Revision as of 06:46, 23 October 2019 by Jack McKalling(talk | contribs)(→New: rephrased a sentence, but this section is way too verbose for a guide, please reduce!)
To use, press create new world then ‘world type: customized’ and then press the 'customize' button.
There are 4 pages to customize the world.
Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
Rarity, height range and vein size.
Page 3 & 4: Expert customization of the terrain generation.
There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent and Depth noise scale.
There are seven presets.
Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos and Good Luck.
Each page has a button to randomize the various values and a button to reset to default values.
Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
Generate structures button disappears when selected.