Reason: Update to 1.19.4 and 1.20.
These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in chests and items dropped in the world). All block IDs that do not have a gray background in this page are also valid item IDs. There are also entity IDs for entities such as mobs and projectiles.
IDs[]
These IDs are in the resource location format, with their minecraft
namespace omitted. The game accepts these resource locations either with or without the minecraft:
prefix.
Blocks
Fluids[]
Fluid | Resource location |
---|---|
Empty | empty
|
Flowing Lava | flowing_lava
|
Flowing Water | flowing_water
|
Lava | lava
|
Water | water
|
Items
Entities
Effects
Enchantments[]
Enchantment | Resource location |
---|---|
Aqua Affinity | aqua_affinity
|
Bane of Arthropods | bane_of_arthropods
|
Curse of Binding | binding_curse
|
Blast Protection | blast_protection
|
Channeling | channeling
|
Depth Strider | depth_strider
|
Efficiency | efficiency
|
Feather Falling | feather_falling
|
Fire Aspect | fire_aspect
|
Fire Protection | fire_protection
|
Flame | flame
|
Fortune | fortune
|
Frost Walker | frost_walker
|
Impaling | impaling
|
Infinity | infinity
|
Knockback | knockback
|
Looting | looting
|
Loyalty | loyalty
|
Luck of the Sea | luck_of_the_sea
|
Lure | lure
|
Mending | mending
|
Multishot | multishot
|
Piercing | piercing
|
Power | power
|
Projectile Protection | projectile_protection
|
Protection | protection
|
Punch | punch
|
Quick Charge | quick_charge
|
Respiration | respiration
|
Riptide | riptide
|
Sharpness | sharpness
|
Silk Touch | silk_touch
|
Smite | smite
|
Soul Speed | soul_speed
|
Sweeping Edge | sweeping
|
Swift Sneak | swift_sneak
|
Thorns | thorns
|
Unbreaking | unbreaking
|
Curse of Vanishing | vanishing_curse
|
Biomes
Particles
Dimensions[]
Dimension | Resource location | Numeric ID |
---|---|---|
Overworld | overworld
|
0 |
The Nether | the_nether
|
-1 |
The End | the_end
|
1 |
Chunk generators[]
Used in the Buffet world type and internally when generating any world.
Resource location | Image |
---|---|
noise
|
|
flat
|
|
debug
|
Biome sources[]
Used in the Buffet world type and internally when generating any world.
Resource location | Image |
---|---|
fixed
|
|
checkerboard
|
|
the_end
|
|
multi_noise
|
Really quite complicated, and can't be done justice with a single image |
Structures[]
Name | Resource location |
---|---|
Jungle pyramid | jungle_pyramid
|
Plains Village | village_plains
|
Snowy Village | village_snowy
|
Savanna Village | village_savanna
|
Desert Village | village_desert
|
Taiga Village | village_taiga
|
End City | end_city
|
Ruined Portal | ruined_portal
|
Desert Ruined Portal | ruined_portal_desert
|
Jungle Ruined Portal | ruined_portal_jungle
|
Mountain Ruined Portal | ruined_portal_mountain
|
Nether Ruined Portal | ruined_portal_nether
|
Ocean Ruined Portal | ruined_portal_ocean
|
Swamp Ruined Portal | ruined_portal_swamp
|
Igloo | igloo
|
Stronghold | stronghold
|
Bastion Remnant | bastion_remnant
|
Desert pyramid | desert_pyramid
|
Nether Fossil | nether_fossil
|
Buried Treasure | buried_treasure
|
Woodland Mansion | mansion
|
Shipwreck | shipwreck
|
Ocean Monument | monument
|
Swamp hut | swamp_hut
|
Nether Fortress | fortress
|
Pillager Outpost | pillager_outpost
|
Warm Ocean Ruins | ocean_ruin_warm
|
Cold Ocean Ruins | ocean_ruin_cold
|
Mineshaft | mineshaft
|
Badlands Mineshaft | mineshaft_mesa
|
Ancient City | ancient_city
|
Features[]
Feature Resource location Acacia tree acacia
Amethyst geode amethyst_geode
Azalea tree azalea_tree
Bamboo (no podzol) bamboo_no_podzol
Bamboo (have podzol) bamboo_some_podzol
Bamboo jungle trees bamboo_vegetation
Basalt blobs in netherrack basalt_blobs
Basalt pillar basalt_pillar
Birch tree birch
Birch tree (0.2% bee nest) birch_bees_0002
Birch tree (2% bee nest) birch_bees_002
Birch tree (5% bee nest) birch_bees_005
Birch trees (old growth birch forest) birch_tall
Blackstone blobs in netherrack blackstone_blobs
Blue ice patch blue_ice
Bonus chest bonus_chest
Cave vines cave_vine
Cave vines in moss cave_vine_in_moss
Chorus plant chorus_plant
Clay pool with dripleaves clay_pool_with_dripleaves
Clay with dripleaves clay_with_dripleaves
Crimson forest vegetation crimson_forest_vegetation
Crimson forest vegetation (grown from bone meal) crimson_forest_vegetation_bonemeal
Huge crimson fungus crimson_fungus
Huge crimson fungus (planted) crimson_fungus_planted
Dark forest trees and huge mushrooms dark_forest_vegetation
Dark oak tree dark_oak
Basalt delta delta
Desert well desert_well
Clay disk disk_clay
Grass block disk disk_grass
Gravel disk disk_gravel
Sand disk disk_sand
Dripleaf dripleaf
Dripstone cluster dripstone_cluster
End gateway (delayed) end_gateway_delayed
End gateway (exit) end_gateway_return
End island end_island
End spike end_spike
Fancy oak tree fancy_oak
Fancy oak tree with beehive fancy_oak_bees
Fancy oak tree (0.2% bee nest) fancy_oak_bees_0002
Fancy oak tree (2% bee nest) fancy_oak_bees_002
Fancy oak tree (5% bee nest) fancy_oak_bees_005
Flower patch (default) flower_default
Flower patch (flower forest) flower_flower_forest
Flower patch (meadow) flower_meadow
Flower patch (plains) flower_plain
Blue orchid patch flower_swamp
Flower patch (forest) forest_flowers
Forest rock forest_rock
Fossil (coal ore) fossil_coal
Fossil (diamond ore) fossil_diamonds
Freeze surface freeze_top_layer
Glow lichen glow_lichen
Glowstone blob glowstone_extra
Huge brown mushroom huge_brown_mushroom
Huge red mushroom huge_red_mushroom
Ice patch ice_patch
Ice spike ice_spike
Iceberg (blue ice) iceberg_blue
Iceberg (packed ice) iceberg_packed
Jungle bush jungle_bush
Jungle tree jungle_tree
Jungle tree (no vines) jungle_tree_no_vine
Kelp plant kelp
Lava lake lake_lava
Large basalt columns large_basalt_columns
Large dripstone large_dripstone
Lush cave clay surface lush_caves_clay
Mangrove mangrove
Mangrove vegetation mangrove_vegetation
Meadow trees meadow_trees
Giant jungle tree mega_jungle_tree
Giant spruce tree (pine-shaped) mega_pine
Giant spruce tree (spruce-shaped) mega_spruce
Dungeon monster_room
Moss patch moss_patch
Moss patch (grown from bone meal) moss_patch_bonemeal
Moss patch on ceilings moss_patch_ceiling
Moss vegetation moss_vegetation
Huge mushrooms (mushroom fields) mushroom_island_vegetaation
Nether sprouts nether_sprouts
Nether sprouts (grown from bone meal) nether_sprouts_bonemeal
Oak tree oak
Oak tree (0.2% bee nest) oak_bees_0002
Oak tree (2% bee nest) oak_bees_002
Oak tree (5% bee nest) oak_bees_005
Ancient debris (large) ore_ancient_debris_large
Ancient debris (small) ore_ancient_debris_small
Andesite ore blob ore_andesite
Blackstone blob ore_blackstone
Clay blob ore_clay
Coal ore blob ore_coal
Coal ore (reduced air exposure) ore_coal_buried
Large copper ore blob ore_copper_large
Copper ore blob ore_copper_small
Diamond ore (no air exposure) ore_diamond_buried
Small diamond ore blob ore_diamond_large
Large diamond ore blob ore_diamond_small
Diorite blob ore_diorite
Dirt blob ore_dirt
Emerald ore blob ore_emerald
Gold ore blob ore_gold
Gold ore (reduced air exposure) ore_gold_buried
Granite blob ore_granite
Gravel blob (nether) ore_gravel
Gravel blob ore_gravel_nether
Infested stone blob ore_infested
Iron ore blob ore_iron
Small iron ore blob ore_iron_small
Lapis lazuli ore blob ore_lapis
Lapis lazuli ore (no air exposure) ore_lapis_buried
Magma block blob ore_magma
Nether gold ore blob ore_nether_gold
Nether quartz ore blob ore_quartz
Redstone ore blob ore_redstone
Soul sand blob ore_soul_sand
Tuff blob ore_tuff
Sweet berry bush patch patch_berry_bush
Brown mushroom patch patch_brown_mushroom
Cactus patch patch_cactus
Crimson root patch patch_crimson_roots
Dead bush patch patch_dead_bush
Fire patch patch_fire
Grass patch patch_grass
Grass and fern patch (jungle) patch_grass_jungle
Large fern patch patch_large_fern
Melon patch patch_melon
Pumpkin patch patch_pumpkin
Red mushroom Patch patch_red_mushroom
Soul fire patch patch_soul_fire
Sugar cane patch patch_sugar_cane
Sunflower patch patch_sunflower
Grass and fern patch (taiga) patch_taiga_grass
Tall grass patch patch_tall_grass
Lily pad patch patch_waterlily
Pile of hay bales pile_hay
Pile of packed and blue ice pile_ice
Melon pile pile_melon
Pumpkin pile pile_pumpkin
Snow pile pile_snow
Spruce tree (pine-shaped) pine
Pointed dripstone pointed_dripstone
Rooted azalea tree rooted_azalea_tree
Sculk patch (ancient city) sculk_patch_ancient_city
Sculk patch (deep dark) sculk_patch_deep_dark
Sculk vein sculk_vein
Sea pickles sea_pickle
Seagrass (60% tall) seagrass_mid
Seagrass (30% tall) seagrass_short
Seagrass (short) seagrass_simple
Seagrass (40% tall) seagrass_slightly_less_short
Seagrass (80% tall) seagrass_tall
Single grass plant single_piece_of_grass
Small basalt columns small_basalt_columns
Spore blossom spore_blossom
Lava spring (snow and packed ice) spring_lava_frozen
Lava spring (nether) spring_lava_nether
Lava spring (overworld) spring_lava_overworld
Nether lava spring (hidden) spring_nether_closed
Nether lava spring (visible) spring_nether_open
Water spring spring_water
Spruce tree (spruce-shaped) spruce
Tall birch tree with bee nest super_birch_bees
Tall birch tree (0.2% bee nest) super_birch_bees_0002
Oak tree (swamp) swamp_oak
Tall mangrove tall_mangrove
Birch and oak trees trees_birch_and_oak
Trees (flower forest) trees_flower_forest
Trees (grove) trees_grove
Trees (jungle) trees_jungle
Trees (old growth pine taiga) trees_old_growth_pine_taiga
Trees (old growth spruce taiga) trees_old_growth_spruce_taiga
Trees (plains) trees_plains
Trees (savanna) trees_savanna
Sparse jungle trees trees_sparse_jungle
Trees (taiga) trees_taiga
Waterside trees trees_water
Trees (windswept hills) trees_windswept_hills
Twisting vines twisting_vines
Twisting vines (grown from bone meal) twisting_vines_bonemeal
Underwater magma blocks underwater_magma
Vines vines
Void start platform void_start_platform
Coral Reef warm_ocean_vegetation
Warped forest vegetation warped_forest_vegetation
Warped forest vegetation (grown from bone meal) warped_forest_vegetation_bonemeal
Huge warped fungus warped_fungus
Huge warped fungus (planted) warped_fungus_planted
Weeping vines weeping_vines
Block states[]
Reason: Missing a lot of block states and the blocks in the block states.
age[]
Tracks the age of plants to handle growth and of fire to handle spread.
State value | Blocks |
---|---|
Integer (0 to 1 )
|
Bamboo |
Integer (0 to 2 )
|
Cocoa |
Integer (0 to 3 )
|
|
Integer (0 to 5 )
|
Chorus Flower |
Integer (0 to 7 )
|
|
Integer (0 to 15 )
|
|
Integer (0 to 25 )
|
Kelp |
attached[]
Whether the tripwire hook is connected to a valid tripwire circuit or not.
State value | Blocks |
---|---|
Boolean (false or true )
|
attachment[]
How this block is attached to the block it is on.
State value | Blocks |
---|---|
|
Bell |
axis[]
What axis the block is oriented to.
State value | Blocks |
---|---|
|
|
|
Nether Portal |
bites[]
The number of bites taken from the cake.
State value | Blocks |
---|---|
Integer (0 to 6 )
|
Cake |
bottom[]
Whether this scaffolding is floating (shows the bottom).
State value | Blocks |
---|---|
Boolean (false or true )
|
Scaffolding |
charges[]
Tracks the remaining uses of respawn anchors.
State value | Blocks |
---|---|
Integer (0 to 4 )
|
Respawn Anchor |
conditional[]
Whether or not the command block is conditional.
State value | Blocks |
---|---|
Boolean (false or true )
|
Command Block (any variant) |
delay[]
The amount of time between receiving a signal and responding.
State value | Blocks |
---|---|
Integer (1 to 4 )
|
Redstone Repeater |
disarmed[]
Whether the tripwire is broken using shears or not.
State value | Blocks |
---|---|
Boolean (false or true )
|
Tripwire |
distance[]
The distance from a base block.
State value | Blocks |
---|---|
Integer (0 to 7 )
|
Scaffolding |
Integer (1 to 7 )
|
Leaves (any) |
down[]
Determines whether something is below the block.
State value | Blocks |
---|---|
Boolean (false or true )
|
drag[]
Determines whether the bubble column is a whirlpool or upwards.
State value | Blocks |
---|---|
Boolean (false or true )
|
Bubble Column |
east[]
Determines whether something is on the east side of the block.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
|
Redstone Dust |
|
Wall (any) |
eggs[]
The amount of eggs in this block.
State value | Blocks |
---|---|
Integer (1 to 4 )
|
Turtle Egg |
enabled[]
Whether or not the hopper can collect and transfer items.
State value | Blocks |
---|---|
Boolean (false or true )
|
Hopper |
extended[]
Whether or not the piston is extended.
State value | Blocks |
---|---|
Boolean (false or true )
|
eye[]
Whether the frame contains an eye of ender.
State value | Blocks |
---|---|
Boolean (false or true )
|
End Portal Frame |
face[]
What side of a block the attached block is on.
State value | Blocks |
---|---|
|
|
facing[]
For most blocks, what direction the block faces.
For wall-attached bells as well as cocoa, the opposite is true.[1]
State value | Blocks |
---|---|
|
|
|
|
|
Hopper |
half[]
For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.
State value | Blocks |
---|---|
|
|
|
hanging[]
Whether or not the lantern hangs on the ceiling.
State value | Blocks |
---|---|
Boolean (false or true )
|
has_book[]
Whether or not this lectern holds a book.
State value | Blocks |
---|---|
Boolean (false or true )
|
Lectern |
has_bottle_0[]
Whether or not a bottle is in slot 1 of the brewing stand.
State value | Blocks |
---|---|
Boolean (false or true )
|
Brewing Stand |
has_bottle_1[]
Whether or not a bottle is in slot 2 of the brewing stand.
State value | Blocks |
---|---|
Boolean (false or true )
|
Brewing Stand |
has_bottle_2[]
Whether or not a bottle is in slot 3 of the brewing stand.
State value | Blocks |
---|---|
Boolean (false or true )
|
Brewing Stand |
has_record[]
True when the jukebox contains a music disc.
State value | Blocks |
---|---|
Boolean (false or true )
|
Jukebox |
hatch[]
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
State value | Blocks |
---|---|
Integer (0 to 2 )
|
Turtle Egg |
hinge[]
Identifies the side the hinge is on (when facing the same direction as the door's inside).
State value | Blocks |
---|---|
|
Door (any) |
honey_level[]
The level of honey inside the beehive and bee nest.
State value | Blocks |
---|---|
Integer (0 to 5 )
|
in_wall[]
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
State value | Blocks |
---|---|
Boolean (false or true )
|
Fence Gate (any) |
instrument[]
The instrument sound the note block makes when it gets powered or used.
State value | Blocks |
---|---|
|
Note Block |
inverted[]
Whether the daylight detector detects light (false) or darkness (true).
State value | Blocks |
---|---|
Boolean (false or true )
|
Daylight Detector |
layers[]
How many layers of snow are on top of each other.
State value | Blocks |
---|---|
Integer (1 to 8 )
|
Snow |
leaves[]
How big the leaves are on this bamboo.
State value | Blocks |
---|---|
|
Bamboo |
level[]
How much water or lava is in this block or cauldron.
State value | Blocks |
---|---|
Integer (0 to 3 )
|
Cauldron (water and powder snow) |
Integer (0 to 8 )
|
Composter |
Integer (0 to 15 )
|
lit[]
Whether the block is turned on or off.
State value | Blocks |
---|---|
Boolean (false or true )
|
locked[]
Whether the repeater can change it is powered state (false) or not (true).
State value | Blocks |
---|---|
Boolean (false or true )
|
Redstone Repeater |
mode[]
The mode the comparator or structure block is in.
State value | Blocks |
---|---|
|
Redstone Comparator |
|
Structure Block |
moisture[]
How wet the farmland is.
State value | Blocks |
---|---|
Integer (0 to 7 )
|
Farmland |
north[]
Determines whether something is on the north side of the block.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
|
Redstone Dust |
|
Wall (any) |
note[]
The note the note block plays when it gets powered.
State value | Blocks |
---|---|
Integer (0 to 24 )
|
Note Block |
occupied[]
If there's already a player in this bed.
State value | Blocks |
---|---|
Boolean (false or true )
|
Bed (any) |
open[]
Whether the door is open or closed.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
orientation[]
Direction the arrows point, followed by the position of the line face.
State value | Blocks |
---|---|
|
part[]
Whether this is the foot or head end of the bed.
State value | Blocks |
---|---|
|
Bed (any) |
persistent[]
Whether leaves decay (false) or not (true)
State value | Blocks |
---|---|
Boolean (false or true )
|
Leaves (any) |
pickles[]
The amount of pickles in this block.
State value | Blocks |
---|---|
Integer (1 to 4 )
|
Sea Pickle |
power[]
The power level of Redstone emission.
State value | Blocks |
---|---|
Integer (0 to 15 )
|
powered[]
Whether the block is powered.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
rotation[]
The rotation of standing heads, signs and banners.
State value | Blocks |
---|---|
Integer (0 to 15 )
|
shape[]
The way this block connects to its neighbors.
State value | Blocks |
---|---|
|
|
|
Stairs (any) |
|
Rail |
short[]
Whether this piston head's arm is 4/16th of a block shorter
State value | Blocks |
---|---|
Boolean (false or true )
|
Piston Head |
signal_fire[]
Whether this campfire has higher smoke or not.
State value | Blocks |
---|---|
Boolean (false or true )
|
snowy[]
Whether this block uses the snowy side texture.
State value | Blocks |
---|---|
Boolean (false or true )
|
south[]
Determines whether something is on the south side of the block.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
|
Redstone Dust |
|
Wall (any) |
stage[]
Whether this sapling is ready to grow.
State value | Blocks |
---|---|
Integer (0 to 1 )
|
triggered[]
Whether this block has been activated.
State value | Blocks |
---|---|
Boolean (false or true )
|
type[]
Determines the variant of this block.
State value | Blocks |
---|---|
|
|
|
|
|
Slab (any) |
unstable[]
Whether the TNT explodes when punched or not.
State value | Blocks |
---|---|
Boolean (false or true )
|
TNT |
up[]
Determines whether something is above the block.
State value | Blocks |
---|---|
Boolean (false or true )
|
waterlogged[]
Whether the block has water in it.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
west[]
Determines whether something is on the west side of the block.
State value | Blocks |
---|---|
Boolean (false or true )
|
|
|
Redstone Dust |
|
Wall (any) |