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Revision as of 06:25, 19 September 2010

These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In an Alpha world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.

File:DataValuesV110.png

Alpha picture reference in 3D

ItemslistV110

Alpha picture reference in 2D

Block IDs

These values apply to both inventory items and to blocks placed in the world. Bold entries are not available in Alpha and italics entries are not available in Classic. Entries marked with a D require additional data to fully define the block in an Alpha world.

dec hex Block type
0 00 Air
1 01 Stone
2 02 Grass
3 03 Dirt
4 04 Cobblestone
5 05 Wood
6 06 Sapling D
7 07 Bedrock (Adminium)
8 08 Water D
9 09 Stationary water D
10 0A Lava D
11 0B Stationary lava D
12 0C Sand
13 0D Gravel
14 0E Gold ore
15 0F Iron ore
16 10 Coal ore
17 11 Log
18 12 Leaves
19 13 Sponge
20 14 Glass
21 15 Red Cloth
22 16 Orange Cloth
23 17 Yellow Cloth
24 18 Lime Cloth
25 19 Green Cloth
26 1A Aqua green Cloth
27 1B Cyan Cloth
28 1C Blue Cloth
29 1D Purple Cloth
30 1E Indigo Cloth
31 1F Violet Cloth
dec hex Block type
32 20 Magenta Cloth
33 21 Pink Cloth
34 22 Black Cloth
35 23 Gray Cloth / White Cloth
36 24 White Cloth
37 25 Yellow flower
38 26 Red rose
39 27 Brown Mushroom
40 28 Red Mushroom
41 29 Gold Block
42 2A Iron Block
43 2B Double Step
44 2C Step
45 2D Brick
46 2E TNT
47 2F Bookcase
48 30 Mossy Cobblestone
49 31 Obsidian
50 32 Torch D
51 33 Fire
52 34 Mob Spawner
53 35 Wooden Stairs D
54 36 Chest
55 37 Redstone Wire D
56 38 Diamond Ore
57 39 Diamond Block
58 3A Workbench
59 3B Crops D
60 3C Soil D
61 3D Furnace
62 3E Burning Furnace
63 3F Sign Post D
dec hex Block type
64 40 Wooden Door D
65 41 Ladder D
66 42 Minecart Tracks D
67 43 Cobblestone Stairs D
68 44 Wall Sign D
69 45 Lever D
70 46 Stone Pressure Plate D
71 47 Iron Door D
72 48 Wooden Pressure Plate D
73 49 Redstone Ore
74 4A Glowing Redstone Ore
75 4B Redstone torch ("off" state) D
76 4C Redstone torch ("on" state) D
77 4D Stone Button D
78 4E Snow
79 4F Ice
80 50 Snow Block
81 51 Cactus
82 52 Clay
83 53 Reed
84 54 Jukebox
85 55 Fence

Item IDs

All items have values above 255, making it easy to separate the Block IDs from the Item IDs.

dec hex Item
256 100 Iron Spade
257 101 Iron Pickaxe
258 102 Iron Axe
259 103 Flint and Steel
260 104 Apple
261 105 Bow
262 106 Arrow
263 107 Coal
264 108 Diamond
265 109 Iron Ingot
266 10A Gold Ingot
267 10B Iron Sword
268 10C Wooden Sword
269 10D Wooden Spade
270 10E Wooden Pickaxe
271 10F Wooden Axe
272 110 Stone Sword
273 111 Stone Spade
274 112 Stone Pickaxe
275 113 Stone Axe
276 114 Diamond Sword
277 115 Diamond Spade
278 116 Diamond Pickaxe
279 117 Diamond Axe
280 118 Stick
281 119 Bowl
282 11A Mushroom Soup
283 11B Gold Sword
284 11C Gold Spade
285 11D Gold Pickaxe
286 11E Gold Axe
287 11F String
dec hex Item
288 120 Feather
289 121 Gunpowder
290 122 Wooden Hoe
291 123 Stone Hoe
292 124 Iron Hoe
293 125 Diamond Hoe
294 126 Gold Hoe
295 127 Seeds
296 128 Wheat
297 129 Bread
298 12A Leather Helmet
299 12B Leather Chestplate
300 12C Leather Pants
301 12D Leather Boots
302 12E Chainmail Helmet
303 12F Chainmail Chestplate
304 130 Chainmail Pants
305 131 Chainmail Boots
306 132 Iron Helmet
307 133 Iron Chestplate
308 134 Iron Pants
309 135 Iron Boots
310 136 Diamond Helmet
311 137 Diamond Chestplate
312 138 Diamond Pants
313 139 Diamond Boots
314 13A Gold Helmet
315 13B Gold Chestplate
316 13C Gold Pants
317 13D Gold Boots
318 13E Flint
319 13F Pork
dec hex Item
320 140 Grilled Pork
321 141 Paintings
322 142 Golden apple
323 143 Sign
324 144 Wooden door
325 145 Bucket
326 146 Water bucket
327 147 Lava bucket
328 148 Mine cart
329 149 Saddle
330 14A Iron door
331 14B Redstone
332 14C Snowball
333 14D Boat
334 14E Leather
335 14F Milk Bucket
336 150 Clay Brick
337 151 Clay Balls
338 152 Reed
339 153 Paper
340 154 Book
341 155 Slime Ball
342 156 Storage Minecart
343 157 Powered Minecart
344 158 Egg
345 159 Compass
346 15A Fishing Rod
2256 8D0 Gold Record
2257 8D1 Green Record

Inventory Slot Number

File:Items slot number.JPG

Data

Special data for certain block types. Storage differs according to level format.

Block dec hex Use
Saplings 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Torches and Redstone Torches 0-5 0-5 Torch orientation
Redstone 0-15 0-F Current strength
Minecart Tracks 0-9 0-9 Rail slope and orientation
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
Doors 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Wall Signs 2-5 2-5 Sign orientation


Saplings

0x0 is a freshly planted sapling. The data value is incremented at random intervals. When it becomes 15, a new tree is created in its place.

Water and Lava

0x0 is a full block. Water goes up to 0x7, Lava can only go up to 0x3. If bit 0x8 is set, this liquid is "falling" and only spreads downward.

Soil

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Crops

Crops grow from 0x0 to 0x7 (not pictured).

File:Crops.png

Torches and Redstone Torches

  • 0x1: Pointing south
  • 0x2: Pointing north
  • 0x3; Pointing west
  • 0x4: Pointing east
  • 0x5: Standing on the floor

Minecart Tracks

  • 0x0: flat track going north-south
  • 0x1: flat track going east-west
  • 0x2: track ascending to the south
  • 0x3: track ascending to the north
  • 0x4: track ascending to the east
  • 0x5: track ascending to the west

Make a circle from four rails:

  • 0x6: Northeast corner
  • 0x7: Southeast corner
  • 0x8: Southwest corner
  • 0x9: Northwest corner

Ladders

  • 0x2: Attached to the east side of a block
  • 0x3: West side of a block
  • 0x4: North side
  • 0x5: South side

Stairs

  • 0x0: Ascending south
  • 0x1: Ascending north
  • 0x2: Ascending west
  • 0x3: Ascending east

Levers

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Ground levers:

  • 0x5: Lever points west when off.
  • 0x6: Lever points south when off. (Note that unlike the other types of switch, this version will not power wires around the block it is sitting on.)

Doors

  • 0x8: If this bit is set, this is the top half of a door.
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

Location of hinge within block:

  • 0x0: Northeast corner
  • 0x1: Southeast corner
  • 0x2: Southwest corner
  • 0x3: Northwest corner

Buttons

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Sign Posts

  • 0x0: West
  • 0x1: West-Northwest
  • 0x2: Northwest
  • 0x3: North-Northwest
  • 0x4: North
  • 0x5: North-Northeast
  • 0x6: Northeast
  • 0x7: East-Northeast
  • 0x8: East
  • 0x9: East-Southeast
  • 0xA: Southeast
  • 0xB: South-Southeast
  • 0xC: South
  • 0xD: South-Southwest
  • 0xE: Southwest
  • 0xF: West-Southwest

Wall Signs

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Pressure Plates

  • 0x1: If this bit is set, the plate is pressed.