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Frostburn Update
Edition

Java Edition

Official name

Frostburn Update

Released versions

This guide is a simplified overview of all the changes in the Frostburn Update (Java Edition 1.10.x releases), which assumes at least some familiarity with the Combat Update (Java Edition 1.9.x releases).

Mobs[]

New[]

Name Image Habitat Drops Note
Polar Bear
Polar Bear Revision 1.png
  • When hit, the adults will attack the player, the cubs will run away.
  • Adults will always attack the player when cubs are around.
  • Polar bear cubs will follow adults.
  • Polar bears can swim fast in water.
Husk
Husk JE1 BE1.png

Spawned Equipment

  • Husks behave like a normal zombie.
  • Husks do not burn in sunlight.
  • Husks apply Hunger when attacking.
    • Hunger is only applied if husk has an empty hand.
Stray
Stray JE1 BE3.png

Spawned Equipment

  • Strays behave like a normal skeleton.
  • Strays shoot arrows of Slowness (0:30) at the target.

Changed[]

Name Image Changed
All mobs
  • Mobs now can shoot while in a boat.
Enderman Enderman.png
Skeleton Skeleton JE5 BE3.png
  • Burning skeletons now have a 50% chance of shooting flaming arrows.

Blocks[]

New[]

Name Image Obtaining Tool Required Uses
Bone Block
Bone Block (UD) JE1 BE1.png
Ingredients Crafting recipe
Bone Meal

  • Can be found in the part of fossils.
Pickaxe
  • Can be crafted back to 9 bone meal.
Magma Block
Magma Block JE1 BE1.png
Ingredients Crafting recipe
Magma Cream

Magma Block
  • Can be generated in the Nether between Y=23 and Y=37.
Pickaxe
  • Mobs and players take 1♥ damage every second while standing on the magma blocks.
  • Magma blocks will remove the water block on top randomly.
Nether Wart Block
Nether Wart Block JE1 BE1.png
Ingredients Crafting recipe
Nether Wart

Any
  • Can be used as a decorative block.
  • Cannot be crafted back to nether wart.
Red Nether Bricks
Red Nether Bricks JE1 BE1.png
Ingredients Crafting recipe
Nether Wart +
Nether Brick

Pickaxe
  • Can be used as a decorative block.
Structure Void
Structure Void (item) JE1.png
  • Obtainable through commands.
N/A
  • A technical block used for saving and loading structures.

Changed[]

Name Image Changed
Dispenser Dispenser (S) JE2 BE1.png
Hardened Clay Terracotta JE1 BE1.png
  • Stained clays have been renamed from "<Color> Stained Clay" to "<Color> Hardened Clay".

Items[]

Changed[]

Name Image Changed
Chorus Fruit and Ender Pearl Chorus Fruit JE1 BE1.pngEnder Pearl JE2 BE1.png
  • They now can teleport riders from their mounts.
Firework Rocket Firework Rocket JE1 BE1.png
  • Firework rocket recipe now produces three rockets rather than only one.
Fishing Rod Fishing Rod JE1 BE1.png
  • Fishing rod now can pull items to the player.

Biomes[]

Changed[]

Name Image Changed
Plains and Sunflower Plains Plains tree.png
  • They now have a few oak trees.
Ice Plains, Ice Mountains and Ice Plains Spikes Snowy Tundra.png
Mesa Badlands.png
  • Hardened clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
  • In addition to the normal 2 blobs of gold ore below Y=32, it also attempts to generate 20 blobs between Y=32 and Y=79.

Structures[]

New[]

Name Image Generation Consists of Description
Fossil Fossil Skull 1 JE1 BE1.pngFossil Skull 2 JE1 BE1.pngFossil Skull 3 JE1 BE1.pngFossil Skull 4 JE1 BE1.png
Fossil Spine 1 JE1 BE1.pngFossil Spine 2 JE1 BE1.pngFossil Spine 3 JE1 BE1.pngFossil Spine 4 JE1 BE1.png
Fossils generate in the underground in deserts, swamplands and their M and hills variants.
  • Fossils look like the skulls and spines of giant extinct creatures.
Mesa mineshaft
Badlands mineshaft JE1 BE1.png
Mineshaft generated in mesa will be a mesa mineshaft.
  • The midpoint of mesa mineshaft is near sea level.
  • Uses dark oak wood for wooden structures.
Taiga village
SpruceHouse.png
Villages made from spruce wood can generate in taiga biomes.
  • Similar to other village types, but made from different materials.
Zombie village
ZombieVillageBrightened.png
Villages have a small chance of generating as a zombie village.

Changed[]

Name Image Changed
Mineshaft Old Mineshaft.png
  • Features generate differently if above ground.
    • Cave spider spawners no longer generate if sky light is 8 or more.
    • Wooden structures no longer generate if above is air or sky light is 8 or more.
    • Rails in corridors are more complete if sky light is below 8.
Village AcaciaHouse.png
  • Villages are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
  • Villages now generate in taigas (but not variants).
  • Village structures now made with the wood type in that biome.
  • In savanna villages, acacia log is used instead of cobblestone.
  • Blacksmiths and churches now always use cobblestone.
  • Paths are now made with different material depending on the existing terrain.
    • If replacing grass blocks, the path is made from grass path.
    • If replacing water or lava, the path is made from planks.
    • If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.
      • In desert villages, sandstone is used instead of gravel and cobblestone.
Huge mushroom Red Hugemushroom y13block.jpg
  • Huge mushrooms now have a chance of generating twice as tall as normal.
Cave Round Cave.png
  • No longer turn adjacent sand blocks in the ceiling into sandstone when generating.
End portal End Portal (Active).png
  • Now replace all blocks inside the portal frame ring when activating.

Others[]

New[]

Name Description
Auto-jump
  • Automatically makes the player jump when running towards a one-block-tall obstacle.
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