecraft:flowing_lava | 10 | 0A |
| Still Lava | minecraft:lava | 11 | 0B |
| Double Stone Slab | minecraft:double_stone_slab | 43 | 2B |
| Fire | minecraft:fire | 51 | 34 |
| Nether Portal | minecraft:portal | 90 | 5A |
| End Portal | minecraft:end_portal | 119 | 77 |
| Double Wooden Slab | minecraft:double_wooden_slab | 125 | 7D |
| Cocoa | minecraft:cocoa | 127 | 7F |
| Carrots | minecraft:carrots | 141 | 8D |
| Potatoes | minecraft:potatoes | 142 | 8E |
Obtainable until 1.9
In snapshot 15w49a, 1 block was made unavailable:
| Block | Name ID | Dec | Hex |
|---|---|---|---|
| Lit Furnace | minecraft:lit_furnace | 62 | 3E |
Crafting recipes
Chain armor
Since shortly after their introduction in Indev, and until snapshot 14w25a for release 1.8, chain armor was craftable using fire. As of that snapshot, fire can no longer exist as an inventory item, even with inventory editing, and the recipe itself was removed from the game's registry of recipes.
Chain armor may still be obtained in other ways.
| Ingredients | Crafting recipe |
|---|---|
| Fire |
Enchanted golden apple
Since their introduction in 1.3.1, and until snapshot 15w44a for release 1.9, enchanted golden apples had a crafting recipe: an apple surrounded by 8 gold blocks. Also, in Bedrock Edition, the recipe was removed in 1.2 build 1. In Legacy Console Edition the Enchanted golden apples are still craftable.
Enchanted golden apples may still be obtained in other ways.
| Ingredients | Crafting recipe |
|---|---|
| Block of Gold + Apple |
Horse Armor
In the 13w16a snapshot of 1.6.1 a crafting recipe for horse armor was added. In snapshot 13w18a, the crafting recipe was removed.
Leather horse armor was added to the Pocket Edition just over three years later, and had a still usable but different crafting recipe.
Horse armor may still be obtained in other ways.
| Ingredients | Crafting recipe |
|---|---|
| Iron Ingot or Gold Ingot or Diamond + White Wool |
Generated structures
Brick pyramid
Brick pyramids were large and extremely rare structures that generated randomly in Infdev worlds in Infdev (February 27, 2010) onwards. These pyramids were completely solid; they had no interior rooms. These pyramids generated directly on top of the terrain instead of being a complete pyramid with the bottom underground (such as desert temples). Caves are also capable of generating inside these (only in Infdev (March 25, 2010). Brick Pyramids were removed in Infdev (March 27, 2010).
Indev House
The Indev House was a structure available in Indev versions. It was spawned in when the player first started a world.
Obsidian wall
The obsidian walls in Infdev
Obsidian walls were used in Infdev to mark the positions of the cardinal directions. This created two intersecting planes extending just above the surface of the solid material that surrounds them. This has long since been removed, as it was only found in Infdev (February 27, 2010).
Far Lands
Both types of Far Lands
The Far Lands were the area that formed the "edge" of the "infinite" map in Java Edition versions prior to Beta 1.8. They were removed as a result of an update to the terrain generation, in Perlin Noise generator.
Monoliths
These were glitched areas of terrain circa Alpha v1.1 which resembled chunk errors, with the terrain abruptly kicking up to the height limit, with natural grass and ore generation. Below the monoliths was completely hollow except for the water generating at the sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. On very large ones, it is very possible to find small crevices where normal terrain has generated within. They tend to generate around flatish terrain. They were caused by an error in the Perlin Noise generator.
By setting Biome Scale Weight to negative values in customized worlds, they can generate in versions 1.8 snapshot 14w17a through 1.13 snapshot 18w05a, but with the removal of the Customized functionality altogether in 1.13 snapshot 18w06a, this can no longer be recreated.
These can theoretically generate infinitely upwards (i.e. up to the Far Sky).
Trees
Some types of trees can no longer be grown with saplings, and no longer generate naturally in new terrain. They were often the result of the fact that new log and leaves types had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example: acacia trees, when they were first added, used jungle logs and oak leaves.
Map customization
Isometric screenshot
In the Indev versions of the game, you can take a screenshot of the map from an isometric perspective using F7. When the game captures an isometric image it will save the current location of all mobs and show any and all alterations to the map the player has made that would be visible from the perspective of the sun (at sunrise). The player will not be visible unless the player was in third person view before taking the Isometric screenshot.
The Isometric screenshot will save to your local user folder as "mc_map_####.png" where #### represents the number of the screenshot ranging from 0000 to 9999.
There are some limitations that existed with the screenshots:
- Can only capture the player's model when in 3rd person mode.
- Due to a glitch the screenshot will only render blocks that are in the player's FOV, and everything else will either be black or show blocks under the ground.
Indev map shape
A typical normal, small, floating, deep map in isometric view.
The map shape is the general dimensions the level generator uses to create maps. Added in Indev 0.31[when?], it alters the length, width, and height of the map. There are three kinds of shapes:
- Square is a map of equal length, width and height.
- Long is 2x the length and 1/2 the width of a normal map.
- Deep is 4x height and 1/2 the width and length of a normal map.
The exact dimensions of these maps are unknown.
Indev map theme
A map theme (comparable to biomes) was the general style that the level generator used to create maps. Added in Indev 0.31 (January 7, 2010), it dramatically affects Indev mode's game mechanics. The Paradise and Woods themes were added in the Indev (February 14, 2010, 2). Themes became non-functional on Infdev (February 27, 2010), and they were later removed at a point between then and March 27, 2010.
There were four map themes:
- Normal features sporadic trees, clouds and equal length of day and night. Ores can be found and lava is generated near bedrock.
- Hell features less lighting allowing for mob spawning at all times, lava instead of water, dirt instead of grass and grass instead of sand. Mushrooms are abundant on the surface. Farming works at a much slower rate (one plant stage per day cycle). This was later replaced with The Nether.
- Paradise features larger beaches and plentiful flora, the time is always set to "Noon" and hostile Mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).
- Woods features constant overcast during the day that reduces light and higher tree density. Additionally, mushrooms are spotty throughout the overground areas.
Indev map type
The floating map type.
The map type was the general format the level generator used to create maps. Added in 0.31,[more information needed] it dramatically affected Indev mode in the availability of water, sand, and gravel. Each map type was bordered by a grass or water flatland which stretched on for several thousand blocks. There were four map types:
- Island is the default map type featuring minor hills and water as the border.
- Floating contains multiple floating islands. Falling from these islands results in death as the surface is covered in solid water blocks. Floating gravel and sand is common, while water is rare.
- Flat is similar to superflat today - it features flat grass with flowers and trees.
- Inland features a slightly hilly landscape, which is essentially the Island map type with grassy flatland at its borders. Sand and gravel are common.
Winter mode
A map with winter mode.
Winter mode was a randomly occurring map type for Minecraft Alpha. It was added in Alpha v1.0.4 and was the first "biome" other than the generic theme to appear in Minecraft, although not a true biome as it made the entire world snowy. It was removed in Alpha v1.2.0. Four different types of snowflakes fell constantly, creating snow tiles on any solid block that was directly exposed to the sky. When a map was generated, all exposed water blocks would be frozen into ice. Also, animals would not spawn as much as in the normal world. It is possible to convert worlds generated before Alpha v1.2.0 into Winter mode by using a NBT editor.
Pre-Beta 1.8 biomes
In Beta 1.8, biomes received a major overhaul, removing and changing many biomes. Prior to these changes, there were 13 biome types which were much smaller and less distinct.
Customized world type
Customized was a world type that gave control over many settings that affected terrain generation, such as ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was introduced in snapshot 14w17a for 1.8, and was removed in snapshot 18w06a for [[Template:1.13]].
Mobs
Beast Boy, Black Steve, Steve and Rana
Beast Boy, Black Steve, Steve and Rana were human mobs originally in-game as a test during the Indev phase. They were made by "Dock", Minecraft's past artist, and were removed from the game when Dock left the development team in early 2010. These mobs had no animation and glided around in the same pose. Upon death, all of them except Rana could drop 0–2 string, 0–2 feathers, 0–2 sulphur (this item has since been renamed "gunpowder") and 0–1 flint and steel. Beast Boy, Black Steve, Steve had 5![]()
![]()
HP. Rana had 13
× 6.5 HP.
[4] Beast Boy is a DC superhero and member of the Teen Titans, and Rana is an original character of Dock. "Rana" means frog in Latin. When hurt, these mobs make The Player's hurt noise.
If you look closely at the Indev versions with these mobs, you will notice that Rana is never in any of the same versions as Beast Boy, Black Steve, and Steve. They are always in seperate versions.
Human
Humans attacking the player
Humans were hostile mobs with the default skin. In Classic, humans could be spawned by pressing G.They did not have a punching animation like the player; they only ran into the player like a zombie would.
In classic, humans would just move around the map aimlessly, walking in slightly imperfect circles, flailing their arms and heads, and jumping occasionally. They could not move or destroy blocks, and were not affected by liquids. Changing a player's skin would not change the skin of the human mob.
Unused
These features never had any use in game.
Gear
On January 25, 2010, Notch posted a video of the gears being placed onto the wall of a cliff.[5]
In Indev on January 26, 2010, the code for gears was added. It could only be obtained by inventory editing and was initially invisible in the inventory,[5] at some point this was changed to the animated version as seen when placed in the world. When edited into the game, gears could be placed anywhere, but would only display on a side of any solid block. Placing them in a space where more than one side are next to each other would cause a gear to appear on all of the sides. Placed gears were almost impossible to destroy; any mining directed at a gear phased through to the block behind it, much like water. If the block a gear was on was destroyed, the gear was not removed, but oddly, was invisible. The gear still existed in the map and would show up again if a solid block was replaced. Gears could therefor only be removed using a liquid to flow on them. A gear's sprite consisted of two parts; the center rod and the animated gear.
In early Alpha gears were removed. They had a data value of 55, which was replaced by redstone in Alpha v1.0.1.
Crying obsidian
Crying obsidian was a texture in Minecraft for an abandoned project to implement a spawn-point changing obelisk.[6][7][8][9] It was abandoned after the introduction of beds.[10] It would have been crafted with an obsidian block and lapis lazuli.[11] The version in which the texture was added is not known.
The texture for crying obsidian was removed in Beta 1.5.
On February 9, 2012, Jeb was asked "Can you bring back Crying Obsidian or add some new color/texture blocks?" to which he responded "As soon as I've made preparations for more texture space."[12]
Furniture
In Indev's terrain.png were two textures which might be interpreted as a chair (side and front). The actual purpose of those textures is unknown. The second texture may be the side view of a table, or possibly the front of the chair. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.[13][14][15][16]
Pigman texture
Minecraft user Miclee came up with the idea for pigmen.[17] He was given the Bacon Cape as a reward, but when Notch was asked for personal capes by other users, the Bacon Cape was taken away from Miclee to prevent further commotion[citation needed].
Notch mentioned in April 25, 2011 that he might add pigmen as villages' townspeople,[18] although in the Beta 1.9 pre-releases, a different villager mob was introduced.
In 1.6.2, the texture file was removed.
Plate.png
The specific instructions are: Render plate.png by itself, on a zombie, and on a skeleton, as they appear in-game
In numerous versions such as 0.30, there was a folder called "armor", which contained two files in development, showing only a helmet and chestplate. One was finished and called "chain.png" and resembled chain armor, and the other was unfinished and called "plate.png". Plate.png was used in Survival Test for mobs, and eventually removed in an unknown version. These were presumably added in Classic 0.24_SURVIVAL_TEST, however when they were truly added is unknown.
Potions
There were 29 potions without effects that were left behind in Beta 1.9 Prerelease 2. All unused potions had no effect and appeared to be re-textures of other potions. These potions were later removed in the 1.9 snapshot 15w44b.
These potions could only be obtained by using the command /give @p minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding the value with 16384 would result in a splash version of given potion.
| Name | DVs |
|---|---|
| Uninteresting Potion | 2 & 3 |
| Bland Potion | 4 & 5 |
| Clear Potion | 6 & 7 |
| Milky Potion | 8 & 9 |
| Diffuse Potion | 10 & 11 |
| Artless Potion | 12 & 13 |
| Thin Potion | 14 & 15 |
| Flat Potion | 18 & 19 |
| Bulky Potion | 20 & 21 |
| Bungling Potion | 22 & 23 |
| Name | DVs |
|---|---|
| Buttered Potion | 24 & 25 |
| Smooth Potion | 26 & 27 |
| Suave Potion | 28 & 29 |
| Debonair Potion | 30 & 31 |
| Elegant Potion | 34 & 35 |
| Fancy Potion | 36 & 37 |
| Charming Potion | 38 & 39 |
| Dashing Potion | 40 & 41 |
| Refined Potion | 42 & 43 |
| Cordial Potion | 44 & 45 |
| Name | DVs |
|---|---|
| Sparkling Potion | 46 & 47 |
| Potent Potion | 48 & 49 |
| Foul Potion | 50 & 51 |
| Odorless Potion | 52 & 53 |
| Rank Potion | 54 & 55 |
| Harsh Potion | 56 & 57 |
| Acrid Potion | 58 & 59 |
| Gross Potion | 60 & 61 |
| Stinky Potion | 62 & 63 |
Quiver
In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused the sprite from that game and put it in Minecraft, albeit flipped horizontally. It was added in early 0.31 and eventually removed.
Although the sprite for the quiver has been in the game files since Indev, almost nothing is known about it. Jeb originally stated that there were no plans to add them.[19] Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image[20] which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.[21] On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural".[22]
In 1.9, the quiver texture was removed.
Studded armor
Studded armor were several sprites that were added sometime around Indev 0.31[more information needed] in items.png. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The armor was implemented into gameplay in early 0.31 and was eventually removed.
Play Tutorial Level button
An unclickable Play Tutorial Level button was added during Indev. It could be found on the main screen. It was finally removed during the transition from Alpha to Beta stage. The tutorial level is present in all versions of the game and can be played via editing the game data.
Skis
A texture known in the game files as "skis.png", was added in the 1.4.6 update. Its textures were added by Dinnerbone as a red herring.[23] The texture was removed in 1.6.
Grass Shrub
While looking at one of the chests in the Beta 1.6 Test Build 3 version, weird looking green textured dead shrub can be seen. It is unknown what this was used for. It was probably intended to be used in a jungle since it has a mossy look. It most likely resulted from the game attempting to apply biome coloring to the dead bush sprite since the dead bush sprite, at the time, was used for tall grass with a data value of 0. This was scrapped for unknown reasons. It is last seen in release 1.7.
Fluff.png
In Infdev, a texture called "Fluff.png" was added. It was used as a texture for clouds in Infdev, but was later removed in early alpha.
waterterrain.png
In Infdev, a file similar to terrain, referred to as "waterterrain.png" could be found, it is unknown when this file had been added, and unknown when it was removed. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.
Door Details
In the Infdev terrain file there could be found two door textures that looked exactly the same except the hinges and the handle were on the opposite sides, but in today's Minecraft only one of the texture is used, and is flipped, when the handles and hinges are on the other sides. The alternate door was overwritten with the iron door texture in Alpha v1.0.1.
Door Entity
In the Infdev "item" folder (where signs, arrows, and minecarts could be found at the time), you could also see some weird file named "door.png", it was most likely going to be used for the door animation that Notch had been wanting to add.
Brick Block Variations
At some point in Classic, there were 4 similar brick textures added with slight differences, hinting it might have been planned to add variations in textures.
Steve Villager Hybrid
After villagers were added, a strange file could be found in the mobs folder (outside of the villager folder) called "villager.png". It appeared to be some sort of Steve villager hybrid. This file was removed in 1.5 during the texture pack reform.
Steve's hair on 2nd layer of char.png
Looking at 0.27 SURVIVAL TEST's textures, you can see char.png and when you examine it, Steve's hair is on the 2nd layer rather than the 1st. It is unknown why this switch occured. This was possibly a failed hair test.
Another failed skin attempt on char.png
Looking at Indev (February 12, 2010, 1) textures, presumably char_2.png, This was possibly another failed attempt of testing skins in Indev, there are two gold pixels on the top right of Steve's head for unknown reasons and another layer of hair.
Other
calm4.ogg
calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3:13.
It consists of an up-beat synth, battle-like tune. At 1:36 in the song, you can hear Notch saying "Mojang Specifications" in a slowed-down voice.
The track was released around Alpha v1.1.1 (Seecret Saturday 10), but it is unknown when and why it was omitted from the downloaded game files. As such, players who had the game while the song was still in it will continue to hear it being played, as the game will play any song in the .minecraft/resources/music folder.
With the introduction of the 1.6.1 launcher, playing older versions with the track Calm4.ogg will not allow the track to be heard, since music is downloaded separately from the .jar files.
Player stats
The removed player stats.
In an early Indev version, the player could open the inventory screen and view their name and three stats: "ATK", "DEF," and "SPD". These only existed for a very brief period of time - when asked, Notch stated he could not remember exactly why they were implemented and subsequently removed, and he assumed they were placeholders for "vague plans".[24]
Version Number Displayed During Gameplay
The version display in Beta 1.6 Test Build 3.
The exclusive all-text display, only shown in the Beta 1.3 PC Gamer Demo.
Starting with 0.0.9a, all versions from then until snapshot RC2, text was displayed in the top left corner of the screen, which told what version the player was on. Versions between Beta 1.6.4 and Beta 1.7.3 did not have this text. From 0.0.9a to the last Indev 0.31 release (Indev 0.31 (February 5, 2010)), only the version number was displayed. But after Indev switched from being 0.31 to being called Minecraft Indev (Indev (February 6, 2010)), the word "Minecraft" was shown before the version number. In the Alpha development stage, the text read Minecraft Alpha v#.#.#(_#). In the Beta development stage, the text read Minecraft Beta #.#(_#). This feature was only partially removed, for, among other things, the version number can now be shown by pressing the F3 while playing the game (thus displaying the version number as a part of the debug screen). It never appeared on the menu screen until after Beta 1.0, which continues to the present day.
Unlicensed Copy Message
The Unlicensed Copy message as seen in Beta 1.7.3.
In the Beta stage of Minecraft's development, a message reading "Minecraft Beta #.#.# (_0#) Unlicensed Copy :( (Or logged in from another location). Purchase at minecraft.net." It is unknown as to which versions this was actually present in, however most instances are noted between Beta 1.6 Test Build 3 and Beta 1.7.3. The bytecode for the message was removed in Beta 1.8, however, by making a small mod, the message can be shown in current versions of Minecraft.
Loading Screen
Loading screen as seen from Infdev (June 29, 2010) to Alpha v1.0.3.
From Infdev (June 29, 2010) to Alpha v1.0.3, a screen that read "loading..." in the bottom left corner could be seen when launching the game. This was replaced in Alpha v1.0.4 with the Mojang logo screen.
Achievements
Achievements were available between Beta 1.5 and 1.12 (17w06a). They were ultimately replaced by advancements, though editions other than the Java Edition still have achievements instead.
Texture pack
Texture packs were added in Alpha v1.2.2, and were replaced with Resource packs in 1.6.1 (13w24a).
3D Anaglyph
3D Anaglyph before 1.13
3D Anaglyph is an option in video settings that applies an red-cyan stereoscopic effect. In the [[Template:1.13]] snapshot 17w43a, 3D Anaglyph was removed for unknown reasons.
Lighting updates
World generation lighting issues were temporarily fixed in snapshot 12w39a during the development of 1.4.2,[25] but Dinnerbone reverted these changes due to performance decreases. Bi-directional lighting changes were also reverted, with Dinnerbone promising that he'll "come back to it in 1.5", however this never eventuated.[26][27]
Void fog
Void fog as depicted before its removal in the 1.8 snapshots
The Void, covered in void fog
The limit of the player's view would reduce with depth
Starting in Beta 1.8, black Void fog existed which increased with depth as the player descended past Y=17. As the player traveled deeper, the fog at the edge of the render distance would become closer, until the player reached the deepest depths, where visibility was reduced to just a few blocks, beyond which lay only blackness. There were also dark gray void particles that appeared at and under layer 16, as well as in the void.
Void fog and the void particles were removed in snapshot 14w34c for release version 1.8. The main reason for its removal was to increase performance.[30]
Minecart changes
In snapshot 14w11a during the development of 1.8, the physics of minecarts were changed. Their collision and position handling was improved, and they could go faster and farther, derail at corners if going too fast and refuse to go uphill. However, these changes were reverted in 14w17a after the developers decided that the behavior was too buggy.
Dispensing command blocks
From 1.8 snapshot 14w07a, dispensers had the ability to place a command block that it contained, when activated. This feature was removed as of version 1.8.6 to solve a security issue.[31][32]
Mobs running from creepers
In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick, degrading performance.
Game sounds
| Game sounds | Track |
|---|---|
| Arrow Contact | |
| Explosion | |
| Splash | |
| Bow | |
| Experience Orb | |
| Door opening | |
| Door closing | |
| Lava | |
| Flint and Steel | |
| Old Hurt |
Splashes
When a splash is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one. (Note: the file containing splashes in Bedrock Edition is splashes.json.)
Main splashes
| Splash text | Explanation | Version added | Version removed | Pre-removal line number |
|---|---|---|---|---|
| Pre-beta! | Alpha version of Minecraft. | Indev or earlier | Beta 1.2 | 1 |
| Alpha version! | Alpha version of Minecraft. | Indev or earlier | Beta 1.2 | 30 |
| 9.95 euro! | The pricing of the Alpha version of Minecraft, which was less than half that of the final price. | Indev or earlier | Beta 1.2 | 48 |
| Half price! | The pricing of the Alpha version of Minecraft, which was about half that of the final price. | Indev or earlier | Beta 1.2 | 49 |
| Check it out! | Duplicate of "Check it out!" on line 21. | pre-Halloween Update | Beta 1.8-pre1 | 47 |
| Notch <3 ez! | Most likely because of Notch's departure from Mojang. | Indev | 1.8.5 | 100 |
| SOPA means LOSER in Swedish! | SOPA was a highly controversial antipiracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a verb meaning "to sweep" and also commonly used as a slang insult (comparing someone or something to the dirt that you would sweep up). Prior to the 1.3 Pre-release, this splash read "SOPA means LOSER in Swedish", without an exclamation point. The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal. However, the Splash still exists in Legacy Console Edition. |
1.1 | 1.9 (15w42a) | 304 |
| Better than Prey! | Prey is a first person shooter that was well received by critics. The splash was most likely removed to avoid confusion with the 2017 video game of the same name. |
Indev | 1.12.1 (17w31a) | 5 |
Special splashes
| Splash text | Explanation | Date/version displayed | Version removed |
|---|---|---|---|
| Happy birthday, ez! | Shown on ez's birthday. | November 9 | 1.8.5 |
| Happy birthday, Notch! | Shown on Notch's birthday. | June 1 | 1.8.5 |
Super Secret Settings
The "Super Secret Settings", added in 1.7.2 snapshot 13w38a, were removed in 1.9 snapshot 15w31a for an internal rewrite. It was a button under the options menu that, when pressed, would blare a random game sound with a lower pitch, and activate a shader.
Native Twitch.tv integration
Native Twitch.tv integration, added in 1.7.4 snapshot 13w47a, was removed in 1.9 snapshot 15w31a. Twitch chat was integrated into the game.
entity.hanging.place and entity.hanging.pop
entity.hanging.place and
entity.hanging.pop were two sound effects added in 15w49a and removed in the next snapshot, 15w49b.
References
- ↑ "Oh, yes, one thing that I didn't explicitly say: We have removed the "horse saddle", pigs and horses use the same saddle item now" – @jeb_ (Jens Bergensten) on X, April 26, 2013
- ↑ "Twitter sometimes... =) Rehearsal: Saddles not craftable, but found in dungeons. (As before snapshots.) Horses use same saddles as pigs." – @jeb_ (Jens Bergensten) on X, April 26, 2013
- ↑ http://notch.tumblr.com/post/333135179/i-should-be-sleeping-but
- ↑ https://www.youtube.com/watch?v=OpmK7rDU5bA
- ↑ a b http://www.youtube.com/watch?v=V9H_ymjT-4E&t=2m12s
- ↑ https://twitter.com/jeb_/status/58821868924309504
- ↑ User talk:Jeb mojang#Your opinion on this deletion
- ↑ https://twitter.com/jeb_/status/40350003591380992
- ↑ https://twitter.com/jeb_/status/52994778224275456
- ↑ https://twitter.com/jeb_/status/140410431394160640
- ↑ https://twitter.com/jeb_/status/140411053250064384
- ↑ https://twitter.com/jeb_/status/167547923041751040
- ↑ wordofnotch:659506746
- ↑ wordofnotch:660061390
- ↑ wordofnotch:666612436
- ↑ wordofnotch:673782427
- ↑ https://twitter.com/notch/status/28832121068
- ↑ https://twitter.com/notch/status/62531431175421952
- ↑ User talk:Jeb mojang#Quiver
- ↑ https://twitter.com/Dinnerbone/status/595224755126534144
- ↑ https://www.reddit.com/r/Minecraft/comments/34too2/nathan_adams_on_twitter_the_following_picture_is/cqxxz2i?context=1
- ↑ https://twitter.com/Dinnerbone/status/615853908553019393
- ↑ https://twitter.com/Dinnerbone/status/283392354851901440
- ↑ https://www.reddit.com/r/Minecraft/comments/6xkzsp/til_in_early_versions_of_indev_there_were_player/dmgtdr8?context=1
- ↑ https://twitter.com/Dinnerbone/status/252679131261710336
- ↑ https://twitter.com/Dinnerbone/status/251719813704069120
- ↑ https://twitter.com/Dinnerbone/status/253772962530996224
- ↑ https://twitter.com/Dinnerbone/status/250904989885661184
- ↑ https://twitter.com/Dinnerbone/status/250907917665042432
- ↑ https://twitter.com/TheMogMiner/status/501766046681153536
- ↑ https://twitter.com/SeargeDP/status/603200679532978176
- ↑ https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546



































![Fixed lighting on the furnace (front)[28]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/cf/Minecraft_2012-09-26_12-28-49.png/revision/latest/scale-to-width-down/120?cb=20120926122143)

![Slab lighting fix[29]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/9b/Minecraft_2012-09-26_12-39-06.png/revision/latest/scale-to-width-down/120?cb=20120926122720)
