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{{about|features mentioned by Mojang developers|features that are being added|Planned versions|features that are being unused|Java Edition unused features}}
 
{{about|features mentioned by Mojang developers|features that are being added|Planned versions|features that are being unused|Java Edition unused features}}
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{{Exclusive|Java}}{{Update|reason=Shaders have recently been (at least partially) implemented.}}
{{Exclusive|Java}}
 
 
Since the beginning of ''[[Minecraft]]'''s development, there have been a number of features that were mentioned by developers at [[Mojang Studios]]. These features are either currently planned and have not yet appeared in a development version, or have simply been dropped entirely.
 
Since the beginning of ''[[Minecraft]]'''s development, there have been a number of features that were mentioned by developers at [[Mojang Studios]]. These features are either currently planned and have not yet appeared in a development version, or have simply been dropped entirely.
   
 
Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.
 
Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.
   
== Planned ==
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==Planned ==
 
{{for|upcoming versions to the game|Planned versions#Java Edition}}
 
{{for|upcoming versions to the game|Planned versions#Java Edition}}
   
 
These features are planned to come to Minecraft sometime in the future.
 
These features are planned to come to Minecraft sometime in the future.
   
=== Combat changes ===
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=== Combat changes===
 
{{main|Java Edition Combat Tests}}
 
{{main|Java Edition Combat Tests}}
   
 
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn.
 
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn.
   
=== Fletching table functionality ===
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===Fletching table functionality===
[[Fletching table]]s are set to gain functionality in a later update, similar to what happened with [[smithing table]]s (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>{{snap|19w11b|March 12, 2019}}</ref> Later, it was stated that functionality wasn't a guarantee for [[1.16]].<ref>{{tweet|MiaLem_n|1178624224090558464|Not in 1.15 and I can't promise anything for 1.16 either I'm afraid.|September 30, 2019}}</ref> Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.<ref>{{tweet|HelenAngel|1251376297630003200|No. We will not be adding functionality to the fletching table in 1.16}}</ref> It is unknown whether it will be planned for [[Java Edition 1.18|1.18]].
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[[Fletching table]]s are set to gain functionality in a later update, similar to what happened with [[Smithing table]]s (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>{{snap|19w11b|March 12, 2019}}</ref> Later, it was stated that functionality wasn't a guarantee for [[1.16]].<ref>{{tweet|MiaLem_n|1178624224090558464|Not in 1.15 and I can't promise anything for 1.16 either I'm afraid.|September 30, 2019}}</ref> Later, it was confirmed that Fletching tables wouldn’t be gaining functionality in 1.16.<ref>{{tweet|HelenAngel|1251376297630003200|No. We will not be adding functionality to the fletching table in 1.16}}</ref> It is unknown whether it will be planned for [[Java Edition 1.18|1.18]].
   
=== Voted updates ===
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===Voted updates===
 
The [[desert]] and [[savanna]] biome reworks are the two remaining biome reworks from the [[MINECON Earth 2018]] [[MINECON Earth 2018#Biome chooser|biome chooser]] vote. Both biomes are promised to be updated in a future update:<ref>{{reddit|9gl167/biome_chooser_announcement_trailer|e650hxt|It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated.|HelenAngel|September 17, 2018}}</ref><ref>{{tweet|_LadyAgnes|1173997560308129792|We haven't forgot about them :)|Sep 17, 2019}}</ref>
 
The [[desert]] and [[savanna]] biome reworks are the two remaining biome reworks from the [[MINECON Earth 2018]] [[MINECON Earth 2018#Biome chooser|biome chooser]] vote. Both biomes are promised to be updated in a future update:<ref>{{reddit|9gl167/biome_chooser_announcement_trailer|e650hxt|It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated.|HelenAngel|September 17, 2018}}</ref><ref>{{tweet|_LadyAgnes|1173997560308129792|We haven't forgot about them :)|Sep 17, 2019}}</ref>
   
* Deserts will be given palm trees, oases, and meerkats.
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*Deserts will be given palm trees, oases, and meerkats.
* Savannas will be given baobab trees, termites, and ostriches.
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*Savannas will be given baobab trees, termites, and ostriches.
 
 
 
The [[badlands]] and [[swamp]] biome reworks are the two remaining biome reworks from the [[MINECON Live 2019]] [[MINECON Live 2019#Biome vote|biome vote]]. Both biomes are promised to be updated in a future update:
 
The [[badlands]] and [[swamp]] biome reworks are the two remaining biome reworks from the [[MINECON Live 2019]] [[MINECON Live 2019#Biome vote|biome vote]]. Both biomes are promised to be updated in a future update:
   
* Badlands will be given vultures, tumbleweed, and a new cacti based on the [[wikipedia:Opuntia|Prickly Pear]].
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*Badlands will be given vultures, tumbleweed, and a new cacti based on the [[wikipedia:Opuntia|Prickly Pear]].
* Swamps will be given frogs, mangrove trees, and boats with chests.
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*Swamps will be given frogs, mangrove trees, and boats with chests.
   
 
The [[Minecraft Earth:Moobloom|Moobloom]] and the [[Minecraft Dungeons:Iceologer|Iceologer]] are the two remaining mobs from the [[Minecraft Live 2020]] [[Minecraft Live 2020#Mob Vote|mob vote]]. Both mobs could come in an unknown future update as stated by LadyAgnes.<ref>https://twitter.com/_LadyAgnes/status/1311619804219019267</ref>
 
The [[Minecraft Earth:Moobloom|Moobloom]] and the [[Minecraft Dungeons:Iceologer|Iceologer]] are the two remaining mobs from the [[Minecraft Live 2020]] [[Minecraft Live 2020#Mob Vote|mob vote]]. Both mobs could come in an unknown future update as stated by LadyAgnes.<ref>https://twitter.com/_LadyAgnes/status/1311619804219019267</ref>
   
=== Super Fancy graphics ===
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===Super Fancy graphics===
 
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in [[Java Edition 1.16 Pre-release 1|1.16 Pre-release 1]] or another new one. The use of OpenGL 3.2 for rendering in 1.17 may lead towards the Super Fancy graphics. This could also be a reference to the upcoming ray tracing functionality being added to Minecraft or the scrapped Super Duper Graphics Pack.<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref>
 
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in [[Java Edition 1.16 Pre-release 1|1.16 Pre-release 1]] or another new one. The use of OpenGL 3.2 for rendering in 1.17 may lead towards the Super Fancy graphics. This could also be a reference to the upcoming ray tracing functionality being added to Minecraft or the scrapped Super Duper Graphics Pack.<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref>
   
=== Phasing out of NBT-based crafting recipes ===
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===Phasing out of NBT-based crafting recipes===
   
 
In [[Java Edition 1.14]], numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the [[grindstone]], banner modification to the [[loom]], and map modification to the [[cartography table]]. However, several more NBT based crafting recipes still exist, and these are planned to be phased out.<ref>{{link|url=https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/a_separate_crafting_block_used_to_make_fireworks/e8lgp1r|title=We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3|date=October 28, 2018|website=Reddit|author=/u/Dinnerbone}}</ref> Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.
 
In [[Java Edition 1.14]], numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the [[grindstone]], banner modification to the [[loom]], and map modification to the [[cartography table]]. However, several more NBT based crafting recipes still exist, and these are planned to be phased out.<ref>{{link|url=https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/a_separate_crafting_block_used_to_make_fireworks/e8lgp1r|title=We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3|date=October 28, 2018|website=Reddit|author=/u/Dinnerbone}}</ref> Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.
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In [[Java Edition 1.14.3]], tool repair crafting recipes were reimplemented.
 
In [[Java Edition 1.14.3]], tool repair crafting recipes were reimplemented.
   
=== Full split of liquids from blocks ===
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===Full split of liquids from blocks===
   
 
[[Java Edition 1.13]] added [[waterlogging]], marking the start of this separation. An in-development screenshot showing water occupying [[leaves]] and [[flower]]s, referred to as having "no water blocks", was released in 2018.<ref>{{tweet|Dinnerbone|988712909315493888|I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath.|April 24, 2018}}</ref> However, water and lava still exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks and still and flowing lava cannot occupy other blocks at all.
 
[[Java Edition 1.13]] added [[waterlogging]], marking the start of this separation. An in-development screenshot showing water occupying [[leaves]] and [[flower]]s, referred to as having "no water blocks", was released in 2018.<ref>{{tweet|Dinnerbone|988712909315493888|I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath.|April 24, 2018}}</ref> However, water and lava still exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks and still and flowing lava cannot occupy other blocks at all.
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Having water only occupy one side of a block like a [[glass pane]], but not the other, is also something that has been considered.<ref>Replying to "will you be able to place water in only 1 side/quarter of glass panes?": {{tweet|Dinnerbone|971793252658679808|One day, maybe! Not right now though sorry.|March 8, 2018}}</ref>
 
Having water only occupy one side of a block like a [[glass pane]], but not the other, is also something that has been considered.<ref>Replying to "will you be able to place water in only 1 side/quarter of glass panes?": {{tweet|Dinnerbone|971793252658679808|One day, maybe! Not right now though sorry.|March 8, 2018}}</ref>
   
=== Frogs and tadpoles ===
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===Frogs and tadpoles===
 
On the Minecraft Feedback site Mojang announced that the idea for frogs and tadpoles would be implemented. The player who suggested the idea said that players could get poisoned by hitting them with bare hands, and that they would drop frog legs as another way to make potions of leaping. Frogs were announced at [[MINECON Live 2019]], as part of the swamp biome update. However, tadpoles were not mentioned and no specific mechanics were given, so it's unknown how similar they will be to the feedback suggestion.
 
On the Minecraft Feedback site Mojang announced that the idea for frogs and tadpoles would be implemented. The player who suggested the idea said that players could get poisoned by hitting them with bare hands, and that they would drop frog legs as another way to make potions of leaping. Frogs were announced at [[MINECON Live 2019]], as part of the swamp biome update. However, tadpoles were not mentioned and no specific mechanics were given, so it's unknown how similar they will be to the feedback suggestion.
   
=== Archaeology ===
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===Shaders===
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On the feedback site, shaders (texture packs that have shadows and colored lighting) were marked as announced, meaning that they were going to be implemented. {{info needed}}
Originally announced for the [[Caves & Cliffs]] update, development of this gameplay feature was delayed for a future version.<ref>{{ytl|6YgKUZnUyak|t=4m46s|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}</ref> Archaeology will involve players being able to use a new tool known as the Brush to sweep away [[Dirt]] and [[Gravel]] in order to discover artifacts. Among these artifacts are Ceramic Shards, which can be incorporated into Clay Pots to make Painted Clay Pots.
 
   
  +
===Archaeology===
== Partially implemented ==
 
 
Originally announced for the [[Caves & Cliffs]] update, development of this gameplay feature was delayed for a future version.<ref>{{ytl|6YgKUZnUyak|t=4m46s|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}</ref> Archaeology will involve players being able to use a new tool known as the Brush to sweep away [[Dirt]] and [[Gravel]] in order to discover artifacts. Among these artifacts are Ceramic Shards, which can be incorporated into Clay Pots to make Painted Clay Pots. This feature is not coming in 1.18, although archeology is coming to the game soon. <ref>{{tweet|Ulraf|1437065237027557384|I'm really excited to get back to all the Archy things as soon as I can! But, for now, we have to focus on 1.18 and all the awesome things that come with it! I promise to update about all the new Archy things as soon as I can|September 12, 2021}}</ref>
  +
 
==Partially implemented ==
   
 
These features had been shown by a Mojang staff member, but had no further development or were canceled shortly after. <!-- editors: requires screenshots posted by a Mojang member -->
 
These features had been shown by a Mojang staff member, but had no further development or were canceled shortly after. <!-- editors: requires screenshots posted by a Mojang member -->
   
=== Biomes ===
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===Biomes===
 
{| class="wikitable" data-description="Pre-Beta 1.8 Biomes"
 
{| class="wikitable" data-description="Pre-Beta 1.8 Biomes"
! Biome
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!Biome
! Characteristics
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!Characteristics
 
! Image
 
! Image
 
|-
 
|-
| {{text anchor|Sky}}
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|{{text anchor|Sky}}
| A hidden biome before [[Java Edition Beta 1.9 Prerelease 4]], this biome was exclusive to, and the sole biome of the [[Sky Dimension]]. It would generate floating islands with oceans of air surrounding them. Trees were uncommon. No weather occurred here. It had small patches of snow, although it would not accumulate again. It had green with some extra blue hue for foliage colors. This biome was introduced in [[Java Edition Beta 1.6]] along with the Sky Dimension itself. While the Sky Dimension was removed, its biome and associated terrain generation were repurposed for use in [[the End]].
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|A hidden biome before [[Java Edition Beta 1.9 Prerelease 4]], this biome was exclusive to, and the sole biome of the [[Sky Dimension]]. It would generate floating islands with oceans of air surrounding them. Trees were uncommon. No weather occurred here. It had small patches of snow, although it would not accumulate again. It had green with some extra blue hue for foliage colors. This biome was introduced in [[Java Edition Beta 1.6]] along with the Sky Dimension itself. While the Sky Dimension was removed, its biome and associated terrain generation were repurposed for use in [[the End]].
| [[File:Sky Dimension 1.jpg|300px]]
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|[[File:Sky Dimension 1.jpg|300px]]
 
|-
 
|-
| {{text anchor|[[Ice Desert]]}} (corner case biome)
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|{{text anchor|[[Ice Desert]]}} (corner case biome)
| A biome in the code before [[Java Edition Beta 1.8]] that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had [[snow]]fall and [[ice]].
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|A biome in the code before [[Java Edition Beta 1.8]] that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had [[snow]]fall and [[ice]].
| [[File:Ice Desert.jpg|300px]]
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|[[File:Ice Desert.jpg|300px]]
 
|}
 
|}
   
=== Blaze3D ===
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===Blaze3D===
 
[[File:Minecraft 1ac6b643d9.png|thumb|A screenshot by [[Searge]] showing features in development, including "1.15/blaze3d".<ref name="broken menu">{{tweet|seargedp|1149269708065124352|I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed.|July 11, 2019}}</ref>]]
 
[[File:Minecraft 1ac6b643d9.png|thumb|A screenshot by [[Searge]] showing features in development, including "1.15/blaze3d".<ref name="broken menu">{{tweet|seargedp|1149269708065124352|I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed.|July 11, 2019}}</ref>]]
   
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{{-}}
 
{{-}}
   
=== Dirt slab ===
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===Dirt slab===
 
[[File:Dirt Slab (pre-release).png|thumb|left|A dirt slab.]]
 
[[File:Dirt Slab (pre-release).png|thumb|left|A dirt slab.]]
 
[[File:DirtSlab.png|thumb|The dirt slabs, replacing all the [[dirt]] (not [[grass]]) [[block]]s.]]
 
[[File:DirtSlab.png|thumb|The dirt slabs, replacing all the [[dirt]] (not [[grass]]) [[block]]s.]]
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{{-}}
 
{{-}}
   
=== Sky Dimension ===
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===Sky Dimension===
 
{{main|Sky dimension}}
 
{{main|Sky dimension}}
 
[[File:Sky Dimension 2.jpg|thumb|A plain sky dimension.]]
 
[[File:Sky Dimension 2.jpg|thumb|A plain sky dimension.]]
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With the addition of the [[Buffet]] functionality in [[Java Edition 1.13]] snapshot [[18w15a]], this can be distantly recreated by using the "Floating Islands" option. The addition of [[custom world generation]] in [[Java Edition 1.16.2]] snapshot [[20w28a]] also included a {{cd|minecraft:floating_islands}} noise preset offering similar functionality.
 
With the addition of the [[Buffet]] functionality in [[Java Edition 1.13]] snapshot [[18w15a]], this can be distantly recreated by using the "Floating Islands" option. The addition of [[custom world generation]] in [[Java Edition 1.16.2]] snapshot [[20w28a]] also included a {{cd|minecraft:floating_islands}} noise preset offering similar functionality.
   
== Mentioned ==
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==Mentioned==
   
 
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at [[Mojang]], or no longer work on ''Minecraft''.
 
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at [[Mojang]], or no longer work on ''Minecraft''.
   
=== Mobs ===
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===Mobs===
 
There have been several cases of mobs being mentioned by developers as potential candidates for being added to the game.
 
There have been several cases of mobs being mentioned by developers as potential candidates for being added to the game.
   
==== Ambient Mobs ====
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====Red Dragon====
 
[[Notch]] revealed during the [[Seecret Updates|8th Seecret Friday Update]] that he was planning to add dragons.<ref>{{tweet|notch|21693262563|So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!|August 20, 2010}}</ref> Later, he mentioned dragons again during [[MINECON 2010]].<ref>https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription</ref>
In 2012, [[Jon Kågström]] mentioned birds, fish, and tree animals, to "make the game seem more alive",<ref>{{reddit|s7ri6/i_am_jon_k%C3%A5gstr%C3%B6m_developer_of_minecraft_ask_me|c4bs6d1|I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done.|jonkagstrom|April 13, 2012}}</ref> with [[parrot]]s and four different [[fish]] mobs were added in 2017 and 2018, respectively.
 
   
 
On October 12th, 2011, he announced on Twitter that after the addition of the [[ender dragon|Ender Dragon]], he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain.<ref>{{tweet|notch|124154763351818240|After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red.|October 12, 2011}}</ref>
==== Hamsters ====
 
Hamsters were also mentioned by Notch in 2010 as a brief, mysterious, kidding suggestion as to what could have been in the then-upcoming Seecret Friday update.<ref name="banning">[wordofnotch:941853083 "Tomorrow, I will do a seecret friday update. Ooooh! I wonder what it could be? Perhaps hamsters? Perhaps turnips? Who knows!?"] – The Word of Notch, August 12, 2010</ref>
 
   
 
[[File:Dragons in the Overworld.jpg|alt=Dragons in the Overworld|thumb|Dragons were originally planned for the Overworld]]
==== Prefix Mobs ====
 
 
In a [[wikipedia:Reddit|Reddit]] thread on the same day, when questioned about how [[Ender Dragon|Ender Dragons]] phase through blocks, [[Notch]] went on record saying that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added.<ref>{{reddit2|sub=minecraft|id=l9m8m|cid=c2qx6qk|text=And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat.|author=xNotch|date=October 12, 2011}}</ref><ref>{{reddit2|sub=minecraft|id=l9m8m|cid=c2qxhwh|text=They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red.|author=xNotch|date=October 12, 2011}}</ref> However, the red dragon has not subsequently been added.
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the [[Java Edition 3D Shareware v1.34|3D Shareware April Fools update]], the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."
 
[[File:MINECON 2017 Mob A.jpg|thumb|Mob A, Monster of the Ocean Depths.]]
 
==== Sea Monster ====
 
Notch commented that Sea Monsters are a possibility on Minecast on July 21, 2010. He particularly noted the possibility of sharks, though Mojang has since then denied that they will be added. Hostile aquatic mobs like the [[guardian]] and [[drowned]] have been added since then.
 
   
 
Jeb informed participants of his AMA on [[wikipedia:Reddit|Reddit]] that he would add red dragons, but was unsure exactly how.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c4a4evh|Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet...|jeb_|April 9, 2012}}</ref>
In the 2017 Mob Vote, a sea creature was one of the options. It was known as "Mob A", "Monster of the Ocean Depths", or the Barnacle. It would have spawned in deep water and attack players with a tentacle-like tongue and pull players down to drown them.
 
   
 
On October 22, 2013, [[Dinnerbone]] tweeted that the red dragon is "shelved" and not in development.
==== Wildfire and The Great Hunger ====
 
Two other creatures in the Minecon vote of 2017 were given. One was "mob D, The Hovering Inferno." It would have looked like a large blaze with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob was also planned to appear in the [[Minecraft Dungeons]] DLC [[Minecraft Dungeons:Flames of the Nether|Flames of the Nether]] under the name "[[Minecraft Dungeons:Wildfire|Wildfire]]," but was cut due to time constraints.<ref>{{tweet|marc|1370088976984506377|As a Minecraft fanservice/lore/brand nerd, I was happy to answer this lingering question today:|March 11, 2021}}</ref> The other mob was "mob C, The Great Hunger." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with it's mouth open upwards. [[Jeb]] mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell in its mouth, and wouldn't have stripped items from players unless players fed it intentionally.<ref>{{Tweet|jeb|1313759108168855554|No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think.|Oct 7, 2020}}</ref> Mob B/Monster of the Night Skies was the [[Phantom]] which has been added.<ref>[[MINECON Earth 2017]]</ref>
 
   
 
{{q|It was never promised, we have no plans to add a red dragon at this time. |[[Dinnerbone]] <ref name="dinnerbone">{{tweet|dinnerbone|392765209217347584|It was never promised, we have no plans to add a red dragon at this time.|October 22, 2013}}</ref>||Nathan Adams Mojang avatar.png}}
==== Meerkat, Ostrich and Termite====
 
In 2018, a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: Desert, Savanna, or Taiga. The taiga won the vote and would be the first biome to be updated. The taiga included the [[Fox]], while the Desert would have included the Meerkat, and the Savanna would have included the Ostrich and the Termite. There has been no information as to when the Desert and Savanna will be updated.
 
   
 
Later, on December 15, 2013, a Dinnerbone post on [[wikipedia:Reddit|Reddit]] indicated his belief that red dragons likely will be implemented at some point:
==== Vulture and Frog ====
 
In 2019, another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: Badlands, Swamp, or Mountains. The mountains won the vote and would be the first biome to be updated. The mountains included the [[Goat]], while the Badlands would have included the Vulture, and the Swamp would have included the Frog. There has been no information as to when the Badlands and Swamp will be updated.
 
   
 
{{q|I'm sure one day there will be. Not right now though. |[[Dinnerbone]]<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4zfci|I'm sure one day there will be. Not right now though.|Dinnerbone|December 18, 2013}}</ref>}}
==== Moobloom and Iceologer ====
 
In 2020, a mob vote was held between which mob should be added to the game next. There were three options: Moobloom, Iceologer, or [[Glow Squid]]. The Glow Squid won the vote and was added into the game. There has been no information as to whether the Moobloom or Iceologer will be added, as they are not planned, but have been mentioned as a future possibility.
 
   
 
[[File:MINECON 2017 Mob A.jpg|thumb|Mob A, Monster of the Ocean Depths.]]
==== Alligator, Monkey, Deer and Baiji Dolphin ====
 
 
====Barnacle ====
In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of [[Minecraft China]]. There were five options: Giant Panda, Chinese Alligator, Golden Monkey, White-Lipped Deer, or Baiji Dolphin.<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/index.html?userId=103972&userToken=8s5JFtu0vn2N3OoE&baseUrl=https%3A%2F%2Fx19mclobt.nie.netease.com&sign=142a27c014a9a3cd441bae07549702940eca23e0</ref> The [[Panda]] won the vote and was added into the game. It is unknown whether any of the other mobs are planned to be added.
 
 
Notch commented that sea monsters were a possibility on Minecast on July 21, 2010. He particularly noted the possibility of sharks, though Mojang has since then denied that they will be added. Hostile aquatic mobs like the [[guardian]] and [[drowned]] have been added since then.
<gallery>
 
File:Chinese Alligator.png|Chinese Alligator.
 
File:Golden Monkey.png|Golden Monkey.
 
File:White-Lipped Deer.png|White-Lipped Deer.
 
File:Baiji Dolphin.png|Baiji Dolphin.
 
</gallery>
 
   
 
In the 2017 Mob Vote, a sea creature was one of the options. It was known as "Mob A", "The Monster of the Ocean Depths", or the [[Barnacle]]. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down to drown them.
==== Pigman Bodyguard ====
 
[[File:Pigman.png|thumb|210x210px|The original Pigman texture.]]
+
[[File:MINECON 2017 Mob C.jpg|thumb|Mob C, the Great Hunger.]]
  +
[[File:MINECON 2017 Mob D.jpg|thumb|Mob D, the Hovering Inferno.]]
Development of a male mob which may have had no clothes was also mentioned by [[Dinnerbone]] in 2012,<ref>{{tweet|dinnerbone|235000878841606144|Coding some new mobstuffs. This is hilarious. He has no clothes! :(|August 13, 2012}}</ref><ref>{{tweet|dinnerbone|235322386730328064|Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now.|August 14, 2012}}</ref><ref>{{tweet|dinnerbone|246757052750364673|@123sendodo No. I've shelved that mob for now.|September 14, 2012}}</ref> but this is not currently being worked on. On April 14, 2020, [[Nathan Adams|Dinnerbone]] clarified that the mob was going to be a [[Piglin|pigman]] bodyguard, which was naked by default so that the player could provide armor for it.<ref>{{tweet|dinnerbone|1250295957075292160|It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D|April 14, 2020}}</ref>
 
 
====The Great Hunger and Wildfire====
 
Two other creatures in the Minecon vote of 2017 were given. One was "Mob C, [[The Great Hunger]]." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upwards. [[Jeb]] mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and wouldn't have stripped items from players unless players fed it intentionally.<ref>{{Tweet|jeb|1313759108168855554|No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think.|Oct 7, 2020}}</ref>
   
  +
The other mob was "Mob D, [[The Hovering Inferno]]." It would have looked like a large [[blaze]] with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob was also planned to appear in the [[Minecraft Dungeons]] DLC [[Minecraft Dungeons:Flames of the Nether|Flames of the Nether]] under the name "[[Wildfire]]," but was cut due to time constraints.<ref>{{tweet|marc|1370088976984506377|As a Minecraft fanservice/lore/brand nerd, I was happy to answer this lingering question today:|March 11, 2021}}</ref>
==== Reindeer ====
 
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.<ref>{{reddit|2p65gp/my_3d_animated_reindeer_for_minecraft_what_do_you|cmugdaj|Next xmas?|jeb_|December 14, 2014}}</ref> [[Minecraft Earth]] version 0.6.0 added the [[Minecraft Earth:Jolly Llama|Jolly Llama]] which is supposed to represent a reindeer.
 
   
  +
Mob B, the Monster of the Night Skies, was the [[Phantom]], which won the vote and has been added.<ref>[[MINECON Earth 2017]]</ref>
==== Camoflaging Mob ====
 
A mob which camouflages with its environment was a concept considered by [[Jeb]] when designing the [[shulker]], which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.<ref>[https://www.youtube.com/watch?v=h3vjmzCV8PY&t=12m17s "MINECON 2015 Upcoming Features"] – [https://www.youtube.com/user/TeamMojang Minecraft], July 30, 2015 – via YouTube</ref>
 
   
==== More Illagers ====
+
====Meerkat, Ostrich and Termite ====
 
In 2018, a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[Desert]], [[Savanna]], or [[Taiga]]. The taiga won the vote and would be the first biome to be updated. The Taiga included the [[Fox]], while the Desert would have included the [[Meerkat]], and the Savanna would have included the [[Ostrich]] and the [[Termite]]. There has been no information as to when the Desert and Savanna will be updated.
In 2017, a jocular suggestion regarding adding more types of [[illager]]s was posted. One of them, the Pillager, has been implemented in [[Java Edition 1.14]]. In [[Minecraft Dungeons]], there is a mob known as the Iceologer, known internally as the [[Minecraft Dungeons:Chillager|Chillager]]. This mob was also part of the 2020 mob vote.<ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgl4gu|Just posting this here so you don't think we nicked the idea from the community: There is a "Pillager" illager on our planned TODO list. It's not going to be a pirate, though.|jeb_|March 27, 2017}}</ref><ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgpd2g|Other ones we considered:<br>&bull; Drillager, he comes and pokes holes in things.<br>&bull; Fillager, he fixes the previous guys stuff.<br>&bull; Thrillager, really likes heights and scary things.<br>&bull; Killager, but we kinda already have that.<br>&bull; Spillager, prevents you from drinking potions.<br>&bull; Stillager, just stands around blocking important doorways.<br>&bull; Millager, the only hard working one of the bunch.|Dinnerbone|March 27, 2017}}</ref><ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgpe8i|&bull; Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017}}</ref><ref>{{article|meet-vindicator|Meet the Vindicator|June 20, 2017}}</ref>
 
 
<gallery>
  +
Meerkat.png|The Meerkat
  +
Ostrich.png|The Ostrich
  +
Termite.png|The Termite
 
</gallery>
   
==== More Ocean Creatures ====
+
====Vulture and Frog ====
 
In 2019, another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[Badlands]], [[Swamp]], or [[Mountains]]. The Mountains won the vote and would be the first biome to be updated. The Mountains included the [[Goat]], while the Badlands would have included the [[Vulture]], and the Swamp would have included the [[Frog]]. There has been no information as to when the Badlands and Swamp will be updated.
A more recent developer hinted about adding mobs involved adding seals/sea lions and/or killer whales /orcas.<ref>{{tweet|The_T_Pearson|972881498943574016|who knows what the future may hold.|March 11, 2018}}</ref> This may be related to [[dolphins]], which were added about a month later in [[18w15a]].
 
  +
<gallery>
  +
Vulture.png|The Vulture.
  +
Frog.png|The Frog.
  +
</gallery>
   
==== Soul Fire Blazes ====
+
====Moobloom and Iceologer ====
 
In 2020, a mob vote was held between which mob should be added to the game next. There were three options: [[Moobloom]], [[Iceologer]], or [[Glow Squid]]. The Glow Squid won the vote and was added into the game. There has been no information as to whether the Moobloom or Iceologer will be added, as they are not planned, but have been mentioned as a future possibility.
Soul Fire Blazes were talked about by Jeb. He stated that he doesn't want to make another mob variant, but that it would be interesting to make a mob connected to soul fire.<ref>https://www.youtube.com/watch?v=v3TXUTLClb0&t=208s</ref>
 
   
==== Red Dragon ====
+
====Alligator, Monkey, Deer and Pink Dolphin====
 
In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of [[Minecraft China]]. There were five options: Giant Panda, Chinese Alligator, Golden Monkey, White-Lipped Deer, or Baiji Dolphin.<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/</ref> The [[Panda]] won the vote and was added into the game. It is unknown whether any of the other mobs are planned to be added.
[[Notch]] revealed during the [[Seecret Updates|8th Seecret Friday Update]] that he was planning to add dragons.<ref>{{tweet|notch|21693262563|So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!|August 20, 2010}}</ref> Later, he mentioned dragons again during [[MINECON 2010]].<ref>https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription</ref>
 
  +
<gallery>
 
File:Chinese_Alligator.png|Chinese Alligator.
 
File:Golden_Monkey.png|Golden Monkey.
 
File:White-Lipped_Deer.png|White-Lipped Deer.
 
File:Baiji_Dolphin.png|Baiji Dolphin.
  +
</gallery>
   
 
====Pigman Bodyguard====
On October 12th, 2011, he announced on twitter that after the addition of the [[ender dragon]], he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain.<ref>{{tweet|notch|124154763351818240|After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red.|October 12, 2011}}</ref>
 
  +
[[File:Pigman.png|thumb|210x210px|The original Pigman texture.]]
 
Development of a male mob which may have had no clothes was also mentioned by [[Dinnerbone]] in 2012,<ref>{{tweet|dinnerbone|235000878841606144|Coding some new mobstuffs. This is hilarious. He has no clothes! :(|August 13, 2012}}</ref><ref>{{tweet|dinnerbone|235322386730328064|Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now.|August 14, 2012}}</ref><ref>{{tweet|dinnerbone|246757052750364673|@123sendodo No. I've shelved that mob for now.|September 14, 2012}}</ref> but this is not currently being worked on. On April 14, 2020, [[Nathan Adams|Dinnerbone]] clarified that the mob was going to be a [[Piglin|pigman]] bodyguard, which was naked by default so that the player could provide armor for it.<ref>{{tweet|dinnerbone|1250295957075292160|It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D|April 14, 2020}}</ref>
   
  +
====Ambient Mobs====
[[File:Dragons in the Overworld.jpg|alt=Dragons in the Overworld|thumb|Dragons were originally planned for the Overworld]]
 
 
In 2012, [[Jon Kågström]] mentioned birds, fish, and tree animals, to "make the game seem more alive".<ref>{{reddit|s7ri6/i_am_jon_k%C3%A5gstr%C3%B6m_developer_of_minecraft_ask_me|c4bs6d1|I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done.|jonkagstrom|April 13, 2012}}</ref> [[Parrot]]s and four different [[fish]] mobs were added in 2017 and 2018, respectively.
In a reddit thread on the same day, when questioned about how ender dragons phase through blocks, [[Notch]] went on record saying that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added.<ref>{{reddit2|sub=minecraft|id=l9m8m|cid=c2qx6qk|text=And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat.|author=xNotch|date=October 12, 2011}}</ref><ref>{{reddit2|sub=minecraft|id=l9m8m|cid=c2qxhwh|text=They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red.|author=xNotch|date=October 12, 2011}}</ref> However, the red dragon has not subsequently been added.
 
   
 
====Prefix Mobs====
Jeb informed participants of his AMA on [[wikipedia:Reddit|Reddit]] that he would add red dragons, but was unsure exactly how.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c4a4evh|Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet...|jeb_|April 9, 2012}}</ref>
 
 
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the [[Java Edition 3D Shareware v1.34|3D Shareware April Fools update]], the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."
   
 
==== Hamsters====
On October 22, 2013, [[Dinnerbone]] tweeted that the red dragon is "shelved" and not in development.
 
 
Hamsters were also mentioned by Notch in 2010 as a brief, mysterious, kidding suggestion as to what could have been in the then-upcoming Secret Friday update.<ref name="banning">{{tumblr|notch|941853083|Tomorrow, I will do a seecret friday update. Ooooh! I wonder what it could be? Perhaps hamsters? Perhaps turnips? Who knows!?|August 12, 2010}}</ref>
   
 
====Reindeer====
{{q|It was never promised, we have no plans to add a red dragon at this time. |[[Dinnerbone]] <ref name="dinnerbone">{{tweet|dinnerbone|392765209217347584|It was never promised, we have no plans to add a red dragon at this time.|October 22, 2013}}</ref>||Nathan Adams Mojang avatar.png}}
 
 
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.<ref>{{reddit|2p65gp/my_3d_animated_reindeer_for_minecraft_what_do_you|cmugdaj|Next xmas?|jeb_|December 14, 2014}}</ref> [[Minecraft Earth]] version 0.6.0 added the [[Minecraft Earth:Jolly Llama|Jolly Llama]], which is supposed to represent a reindeer.
   
 
====Camouflaging Mob====
Later, on December 15, 2013, a Dinnerbone post on Reddit indicated his belief that red dragons likely will be implemented at some point:
 
 
A mob which camouflages with its environment was a concept considered by [[Jeb]] when designing the [[Shulker]], which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.<ref>[https://www.youtube.com/watch?v=h3vjmzCV8PY&t=12m17s "MINECON 2015 Upcoming Features"] – [https://www.youtube.com/user/TeamMojang Minecraft], July 30, 2015 – via YouTube</ref>
   
  +
====More Illagers====
{{q|I'm sure one day there will be. Not right now though. |[[Dinnerbone]]<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4zfci|I'm sure one day there will be. Not right now though.|Dinnerbone|December 18, 2013}}</ref>}}
 
 
In 2017, a jocular suggestion regarding adding more types of [[Illager]]s was posted. One of them, the Pillager, has been implemented in [[Java Edition 1.14]]. In [[Minecraft Dungeons]], there is a mob known as the Iceologer, known internally as the [[Minecraft Dungeons:Chillager|Chillager]]. This mob was also part of the 2020 mob vote.<ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgl4gu|Just posting this here so you don't think we nicked the idea from the community: There is a "Pillager" illager on our planned TODO list. It's not going to be a pirate, though.|jeb_|March 27, 2017}}</ref><ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgpd2g|Other ones we considered:<br>&bull; Drillager, he comes and pokes holes in things.<br>&bull; Fillager, he fixes the previous guys stuff.<br>&bull; Thrillager, really likes heights and scary things.<br>&bull; Killager, but we kinda already have that.<br>&bull; Spillager, prevents you from drinking potions.<br>&bull; Stillager, just stands around blocking important doorways.<br>&bull; Millager, the only hard working one of the bunch.|Dinnerbone|March 27, 2017}}</ref><ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgpe8i|&bull; Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017}}</ref><ref>{{article|meet-vindicator|Meet the Vindicator|June 20, 2017}}</ref>
  +
  +
====More Ocean Creatures====
 
A more recent developer hinted about adding mobs involved adding seals/sea lions and/or killer whales /orcas.<ref>{{tweet|The_T_Pearson|972881498943574016|who knows what the future may hold.|March 11, 2018}}</ref> This may be related to [[dolphins]], which were added about a month later in [[18w15a]].
  +
  +
====Soul Fire Blazes ====
 
Soul Fire Blazes were talked about by Jeb. He stated that he doesn't want to make another mob variant, but that it would be interesting to make a mob connected to soul fire.<ref>https://www.youtube.com/watch?v=v3TXUTLClb0&t=208s</ref>
   
=== Audio loops ===
+
===Audio loops===
 
{{main|Ambience#Audio loops}}
 
{{main|Ambience#Audio loops}}
 
Loops were unused [[sound]]s, found in the game files, and were possibly meant for when the [[player]] is in a specific type of location (i.e., in [[cave]]s, [[forest]]s, the [[ocean]] and beside a waterfall).
 
Loops were unused [[sound]]s, found in the game files, and were possibly meant for when the [[player]] is in a specific type of location (i.e., in [[cave]]s, [[forest]]s, the [[ocean]] and beside a waterfall).
   
=== Trees ===
+
===Trees===
  +
[[File:Dinnerbone Fallen Tree.png|thumb|Image from Dinnerbone of a fallen tree.]]
 
 
Several features regarding [[tree]]s have been mentioned throughout the game's history.
 
Several features regarding [[tree]]s have been mentioned throughout the game's history.
   
Line 205: Line 223:
 
Three tree species were mentioned at the biome votes for MINECON 2018 and 2019, namely palm, baobab and mangrove. However, all three were overwhelmingly voted against and are yet to appear in game despite being promised implementation later.
 
Three tree species were mentioned at the biome votes for MINECON 2018 and 2019, namely palm, baobab and mangrove. However, all three were overwhelmingly voted against and are yet to appear in game despite being promised implementation later.
   
=== Cave and underground features ===
+
===Cave and underground features ===
   
 
Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves<ref>{{citation|url=https://web.archive.org/web/20120108050113/http://getsatisfaction.com/mojang/topics/rainbow_crystalline_caves_and_how|title=Rainbow Crystalline Caves and how|website=Mojang Get Satisfaction|date=February 7, 2011}}</ref> and cave maps, considered "an interesting idea" by Notch.<ref>{{Tweet|notch|63302622949552128|@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea..|April 27, 2011}}</ref> [[Java Edition 1.13|1.13]] added [[Buffet|buffet worlds]], which has an option for cave-like generation.
 
Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves<ref>{{citation|url=https://web.archive.org/web/20120108050113/http://getsatisfaction.com/mojang/topics/rainbow_crystalline_caves_and_how|title=Rainbow Crystalline Caves and how|website=Mojang Get Satisfaction|date=February 7, 2011}}</ref> and cave maps, considered "an interesting idea" by Notch.<ref>{{Tweet|notch|63302622949552128|@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea..|April 27, 2011}}</ref> [[Java Edition 1.13|1.13]] added [[Buffet|buffet worlds]], which has an option for cave-like generation.
   
More ores and cave types was a general target proposed by Dinnerbone in late 2013.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4zbb9|Yes.|Dinnerbone|December 18, 2013}}</ref> Since this post, flooded underwater caves have been implemented, along with 1.16 adding [[ancient debris]] and [[nether gold ore]] some six years later.
+
More ores and cave types was a general target proposed by Dinnerbone in late 2013.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4zbb9|Yes.|Dinnerbone|December 18, 2013}}</ref> Since this post, flooded underwater caves have been implemented, along with 1.16 adding [[ancient debris|Ancient Debris]] and [[nether gold ore|Nether Gold Ore]], and 1.17 adding [[copper ore|Copper Ore]] and [[Amethyst|Amethyst Crystals]].
   
On [[Minecraft Live 2020]], [[Caves & Cliffs]] update was announced, which is planned to bring more cave types, better generation for old caves, Amethyst Crystals and Copper.
+
In [[Minecraft Live 2020]], [[Caves & Cliffs]] update was announced, which is planned to bring more cave types and better generation for old caves.
   
=== Friends list ===
+
===Friends list===
Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.<ref>[wordofnotch:6969771554 "Back in the office, and some words on 1.7 and 1.8!"] – The Word of Notch, June 27, 2011</ref> The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.<ref name="keynote">{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=143s}}</ref><ref>{{tweet|notch|77555436370407424|yes, eventually!|June 5, 2011}}</ref> Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012, Jeb stated that it would be a large implementation on the server-side and will be used for all Mojang games, and that is a big project.<ref>{{tweet|kristoffer|344448279569915904|I'm currently working on making friends lists possible for Mojang accounts. It will be used in #scrolls (and later in our other games too).|June 11, 2013}}</ref><ref>{{ytl|YG9RNyRhIow|Future Updates with the Minecraft PC Team - MineCon 2012|GameSpot|November 25, 2012}}</ref><br>
+
Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.<ref>[wordofnotch:[[Tel:6969771554|6969771554]] "Back in the office, and some words on 1.7 and 1.8!"] – The Word of Notch, June 27, 2011</ref> The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.<ref name="keynote">{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=143s}}</ref><ref>{{tweet|notch|77555436370407424|yes, eventually!|June 5, 2011}}</ref> Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At [[MINECON 2012|MineCon 2012]], Jeb stated that it would be a large implementation on the server-side and will be used for all Mojang games, and that is a big project.<ref>{{tweet|kristoffer|344448279569915904|I'm currently working on making friends lists possible for Mojang accounts. It will be used in #scrolls (and later in our other games too).|June 11, 2013}}</ref><ref>{{ytl|YG9RNyRhIow|Future Updates with the Minecraft PC Team - MineCon 2012|GameSpot|November 25, 2012}}</ref><br>
With the release of [[1.16.4]], the social interactions menu functions somewhat like a friends menu but not exactly, but the Xbox account system currently used on Bedrock and planned for Java in the near future has a friends system.
+
With the release of [[1.16.4]], the social interactions menu functions somewhat like a friends menu but not exactly, but the Xbox account system currently used on Bedrock and Java has a friends system.
   
=== Inventory changes ===
+
===Inventory changes===
 
An inventory rewrite was originally added in the snapshot [[Java Edition 14w17a|14w17a]] for [[Java Edition 1.8]], but a roadblock was hit and they had to shelve it before the release of 1.8.<ref>{{reddit|31z5gz/dinnerbone_working_with_inventories|cq6k74n|We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely.|Dinnerbone|April 9, 2015|context=2}}</ref> Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,<ref>{{tweet|Dinnerbone|428550337126232064|I'll add that, but no promises it'll be done for this weeks snapshot|January 29, 2014}}</ref> seeing players' GUI when spectating from their POV<ref>{{tweet|Dinnerbone|428490039446999040|Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :(|January 29, 2014}}</ref> and the return of shift-double-clicking.<ref>{{tweet|Dinnerbone|433591349150253057|Yeah, that should be trivial to add in properly now!|February 12, 2014}}</ref><ref>{{reddit|1xpfhq/twitter_dinnerbone_implementing_the_actual|cfdtg8w|It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)|_Grum|February 12, 2014}}</ref>
 
An inventory rewrite was originally added in the snapshot [[Java Edition 14w17a|14w17a]] for [[Java Edition 1.8]], but a roadblock was hit and they had to shelve it before the release of 1.8.<ref>{{reddit|31z5gz/dinnerbone_working_with_inventories|cq6k74n|We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely.|Dinnerbone|April 9, 2015|context=2}}</ref> Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,<ref>{{tweet|Dinnerbone|428550337126232064|I'll add that, but no promises it'll be done for this weeks snapshot|January 29, 2014}}</ref> seeing players' GUI when spectating from their POV<ref>{{tweet|Dinnerbone|428490039446999040|Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :(|January 29, 2014}}</ref> and the return of shift-double-clicking.<ref>{{tweet|Dinnerbone|433591349150253057|Yeah, that should be trivial to add in properly now!|February 12, 2014}}</ref><ref>{{reddit|1xpfhq/twitter_dinnerbone_implementing_the_actual|cfdtg8w|It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)|_Grum|February 12, 2014}}</ref>
   
=== Lua scripting===
+
===Lua scripting===
 
[http://www.lua.org Lua Scripting] was a feature mentioned by [[Notch]] as a way to create server-side modifications.<ref>[wordofnotch:140842759 "Throwing in many more hours, and survival mode plans"] – The Word of Notch, July 13, 2009</ref> The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary.
 
[http://www.lua.org Lua Scripting] was a feature mentioned by [[Notch]] as a way to create server-side modifications.<ref>[wordofnotch:140842759 "Throwing in many more hours, and survival mode plans"] – The Word of Notch, July 13, 2009</ref> The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary.
 
Notch said that he wanted Lua to be an extension for ''Minecraft'', but did not want Lua to turn ''Minecraft'' into a game engine.
 
Notch said that he wanted Lua to be an extension for ''Minecraft'', but did not want Lua to turn ''Minecraft'' into a game engine.
Line 226: Line 244:
 
Lua scripting has been further hinted at by [[Searge]].<ref name="broken menu" />
 
Lua scripting has been further hinted at by [[Searge]].<ref name="broken menu" />
   
Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.
+
Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.
   
=== Nether features ===
+
===Nether features===
 
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,<ref>{{tweet|dinnerbone|251057506686730240|@crash_nick Likely not, but I was considering reusing that space for something else!|September 26, 2012}}</ref> non-rectangular nether portals,<ref>{{tweet|Dinnerbone|377489959810498560|This feels too cliche...|September 10. 2013}}</ref> and nether portals placing players in front if possible.<ref>[https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-224785 "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release."] – Dinnerbone, April 17, 2015</ref>
 
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,<ref>{{tweet|dinnerbone|251057506686730240|@crash_nick Likely not, but I was considering reusing that space for something else!|September 26, 2012}}</ref> non-rectangular nether portals,<ref>{{tweet|Dinnerbone|377489959810498560|This feels too cliche...|September 10. 2013}}</ref> and nether portals placing players in front if possible.<ref>[https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-224785 "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release."] – Dinnerbone, April 17, 2015</ref>
   
During the development of the [[Nether Update]], other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.<ref>https://twitter.com/jeb_/status/1228220678517604354</ref>
+
During the development of the [[Nether Update]], other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.<ref>https://twitter.com/jeb_/status/1228220678517604354</ref> As a joke feature in [[Java Edition 20w14∞]], neither portals were added and would change color depending on the text data found in a [[Written Book]].
   
=== Rare tools/weapons ===
+
=== Rare tools/weapons===
 
Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and only obtained by treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of [[Quick Charge]]), boots that increase health, or night vision helmets. However, the attribute system has to be finished first.<ref>{{tweet|dinnerbone|440462447846371328|One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable.|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440462568109641728|Like a bow that has faster drawback, for example. But the attribute system needs so much work first!|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440463320739758080|That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440465480525291520|The idea is these kind of things will be passive "buffs" that things can give you|March 3, 2014}}</ref>
 
Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and only obtained by treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of [[Quick Charge]]), boots that increase health, or night vision helmets. However, the attribute system has to be finished first.<ref>{{tweet|dinnerbone|440462447846371328|One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable.|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440462568109641728|Like a bow that has faster drawback, for example. But the attribute system needs so much work first!|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440463320739758080|That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440465480525291520|The idea is these kind of things will be passive "buffs" that things can give you|March 3, 2014}}</ref>
   
[[Frost Walker]] and [[Mending]] were implemented as treasure enchantments in 1.9 as well as the Curses of [[Curse of Binding|Binding]] and [[Curse of Vanishing|Vanishing]] in 1.11, and [[trident]]s have been implemented in 1.13 as [[drowned]]-exclusive weapons, somewhat implementing this feature. In 1.16, treasure enchantments have also been made less accessible (therefore more rare) via nerfing AFK fishing, and the new [[piglin]]-exclusive enchantment [[Soul Speed]] exists.
+
[[Frost Walker]] and [[Mending]] were implemented as treasure enchantments in 1.9 as well as the Curses of [[Curse of Binding|Binding]] and [[Curse of Vanishing|Vanishing]] in 1.11, and [[trident]]s have been implemented in 1.13 as [[drowned]]-exclusive weapons, somewhat implementing this feature. In 1.16, treasure enchantments have also been made less accessible (therefore more rare) via nerfing AFK fishing, and the new [[Soul Speed]] enchantment is exclusively obtainable through [[Bartering|Piglin bartering]].
   
=== Resource packs ===
+
===Resource packs===
 
[[Grum]] mentioned that there may be easier customization of [[chat]] and [[sheep]] colors.<ref>{{tweet|grum|429910040481636352|Oh, I also made the color of sheep and chat customisable through ResourcePacks. Might be in the next snapshot.|February 2, 2014}}</ref>
 
[[Grum]] mentioned that there may be easier customization of [[chat]] and [[sheep]] colors.<ref>{{tweet|grum|429910040481636352|Oh, I also made the color of sheep and chat customisable through ResourcePacks. Might be in the next snapshot.|February 2, 2014}}</ref>
   
Line 244: Line 262:
 
/tellraw @s {"text":"proof","color":"#FF0000"}
 
/tellraw @s {"text":"proof","color":"#FF0000"}
   
[[Ryan Holtz]] stated that he wanted to improve the rendering system to allow for customizable models and animations.<ref>{{tweet|themogminer|455340801233813504|Agreed. I'll say it here and now though, my end goal for the MC renderer is to have a skeletal animation system (1/2)|April 13, 2014}}</ref><ref>{{tweet|themogminer|455340905114112000|(2/2) where you can drop in rigs and animations like that just as easily as textures or block models. :)|April 13, 2014}}</ref> Dinnerbone later stated that player models would not be able to be changed.<ref>{{tweet|dinnerbone|488395384889552896|Yes. But not player models.|July 13, 2014}}</ref>
+
[[Ryan Holtz]] stated that he wanted to improve the rendering system to allow for customizable models and animations.<ref>{{tweet|themogminer|455340801233813504|Agreed. I'll say it here and now though, my end goal for the MC renderer is to have a skeletal animation system (1/2)|April 13, 2014}}</ref><ref>{{tweet|themogminer|455340905114112000|(2/2) where you can drop in rigs and animations like that just as easily as textures or block models. :)|April 13, 2014}}</ref> [[Nathan Adams|Dinnerbone]] later stated that player models would not be able to be changed.<ref>{{tweet|dinnerbone|488395384889552896|Yes. But not player models.|July 13, 2014}}</ref>
   
=== Seasons ===
+
===Seasons ===
Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.<ref>{{tweet|dinner|323870260560293888|Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?|April 15, 2013}}</ref><ref>{{tweet|dinner|336123928181346306|It was never said to be for 1.6 :)|May 19, 2013}}</ref> Seasons may include changes in color of tree leaves and may also be tied to real time.<ref>{{ytl|wPSVJHVL6TA|t=6h32m47s}}{{Dead link}}</ref><ref>https://www.twitch.tv/videos/38120314?t=06h17m17s</ref>
+
[[Nathan Adams|Dinnerbone]] mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during [[MINECON 2013|MineCon 2013]].<ref>{{tweet|dinner|323870260560293888|Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?|April 15, 2013}}</ref><ref>{{tweet|dinner|336123928181346306|It was never said to be for 1.6 :)|May 19, 2013}}</ref> Seasons may include changes in color of tree leaves and may also be tied to real time.<ref>{{ytl|wPSVJHVL6TA|t=6h32m47s}}{{Dead link}}</ref><ref>https://www.twitch.tv/videos/38120314?t=06h17m17s</ref> The later released [[Minecraft Dungeons]] has a location called [[Pumpkin Pastures]], which resembles an autumn-themed forest biome.
   
=== Spike block ===
+
===Spike block===
Spikes received a mention in mid-2009 by [[Notch]] in a blog post.<ref>[wordofnotch:110762705 "Spikes (not 100% sure about this)"] – The Word of Notch, May 21, 2009</ref> These were originally planned for {{verlink|Java Edition Beta 1.7}}, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by [[sticky piston]]s. On May 28, 2012, [[Dinnerbone]] stated that he'd like to add spike blocks, but is unsure of how to implement them.<ref>{{tweet|dinnerbone|207253374230470657|I want to add them, I'm just not sure how they'd look or function that best suits the game|May 28, 2012}}</ref> The upcoming [[Caves & Cliffs]] update will implement [[Pointed Dripstone]], which can damage mobs and players that fall on them, or are crushed by them.
+
Spikes received a mention in mid-2009 by [[Notch]] in a blog post.<ref>[wordofnotch:110762705 "Spikes (not 100% sure about this)"] – The Word of Notch, May 21, 2009</ref> These were originally planned for {{verlink|Java Edition Beta 1.7}}, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by [[sticky piston|Sticky Piston]]s. On May 28, 2012, [[Dinnerbone]] stated that he'd like to add spike blocks, but is unsure of how to implement them.<ref>{{tweet|dinnerbone|207253374230470657|I want to add them, I'm just not sure how they'd look or function that best suits the game|May 28, 2012}}</ref> The [[Caves & Cliffs]] update implemented [[Pointed Dripstone]], which can damage mobs and players that fall on them, or are crushed by them.
   
=== Steel ===
+
===Steel ===
 
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using [[coal]] and [[iron ore]],<ref>[wordofnotch:110762705 "Coal (Combine with iron ore for steel!)"] – The Word of Notch, May 21, 2009</ref> and that it could be used for armor and weapons more powerful than iron.<ref>[wordofnotch:123343045 "My vision for survival"] – The Word of Notch, June 14, 2009</ref> In-game, the [[flint and steel]] is crafted using iron ingots.
 
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using [[coal]] and [[iron ore]],<ref>[wordofnotch:110762705 "Coal (Combine with iron ore for steel!)"] – The Word of Notch, May 21, 2009</ref> and that it could be used for armor and weapons more powerful than iron.<ref>[wordofnotch:123343045 "My vision for survival"] – The Word of Notch, June 14, 2009</ref> In-game, the [[flint and steel]] is crafted using iron ingots.
   
=== Workbench (Plugin API) ===
+
===Workbench (Plugin API)===
 
{{main|Add-on#History}}
 
{{main|Add-on#History}}
   
 
The '''Plugin API''',<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>{{citation|url=https://www.pcgamer.com/the-future-of-minecraft/|title=The Future of Minecraft: what lies ahead for the all-conquering sandbox game?|author=[[Marsh Davies]]|website=PC Gamer|date=November 11, 2012}}</ref> dubbed "'''Workbench'''", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the [[minecraft.jar]] file itself, although they will also be slightly limited in their feature set.<ref>{{tweet|dinnerbone|184585004389646336|The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible.|March 27, 2012}}</ref><ref>[http://getsatisfaction.com/mojang/topics/official_modding_support_modding_api '''Modding API:''' Modding API]</ref> The [[mcservers:Bukkit|Bukkit]] team will help make the official Plugin API.<ref>[http://www.mojang.com/2012/02/minecraft-team-strengthened/ '''Modding API:''' Bukkit Developing API]</ref>
 
The '''Plugin API''',<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>{{citation|url=https://www.pcgamer.com/the-future-of-minecraft/|title=The Future of Minecraft: what lies ahead for the all-conquering sandbox game?|author=[[Marsh Davies]]|website=PC Gamer|date=November 11, 2012}}</ref> dubbed "'''Workbench'''", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the [[minecraft.jar]] file itself, although they will also be slightly limited in their feature set.<ref>{{tweet|dinnerbone|184585004389646336|The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible.|March 27, 2012}}</ref><ref>[http://getsatisfaction.com/mojang/topics/official_modding_support_modding_api '''Modding API:''' Modding API]</ref> The [[mcservers:Bukkit|Bukkit]] team will help make the official Plugin API.<ref>[http://www.mojang.com/2012/02/minecraft-team-strengthened/ '''Modding API:''' Bukkit Developing API]</ref>
   
=== Off-hand changes ===
+
===Off-hand changes ===
   
 
Changes with the off-hand slot added in [[Java Edition 1.9]] were planned on being added to Minecraft sometime in the future.<ref name="MineCon Earth">{{reddit|7dw9ea/hey_guys_i_came_second_in_the_minecon_earth||Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!|Retro28|November 18, 2017}}</ref> Specifically, the player would no longer be able to {{ctrl|attack}} or place blocks with any item in their off-hand slot, similar to [[Bedrock Edition]]. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.
 
Changes with the off-hand slot added in [[Java Edition 1.9]] were planned on being added to Minecraft sometime in the future.<ref name="MineCon Earth">{{reddit|7dw9ea/hey_guys_i_came_second_in_the_minecon_earth||Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!|Retro28|November 18, 2017}}</ref> Specifically, the player would no longer be able to {{ctrl|attack}} or place blocks with any item in their off-hand slot, similar to [[Bedrock Edition]]. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.
   
=== Brief mentions ===
+
=== Brief mentions===
   
 
These features were briefly mentioned, but no further information was given after that.
 
These features were briefly mentioned, but no further information was given after that.
   
==== General features ====
+
====General features====
   
* {{partially implemented}} More structures in biomes.<ref name="terrain" /> Since this was mentioned, [[woodland mansion]]s, [[End cities]], [[shipwreck]]s, [[underwater ruins]], [[pillager outpost]]s, [[ruined portal]]s and [[bastion remnant]]s have been implemented.
+
*{{partially implemented}} More structures in biomes.<ref name="terrain" /> Since this was mentioned, [[woodland mansion|Woodland Mansion]]s, [[End cities|End Cities]], [[Shipwreck]]s, [[underwater ruins|Underwater Ruins]], [[pillager outpost|Pillager Outpost]]s, [[ruined portal|Ruined Portal]]s and [[bastion remnant|Bastion Remnant]]s have been implemented.
* More dimensions.<ref>[https://www.youtube.com/watch?v=VK_6Ji_4ysU "#PlayItForward Podcast: Ep06 - Dinnerbone"] – [https://www.youtube.com/user/IPlayItForward PlayItForward], April 17, 2014 – via YouTube</ref> Implemented in the April Fools' update [[Java Edition 20w14∞]]. In the Minecraft snapshot [[Java Edition 20w21a|20w21a]], the ability to make custom dimensions was added.
+
*More dimensions.<ref>[https://www.youtube.com/watch?v=VK_6Ji_4ysU "#PlayItForward Podcast: Ep06 - Dinnerbone"] – [https://www.youtube.com/user/IPlayItForward PlayItForward], April 17, 2014 – via YouTube</ref> Implemented in the April Fools' update [[Java Edition 20w14∞]]. In the Minecraft snapshot [[Java Edition 20w21a|20w21a]], the ability to make custom dimensions was added.
* {{partially implemented}} More rare structures and terrain changes.<ref name="terrain"/> Partially added with Ice Spikes.
+
*{{partially implemented}} More rare structures and terrain changes.<ref name="terrain" /> Partially added with [[Ice Spikes/Structure|Ice Spikes]].
* {{partially implemented}} All [[Bedrock Edition exclusive features|exclusive]] {{el|be}} features ported to Java Edition.<ref>{{tweet|jeb|584465302991273986|@MCPENEWSINFO1 Yes, eventually. We are now working towards having the same game on all platforms|April 4, 2015}}</ref> See [[Official pages/Parity issue list]] for more info.
+
*{{partially implemented}} All [[Bedrock Edition exclusive features|exclusive]] {{el|be}} features ported to Java Edition.<ref>{{tweet|jeb|584465302991273986|@MCPENEWSINFO1 Yes, eventually. We are now working towards having the same game on all platforms|April 4, 2015}}</ref> See [[Official pages/Parity issue list]] for more info.
   
==== More specific features ====
+
====More specific features====
   
; Mentioned in 2009
+
;Mentioned in 2009
   
* In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg200792#msg200792 "Minecraft (alpha)"] – Notch, May 17, 2009</ref>
+
*In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg200792#msg200792 "Minecraft (alpha)"] – Notch, May 17, 2009</ref>
* {{Partially implemented}} [[Cobweb]] blocks being created by [[spider]]s<ref>https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will</ref>. This functionality appears as an attack in [[Minecraft Dungeons]].
+
*{{Partially implemented}} [[Cobweb]] blocks being created by [[Spider]]s<ref>https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will</ref>. This functionality appears as an attack in [[Minecraft Dungeons]].
   
; Mentioned in 2010
+
;Mentioned in 2010
   
* Animated swinging [[door]]s<ref name="blocks">[[wordofnotch:660061390|"The good part is that I can now have renderable TileEntities, so doors can animate swinging open and whatnot."]] – The Word of Notch, June 3, 2010</ref>
+
* Animated swinging [[Door]]s.<ref name="blocks">[[wordofnotch:660061390|"The good part is that I can now have renderable TileEntities, so doors can animate swinging open and whatnot."]] – The Word of Notch, June 3, 2010</ref>
* Colliding [[cloud]]s<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref>
+
* Colliding [[cloud]]s.<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref>
* Server portals<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref>
+
*Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref>
* Moon<ref>https://notch.tumblr.com/archive/2010</ref>
+
*Moon.<ref>https://notch.tumblr.com/archive/2010</ref>
* Turnips<ref name="banning" />
+
*Turnips.<ref name="banning" />
* Dungeon Mode: Same as Survival Mode, except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.<ref name="Notch to-do list">{{link|url=https://web.archive.org/web/20100724121754/http://www.toodledo.com:80/views/public.php?id=td4b49fbf9c05a0|dead-url=y|website=Toodledo.com|title=Public To-Do List for Notch}}</ref> The later-implemented Adventure Mode functions similarly.
+
*Dungeon Mode: Same as [[Survival|Survival Mode]], except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.<ref name="Notch to-do list">{{link|url=https://web.archive.org/web/20100724121754/http://www.toodledo.com:80/views/public.php?id=td4b49fbf9c05a0|dead-url=y|website=Toodledo.com|title=Public To-Do List for Notch}}</ref> The later-implemented [[Adventure|Adventure Mode]] functions similarly.
* "Clan" mode.<ref name="Notch to-do list" />
+
*"Clan" mode.<ref name="Notch to-do list" />
* Server-side scripting.<ref name="Notch to-do list" />
+
*Server-side scripting.<ref name="Notch to-do list" />
* Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.<ref name="Notch to-do list" />
+
*Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.<ref name="Notch to-do list" />
* Smoke block: would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time.<ref name="Notch to-do list" /> [[Java Edition 1.14|1.14]] added [[campfire]]s, which generate smoke particles similar to what was mentioned, but they are not blocks nor cast shadows.
+
*Smoke block: would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time.<ref name="Notch to-do list" /> [[Java Edition 1.14|1.14]] added [[Campfire]]s, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
* Gravity: all blocks except possibly obsidian would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.<ref name="Notch to-do list" /> Notch later stated that he disliked the idea.<ref>{{tweet|notch|27969437402|@BIindRob no, I've stopped liking that idea. Not sure why.|October 20, 2010}}</ref>
+
*Gravity: all blocks except possibly [[Obsidian]] would be affected by gravity. Floating islands would need Obsidian blobs to stay afloat.<ref name="Notch to-do list" /> Notch later stated that he disliked the idea.<ref>{{tweet|notch|27969437402|@BIindRob no, I've stopped liking that idea. Not sure why.|October 20, 2010}}</ref>
* More crafting templates: arrows, food, armor, etc.<ref name="Notch to-do list" /> (Possibly added in [[Java Edition 1.14]].)
+
*More crafting templates: arrows, food, armor, etc.<ref name="Notch to-do list" /> (Possibly added in [[Java Edition 1.14]].)
* In-game anti-cheat: make the server check for flying, no clip and increased speed. Add those options to the client, but only enable if the server says it's okay.<ref name="Notch to-do list" />
+
*In-game anti-cheat: make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.<ref name="Notch to-do list" />
* {{Partially implemented}} Make moss grow on rock (likely means that mossy cobblestone would spread to cobblestone)<ref name="Notch to-do list" />. In 1.17, [[Glow Lichen]] was introduced which functions similarly to the idea growing on stone in caves and spreading with bone meal.
+
*{{Partially implemented}} Make moss grow on rock (likely means that [[Mossy Cobblestone]] would spread to [[Cobblestone]])<ref name="Notch to-do list" />. In 1.17, [[Glow Lichen]] was introduced which functions similarly to the idea growing on stone in caves and spreading with [[Bone Meal]].
; Mentioned in 2011
 
   
 
;Mentioned in 2011
* The ability to choose what work saves to the level files<ref>[[wordofnotch:2812089385|"The web server is struggling, we're migrating"]] – The Word of Notch, January 18, 2011</ref>
 
* Scarecrows.<ref>{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=198s}} – February 20, 2011</ref> [[Java Edition 1.14|1.14]] added [[pillager outpost]]s, which can generate a scarecrow-like target structure.
 
* Storing of achievements and statistics online<ref>[[wordofnotch:4746701552|"Minecraft Beta 1.5, and some thoughts on this blog"]] – The Word of Notch, April 19, 2011</ref>
 
* Custom [[painting]]s<ref name="custom_paingings_hand_drawn_signs">[[wordofnotch:4988431144|"The code I write to support that will also be possible to reuse in the future for things like books and notes written by players, and possibly even custom paintings/hand drawn signs."]] – The Word of Notch, April 27, 2011</ref>
 
* Hand-drawn [[sign]]s<ref name="custom_paingings_hand_drawn_signs" />
 
* Exploding [[arrow]]s.<ref>{{ytl|BES9EKK4Aw4|Coding with Notch (from Minecraft: The Story of Mojang)|2PlayerProductions|November 21, 2011}}</ref> Partially implemented with the ability to shoot [[firework rocket]]s from [[crossbow]]s.
 
   
 
*The ability to choose what work saves to the level files.<ref>[[wordofnotch:2812089385|"The web server is struggling, we're migrating"]] – The Word of Notch, January 18, 2011</ref>
; Mentioned in 2012
 
 
*Scarecrows.<ref>{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=198s}} – February 20, 2011</ref> [[Java Edition 1.14|1.14]] added [[pillager outpost|Pillager Outpost]]s, which can generate a scarecrow-like target structure.
 
*Storing of achievements and statistics online.<ref>[[wordofnotch:4746701552|"Minecraft Beta 1.5, and some thoughts on this blog"]] – The Word of Notch, April 19, 2011</ref>
 
*Custom [[Painting]]s.<ref name="custom_paingings_hand_drawn_signs">[[wordofnotch:4988431144|"The code I write to support that will also be possible to reuse in the future for things like books and notes written by players, and possibly even custom paintings/hand drawn signs."]] – The Word of Notch, April 27, 2011</ref>
 
*Hand-drawn [[Sign]]s.<ref name="custom_paingings_hand_drawn_signs" />
 
*Exploding [[Arrow]]s.<ref>{{ytl|BES9EKK4Aw4|Coding with Notch (from Minecraft: The Story of Mojang)|2PlayerProductions|November 21, 2011}}</ref> Partially implemented with the ability to shoot [[firework rocket|Firework Rocket]]s from [[Crossbow]]s.
   
 
;Mentioned in 2012
* Vertical redstone<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref>
 
* Ability to design village buildings.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dvhz|Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."|jeb_|April 4, 2012}}</ref> Partially implemented with structure blocks.
 
* [[Silk Touch]] yielding double [[slab]] blocks<ref>{{tweet|EvilSeph|198171088470024192|Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft|May 3, 2012}}</ref>
 
* Ability to pause the game in [[multiplayer]], but only for ops. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref>
 
* [[Minecart]]s usable as [[boat]]s<ref>{{tweet|dinnerbone|222350343734960128|@JarGargon Some day, perhaps. Little tricky right now.|July 9, 2012}}</ref>
 
* More colors and texture pack customizations of maps<ref>{{Tweet|dinnerbone|240048825190977536|I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm.|August 27, 2012}}</ref>
 
* [[Flower pot]]s breaking when hit by [[arrow]]s.<ref>{{tweet|dinnerbone|240477265320890369|@Brail4 Hard to do "properly". Working on it, but no guarantees.|August 28, 2012}}</ref> This has been added for chorus flowers.
 
* {{partially implemented}} Fireworks having effects on mobs, such as scaring wolves.<ref>{{Tweet|jeb|277075087503536128|Fireworks don't affect any gameplay yet, but obviously wolves should be frightened (and maybe other things?)|December 7, 2012}}</ref> Implemented with [[elytra]] boosting and damaging mobs if explosive.
 
* Maps would have more support for colors and support Texturepack textures<ref>{{citation|url=https://web.archive.org/web/20141014033213/http://limitedengagement.net/podcasts/010-the-future-of-minecraft/|title=Episode 10 – "The Future of Minecraft" <small>(at 1:47:20)</small>|date=September 1, 2014}}</ref>
 
   
 
* Vertical [[Redstone Dust|Redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref>
; Mentioned in 2013
 
 
*Ability to design village buildings.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dvhz|Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."|jeb_|April 4, 2012}}</ref> Partially implemented with [[Structure Block|Structure Blocks]].
 
*[[Silk Touch]] yielding double [[Slab]] blocks.<ref>{{tweet|EvilSeph|198171088470024192|Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft|May 3, 2012}}</ref>
 
*Ability to pause the game in [[multiplayer]], but only for ops. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref>
 
*[[Minecart]]s usable as [[Boat]]s.<ref>{{tweet|dinnerbone|222350343734960128|@JarGargon Some day, perhaps. Little tricky right now.|July 9, 2012}}</ref>
 
*More colors and [[Texture Pack|texture pack]] customizations of maps.<ref>{{Tweet|dinnerbone|240048825190977536|I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm.|August 27, 2012}}</ref>
 
*[[Flower pot]]s breaking when hit by [[Arrow]]s.<ref>{{tweet|dinnerbone|240477265320890369|@Brail4 Hard to do "properly". Working on it, but no guarantees.|August 28, 2012}}</ref> This has been added for [[Chorus Flower|Chorus Flowers]].
 
*{{partially implemented}} [[Firework Rocket|Fireworks]] having effects on mobs, such as scaring [[Wolf|Wolves]].<ref>{{Tweet|jeb|277075087503536128|Fireworks don't affect any gameplay yet, but obviously wolves should be frightened (and maybe other things?)|December 7, 2012}}</ref> Implemented with [[Elytra]] boosting and damaging mobs if explosive.
 
*Maps would have more support for colors and support [[Texture Pack|texture pack]] textures.<ref>{{citation|url=https://web.archive.org/web/20141014033213/http://limitedengagement.net/podcasts/010-the-future-of-minecraft/|title=Episode 10 – "The Future of Minecraft" <small>(at 1:47:20)</small>|date=September 1, 2014}}</ref>
   
 
;Mentioned in 2013
* [[File:Minecart with Dispenser.png|right]] Minecart with dispenser,<ref>{{tweet|dinnerbone|288319336962215936|They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg |January 7, 2013}}</ref> the image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, [[Java Edition 13w02a|13w02a]].
 
* [[Dinnerbone]]'s original demonstration of the <code>.mcmeta</code> format for resource packs contained a sample properties file for fonts to determine character size and spacing.<ref>[https://gist.github.com/Dinnerbone/5662824 "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing."] – Dinnerbone, May 28, 2013</ref> Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
 
* Enchanted items apply attributes on use.<ref>{{tweet|dinnerbone|340102564035063809|One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy.|May 30, 2013}}</ref>
 
* Adding more places to display scoreboard scores.<ref>[https://www.twitch.tv/videos/38120314?t=5h56m50s MINECON 2013 Day 1] at 05:56:50 – November 2, 2013</ref>
 
* Colored lighting<ref>{{tweet|themogminer|398551179442917377|@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8.|November 7, 2013}}</ref>
 
* A better UI for server admins/ops, inspired by the twitch user moderation menu.<ref>{{tweet|dinnerbone|402795803523448832|@WesCook There's plans to!|November 19, 2013}}</ref>
 
* A resource pack-related feature that allows improved Russian font display<ref>{{tweet|grum|407158724206161920|@ShuraShpilkin not yet, but you just made me realise a nice feature I could add that should make that possible with a ResourcePack. Thanks!|December 1, 2013}}</ref>
 
* Better construction analysis<ref>{{reddit|1t2wqm/new_enchanting_screen_explanation_in_comments|ce3ty31|Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority.|jeb_|December 17, 2013}}</ref>
 
* {{partially implemented}} A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref>
 
** This has been partially implemented in [[Java Edition 15w34a]], with the implementation of attack speed
 
* Easier way to implement terrain changes<ref name="terrain">{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4xlds|I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do.|Dinnerbone|December 18, 2013}}</ref>
 
* Portable light (e.g. holding a torch in your hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref>
 
* A hug animation<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce54k5m|Yes, with the plugin API. I'd love emotes, I'd love to include support for them (with animations) but they're tricky to do right now. I tell you what; I'll look into a hug animation when I can!|dinnerbone|December 19, 2013}}</ref>. [[Emotes]] have been implemented in Bedrock Edition, including a hug animation available for purchase.
 
* Blocks of charcoal, mentioned as something that would need to be implemented as to not complicate the existence of coal blocks<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref>
 
   
 
*[[Minecart]] with [[Dispenser]].<ref>{{tweet|dinnerbone|288319336962215936|They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg |January 7, 2013}}</ref>
; Mentioned in 2014
 
  +
**The image may have just been showcasing the custom tile displays in Minecarts which were added in the next snapshot, [[Java Edition 13w02a|13w02a]]. [[File:Minecart with Dispenser.png|right]]
   
 
*[[Dinnerbone]]'s original demonstration of the <code>.mcmeta</code> format for resource packs contained a sample properties file for fonts to determine character size and spacing.<ref>[https://gist.github.com/Dinnerbone/5662824 "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing."] – Dinnerbone, May 28, 2013</ref> Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
* Improved camera controls.<ref>{{tweet|dinnerbone|428979820450811904|@Tarvii Ain't done yet. Camera controls are on my list.|January 30, 2014}}</ref>
 
 
*Enchanted items apply attributes on use.<ref>{{tweet|dinnerbone|340102564035063809|One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy.|May 30, 2013}}</ref>
* Dinnerbone has stated he has an "Ultimate Plan" with [[endermite]]s that might include the [[dragon egg]].<ref>{{tweet|Dinnerbone|444176255521681408|I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet.|March 13, 2014}}</ref>
 
 
*Adding more places to display scoreboard scores.<ref>[https://www.twitch.tv/videos/38120314?t=5h56m50s MINECON 2013 Day 1] at 05:56:50 – November 2, 2013</ref>
 
*Colored lighting.<ref>{{tweet|themogminer|398551179442917377|@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8.|November 7, 2013}}</ref>
 
*A better UI for server admins/ops, inspired by the Twitch user moderation menu.<ref>{{tweet|dinnerbone|402795803523448832|@WesCook There's plans to!|November 19, 2013}}</ref>
 
*A resource pack-related feature that allows improved Russian font display.<ref>{{tweet|grum|407158724206161920|@ShuraShpilkin not yet, but you just made me realise a nice feature I could add that should make that possible with a ResourcePack. Thanks!|December 1, 2013}}</ref>
 
*Better construction analysis.<ref>{{reddit|1t2wqm/new_enchanting_screen_explanation_in_comments|ce3ty31|Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority.|jeb_|December 17, 2013}}</ref>
 
*{{partially implemented}} A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref>
 
**This has been partially implemented in [[Java Edition 15w34a]] with the implementation of attack speed.
 
*Easier way to implement terrain changes.<ref name="terrain">{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4xlds|I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do.|Dinnerbone|December 18, 2013}}</ref>
 
*Portable light (e.g. holding a torch in your hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref>
 
*A hug animation<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce54k5m|Yes, with the plugin API. I'd love emotes, I'd love to include support for them (with animations) but they're tricky to do right now. I tell you what; I'll look into a hug animation when I can!|dinnerbone|December 19, 2013}}</ref>. [[Emotes]] have been implemented in Bedrock Edition, including a hug animation available for purchase.
 
*Blocks of [[Charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of [[Block of Coal|Blocks of Coal]].<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref>
  +
 
;Mentioned in 2014
  +
 
*Improved camera controls.<ref>{{tweet|dinnerbone|428979820450811904|@Tarvii Ain't done yet. Camera controls are on my list.|January 30, 2014}}</ref>
 
*Dinnerbone has stated he has an "Ultimate Plan" with [[Endermite]]s that might include the [[dragon egg|Dragon Egg]].<ref>{{tweet|Dinnerbone|444176255521681408|I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet.|March 13, 2014}}</ref>
 
* Rewriting the key bind system.<ref>{{tweet|Dinnerbone|446849647386980352|@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when..|March 20, 2014}}</ref>
 
* Rewriting the key bind system.<ref>{{tweet|Dinnerbone|446849647386980352|@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when..|March 20, 2014}}</ref>
* Building a custom sound system.<ref>{{tweet|grum|454115819837218816|@cazzar99 Which bug? Building our own soundengine is on the todo list :(|April 9, 2014}}</ref>
+
*Building a custom sound system.<ref>{{tweet|grum|454115819837218816|@cazzar99 Which bug? Building our own soundengine is on the todo list :(|April 9, 2014}}</ref>
* [[Sheep]] showing their color when shorn, like the [[Pocket Edition|Bedrock Edition]].<ref>{{tweet|TheMogMiner|455422304374517760|@stonepa11 Challenge accepted!|April 13, 2014}}</ref>
+
*[[Sheep]] showing their color when shorn, like the [[Pocket Edition|Bedrock Edition]].<ref>{{tweet|TheMogMiner|455422304374517760|@stonepa11 Challenge accepted!|April 13, 2014}}</ref>
* Multithreaded terrain generation rendering.<ref>{{reddit|23rc9n/twitterthemogminere_finally_nailed_down_chunk|ch0o5vp|I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though.|TheMogMiner|April 24, 2014}}</ref>
+
*Multithreaded terrain generation rendering.<ref>{{reddit|23rc9n/twitterthemogminere_finally_nailed_down_chunk|ch0o5vp|I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though.|TheMogMiner|April 24, 2014}}</ref>
* Fixes to chunk loading.<ref>{{reddit|27hrxx/chunk_loading_to_be_fixed|ci1ce1v|Yeah, chunk loading is a pretty personal bugbear for me. ...|TheMogMiner|June 7, 2014}}</ref><ref>{{tweet|themogminer|474876234758094848|@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)|June 6, 2014}}</ref>
+
*Fixes to chunk loading.<ref>{{reddit|27hrxx/chunk_loading_to_be_fixed|ci1ce1v|Yeah, chunk loading is a pretty personal bugbear for me. ...|TheMogMiner|June 7, 2014}}</ref><ref>{{tweet|themogminer|474876234758094848|@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)|June 6, 2014}}</ref>
* JSON support on [[sign]]s<ref>{{tweet|Searge|476047216541700096|Is this a thing? Not yet, but maybe in our next snapshot. Well, if we find anyone who actually likes this feature...|June 9, 2014}}</ref> and possibly implementing a way to "make it work in survival".<ref>{{tweet|Searge|476093329441300480|It's not easy to make it work in survival, will discuss options tomorrow to see if we find a nice solution.|June 9, 2014}}</ref> Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."<ref>{{reddit|3g4wny/we_can_make_any_custom_text_colored_bold_italic|ctv3z8e|The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore. But that's still work in progress and I don't know exactly when we will finish this task.|Searge|August 7, 2015}}</ref>
+
*JSON support on [[sign]]s<ref>{{tweet|Searge|476047216541700096|Is this a thing? Not yet, but maybe in our next snapshot. Well, if we find anyone who actually likes this feature...|June 9, 2014}}</ref> and possibly implementing a way to "make it work in survival".<ref>{{tweet|Searge|476093329441300480|It's not easy to make it work in survival, will discuss options tomorrow to see if we find a nice solution.|June 9, 2014}}</ref> Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."<ref>{{reddit|3g4wny/we_can_make_any_custom_text_colored_bold_italic|ctv3z8e|The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore. But that's still work in progress and I don't know exactly when we will finish this task.|Searge|August 7, 2015}}</ref>
* Another [[rabbit]] skin<ref>{{tweet|TheMogMiner|487864003461656576|@TABII98_1911 Yup, can you send me a DM with the pictures?|July 12, 2014}}</ref><ref>{{tweet|TheMogMiner|484305620506771457|@TABII98_1911 Probably not in this snapshot, but remind me on Friday.|July 2, 2014}}</ref>
+
*Another [[rabbit]] skin.<ref>{{tweet|TheMogMiner|487864003461656576|@TABII98_1911 Yup, can you send me a DM with the pictures?|July 12, 2014}}</ref><ref>{{tweet|TheMogMiner|484305620506771457|@TABII98_1911 Probably not in this snapshot, but remind me on Friday.|July 2, 2014}}</ref>
* [[Ryan Holtz]] originally mentioned adding a slider for cloud height,<ref>{{tweet|themogminer|478818206858375168|Yesh yesh y'all http://i.imgur.com/bgm4lpW.png|June 17, 2014}}</ref> though he later stated the idea was controversial among the team so he scrapped it.<ref>{{tweet|themogminer|478836499035996160|Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up.|June 17, 2014}}</ref>
+
*[[Ryan Holtz]] originally mentioned adding a slider for cloud height,<ref>{{tweet|themogminer|478818206858375168|Yesh yesh y'all http://i.imgur.com/bgm4lpW.png|June 17, 2014}}</ref> though he later stated the idea was controversial among the team so he scrapped it.<ref>{{tweet|themogminer|478836499035996160|Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up.|June 17, 2014}}</ref>
* Using the [[killer rabbit]] killing mobs for something.<ref>{{tweet|SeargeDP|491930668167749632|@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)|July 23, 2014}}</ref>
+
*Using the [[killer rabbit]] killing mobs for something.<ref>{{tweet|SeargeDP|491930668167749632|@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)|July 23, 2014}}</ref>
* Mesa temples<ref>{{tweet|jeb_|497305989465395201|@cyruschan2003 Maybe one day|August 7, 2014}}</ref>
+
*Mesa temples.<ref>{{tweet|jeb_|497305989465395201|@cyruschan2003 Maybe one day|August 7, 2014}}</ref>
* OAuth<ref>{{reddit|2na96m/nathan_adams_on_twitter_name_changes_will|cmcnsn4|OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry|Dinnerbone|November 25, 2014}}</ref>
+
*OAuth.<ref>{{reddit|2na96m/nathan_adams_on_twitter_name_changes_will|cmcnsn4|OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry|Dinnerbone|November 25, 2014}}</ref>
* Being able to make the [[world border]]'s center slowly move<ref>{{tweet|dinnerbone|459403461504012288|'''Question:''' @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. '''Answer:''' @WorkdayLobster I do want to add this.|April 24, 2014}}</ref>
+
*Being able to make the [[world border]]'s center slowly move.<ref>{{tweet|dinnerbone|459403461504012288|'''Question:''' @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. '''Answer:''' @WorkdayLobster I do want to add this.|April 24, 2014}}</ref>
   
; Mentioned in 2015
+
;Mentioned in 2015
   
* Corn<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref>
+
*Corn<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref>
* In game lore<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref>. Implemented in the April Fools' update [[Java Edition 20w14∞]], where books written by "[[§]]kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
+
*In game lore<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref>. Implemented in the April Fools' update [[Java Edition 20w14∞]], where books written by "[[§]]kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
* Making it so shields are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref>
+
*Making it so shields are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref>
* Allowing mobs to have additional random skins, similar to the kind of variation seen in [[horse]]s, [[cat]]s and [[rabbit]]s.<ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=43m50s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft] August 10, 2015 – via YouTube</ref>
+
*Allowing mobs to have additional random skins, similar to the kind of variation seen in [[horse]]s, [[cat]]s and [[rabbit]]s.<ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=43m50s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft] August 10, 2015 – via YouTube</ref>
* {{Partially implemented}} Giving {{cmd|clone}} the ability to rotate and mirror structures.<ref>{{tweet|SeargeDP|626447271140425729|@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31|Jul 29, 2015}}</ref><ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecaft], August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures.
+
*{{Partially implemented}} Giving {{cmd|clone}} the ability to rotate and mirror structures.<ref>{{tweet|SeargeDP|626447271140425729|@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31|Jul 29, 2015}}</ref><ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecaft], August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures.
* Minecart improvements after/in 1.10<ref>{{reddit|3phkqq/lets_talk_about_minecarts|cw7f9ii|I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals {{=}}D|_Grum|October 21, 2015}}</ref>
+
*Minecart improvements after/in 1.10<ref>{{reddit|3phkqq/lets_talk_about_minecarts|cw7f9ii|I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals {{=}}D|_Grum|October 21, 2015}}</ref>
* Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>{{bug|MC-84377}}</ref>
+
*Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>{{bug|MC-84377}}</ref>
   
; Mentioned in 2016
+
;Mentioned in 2016
   
* Phasing out the [[minecart with furnace]].<ref>{{tweet|jeb|699241247391772672|@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft|February 15, 2016}}</ref>
+
*Phasing out the [[minecart with furnace]].<ref>{{tweet|jeb|699241247391772672|@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft|February 15, 2016}}</ref>
* New musician villager that trades note blocks, jukeboxes, and music discs.<ref>{{reddit|sub=minecraftsuggestions|4jhxxn/new_villager_musician_already_on_rminecraft|d37a065|I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)|jeb_|May 16, 2016}}</ref>
+
*New musician villager that trades note blocks, jukeboxes, and music discs.<ref>{{reddit|sub=minecraftsuggestions|4jhxxn/new_villager_musician_already_on_rminecraft|d37a065|I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)|jeb_|May 16, 2016}}</ref>
* A ''Dragon Head'' [[banner]] pattern.<ref>{{tweet|jeb|803882732610846721|If the dragon head block would have a banner pattern, what would it look like?|November 30, 2016}}</ref>
+
*A ''Dragon Head'' [[banner]] pattern.<ref>{{tweet|jeb|803882732610846721|If the dragon head block would have a banner pattern, what would it look like?|November 30, 2016}}</ref>
* If a [[piston]] gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.<ref>{{reddit|sub=minecraftsuggestions|5h4qdw/if_a_piston_gets_powered_and_is_unable_to_push_a|db80nln|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>
+
*If a [[piston]] gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.<ref>{{reddit|sub=minecraftsuggestions|5h4qdw/if_a_piston_gets_powered_and_is_unable_to_push_a|db80nln|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>
 
* If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.<ref>{{reddit|sub=minecraftsuggestions|5ev1uj/if_the_bow_used_to_craft_a_dispenser_is_enchanted|db80pxh|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>
 
* If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.<ref>{{reddit|sub=minecraftsuggestions|5ev1uj/if_the_bow_used_to_craft_a_dispenser_is_enchanted|db80pxh|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>
   
; Mentioned in 2017
+
;Mentioned in 2017
   
* Ability to edit the skybox and biome/foliage/light colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref>
+
*Ability to edit the skybox and biome/foliage/light colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref>
* A set of [[prismarine]] blocks with a color scheme matching that of the [[Elder Guardian]], similarly to how regular prismarine imitates normal Guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref>
+
*A set of [[prismarine]] blocks with a color scheme matching that of the [[Elder Guardian]], similarly to how regular prismarine imitates normal Guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref>
   
 
; Mentioned in 2018
 
; Mentioned in 2018
   
 
* Toggleable enchantment glows<ref>{{reddit|sub=minecraftsuggestions|8bjcch/the_enchantment_glow_on_potions_should_either_be|dx8973v|What if we made it a video option where you could turn on or off the enchantment glow?|HelenAngel|April 11, 2018}}</ref>
 
* Toggleable enchantment glows<ref>{{reddit|sub=minecraftsuggestions|8bjcch/the_enchantment_glow_on_potions_should_either_be|dx8973v|What if we made it a video option where you could turn on or off the enchantment glow?|HelenAngel|April 11, 2018}}</ref>
* Data-driven world generation using json files, allowing for custom structures. Partially added in snapshot [[Java Edition 20w28a|20w28a]] with the addition of experimental support for custom biomes.<ref name="stream">{{link|url=https://mixer.com/jebkhaile?vod=16775563|title=jebkaile - Mixer|dead-url=yes|quote=We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.}}</ref>
+
*Data-driven world generation using json files, allowing for custom structures. Partially added in snapshot [[Java Edition 20w28a|20w28a]] with the addition of experimental support for custom biomes.<ref name="stream">{{link|url=https://mixer.com/jebkhaile?vod=16775563|title=jebkaile - Mixer|dead-url=yes|quote=We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.}}</ref>
* A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">[https://www.youtube.com/watch?v=vh04binv1bQ "MINECON Earth 2018 - The Minecraft Developers panel!"] – [https://www.youtube.com/user/TeamMojang Minecraft], October 2, 2018 – via YouTube</ref>
+
*A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">[https://www.youtube.com/watch?v=vh04binv1bQ "MINECON Earth 2018 - The Minecraft Developers panel!"] – [https://www.youtube.com/user/TeamMojang Minecraft], October 2, 2018 – via YouTube</ref>
   
; Mentioned in 2019
+
;Mentioned in 2019
   
* Making [[bed]]s use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - [[Bartosz Bok]], EigenCraft discord server</ref>
+
*Making [[bed]]s use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - [[Bartosz Bok]], EigenCraft discord server</ref>
* A crawling animation.<ref>{{tweet|henrikkniberg|1113198807288832005|Ideally, yes|April 2, 2019}}</ref>
+
*A crawling animation.<ref>{{tweet|henrikkniberg|1113198807288832005|Ideally, yes|April 2, 2019}}</ref>
* [[Illusioner]]s in [[raid]]s.<ref>[https://www.youtube.com/watch?v=OZqNaEX8208 "MINECON Live 2019"] – [https://www.youtube.com/user/TeamMojang Minecraft], September 28, 2019 – via YouTube</ref>
+
*[[Illusioner]]s in [[raid]]s.<ref>[https://www.youtube.com/watch?v=OZqNaEX8208 "MINECON Live 2019"] – [https://www.youtube.com/user/TeamMojang Minecraft], September 28, 2019 – via YouTube</ref>
* The early 1.15 snapshots included textures for a crystallized honey item and wax block, however, these were allegedly not meant to make it into the game in the first place. Wax block could have been a placeholder for [[Honeycomb]] as it serves similar purposes to wax as of [[Java Edition 20w45a|20w45a]]. The word "wax" is also applied when infusing honeycomb within a certain state of a [[Copper Block|copper block]].
+
*The early 1.15 snapshots included textures for a crystallized honey item and wax block, however, these were allegedly not meant to make it into the game in the first place. Wax block could have been a placeholder for [[Honeycomb]] as it serves similar purposes to wax as of [[Java Edition 20w45a|20w45a]]. The word "wax" is also applied when infusing honeycomb within a certain state of a [[Copper Block|copper block]].
* Nether Portal like thing that will teleport the player to the Moon or Mars.<ref>{{article|ask-mojang-episode--4|Ask Mojang Episode #4|November 8, |Per Landin}}</ref>
+
*Nether Portal like thing that will teleport the player to the Moon or Mars.<ref>{{article|ask-mojang-episode--4|Ask Mojang Episode #4|November 8, |Per Landin}}</ref>
   
; Mentioned in 2020
+
;Mentioned in 2020
   
* {{Partially implemented}} Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>https://twitter.com/MiaLem_n/status/1234039957217533952</ref> [[Strider]]s serve a similar purpose.
+
*{{Partially implemented}} Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>https://twitter.com/MiaLem_n/status/1234039957217533952</ref> [[Strider]]s serve a similar purpose.
 
*World height limit getting increased.<ref>https://www.youtube.com/watch?v=pH_6-ZVOUAk{{tag|timestamp?}}</ref> As of 21w06a, the total world height has been increased to 384 blocks, from Y level -64 to 319. Greater world height can be achieved using datapacks.
 
*World height limit getting increased.<ref>https://www.youtube.com/watch?v=pH_6-ZVOUAk{{tag|timestamp?}}</ref> As of 21w06a, the total world height has been increased to 384 blocks, from Y level -64 to 319. Greater world height can be achieved using datapacks.
   
; Mentioned in unknown years
+
;Mentioned in unknown years
   
* Mob-spawning will be more balanced.{{cn}}
+
*Mob-spawning will be more balanced.{{cn}}
* On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.{{cn}} The idea was so that it would be easier to transport items across water.
+
*On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.{{cn}} The idea was so that it would be easier to transport items across water.
 
* "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks{{verify|I definitely remember this being mentioned on the wiki at some point (2012-13), but after searching for hours, could not find any historical page revisions mentioning it. Can someone confirm this was actually stated here? Or was it on the old fandom wiki?}}
 
* "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks{{verify|I definitely remember this being mentioned on the wiki at some point (2012-13), but after searching for hours, could not find any historical page revisions mentioning it. Can someone confirm this was actually stated here? Or was it on the old fandom wiki?}}
   
== Joke features ==
+
==Joke features==
 
[[File:12marc40awesome.png|thumb|right|200px|Snapshot 12marc40awesome, a joke snapshot by [[Marc Watson]].]]
 
[[File:12marc40awesome.png|thumb|right|200px|Snapshot 12marc40awesome, a joke snapshot by [[Marc Watson]].]]
 
[[File:Skis (texture) JE1.png|thumb|right|Skis texture|366x366px]]
 
[[File:Skis (texture) JE1.png|thumb|right|Skis texture|366x366px]]
Line 407: Line 428:
 
[[Notch]] and Mojang Studios employees have frequently joked about adding various features to the game.
 
[[Notch]] and Mojang Studios employees have frequently joked about adding various features to the game.
   
* [[Searge]] jokingly stated that due to the fact that people didn't dislike the changes in the [[Java Edition 15w42a|15w42a]] snapshot, he would add a fuel requirement to [[crafting table]]s.<ref>{{tweet|SeargeDP|654312925675524097|I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables.|October 14, 2015}}</ref>
+
*[[Searge]] jokingly stated that due to the fact that people didn't dislike the changes in the [[Java Edition 15w42a|15w42a]] snapshot, he would add a fuel requirement to [[crafting table]]s.<ref>{{tweet|SeargeDP|654312925675524097|I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables.|October 14, 2015}}</ref>
* Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.<ref>{{tweet|SeargeDP|644072534208552960|Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list.|September 16, 2015}}</ref>
+
*Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.<ref>{{tweet|SeargeDP|644072534208552960|Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list.|September 16, 2015}}</ref>
* Hot dogs.<ref>{{tweet|notch|62498529108697090|So obviously, hotdogs confirmed for 1.6|April 25, 2011}}</ref><ref>[wordofnotch:359769783 "Crafting and Mining in Minecraft"] – The Word of Notch, January 29, 2010</ref>
+
*Hot dogs.<ref>{{tweet|notch|62498529108697090|So obviously, hotdogs confirmed for 1.6|April 25, 2011}}</ref><ref>[wordofnotch:359769783 "Crafting and Mining in Minecraft"] – The Word of Notch, January 29, 2010</ref>
* [[Herobrine]]. In every new major ''Minecraft'' update, it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.<ref>https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition</ref>
+
*[[Herobrine]]. In every new major ''Minecraft'' update, it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.<ref>https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition</ref>
* When [[Hardcore]] mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.<ref>{{tweet|notch|117188911230500864|http://i.imgur.com/1DNGn.png|September 23, 2011}}</ref>
+
*When [[Hardcore]] mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.<ref>{{tweet|notch|117188911230500864|http://i.imgur.com/1DNGn.png|September 23, 2011}}</ref>
* [[Jeb]] joked about adding chips if 100% of the community agreed on what type the chips would be.<ref>{{tweet|jeb|238985586541748224|I'll add chips when 100% of the community agrees they look like link removed or like link removed|August 24, 2012}}</ref>
+
*[[Jeb]] joked about adding chips if 100% of the community agreed on what type the chips would be.<ref>{{tweet|jeb|238985586541748224|I'll add chips when 100% of the community agrees they look like link removed or like link removed|August 24, 2012}}</ref>
* [[Jeb]] joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."<ref>{{tweet|jeb_|587556420033318912|DRAGONS CONFIRMED|April 13, 2015}}</ref>
+
*[[Jeb]] joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."<ref>{{tweet|jeb_|587556420033318912|DRAGONS CONFIRMED|April 13, 2015}}</ref>
* Marc joked about adding Top Hats for 1.4.<ref>{{tweet|marc|247743154424524800|Tophats confirmed for 1.4!|September 17, 2012}}</ref>
+
*Marc joked about adding Top Hats for 1.4.<ref>{{tweet|marc|247743154424524800|Tophats confirmed for 1.4!|September 17, 2012}}</ref>
* {{partially implemented}} A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.<ref>{{tweet|dinnerbone|253954758489038848|Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!|October 4, 2012}}</ref> Partially added in [[Java Edition 1.13|''Java Edition'' 1.13]] with [[fish]] and [[coral]]s.
+
*{{partially implemented}} A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.<ref>{{tweet|dinnerbone|253954758489038848|Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!|October 4, 2012}}</ref> Partially added in [[Java Edition 1.13|''Java Edition'' 1.13]] with [[Fish]] and [[Coral]]s.
* Pine cones.<ref>{{tweet|jeb|261385374234988544|How many pine cones grow on a tree? This must be answered or no more work can be done.|October 25, 2012}}</ref>
+
*Pine cones.<ref>{{tweet|jeb|261385374234988544|How many pine cones grow on a tree? This must be answered or no more work can be done.|October 25, 2012}}</ref>
* [[Dinnerbone]] joked about adding dwarves when asked about it.<ref>{{reddit|xlyi5/hey_dinnerbone_when_are_we_going_to_get_dwarves|c5nkcl4|Hey abrightmoore, next tuesday at around 8.|Dinnerbone|August 3, 2012}}</ref>
+
*[[Dinnerbone]] joked about adding dwarves when asked about it.<ref>{{reddit|xlyi5/hey_dinnerbone_when_are_we_going_to_get_dwarves|c5nkcl4|Hey abrightmoore, next tuesday at around 8.|Dinnerbone|August 3, 2012}}</ref>
 
* A texture known in the game files as "skis.png", was added in the [[Java Edition 1.4.6|Christmas/New Year update]]. Its textures were added by Dinnerbone as a red herring.<ref>{{Tweet|dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref>
 
* A texture known in the game files as "skis.png", was added in the [[Java Edition 1.4.6|Christmas/New Year update]]. Its textures were added by Dinnerbone as a red herring.<ref>{{Tweet|dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref>
* SethBling mentioned a downside of command blocks on one of his livestreams, and Dinnerbone joked about removing [[command block]]s to accommodate him.<ref>http://twitch.tv/sethbling/b/364067137 {{Dead link}}</ref>
+
*SethBling mentioned a downside of [[Command Block|Command Blocks]] on one of his livestreams, and Dinnerbone joked about removing [[command block|Command Block]]s to accommodate him.<ref>http://twitch.tv/sethbling/b/364067137 {{Dead link}}</ref>
 
* Dinnerbone joked that ''Minecraft'' pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.<ref>{{tweet|KrisJelbring|401476055464427520|Pizza confirmed for the next update?|November 15, 2013}}</ref>
 
* Dinnerbone joked that ''Minecraft'' pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.<ref>{{tweet|KrisJelbring|401476055464427520|Pizza confirmed for the next update?|November 15, 2013}}</ref>
* After the announcement of [[pillager]]s (over a year before the actual announcement of [[Village & Pillage]]), Dinnerbone and Jeb joked about several more villager portmanteaus:<ref>
+
* After the announcement of [[Pillager]]s (over a year before the actual announcement of [[Village & Pillage]]), Dinnerbone and Jeb joked about several more villager portmanteaus:<ref>
 
{{reddit|61n196/new_mob_idea_the_pillager|name=pillager|dfgpd2g|Other ones we considered:|Dinnerbone|March 27, 2017|context=2}}</ref>
 
{{reddit|61n196/new_mob_idea_the_pillager|name=pillager|dfgpd2g|Other ones we considered:|Dinnerbone|March 27, 2017|context=2}}</ref>
** Drillager: he comes and pokes holes in things.
+
**Drillager: he comes and pokes holes in things.
** Fillager: he fixes the previous guys stuff.
+
**Fillager: he fixes the previous guys stuff.
** Thrillager: really likes heights and scary things.
+
**Thrillager: really likes heights and scary things.
** Killager: but we kinda already have that.
+
**Killager: but we kinda already have that.
** Spillager: prevents you from drinking potions.
+
**Spillager: prevents you from drinking potions.
** Stillager: just stands around blocking important doorways.
+
**Stillager: just stands around blocking important doorways.
** Millager: the only hard working one of the bunch.
+
**Millager: the only hard working one of the bunch.
** Krillager: Swims around and gets eaten by whales<ref>
+
**Krillager: Swims around and gets eaten by whales<ref>
 
{{reddit|pillager|dfgpe8i|&bull; Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017|context=3}}</ref>
 
{{reddit|pillager|dfgpe8i|&bull; Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017|context=3}}</ref>
 
*[[Henrik Kniberg]] showcased dancing [[Hoglin]]s on Twitter while implementing such a dance for [[Piglin]]s for Bedrock parity. The [[Hoglin]] dance was a blooper that will not be implemented.
* Mojang has made several April Fools jokes:
 
 
*[[Felix Jones|Xilefian]] joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.<ref>https://twitter.com/Xilefian/status/1330844005865844736</ref>
** In [[Easter eggs#2011|2011]], the [[locked chest]] or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
 
 
*Block of Eternal Screaming, showcased in multiple official Mojang videos.
** In [[Easter eggs#2013|2013]], Mojang released [[Minecraft 2.0]] which contained features such as pink withers and redstone bugs.<ref>[http://www.mojang.com/2013/04/its-finally-coming-minecraft-2-0/ "It's finally coming - Minecraft 2.0!"] by Dinnerbone. Mojang.com, April 1, 2013</ref>
 
 
*Mobbo, a joke mob shown in several episodes of the "How We Make Minecraft" series on Minecraft's YouTube channel.
** In [[Easter eggs#2014|2014]], the default sounds were replaced with a voice (specifically, that of ElementAnimation, a famous YouTuber group known for making several popular videos about ''Minecraft'') saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series ''Game of Thrones'' (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the [[villager]]s.
 
 
*Bananas, Barbecue Bananas and a Washing Machine block were joked about being added to the game in a tweet chain by [[Brandon Pearce|kingbdogz]] and [[Felix Jones|Xilefian]].<ref>https://twitter.com/kingbdogz/status/1379453433657315328</ref>
** In [[Easter eggs#2015|2015]], Mojang released [[Java Edition 15w14a|15w14a]], which made all the mobs in the game friendly and loving.
 
  +
*Hydraulic Excavator Mech Suits were joked about being added by [[Felix Jones|Xilefian]]. She said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells you where to dig for diamonds, gives you +400% health, and powered by rabbits' feet to keep it balanced.<ref>https://twitter.com/Xilefian/status/1425389399055929349</ref>
** In [[Easter eggs#2016|2016]], Mojang released [[Java Edition 1.RV-Pre1|1.RV-Pre1]], which added trendy items of 2016.
 
 
*Mojang has made several April Fools jokes:
** In [[Easter eggs#2017|2017]], the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
 
 
**In [[Easter eggs#2011|2011]], the [[locked chest|Locked Chest]] or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
** In [[Easter eggs#2018|2018]], Mojang released an 8-bit resource pack to [[Java Edition 1.12|1.12.x]] and versions from [[Java Edition 17w43a|17w43a]] to [[Java Edition 18w11a|18w11a]] clients.
 
 
**In [[Easter eggs#2013|2013]], Mojang released [[Minecraft 2.0]] which contained features such as [[Pink Wither|Pink Withers]] and [[Redstone Bug|Redstone Bugs]].<ref>[http://www.mojang.com/2013/04/its-finally-coming-minecraft-2-0/ "It's finally coming - Minecraft 2.0!"] by Dinnerbone. Mojang.com, April 1, 2013</ref>
** In [[Easter eggs#2019|2019]], Mojang released [[3D Shareware v1.34]], which changed the game's visual style to resemble 1990s video games.
 
 
**In [[Easter eggs#2014|2014]], the default sounds were replaced with a voice (specifically, that of ElementAnimation, a famous YouTuber group known for making several popular videos about ''Minecraft'') saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series ''Game of Thrones'' (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the [[Villager]]s.
** In [[Easter eggs#2020|2020]], Mojang released [[Java Edition 20w14∞|20w14∞]], which added over 2 billion new dimensions.
 
** In [[Easter eggs#2021|2021]], Mojang released [[Minecraft Plus]], a screensaver app.
+
**In [[Easter eggs#2015|2015]], Mojang released [[Java Edition 15w14a|15w14a]], which made all the mobs in the game friendly and loving.
 
**In [[Easter eggs#2016|2016]], Mojang released [[Java Edition 1.RV-Pre1|1.RV-Pre1]], which added trendy items of 2016.
* [[Henrik Kniberg]] showcased dancing [[hoglin]]s on Twitter while implementing such a dance for [[piglin]]s for Bedrock parity. The hoglin dance was a blooper that will not be implemented.
 
 
**In [[Easter eggs#2017|2017]], the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
* Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.<ref>https://twitter.com/Xilefian/status/1330844005865844736</ref>
 
 
**In [[Easter eggs#2018|2018]], Mojang released an 8-bit resource pack to [[Java Edition 1.12|1.12.x]] and versions from [[Java Edition 17w43a|17w43a]] to [[Java Edition 18w11a|18w11a]] clients.
* Block of Eternal Screaming, showcased in multiple official Mojang videos.
 
 
**In [[Easter eggs#2019|2019]], Mojang released [[3D Shareware v1.34]], which changed the game's visual style to resemble 1990s video games.
* Mobbo, a joke mob shown in several episodes of the How We Make Minecraft series on Minecraft's YouTube channel.
 
 
**In [[Easter eggs#2020|2020]], Mojang released [[Java Edition 20w14∞|20w14∞]], which added over 2 billion new dimensions.
* Bananas, Barbecue Bananas and a Washing Machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.<ref>https://twitter.com/kingbdogz/status/1379453433657315328</ref>
 
  +
**In [[Easter eggs#2021|2021]], Mojang released [[Minecraft Plus]], a screensaver app.
=== Minecraft 2.0 changelog ===
 
  +
The changelog for the April Fools update [[Minecraft 2.0]] contained numerous features that were not actually included.<ref>http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/</ref> Despite the changelog being part of the joke, many of these features have since been implemented into the game.
 
 
===Minecraft 2.0 changelog===
 
The changelog for the April Fools update [[Minecraft 2.0]] contained numerous features that were not actually included.<ref>{{citation|url=http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/|title=It’s finally coming – Minecraft 2.0!|website=Mojang.com|author=Dinnerbone|date=April 1, 2013}}</ref> Despite the changelog being part of the joke, many of these features have since been implemented into the game.
   
 
The changelog:
 
The changelog:
Line 455: Line 478:
 
*Gameplay
 
*Gameplay
 
**Added new Super Hostile game mode, for a much more challenging Survival experience.
 
**Added new Super Hostile game mode, for a much more challenging Survival experience.
**Difficulty setting is now per-world and may never be changed once set. ''(Partially implemented with [[difficulty]] being made world specific and the ability to lock world difficulty)''
+
**Difficulty setting is now per-world and may never be changed once set. ''(Partially implemented with [[Difficulty]] being made world specific and the ability to lock world difficulty)''
 
**Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering. ''(Partially implemented with various graphical improvements)''
 
**Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering. ''(Partially implemented with various graphical improvements)''
 
**Added new chase-style 3D camera perspective.
 
**Added new chase-style 3D camera perspective.
Line 464: Line 487:
 
**Each animal now has a gender and personality, introducing new farming mechanics. ''(Partially implemented with [[Panda]] personalities)''
 
**Each animal now has a gender and personality, introducing new farming mechanics. ''(Partially implemented with [[Panda]] personalities)''
 
**Added a new rare breed of chicken known as a “[[Diamond Chicken]]”.
 
**Added a new rare breed of chicken known as a “[[Diamond Chicken]]”.
***May lay diamonds or lapis instead of laying eggs.
+
***May lay Diamonds or Lapis Lazuli instead of laying eggs.
***May also blow up from too much pressure. Handle with care.
+
*** May also blow up from too much pressure. Handle with care.
**Added new friendly [[Pink Wither]], which is the complete opposite of a wither.
+
**Added new friendly [[Pink Wither]], which is the complete opposite of a [[Wither]].
 
***Shoots out Love, which heals the nearby land and causes things to grow faster.
 
***Shoots out Love, which heals the nearby land and causes things to grow faster.
***Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
+
***Known bug: Having both a [[Pink Wither]] and a [[Wither]] in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
**All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section).
+
**All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section). ''(Partially implemented with the ability to feed Golden Apples to Horses to breed them)''
 
**Chickens are now classified as a Monster and are no longer a friendly Animal.
 
**Chickens are now classified as a Monster and are no longer a friendly Animal.
 
*Monsters
 
*Monsters
Line 475: Line 498:
 
**Attacking a lone chicken may summon additional chickens to its defense.
 
**Attacking a lone chicken may summon additional chickens to its defense.
 
**Zombie Pigmen now spawn with battlesigns and no longer use swords.
 
**Zombie Pigmen now spawn with battlesigns and no longer use swords.
**Fixed a bug causing Skeletons to miss their targets on occasion.
+
**Fixed a bug causing [[Skeleton|Skeletons]] to miss their targets on occasion.
 
**Added new [[Redstone Bug]] monster (see Redstone section).
 
**Added new [[Redstone Bug]] monster (see Redstone section).
 
*Blocks
 
*Blocks
Line 487: Line 510:
 
**Added six (6) new decoration blocks:
 
**Added six (6) new decoration blocks:
 
***Mud. ''([[Mud]] was implemented in [[Minecraft Earth]])''
 
***Mud. ''([[Mud]] was implemented in [[Minecraft Earth]])''
***Hay bales. ''([[Hay Bale]]s were added in the [[Horse Update]])''
+
*** Hay bales. ''([[Hay Bale]]s were added in the [[Horse Update]])''
***Lapis Lazuli.
+
***Lapis Lazuli. ''(Was already implemented)''
 
***Slime blocks. ''([[Slime Block]]s were added in the [[Bountiful Update]])''
 
***Slime blocks. ''([[Slime Block]]s were added in the [[Bountiful Update]])''
 
**Added new compressed storage blocks for commonly mined ores:
 
**Added new compressed storage blocks for commonly mined ores:
 
***Coal Block. ''([[Coal Block]]s were added in the [[Horse Update]])''
 
***Coal Block. ''([[Coal Block]]s were added in the [[Horse Update]])''
***Lapis Lazuli Block.
+
***Lapis Lazuli Block. ''(Was already implemented)''
 
***Redstone Block Block.
 
***Redstone Block Block.
 
**Lapis may now be used for new Lapis furniture.
 
**Lapis may now be used for new Lapis furniture.
 
**Added dyed glass. ''([[Stained Glass]] was added in [[The Update that Changed the World]])''
 
**Added dyed glass. ''([[Stained Glass]] was added in [[The Update that Changed the World]])''
**Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass. ''(Partially implemented with [[Dirt Path]]s and new types of cracked blocks)''
+
**Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass. ''(Partially implemented with [[Dirt Path]]s and new types of cracked stone-based blocks)''
 
*Redstone
 
*Redstone
**Removed all BUD behaviour, and added safeguards so that it may never come back.
+
**Removed all BUD behavior, and added safeguards so that it may never come back.
**Made redstone bugs spawn actual Redstone Bugs to assist with debugging.
+
**Made Redstone bugs spawn actual [[Redstone Bug|Redstone Bugs]] to assist with debugging.
**Added new Quantum Entangled redstone, obtained by mixing 1 redstone, 1 diamond and 3 lapis. ''(Another form of wireless redstone was implemented with [[Skulk Sensor]]s)''
+
**Added new Quantum Entangled Redstone, obtained by mixing 1 Redstone, 1 Diamond and 3 Lapis Lazuli. ''(Another form of wireless Redstone was implemented with [[Skulk Sensor]]s)''
***One entangled redstone dust will connect to another pair elsewhere.
+
***One entangled Redstone dust will connect to another pair elsewhere.
***No current way of specifying the connection, may in fact connect to another player’s world.
+
*** No current way of specifying the connection, may in fact connect to another player’s world.
 
**Added new BUD blocks. ''([[Observers]] were added in the [[Exploration Update]])''
 
**Added new BUD blocks. ''([[Observers]] were added in the [[Exploration Update]])''
 
*Magic
 
*Magic
Line 515: Line 538:
 
***Ability to remove gravity from other creatures/players in the world. ''(Partially implemented with the [[Levitation]] effect)''
 
***Ability to remove gravity from other creatures/players in the world. ''(Partially implemented with the [[Levitation]] effect)''
 
*Fishing
 
*Fishing
**Overhauled fishing mechanics. ''(A [[fishing]] overhaul was added in [[The Update that Changed the World]])''
+
**Overhauled fishing mechanics. ''(A [[Fishing]] overhaul was added in [[The Update that Changed the World]])''
**New special types of fish may be found in various different biomes. ''(Partially implemented with the addition of [[fish]] mobs that spawn in specific ocean biomes)''
+
**New special types of fish may be found in various different biomes. ''(Partially implemented with the addition of [[Fish]] mobs that spawn in specific ocean biomes)''
 
**Fish may become scared if too much noise is made nearby.
 
**Fish may become scared if too much noise is made nearby.
**Added 28 new achievements for fishing. ''(Partially implemented with the addition of some new fish-related [[achievements]] and [[advancements]])''
+
**Added 28 new achievements for fishing. ''(Partially implemented with the addition of some new fish-related [[Achievements]] and [[Advancements]])''
 
**Rare chance for extra items to drop when fishing, such as armor and maps. ''(Partially implemented with fishing treasure)''
 
**Rare chance for extra items to drop when fishing, such as armor and maps. ''(Partially implemented with fishing treasure)''
 
**Removed fishing.
 
**Removed fishing.
**Having a fish in your possession will drain your health by 1 each second, to help phase out fishing.
+
**Having a fish in your possession will drain your health by 1 each second, to help phase out fishing. ''(Partially implemented with [[Pufferfish]] items and mobs which poison players that eat or touch them)''
 
*Combat
 
*Combat
**Removed crossbows. ''(Partially implemented with the addition of [[crossbows]])''
+
**Removed crossbows. ''(Partially implemented with the addition of [[Crossbows]])''
 
**To deter cheating players on PvP servers, the PvP system has been completely redesigned. ''(Partially implemented with the combat changes in the [[Combat Update]] and the [[Combat Tests]])''
 
**To deter cheating players on PvP servers, the PvP system has been completely redesigned. ''(Partially implemented with the combat changes in the [[Combat Update]] and the [[Combat Tests]])''
**Players may no longer attack other players directly, but must recruit an army of Monsters and Animals. ''(Partially implemented with the addition of more tameable and trustable [[animals]])''
+
**Players may no longer attack other players directly, but must recruit an army of Monsters and Animals. ''(Partially implemented with the addition of more tameable and trustable [[Animals]])''
 
**Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat. ''(Partially implemented, as each mob already has different strengths, weaknesses and abilities)''
 
**Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat. ''(Partially implemented, as each mob already has different strengths, weaknesses and abilities)''
**New turn-based combat system will help create epic battles that may last hours at a time.
+
** New turn-based combat system will help create epic battles that may last hours at a time.
 
*World generation & terrain
 
*World generation & terrain
**Added many new mysterious adventuring locations. ''(Many new [[structures]] have been added in many updates)''
+
**Added many new mysterious adventuring locations. ''(Many new [[Structures]] have been added in many updates)''
 
**Added 6 new biomes. ''(Many new biomes were added in [[The Update that Changed the World]] and other subsequent updates)''
 
**Added 6 new biomes. ''(Many new biomes were added in [[The Update that Changed the World]] and other subsequent updates)''
 
**Reimplemented the Farlands.
 
**Reimplemented the Farlands.
 
***Going near the farlands will forcefully enable 3d anaglyph.
 
***Going near the farlands will forcefully enable 3d anaglyph.
 
***Known bug: Teleporting towards the farlands may send you half way in the opposite direction.
 
***Known bug: Teleporting towards the farlands may send you half way in the opposite direction.
**Added dozens of new village building templates. ''(New [[villages]] were added in the [[Village and Pillage]] update)''
+
**Added dozens of new village building templates. ''(New [[Villages]] were added in the [[Village and Pillage]] update)''
 
**Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
 
**Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
**Added floating sky islands.
+
**Added floating sky islands. ''(Partially implemented with the addition of the [[Outer End islands]])''
   
== References ==
+
==References==
 
{{reflist|2}}
 
{{reflist|2}}
   

Revision as of 04:02, 16 September 2021

This article is about features mentioned by Mojang developers. For features that are being added, see Planned versions. For features that are being unused, see Java Edition unused features.
Information icon
This feature is exclusive to Java Edition. 
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This article needs to be updated. 
Please update this page to reflect recent updates or newly available information.
Reason: Shaders have recently been (at least partially) implemented.

Since the beginning of Minecraft's development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version, or have simply been dropped entirely.

Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.

Planned

For upcoming versions to the game, see Planned versions § Java Edition.

These features are planned to come to Minecraft sometime in the future.

Combat changes

A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn.

Fletching table functionality

Fletching tables are set to gain functionality in a later update, similar to what happened with Smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".[1] Later, it was stated that functionality wasn't a guarantee for 1.16.[2] Later, it was confirmed that Fletching tables wouldn’t be gaining functionality in 1.16.[3] It is unknown whether it will be planned for 1.18.

Voted updates

The desert and savanna biome reworks are the two remaining biome reworks from the MINECON Earth 2018 biome chooser vote. Both biomes are promised to be updated in a future update:[4][5]

  • Deserts will be given palm trees, oases, and meerkats.
  • Savannas will be given baobab trees, termites, and ostriches.

The badlands and swamp biome reworks are the two remaining biome reworks from the MINECON Live 2019 biome vote. Both biomes are promised to be updated in a future update:

  • Badlands will be given vultures, tumbleweed, and a new cacti based on the Prickly Pear.
  • Swamps will be given frogs, mangrove trees, and boats with chests.

The Moobloom and the Iceologer are the two remaining mobs from the Minecraft Live 2020 mob vote. Both mobs could come in an unknown future update as stated by LadyAgnes.[6]

Super Fancy graphics

Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in 1.16 Pre-release 1 or another new one. The use of OpenGL 3.2 for rendering in 1.17 may lead towards the Super Fancy graphics. This could also be a reference to the upcoming ray tracing functionality being added to Minecraft or the scrapped Super Duper Graphics Pack.[7]

Phasing out of NBT-based crafting recipes

In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the grindstone, banner modification to the loom, and map modification to the cartography table. However, several more NBT based crafting recipes still exist, and these are planned to be phased out.[8] Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.

In Java Edition 1.14.3, tool repair crafting recipes were reimplemented.

Full split of liquids from blocks

Java Edition 1.13 added waterlogging, marking the start of this separation. An in-development screenshot showing water occupying leaves and flowers, referred to as having "no water blocks", was released in 2018.[9] However, water and lava still exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks and still and flowing lava cannot occupy other blocks at all.

Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.[10]

Frogs and tadpoles

On the Minecraft Feedback site Mojang announced that the idea for frogs and tadpoles would be implemented. The player who suggested the idea said that players could get poisoned by hitting them with bare hands, and that they would drop frog legs as another way to make potions of leaping. Frogs were announced at MINECON Live 2019, as part of the swamp biome update. However, tadpoles were not mentioned and no specific mechanics were given, so it's unknown how similar they will be to the feedback suggestion.

Shaders

On the feedback site, shaders (texture packs that have shadows and colored lighting) were marked as announced, meaning that they were going to be implemented. [more information needed]

Archaeology

Originally announced for the Caves & Cliffs update, development of this gameplay feature was delayed for a future version.[11] Archaeology will involve players being able to use a new tool known as the Brush to sweep away Dirt and Gravel in order to discover artifacts. Among these artifacts are Ceramic Shards, which can be incorporated into Clay Pots to make Painted Clay Pots. This feature is not coming in 1.18, although archeology is coming to the game soon. [12]

Partially implemented

These features had been shown by a Mojang staff member, but had no further development or were canceled shortly after.

Biomes

Biome Characteristics Image
Sky A hidden biome before Java Edition Beta 1.9 Prerelease 4, this biome was exclusive to, and the sole biome of the Sky Dimension. It would generate floating islands with oceans of air surrounding them. Trees were uncommon. No weather occurred here. It had small patches of snow, although it would not accumulate again. It had green with some extra blue hue for foliage colors. This biome was introduced in Java Edition Beta 1.6 along with the Sky Dimension itself. While the Sky Dimension was removed, its biome and associated terrain generation were repurposed for use in the End. Sky Dimension 1
Ice Desert (corner case biome) A biome in the code before Java Edition Beta 1.8 that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had snowfall and ice. Ice Desert

Blaze3D

Minecraft 1ac6b643d9

A screenshot by Searge showing features in development, including "1.15/blaze3d".[13]

A new Java Edition rendering pipeline called Blaze3D has been confirmed many times by Searge.[13][more information needed] There are also many references to this system in the game files, although it has not yet been fully implemented.[14]

Colored Wood Planks

Colored Wooden Planks

Original image of proposed colored wood planks released by Dinnerbone.

Dinnerbone briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with colored Terracotta.

The orange and brown plank textures were later modified and used for the Acacia and Dark Oak Planks textures, respectively, in The Update that Changed the World, while Warped and Crimson were added in the Nether Update.

Nathan Adams Mojang avatar

Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_19-54-57.png

Dinnerbone[15]

Sorry, I meant "wood this be of use". I totally missed that pun.

Nathan Adams Mojang avatar

Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know.

Dinnerbone[16]

I'm just doodling around, I'm not sure that I can actually add it because it'd want stairs/etc too, but it's fun to investigate these things

Okay okay, no coloured wood. How about something completely different? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_23-04-32.png

Dinnerbone on Colored Wood Planks[17]

Dirt slab

Dirt Slab (pre-release)

A dirt slab.

DirtSlab

The dirt slabs, replacing all the dirt (not grass) blocks.

Before stone slabs were added to 0.26, Notch ran a test of dirt slabs. In the test, they replaced dirt blocks, so that dirt surface without grass was half a block lower than grass. However, dirt slabs failed to dress cliff edges, caves, and ravines nicely. Because of this, they were never added to the actual game and were only mentioned once.[18] They replaced all dirt blocks and did not grow grass on top similar to coarse dirt.

In the announcements for 1.17, a feature called the brush was mentioned, which appears to lower the height of certain blocks. However, it has been confirmed that this is only a special breaking animation, and can't be used to physically make slabs.[citation needed]

Sky Dimension

Main article: Sky dimension
Sky Dimension 2

A plain sky dimension.

The Sky Dimension was a planned dimension, intended to be the opposite of the Nether. It could be accessed using third-party programs, but portals to the Sky Dimension were never implemented. The idea was ultimately scrapped[19][20][21][22][23][24] and its code was reused to make the End, which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky".

Unlike the Sky Dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of end stone.

With the addition of the Buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a minecraft:floating_islands noise preset offering similar functionality.

Mentioned

These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or no longer work on Minecraft.

Mobs

There have been several cases of mobs being mentioned by developers as potential candidates for being added to the game.

Red Dragon

Notch revealed during the 8th Seecret Friday Update that he was planning to add dragons.[25] Later, he mentioned dragons again during MINECON 2010.[26]

On October 12th, 2011, he announced on Twitter that after the addition of the Ender Dragon, he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain.[27]

Dragons in the Overworld

Dragons were originally planned for the Overworld

In a Reddit thread on the same day, when questioned about how Ender Dragons phase through blocks, Notch went on record saying that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added.[28][29] However, the red dragon has not subsequently been added.

Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.[30]

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

Nathan Adams Mojang avatar

It was never promised, we have no plans to add a red dragon at this time.

Dinnerbone [31]

Later, on December 15, 2013, a Dinnerbone post on Reddit indicated his belief that red dragons likely will be implemented at some point:

I'm sure one day there will be. Not right now though.

Dinnerbone[32]
MINECON 2017 Mob A

Mob A, Monster of the Ocean Depths.

Barnacle

Notch commented that sea monsters were a possibility on Minecast on July 21, 2010. He particularly noted the possibility of sharks, though Mojang has since then denied that they will be added. Hostile aquatic mobs like the guardian and drowned have been added since then.

In the 2017 Mob Vote, a sea creature was one of the options. It was known as "Mob A", "The Monster of the Ocean Depths", or the Barnacle. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down to drown them.

MINECON 2017 Mob C

Mob C, the Great Hunger.

MINECON 2017 Mob D

Mob D, the Hovering Inferno.

The Great Hunger and Wildfire

Two other creatures in the Minecon vote of 2017 were given. One was "Mob C, The Great Hunger." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upwards. Jeb mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and wouldn't have stripped items from players unless players fed it intentionally.[33]

The other mob was "Mob D, The Hovering Inferno." It would have looked like a large blaze with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob was also planned to appear in the Minecraft Dungeons DLC Flames of the Nether under the name "Wildfire," but was cut due to time constraints.[34]

Mob B, the Monster of the Night Skies, was the Phantom, which won the vote and has been added.[35]

Meerkat, Ostrich and Termite

In 2018, a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: Desert, Savanna, or Taiga. The taiga won the vote and would be the first biome to be updated. The Taiga included the Fox, while the Desert would have included the Meerkat, and the Savanna would have included the Ostrich and the Termite. There has been no information as to when the Desert and Savanna will be updated.

Vulture and Frog

In 2019, another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: Badlands, Swamp, or Mountains. The Mountains won the vote and would be the first biome to be updated. The Mountains included the Goat, while the Badlands would have included the Vulture, and the Swamp would have included the Frog. There has been no information as to when the Badlands and Swamp will be updated.

Moobloom and Iceologer

In 2020, a mob vote was held between which mob should be added to the game next. There were three options: Moobloom, Iceologer, or Glow Squid. The Glow Squid won the vote and was added into the game. There has been no information as to whether the Moobloom or Iceologer will be added, as they are not planned, but have been mentioned as a future possibility.

Alligator, Monkey, Deer and Pink Dolphin

In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of Minecraft China. There were five options: Giant Panda, Chinese Alligator, Golden Monkey, White-Lipped Deer, or Baiji Dolphin.[36] The Panda won the vote and was added into the game. It is unknown whether any of the other mobs are planned to be added.

Pigman Bodyguard

Pigman

The original Pigman texture.

Development of a male mob which may have had no clothes was also mentioned by Dinnerbone in 2012,[37][38][39] but this is not currently being worked on. On April 14, 2020, Dinnerbone clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.[40]

Ambient Mobs

In 2012, Jon Kågström mentioned birds, fish, and tree animals, to "make the game seem more alive".[41] Parrots and four different fish mobs were added in 2017 and 2018, respectively.

Prefix Mobs

Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."

Hamsters

Hamsters were also mentioned by Notch in 2010 as a brief, mysterious, kidding suggestion as to what could have been in the then-upcoming Secret Friday update.[42]

Reindeer

Reindeer were another mob acknowledged and suggested initially for Christmas 2015.[43] Minecraft Earth version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer.

Camouflaging Mob

A mob which camouflages with its environment was a concept considered by Jeb when designing the Shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.[44]

More Illagers

In 2017, a jocular suggestion regarding adding more types of Illagers was posted. One of them, the Pillager, has been implemented in Java Edition 1.14. In Minecraft Dungeons, there is a mob known as the Iceologer, known internally as the Chillager. This mob was also part of the 2020 mob vote.[45][46][47][48]

More Ocean Creatures

A more recent developer hinted about adding mobs involved adding seals/sea lions and/or killer whales /orcas.[49] This may be related to dolphins, which were added about a month later in 18w15a.

Soul Fire Blazes

Soul Fire Blazes were talked about by Jeb. He stated that he doesn't want to make another mob variant, but that it would be interesting to make a mob connected to soul fire.[50]

Audio loops

Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, the ocean and beside a waterfall).

Trees

Dinnerbone Fallen Tree

Image from Dinnerbone of a fallen tree.

Several features regarding trees have been mentioned throughout the game's history.

Notch mentioned branches in a blog post during Indev. The addition of sideways logs seems to be an alternative for branches.[51] Implemented on chorus trees and Acacia trees, but not on ordinary trees.

Patrick Geuder has expressed a desire to see cherry trees in the game.[52] However, no mention of them being potentially added has ever surfaced.

The implementation of fallen trees (like those currently in Bedrock Edition)[53] has also been brought up, but appears to never have been actually undertaken beyond this mention in Java Edition.

Three tree species were mentioned at the biome votes for MINECON 2018 and 2019, namely palm, baobab and mangrove. However, all three were overwhelmingly voted against and are yet to appear in game despite being promised implementation later.

Cave and underground features

Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves[54] and cave maps, considered "an interesting idea" by Notch.[55] 1.13 added buffet worlds, which has an option for cave-like generation.

More ores and cave types was a general target proposed by Dinnerbone in late 2013.[56] Since this post, flooded underwater caves have been implemented, along with 1.16 adding Ancient Debris and Nether Gold Ore, and 1.17 adding Copper Ore and Amethyst Crystals.

In Minecraft Live 2020, Caves & Cliffs update was announced, which is planned to bring more cave types and better generation for old caves.

Friends list

Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.[57] The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[58][59] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012, Jeb stated that it would be a large implementation on the server-side and will be used for all Mojang games, and that is a big project.[60][61]
With the release of 1.16.4, the social interactions menu functions somewhat like a friends menu but not exactly, but the Xbox account system currently used on Bedrock and Java has a friends system.

Inventory changes

An inventory rewrite was originally added in the snapshot 14w17a for Java Edition 1.8, but a roadblock was hit and they had to shelve it before the release of 1.8.[62] Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,[63] seeing players' GUI when spectating from their POV[64] and the return of shift-double-clicking.[65][66]

Lua scripting

Lua Scripting was a feature mentioned by Notch as a way to create server-side modifications.[67] The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.

Lua scripting has been further hinted at by Searge.[13]

Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.

Nether features

Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,[68] non-rectangular nether portals,[69] and nether portals placing players in front if possible.[70]

During the development of the Nether Update, other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.[71] As a joke feature in Java Edition 20w14∞, neither portals were added and would change color depending on the text data found in a Written Book.

Rare tools/weapons

Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and only obtained by treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system has to be finished first.[72][73][74][75]

Frost Walker and Mending were implemented as treasure enchantments in 1.9 as well as the Curses of Binding and Vanishing in 1.11, and tridents have been implemented in 1.13 as drowned-exclusive weapons, somewhat implementing this feature. In 1.16, treasure enchantments have also been made less accessible (therefore more rare) via nerfing AFK fishing, and the new Soul Speed enchantment is exclusively obtainable through Piglin bartering.

Resource packs

Grum mentioned that there may be easier customization of chat and sheep colors.[76]

Since 1.16, the "color" tag in raw NBT text has been able to accept hexadecimal colors:

/tellraw @s {"text":"proof","color":"#FF0000"}

Ryan Holtz stated that he wanted to improve the rendering system to allow for customizable models and animations.[77][78] Dinnerbone later stated that player models would not be able to be changed.[79]

Seasons

Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.[80][81] Seasons may include changes in color of tree leaves and may also be tied to real time.[82][83] The later released Minecraft Dungeons has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome.

Spike block

Spikes received a mention in mid-2009 by Notch in a blog post.[84] These were originally planned for Java Edition Beta 1.7, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by Sticky Pistons. On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.[85] The Caves & Cliffs update implemented Pointed Dripstone, which can damage mobs and players that fall on them, or are crushed by them.

Steel

Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore,[86] and that it could be used for armor and weapons more powerful than iron.[87] In-game, the flint and steel is crafted using iron ingots.

Workbench (Plugin API)

Main article: Add-on § History

The Plugin API,[88][89] dubbed "Workbench", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[90][91] The Bukkit team will help make the official Plugin API.[92]

Off-hand changes

Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.[93] Specifically, the player would no longer be able to attack or place blocks with any item in their off-hand slot, similar to Bedrock Edition. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.

Brief mentions

These features were briefly mentioned, but no further information was given after that.

General features

More specific features

Mentioned in 2009
  • In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.[97]
  • Partially implemented: Cobweb blocks being created by Spiders[98]. This functionality appears as an attack in Minecraft Dungeons.
Mentioned in 2010
  • Animated swinging Doors.[99]
  • Colliding clouds.[100][101]
  • Server portals.[102]
  • Moon.[103]
  • Turnips.[42]
  • Dungeon Mode: Same as Survival Mode, except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.[104] The later-implemented Adventure Mode functions similarly.
  • "Clan" mode.[104]
  • Server-side scripting.[104]
  • Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.[104]
  • Smoke block: would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time.[104] 1.14 added Campfires, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
  • Gravity: all blocks except possibly Obsidian would be affected by gravity. Floating islands would need Obsidian blobs to stay afloat.[104] Notch later stated that he disliked the idea.[105]
  • More crafting templates: arrows, food, armor, etc.[104] (Possibly added in Java Edition 1.14.)
  • In-game anti-cheat: make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.[104]
  • Partially implemented: Make moss grow on rock (likely means that Mossy Cobblestone would spread to Cobblestone)[104]. In 1.17, Glow Lichen was introduced which functions similarly to the idea growing on stone in caves and spreading with Bone Meal.
Mentioned in 2011
Mentioned in 2012
Mentioned in 2013
  • Minecart with Dispenser.[121]
    • The image may have just been showcasing the custom tile displays in Minecarts which were added in the next snapshot, 13w02a.
      Minecart with Dispenser
  • Dinnerbone's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[122] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
  • Enchanted items apply attributes on use.[123]
  • Adding more places to display scoreboard scores.[124]
  • Colored lighting.[125]
  • A better UI for server admins/ops, inspired by the Twitch user moderation menu.[126]
  • A resource pack-related feature that allows improved Russian font display.[127]
  • Better construction analysis.[128]
  • Partially implemented: A new system that could alter weapon behavior.[129]
    • This has been partially implemented in Java Edition 15w34a with the implementation of attack speed.
  • Easier way to implement terrain changes.[94]
  • Portable light (e.g. holding a torch in your hand which provides light).[130]
  • A hug animation[131]. Emotes have been implemented in Bedrock Edition, including a hug animation available for purchase.
  • Blocks of Charcoal, mentioned as something that would need to be implemented as to not complicate the existence of Blocks of Coal.[132]
Mentioned in 2014
  • Improved camera controls.[133]
  • Dinnerbone has stated he has an "Ultimate Plan" with Endermites that might include the Dragon Egg.[134]
  • Rewriting the key bind system.[135]
  • Building a custom sound system.[136]
  • Sheep showing their color when shorn, like the Bedrock Edition.[137]
  • Multithreaded terrain generation rendering.[138]
  • Fixes to chunk loading.[139][140]
  • JSON support on signs[141] and possibly implementing a way to "make it work in survival".[142] Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."[143]
  • Another rabbit skin.[144][145]
  • Ryan Holtz originally mentioned adding a slider for cloud height,[146] though he later stated the idea was controversial among the team so he scrapped it.[147]
  • Using the killer rabbit killing mobs for something.[148]
  • Mesa temples.[149]
  • OAuth.[150]
  • Being able to make the world border's center slowly move.[151]
Mentioned in 2015
  • Corn[152]
  • In game lore[153]. Implemented in the April Fools' update Java Edition 20w14∞, where books written by "§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
  • Making it so shields are used to block attacks from the side the shield is held on.[154]
  • Allowing mobs to have additional random skins, similar to the kind of variation seen in horses, cats and rabbits.[155]
  • Partially implemented: Giving /clone the ability to rotate and mirror structures.[156][157] Structure blocks were later given the ability to rotate structures.
  • Minecart improvements after/in 1.10[158]
  • Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.[159]
Mentioned in 2016
  • Phasing out the minecart with furnace.[160]
  • New musician villager that trades note blocks, jukeboxes, and music discs.[161]
  • A Dragon Head banner pattern.[162]
  • If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.[163]
  • If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.[164]
Mentioned in 2017
  • Ability to edit the skybox and biome/foliage/light colors in resource packs[165]
  • A set of prismarine blocks with a color scheme matching that of the Elder Guardian, similarly to how regular prismarine imitates normal Guardians.[166]
Mentioned in 2018
  • Toggleable enchantment glows[167]
  • Data-driven world generation using json files, allowing for custom structures. Partially added in snapshot 20w28a with the addition of experimental support for custom biomes.[168]
  • A portal that would teleport the player to a different place in the Overworld.[169]
Mentioned in 2019
  • Making beds use block models again.[170]
  • A crawling animation.[171]
  • Illusioners in raids.[172]
  • The early 1.15 snapshots included textures for a crystallized honey item and wax block, however, these were allegedly not meant to make it into the game in the first place. Wax block could have been a placeholder for Honeycomb as it serves similar purposes to wax as of 20w45a. The word "wax" is also applied when infusing honeycomb within a certain state of a copper block.
  • Nether Portal like thing that will teleport the player to the Moon or Mars.[173]
Mentioned in 2020
  • Partially implemented: Nether boats, presumably made out of the new wood or netherite to use in lava.[174] Striders serve a similar purpose.
  • World height limit getting increased.[175] As of 21w06a, the total world height has been increased to 384 blocks, from Y level -64 to 319. Greater world height can be achieved using datapacks.
Mentioned in unknown years
  • Mob-spawning will be more balanced.[citation needed]
  • On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.[citation needed] The idea was so that it would be easier to transport items across water.
  • "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks[verify]

Joke features

12marc40awesome

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.

Skis (texture) JE1

Skis texture

Notch and Mojang Studios employees have frequently joked about adding various features to the game.

  • Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[176]
  • Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[177]
  • Hot dogs.[178][179]
  • Herobrine. In every new major Minecraft update, it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[180]
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[181]
  • Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.[182]
  • Jeb joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."[183]
  • Marc joked about adding Top Hats for 1.4.[184]
  • Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[185] Partially added in Java Edition 1.13 with Fish and Corals.
  • Pine cones.[186]
  • Dinnerbone joked about adding dwarves when asked about it.[187]
  • A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Dinnerbone as a red herring.[188]
  • SethBling mentioned a downside of Command Blocks on one of his livestreams, and Dinnerbone joked about removing Command Blocks to accommodate him.[189]
  • Dinnerbone joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.[190]
  • After the announcement of Pillagers (over a year before the actual announcement of Village & Pillage), Dinnerbone and Jeb joked about several more villager portmanteaus:[191]
    • Drillager: he comes and pokes holes in things.
    • Fillager: he fixes the previous guys stuff.
    • Thrillager: really likes heights and scary things.
    • Killager: but we kinda already have that.
    • Spillager: prevents you from drinking potions.
    • Stillager: just stands around blocking important doorways.
    • Millager: the only hard working one of the bunch.
    • Krillager: Swims around and gets eaten by whales[192]
  • Henrik Kniberg showcased dancing Hoglins on Twitter while implementing such a dance for Piglins for Bedrock parity. The Hoglin dance was a blooper that will not be implemented.
  • Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.[193]
  • Block of Eternal Screaming, showcased in multiple official Mojang videos.
  • Mobbo, a joke mob shown in several episodes of the "How We Make Minecraft" series on Minecraft's YouTube channel.
  • Bananas, Barbecue Bananas and a Washing Machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.[194]
  • Hydraulic Excavator Mech Suits were joked about being added by Xilefian. She said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells you where to dig for diamonds, gives you +400% health, and powered by rabbits' feet to keep it balanced.[195]
  • Mojang has made several April Fools jokes:
    • In 2011, the Locked Chest or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
    • In 2013, Mojang released Minecraft 2.0 which contained features such as Pink Withers and Redstone Bugs.[196]
    • In 2014, the default sounds were replaced with a voice (specifically, that of ElementAnimation, a famous YouTuber group known for making several popular videos about Minecraft) saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series Game of Thrones (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the Villagers.
    • In 2015, Mojang released 15w14a, which made all the mobs in the game friendly and loving.
    • In 2016, Mojang released 1.RV-Pre1, which added trendy items of 2016.
    • In 2017, the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
    • In 2018, Mojang released an 8-bit resource pack to 1.12.x and versions from 17w43a to 18w11a clients.
    • In 2019, Mojang released 3D Shareware v1.34, which changed the game's visual style to resemble 1990s video games.
    • In 2020, Mojang released 20w14∞, which added over 2 billion new dimensions.
    • In 2021, Mojang released Minecraft Plus, a screensaver app.

Minecraft 2.0 changelog

The changelog for the April Fools update Minecraft 2.0 contained numerous features that were not actually included.[197] Despite the changelog being part of the joke, many of these features have since been implemented into the game.

The changelog:

  • Gameplay
    • Added new Super Hostile game mode, for a much more challenging Survival experience.
    • Difficulty setting is now per-world and may never be changed once set. (Partially implemented with Difficulty being made world specific and the ability to lock world difficulty)
    • Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering. (Partially implemented with various graphical improvements)
    • Added new chase-style 3D camera perspective.
  • Animals
    • Added new realistic food/hunger system to animals.
    • Overfeeding animals may have a negative effect on gameplay.
    • Added a new “Horse” animal, with two different breeds to choose from. (Horses were added in the Horse Update)
    • Each animal now has a gender and personality, introducing new farming mechanics. (Partially implemented with Panda personalities)
    • Added a new rare breed of chicken known as a “Diamond Chicken”.
      • May lay Diamonds or Lapis Lazuli instead of laying eggs.
      • May also blow up from too much pressure. Handle with care.
    • Added new friendly Pink Wither, which is the complete opposite of a Wither.
      • Shoots out Love, which heals the nearby land and causes things to grow faster.
      • Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
    • All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section). (Partially implemented with the ability to feed Golden Apples to Horses to breed them)
    • Chickens are now classified as a Monster and are no longer a friendly Animal.
  • Monsters
    • Chickens do not appreciate being looked at and may get upset.
    • Attacking a lone chicken may summon additional chickens to its defense.
    • Zombie Pigmen now spawn with battlesigns and no longer use swords.
    • Fixed a bug causing Skeletons to miss their targets on occasion.
    • Added new Redstone Bug monster (see Redstone section).
  • Blocks
    • Furnaces have a new “heat” mechanic.
    • Heat needs to be regulated in furnaces or they will blow up.
    • Torches now burn out after a period of time, but may be relit with flint and steel.
    • Added new TNT slab, known as an Etho Slab.
    • Renamed Droppers to floppers, by popular community demand.
      • Droppers were deemed too powerful and go against our original vision of the game.
      • Floppers now turn everything that passes through them into raw fish (see Fishing section).
    • Added six (6) new decoration blocks:
    • Added new compressed storage blocks for commonly mined ores:
      • Coal Block. (Coal Blocks were added in the Horse Update)
      • Lapis Lazuli Block. (Was already implemented)
      • Redstone Block Block.
    • Lapis may now be used for new Lapis furniture.
    • Added dyed glass. (Stained Glass was added in The Update that Changed the World)
    • Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass. (Partially implemented with Dirt Paths and new types of cracked stone-based blocks)
  • Redstone
    • Removed all BUD behavior, and added safeguards so that it may never come back.
    • Made Redstone bugs spawn actual Redstone Bugs to assist with debugging.
    • Added new Quantum Entangled Redstone, obtained by mixing 1 Redstone, 1 Diamond and 3 Lapis Lazuli. (Another form of wireless Redstone was implemented with Skulk Sensors)
      • One entangled Redstone dust will connect to another pair elsewhere.
      • No current way of specifying the connection, may in fact connect to another player’s world.
    • Added new BUD blocks. (Observers were added in the Exploration Update)
  • Magic
    • Added new Magic and Luck levels per player. (Partially implemented with Potions of Luck)
    • Finding a Rainbow after rain passes will be the primary way of obtaining Magic.
    • Finding a green-tinted horse will be the primary way of obtaining Luck. (Partially implemented with the addition of green-tinted Zombie Horses)
    • Added new spell system, costing magic to perform a spell.
    • Spells may backfire, depending on Luck.
    • Examples of new spells include:
      • Turn any item into Fish.
      • Turn current biome into another biome (bug: currently only turns into ocean).
      • Ability to remove gravity from other creatures/players in the world. (Partially implemented with the Levitation effect)
  • Fishing
    • Overhauled fishing mechanics. (A Fishing overhaul was added in The Update that Changed the World)
    • New special types of fish may be found in various different biomes. (Partially implemented with the addition of Fish mobs that spawn in specific ocean biomes)
    • Fish may become scared if too much noise is made nearby.
    • Added 28 new achievements for fishing. (Partially implemented with the addition of some new fish-related Achievements and Advancements)
    • Rare chance for extra items to drop when fishing, such as armor and maps. (Partially implemented with fishing treasure)
    • Removed fishing.
    • Having a fish in your possession will drain your health by 1 each second, to help phase out fishing. (Partially implemented with Pufferfish items and mobs which poison players that eat or touch them)
  • Combat
    • Removed crossbows. (Partially implemented with the addition of Crossbows)
    • To deter cheating players on PvP servers, the PvP system has been completely redesigned. (Partially implemented with the combat changes in the Combat Update and the Combat Tests)
    • Players may no longer attack other players directly, but must recruit an army of Monsters and Animals. (Partially implemented with the addition of more tameable and trustable Animals)
    • Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat. (Partially implemented, as each mob already has different strengths, weaknesses and abilities)
    • New turn-based combat system will help create epic battles that may last hours at a time.
  • World generation & terrain
    • Added many new mysterious adventuring locations. (Many new Structures have been added in many updates)
    • Added 6 new biomes. (Many new biomes were added in The Update that Changed the World and other subsequent updates)
    • Reimplemented the Farlands.
      • Going near the farlands will forcefully enable 3d anaglyph.
      • Known bug: Teleporting towards the farlands may send you half way in the opposite direction.
    • Added dozens of new village building templates. (New Villages were added in the Village and Pillage update)
    • Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
    • Added floating sky islands. (Partially implemented with the addition of the Outer End islands)

References

  1. "Minecraft Snapshot 19w11b" – Minecraft.net, March 12, 2019
  2. "Not in 1.15 and I can't promise anything for 1.16 either I'm afraid."@MiaLem_n (Maria Lemón) on X, September 30, 2019
  3. "No. We will not be adding functionality to the fletching table in 1.16"@HelenAngel on X, April 18, 2020
  4. "It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated."u/HelenAngel on Reddit, September 17, 2018
  5. "We haven't forgot about them :)"@_LadyAgnes (Agnes Larsson) on X, September 17, 2019
  6. https://twitter.com/_LadyAgnes/status/1311619804219019267
  7. "There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018"@docm77 on X, May 30, 2018
  8. "We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3" by /u/Dinnerbone – Reddit, October 28, 2018.
  9. "I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath."@Dinnerbone (Nathan Adams) on X, April 24, 2018
  10. Replying to "will you be able to place water in only 1 side/quarter of glass panes?": "One day, maybe! Not right now though sorry."@Dinnerbone (Nathan Adams) on X, March 8, 2018
  11. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021
  12. "I'm really excited to get back to all the Archy things as soon as I can! But, for now, we have to focus on 1.18 and all the awesome things that come with it! I promise to update about all the new Archy things as soon as I can"@Ulraf on X, September 12, 2021
  13. a b c "I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed."@SeargeDP (Michael Stoyke) on X, July 11, 2019
  14. https://www.youtube.com/watch?t=440&v=i5U44LTy4vg
  15. "Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody?"@Dinnerbone (Nathan Adams) on X, April 24, 2013
  16. "Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know."@Dinnerbone (Nathan Adams) on X, April 24, 2013
  17. "Okay okay, no coloured wood. How about something completely different?"@Dinnerbone (Nathan Adams) on X, April 24, 2013
  18. wordofnotch:220243988 "Half-sized blocks (all dirt tiles, so it kinda gets slow) and rain!" – The Word of Notch, October 22, 2009
  19. "And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed."@notch (Markus Persson) on X, May 19, 2011
  20. "Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson" – OmniTechNews on YouTube, September 1, 2011
  21. "It has been rebranded to be The End realm"@jeb_ (Jens Bergensten) on X, October 12, 2011
  22. "Probably, yes. :D I love the idea. The Ether mod does it great, try it."@notch (Markus Persson) on X, November 10, 2011
  23. "No we don't plan to return the Sky Dimension"@jeb_ (Jens Bergensten) on X, July 2, 2012
  24. "We have no plans to revisit the skylands"@Dinnerbone (Nathan Adams) on X, July 3, 2012
  25. "So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!"@notch (Markus Persson) on X, August 20, 2010
  26. https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription
  27. "After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red."@notch (Markus Persson) on X, October 12, 2011
  28. And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat. – Reddit, u/xNotch, October 12, 2011
  29. They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red. – Reddit, u/xNotch, October 12, 2011
  30. "Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet..."u/jeb_ on Reddit, April 9, 2012
  31. "It was never promised, we have no plans to add a red dragon at this time."@Dinnerbone (Nathan Adams) on X, October 22, 2013
  32. "I'm sure one day there will be. Not right now though."u/Dinnerbone on Reddit, December 18, 2013
  33. "No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think."@jeb_ (Jens Bergensten) on X, October 7, 2020
  34. "As a Minecraft fanservice/lore/brand nerd, I was happy to answer this lingering question today:"@Marc_IRL (Marc Watson) on X, March 11, 2021
  35. MINECON Earth 2017
  36. https://mc.163.com/pe/client/activity/voteforanimalpc/
  37. "Coding some new mobstuffs. This is hilarious. He has no clothes! :("@Dinnerbone (Nathan Adams) on X, August 13, 2012
  38. "Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now."@Dinnerbone (Nathan Adams) on X, August 14, 2012
  39. "@123sendodo No. I've shelved that mob for now."@Dinnerbone (Nathan Adams) on X, September 14, 2012
  40. "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D"@Dinnerbone (Nathan Adams) on X, April 14, 2020
  41. "I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."u/jonkagstrom on Reddit, April 13, 2012
  42. a b "Tomorrow, I will do a seecret friday update. Ooooh! I wonder what it could be? Perhaps hamsters? Perhaps turnips? Who knows!?" – Notch, August 12, 2010, Tumblr
  43. "Next xmas?"u/jeb_ on Reddit, December 14, 2014
  44. "MINECON 2015 Upcoming Features"Minecraft, July 30, 2015 – via YouTube
  45. "Just posting this here so you don't think we nicked the idea from the community: There is a "Pillager" illager on our planned TODO list. It's not going to be a pirate, though."u/jeb_ on Reddit, March 27, 2017
  46. "Other ones we considered:
    • Drillager, he comes and pokes holes in things.
    • Fillager, he fixes the previous guys stuff.
    • Thrillager, really likes heights and scary things.
    • Killager, but we kinda already have that.
    • Spillager, prevents you from drinking potions.
    • Stillager, just stands around blocking important doorways.
    • Millager, the only hard working one of the bunch."
    u/Dinnerbone on Reddit, March 27, 2017
  47. "• Krillager - Swims around and gets eaten by whales"u/jeb_ on Reddit, March 27, 2017
  48. "Meet the Vindicator" – Minecraft.net, June 20, 2017
  49. "who knows what the future may hold."@The_T_Pearson on X, March 11, 2018
  50. https://www.youtube.com/watch?v=v3TXUTLClb0&t=208s
  51. [wordofnotch:522979105 "(too many) Monsters in infdev and further reports"] – The Word of Notch, April 15, 2010
  52. "I would love to see (sharing this with millions of Japanese people?) cherry trees in Minecraft. http://youtu.be/C6xi9JMDv44 @jeb_ @Dinnerbone"@pgeuder on X, July 29, 2013
  53. "In other news, here's something I was playing with after I ran out of bugfixes earlier. http://dinnerbone.com/media/uploads/2012-07/screenshots/2012-07-24_14-26-43.I81819362.png … (No, it's not in 12w30c!)"@Dinnerbone (Nathan Adams) on X, July 24, 2012
  54. "Rainbow Crystalline Caves and how" (archived) – Mojang Get Satisfaction, February 7, 2011.
  55. "@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea.."@notch (Markus Persson) on X, April 27, 2011
  56. "Yes."u/Dinnerbone on Reddit, December 18, 2013
  57. [wordofnotch:[[1]] "Back in the office, and some words on 1.7 and 1.8!"] – The Word of Notch, June 27, 2011
  58. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011
  59. "yes, eventually!"@notch (Markus Persson) on X, June 5, 2011
  60. "I'm currently working on making friends lists possible for Mojang accounts. It will be used in #scrolls (and later in our other games too)."@kristoffer on X, June 11, 2013
  61. "Future Updates with the Minecraft PC Team - MineCon 2012" – GameSpot on YouTube, November 25, 2012
  62. "We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely."u/Dinnerbone on Reddit, April 9, 2015
  63. "I'll add that, but no promises it'll be done for this weeks snapshot"@Dinnerbone (Nathan Adams) on X, January 29, 2014
  64. "Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :("@Dinnerbone (Nathan Adams) on X, January 29, 2014
  65. "Yeah, that should be trivial to add in properly now!"@Dinnerbone (Nathan Adams) on X, February 12, 2014
  66. "It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)"u/_Grum on Reddit, February 12, 2014
  67. [wordofnotch:140842759 "Throwing in many more hours, and survival mode plans"] – The Word of Notch, July 13, 2009
  68. "@crash_nick Likely not, but I was considering reusing that space for something else!"@Dinnerbone (Nathan Adams) on X, September 26, 2012
  69. "This feels too cliche..."@Dinnerbone (Nathan Adams) on X, September 10, 2013
  70. "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015
  71. https://twitter.com/jeb_/status/1228220678517604354
  72. "One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable."@Dinnerbone (Nathan Adams) on X, March 3, 2014
  73. "Like a bow that has faster drawback, for example. But the attribute system needs so much work first!"@Dinnerbone (Nathan Adams) on X, March 3, 2014
  74. "That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff"@Dinnerbone (Nathan Adams) on X, March 3, 2014
  75. "The idea is these kind of things will be passive "buffs" that things can give you"@Dinnerbone (Nathan Adams) on X, March 3, 2014
  76. "Oh, I also made the color of sheep and chat customisable through ResourcePacks. Might be in the next snapshot."@_grum (Erik Broes) on X, February 2, 2014
  77. "Agreed. I'll say it here and now though, my end goal for the MC renderer is to have a skeletal animation system (1/2)"@TheMogMiner (Ryan Holtz) on X, April 13, 2014
  78. "(2/2) where you can drop in rigs and animations like that just as easily as textures or block models. :)"@TheMogMiner (Ryan Holtz) on X, April 13, 2014
  79. "Yes. But not player models."@Dinnerbone (Nathan Adams) on X, July 13, 2014
  80. "Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?"@Dinnerbone (Nathan Adams) on X, April 15, 2013
  81. "It was never said to be for 1.6 :)"@Dinnerbone (Nathan Adams) on X, May 19, 2013
  82. https://youtu.be/wPSVJHVL6TA&t=6h32m47s [dead link]
  83. https://www.twitch.tv/videos/38120314?t=06h17m17s
  84. [wordofnotch:110762705 "Spikes (not 100% sure about this)"] – The Word of Notch, May 21, 2009
  85. "I want to add them, I'm just not sure how they'd look or function that best suits the game"@Dinnerbone (Nathan Adams) on X, May 28, 2012
  86. [wordofnotch:110762705 "Coal (Combine with iron ore for steel!)"] – The Word of Notch, May 21, 2009
  87. [wordofnotch:123343045 "My vision for survival"] – The Word of Notch, June 14, 2009
  88. "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!"@Dinnerbone (Nathan Adams) on X, March 27, 2012
  89. "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" by Marsh Davies – PC Gamer, November 11, 2012.
  90. "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible."@Dinnerbone (Nathan Adams) on X, March 27, 2012
  91. Modding API: Modding API
  92. Modding API: Bukkit Developing API
  93. "Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!"u/Retro28 on Reddit, November 18, 2017
  94. a b c "I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do."u/Dinnerbone on Reddit, December 18, 2013
  95. "#PlayItForward Podcast: Ep06 - Dinnerbone"PlayItForward, April 17, 2014 – via YouTube
  96. "@MCPENEWSINFO1 Yes, eventually. We are now working towards having the same game on all platforms"@jeb_ (Jens Bergensten) on X, April 4, 2015
  97. "Minecraft (alpha)" – Notch, May 17, 2009
  98. https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will
  99. "The good part is that I can now have renderable TileEntities, so doors can animate swinging open and whatnot." – The Word of Notch, June 3, 2010
  100. "I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter."u/xNotch on Reddit, November 18, 2010
  101. "That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.
    If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information."
    u/peterix on Reddit, October 22, 2018
  102. "Server Portal" (archived) – Mojang Get Satisfaction, November 29, 2010.
  103. https://notch.tumblr.com/archive/2010
  104. a b c d e f g h i "Public To-Do List for Notch" (archived) – Toodledo.com.
  105. "@BIindRob no, I've stopped liking that idea. Not sure why."@notch (Markus Persson) on X, October 20, 2010
  106. "The web server is struggling, we're migrating" – The Word of Notch, January 18, 2011
  107. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011 – February 20, 2011
  108. "Minecraft Beta 1.5, and some thoughts on this blog" – The Word of Notch, April 19, 2011
  109. a b "The code I write to support that will also be possible to reuse in the future for things like books and notes written by players, and possibly even custom paintings/hand drawn signs." – The Word of Notch, April 27, 2011
  110. "Coding with Notch (from Minecraft: The Story of Mojang)" – 2PlayerProductions on YouTube, November 21, 2011
  111. "I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things."u/jeb_ on Reddit, April 4, 2012
  112. "Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know.""u/jeb_ on Reddit, April 4, 2012
  113. "Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft"@EvilSeph (Warren Loo) on X, May 3, 2012
  114. "*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu."@Dinnerbone (Nathan Adams) on X, May 4, 2012
  115. "@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused"@Dinnerbone (Nathan Adams) on X, May 4, 2012
  116. "@JarGargon Some day, perhaps. Little tricky right now."@Dinnerbone (Nathan Adams) on X, July 9, 2012
  117. "I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm."@Dinnerbone (Nathan Adams) on X, August 27, 2012
  118. "@Brail4 Hard to do "properly". Working on it, but no guarantees."@Dinnerbone (Nathan Adams) on X, August 28, 2012
  119. "Fireworks don't affect any gameplay yet, but obviously wolves should be frightened (and maybe other things?)"@jeb_ (Jens Bergensten) on X, December 7, 2012
  120. "Episode 10 – "The Future of Minecraft" (at 1:47:20)" (archived) , September 1, 2014.
  121. "They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg "@Dinnerbone (Nathan Adams) on X, January 7, 2013
  122. "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing." – Dinnerbone, May 28, 2013
  123. "One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy."@Dinnerbone (Nathan Adams) on X, May 30, 2013
  124. MINECON 2013 Day 1 at 05:56:50 – November 2, 2013
  125. "@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8."@TheMogMiner (Ryan Holtz) on X, November 7, 2013
  126. "@WesCook There's plans to!"@Dinnerbone (Nathan Adams) on X, November 19, 2013
  127. "@ShuraShpilkin not yet, but you just made me realise a nice feature I could add that should make that possible with a ResourcePack. Thanks!"@_grum (Erik Broes) on X, December 1, 2013
  128. "Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority."u/jeb_ on Reddit, December 17, 2013
  129. "Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon."u/Dinnerbone on Reddit, December 18, 2013
  130. "I hope so, but it's really taxing from a technical standpoint."u/Dinnerbone on Reddit, December 18, 2013
  131. "Yes, with the plugin API. I'd love emotes, I'd love to include support for them (with animations) but they're tricky to do right now. I tell you what; I'll look into a hug animation when I can!"u/dinnerbone on Reddit, December 19, 2013
  132. "No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice."@Dinnerbone (Nathan Adams) on X, April 5, 2013
  133. "@Tarvii Ain't done yet. Camera controls are on my list."@Dinnerbone (Nathan Adams) on X, January 30, 2014
  134. "I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet."@Dinnerbone (Nathan Adams) on X, March 13, 2014
  135. "@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when.."@Dinnerbone (Nathan Adams) on X, March 20, 2014
  136. "@cazzar99 Which bug? Building our own soundengine is on the todo list :("@_grum (Erik Broes) on X, April 9, 2014
  137. "@stonepa11 Challenge accepted!"@TheMogMiner (Ryan Holtz) on X, April 13, 2014
  138. "I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though."u/TheMogMiner on Reddit, April 24, 2014
  139. "Yeah, chunk loading is a pretty personal bugbear for me. ..."u/TheMogMiner on Reddit, June 7, 2014
  140. "@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)"@TheMogMiner (Ryan Holtz) on X, June 6, 2014
  141. "Is this a thing? Not yet, but maybe in our next snapshot. Well, if we find anyone who actually likes this feature..."@SeargeDP (Michael Stoyke) on X, June 9, 2014
  142. "It's not easy to make it work in survival, will discuss options tomorrow to see if we find a nice solution."@SeargeDP (Michael Stoyke) on X, June 9, 2014
  143. "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore. But that's still work in progress and I don't know exactly when we will finish this task."u/Searge on Reddit, August 7, 2015
  144. "@TABII98_1911 Yup, can you send me a DM with the pictures?"@TheMogMiner (Ryan Holtz) on X, July 12, 2014
  145. "@TABII98_1911 Probably not in this snapshot, but remind me on Friday."@TheMogMiner (Ryan Holtz) on X, July 2, 2014
  146. "Yesh yesh y'all http://i.imgur.com/bgm4lpW.png"@TheMogMiner (Ryan Holtz) on X, June 17, 2014
  147. "Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up."@TheMogMiner (Ryan Holtz) on X, June 17, 2014
  148. "@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)"@SeargeDP (Michael Stoyke) on X, July 23, 2014
  149. "@cyruschan2003 Maybe one day"@jeb_ (Jens Bergensten) on X, August 7, 2014
  150. "OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry"u/Dinnerbone on Reddit, November 25, 2014
  151. "Question: @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. Answer: @WorkdayLobster I do want to add this."@Dinnerbone (Nathan Adams) on X, April 24, 2014
  152. "@Spenny1425 Well, maybe not nachos, but corn could be a fun food source"@jeb_ (Jens Bergensten) on X, January 13, 2015
  153. "@searous Maybe, but we also like the mystery"@jeb_ (Jens Bergensten) on X, February 10, 2015
  154. "Minecon 2015 - Upcoming Features"MinMax123, July 5, 2015 – via YouTube
  155. "MINECON 2015 The Minecraft Team: Behind the Scenes"Minecraft August 10, 2015 – via YouTube
  156. "@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31"@SeargeDP (Michael Stoyke) on X, July 29, 2015
  157. "MINECON 2015 The Minecraft Team: Behind the Scenes"Minecaft, August 10, 2015 – via YouTube
  158. "I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals =D"u/_Grum on Reddit, October 21, 2015
  159. MC-84377
  160. "@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft"@jeb_ (Jens Bergensten) on X, February 15, 2016
  161. "I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)"u/jeb_ on Reddit, May 16, 2016
  162. "If the dragon head block would have a banner pattern, what would it look like?"@jeb_ (Jens Bergensten) on X, November 30, 2016
  163. "Added to our minor polishing list."u/jeb_ on Reddit, December 15, 2016
  164. "Added to our minor polishing list."u/jeb_ on Reddit, December 15, 2016
  165. "I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)"u/_Grum on Reddit, April 20, 2017
  166. "Very cool! I'll pass this along. :)"u/HelenAngel on Reddit, November 19, 2017
  167. "What if we made it a video option where you could turn on or off the enchantment glow?"u/HelenAngel on Reddit, April 11, 2018
  168. "jebkaile - Mixer" . "We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files."
  169. "MINECON Earth 2018 - The Minecraft Developers panel!"Minecraft, October 2, 2018 – via YouTube
  170. "Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - Bartosz Bok, EigenCraft discord server
  171. "Ideally, yes"@henrikkniberg on X, April 2, 2019
  172. "MINECON Live 2019"Minecraft, September 28, 2019 – via YouTube
  173. "Ask Mojang Episode #4" by Per Landin. Minecraft.net, November 8, 2024
  174. https://twitter.com/MiaLem_n/status/1234039957217533952
  175. https://www.youtube.com/watch?v=pH_6-ZVOUAk[timestamp?]
  176. "I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables."@SeargeDP (Michael Stoyke) on X, October 14, 2015
  177. "Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list."@SeargeDP (Michael Stoyke) on X, September 16, 2015
  178. "So obviously, hotdogs confirmed for 1.6"@notch (Markus Persson) on X, April 25, 2011
  179. [wordofnotch:359769783 "Crafting and Mining in Minecraft"] – The Word of Notch, January 29, 2010
  180. https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition
  181. "http://i.imgur.com/1DNGn.png"@notch (Markus Persson) on X, September 23, 2011
  182. "I'll add chips when 100% of the community agrees they look like link removed or like link removed"@jeb_ (Jens Bergensten) on X, August 24, 2012
  183. "DRAGONS CONFIRMED"@jeb_ (Jens Bergensten) on X, April 13, 2015
  184. "Tophats confirmed for 1.4!"@Marc_IRL (Marc Watson) on X, September 17, 2012
  185. "Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!"@Dinnerbone (Nathan Adams) on X, October 4, 2012
  186. "How many pine cones grow on a tree? This must be answered or no more work can be done."@jeb_ (Jens Bergensten) on X, October 25, 2012
  187. "Hey abrightmoore, next tuesday at around 8."u/Dinnerbone on Reddit, August 3, 2012
  188. "Bingo."@Dinnerbone (Nathan Adams) on X, December 24, 2012
  189. http://twitch.tv/sethbling/b/364067137 [dead link]
  190. "Pizza confirmed for the next update?"@KrisJelbring (Kristoffer Jelbring) on X, November 15, 2013
  191. "Other ones we considered:"u/Dinnerbone on Reddit, March 27, 2017
  192. "• Krillager - Swims around and gets eaten by whales"u/jeb_ on Reddit, March 27, 2017
  193. https://twitter.com/Xilefian/status/1330844005865844736
  194. https://twitter.com/kingbdogz/status/1379453433657315328
  195. https://twitter.com/Xilefian/status/1425389399055929349
  196. "It's finally coming - Minecraft 2.0!" by Dinnerbone. Mojang.com, April 1, 2013
  197. "It’s finally coming – Minecraft 2.0!" (archived) by Dinnerbone – Mojang.com, April 1, 2013.