Minecraft Wiki
Frostburn Update

Java Edition

Official name

Frostburn Update

Released versions

This guide is a simplified overview of all the changes in the Frostburn Update (Java Edition 1.10.x releases), which assumes at least some familiarity with the Combat Update (Java Edition 1.9.x releases).



Name Image Habitat Drops Note
Polar Bear
Polar Bear Revision 1.png
  • When hit, the adults will attack the player, the cubs will run away.
  • Adults will always attack the player when cubs are around.
  • Polar bear cubs will follow adults.
  • Polar bears can swim fast in water.
Husk JE1 BE1.png

Spawned Equipment

  • Husks behave like a normal zombie.
  • Husks do not burn in sunlight.
  • Husks apply Hunger when attacking.
    • Hunger is only applied if husk has an empty hand.
Stray JE1 BE3.png

Spawned Equipment

  • Strays behave like a normal skeleton.
  • Strays shoot arrows of Slowness (0:30) at the target.


Name Image Changed
All mobs
  • Mobs now can shoot while in a boat.
Enderman Enderman.png
Skeleton Skeleton JE5 BE3.png
  • Burning skeletons now have a 50% chance of shooting flaming arrows.



Name Image Obtaining Tool Required Uses
Bone Block
Bone Block (UD) JE1 BE1.png
Ingredients Crafting recipe
Bone Meal

  • Can be found in the part of fossils.
  • Can be crafted back to 9 bone meal.
Magma Block
Magma Block JE1 BE1.png
Ingredients Crafting recipe
Magma Cream

Magma Block
  • Can be generated in the Nether between Y=23 and Y=37.
  • Mobs and players take 1♥ damage every second while standing on the magma blocks.
  • Magma blocks will remove the water block on top randomly.
Nether Wart Block
Nether Wart Block JE1 BE1.png
Ingredients Crafting recipe
Nether Wart

  • Can be used as a decorative block.
  • Cannot be crafted back to nether wart.
Red Nether Bricks
Red Nether Bricks JE1 BE1.png
Ingredients Crafting recipe
Nether Wart +
Nether Brick

  • Can be used as a decorative block.
Structure Void
Structure Void (item) JE1.png
  • Obtainable through commands.
  • A technical block used for saving and loading structures.


Name Image Changed
Dispenser Dispenser (S) JE2 BE1.png
Hardened Clay Terracotta JE1 BE1.png
  • Stained clays have been renamed from "<Color> Stained Clay" to "<Color> Hardened Clay".



Name Image Changed
Chorus Fruit and Ender Pearl Chorus Fruit JE1 BE1.pngEnder Pearl JE2 BE1.png
  • They now can teleport riders from their mounts.
Firework Rocket Firework Rocket JE1 BE1.png
  • Firework rocket recipe now produces three rockets rather than only one.
Fishing Rod Fishing Rod JE1 BE1.png
  • Fishing rod now can pull items to the player.



Name Image Changed
Plains and Sunflower Plains Plains tree.png
  • They now have a few oak trees.
Ice Plains, Ice Mountains and Ice Plains Spikes Snowy Plains.png
Mesa Badlands.png
  • Hardened clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
  • In addition to the normal 2 blobs of gold ore below Y=32, it also attempts to generate 20 blobs between Y=32 and Y=79.



Name Image Generation Consists of Description
Fossil Fossil Skull 1 JE1 BE1.pngFossil Skull 2 JE1 BE1.pngFossil Skull 3 JE1 BE1.pngFossil Skull 4 JE1 BE1.png
Fossil Spine 1 JE1 BE1.pngFossil Spine 2 JE1 BE1.pngFossil Spine 3 JE1 BE1.pngFossil Spine 4 JE1 BE1.png
Fossils generate in the underground in deserts, swamplands and their M and hills variants.
  • Fossils look like the skulls and spines of giant extinct creatures.
Mesa mineshaft
Badlands mineshaft JE1 BE1.png
Mineshaft generated in mesa will be a mesa mineshaft.
  • The midpoint of mesa mineshaft is near sea level.
  • Uses dark oak wood for wooden structures.
Taiga village
Villages made from spruce wood can generate in taiga biomes.
  • Similar to other village types, but made from different materials.
Zombie village
Villages have a small chance of generating as a zombie village.


Name Image Changed
Mineshaft Old Mineshaft.png
  • Features generate differently if above ground.
    • Cave spider spawners no longer generate if sky light is 8 or more.
    • Wooden structures no longer generate if above is air or sky light is 8 or more.
    • Rails in corridors are more complete if sky light is below 8.
Village AcaciaHouse.png
  • Villages are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
  • Villages now generate in taigas (but not variants).
  • Village structures now made with the wood type in that biome.
  • In savanna villages, acacia log is used instead of cobblestone.
  • Blacksmiths and churches now always use cobblestone.
  • Paths are now made with different material depending on the existing terrain.
    • If replacing grass blocks, the path is made from grass path.
    • If replacing water or lava, the path is made from planks.
    • If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.
      • In desert villages, sandstone is used instead of gravel and cobblestone.
Huge mushroom Red Hugemushroom y13block.jpg
  • Huge mushrooms now have a chance of generating twice as tall as normal.
Cave Round Cave.png
  • No longer turn adjacent sand blocks in the ceiling into sandstone when generating.
End portal End Portal (Active).png
  • Now replace all blocks inside the portal frame ring when activating.



Name Description
  • Automatically makes the player jump when running towards a one-block-tall obstacle.