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These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version.

NameIdentifier
??
??
?grass
??
??
?planks
??
??
?flowing_water
??
?flowing_lava
??
??
??
??
??
NameIdentifier
??
?log
??
??
??
?lapis_ore
?lapis_block
??
??
?noteblock
??
?golden_rail
??
??
?web
?tallgrass
NameIdentifier
?deadbush
??
?piston_head
??
?piston_extension
?yellow_flower
?red_flower
??
??
?gold_block
?iron_block
??
??
?brick_block
??
??
NameIdentifier
?mossy_cobblestone
??
??
??
?mob_spawner
?oak_stairs
??
??
??
?diamond_block
??
??
??
??
?lit_furnace
?standing_sign
NameIdentifier
?wooden_door
??
??
?stone_stairs
?wall_sign
??
??
??
??
??
?lit_redstone_ore
?unlit_redstone_torch
??
??
?snow_layer
??
NameIdentifier
??
??
??
?reeds
??
??
??
??
??
??
??
?lit_pumpkin
??
?unpowered_repeater
?powered_repeater
??
NameIdentifier
??
??
?stonebrick
?brown_mushroom_block
?red_mushroom_block
??
??
?melon_block
??
??
?vine
??
??
??
??
?waterlily
NameIdentifier
??
??
??
??
?enchanting_table
??
??
??
?end_portal_frame
??
??
??
?lit_redstone_lamp
??
??
??
NameIdentifier
??
??
??
??
??
?emerald_block
?spruce_stairs
?birch_stairs
?jungle_stairs
??
??
??
??
?carrots
?potatoes
??
NameIdentifier
?skull
??
??
?light_weighted_pressure_plate
?heavy_weighted_pressure_plate
?unpowered_comparator
?powered_comparator
?daylight_detector
?redstone_block
?quartz_ore
??
?quartz_block
??
??
??
?stained_hardened_clay
NameIdentifier
??
?leaves2
?log2
?acacia_stairs
?dark_oak_stairs
?slime
??
??
??
??
?hay_block
??
??
?coal_block
??
?double_plant
NameIdentifier
?standing_banner
?wall_banner
?daylight_detector_inverted
??
??
?double_stone_slab2
?stone_slab2
?spruce_fence_gate
?birch_fence_gate
?jungle_fence_gate
?dark_oak_fence_gate
?acacia_fence_gate
?spruce_fence
?birch_fence
?jungle_fence
?dark_oak_fence
NameIdentifier
??
??
??
??
??
??
??
??
??
??
??
??
??
??
??
??


Note that the Indev block IDs are completely different. Not only did it obviously have many fewer block IDs than more recent versions (as you would expect from a version that is several years old), they also weren't even arranged in the same order. This seems a bit unusual, as usually newer versions of games add more items by appending new entries to the end of the internal items list, but don't rearrange the ordering of the internal item numbers. An example of this in Indev Minecraft is that blocks 21-36 in Indev are different colors of wool. In every newer version of Minecraft though, 21 is Lapis Lazuli ore, and wool is 35. Furthermore, wool color isn't determined by block ID in every newer version of Minecraft, but rather by separate values in the Data array. Note that in Indev, wool is called "cloth" instead. Below is a complete list of Indev block IDs. IDs 0 to 21 I found on http://wiki.vg/Indev_level_file_format while the rest I discovered myself by trying different numbers, via my own Indev McLevel file editor I wrote, and then seeing what it gave me in the game when playing the edited level. Also, how Data values affect the different blocks was also determined by trial and error using my McLevel editor to test different combinations of these.

0: Air 1: Rock 2: Grass 3: Dirt 4: Cobblestone 5: Wood 6: Sapling* 7: Adminium 8: Water 9: Stationary water 10: Lava 11: Stationary lava 12: Sand 13: Gravel 14: Gold ore 15: Iron ore 16: Coal ore 17: Tree trunk 18: Leaves 19: Sponge 20: Glass 21 through 36: Cloth tiles of various colors 37: Flower 38: Rose 39: Red mushroom 40: Brown mushroom 41: Gold block 42: Iron block 43: Double stone slab 44: Single stone slab 45: Red brick block 46: TNT 47: Bookshelf 48: Moss covered cobblestone 49: Obsidian 50: Torch 51: Fire 52: Infinite water source 53: Infinite lava source 54: Chest 55: Gear/Cog 56: Diamond ore 57: Diamond block 58: Crafting table 59: Crops** 60: Farmland*** 61: Furnace**** 62: Furnace (lit)****

  • The probability of growing into a tree in a given amount of time, given enough sunlight, is determined by the Data value.
    • The Data value sets the current level of growth.
      • The Data value how good/dark/irrigated the soil is. The darker it is, the longer it takes to turn back to a Dirt block, and the better plants grow in in.
        • Furnaces must have a Data value of 0, or else their opening won't show until it is right-clicked on.
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