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This guide is designed to teach you about all the changes in 1.13. Disclaimer, this guide assumes you are at least somewhat familiar with 1.12.

Mobs

New

1.13 adds several new mobs to the game, here is a list of the mobs to look out for:

Name Image Habitat Drops Notes
Dolphin
Dolphin
All oceans except for Frozen oceans
  • Like Wolves the dolphin will attack any player that attacks first.
  • When fed raw cod dolphins will guide the player to the nearest ocean ruin or shipwreck.
  • Players receive the Dolphin's Grace effect when near dolphins, the effect allows players to swim significantly faster underwater.
Turtle
Turtle
Any beaches except for cold beaches
  • Turtles can be bred with Seagrass, one turtle will then travel back to it's home beach to lay it's eggs, regardless of the distance.
  • Baby turtles will drop one Scute when they grow into an adult.
Fish
  • Cod – cold, warm, and lukewarm oceans, including deep varients.
  • Salmon – Cold and frozen oceans, and normal and frozen rivers.
  • Tropical fish and Pufferfish – Lukewarm and warm oceans.
Each type drops one fish item of the same type as itself. All tropical fish variants drop the same tropical fish item.
  • Fish will group together with other fish of the same type, forming small schools.
  • All fish types can be captured with a bucket of water. Tropical fish will retain there type when captured and placed again.
Drowned
Drowned
Drowned spawn in all bodies of water. Additionally, groups of Drowned will spawn in ocean ruins when the structures are first generated.

Spawned Equipment

Phantom
Phantom
Phantoms spawn at night and during thunderstorms high above players who are below sea level, have no obstructions above them, and have not slept for at least three ingame days
  • Phantoms are the fastest mob in the overworld, players are unable to outrun them. A good strategy is to obstruct their path to you, since they fly up if they collide with any block during an attack.
  • Phantoms will not spawn if the player has a solid block above them, meaning they will not spawn around players underground or within enclosed structures. Additionally, they will not spawn if the player is below sea level.

Changed

Name Image Change
All Undead mobs
  • All undead mobs, excluding the Zombie Horse, will now sink in water as opposed to floating to the surface.
  • Skeleton horses can now be ridden underwater.
Husk
Husk

Baby Husk
Husk turn into Zombies when underwater for a period of time.
Zombie
Zombie

Baby Zombie
  • Zombies and Baby Zombies convert into Drowned after being underwater for at least 30 seconds.
  • Baby zombies now burn in daylight like other undead mobs.

Blocks

Name Image Acquired Tool Required Uses
Bark Block File:Oak Bark.pngFile:Spruce Bark.pngFile:Birch Bark.pngFile:Jungle Bark.pngFile:Dark Oak Bark.pngFile:Acacia Bark.png Can be broken with any tool as well as by hand.
  • Can be used as a decorative block.
  • Can be crafted into four planks.
Conduit
Conduit
Can be broken with any tool. Conduit will give the Conduit Power status effect when powered.
See Tutorials/Conduits for more information.
Dried Kelp Block
Dried Kelp Block
Can be broken by hand.
  • Can be crafted back into nine Dried Kelp.
  • Can be used as a fuel in a furnace, will smelt twenty items.

Items

Name Image Obtaining Uses
Buried Treasure Map Can be found in underwater ruins loot chests. Can be used to find buried treasure chest.
Heart of the Sea
Heart of the Sea
Can be found in all buried treasure chests in stacks of one. One of the ingredients in crafting the Conduit.
Nautilus Shell
Nautilus Shell
  • Drowned will occasionally spawn holding a Nautilus Shell, which they will drop when killed.
  • Can be caught as a treasure item from fishing.
One of the ingredients in crafting the Conduit.
Phantom Membrane
Phantom Membrane
Dropped by Phantoms when killed.
Trident
Trident
Can be dropped by Drowned as part of there naturally spawned equipment as well as from there loot table.
  • Used as a ranged weapon.
  • Also the most effective weapon underwater.

Crafting

Changed

Name Changes
Elytra Elytra can no longer be repaired with leather, rather it now reqiires phantom membranes

Biome Names

In 1.13 nearly all the biomes are being renamed, here is a list of the new biome names versus the old names:

For more information see the World Generation section in the 1.13 article.

Water

The physics for water has also been changed in 1.13, and the way the player interacts with water has also changed.

Swimming

There is now an actual swimming animation used by the player while underwater, this can be activated by sprinting underwater, this also allows the player to move in any direction they are looking including down. Player that cannot sprint, i.e. are to hungry to sprint, cannot swim. Crouching underwater also allows you to descend at a faster rate.

While swimming players can go through one block gaps similar to when using an elytra.

Item and Experience

Items and experience orbs now float to the surface of water rather than sink, this make dying underwater easier to deal with since all of your items will be waiting for you at the surface. This also allows for easy vertical item transportation.

Bubble Columns

For more detailed information see Bubble Columns.

Magma and Soul Sand now make bubble columns when placed underwater. Magma will naturally generate in ocean ruins and where underwater ravines meet lava, while soul sand does not currently generate naturally in oceans. Players are able to breath while in bubble columns.

Magma will pull things down to the bottom, this includes items, players, mobs, and boats. Soul sand will push all entities to the surface at a very fast rate.

Breath

The breath meter no longer instantly refills when entering air, this means it is no longer possible to refill the air meter with a torch while underwater.

Vision

Water has been given unique colors depending on the biome you are in.

Water is also now clearer, and the longer you are underwater the clearer it becomes.

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