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*Can drop a potion of water breathing upon death, as a rare drop.
 
*Can drop a potion of water breathing upon death, as a rare drop.
 
*Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
 
*Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
*They have roughly the same spawn rate as the enderman, and much like Endermen they usually appear in groups of 2.
+
*They have roughly the same spawn rate as endermen, and much like them they usually appear in groups of 2.
 
|-
 
|-
 
|[[Spider]]s, [[Cave Spider]]s & [[Endermen]]
 
|[[Spider]]s, [[Cave Spider]]s & [[Endermen]]

Revision as of 21:08, 29 October 2020

The Update that Changed the World
Edition

Java Edition

Official name

The Update that Changed the World

Released versions

This guide is a simplified overview of all the changes in The Update that Changed the World (Java Edition 1.7.x releases), which assumes at least some familiarity with the Horse Update (Java Edition 1.6.x releases).

Mobs

New

Name Image Habitat Drops Note
Chicken Jockey Chicken Jockey Revision 1.pngChicken Zombie Villager Jockey.pngChicken Zombie Pigman Jockey.png
  • Chicken Jockey and Zombie Villager Jockey spawn in Overworld, Zombie Pigman Jockey spawns in the Nether

Chickens drop:

Baby zombies drop:

If killed by a charged creeper, it drops a zombie head.

Changed

Name Image Changed
Iron Golems Iron Golem Revision 1.png
  • Drop poppies instead of roses.
Creepers Creeper JE2 BE1.png
  • Can be detonated using a flint and steel.
Zombies Zombie JE2 BE1.png
  • Reduced the lag that zombies created by pathfinding.
  • Can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
Witches Witch Revision 2.png
  • Now drink a potion of water breathing, when they are trapped underwater.
  • Can drop a potion of water breathing upon death, as a rare drop.
  • Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
  • They have roughly the same spawn rate as endermen, and much like them they usually appear in groups of 2.
Spiders, Cave Spiders & Endermen Spider JE4 BE3.pngCave Spider.pngEnderman.png
  • Don't become hostile when attacking them in creative mode.

Blocks

New

Name Image Obtaining Tool Required Uses
Stained Glass White Stained Glass JE2 BE2.pngOrange Stained Glass JE2 BE2.pngMagenta Stained Glass JE2 BE2.pngLight Blue Stained Glass JE2 BE2.pngYellow Stained Glass JE2 BE2.pngLime Stained Glass JE2 BE2.pngPink Stained Glass JE2 BE2.pngGray Stained Glass JE2 BE2.pngLight Gray Stained Glass JE2 BE2.pngCyan Stained Glass JE2 BE2.pngPurple Stained Glass JE2 BE2.pngBlue Stained Glass JE2 BE2.pngBrown Stained Glass JE2 BE2.pngGreen Stained Glass JE2 BE2.pngRed Stained Glass JE2 BE2.pngBlack Stained Glass JE2 BE2.png
Ingredients Crafting recipe
Glass +
Matching Dye

Any tool (only drops itself if mined with Silk Touch.)

  • Can be crafted into stained glass panes using the same recipe as normal glass panes.
  • Can be used as decorative block.
Stained Glass Panes White Stained Glass Pane JE2 BE1.pngOrange Stained Glass Pane JE2 BE1.pngMagenta Stained Glass Pane JE2 BE1.pngLight Blue Stained Glass Pane JE2 BE1.pngYellow Stained Glass Pane JE2 BE1.pngLime Stained Glass Pane JE2 BE1.pngPink Stained Glass Pane JE2 BE1.pngGray Stained Glass Pane JE2 BE1.pngLight Gray Stained Glass Pane JE2 BE1.pngCyan Stained Glass Pane JE2 BE1.pngPurple Stained Glass Pane JE2 BE1.pngBlue Stained Glass Pane JE2 BE1.pngBrown Stained Glass Pane JE2 BE1.pngGreen Stained Glass Pane JE2 BE1.pngRed Stained Glass Pane JE2 BE1.pngBlack Stained Glass Pane JE2 BE1.png
Ingredients Crafting recipe
Matching Stained Glass
Any tool (only drops itself if mined with Silk Touch.)
  • Can be used as decorative block.
Packed Ice Packed Ice JE1 BE2.png Generates in Ice Spikes biomes. Mined faster with a pickaxe, and can be collected only with a tool enchanted with Silk Touch.
  • When broken, it doesn't turn into water, like normal ice blocks do.
  • Does not melt.
Red Sand Red Sand JE1 BE1.png Generates in Mesa biomes. Can be mined by hand or with any tool, but is mined faster with a shovel.
  • Can be smelted into glass and crafted into TNT.
Podzol Podzol JE1 BE1.png Generates in Mega Taiga biomes. Can be mined by hand or with any tool, but is broken faster by shovels, and drops dirt unless collected with silk touch.
  • Can have plants placed on it, and can be turned into farmland by a hoe.
Acacia and Dark Oak Logs Acacia Log (UD) JE2 BE1.pngDark Oak Log (UD) JE2 BE1.png Found naturally as part of their corresponding tree types, which generate in Savanna and Roofed Forest biomes, respectively. Can be mined by hand or with any tool, but is mined faster with an axe.
  • Can be crafted into planks of the corresponding wood type.
Acacia and Dark Oak Wood Planks Acacia Planks JE1 BE1.pngDark Oak Planks JE1 BE1.png
Ingredients Crafting recipe
Acacia Log
Ingredients Crafting recipe
Dark Oak Log
Can be mined by hand or with any tool, but is mined faster with an axe.
  • Can be crafted into Stairs and Slabs.
Acacia and Dark Oak Stairs and Slabs Acacia Stairs (N) JE2 BE1.pngDark Oak Stairs (N) JE2 BE1.png

Acacia Slab JE1 BE1.pngDark Oak Slab JE1 BE1.png

Crafted from their respective plank types. Can be mined by hand or with any tool, but are broken faster with an axe.
  • Can be used as building blocks.
Acacia and Dark Oak Leaves Oak Leaves JE3 BE4.pngOak Leaves JE3 BE4.png Found naturally on their respective tree types. Can be mined by hand or with any tool, but only drop as an item when broken by shears.
  • Have a chance to drop their respective sapling types.
  • Dark Oak Leaves also have a chance to drop an apple.
  • Both have the same texture as Oak Leaves during this version.
Acacia and Dark Oak Saplings Acacia Sapling JE1 BE1.pngDark Oak Sapling JE1 BE1.png Drop from their respective leaf types. Can by mined by hand or with any tool.
  • Can be placed in flower pots.
  • Will grow into their respective tree type if planted on dirt, given adequate space. (Dark Oak Saplings require a 4x4 square of saplings into order to grow into one tree.)
Poppy Poppy JE1 BE1.png Generates in any biome. Can be mined by hand or with any tool.
  • Can be crafted into red dye.
  • Can be placed in flower pots.
  • Replaces the Rose.
Azure Bluet Azure Bluet JE1 BE1.png Generates in Plains and Flower Forests. Can be mined by hand or with any tool.
  • Can be crafted into light gray dye.
  • Can be placed in flower pots.
Oxeye Daisy Oxeye Daisy JE1 BE1.png Generates in Plains and Flower Forests. Can by mined by hand or with any tool.
  • Can be crafted into light gray dye.
  • Can be placed in flower pots.
Blue Orchid Blue Orchid JE1 BE1.png Generates in Swamps. Can be mined by hand or with any tool.
  • Can be crafted into light blue dye.
  • Can be placed in flower pots.
Allium Allium JE1 BE1.png Generates in Flower Forests. Can be mined by hand or with any tool.
  • Can be crafted into magenta dye.
  • Can be placed in flower pots.
Tulips Red Tulip JE1 BE1.pngOrange Tulip JE1 BE1.pngWhite Tulip JE1 BE1.pngPink Tulip JE1 BE1.png Red, orange, white and pink tulips can be found in Plains and Flower Forest biomes. Can be mined by hand or with any tool.
  • Can be crafted into red, orange, light gray and pink dyes.
  • Can be placed in flower pots.
Rose Bush Rose Bush JE1 BE1.png Generates in Forests, Birch Forests, Flower Forests and Roofed Forests. Can be mined by hand or with any tool.
  • Can be crafted into red dye.
  • Drops a duplicate of itself when right-clicked on by Bone Meal.
Peony Peony JE1 BE1.png Generates in Forests, Birch Forests, Flower Forests and Roofed Forests. Can be mined by hand or with any tool.
  • Can be crafted into magenta dye.
  • Drops a duplicate of itself when right-clicked on by Bone Meal.
Lilac Lilac JE1 BE1.png Generates in Forests, Birch Forests, Flower Forests and Roofed Forests. Can be mined by hand or with any tool.
  • Can be crafted into pink dye.
  • Drops a duplicate of itself when right-clicked on by Bone Meal.
Sunflower Sunflower JE1 BE1.png Generates in Sunflower Plains. Can be mined by hand or with any tool.
  • Can be crafted into yellow dye.
  • Drops a duplicate of itself when right-clicked on by bone meal.
Double Tallgrass 84px Generates in numerous biomes, and can be created by Bonemealing Tall Grass. Can only be collected with shears.
  • Can be used decoratively
Large Fern 84px Generates in numerous biomes, and can be created by Bonemealing Ferns. Can only be collected with shears.
  • Can be used decoratively
Infested variants of Mossy Stone Bricks, Cracked Stone Bricks and Chiseled Stone Bricks Mossy Stone Bricks JE1 BE1.pngCracked Stone Bricks JE1 BE1.pngChiseled Stone Bricks JE1 BE1.png Generate in strongholds, and form when silverfish infest the respective normal block type. Only available in the creative mode inventory.
  • Spawn Silverfish when broken.
Grassless Dirt 84px Generates naturally in certain Savanna biome variants and is obtainable only through commands. Can be mined with any tool or hand, but is broken faster with a shovel. Drops normal dirt.
  • Has the same appearance as normal Dirt, but Grass and Mycelium cannot grow on it.

Changed

Name Image Changed
Wood Spruce Log (UD) JE2 BE2.pngBirch Log (UD) JE2 BE2.pngJungle Log (UD) JE2 BE2.pngAcacia Log (UD) JE2 BE1.pngDark Oak Log (UD) JE2 BE1.png
  • Wooden logs have different textures for their top and bottom
    • Oak Wood remains the same, as if being the default.
Cauldrons 84px
  • Cauldrons with water in them will put out burning entities, taking away one water level each time.
Sugar canes Sugar Cane JE2 BE2.png
  • Color/shade is affected by the biome color (similar to leaves, grass and vines).
Dead bushes Dead Bush JE1 BE1.png
  • Can be placed on hardened clay, stained clay, red sand and dirt.
Command blocks Impulse Command Block JE1.png
  • Show what command it ran recently in the GUI.
  • Extended character limit past the 10,000 mark.
Iron bars & glass panes Iron Bars (EW) JE1 BE1.pngGlass Pane (EW) JE2 BE3.png
  • Connect to each other and glass blocks.
    • This includes panes of different colors.

Items

New

Name Image Obtaining Uses
Pufferfish Pufferfish (item) JE4 BE1.png Can be obtained from fishing.
  • Can be used for restoring hunger
    • Restores 1 (🍗) hunger.
    • If eaten it will inflict
      • Poison IV (1:00)
      • Hunger III (0:15)
      • Nausea (0:15)
  • Used to brew a water breathing potion.
Clownfish Tropical Fish JE1 BE1.png Can be obtained from fishing.
  • Can be eaten to restore 1 (🍗) hunger.
Raw Salmon Raw Salmon JE1 BE1.png Can be obtained from fishing.
  • Restores 2 (🍗) hunger.
  • Can be cooked into Cooked Salmon.
Cooked Salmon Cooked Salmon JE1 BE1.png Created by cooking Raw Salmon.
  • Restores 6 (🍗🍗🍗) hunger.
Potion of Water Breathing Potion of Water Breathing JE1 BE1.png Created by brewing a pufferfish into a potion.
  • Grants the water breathing ability.

Non-mob entities

New

Name Image Creation Drops Note
Minecart with Command Block Minecart with Command Block.gif Can only be obtained through commands.

Structures

New

Name Image Generates Chests Mobs Description
Acacia Tree Acacia Tree.png Generate in Savanna biomes and when grown from Acacia saplings. No None
  • The most common trees in Savannas, and a source of Acacia wood.
Dark Oak Tree Dark Oak Tree.png Generate in Roofed Forest biomes and when grown from a square of 4 Dark Oak saplings. No None
  • The most common trees in Roofed Forests, and a source of Dark Oak wood.
Mega Spruce Tree Mega Spruce Tree.png Generate in Mega Taiga biomes and when grown from a square of 4 Spruce saplings. No None
  • The most common trees in Mega Taigas, and a source of Spruce wood.
Mossy Cobblestone Boulder 184px Generate in Mega Taiga biomes. No None
Ice Spike Ice World Spikes.png Generate in Ice Spike biomes. No None
  • The most striking feature of Ice Spike biomes, and a source of Packed Ice blocks.

Biomes

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New

Name Image Description Structures
Mesa Badlands.png
  • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
    • There are seven colors including normal, orange, red, yellow, white, light gray and brown.
  • Has a floor similar to a desert biome, but made of red sand instead of sand.
  • Dead bushes spawn in this biome.
  • Occasional dying forests spawn on top of the clay mountains.
  • There is no rain in this biome.
Savanna Savanna.png
  • Very flat with plateaus and the occasional giant mountain.
  • There is no rain in this biome.
Sunflower Plains Sunflower Plains.png
  • Exactly the same as plains, but can spawn sunflowers.
Roofed Forest Dark Forest Hills.png
  • Forest with Dark Oak Trees and mushrooms.
  • Monsters will most likely be able to spawn during the day and the night.
Birch Forest Birch Forest.png
  • A forest made entirely of birch trees.
Flower Forest Flower Forest.png
  • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
  • Very densely packed with the various new flowers, including dandelions, but excluding sunflowers and orchids.
Taiga Taiga.png
  • Similar to the Snow Taiga, but without snow.
    • The previous version of the Taiga biome is now called "Snow Taiga" instead.
Mega Taiga Mega Taiga Hills.png
Ice Spikes Ice Spikes.png
  • A biome containing large pillars of Packed Ice blocks.
  • The surface is made out of Snow Blocks.
Deep Ocean Ocean b4 1.13.png
  • Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s.
Biome Variants/Technical Biomes
  • Over 20 variants for new and existing biomes.
    • M – Biomes with an M variant are rarer than the normal version of that biome and contain some specific modification.
    • Plateau – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
    • Mesa (Bryce) – A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
    • Hills – More technical hills biomes have been added to fit with the new biomes.
    • Beach – Separate certain biomes from oceans and rivers.

World types

New

Name Image Description Structures
Amplified AmplifiedWorldMojang.jpg
  • It scales up all world generation rules, so it uses the entire world height.
    • Almost all biomes can generate huge mountains that can reach well above Y: 200.
      • Extreme Hills biomes frequently reach the world height limit at Y: 256.
      • Swampland and ocean biomes are unaffected by this world type.
  • Extremely resource intensive and requires powerful computer to run.
  • Ravines here can reach down to bedrock.
  • Contains numerous various landforms that are very rare or non-existent in default generation.
    • Some examples include floating islands, overhangs, large water and lava falls and huge indents.
  • Taiga biomes reach such altitudes that snow starts generating (about Y=130).
All structures