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Gear (item)
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This guide is a simplified overview of all the changes in the Bountiful Update (Java Edition 1.8.x releases), which assumes at least some familiarity with The Update that Changed the World (Java Edition 1.7.x releases).

Mobs

New

Name Image Habitat Drops Note
Endermite
Endermite Revision 2
Chance to spawn when a player or enderman teleports using an ender pearl.
  • Usually despawns within 2 minutes after they spawn.
Guardian
Guardian Revision 1
Spawns in ocean monuments.
  • Attacks squids and players with a beam.
  • When on land it flops around but remains hostile.
  • The player will also get damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
Elder Guardian
Elder Guardian Revision 1
A boss-like variant of Guardians, with greater health, greater size and different appearance.
  • There are 3 elders in each ocean monument.
  • When on land it flops around but remains hostile.
  • A flashing boss guardian will appear on screen when close to the boss guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes.
Rabbit Brown Rabbit Revision 1Albino Rabbit Revision 1Black Rabbit Revision 1Gold Rabbit Revision 1Salt & Pepper Rabbit Revision 1Black & White Rabbit Revision 1Toast Rabbit Revision 1 Spawns in the same biomes passive mobs spawn in.
  • Rabbits have the same AI as the most other passive mobs, and jump around randomly.
  • Makes little squeaky sounds when hurt or killed.

Blocks

New

Name Image Obtaining Tool Required Uses
Diorite
Ingredients Crafting recipe
Cobblestone +
Nether Quartz
Can be broken with any pickaxe.
  • Decoration block.
Andesite
Ingredients Crafting recipe
Diorite +
Cobblestone
Can be broken with any pickaxe.
  • Decoration block.
Coarse Dirt
Coarse Dirt
Ingredients Crafting recipe
Dirt +
Gravel

Can be broken with any tool or hand, the fastest with a shovel.
  • Replaces the grassless dirt variant found in mega taiga, mesa and savanna biomes.
  • Slightly darker texture than regular dirt.
  • Tilling coarse dirt with a hoe will turn it to regular dirt.
Prismarine
Ingredients Crafting recipe
Prismarine Shard
  • Prismarine generate in ocean monuments.
Can be broken with any pickaxe.
  • The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
Prismarine bricks
Ingredients Crafting recipe
Prismarine Shard

  • Prismarine bricks generate in ocean monuments.
Can be broken with any pickaxe.
Dark prismarine
Ingredients Crafting recipe
Prismarine Shard +
Ink Sac

  • Dark prismarine generate in ocean monuments.
Can be broken with any pickaxe.

Items

New

Name Image Obtaining Uses
Prismarine Crystals File:Prismarine Crystals Revision 1.png
  • Drop from guardians.
  • Used to craft sea lanterns.

Prismarine shard

File:Prismarine Shard Revision 1.png
  • Drops from guardians.
  • Used to craft all three kinds of prismarine blocks and sea lanterns.
Raw Mutton File:Raw Mutton Revision 2.png
  • Drops from sheep.
  • Restores 2 (🍗) and 1.2 saturation.
  • Can be cooked into cooked mutton.
Cooked Mutton File:Cooked Mutton Revision 2.png
Ingredients Smelting recipe
Raw Mutton +
Any fuel


  • Restores 6 (🍗🍗🍗) and 9.6 saturation.
Raw rabbit Raw Rabbit
  • Drops from rabbits.
  • Restores 3 (🍗🍗) and 1.8 saturation.
  • Can be cooked into cooked rabbit.

Cooked rabbit:

  • Restores 5 (🍗🍗🍗) and 6 saturation.
Rabbit stew File:Rabbit Stew Revision 1.png
Ingredients Crafting recipe
Cooked Rabbit +
Carrot +
Baked Potato +
Any Mushroom +
Bowl


  • Restores 10 (🍗🍗🍗🍗🍗) and 12 saturation.
Rabbit hide File:Rabbit Hide Revision 2.png
  • Drops from rabbits.
  • Can be crafted in a 2×2 arrangement to produce leather.
Rabbit's foot File:Rabbit's Foot Revision 2.png
  • Drops from rabbits.
  • Brewed to make a Potion of Leaping.

Spawn egg (Guardian, Endermite and Rabbit)

  • Can be obtained only via creative inventory.

Biomes

New

To be added

Structures

New

To be added

World types

New

Name Image Description Structures
Customized world type Customized Biome
  • Highly customizable terrain generation.
  • To use, press create new world then ‘world type: customized’ and then press the 'customize' button.
    • There are 4 pages to customize the world.
      • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
        • There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
        • Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
      • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
        • Rarity, height range and vein size.
      • Page 3 & 4: Expert customization of the terrain generation.
        • There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
        • Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent and Depth noise scale.
  • There are seven presets.
    • Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos and Good Luck.
  • Each page has a button to randomize the various values and a button to reset to default values.
  • Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
  • Generate structures button disappears when selected.
Customized on pages 1 and 2
Debug mode world type Debug World Type 14w26b
  • Useful for resource pack makers.

Hold Shift and cycle through "World Type" option to select it.

  • Other world options are not available.
  • Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
  • All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
    • They are arranged in a grid across height y=70, with a barrier block flooring at y=60.
    • This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
  • Every block state generates only once.
  • Blocks may not be placed or destroyed.
None
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