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This guide is a simplified overview of all the changes in the Bountiful Update (Java Edition 1.8.x releases), which assumes at least some familiarity with The Update that Changed the World (Java Edition 1.7.x releases).

Mobs[]

New[]

Name Image Habitat Drops Note
Endermite
Endermite Revision 2
Chance to spawn when a player or enderman teleports using an ender pearl.
  • Usually despawns within 2 minutes after they spawn.
Guardian
Guardian Revision 1
Spawns in ocean monuments.
  • Attacks squid and players with a beam.
  • When on land it flops around but remains hostile.
  • The player will also get damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
Elder Guardian
Elder Guardian Revision 1
A boss-like variant of Guardians, with greater health, greater size and different appearance.
  • There are 3 elders in each ocean monument.
  • When on land it flops around but remains hostile.
  • A flashing boss guardian will appear on screen when close to the boss guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes.
Rabbit Brown Rabbit JE1 BE1White Rabbit JE1Black Rabbit JE1 BE1Gold Rabbit JE1 BE1Salt & Pepper Rabbit JE1 BE1Black & White Rabbit JE2 BE1Toast Rabbit JE1 BE1Killer Bunny JE4 Spawns in the same biomes passive mobs spawn in.
  • Rabbits have the same AI as the most other passive mobs, and jump around randomly.
  • Makes little squeaky sounds when hurt or killed.

Changed[]

Name Image Changed
All mobs
  • Improved AI.
  • Now show a glow of a slightly different color when hurt.
Villagers FarmerLibrarianPriestBlacksmithButcher
  • Now have a system for distinguishing professions (colored clothes) and career
  • Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher / Librarian (White robe): Librarian / Priest (Purple robe): Cleric / Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith / Butcher (White apron): Butcher, Leather worker.
  • When struck by lightning, they turn into witches.
  • Have a head slot where helmets and other items can be applied.
  • Only breed when willing.
    • The first time a specific trade is done, the villager will become willing; any other time there's a 1 in 5 chance it will become willing again.
    • When a baby villager is born, both parents lose their willingness.
    • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.
    • Finding out a villager's willingness in survival is achieved by counting the amount of xp given when trading:
      • Normal trading yields 3–6 experience points.
  • Changes to the farmer (profession) villager AI:
    • Harvest, collect and replant grown potato, carrot & wheat crops.
    • Craft wheat into bread.
    • Share food with other villagers.
Wither skeletons Wither Skeleton Revision 1
  • Hitbox has been changed from 2.5 to 3 blocks.
Zombie pigmen Zombified Piglin JE3 BE2
  • Adult zombie pigmen will forgive after a short time (and lose the aggression speed boost), but will continue to attack until the player escapes their aggression distance.
  • Baby zombie pigmen are now always hostile to players who have ever attacked them.
  • The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT.
  • If killed without player intervention, zombie pigmen now only drop rotten flesh.
  • The weapon holding position of zombie pigmen has now been changed.
Endermen Enderman
  • Walk slightly faster.
  • Naturally aggressive towards endermites.
    • No longer hostile to non-pearl spawned endermites.
Blazes Blaze JE1 BE1
  • Walk slightly faster.
Silverfish Silverfish
  • Will stop occasionally before moving again (similarly to most mobs).
Sheep White Sheep JE1Orange Sheep JE2Magenta Sheep JE2Light Blue Sheep JE2Yellow Sheep JE2Lime Sheep JE2Pink Sheep JE2Gray Sheep JE2Light Gray Sheep JE2Cyan Sheep JE2Purple Sheep JE2Blue Sheep JE2Green Sheep JE2Brown Sheep JE2Red Sheep JE2Black Sheep JE2
Giants Zombie JE2 BE1
  • Can wear armor that is properly rendered.
  • Removed AI.
Human Steve
  • Removed AI.
Iron golems Iron Golem JE1 BE1
  • No longer attack the player while in creative.
  • Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation.
Snow golems Snow Golem JE1 BE1
  • Snow golems below layer 64 no longer leave a trail of snow.
Wolves Wolf JE1 BE1Tamed Wolf with Red Collar JE1 BE1
  • Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Skeletons & wither skeleton]s Skeleton JE4 BE2Wither Skeleton Revision 1
  • Run away from wolves instead of fighting back.
Spiders & cave spiders SpiderCave Spider JE1 BE1
  • Can no longer draw line of sight through opaque blocks.

Blocks[]

New[]

Name Image Obtaining Tool Required Uses
Diorite
Diorite JE1 BE1
Ingredients Crafting recipe
Cobblestone +
Nether Quartz
  • Pickaxe
  • Decoration block.
Andesite
Andesite JE1 BE1
Ingredients Crafting recipe
Diorite +
Cobblestone
  • Pickaxe
  • Decoration block.
Granite
Granite JE1 BE1
Ingredients Crafting recipe
Nether Quartz +
Diorite


  • Pickaxe
  • Decoration block.
Polished Diorite
Polished Diorite JE1 BE1
Ingredients Crafting recipe
Diorite
  • Pickaxe.
  • Decoration block.
Polished Andesite
Polished Andesite JE1 BE1
Ingredients Crafting recipe
Andesite
  • Pickaxe
  • Decoration block.
Polished Granite
Polished Granite JE1 BE1
Ingredients Crafting recipe
Granite
  • Pickaxe
  • Decoration block.
Prismarine
Prismarine JE1 BE1
Ingredients Crafting recipe
Prismarine Shard

Prismarine
  • Prismarine generate in ocean monuments.
  • Pickaxe
  • The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
Prismarine Bricks
Prismarine Bricks JE1 BE1
Ingredients Crafting recipe
Prismarine Shard

  • Prismarine bricks generate in ocean monuments.
  • Pickaxe
  • Decoration block.
Dark Prismarine
Dark Prismarine JE1 BE1
Ingredients Crafting recipe
Prismarine Shard +
Ink Sac

  • Dark prismarine generate in ocean monuments.
  • Pickaxe
  • Decoration block.
Sea Lantern
Sea Lantern JE1
Ingredients Crafting recipe
Prismarine Shard +
Prismarine Crystals

Sea Lantern
  • Pickaxe
  • Decoration block.
  • Used as a light source.
Wet Sponge
Wet Sponge JE1 BE1
  • Dropped by Elder Guardians
  • Generates in ocean monuments
  • Any
  • Can be dried in a furnace.
Red Sandstone

Red Sandstone JE1 BE1

Cut Red Sandstone JE1 BE1

Chiseled Red Sandstone JE1 BE1

Name Ingredients Crafting recipe
Red Sandstone Red Sand

Cut Red Sandstone Red Sandstone
Chiseled Red Sandstone Red Sandstone Slab

  • Pickaxe
  • Decorative building blocks.
Red Sandstone Stairs and Slabs Red Sandstone Stairs (N) JE1 BE1

Red Sandstone Slab JE1 BE1

Name Ingredients Crafting recipe
Red Sandstone Stairs Red Sandstone
Red Sandstone Slab Red Sandstone
  • Pickaxe
  • Decorative building blocks.
Iron Trapdoor
Iron Trapdoor JE1 BE1
Ingredients Crafting recipe
Iron Ingot

  • Pickaxe
Slime Block
Slime Block JE1
Ingredients Crafting recipe
Slimeball

  • Any
  • Slime blocks will push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
    • Allows for moveable contraptions.
Banner White Banner Revision 1Orange Banner Revision 1Magenta Banner Revision 1Light Blue Banner Revision 1Yellow Banner Revision 1Lime Banner Revision 1Pink Banner Revision 1Gray Banner Revision 1Light Gray Banner Revision 1Cyan Banner Revision 1Purple Banner Revision 1Blue Banner Revision 1Brown Banner Revision 1Green Banner Revision 1Red Banner Revision 1Black Banner Revision 1
Ingredients Crafting recipe
Matching Wool +
Stick

  • Axe
  • Crafted like signs, but with one color of wool instead of planks.
  • Stacks up to 16.


Fence for all wood types. Spruce Fence JE1 BE1Birch Fence JE1 BE1Jungle Fence JE1 BE1Acacia Fence JE1 BE1Dark Oak Fence JE1 BE1
Ingredients Crafting recipe
Spruce Planks or
Birch Planks or
Jungle Planks or
Acacia Planks or
Dark Oak Planks +
Stick
  • Axe
  • Acts like a barrier for mobs and players.
Fence Gate for all wood types. Spruce Fence Gate JE1Birch Fence Gate JE1Jungle Fence Gate JE1Acacia Fence Gate JE1Dark Oak Fence Gate JE1
Ingredients Crafting recipe
Stick +
Spruce Planks or
Birch Planks or
Jungle Planks or
Acacia Planks or
Dark Oak Planks

  • Axe
  • Acts like a barrier for mobs and players.
Door for all wood types. Spruce DoorBirch DoorJungle Door JE2 BE1Acacia Door JE2 BE1Dark Oak Door
Ingredients Crafting recipe
Spruce Planks or
Birch Planks or
Jungle Planks or
Acacia Planks or
Dark Oak Planks
  • Axe
  • Can be opened and closed.
Coarse Dirt
Coarse Dirt JE1 BE1
Ingredients Crafting recipe
Dirt +
Gravel

  • Shovel
Barrier
Barrier JE1 BE1
  • Cannot be broken in survival
  • Acts like bedrock, but is completely transparent.
  • Can be used to create impenetrable boundaries.

Changed[]

Name Image Changed
Chiseled Stone Bricks
Chiseled Stone Bricks JE1 BE1
Ingredients Crafting recipe
Stone Brick Slab

  • Now craftable.
Cracked Stone Bricks
Cracked Stone Bricks JE1 BE1
Name Ingredients Smelting recipe
Cracked Stone Bricks Stone Bricks +
Any fuel


Mossy Cobblestone
Mossy Cobblestone JE2 BE1
Ingredients Crafting recipe
Cobblestone +
Vines


  • Now craftable.
  • Changed texture.
Mossy Stone Bricks
Mossy Stone Bricks JE1 BE1
Ingredients Crafting recipe
Stone Bricks +
Vines


  • Now craftable.
Cobblestone Stairs
Cobblestone Stairs JE4 BE5
  • Renamed from "Stone Stairs" to "Cobblestone Stairs"
Furnace
Furnace JE2 BE1
  • When a furnace runs out of fuel, the smelting progress will rewind at 2× speed.
  • Empty furnaces will only accept fuel and empty buckets in the fuel slot, unless a command forces it to.
Beacon
Beacon JE4 BE1
  • Beacon light beams change color when going through stained glass and stained glass panes.
    • Making it feed into multiple stained glass blocks/panes will combine the colors.
  • Beam now goes through all blocks that don't completely block light: Ice, water and leaves.
Hay Bale
Hay Bale Axis Y JE1 BE1
  • Rebalanced how they heal and accelerate the growth of horses.
    • Now do it nine times as fast.
Packed Ice
Packed Ice JE1 BE2
  • Mined faster with a pickaxe.
Mushroom blocks Brown Mushroom Block (E) JE1 BE1Brown Mushroom Block (S) JE1 BE1Brown Mushroom Block (U) JE1 BE1Brown Mushroom Block (SU) JE1 BE1Brown Mushroom Block (EU) JE1 BE1Brown Mushroom Block (ES) JE1 BE1Brown Mushroom Block JE1 BE1Red Mushroom Block (E) JE1 BE1Red Mushroom Block (S) JE1 BE1Red Mushroom Block (U) JE1 BE1Red Mushroom Block (SU) JE1 BE1Red Mushroom Block (EU) JE1 BE1Red Mushroom Block (ES) JE1 BE1Red Mushroom Block JE1 BE1
  • When harvested with silk touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
Sponge
Sponge JE2 BE2
  • Reintroduced sponge to survival mode, with new behavior and texture.
  • Sponge turns into wet sponge when it soaks up water.
    • Water particles appear around the sponge when this happens.
  • Sponge destroys water blocks from 5 blocks away in a kind of sphere.
  • Sponge soaks up water, only when some water is touching it.
Door Oak Door JE3 BE1Spruce Door JE1 BE1Birch Door JE1 BE1Jungle Door JE2 BE1Acacia Door JE2 BE1Dark Oak Door JE1 BE1Iron Door JE1 BE2
  • Stack to 64.
  • The crafting recipe for doors gives three doors instead of one.
  • Door item textures were given more detail, to be consistent with the item textures of the new doors.
  • "Wooden Doors" have been renamed to "Oak Doors".
Dispenser
Dispenser JE2 BE1
  • Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
    • Will only place them if the body of the golem or wither is already built, in a valid configuration.
  • Can place command blocks with pre-configured commands.
Button
Oak Button (S) JE1 BE1
  • Can be placed on the ceiling and on the ground.
Redstone Comparator
Redstone Comparator (S) JE2 BE1
Redstone Repeater
Redstone Repeater JE4 BE1
  • No longer emit light.
Daylight Sensor Daylight DetectorInverted Daylight Detector
  • Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
    • Reaches full strength at the opposite time than it would when set to normal.
    • This can allow for a light that turns on at night rather than day, without the need of a NOT gate
Activator Rail Activator Rail (NS) JE1 BE1Powered Activator Rail (NS) JE1 BE1
  • Powered activator rails will shake minecarts, causing riders (players or mobs) to dismount.

Items[]

New[]

Name Image Obtaining Uses
Prismarine Crystals Prismarine Crystals JE1 BE1
  • Drop from guardians.
  • Used to craft sea lanterns.
Prismarine Shard Prismarine Shard JE1 BE1
  • Drops from guardians.
  • Used to craft all three kinds of prismarine blocks and sea lanterns.
Raw Mutton Raw Mutton JE2 BE1
  • Drops from sheep.
  • Restores 2 (🍗) and 1.2 saturation.
  • Can be cooked into cooked mutton.
Cooked Mutton Cooked Mutton JE2 BE1
Ingredients Smelting recipe
Raw Mutton +
Any fuel


  • Restores 6 (🍗🍗🍗) and 9.6 saturation.
Raw Rabbit Raw Rabbit JE2 BE1
  • Drops from rabbits.
  • Restores 3 (🍗🍗) and 1.8 saturation.
  • Can be cooked into cooked rabbit.
Cooked rabbit Cooked Rabbit JE2 BE1
Ingredients Smelting recipe
Raw Rabbit +
Any fuel


  • Restores 5 (🍗🍗🍗) and 6 saturation.
Rabbit Stew Rabbit Stew JE1 BE1
Ingredients Crafting recipe
Cooked Rabbit +
Carrot +
Baked Potato +
Any Mushroom +
Bowl


  • Restores 10 (🍗🍗🍗🍗🍗) and 12 saturation.
Rabbit Hide Rabbit Hide JE2 BE1
  • Drops from rabbits.
  • Can be crafted in a 2×2 arrangement to produce leather.
Rabbit's Foot Rabbit's Foot JE2 BE1
  • Rarely drops from rabbits.
  • Brewed to make a Potion of Leaping.
Spawn Egg

(Endermite, Guardian and Rabbit)

Endermite Spawn Egg JE1 BE1Guardian Spawn Egg JE1 BE1Rabbit Spawn Egg JE1 BE1
  • Can be obtained only via creative inventory.

Potions[]

New[]

Name Obtaining Effects
Potion of Leaping
Ingredients Brewing recipe
Rabbit's Foot +
Awkward Potion



Non-mob entities[]

New[]

Name Image Creation Drops Note
Armor Stand Armor Stand JE1
Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Itself
  • Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
    • Armor can be right-clicked to equip the armor stand.
    • Armor can be equipped by dispensers aimed at any part of the stand.

Changed[]

Name Image Changed
Arrow Arrow JE2 BE1
  • Behave differently underwater.
    • They will lose all velocity after a few blocks and slowly fall.
    • Fire arrows will be immediately extinguished.
Minecart with TNT Minecart with TNT JE1 BE1
  • Can be ignited with a flame enchanted bow.
  • Explosions no longer stack linearly.
Item Frame Item Frame JE1 BE1
  • Can be seen from further away.
  • Items in item frames can now face eight different directions, instead of just four.
  • Item frames can give off a signal detected by comparators, based on the direction the present item is facing.
  • Improved position handling.
Painting Painting JE1 BE1
  • Improved position handling.

Structures[]

New[]

Name Image Generates Chests Mobs Description
Ocean Monument Ocean Monument JE1 BE1 Deep Oceans No
  • Spawns Guardians in perimeter, and therefore can be farmed
  • Loot includes gold

Gameplay[]

New[]

Name Description
Spectator Mode
  • It can only be accessed and reversed via /gamemode, either using spectator, sp, or 3.
  • It is the default gamemode on the debug world type.
  • Like in creative mode, only the Void and /kill can damage/kill a spectator.
  • Their player model in the inventory is completely invisible.

Changed[]

Name Changed
Enchanting
  • * Enchanting now costs from 1 to 3 pieces of lapis lazuli as well as XP.
    • The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
  • The player still needs the same minimum total levels to unlock it.
  • The actual enchantment calculations are the same.
  • One and only one of the possible enchantments will be displayed in the tooltip.
  • The enchantments the player would get on a specific kind of tool, will not change until the enchantment happens.
    • This enchantment seed is stored per player.
  • Leveling up takes longer.
  • Level V enchantments can now appear on an item, without the use of an anvil.
  • Looting now gives an extra 1% chance of getting rare loot per level.
Anvil repairing
  • Costs reduced to balance out with the new enchanting system.
  • Renaming items costs only 1 level.
  • Repairing cost now increases exponentially (1, 2, 4, 8...).
  • Repairing costs can no longer be kept down by renaming items.
Trading
  • Villagers of specific professions (colored clothes), can have distinct careers.
  • Existing villagers keep already unlocked trades.
  • Villagers start out with 2–4 trades unlocked.
  • Trading gives experience to the player.
  • The disabled trade arrow has a descriptive tooltip.
  • Villagers of the same career will have the same trades, but they will differ in price/item amount.
Life Bar
  • Has a new animation for damage, that shows how many hearts the player just lost.
Adventure mode
  • Block mining and placement is impossible by default.
  • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
  • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
  • The CanPlace NBT tag determines which blocks can be placed on top what blocks (see above for usage).
Creative mode
  • Players can create a copy of a block-entity in their hotbar, including all NBT data pressing ctrl+pick block, or command on Mac.
  • Players can damage entities, even if they are flagged as invulnerable.
Sprinting
  • Sprinting while flying now affects movement speed.
Teleporting
  • Is now smoother and seamless.
  • Conserves the player's velocity and rotation by default.
  • Is much more accurate than a single block.
Item tooltips
  • Show the internal name for use in commands (F3+H mode).
Particles
  • Can be summoned using the /particle command.
  • Changed the particle effect when landing on a block.
    • Before, the particles were arranged in a circumference.
    • It looks a lot more scattered, but it's still radial.
Player list
  • Improved the health objective display on the player list.
  • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
  • Additional health will squash the display together to fit.
  • Groups together teams.
  • Sorts players alphabetically by name.
  • Player list shows the faces of the skin of players.

Achievements[]

New[]

Icon Achievement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawOverpoweredCraft/Eat the Notch appleGetting an UpgradeCraft/Eat an enchanted golden apple.overpowered

Enchantments[]

New[]

Enchantment Max Level Applicable Items Notes
Depth Strider III
  • Increases underwater movement speed.

World types[]

New[]

Name Image Description Structures
Customized world type Customized Biome
  • Highly customizable terrain generation.
  • There are 4 pages to customize the world.
    • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
    • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
    • Page 3 & 4: Expert customization of the terrain generation.
Customized on pages 1 and 2
Debug mode world type Debug World Type 14w26b
  • Useful for resource pack makers. Hold sneak and cycle through "World Type" option to select it.
  • Other world options are not available.
  • Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
  • All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
  • Every block state generates only once.
  • Blocks may not be placed or destroyed.
None
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