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It has been suggested that this page be split into Java Edition removed blocks and Bedrock Edition removed blocks. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: This page tries to have level 7 headings which don't exist; a new page would be good to avoid the overload on this page.

This page documents an exhaustive list of blocks which no longer exist in current versions of the game.

Java Edition

This article is about blocks removed from Java Edition. For other removed features, see Java Edition removed features.

Outright removed blocks

Despite having notable unique functionality or a block ID of their own, these blocks were eventually removed by the game, or replaced by another block of completely different use.

Old Colored Wool / Cloth

See also: Wool

Light Gray Cloth Dark Gray Cloth Red Cloth Orange Cloth Yellow Cloth Chartreuse Cloth Green Cloth Spring Green Cloth Cyan Cloth Capri Cloth Ultramarine Cloth Violet Cloth Purple Cloth Magenta Cloth Rose Cloth

Added in Classic, wool had 16 colors. All colors minus white, were removed in late Infdev. With the introduction of Beta 1.2, Colored Wool was re-added, albeit with different colors, though some cloth colors were left behind.

Gears

Gear (N)

Main article: Gear

A fully animated block, it was inaccessible and had no real use other than decoration.

Infinite water and lava source

These blocks persistently generated their respective liquid around them.

Locked chest

Chest JE1

Main article: Locked Chest

A joke block, completely unrelated to the current ability to lock chests via NBT.

Shrub

Main article: Shrub

A block that appeared identical to the dead bush, although possessing a random offset and the drops of grass, as they shared a numerical ID. These were merged into the dead bush in 17w47a.

Blocks replaced by other blocks

These blocks were either made redundant by the later introduction of another block serving their exact purpose, resulting in them either getting merged into said block ID or simply removed from the game, or were simultaneously renamed and retextured while retaining an identical core functionality.

Rose

Rose JE1 Potted Rose JE1

Main article: Rose

The roses were blocks, that could be crafted into 2 rose red. They were added in 0.0.20a and they were renamed to poppy in 13w36a.

Generic dead coral block

Dead Coral Block

Main article: Coral Block

In snapshot 18w09a, all coral blocks had the same texture, colored differently. Because of this, there was only one dead variant needed. By the time of snapshot 18w10a, each color of the coral block had its own unique texture, but would still all die into the same generic dead coral block from the previous snapshot. The generic dead coral block was removed and replaced with dead variants for each color in snapshot 18w10b.

Powered comparator

Main article: Redstone Comparator

During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with name IDs unpowered_comparator and powered_comparator, and numeric IDs 149 and 150 respectively. As of snapshot 13w05a, the powered_comparator block was removed from use in the game, replaced by a powered block state on the unpowered_comparator block. It is removed completely in snapshot 17w47a for 1.13, as of The Flattening.

Grassless Dirt

From snapshot 13w36a to 14w25a, a form of dirt called "grassless dirt" existed. It had the same texture as dirt, but would not grow grass. In later 1.7 snapshots, it would generate in Savannah M biomes. Grassless dirt dropped regular dirt even when mined with Silk Touch. It was later replaced by coarse dirt.

Blocks resulting from extreme data values

The majority of these blocks were likely never actually meant to exist in-game, and occurred only due to the game handling extreme metadata values as it would those in usually attainable ranges, resulting in strange blocks with traits arguably analogous to garbage data.

Leaves with data value 3, 7, 11, 15

Leaves (data value 3, 7, 11, 15) JE1Leaves (fast data value 3, 7, 11, 15) JE1

From the introduction of leaves in Beta 1.2 onward to the Flattening of 1.13, leaves used numerical data values within the leaves block to hold their type. As only three species existed from Beta 1.2 to release 1.1, with data values 0/1/2 (and by extension 4/5/6, 8/9/10 and 12/13/14), a data value of 3, 7, 11 or 15 would produce an undefined leaf type. This block appeared identical to conventional oak leaves, but appeared to use the spruce tint.

These were substituted out of the game with the first 1.2 release snapshot, as jungle leaves from then on occupied that space in the leaves block.

Seamless smooth stone slabs

Seamless Stone Slab JE2 BE1 Seamless Stone Slab Top JE1 BE1 Smooth Stone JE1 BE1

When new slab types were introduced in Beta 1.3,[verify] slabs with data values up to 7 that exceeded the value of the highest legitimately obtainable slab would use top on all faces.

Two of these were replaced by the brick and stone brick slabs in Beta 1.8 Pre-release, one was replaced by nether brick slabs in snapshot 12w49a for 1.4.6, and the last remaining one was replaced by the quartz slab in 1.5 snapshot 13w02a. The smooth stone block was effectively reimplemented later in 1.5 in snapshot 13w04a by making the upper eight stone slabs use the top texture on all sides (also introducing smooth sandstone and quartz as a result), but the slab version are no longer in the game.

Strange levers

These also had weird distorted models, and could be obtained by loading a world from 1.3 or later containing ceiling levers (0, 7, 8, 15) in 1.2.5.

Blocks in flower pots that should not be in flower pots

From 1.7 onward, as the amount of blocks that could be placed within pots exceeded 15, conventional 4-bit metadata values could not be used to store the contents of a flower pot, and as such a block entity needed to be used instead. This allowed any block (or indeed item) to be placed within a flower pot, but few of these would actually render with the block inside.

In 14w17a, almost certaintly due to changes in how blocks render with them being changed to use block models rather than hardcoded models, these odd pot variants simply rendered as empty pots with no further interesting quirks, aside from the fact that their "invalid" contents could be retrieved from the pot via breaking or later right clicking it. They were completely removed in 17w47a, which split the flower pot block up into an individual block ID per potted object and scrapped the tile entity.

13w36a

The first version to make flower pots use a block entity, the fact that flower pots could hold ferns bled over somewhat into its other damage values, allowing shrubs and grass to exist in pots as well. Also, cobwebs would render if placed in a flower pot, for completely unknown reasons.

In order to be affected by biome coloration, potted ferns/grass/green shrubs needed to have a data value of 11 (the data value formerly belonging to the potted fern) – otherwise they would appear as their raw textures.

14w06a

In this version, a large amount of blocks now render if placed in flower pots via commands. In order to place these with commands, use the following command, with ITEM and DATA substituted with the appropriate values from Java Edition data value/Pre-flattening/Block IDs as neccessary:

/setblock ~ ~ ~ minecraft:flower_pot 0 destroy {Item:ITEM,Data:DATA}

Only blocks that are completely unique in their rendering are shown here; some visually identical blocks do exist that are not listed here separately, such as the early stages of both carrots and potatoes, or potted pumpkins and jack o'lanterns.

The blocks always appear as a cross shape based on their bottom texture. Blocks with translucency appear either completely opaque or, in the case of stained glass, most pixels are invisible.

Some blocks appear tinted by biome if their normal variants usually would be. As leaves were tinted as per their numerical data values, setting the number prior to destroy to 1 for specifically potted leaves causes them to be tinted with the spruce color, and setting it to 2 gives the birch color. 0 or 3 results in them being tinted per biome like oak and jungle leaves are.

14w06b

In 14w06b, likely due to the fix for MC-47469, an additional 57 visually distinct potted objects could be placed:

14w07a

14w07a introduced the iron trapdoor, which rendered in a flower pot.

Removed in 1.8 (14w26a)

These existed due to the previous handling of block variations through metadata, rather than through block states or as separate IDs. Extreme values of these would produce unintended effects.

Faceless pumpkins and jack o'lanterns

It was possible to place pumpkins and jack o'lantern with no actual face using metadata values 5 and above. Their models became missing in 14w10a and they faced removal in snapshot 14w26a like other unintended blocks.

In 17w47a, the faceless pumpkin made a comeback as the proper, default pumpkin block, with the then-current pumpkin being moved to the role of carved pumpkin. The faceless jack o'lantern will likely not be reimplemented.

Faceless and exceptional furnaces

Furnaces (as well as lit furnaces) with metadata values 0, 1, 6, 7, 12 and 13 would have no faces, using the side texture for all orthogonal faces and the usual top and bottom texture on the top and bottom. Furnaces and lit furnaces with data values 8, 9, 10, 11, 14 and 15 would appear normal, but were probably not legitimately obtainable.

Unlike with many blocks, these need to be placed using external editors, as /setblock will always place a furnace which is within the normal range.

All of these invalid furnaces and lit furnaces lost their models in 14w10a, with the exception of the unlit furnace with data value 0, which kept the faceless appearence. The lit furnace with no facing direction regained its model sometime between 14w17a and 14w21b.

Six-sided blocks

The following blocks existed in the game at some point before being phased out with the advent of block states. Whether they will return is not known.

While the hay bale lost its texture in 14w10a like many other blocks, it took until 14w17a for the piston blocks to appear as missing texture blocks.

The six-sided pistons could be obtained without commands using special contraptions that caused pistons to be updated by other pistons in a special way.

Interestingly, other six-sided blocks resulting from similar circumstances such as wood and smooth stone were not removed, and were even given unique block IDs and made craftable in later updates.

Green shrub
Main article: Shrub § History

These blocks had an identical texture to the shrub and dead bush, with the main difference being that it was tinted based on the biome.

Unlike the usual shrub, its inclusion within the game was most likely unintentional, as it became present in the game only after 13w10a (as it crashed the game from 13w02a to 13w09c, and appeared identical to usual grass beforehand), and sported a missing texture after 14w10a like many other undefined blocks.

Overgrown cocoa

Cocoa has twelve possible block state combinations, as it has four possible orientations coupled with three distinct stages of growth. Before the introduction of proper block states, this therefore meant that twelve of the possible sixteen metadata variants were actually used, resulting in the uppermost four exhibiting interesting undefined behavior.

From their introduction up until and including 13w01b, they used the dragon egg texture, which makes sense as the dragon egg texture was directly to the left of the cocoa pod texture in terrain.png. From 13w10a up to 14w06, it appeared as a broken cocoa pod, and from then on up to its removal it used the missing texture.

Versions North East South West
12w19a
-
13w01b
Cocoa Age 3 (N) JE1 Cocoa Age 3 (E) JE1 Cocoa Age 3 (S) JE1 Cocoa Age 3 (W) JE1
13w02a
-
13w02b
(Crashes the game if a chunk containing one is loaded)
13w03a
-
13w09c
(Crashes the game if one is brought into view)
13w10a
-
14w06b
Cocoa Age 3 (N) JE2 Cocoa Age 3 (E) JE2 Cocoa Age 3 (S) JE2 Cocoa Age 3 (W) JE2
14w07a
-
14w08a
File:Small Missing Texture Cube.png File:Small Missing Texture Cube.png File:Small Missing Texture Cube.png File:Small Missing Texture Cube.png
14w10a
-
14w21b
File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png
14w25a+
No longer present in the game
Overgrown wheat

Because wheat has eight distinct growth stages, the other upper eight values went completely unused. As a result, for a relatively long period of time, wheat crops with such values would see vast unintentional changes, as the textures they would try to pull from would end up overflowing over to the next line of terrain.png.

This included the textures commonly speculated to be for chair and table blocks. Whether Notch was using extreme inaccessible wheat values as a way to test chair models is highly unlikely, although still possible.

Versions Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
in-20100206
-
inf-20100420
File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Chair (Side) Wheat JE1.png File:Chair (Front) Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png
inf-20100607
-
inf-20100617-2
File:Missing Texture Wheat JE1.png File:Oak Door (Left Hinge) Wheat JE1.png File:Oak Door (Right Hinge) Wheat JE1.png File:Chair (Side) Wheat JE1.png File:Chair (Front) Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png
inf-20100618 File:Missing Texture Wheat JE1.png File:Oak Door (Left Hinge) Wheat JE2.png File:Oak Door (Right Hinge) Wheat JE2.png File:Chair (Side) Wheat JE2.png File:Chair (Front) Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png
inf-20100624
-
inf-20100627
File:Missing Texture Wheat JE1.png File:Oak Door (Left Hinge) Wheat JE2.png File:Missing Texture Wheat JE1.png File:Chair (Side) Wheat JE2.png File:Chair (Front) Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png
inf-20100629
-
Alpha v1.0.0
File:Missing Texture Wheat JE1.png File:Oak Door (Left Hinge) Wheat JE2.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png
Alpha v1.0.1
-
Alpha v1.1.2_01
File:Lever Wheat.png File:Oak Door (Left Hinge) Wheat JE2.png File:Iron Door Wheat.png File:Redstone Torch Wheat.png File:Redstone Cross Wheat.png File:Redstone Line Wheat.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png
Alpha v1.2.0
-
Beta 1.2_02
File:Lever Wheat.png File:Oak Door (Left Hinge) Wheat JE2.png File:Iron Door Wheat.png File:Redstone Torch Wheat.png File:Redstone Cross Wheat.png File:Redstone Line Wheat.png File:Pumpkin Wheat.png File:Old Netherrack Wheat.png
Beta 1.3
-
Beta 1.7.3
File:Lever Wheat.png File:Oak Door (Left Hinge) Wheat JE2.png File:Iron Door Wheat.png File:Redstone Torch Wheat.png File:Missing Texture Wheat JE1.png File:Missing Texture Wheat JE1.png File:Pumpkin Wheat.png File:Old Netherrack Wheat.png
Beta 1.8 Pre-release
-
Beta 1.9 Prerelease 4
File:Lever Wheat.png File:Oak Door (Left Hinge) Wheat JE2.png File:Iron Door Wheat.png File:Redstone Torch Wheat.png File:Mossy Stone Bricks Wheat.png File:Cracked Stone Bricks Wheat.png File:Pumpkin Wheat.png File:Old Netherrack Wheat.png
Beta 1.9 Prerelease 5
-
13w01b
File:Lever Wheat.png File:Oak Door (Left Hinge) Wheat JE2.png File:Iron Door Wheat.png File:Redstone Torch Wheat.png File:Mossy Stone Bricks Wheat.png File:Cracked Stone Bricks Wheat.png File:Pumpkin Wheat.png File:Netherrack Wheat.png
13w02a
-
13w09b
(Crashes the game if a chunk containing one is loaded)
13w09c
-
14w08a
File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png File:Wheat Age 7 JE1 BE1.png
14w10a
-
14w21b
File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png
14w25a+
No longer present in the game
Overgrown melon and pumpkin stems

Melon and pumpkin stems also have eight distinct stages of growth. However, instead of having eight individual textures for each of the eight growth stages, each stage reveals two more pixels of the stem texture from the top down, and the tint applied to the stem texture also changes. As a result, since the stems have eight unused upper values in addition to the eight lower used states, the upper states start pulling from the texture below the stem texture on the texture atlas currently in use, and they use extreme tints that cannot normally be applied in normal gameplay. Their wireframe hitboxes would also appear to extend above the bounds of the block when targeted, but attempting to target anything above the height of the block would result in the stem not actually being targeted.

Versions Melon Stem Pumpkin Stem
Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
Beta 1.8 Pre-release
-
12w30e
File:Stem Age 8 Beta 1.8 Pre-release.png File:Stem Age 9 Beta 1.8 Pre-release.png File:Stem Age 10 Beta 1.8 Pre-release.png File:Stem Age 11 Beta 1.8 Pre-release.png File:Stem Age 12 Beta 1.8 Pre-release.png File:Stem Age 13 Beta 1.8 Pre-release.png File:Stem Age 14 Beta 1.8 Pre-release.png File:Stem Age 15 Beta 1.8 Pre-release.png File:Stem Age 8 Beta 1.8 Pre-release.png File:Stem Age 9 Beta 1.8 Pre-release.png File:Stem Age 10 Beta 1.8 Pre-release.png File:Stem Age 11 Beta 1.8 Pre-release.png File:Stem Age 12 Beta 1.8 Pre-release.png File:Stem Age 13 Beta 1.8 Pre-release.png File:Stem Age 14 Beta 1.8 Pre-release.png File:Stem Age 15 Beta 1.8 Pre-release.png
1.3
-
13w01b
File:Stem Age 8 1.3.png File:Stem Age 9 1.3.png File:Stem Age 10 1.3.png File:Stem Age 11 1.3.png File:Stem Age 12 1.3.png File:Stem Age 13 1.3.png File:Stem Age 14 1.3.png File:Stem Age 15 1.3.png File:Stem Age 8 1.3.png File:Stem Age 9 1.3.png File:Stem Age 10 1.3.png File:Stem Age 11 1.3.png File:Stem Age 12 1.3.png File:Stem Age 13 1.3.png File:Stem Age 14 1.3.png File:Stem Age 15 1.3.png
13w02a
-
13w02b
Stem Age 8 13w02a Stem Age 9 13w02a Stem Age 10 13w02a Stem Age 11 13w02a Stem Age 12 13w02a Stem Age 13 13w02a Stem Age 14 13w02a Stem Age 15 13w02a Stem Age 8 13w02a Stem Age 9 13w02a Stem Age 10 13w02a Stem Age 11 13w02a Stem Age 12 13w02a Stem Age 13 13w02a Stem Age 14 13w02a Stem Age 15 13w02a
13w03a
-
13w07a
Stem Age 8 13w03a Stem Age 9 13w03a Stem Age 10 13w03a Stem Age 11 13w03a Stem Age 12 13w03a Stem Age 13 13w03a Stem Age 14 13w03a Stem Age 15 13w03a Stem Age 8 13w03a Stem Age 9 13w03a Stem Age 10 13w03a Stem Age 11 13w03a Stem Age 12 13w03a Stem Age 13 13w03a Stem Age 14 13w03a Stem Age 15 13w03a
13w09a
-
13w23b
Stem Age 8 13w09a Stem Age 9 13w09a Stem Age 10 13w09a Stem Age 11 13w09a Stem Age 12 13w09a Stem Age 13 13w09a Stem Age 14 13w09a Stem Age 15 13w09a Stem Age 8 13w09a Stem Age 9 13w09a Stem Age 10 13w09a Stem Age 11 13w09a Stem Age 12 13w09a Stem Age 13 13w09a Stem Age 14 13w09a Stem Age 15 13w09a
13w24a
-
13w39b
File:Melon Stem Age 8 13w24a.png File:Melon Stem Age 9 13w24a.png File:Melon Stem Age 10 13w24a.png File:Melon Stem Age 11 13w24a.png File:Melon Stem Age 12 13w24a.png File:Melon Stem Age 13 13w24a.png File:Melon Stem Age 14 13w24a.png File:Melon Stem Age 15 13w24a.png File:Pumpkin Stem Age 8 13w24a.png File:Pumpkin Stem Age 9 13w24a.png File:Pumpkin Stem Age 10 13w24a.png File:Pumpkin Stem Age 11 13w24a.png File:Pumpkin Stem Age 12 13w24a.png File:Pumpkin Stem Age 13 13w24a.png File:Pumpkin Stem Age 14 13w24a.png File:Pumpkin Stem Age 15 13w24a.png
13w41a
-
13w42b
File:Melon Stem Age 8 13w41a.png File:Melon Stem Age 9 13w41a.png File:Melon Stem Age 10 13w41a.png File:Melon Stem Age 11 13w41a.png File:Melon Stem Age 12 13w41a.png File:Melon Stem Age 13 13w41a.png File:Melon Stem Age 14 13w41a.png File:Melon Stem Age 15 13w41a.png File:Pumpkin Stem Age 8 13w41a.png File:Pumpkin Stem Age 9 13w41a.png File:Pumpkin Stem Age 10 13w41a.png File:Pumpkin Stem Age 11 13w41a.png File:Pumpkin Stem Age 12 13w41a.png File:Pumpkin Stem Age 13 13w41a.png File:Pumpkin Stem Age 14 13w41a.png File:Pumpkin Stem Age 15 13w41a.png
13w43a
-
14w08a
File:Pumpkin Stem Age 8 13w43a.png File:Pumpkin Stem Age 9 13w43a.png File:Pumpkin Stem Age 10 13w43a.png File:Pumpkin Stem Age 11 13w43a.png File:Pumpkin Stem Age 12 13w43a.png File:Pumpkin Stem Age 13 13w43a.png File:Pumpkin Stem Age 14 13w43a.png File:Pumpkin Stem Age 15 13w43a.png
14w10a
-
14w21b
File:Stem Age 8 14w10a.png File:Stem Age 9 14w10a.png File:Stem Age 10 14w10a.png File:Stem Age 11 14w10a.png
(Crashes the game if one is brought into view)
File:Stem Age 8 14w10a.png File:Stem Age 9 14w10a.png File:Stem Age 10 14w10a.png File:Stem Age 11 14w10a.png
(Crashes the game if one is brought into view)
14w25a+
No longer present in the game
Versions Attached Stem (North) Attached Stem (East) Attached Stem (South) Attached Stem (West)
Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
Beta 1.8 Pre-release
-
12w30e
Attached Stem Age 8 (N) JE1 Attached Stem Age 9 (N) JE1 Attached Stem Age 10 (N) JE1 Attached Stem Age 11 (N) JE1 Attached Stem Age 12 (N) JE1 Attached Stem Age 13 (N) JE1 Attached Stem Age 14 (N) JE1 Attached Stem Age 15 (N) JE1 Attached Stem Age 8 (E) JE1 Attached Stem Age 9 (E) JE1 Attached Stem Age 10 (E) JE1 Attached Stem Age 11 (E) JE1 Attached Stem Age 12 (E) JE1 Attached Stem Age 13 (E) JE1 Attached Stem Age 14 (E) JE1 Attached Stem Age 15 (E) JE1 Attached Stem Age 8 (S) JE1 Attached Stem Age 9 (S) JE1 Attached Stem Age 10 (S) JE1 Attached Stem Age 11 (S) JE1 Attached Stem Age 12 (S) JE1 Attached Stem Age 13 (S) JE1 Attached Stem Age 14 (S) JE1 Attached Stem Age 15 (S) JE1 Attached Stem Age 8 (W) JE1 Attached Stem Age 9 (W) JE1 Attached Stem Age 10 (W) JE1 Attached Stem Age 11 (W) JE1 Attached Stem Age 12 (W) JE1 Attached Stem Age 13 (W) JE1 Attached Stem Age 14 (W) JE1 Attached Stem Age 15 (W) JE1
1.3
-
13w01b
Attached Stem Age 8 (N) JE2 Attached Stem Age 9 (N) JE2 Attached Stem Age 10 (N) JE2 Attached Stem Age 11 (N) JE2 Attached Stem Age 12 (N) JE2 Attached Stem Age 13 (N) JE2 Attached Stem Age 14 (N) JE2 Attached Stem Age 15 (N) JE2 Attached Stem Age 8 (E) JE2 Attached Stem Age 9 (E) JE2 Attached Stem Age 10 (E) JE2 Attached Stem Age 11 (E) JE2 Attached Stem Age 12 (E) JE2 Attached Stem Age 13 (E) JE2 Attached Stem Age 14 (E) JE2 Attached Stem Age 15 (E) JE2 Attached Stem Age 8 (S) JE2 Attached Stem Age 9 (S) JE2 Attached Stem Age 10 (S) JE2 Attached Stem Age 11 (S) JE2 Attached Stem Age 12 (S) JE2 Attached Stem Age 13 (S) JE2 Attached Stem Age 14 (S) JE2 Attached Stem Age 15 (S) JE2 Attached Stem Age 8 (W) JE2 Attached Stem Age 9 (W) JE2 Attached Stem Age 10 (W) JE2 Attached Stem Age 11 (W) JE2 Attached Stem Age 12 (W) JE2 Attached Stem Age 13 (W) JE2 Attached Stem Age 14 (W) JE2 Attached Stem Age 15 (W) JE2
13w02a
-
14w25b
Attached Stem Age 8 (N) JE3 Attached Stem Age 9 (N) JE3 Attached Stem Age 10 (N) JE3 Attached Stem Age 11 (N) JE3 Attached Stem Age 12 (N) JE3 Attached Stem Age 13 (N) JE3 Attached Stem Age 14 (N) JE3 Attached Stem Age 15 (N) JE3 Attached Stem Age 8 (E) JE3 Attached Stem Age 9 (E) JE3 Attached Stem Age 10 (E) JE3 Attached Stem Age 11 (E) JE3 Attached Stem Age 12 (E) JE3 Attached Stem Age 13 (E) JE3 Attached Stem Age 14 (E) JE3 Attached Stem Age 15 (E) JE3 Attached Stem Age 8 (S) JE3 Attached Stem Age 9 (S) JE3 Attached Stem Age 10 (S) JE3 Attached Stem Age 11 (S) JE3 Attached Stem Age 12 (S) JE3 Attached Stem Age 13 (S) JE3 Attached Stem Age 14 (S) JE3 Attached Stem Age 15 (S) JE3 Attached Stem Age 8 (W) JE3 Attached Stem Age 9 (W) JE3 Attached Stem Age 10 (W) JE3 Attached Stem Age 11 (W) JE3 Attached Stem Age 12 (W) JE3 Attached Stem Age 13 (W) JE3 Attached Stem Age 14 (W) JE3 Attached Stem Age 15 (W) JE3
14w26a+
No longer present in the game
Overeaten cakes

There are six different states cake can legitimately be in: either intact, or in one of five progressively more eaten states, which was kept track of via block metadata like with many other blocks. Like with many blocks previously showcased, only some of these states were truly legitimately accessible. As such, interesting behavior is demonstrated by the inaccessible states.

Cakes with six bites, while obtainable now, were never actually obtainable in the game during the time when these odd overeaten cakes existed. Cakes with seven bites were completely two-dimensional, and cakes with eight through fifteen bites appeared especially glitchy, proceeding to invert themselves, such that their textures would be visible only on the inside rather than the outside, and these textures would be borrowed from adjacent spots of the texture atlas currently in use. Their wireframe hitboxes would also visually extend in this direction, but they would actually be able to be targeted only by aiming at the portion of that hitbox within the block the cake is really situated. Collision boxes for these are similarly odd.

Versions Seen from above Seen from below
8 bites 9 bites 10 bites 11 bites 12 bites 13 bites 14 bites 15 bites 8 bites 9 bites 10 bites 11 bites 12 bites 13 bites 14 bites 15 bites
Beta 1.2
-
Beta 1.6.6
File:Cake Bites 8 Beta 1.3.png File:Cake Bites 9 Beta 1.3.png File:Cake Bites 10 Beta 1.3.png File:Cake Bites 11 Beta 1.3.png File:Cake Bites 12 Beta 1.3.png File:Cake Bites 13 Beta 1.3.png File:Cake Bites 14 Beta 1.3.png File:Cake Bites 15 Beta 1.3.png File:Cake Bites 8 (bottom) Beta 1.3.png File:Cake Bites 9 (bottom) Beta 1.3.png File:Cake Bites 10 (bottom) Beta 1.3.png File:Cake Bites 11 (bottom) Beta 1.3.png File:Cake Bites 12 (bottom) Beta 1.3.png File:Cake Bites 13 (bottom) Beta 1.3.png File:Cake Bites 14 (bottom) Beta 1.3.png File:Cake Bites 15 (bottom) Beta 1.3.png
Beta 1.7
-
Beta 1.7.3
File:Cake Bites 8 (bottom) Beta 1.7.png File:Cake Bites 9 (bottom) Beta 1.7.png File:Cake Bites 10 (bottom) Beta 1.7.png File:Cake Bites 11 (bottom) Beta 1.7.png File:Cake Bites 12 (bottom) Beta 1.7.png File:Cake Bites 13 (bottom) Beta 1.7.png File:Cake Bites 14 (bottom) Beta 1.7.png File:Cake Bites 15 (bottom) Beta 1.7.png
Beta 1.8 Pre-release
-
13w01b
File:Cake Bites 8 Beta 1.8 Pre-release.png File:Cake Bites 9 Beta 1.8 Pre-release.png File:Cake Bites 10 Beta 1.8 Pre-release.png File:Cake Bites 11 Beta 1.8 Pre-release.png File:Cake Bites 12 Beta 1.8 Pre-release.png File:Cake Bites 13 Beta 1.8 Pre-release.png File:Cake Bites 14 Beta 1.8 Pre-release.png File:Cake Bites 15 Beta 1.8 Pre-release.png
13w02a
-
13w02b
File:Cake Bites 8 13w02a.png File:Cake Bites 9 13w02a.png File:Cake Bites 10 13w02a.png File:Cake Bites 11 13w02a.png File:Cake Bites 12 13w02a.png File:Cake Bites 13 13w02a.png File:Cake Bites 14 13w02a.png File:Cake Bites 15 13w02a.png File:Cake Bites 8 (bottom) 13w02a.png File:Cake Bites 9 (bottom) 13w02a.png File:Cake Bites 10 (bottom) 13w02a.png File:Cake Bites 11 (bottom) 13w02a.png File:Cake Bites 12 (bottom) 13w02a.png File:Cake Bites 13 (bottom) 13w02a.png File:Cake Bites 14 (bottom) 13w02a.png File:Cake Bites 15 (bottom) 13w02a.png
13w03a
-
13w07a
File:Cake Bites 8 13w03a.png File:Cake Bites 9 13w03a.png File:Cake Bites 10 13w03a.png File:Cake Bites 11 13w03a.png File:Cake Bites 12 13w03a.png File:Cake Bites 13 13w03a.png File:Cake Bites 14 13w03a.png File:Cake Bites 15 13w03a.png File:Cake Bites 8 (bottom) 13w03a.png File:Cake Bites 9 (bottom) 13w03a.png File:Cake Bites 10 (bottom) 13w03a.png File:Cake Bites 11 (bottom) 13w03a.png File:Cake Bites 12 (bottom) 13w03a.png File:Cake Bites 13 (bottom) 13w03a.png File:Cake Bites 14 (bottom) 13w03a.png File:Cake Bites 15 (bottom) 13w03a.png
13w09a
-
13w16b
File:Cake Bites 8 13w09a.png File:Cake Bites 9 13w09a.png File:Cake Bites 10 13w09a.png File:Cake Bites 11 13w09a.png File:Cake Bites 12 13w09a.png File:Cake Bites 13 13w09a.png File:Cake Bites 14 13w09a.png File:Cake Bites 15 13w09a.png File:Cake Bites 8 (bottom) 13w09a.png File:Cake Bites 9 (bottom) 13w09a.png File:Cake Bites 10 (bottom) 13w09a.png File:Cake Bites 11 (bottom) 13w09a.png File:Cake Bites 12 (bottom) 13w09a.png File:Cake Bites 13 (bottom) 13w09a.png File:Cake Bites 14 (bottom) 13w09a.png File:Cake Bites 15 (bottom) 13w09a.png
13w17a File:Cake Bites 8 13w17a.png File:Cake Bites 9 13w17a.png File:Cake Bites 10 13w17a.png File:Cake Bites 11 13w17a.png File:Cake Bites 12 13w17a.png File:Cake Bites 13 13w17a.png File:Cake Bites 14 13w17a.png File:Cake Bites 15 13w17a.png File:Cake Bites 8 (bottom) 13w17a.png File:Cake Bites 9 (bottom) 13w17a.png File:Cake Bites 10 (bottom) 13w17a.png File:Cake Bites 11 (bottom) 13w17a.png File:Cake Bites 12 (bottom) 13w17a.png File:Cake Bites 13 (bottom) 13w17a.png File:Cake Bites 14 (bottom) 13w17a.png File:Cake Bites 15 (bottom) 13w17a.png
13w18a
-
13w39b
File:Cake Bites 8 13w18a.png File:Cake Bites 9 13w18a.png File:Cake Bites 10 13w18a.png File:Cake Bites 11 13w18a.png File:Cake Bites 12 13w18a.png File:Cake Bites 13 13w18a.png File:Cake Bites 14 13w18a.png File:Cake Bites 15 13w18a.png File:Cake Bites 8 (bottom) 13w18a.png File:Cake Bites 9 (bottom) 13w18a.png File:Cake Bites 10 (bottom) 13w18a.png File:Cake Bites 11 (bottom) 13w18a.png File:Cake Bites 12 (bottom) 13w18a.png File:Cake Bites 13 (bottom) 13w18a.png File:Cake Bites 14 (bottom) 13w18a.png File:Cake Bites 15 (bottom) 13w18a.png
13w41a
-
14w08a
File:Cake Bites 8 13w41a.png File:Cake Bites 9 13w41a.png File:Cake Bites 10 13w41a.png File:Cake Bites 11 13w41a.png File:Cake Bites 12 13w41a.png File:Cake Bites 13 13w41a.png File:Cake Bites 14 13w41a.png File:Cake Bites 15 13w41a.png File:Cake Bites 8 (bottom) 13w41a.png File:Cake Bites 9 (bottom) 13w41a.png File:Cake Bites 10 (bottom) 13w41a.png File:Cake Bites 11 (bottom) 13w41a.png File:Cake Bites 12 (bottom) 13w41a.png File:Cake Bites 13 (bottom) 13w41a.png File:Cake Bites 14 (bottom) 13w41a.png File:Cake Bites 15 (bottom) 13w41a.png
14w10a
-
14w25b
File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png File:Missing Texture Block.png
14w26a+
No longer present in the game
Minor removed block variants

Certain blocks had removed variants with minor, but still notable, quirks.

Invisible stairs

Originally, stair blocks with data values 4 through 15 would be completely invisible and have no collisions the only indication of their existence being their full block hitbox outline when targeted.

In 12w08a, these data values would go on to be used for the newly implemented upside down stairs. Data values 8 through 15 would appear to just be duplicates of 0 through 15, and were probably unused in themselves until their removal. These last eight were removed in 14w26a, like other invalid blocks. They also never used the missing texture.

Wall sign with full block hitbox
Full hitbox wall sign

Signs used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, signs placed with data values 0, 1 or anything 6 and above would always appear facing south, and have the wireframe hitbox (but not physical collision box) of a full block.

These were probably removed in mid 1.8 like many other such blocks.

Invisible random ladders

Ladders also used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, ladders placed with data values 0, 1 or anything 6 and above exhibited behaviour atypical of normal ladders. Notably, they would appear to readily switch what block face they were attached to (sometimes seemingly randomly, but could be controlled by looking at a valid ladder, in which case they end up switching to whatever its hitbox was), which could be seen through their wireframe hitbox and their collision box. Initially they would be full cubes.

For most of their existence they appeared completely invisible, although in 14w07a they changed to appearing as small missing texture cubes centered on the block. They became full missing texture cubes in 14w10a.

These were probably removed in mid 1.8 like many other such blocks.

Vines with data value 0 also appeared as small missing texture cubes, however they still exist in 1.16.3 (as vines with all states set to false).

Incorrectly modelled torches

When block metadata was still in use, torches used state 5 for normal floor attachment and 1, 2, 3 and 4 for wall torches. 0, 6 and 7 appear to be unused, and are visually identical to normal torches. 0 can only be obtained via external editors, and oddly not by setblock.

Torches with data values 8 and up appear to exhibit interesting behaviour: 8, 13, 14 and 15 appeared and behaved as normal floor torches. However, 9, 10, 11 and 12 would have the wireframe hitboxes of wall torches, but would appear as floor torches, causing the hitbox to be detached from the torch.

Redstone torches are affected in much the same way.

Loading a chunk with these in 14w06a causes a game crash. These became small missing cubes in 14w06b before graduating to full missing cubes in 14w10a until their removal in what is almost certaintly 14w26a.

Strange buttons

Note: due to the inconsistent nature of these blocks, certain details are not fully confirmed.

In 1.7.10, using commands to place a button with data value 0, 13, 14 or 15 will result in very odd behaviour. The button will appear as a full oak planks or stone block, until (possibly) another button is observed or an item of said button is obtained, at which point it will use item model of button. They do not appear to change shape when pressed in either case.

Much information regarding these buttons remains unknown as these are very inconsistent in their behaviour and also somewhat unstable, breaking frequently, and their behaviour probably also changes drastically per version. Despite never actually changing data value, they seem to differently register what block face theyare attached to each time.

What exactly the other data values of buttons were that were unused and eventually removed are unknown.

Bottomless and bricking hoppers

Hoppers with a metadata value of 1 or 9 would previously not actually appear to point in any direction. Like many of these removed blocks, they had a missing model from 14w10a up to their removal.

Using /setblock to place a hopper with metadata values 6, 7, 14 or 15 would crash the game and permanently prevent that world from being loaded, although it may be possible to recover using external editors.

Nether portal post
Main article: Nether Portal (block)

In 1.7.2's development, nether portals placed with data value 3 resulted in a vertical nether portal beam block.

Boring variants

Prior to the introduction of proper block states, the 0–15 block metadata system applied to all blocks. This had absolutely no effect on the majority of blocks. All interesting cases are mentioned in above sections – those which remain are listed below.

All of these gained a missing model in 14w10a and were removed in 14w26a (with increasingly unstable behavior in 14w25a and 14w25b, usually causing game crashes when approached) unless explicitly stated otherwise.

There were a total of X of these boring blocks prior to their removal, listed in the sections below.

= Blocks which did not use block metadata at all =
= Blocks which used only some of the available block metadata =
= Boring variants eventually replaced with normal blocks =
This section is missing information about Test these:
  • planks
  • jungle logs
  • sandstone
  • quartz pillars
  • slabs
  • stone
  • chiseled stone bricks
  • wool
  • sand
  • infested stone brick variants. 
Please expand the section to include this information. Further details may exist on the talk page.

Removed in 1.13 (17w47a)

These were the result of block state hand,ing combined with the old block ID system, resulting in some odd combinations.

Redundant seamless double slabs
Seamless cobblestone

In 13w04a, double stone slabs were changed so that those with data values 8 through 15 would use the top texture on all six sides. This resulted in the return of the block which would several years later become smooth stone, and also introduced the smooth sandstone and smooth quartz blocks. However, as the smooth stone double slab block also housed the cobblestone, old (later petrified) oak, bricks, stone bricks and nether bricks slabs, these would also end up having "seamless" double slab variants which were visually no different from their normal double slabs or indeed their normal blocks. These blocks persisted up to 17w47a, where they were removed by the Flattening.

Snowy dirt and snowy coarse dirt

As podzol was a numerical variant of dirt prior to 1.13, the snowy block state it used also ended up applying to dirt and coarse dirt, with no effect. These were removed in 1.13.

Bedrock Edition

This article is about blocks removed from Bedrock Edition. For other removed features, see Bedrock Edition removed features.

Outright removed blocks

Despite having notable unique functionality or a block ID of their own, these blocks were eventually removed by the game, or replaced by another block of completely different use.

Block 253

In early Pocket Edition, there existed a block which used model of grass block in item form. This block used the numeric ID 253.[1][2]

It was removed in Pocket Edition v0.8.0 alpha build 2, likely due to item rendering changes in this version. Numeric ID now refers to hardened glass.

Block 254

Block 254 was used to store the item model of leaves for both the item and block forms, similarly to block 253, but also in block form tinted as regular leaves. Block 254 with damage values 0, 1 and 2 were tinted with
 #48b518
,
 #619961
and
 #80a755
, respectively.

History
Pocket Edition Alpha
v0.2.1
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes 
| stackable = No
}}

A '''book and quill''' is an [[item]] used to write [[written book]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|book-and-quill}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Writing ===

By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.

Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.{{only|java}}

=== Lecterns ===

One can place a book and quill or a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].

=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}

Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.

If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.

=== Signing ===

Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.

=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.

{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==

<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>

== History ==

{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}

== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]

== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}
{{Item
| title = Cooked Chicken
| image = Cooked Chicken.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}

'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.

=== Cooking ===

[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Chicken
|Cooked Chicken
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. 

Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.

== Usage ==
=== Food ===

To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|id=276
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

== History ==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}
{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Beta 1.8 Dev Chicken.png|First image of cooked chicken.
Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.
</gallery>

== References ==
{{reflist}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečené kuře]]
[[de:Gebratenes Hühnchen]]
[[es:Pollo asado]]
[[fr:Poulet rôti]]
[[hu:Sültcsirke]]
[[it:Pollo cotto]]
[[ja:焼き鳥]]
[[ko:익힌 닭고기]]
[[nl:Gebraden kip]]
[[pl:Pieczony kurczak]]
[[pt:Frango assado]]
[[ru:Жареная курятина]]
[[zh:熟鸡肉]]</li></ul>
File:Id 254 BE1.png File:Id 254 BE1.png Added block 254 tinted with
 #339933
.
File:Id 254 Damage 1 BE1.png File:Id 254 Damage 1 (fast) BE1.png Block 254 with damage value 1 uses sides textures of crafting table.
v0.2.1 alpha2File:Id 254 BE2.png File:Id 254 (fast) BE2.png The textures of block id 254 have been changed.
v0.3.2
{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item
| image = Brown Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |Cocoa Beans
 |Output=Brown Dye
 |type=Material
 |head=
}}

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Brown Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.‌{{only|bedrock}}

Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brown Dye
|spritetype=item
|nameid=brown_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brown Dye
|spritetype=item
|nameid=brown_dye
|aliasid=dye / 17
|id=398
|form=item
|translationkey=item.dye.brown_new.name
|foot=1}}

== History ==
{{expand section|Item textures and more from a development video on twitter by bartek.}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}
{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}
{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}
{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Brauner Farbstoff]]
[[es:Tinte marrón]]
[[fr:Teinture marron]]
[[ja:茶色の染料]]
[[ko:갈색 염료]]
[[pl:Brązowy barwnik]]
[[pt:Corante marrom]]
[[th:สีย้อมสีน้ำตาล]]
[[zh:棕色染料]]</li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}
{{Item
| group = Age 0-1
| 1-1 = Potatoes Age 0-1.png
| 1-2 = Potatoes Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Potatoes Age 4-6.png
| 2-2 = Potatoes Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Potatoes Age 4-6.png
| 3-2 = Potatoes Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Potatoes Age 7.png
| 4-2 = Potatoes Age 7 BE.png
| image = Potato JE3 BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}

A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.

'''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].

== Obtaining ==

=== Natural generation ===
[[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|snowy-village}} Snowy || 70%
|-
| {{EnvSprite|plains-village}} Plains || 15%
|-
| {{EnvSprite|taiga-village}} Taiga || 10%
|}

Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.

The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III
If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.

=== Chest loot ===
{{LootChestItem|potato}}

== Usage ==

=== Farming ===
{{main|Tutorials/Crop farming}}
When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

=== Food ===
To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].

=== Breeding ===
[[Pig]]s follow and can be [[bred]] by a player holding a potato.

[[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.

=== Smelting ingredient ===
{{Smelting
|showname=1
|Potato
|Baked Potato
|0.35
}}

=== Trading ===
Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.

=== Composting ===
Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.

== Sounds ==
=== Block ===
{{Sound table/Block/Crop}}

=== Item ===
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|id=142
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|id=280
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}
{{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}
{{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}
{{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.
|Villagers can now be made willing using 12 potatoes.}}
{{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}
{{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}
{{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}
{{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}
{{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}
{{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}
{{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}
{{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.
|Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}
{{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.
|Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}
{{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}
{{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}
{{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.
|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].
|Farmer (profession) [[villager]]s now plant and harvest potatoes.}}
{{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.
|Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}
{{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History|foot}}

=== Potatoes "item" ===
{{:Technical blocks/Potatoes}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].
File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref>
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021

{{items}}
{{blocks|vegetation}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Brambora]]
[[de:Kartoffel]]
[[es:Patata]]
[[fr:Pomme de terre]]
[[hu:Burgonya]]
[[it:Patata]]
[[ja:ジャガイモ]]
[[ko:감자]]
[[nl:Aardappel]]
[[pl:Ziemniak]]
[[pt:Batata]]
<br />
[[ru:Картофель]]
[[th:มันฝรั่ง]]
[[uk:Картопля]]
[[zh:马铃薯]]</li></ul>
File:Id 254 BE3.png File:Id 254 Damage 1 BE2.png File:Id 254 Damage 2 BE1.png File:Id 254 (fast) BE3.png File:Id 254 Damage 1 (fast) BE2.png File:Id 254 Damage 2 (fast) BE1.png The tints of block id 254 with damage value 0, 1 and 2 have been changed to
 #48b518
,
 #619961
and
 #80a755
.
v0.8.0
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}

'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.

== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather    |B1=Leather    |C1=Leather
|A2=Leather    |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot                |C3=Iron Ingot
|Output=Horse Saddle
}}

== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.

== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>

== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}

== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}

== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.

{{Items}}
{{Removed Features}}

[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li></ul>
build 2block id 254 has been removed, likely due to item rendering changes in this version.
?Numeric ID now refers to hardened glass.

Blocks replaced by other blocks

These blocks were either made redundant by the later introduction of another block serving their exact purpose, resulting in them either getting merged into said block ID or simply removed from the game, or were simultaneously renamed and retextured while retaining an identical core functionality.

Rose

Rose BE1
Main article: Rose

Roses in Pocket Edition had an exclusive blue texture. As a result, they were informally referred to as the "cyan flower", despite this never actually being an official name (the in-game name remained Rose for as long as it and item names existed).

In a video preview of Pocket Edition on the Xperia PLAY, a blue rose was visible.[3] Jeb stated that they exist as a replacement for Java Edition roses, following some hardware problems.

Blue roses are not planned to be added in Java Edition,[4] and they were replaced by Poppies in Pocket Edition v0.9.0 alpha. However, Johan Bernhardsson said they may return.[5]

They were purely decorative, serving no other function. They could not be used in crafting in any way.

Blocks resulting from extreme data values

The majority of these blocks were likely never actually meant to exist in-game, and occurred only due to the game handling extreme metadata values as it would those in usually attainable ranges, resulting in strange blocks with traits arguably analogous to garbage data.

Seamless smooth stone slabs

Seamless Stone Slab JE2 BE1 Seamless Stone Slab Top JE1 BE1 Smooth Stone JE1 BE1

Like with Java Edition, this block existed in the game at one point.[2] It has almost certaintly been removed, but when is unknown.

Six-sided blocks

Bedrock Edition had a handful of versions of "pillar"-type blocks which used side textures on all six sides. These were effectively removed in an unknown version, forcing them to appear identical to normal such pillars, either by changing their models to that of the normal y-axis pillar or just directly changing them (which method was ized is unknown).

Mutilated piston

Weird Piston

Piston with data values 6 and 7 (almost certainly analogous to Java Edition's six-sided pistons) existed for a time with this model.

This was almost certainly added alongside the usual piston blocks, but this is yet to be confirmed. When it was removed is not known, but it was sometime between 1.10.0 and 1.13.0.

Granite, polished granite and diorite bells

Granite Bell Polished Granite Bell Diorite Bell

Upon their introduction to Bedrock Edition, bells using the textures of granite, polished granite and diorite also existed. They could only be placed by commands, but could also be found in villages.

It is extremely likely that these were the result of the bell being incompletely programmed. The bell can face four directions, and at this point there were four different types of bell (the stone bell alongside these three), which would correspond to the four orthogonal facing directions. Since at this point granite and diorite were stored as data value of stone, it seems reasonable to expect that these would result from drawing from that data value of the used stone texture. Attempting to place a bell with data value 4 or above would fail; there were as a result no polished diorite, andesite or polished andesite bells, as these would not have any facing directions to correspond to. As they later spawned in villages, this would also imply that these were intended to be directional bells.

Bell-less Block

There had been an unused bell which consists of the stand without a bell. This bell cannot be rung, but it will drop a normal bell when broken.

It was merged into the normal version of the block in an unknown update.

Locked Smoker, Blast Furnace, Lectern, and Barrel

There were also several unused blocks which were in a locked state. These blocks cannot be opened or used by the player (their GUI does not show up, but the player hand can still perform an action).

It was merged into the normal version of the block in an unknown update.

Smokeless Campfire

Campfires updated from beta 1.10.0 to 1.11.0 did not produce smoke particles because campfires in 1.10.0 had no functionality. Their difference in the code is not known.

It was merged into the normal version of the block in an unknown update.

References

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