Reason: Update to 1.19.4 and 1.20.
These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in chests and items dropped in the world). All block IDs that do not have a gray background in this page are also valid item IDs. There are also entity IDs for entities such as mobs and projectiles.
IDs[]
These IDs are in the resource location format, with their minecraft namespace omitted. The game accepts these resource locations either with or without the minecraft: prefix.
Blocks
Fluids[]
| Fluid | Resource location |
|---|---|
| Empty | empty
|
flowing_lava
| |
flowing_water
| |
lava
| |
water
|
Items
Entities
Effects
Enchantments[]
| Enchantment | Resource location |
|---|---|
| Aqua Affinity | aqua_affinity
|
| Bane of Arthropods | bane_of_arthropods
|
| Curse of Binding | binding_curse
|
| Blast Protection | blast_protection
|
| Channeling | channeling
|
| Depth Strider | depth_strider
|
| Efficiency | efficiency
|
| Feather Falling | feather_falling
|
| Fire Aspect | fire_aspect
|
| Fire Protection | fire_protection
|
| Flame | flame
|
| Fortune | fortune
|
| Frost Walker | frost_walker
|
| Impaling | impaling
|
| Infinity | infinity
|
| Knockback | knockback
|
| Looting | looting
|
| Loyalty | loyalty
|
| Luck of the Sea | luck_of_the_sea
|
| Lure | lure
|
| Mending | mending
|
| Multishot | multishot
|
| Piercing | piercing
|
| Power | power
|
| Projectile Protection | projectile_protection
|
| Protection | protection
|
| Punch | punch
|
| Quick Charge | quick_charge
|
| Respiration | respiration
|
| Riptide | riptide
|
| Sharpness | sharpness
|
| Silk Touch | silk_touch
|
| Smite | smite
|
| Soul Speed | soul_speed
|
| Sweeping Edge | sweeping
|
| Swift Sneak | swift_sneak
|
| Thorns | thorns
|
| Unbreaking | unbreaking
|
| Curse of Vanishing | vanishing_curse
|
Biomes
Particles
Dimensions[]
| Dimension | Resource location | Numeric ID |
|---|---|---|
| Overworld | overworld
|
0 |
| The Nether | the_nether
|
-1 |
| The End | the_end
|
1 |
Chunk generators[]
Used in the Buffet world type and internally when generating any world.
| Resource location | Image |
|---|---|
noise
|
|
flat
|
|
debug
|
Biome sources[]
Used in the Buffet world type and internally when generating any world.
| Resource location | Image |
|---|---|
fixed
|
|
checkerboard
|
|
the_end
|
|
multi_noise
|
Really quite complicated, and can't be done justice with a single image |
Structures[]
| Name | Resource location |
|---|---|
| Jungle pyramid | jungle_pyramid
|
| Plains Village | village_plains
|
| Snowy Village | village_snowy
|
| Savanna Village | village_savanna
|
| Desert Village | village_desert
|
| Taiga Village | village_taiga
|
| End City | end_city
|
| Ruined Portal | ruined_portal
|
| Desert Ruined Portal | ruined_portal_desert
|
| Jungle Ruined Portal | ruined_portal_jungle
|
| Mountain Ruined Portal | ruined_portal_mountain
|
| Nether Ruined Portal | ruined_portal_nether
|
| Ocean Ruined Portal | ruined_portal_ocean
|
| Swamp Ruined Portal | ruined_portal_swamp
|
| Igloo | igloo
|
| Stronghold | stronghold
|
| Bastion Remnant | bastion_remnant
|
| Desert pyramid | desert_pyramid
|
| Nether Fossil | nether_fossil
|
| Buried Treasure | buried_treasure
|
| Woodland Mansion | mansion
|
| Shipwreck | shipwreck
|
| Ocean Monument | monument
|
| Swamp hut | swamp_hut
|
| Nether Fortress | fortress
|
| Pillager Outpost | pillager_outpost
|
| Warm Ocean Ruins | ocean_ruin_warm
|
| Cold Ocean Ruins | ocean_ruin_cold
|
| Mineshaft | mineshaft
|
| Badlands Mineshaft | mineshaft_mesa
|
| Ancient City | ancient_city
|
Features[]
Feature Resource location Acacia tree acaciaAmethyst geode amethyst_geodeAzalea tree azalea_treeBamboo (no podzol) bamboo_no_podzolBamboo (have podzol) bamboo_some_podzolBamboo jungle trees bamboo_vegetationBasalt blobs in netherrack basalt_blobsBasalt pillar basalt_pillarBirch tree birchBirch tree (0.2% bee nest) birch_bees_0002Birch tree (2% bee nest) birch_bees_002Birch tree (5% bee nest) birch_bees_005Birch trees (old growth birch forest) birch_tallBlackstone blobs in netherrack blackstone_blobsBlue ice patch blue_iceBonus chest bonus_chestCave vines cave_vineCave vines in moss cave_vine_in_mossChorus plant chorus_plantClay pool with dripleaves clay_pool_with_dripleavesClay with dripleaves clay_with_dripleavesCrimson forest vegetation crimson_forest_vegetationCrimson forest vegetation (grown from bone meal) crimson_forest_vegetation_bonemealHuge crimson fungus crimson_fungusHuge crimson fungus (planted) crimson_fungus_plantedDark forest trees and huge mushrooms dark_forest_vegetationDark oak tree dark_oakBasalt delta deltaDesert well desert_wellClay disk disk_clayGrass block disk disk_grassGravel disk disk_gravelSand disk disk_sandDripleaf dripleafDripstone cluster dripstone_clusterEnd gateway (delayed) end_gateway_delayedEnd gateway (exit) end_gateway_returnEnd island end_islandEnd spike end_spikeFancy oak tree fancy_oakFancy oak tree with beehive fancy_oak_beesFancy oak tree (0.2% bee nest) fancy_oak_bees_0002Fancy oak tree (2% bee nest) fancy_oak_bees_002Fancy oak tree (5% bee nest) fancy_oak_bees_005Flower patch (default) flower_defaultFlower patch (flower forest) flower_flower_forestFlower patch (meadow) flower_meadowFlower patch (plains) flower_plainBlue orchid patch flower_swampFlower patch (forest) forest_flowersForest rock forest_rockFossil (coal ore) fossil_coalFossil (diamond ore) fossil_diamondsFreeze surface freeze_top_layerGlow lichen glow_lichenGlowstone blob glowstone_extraHuge brown mushroom huge_brown_mushroomHuge red mushroom huge_red_mushroomIce patch ice_patchIce spike ice_spikeIceberg (blue ice) iceberg_blueIceberg (packed ice) iceberg_packedJungle bush jungle_bushJungle tree jungle_treeJungle tree (no vines) jungle_tree_no_vineKelp plant kelpLava lake lake_lavaLarge basalt columns large_basalt_columnsLarge dripstone large_dripstoneLush cave clay surface lush_caves_clayMangrove mangroveMangrove vegetation mangrove_vegetationMeadow trees meadow_treesGiant jungle tree mega_jungle_treeGiant spruce tree (pine-shaped) mega_pineGiant spruce tree (spruce-shaped) mega_spruceDungeon monster_roomMoss patch moss_patchMoss patch (grown from bone meal) moss_patch_bonemealMoss patch on ceilings moss_patch_ceilingMoss vegetation moss_vegetationHuge mushrooms (mushroom fields) mushroom_island_vegetaationNether sprouts nether_sproutsNether sprouts (grown from bone meal) nether_sprouts_bonemealOak tree oakOak tree (0.2% bee nest) oak_bees_0002Oak tree (2% bee nest) oak_bees_002Oak tree (5% bee nest) oak_bees_005Ancient debris (large) ore_ancient_debris_largeAncient debris (small) ore_ancient_debris_smallAndesite ore blob ore_andesiteBlackstone blob ore_blackstoneClay blob ore_clayCoal ore blob ore_coalCoal ore (reduced air exposure) ore_coal_buriedLarge copper ore blob ore_copper_largeCopper ore blob ore_copper_smallDiamond ore (no air exposure) ore_diamond_buriedSmall diamond ore blob ore_diamond_largeLarge diamond ore blob ore_diamond_smallDiorite blob ore_dioriteDirt blob ore_dirtEmerald ore blob ore_emeraldGold ore blob ore_goldGold ore (reduced air exposure) ore_gold_buriedGranite blob ore_graniteGravel blob (nether) ore_gravelGravel blob ore_gravel_netherInfested stone blob ore_infestedIron ore blob ore_ironSmall iron ore blob ore_iron_smallLapis lazuli ore blob ore_lapisLapis lazuli ore (no air exposure) ore_lapis_buriedMagma block blob ore_magmaNether gold ore blob ore_nether_goldNether quartz ore blob ore_quartzRedstone ore blob ore_redstoneSoul sand blob ore_soul_sandTuff blob ore_tuffSweet berry bush patch patch_berry_bushBrown mushroom patch patch_brown_mushroomCactus patch patch_cactusCrimson root patch patch_crimson_rootsDead bush patch patch_dead_bushFire patch patch_fireGrass patch patch_grassGrass and fern patch (jungle) patch_grass_jungleLarge fern patch patch_large_fernMelon patch patch_melonPumpkin patch patch_pumpkinRed mushroom Patch patch_red_mushroomSoul fire patch patch_soul_fireSugar cane patch patch_sugar_caneSunflower patch patch_sunflowerGrass and fern patch (taiga) patch_taiga_grassTall grass patch patch_tall_grassLily pad patch patch_waterlilyPile of hay bales pile_hayPile of packed and blue ice pile_iceMelon pile pile_melonPumpkin pile pile_pumpkinSnow pile pile_snowSpruce tree (pine-shaped) pinePointed dripstone pointed_dripstoneRooted azalea tree rooted_azalea_treeSculk patch (ancient city) sculk_patch_ancient_citySculk patch (deep dark) sculk_patch_deep_darkSculk vein sculk_veinSea pickles sea_pickleSeagrass (60% tall) seagrass_midSeagrass (30% tall) seagrass_shortSeagrass (short) seagrass_simpleSeagrass (40% tall) seagrass_slightly_less_shortSeagrass (80% tall) seagrass_tallSingle grass plant single_piece_of_grassSmall basalt columns small_basalt_columnsSpore blossom spore_blossomLava spring (snow and packed ice) spring_lava_frozenLava spring (nether) spring_lava_netherLava spring (overworld) spring_lava_overworldNether lava spring (hidden) spring_nether_closedNether lava spring (visible) spring_nether_openWater spring spring_waterSpruce tree (spruce-shaped) spruceTall birch tree with bee nest super_birch_beesTall birch tree (0.2% bee nest) super_birch_bees_0002Oak tree (swamp) swamp_oakTall mangrove tall_mangroveBirch and oak trees trees_birch_and_oakTrees (flower forest) trees_flower_forestTrees (grove) trees_groveTrees (jungle) trees_jungleTrees (old growth pine taiga) trees_old_growth_pine_taigaTrees (old growth spruce taiga) trees_old_growth_spruce_taigaTrees (plains) trees_plainsTrees (savanna) trees_savannaSparse jungle trees trees_sparse_jungleTrees (taiga) trees_taigaWaterside trees trees_waterTrees (windswept hills) trees_windswept_hillsTwisting vines twisting_vinesTwisting vines (grown from bone meal) twisting_vines_bonemealUnderwater magma blocks underwater_magmaVines vinesVoid start platform void_start_platformCoral Reef warm_ocean_vegetationWarped forest vegetation warped_forest_vegetationWarped forest vegetation (grown from bone meal) warped_forest_vegetation_bonemealHuge warped fungus warped_fungusHuge warped fungus (planted) warped_fungus_plantedWeeping vines weeping_vines
Block states[]
Reason: Missing a lot of block states and the blocks in the block states.
age[]
Tracks the age of plants to handle growth and of fire to handle spread.
| State value | Blocks |
|---|---|
Integer (0 to 1)
|
Bamboo |
Integer (0 to 2)
|
Cocoa |
Integer (0 to 3)
|
|
Integer (0 to 5)
|
Chorus Flower |
Integer (0 to 7)
|
|
Integer (0 to 15)
|
|
Integer (0 to 25)
|
Kelp |
attached[]
Whether the tripwire hook is connected to a valid tripwire circuit or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
attachment[]
How this block is attached to the block it is on.
| State value | Blocks |
|---|---|
|
Bell |
axis[]
What axis the block is oriented to.
| State value | Blocks |
|---|---|
|
|
|
Nether Portal |
bites[]
The number of bites taken from the cake.
| State value | Blocks |
|---|---|
Integer (0 to 6)
|
Cake |
bottom[]
Whether this scaffolding is floating (shows the bottom).
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Scaffolding |
charges[]
Tracks the remaining uses of respawn anchors.
| State value | Blocks |
|---|---|
Integer (0 to 4)
|
Respawn Anchor |
conditional[]
Whether or not the command block is conditional.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Command Block (any variant) |
delay[]
The amount of time between receiving a signal and responding.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
Redstone Repeater |
disarmed[]
Whether the tripwire is broken using shears or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Tripwire |
distance[]
The distance from a base block.
| State value | Blocks |
|---|---|
Integer (0 to 7)
|
Scaffolding |
Integer (1 to 7)
|
Leaves (any) |
down[]
Determines whether something is below the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
drag[]
Determines whether the bubble column is a whirlpool or upwards.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Bubble Column |
east[]
Determines whether something is on the east side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
Redstone Dust |
|
Wall (any) |
eggs[]
The amount of eggs in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
Turtle Egg |
enabled[]
Whether or not the hopper can collect and transfer items.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Hopper |
extended[]
Whether or not the piston is extended.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
eye[]
Whether the frame contains an eye of ender.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
End Portal Frame |
face[]
What side of a block the attached block is on.
| State value | Blocks |
|---|---|
|
|
facing[]
For most blocks, what direction the block faces.
For wall-attached bells as well as cocoa, the opposite is true.[1]
| State value | Blocks |
|---|---|
|
|
|
|
|
Hopper |
half[]
For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.
| State value | Blocks |
|---|---|
|
|
|
hanging[]
Whether or not the lantern hangs on the ceiling.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
has_book[]
Whether or not this lectern holds a book.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Lectern |
has_bottle_0[]
Whether or not a bottle is in slot 1 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Brewing Stand |
has_bottle_1[]
Whether or not a bottle is in slot 2 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Brewing Stand |
has_bottle_2[]
Whether or not a bottle is in slot 3 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Brewing Stand |
has_record[]
True when the jukebox contains a music disc.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Jukebox |
hatch[]
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
| State value | Blocks |
|---|---|
Integer (0 to 2)
|
Turtle Egg |
hinge[]
Identifies the side the hinge is on (when facing the same direction as the door's inside).
| State value | Blocks |
|---|---|
|
Door (any) |
honey_level[]
The level of honey inside the beehive and bee nest.
| State value | Blocks |
|---|---|
Integer (0 to 5)
|
in_wall[]
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Fence Gate (any) |
instrument[]
The instrument sound the note block makes when it gets powered or used.
| State value | Blocks |
|---|---|
|
Note Block |
inverted[]
Whether the daylight detector detects light (false) or darkness (true).
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Daylight Detector |
layers[]
How many layers of snow are on top of each other.
| State value | Blocks |
|---|---|
Integer (1 to 8)
|
Snow |
leaves[]
How big the leaves are on this bamboo.
| State value | Blocks |
|---|---|
|
Bamboo |
level[]
How much water or lava is in this block or cauldron.
| State value | Blocks |
|---|---|
Integer (0 to 3)
|
Cauldron (water and powder snow) |
Integer (0 to 8)
|
Composter |
Integer (0 to 15)
|
lit[]
Whether the block is turned on or off.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
locked[]
Whether the repeater can change it is powered state (false) or not (true).
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Redstone Repeater |
mode[]
The mode the comparator or structure block is in.
| State value | Blocks |
|---|---|
|
Redstone Comparator |
|
Structure Block |
moisture[]
How wet the farmland is.
| State value | Blocks |
|---|---|
Integer (0 to 7)
|
Farmland |
north[]
Determines whether something is on the north side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
Redstone Dust |
|
Wall (any) |
note[]
The note the note block plays when it gets powered.
| State value | Blocks |
|---|---|
Integer (0 to 24)
|
Note Block |
occupied[]
If there's already a player in this bed.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Bed (any) |
open[]
Whether the door is open or closed.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
orientation[]
Direction the arrows point, followed by the position of the line face.
| State value | Blocks |
|---|---|
|
part[]
Whether this is the foot or head end of the bed.
| State value | Blocks |
|---|---|
|
Bed (any) |
persistent[]
Whether leaves decay (false) or not (true)
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Leaves (any) |
pickles[]
The amount of pickles in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
Sea Pickle |
power[]
The power level of Redstone emission.
| State value | Blocks |
|---|---|
Integer (0 to 15)
|
powered[]
Whether the block is powered.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
rotation[]
The rotation of standing heads, signs and banners.
| State value | Blocks |
|---|---|
Integer (0 to 15)
|
shape[]
The way this block connects to its neighbors.
| State value | Blocks |
|---|---|
|
|
|
Stairs (any) |
|
Rail |
short[]
Whether this piston head's arm is 4/16th of a block shorter
| State value | Blocks |
|---|---|
Boolean (false or true)
|
Piston Head |
signal_fire[]
Whether this campfire has higher smoke or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
snowy[]
Whether this block uses the snowy side texture.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
south[]
Determines whether something is on the south side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
Redstone Dust |
|
Wall (any) |
stage[]
Whether this sapling is ready to grow.
| State value | Blocks |
|---|---|
Integer (0 to 1)
|
triggered[]
Whether this block has been activated.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
type[]
Determines the variant of this block.
| State value | Blocks |
|---|---|
|
|
|
|
|
Slab (any) |
unstable[]
Whether the TNT explodes when punched or not.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
TNT |
up[]
Determines whether something is above the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
waterlogged[]
Whether the block has water in it.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
west[]
Determines whether something is on the west side of the block.
| State value | Blocks |
|---|---|
Boolean (false or true)
|
|
|
Redstone Dust |
|
Wall (any) |


